Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 20:15:50 Player: FlyingLemon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (922) 922 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3297 Bonus ------- None Cogmind --------- Core Integrity 427/550 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Experimental Sensor Array Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Heat Sink Compact Matter Pod (150) Compact Matter Pod (150) Visual Processing Unit Makeshift Terrain Scan Processor Transport Network Coupler Makeshift Transmission Jammer ECM Suite Power Shielding Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Titanium Leg Makeshift Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Heat Sink Compact Matter Pod Compact Matter Pod Visual Processing Unit Makeshift Terrain Scan Processor Transport Network Coupler Makeshift Transmission Jammer ECM Suite Power Shielding Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 35 | 6 9 8 3 1 4 4 Power 4 | 1 1 1 . . 1 . Engine 4 | 1 1 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 4 2 1 2 1 Treads 4 | 1 2 . . . 1 . Leg 6 | . . 2 1 1 1 1 Wheel 4 | 1 . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 3 1 1 . . 1 Device 2 | . . 1 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 3 2 . . 1 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 2 2 . . . 2 Ballistic Cannon 2 | . 1 . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 10 | . 1 2 . . . 7 Power 2 | . 1 . . . . 1 Propulsion 6 | . . 2 . . . 4 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . 1 1 . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 91 94 93 100 100 86 Engine 11 | . 12 11 11 11 11 8 Treads 5 | . 13 1 . . 7 6 Leg 8 | . . 11 10 11 11 12 Wheel 16 | . 14 17 16 22 14 6 Device 7 | . . 8 11 11 11 9 Storage 11 | . 14 11 11 11 11 9 Processor 8 | . . 11 11 11 11 9 Protection 2 | . 7 . . . . 9 Ballistic Gun 13 | . 18 11 11 11 11 12 Ballistic Cannon 10 | . 8 11 11 11 11 4 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 31 35 35 34 40 41 Greatest Support 28 | 20 20 28 24 24 24 20 Greatest Overweight (x) 11 | 1 10 3 2 1 1 11 Average Overweight (x) 1 | . 1 1 1 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 15 15 Most Carried 15 | 6 11 11 15 15 15 14 Average Carried 11 | 3 7 9 12 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 11 11 15 15 15 11 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1047 | 227 316 229 40 24 103 108 Remotely . | . . . . . . . Salvage Created 1009 | . 355 305 . 43 127 179 Parts 51 | . 23 14 . 3 6 5 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 23 | . 8 7 . 1 3 4 Guns 18 | . 8 4 . 1 1 4 Cannons 5 | . . 3 . . 2 . Classes Destroyed 6 | . 4 1 . . 1 . Hauler 1 | . 1 . . . . . Watcher 3 | . 2 1 . . . . Swarmer 3 | . 3 . . . . . Grunt 16 | . 5 4 . 1 2 4 Brawler 1 | . . . . . 1 . Sentry 3 | . . 3 . . . . Best Kill Streak 3 | . 3 2 . 1 3 2 Combat Bots Only 3 | . 3 2 . 1 3 2 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 202 | . 67 42 . . 22 71 Missed 54 | . 17 9 . . 11 17 Damage Taken 2104 | . 604 458 . . 195 847 Core 416 | . 113 114 . . 66 123 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . . . 10 Core Remaining (%) 69 | 100 54 . . . 55 . Volleys Fired 106 | . 35 21 . 2 7 41 Largest 2 | . 2 2 . 2 2 2 Hottest 67 | . 55 58 . 58 67 67 Shots Fired 198 | . 70 42 . 4 14 68 Gun 158 | . 65 21 . 2 7 63 Cannon 40 | . 5 21 . 2 7 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 198 | . 70 42 . 4 14 68 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 11 7 . 4 5 15 Robot Miss Streak 7 | . 7 2 . 1 6 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 131 | . 45 26 . 2 10 48 Core Hits 62 | . 18 13 . 1 13 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1748 | . 576 411 . 27 224 510 Guns 1296 | . 560 217 . 27 59 433 Cannons 448 | . 16 194 . . 165 73 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 1744 | . 576 411 . 27 224 506 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . 2 . . 2 5 Impact . | . . . . . . . Kinetic 9 | . . 2 . . 2 5 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 114 | . 9 6 . . 45 114 Average Temperature 19 | . 3 3 . . 22 27 Received Heat Transfer 1077 | . 279 177 . . 99 522 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 366 | . 197 366 142 . 115 55 Initial 142 | . . 31 142 . . . Average 83 | . 77 176 126 . 46 9 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 94 | 100 100 62 100 . 100 100 Level 1 5 | . . 37 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 3 . . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 4 | . 2 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 15 14 . . 7 11 Peak Tracking Total 5 | . 5 3 . . 3 5 Tactical Retreats 5 | . . 3 . . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 3 | . 2 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 13 | . 6 2 . 4 . 1 Terminals 6 | . 5 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 72 | . 18 3 . 49 . 2 Successful 65 | . 12 3 . 49 . 1 Failed 7 | . 6 . . . . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 14 3 . 1 . . Terminals 18 | . 16 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 55 | . 5 1 . 49 . . Record 49 | . . . . 49 . . Emergency Access Points 2 | . 1 1 . . . . Alert Level 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Security Stations 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 7 | . 5 2 . . . . Terminals 6 | . 5 1 . . . . Botnet 6 | . 5 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3172 | 64 781 336 448 693 621 229 Spaces Moved 2088 | 44 411 189 388 649 349 58 Core 5 | 1 1 . . . . 3 Treads 210 | 9 183 6 . . 10 2 Legs 200 | . . 6 . . 194 . Wheels 1673 | 34 227 177 388 649 145 53 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 110 105 105 105 135 Average Speed 129 | 104 151 123 112 105 167 159 Slowest Speed 600 | 160 550 330 120 105 240 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 64 17 90 93 70 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . 3 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2373 | 59 501 248 400 658 374 133 Wait 98 | 3 30 24 1 2 9 29 Move 2082 | 43 410 188 387 648 348 58 Hop . | . . . . . . . Pick Up 27 | 7 10 2 5 2 1 . Fast Attach 14 | 5 3 1 3 . 2 . Attach 9 | 1 2 2 . . . 4 Detach 2 | . 1 . 1 . . . Swap 12 | . 4 5 . 1 2 . Drop 22 | . 6 5 3 3 5 . Fire 106 | . 35 21 . 2 7 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 9) 452 | -10/Materials | Discovered new exit (range 14) 764 | -10/Materials | Discovered new exit (range 8) 844 | -10/Materials | Identified exit to Materials 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Discovered new exit (range 10) 1176 | -9/Materials | Identified exit to Mines 1182 | -9/Materials | Entered Mines 1188 | -9/Mines | Learned location of Zion (-6) 1206 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1209 | -9/Mines | Found Prototype Device 1209 | -9/Mines | Identified Exp. Sensor Array 1273 | -9/Mines | Discovered new exit (range 5) 1278 | -9/Mines | Identified exit to Materials 1420 | -9/Mines | Discovered exit to Materials (range 7) 1442 | -9/Mines | Build established: Scavenger-Mutant 1624 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1625 | -9/Mines | Discovered new exit (range 5) 1629 | -9/Mines | Identified exit to Exiles 1630 | -9/Mines | Entered Exiles 1630 | -9/Exiles | Found Exiles lab destroyed 1921 | -9/Exiles | Discovered new exit (range 15) 2169 | -9/Exiles | Build established: Mutant 2322 | -9/Exiles | Identified exit to Mines 2323 | -9/Exiles | Entered Mines 2800 | -8/Mines | Build established: Scavenger-Mutant 2927 | -8/Mines | Discovered exit to Materials (range 10) 2944 | -8/Mines | Entered Materials 2944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3157 | -8/Materials | Lost 6 parts (4n2w) 3173 | -8/Materials | Self-destructed Last Messages --------------- G-50 Soldier knocked back. Critical hit (Burn: +37). G-50 Soldier knocked back. Flak Cannon destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. G-50 Soldier destroyed. Mak. Leg destroyed. R-06 Scavenger collects Adv. Heat Sink. Arm. Wheel destroyed. Lgt. Treads destroyed. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. R-06 Scavenger collects Imp. Heat Sink. Hvy. Assault Rifle destroyed. R-06 Scavenger collects Aluminum Leg. Titanium Leg destroyed. G-47 Trooper destroyed. Acquired 108 matter. Rnf. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????####?#?????? | | ???????????????????????????????????? ???? | | ???????????????????????????????????? ??? | | ???????????????????????????????????# ???? | | ???????????????????????????????????# ??? | | ???????????????????????????????????# """??? | | ???????????????????????????????????+ T"#?? | | ???????????????????????????????????# """#?? | | ??????????????????????????????#+#?## #?? | | ???????????????????############ ### #?? | | ???????????????????# # #?? | | ???????????????????# + #?? | | ???????????????????# # "" ??? | | ???????????????????# * # "G #???????? | | ???????????????????# x # "" #???????? | | ???????????????????# # #???????? | | ???????????????????# # #???????? | | ???????????????????# % # #???????? | | ???????????????????#####+##### ###???????? | | ??????????????# #### @ ### #?????????? | | ??????????????# #?????????? | | ??????????????+ w #?????????? | | ??????????????# wu #?????????? | | ??????????????## ##### ###+#####+#?????????? | | ???????????????#?????####### #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# !#?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# """ """ #?????????? | | ???????????????????????????# """ """ #?????????? | | ???????????????????????????# """ """ #?????????? | | ???????????????????????????###########?????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Shielding 33 Utility Shielding 33 Evasion (%) 41 Recoil Reduction 1 Item Schematics ----------------- Med. Battery | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingThermoelectricSteel Manual? 0 Play Time 00:30:18 Cumulative 27.0 hours Start 2024.04.27 @ 19:38:11 End 2024.04.27 @ 20:15:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 48b485e6-fad7-4bce-adae-444927b7e2ce