Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.01 @ 00:39:21 Player: Richard Blunt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (163) 815 Value Destroyed (4068) 4068 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 11056 Bonus ------- High Alert Combat Kills 168 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -215 Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Large Storage Unit Long-range Sensor Array Phasing Sabre Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Armored Leg Improved VSS Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Kinecellerator Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Phasing Sabre > --- INVENTORY -------- F-cell Engine Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Matter Compressor Improved Targeting Computer Heavy Armor Plating Improved Light Armor Plating Heavy Beamcaster Heavy Beamcaster Phase Cannon Heavy Battle Rifle Rocket Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Treads Armored Medium Treads Leg Potential Leg Wheel Armored Wheel Utility Improved Signal Interpreter Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 Utility 6 | . . . 1 . . . 2 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 199 | 11 11 13 32 15 3 2 42 2 5 22 5 . . 13 23 Power 17 | 2 . 1 4 3 . . 2 . 1 1 . . . 3 . Engine 13 | 2 . . 4 3 . . 1 . 1 1 . . . 1 . Core 3 | . . 1 . . . . 1 . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 37 | 4 2 4 8 5 2 . 2 . 1 3 . . . 2 4 Treads 9 | . . 1 3 2 . . 1 . 1 1 . . . . . Leg 19 | 2 2 1 . 3 2 . 1 . . 2 . . . 2 4 Wheel 9 | 2 . 2 5 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 44 | 2 3 2 6 1 1 1 6 2 1 5 3 . . 2 9 Device 15 | 1 2 1 2 1 . 1 . . 1 1 2 . . 1 2 Storage 8 | 1 1 . 3 . 1 . 1 . . . . . . . 1 Processor 6 | . . 1 1 . . . . . . 2 . . . . 2 Hackware 4 | . . . . . . . 1 1 . . . . . . 2 Protection 11 | . . . . . . . 4 1 . 2 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 101 | 3 6 6 14 6 . 1 32 . 2 13 2 . . 6 10 Energy Gun 17 | 2 3 2 6 3 . . . . . . . . . . 1 Energy Cannon 4 | . . . 1 . . . 1 . . . . . . . 2 Ballistic Gun 19 | 1 . . 2 . . . 7 . . 6 1 . . 1 1 Ballistic Cannon 11 | . . . . . . . 7 . . 1 . . . 1 2 Launcher 21 | . 1 3 3 3 . 1 5 . 2 . . . . 2 1 Special Weapon 2 | . 2 . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . 5 1 . . . . Slashing Weapon 13 | . . 1 2 . . . 5 . . 1 . . . 2 2 Piercing Weapon 8 | . . . . . . . 7 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . . . . Parts Lost 32 | . . 5 9 2 . . 1 . . 2 1 . . 3 9 Power 6 | . . 1 2 . . . 1 . . . 1 . . . 1 Propulsion 9 | . . 2 1 2 . . . . . . . . . 2 2 Utility 9 | . . 1 2 . . . . . . 2 . . . . 4 Weapon 8 | . . 1 4 . . . . . . . . . . 1 2 Highest Loss Streak 7 | . . 4 4 1 . . 1 . . 2 1 . . 3 7 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 97 96 93 100 100 95 77 91 91 99 92 92 98 87 Engine 6 | . 14 7 4 11 11 11 7 . 2 7 6 . . 2 . Core 1 | . . 5 6 . . . 1 7 4 . . . . 1 . Treads 4 | . . . 6 4 . . 5 7 7 7 7 7 7 3 . Leg 18 | . 28 17 . 14 33 33 21 15 15 14 15 15 15 18 23 Wheel 2 | . . 9 25 12 . . . . . . . . . . . Device 7 | . 14 11 8 6 11 11 4 . 6 3 10 7 7 7 7 Storage 9 | . 14 14 12 11 11 11 9 7 7 7 7 7 7 7 5 Processor 9 | . . 1 11 11 11 11 9 7 7 11 15 15 15 15 11 Hackware 9 | . . . . . . . 8 9 15 15 15 15 15 15 18 Protection 4 | . . . . . . . 9 5 7 6 4 7 7 7 1 Energy Gun 5 | . 22 12 7 20 22 11 . . . . . . . . . Ballistic Gun 4 | . . . . . . . 8 7 . 7 5 7 7 6 1 Ballistic Cannon 2 | . . . . . . . 2 . . 1 7 7 7 3 3 Launcher 2 | . . 8 5 . . 11 . . 7 . . . . 3 . Slashing Weapon 2 | . . 6 7 . . . 1 7 7 1 . . . . 4 Naked Turns 63 | . . . . . . . . . . . . . . . 63 Heaviest Build 83 | 13 19 22 54 35 35 33 53 49 53 57 50 40 40 58 83 Greatest Support 81 | 20 20 26 40 40 60 60 60 60 60 60 60 60 60 70 81 Greatest Overweight (x) 4 | . . 4 2 2 . . 1 . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 13 | 7 8 10 12 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 17 | 6 9 10 15 15 15 15 15 15 15 15 15 15 15 15 17 Average Carried 12 | 4 7 8 10 14 15 14 14 14 14 13 14 15 14 13 12 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 10 14 15 15 15 15 14 15 15 15 15 15 12 5 Class Distribution -------------------- 46% | Mutant 33% | Hacker-Mutant 11% | Hacker-Skirmisher 5% | Hacker-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 4062 | 283 142 176 316 361 . 90 1014 . 398 419 28 . 75 597 163 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4030 | 65 328 179 814 95 . 70 985 . 97 375 . . . 635 387 Parts 248 | 11 22 12 76 14 . 14 55 . 2 17 . . . 13 12 Haulers Intercepted 5 | . . . 3 . . . 1 . . 1 . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . 11 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 10 12 21 8 . 7 23 . . 7 . . . 16 9 Melee 8 | . . 3 . . . . . . . . . . . 2 3 Guns 35 | . 7 1 6 2 . . 11 . . 5 . . . 3 . Cannons 13 | . . . . . . . 7 . . 2 . . . 3 1 AOE 56 | . 3 8 15 6 . 7 5 . . . . . . 7 5 Classes Destroyed 17 | 1 5 1 4 2 . . 2 . . 1 . . . 1 . Worker 16 | . 2 . 5 2 . 1 5 . . 1 . . . . . Builder 16 | . 2 . 7 . . . 5 . . 2 . . . . . Tunneler 5 | 3 . 2 . . . . . . . . . . . . . Hauler 5 | . . . 3 . . . 1 . . 1 . . . . . Recycler 4 | . . . . 1 . . 2 . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 6 | . . . 2 . . . 2 . . 2 . . . . . Swarmer 42 | . 3 2 7 7 . 7 10 . . . . . . 3 3 Grunt 43 | . 7 7 12 . . . 4 . . . . . . 7 6 Brawler 6 | . . . 1 . . . 1 . . . . . . 4 . Duelist 2 | . . . 1 . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 6 | . . . . . . . 5 . . . . . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 3 | . . . . . . . 2 . . 1 . . . . . Programmer 6 | . . . . . . . . . . 6 . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . Best Kill Streak 20 | 2 7 6 20 6 . 5 8 . . 5 . . . 9 6 Combat Bots Only 9 | . 3 4 9 4 . 4 3 . . 2 . . . 9 5 Max Kills in Single Turn 7 | 1 7 2 5 4 . 3 3 . . 1 . . . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 4 3 . 3 2 . . . . . . 3 3 Melee 1 | . . 1 . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 8106 | . 330 369 881 188 . 41 1394 . 41 1122 131 . . 973 2636 Core 1559 | . 76 102 169 50 . . 117 . . 65 17 . . 110 853 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 257 | . . . . . . . . 239 . 18 . . . . . Core Remaining (%) 64 | 100 . 28 . . . 45 78 . . . . . . 72 . Volleys Fired 334 | 5 43 13 51 11 . 4 93 . 11 55 . . . 32 16 Largest 2 | 2 2 2 2 2 . 1 2 . 1 2 . . . 2 1 Hottest 100 | 60 100 90 96 96 . 30 76 . 36 77 . . . 81 85 Shots Fired 519 | 10 72 16 62 16 . 4 161 . 11 94 . . . 57 16 Gun 319 | 10 58 5 46 8 . . 86 . . 79 . . . 27 . Cannon 119 | . . . . . . . 67 . . 15 . . . 25 12 Launcher 68 | . 1 11 16 8 . 4 8 . 11 . . . . 5 4 Special 13 | . 13 . . . . . . . . . . . . . . Kinetic 305 | 5 . . . . . . 145 . . 94 . . . 52 9 Thermal 109 | 5 71 5 17 8 . . . . . . . . . . 3 Explosive 65 | . 1 11 16 8 . 4 7 . 9 . . . . 5 4 Electromagnetic 40 | . . . 29 . . . 9 . 2 . . . . . . Robot Hit Streak 14 | 7 13 10 8 2 . 3 14 . 4 8 . . . 12 11 Robot Miss Streak 5 | . 3 1 3 1 . . 4 . 1 5 . . . 5 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 354 | 7 42 17 45 5 . 1 101 . 7 65 . . . 42 22 Core Hits 245 | 3 25 23 55 12 . 7 46 . 4 19 . . . 30 21 Critical Kills 2 | . . . . . . . 1 . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 . . . . . Critical Strikes 13 | . 2 . . . . . 6 . . 2 . . . 2 1 Burn 2 | . 2 . . . . . . . . . . . . . . Destroy 3 | . . . . . . . 2 . . 1 . . . . . Blast 5 | . . . . . . . 4 . . . . . . 1 . Smash 1 | . . . . . . . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . 1 1 Melee Attacks 144 | . . 35 13 . . . 39 . 1 24 4 . . 5 23 Impact 26 | . . . . . . . . . . 22 4 . . . . Slashing 90 | . . 35 13 . . . 13 . 1 2 . . . 5 21 Piercing 28 | . . . . . . . 26 . . . . . . . 2 Sneak Attacks 8 | . . . . . . . 3 . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13951 | 66 728 1257 2283 617 . 326 2944 . 621 1661 . . . 1685 1763 Guns 3443 | 66 488 38 448 42 . . 1034 . . 915 . . . 412 . Cannons 2078 | . . . . . . . 972 . . 208 . . . 544 354 Explosions 6802 | . 240 950 1835 575 . 318 735 . 556 . . . . 519 1074 Melee 1588 | . . 269 . . . . 203 . 65 506 . . . 210 335 Ramming 40 | . . . . . . 8 . . . 32 . . . . . Kinetic 4327 | 13 . . . . . . 1976 . . 1123 . . . 956 259 Thermal 1059 | 53 488 38 343 42 . . . . . . . . . . 95 Explosive 6165 | . 240 950 1419 575 . 318 574 . 496 . . . . 519 1074 Electromagnetic 772 | . . . 521 . . . 191 . 60 . . . . . . Impact 399 | . . . . . . . . . . 399 . . . . . Slashing 1129 | . . 269 . . . . 143 . 65 107 . . . 210 335 Piercing 60 | . . . . . . . 60 . . . . . . . . Highest Corruption 10 | . . . 3 3 3 3 . . 1 10 10 10 10 . 6 Average Corruption 4 | . . . 1 3 3 3 . . 1 5 10 10 10 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 124 | . . . 6 15 12 3 . . . 54 14 8 10 . 2 Message Errors 41 | . . . 2 4 4 . . . . 19 6 2 3 . 1 Matter Fused 26 | . . . 1 1 3 . . . . 16 2 1 2 . . Heat Flow Errors 17 | . . . 1 1 . 1 . . . 7 2 2 3 . . Energy Discharges 19 | . . . 1 3 4 2 . . . 4 2 2 1 . . Parts Rejected 2 | . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . 1 1 . . . . 4 1 . 1 . 1 Data Loss (major) 6 | . . . 1 3 . . . . . 1 . 1 . . . Misfires 2 | . . . . 1 . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 563 | . . 61 54 7 . 35 135 . . 175 . . . 45 51 Projectiles 96 | . . . . . . . 89 . . . . . . 7 . Explosions 163 | . . 20 54 7 . 35 11 . . . . . . 18 18 Melee 304 | . . 41 . . . . 35 . . 175 . . . 20 33 Knockbacks 28 | . . . . . . . 8 . . 14 . . . 3 3 Impact 2 | . . . . . . . . . . 2 . . . . . Kinetic 25 | . . . . . . . 8 . . 11 . . . 3 3 Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 483 | . . 33 290 14 . 22 83 . 41 . . . . . . Shots 18 | . . 2 9 1 . 1 3 . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . . 1 . . . . . Kicked 2 | . . . . . . 1 . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 352 | 40 186 30 246 169 . 98 255 . . 287 150 193 263 352 115 Average Temperature 76 | 15 41 16 72 46 . 52 91 . . 67 76 87 103 131 41 Received Heat Transfer 1806 | . 192 6 255 . . . 270 . . 48 48 . . 414 573 Effects 8 | . . . . . . . 3 . . 1 . . . 4 . Interference 4 | . . . . . . . 3 . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 12 | . . . 5 . . . 1 . . 6 . . . . . Impact Corruptions 5 | . . . . . . . . . . 5 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . . . . Heat Transferred 2480 | 125 1450 99 596 99 . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 823 | 15 265 308 823 650 . 195 499 246 126 85 . . . . 221 Initial 273 | . 9 73 39 273 . . 76 226 86 . . . . . . Average 147 | 5 89 148 322 538 . 177 204 231 97 25 . . . . 34 Maximum Alert Level 3 | . 1 1 3 2 . . 2 1 . . . . . . 1 Low Security (%) 77 | 100 95 85 48 . . 100 59 . 100 100 . . . . 98 Level 1 12 | . 4 14 30 1 . . 31 100 . . . . . . 1 Level 2 8 | . . . 10 98 . . 9 . . . . . . . . Level 3 . | . . . 11 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 3 . . . 5 . . 5 . . . 1 4 Investigation 3 | . . . . . . . 1 . . 1 . . . . 1 Extermination 4 | . . . . . . . . . . 4 . . . . . Reinforcement 5 | . 2 . 1 . . . 2 . . . . . . . . Assault 3 | . . . 2 . . . . . . . . . . 1 . Garrison 5 | . . . . . . . 2 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 10 | . 3 1 2 . . . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 24 11 34 9 . 7 33 . 1 13 1 . . 18 26 Peak Tracking Total 12 | . 6 4 5 4 . 3 8 . 1 2 1 . . 8 12 Tactical Retreats 8 | . 2 1 . . . . 2 . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . 2 . . . 2 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . Triggered 5 | . . 3 . . . . . . . . . 1 . 1 . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 16 | . . . 8 . . . 5 . . . . . . 1 2 Max in Single Turn 2 | . . . 2 . . . 2 . . . . . . 1 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 37 | . 4 . 4 2 1 . 6 4 . 11 2 . . . 3 Terminals 23 | . 4 . 3 1 . . 5 3 . 5 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . 2 . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . 1 . . 2 . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Total Hacks 87 | . 9 . 7 2 1 . 13 13 . 31 2 . . . 9 Successful 41 | . 3 . 5 2 1 . 3 8 . 12 2 . . . 5 Failed 46 | . 6 . 2 . . . 10 5 . 19 . . . . 4 Catastrophic 11 | . . . 2 . . . 2 1 . 5 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 6 . 4 . 1 . 11 7 . 14 . . 1 . 4 Terminals 62 | . 9 . 6 1 . . 11 10 . 17 . . . . 8 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . 3 . 6 . . . . . Recycling Units 4 | . . . 1 . . . . . . 3 . . . . . Scanalyzers 5 | . . . . . . . 2 . . 3 . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . . 1 Terminal Hacks 28 | . 3 . 4 2 1 . 1 5 . 6 2 . . . 4 Record 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 3 | . 1 . . . . . . . . 2 . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . . . . . 1 Open Door 3 | . . . . 1 . . . . . . 2 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . 1 . 1 . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 4 | . . . . . . . . 1 . 2 . . . . 1 Locate Traps 4 | . 2 . . . . . . 1 . . . . . . 1 Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 3 . 3 . . . . . Scan Component 4 | . . . . . . . . 2 . 2 . . . . . Repair 2 | . . . . . . . . 1 . 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 . . . . . Report Inventory 2 | . . . 1 . . . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . 2 . . 1 . . . . . Insert Component 2 | . . . . . . . 1 . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 2 . . . 6 4 . 9 . . . . 2 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . 1 . . . . . Time 124 | . . . . . . . . 38 . 86 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 1 . . . . . . . . 2 . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . . . 1 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 13444 | 137 971 1077 831 636 630 303 1817 199 428 2636 484 263 1177 911 944 Spaces Moved 10331 | 88 542 781 522 498 653 298 1124 125 429 1943 520 149 1144 767 748 Core 155 | 3 . 1 . . . . . . . . . . . . 151 Treads 25 | . . 25 . . . . . . . . . . . . . Legs 9063 | 81 542 464 . 227 653 298 1124 125 429 1943 520 149 1144 767 597 Wheels 1088 | 4 . 291 522 271 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 90 85 93 90 90 90 90 90 90 45 90 90 45 50 Average Speed 96 | 115 120 113 93 112 95 90 90 90 90 91 87 90 90 101 92 Slowest Speed 250 | 120 120 250 120 123 123 90 170 90 90 170 90 90 90 170 195 Overloaded Moves 48 | . . . . . . . . . . . 27 . . 21 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 77 99 41 82 91 83 63 4 95 28 72 38 87 84 15 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . . 2 . . . . . . . . . . 2 . . Known Exits Taken 11 | . . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . 1 . . . . 2 . 2 2 . Spaces Dug 200 | . 16 . 29 46 . 7 34 . 34 17 4 . . . 13 Terrain Destroyed 662 | . 16 85 139 82 . 29 125 . 61 20 4 . . 62 39 Melee 80 | . . . 13 . . . 33 . . 17 4 . . . 13 Projectile 65 | . 12 . . . . . 33 . . 3 . . . 16 1 AOE 517 | . 4 85 126 82 . 29 59 . 61 . . . . 46 25 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Total 13055 | 111 767 920 787 555 658 328 1698 212 459 2672 543 277 1292 831 945 Wait 1850 | . 149 67 140 17 . 22 373 83 . 603 1 129 145 7 114 Move 10317 | 87 541 780 521 497 652 297 1123 125 428 1942 519 148 1143 766 748 Hop . | . . . . . . . . . . . . . . . . Pick Up 102 | 4 12 6 18 10 . 1 9 1 7 13 7 . 2 3 9 Fast Attach 40 | 9 . 2 4 1 . . 9 1 2 2 . . . 3 7 Attach 36 | 1 1 4 8 4 . . 1 1 1 3 2 . . 3 7 Detach 8 | 3 . 1 . . . . 2 . . . 1 . . . 1 Swap 123 | 1 10 7 20 10 3 2 32 . 2 17 3 . . 7 9 Drop 96 | 1 11 2 12 5 3 1 17 1 7 12 6 . 2 5 11 Fire 334 | 5 43 13 51 11 . 4 93 . 11 55 . . . 32 16 Melee 144 | . . 35 13 . . . 39 . 1 24 4 . . 5 23 Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 643 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Discovered new exit (range 12) 1109 | -10/Materials | Entered Mines 1110 | -10/Mines | Met a Derelict bent on vengeance 1149 | -10/Mines | Found a hidden stash of uninstalled traps 1260 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1314 | -10/Mines | Discovered new exit (range 14) 1418 | -10/Mines | Learned location of Storage (-7) 1478 | -10/Mines | Learned location of Zion (-7) 1600 | -10/Mines | Discovered new exit (range 6) 1687 | -10/Mines | Excavation squad dispatched 1687 | -10/Mines | A large section of the Mines collapsed 1722 | -10/Mines | Core integrity fell below 50% 1761 | -10/Mines | Lost 4 parts (1p2n1w) 2039 | -10/Mines | Identified exit to Materials 2136 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2186 | -10/Mines | Entered Materials 2186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2260 | -9/Materials | Identified exit to Mines 2701 | -9/Materials | Lost 3 parts (1p1u1w) 2905 | -9/Materials | Lost 4 parts (1p1n1u1w) 2929 | -9/Materials | Destroyed 9 combat bots 2986 | -9/Materials | First assault squad dispatched 3017 | -9/Materials | Entered Mines 3076 | -9/Mines | Core integrity fell below 50% 3121 | -9/Mines | Assembled infested the area 3126 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3222 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3239 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3278 | -9/Mines | Discovered new exit (range 16) 3295 | -9/Mines | Identified exit to Materials 3409 | -9/Mines | Discovered exit to Materials (range 13) 3649 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3649 | -9/Mines | Discovered new exit (range 5) 3652 | -9/Mines | Identified exit to Exiles 3653 | -9/Mines | Entered Exiles 3684 | -9/Exiles | Met 8R-AWN 3706 | -9/Exiles | Met EX-HEX 3741 | -9/Exiles | Met EX-BIN 3758 | -9/Exiles | Aligned with FarCom system 3759 | -9/Exiles | Given EX-Vault access code 3789 | -9/Exiles | Opened EX-Vault 3796 | -9/Exiles | Found Potential Leg 3799 | -9/Exiles | Found Potential Leg 3818 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3888 | -9/Exiles | Met EX-DEC 3910 | -9/Exiles | Visited The Gauntlet 4060 | -9/Exiles | Discovered new exit (range 12) 4073 | -9/Exiles | Identified exit to Mines 4176 | -9/Exiles | Discovered exit to Mines (range 14) 4283 | -9/Exiles | Left Exiles lab with Potential Leg 4283 | -9/Exiles | Entered Mines 4576 | -8/Mines | Discovered exit to Materials (range 13) 4586 | -8/Mines | Entered Materials 4586 | -8/Materials | Evolved 2 slots: Utility x2 5469 | -8/Materials | Discovered new exit (range 16) 6057 | -8/Materials | Build established: Scavenger-Mutant 6204 | -8/Materials | Garrison activated, responded to threat 6402 | -8/Materials | Identified exit to Factory 6403 | -8/Materials | Entered Factory 6403 | -7/Factory | Evolved 2 slots: Utility x2 6413 | -7/Factory | Identified exit to DSF 6457 | -7/Factory | Build established: Mutant 6521 | -7/Factory | Repaired Hvy. Armor Plating 6602 | -7/Factory | Sucked down chute 6602 | -7/Factory | Entered Waste 6602 | -7/Waste | The area was eerily silent 6689 | -7/Waste | Discovered new exit (range 11) 6698 | -7/Waste | Identified exit to Factory 6815 | -7/Waste | Build established: Hacker-Mutant 7010 | -7/Waste | A Compactor rumbled back to life 7010 | -7/Waste | Spotted C-40 Crusher 7030 | -7/Waste | Entered Factory 7155 | -7/Factory | Discovered new exit (range 13) 7157 | -7/Factory | Discovered new exit (range 16) 7166 | -7/Factory | Identified exit to Lower Caves 7192 | -7/Factory | Identified exit to Storage 8498 | -7/Factory | Repaired Broken Lrn. Sensor Array? 9498 | -7/Factory | System corruption reached 10% 9666 | -7/Factory | Entered Lower Caves 9764 | -7/Lower Caves | Learned location of 1 exit from Factory 9919 | -7/Lower Caves | Encountered a Warlord checkpoint 10050 | -7/Lower Caves | Spotted B-75 Beast 10084 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10122 | -7/Lower Caves | Found Prototype Device 10143 | -7/Lower Caves | Discovered new exit (range 9) 10150 | -7/Lower Caves | Identified exit to Lower Caves 10150 | -7/Lower Caves | Entered another Lower Caves area 10227 | -7/Lower Caves | Encountered a Warlord checkpoint 10315 | -7/Lower Caves | Build established: Hacker-Skirmisher 10386 | -7/Lower Caves | Discovered new exit (range 10) 10392 | -7/Lower Caves | Identified exit to Zion 10413 | -7/Lower Caves | Entered Zion 10540 | -7/Zion | Received a visual enhancement algorithm 10645 | -7/Zion | System corruption cleaned by Quarantine Array 10719 | -7/Zion | Discovered new exit (range 17) 10732 | -7/Zion | Identified exit to Proximity Caves 10801 | -7/Zion | Learned Factory terminal intel 10865 | -7/Zion | Learned location of Data Miner (-6) 10909 | -7/Zion | Given A8's code to call for help 11141 | -7/Zion | Learned Factory stockpile data 11294 | -7/Zion | Rebuked by Imprinter 11590 | -7/Zion | Entered Proximity Caves 11673 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11737 | -6/Proximity Caves | Destroyed 9 combat bots 11863 | -6/Proximity Caves | Spotted B-75 Beast 11980 | -6/Proximity Caves | Build established: Hacker-Mutant 12104 | -6/Proximity Caves | Lost 3 parts (2n1w) 12453 | -6/Proximity Caves | Learned location of 1 exit from Factory 12482 | -6/Proximity Caves | Discovered new exit (range 18) 12499 | -6/Proximity Caves | Identified exit to Factory 12501 | -6/Proximity Caves | Entered Factory 12501 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12502 | -6/Factory | Identified exit to Extension 12503 | -6/Factory | Identified exit to Factory 12505 | -6/Factory | Loaded intel: 27 terminal locations 12639 | -6/Factory | Identified exit to Lower Caves 13017 | -6/Factory | Build established: Hacker-Assassin 13332 | -6/Factory | Released all parts (9) 13362 | -6/Factory | Lost 7 parts (1p2n3u1w) 13376 | -6/Factory | Core integrity fell below 50% 13426 | -6/Factory | Core integrity fell below 20% 13445 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13385_ Slug penetrates Wall. 13387_ Acquired Phase Cannon. 13388_ System corrupted: Component data lost. 13389_ Penetrated by Slug. 13389_ Acquired 10 matter. 13392_ Penetrated by Slug. 13394_ Critical hit (Burn: +37). 13394_ Dropped Adv. Heat Sink. 13395_ Acquired Phasing Sabre. 13397_ Penetrated by Slug. 13397_ Slug penetrates Wall. 13398_ Acquired 6 matter. 13401_ Dropped Imp. Carbon-fiber Leg. 13401_ Dropped Phase Cannon. 13402_ Dropped Hvy. Beamcaster. 13411_ K-01 Serf collects debris. 13419_ Acquired Hvy. Pick. 13425_ U-05 Engineer lays Concrete. [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????# #???????#"" """ #????????????????# | | ???????# #???????#"" """ #????????????????# | | #??????# ######### #??????#######???# | | ######## # ###/######??????# #???# | | # #######/## #????????# ! ##### | | # #????????# = # | | / !=! #????????# # | | # = ! #??####### """ # | | # ########## # # """ + | | ### ###????????# ## # """ # """ # | | #?# #??????????####+##### # """ # "" ### | | ### #???????????????????# # """ # "" #?# | | #???###?????????????# g + # #?#+# | | ###########?????????# # """ !/ #???? | | # #?????????# # """ " #???? | | # """ """ ##????????# # """ #######???? | | # """ """ ##????????# # #?????????? | | # """ """ ##????????# ##p###"###?????????? | | + #?????????# # #?????????? | | # ! #?????????# w k/s """ #?????????? | | ### # #?????????# ss# """ #?????????? | | ??# # #?????????# s # """ #?????????? | | ??#+###########?????????#R # #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????#A # #?????????? | | ????????????????????????#@ k# "T" #?????????? | | ????????????????????????# # """ #?????????? | | ????????????????????????# ##########?????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#k #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 57 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Gatling Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Ripper | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing This Is Interesting... Challenges ------------ None Game ------ Seed ShadingIntegrityKit Manual? 0 Play Time 04:29:06 Cumulative 43.7 hours Start 2022.08.29 @ 23:10:17 End 2022.09.01 @ 00:39:21 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1066bbad-0c0c-42bf-b3ca-622412931bee