Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:21:02 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1545) 1545 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3860 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 410/550 Matter 27/300 Energy 125/125 System Corruption 0% Temperature Warning (307) Movement Treading (161) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- Field Laser Heavy Assault Rifle > --- INVENTORY (10) --- Armored Treads Aerolev Unit Combat Airjet Improved Heat Sink Weight Redist. System Advanced Terrain Scan Processor Launcher Guidance Computer Makeshift System Restoration Module Makeshift Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Combat Airjet Combat Airjet > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Arc Projector Autogun Battle Cannon > --- INVENTORY -------- Advanced Terrain Scan Processor Launcher Guidance Computer Improved Light Armor Plating Makeshift System Restoration Module Light Assault Rifle Light Assault Rifle Missile Launcher Missile Launcher Missile Launcher Makeshift Sword [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Battle Cannon Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 48 | 7 . 7 1 8 25 Power 6 | 1 . . . 3 2 Engine 6 | 1 . . . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 1 . 3 6 Treads 5 | . . . . . 5 Leg 4 | 2 . 1 . 1 . Wheel . | . . . . . . Hover 3 | . . . . 2 1 Flight . | . . . . . . Utility 10 | 2 . 2 . . 6 Device 3 | 1 . . . . 2 Storage 2 | 1 . 1 . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 20 | 2 . 4 1 2 11 Energy Gun 6 | 2 . 2 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . . 1 3 Ballistic Cannon 3 | . . 1 . 1 1 Launcher 5 | . . 1 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 18 | . . 3 . 2 13 Power 2 | . . . . 1 1 Propulsion 2 | . . 1 . . 1 Utility 3 | . . . . . 3 Weapon 11 | . . 2 . 1 8 Highest Loss Streak 7 | . . 2 . 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 96 100 98 83 Engine 12 | . 14 14 14 13 5 Treads 2 | . . . . . 12 Leg 18 | . 28 27 28 11 . Hover 5 | . . . . 15 11 Device 4 | . 14 11 . . 3 Storage 13 | . 14 14 14 14 9 Processor 9 | . . 2 14 14 14 Energy Gun 9 | . 28 18 8 . 5 Ballistic Gun 3 | . . . . 8 9 Ballistic Cannon 5 | . . 4 . 13 5 Launcher 5 | . . 1 14 4 3 Slashing Weapon 1 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 26 | 14 14 22 21 22 26 Greatest Support 62 | 20 20 20 20 24 62 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 1 2 5 5 10 10 Average Carried 5 | . 1 3 3 8 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 1 2 3 5 10 9 Class Distribution -------------------- 85% | Mutant 10% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1296 | 270 . 56 150 387 433 Remotely . | . . . . . . Salvage Created 1274 | 38 175 103 . 342 616 Parts 77 | 5 13 4 . 27 28 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 43 | . 5 4 . 17 17 Melee 1 | . . . . . 1 Guns 18 | . 5 2 . 4 7 Cannons 10 | . . 1 . 7 2 AOE 14 | . . 1 . 6 7 Classes Destroyed 13 | 1 2 . . 2 8 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . . . . 1 Operator 1 | . . . . . 1 Swarmer 6 | . 2 . . 4 . Cutter 2 | . . . . . 2 Grunt 27 | . 3 4 . 8 12 Sentry 1 | . . . . . 1 Demolisher 1 | . . . . 1 . Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 4 | . . . . 4 . Best Kill Streak 7 | 1 4 2 . 5 7 Combat Bots Only 7 | . 4 2 . 5 7 Max Kills in Single Turn 4 | 1 1 1 . 4 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 216 | . 22 37 . 42 115 Missed 67 | . 5 11 . 18 33 Damage Taken 2853 | . 167 408 . 409 1869 Core 375 | . 35 113 . 87 140 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 . . . 6 . Volleys Fired 143 | 5 19 20 . 30 69 Largest 3 | 2 2 2 . 2 3 Hottest 130 | 80 80 98 . 72 130 Shots Fired 281 | 9 38 29 . 57 148 Gun 188 | 9 38 13 . 24 104 Cannon 57 | . . 1 . 27 29 Launcher 36 | . . 15 . 6 15 Special . | . . . . . . Kinetic 155 | . . 1 . 51 103 Thermal 51 | 4 19 9 . . 19 Explosive 36 | . . 15 . 6 15 Electromagnetic 39 | 5 19 4 . . 11 Robot Hit Streak 30 | 3 5 5 . 6 30 Robot Miss Streak 5 | 1 4 5 . 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 173 | 6 18 15 . 31 103 Core Hits 91 | 2 8 9 . 25 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | 1 1 . . . 2 Burn 1 | . . . . . 1 Blast 1 | . . . . . 1 Corrupt 2 | 1 1 . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4194 | 81 214 568 . 1049 2282 Guns 1532 | 73 214 120 . 218 907 Cannons 794 | . . 18 . 303 473 Explosions 1826 | . . 430 . 528 868 Melee 34 | . . . . . 34 Ramming 8 | 8 . . . . . Kinetic 1595 | . . 18 . 521 1056 Thermal 455 | 33 65 84 . . 273 Explosive 1774 | . . 430 . 528 816 Electromagnetic 328 | 40 149 36 . . 103 Impact . | . . . . . . Slashing 34 | . . . . . 34 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . 1 . 14 25 Projectiles . | . . . . . . Explosions 40 | . . 1 . 14 25 Melee . | . . . . . . Knockbacks 5 | . . . . 4 1 Impact . | . . . . . . Kinetic 5 | . . . . 4 1 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . 40 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 2 | 2 . . . . . Kicked 2 | 2 . . . . . Crushed . | . . . . . . Highest Temperature 399 | 36 200 95 . 136 399 Average Temperature 89 | 16 79 44 . 41 155 Received Heat Transfer 912 | . 78 225 . 177 432 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1017 | 75 150 187 . . 605 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 541 | 10 211 122 . 221 541 Initial 82 | . 6 82 . . 53 Average 126 | 3 86 45 . 107 319 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 74 | 100 78 100 . 76 26 Level 1 18 | . 21 . . 23 44 Level 2 6 | . . . . . 28 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . . . 5 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 10 4 . 20 29 Peak Tracking Total 8 | . 5 2 . 8 4 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . . . . 1 5 Max in Single Turn 2 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 2 . 3 1 3 Terminals 4 | . 2 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 13 | . 4 . 3 1 5 Successful 8 | . 2 . 3 1 2 Failed 5 | . 2 . . . 3 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 8 | . 2 . 3 1 2 Record 3 | . . . 3 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Reprogram Traps 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . . 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 2 | . . . . 2 . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3279 | 103 195 873 767 794 547 Spaces Moved 2087 | 67 111 414 548 681 266 Core 10 | 10 . . . . . Treads 93 | . . . . . 93 Legs 1324 | 57 111 414 548 194 . Wheels . | . . . . . . Hover 660 | . . . . 487 173 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 77 61 Average Speed 115 | 109 120 120 139 98 103 Slowest Speed 250 | 120 120 190 190 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 31 83 93 91 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 258 | . . 102 . 59 97 Melee . | . . . . . . Projectile 11 | . . . . 7 4 AOE 247 | . . 102 . 52 93 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2680 | 83 135 758 551 752 401 Wait 365 | 2 5 313 1 15 29 Move 2082 | 66 110 413 547 680 266 Hop . | . . . . . . Pick Up 19 | 1 1 2 1 10 4 Fast Attach 24 | 7 . 2 1 2 12 Attach 15 | . . 3 . 2 10 Detach 9 | . . 2 1 1 5 Swap 9 | . . 2 . 4 3 Drop 11 | . . 1 . 8 2 Fire 143 | 5 19 20 . 30 69 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 2 | 2 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 104 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 387 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 430 | -10/Mines | Learned location of Zion (-6) 1018 | -10/Mines | Discovered new exit (range 8) 1027 | -10/Mines | Identified exit to Materials 1095 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1098 | -10/Mines | Discovered exit to Materials (range 8) 1120 | -10/Mines | Core integrity fell below 50% 1166 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1168 | -10/Mines | Discovered new exit (range 5) 1171 | -10/Mines | Identified exit to Exiles 1172 | -10/Mines | Entered Exiles 1172 | -10/Exiles | Found Exiles lab destroyed 1195 | -10/Exiles | Discovered new exit (range 15) 1210 | -10/Exiles | Identified exit to Mines 1511 | -10/Exiles | Discovered exit to Mines (range 10) 1939 | -10/Exiles | Entered Mines 2027 | -9/Mines | Learned Materials terminal intel 2210 | -9/Mines | Assembled infested the area 2279 | -9/Mines | Core integrity fell below 20% 2627 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2707 | -9/Mines | Discovered new exit (range 9) 2732 | -9/Mines | Identified exit to Materials 2733 | -9/Mines | Entered Materials 2733 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2734 | -8/Materials | Identified exit to Factory 2735 | -8/Materials | Loaded intel: 12 terminal locations 2827 | -8/Materials | Garrison activated, responded to threat 2905 | -8/Materials | Destroyed 7 combat bots 3034 | -8/Materials | Destroyed 7 combat bots 3045 | -8/Materials | Lost 7 parts (1p1n1u4w) 3094 | -8/Materials | Lost 3 parts (2u1w) 3280 | -8/Materials | Self-destructed Last Messages --------------- Assault Cannon destroyed. Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Critical hit (Burn: +37). R-06 Scavenger collects Prototype Energy Gun. U-05 Engineer lays Concrete. R-06 Scavenger collects Prototype Energy Gun. U-05 Engineer lays Concrete. R-06 Scavenger collects Prototype Energy Gun. R-06 Scavenger collects Aerolev Unit. Overheating: System interference. Signal Interpreter temporarily disabled. R-06 Scavenger collects Prototype Energy Gun. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????###?????????????????????????????? | | ??????###### #?????????????????????????????? | | ?????##""## #####?????????????????????????? | | ?????#" " #?????????????????????????? | | ??????# #?????????????????????????? | | ??????# ##?????????????????????????? | | ??????# #######?????????????????????? | | ??????# = # #?????????????????????? | | ???# ## # #?# ??????????? | | ???# ## # #?#####+####??????????? | | ??##?## = ## #???# ##??????????? | | ?? # ## ##### ??????????? | | ?? " #! # + ??????????? | | ?? "" # #%! %##### ??????????? | | ?? 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" #??## %### ##???????????? | | ?? #??## # ##???????????? | | ?? #??# u! =% / #???????????? | | ??#####??# ! # ##???????????? | | ?????????## ! ## #???????????? | | ????######## ######## ##???????????? | | ????# # # ##????????????? | | ????# # # #?????????????? | | ????# # ""##### ##?????????????? | | ????# "#????##??????????????? | | ????# ""#????????????????????? | | ????# # ###????????????????????? | | ????###+### #??????????????????????? | | ??????# #?## ##T###??????????????????????? | | ??????# #### ####????????????????????????? | | ??????# ####????????????????????????? | | ??????# # # ?????????????????????? | | ??????# """"?????????????????? | | ??#######+## "?????????????????? | | ??# ] # "?????????????????? | | ??# """" = # #?????????????????? | | ??# """" # "?????????????????? | | ??# """" "?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsArchitectRefractor Manual? 0 Play Time 00:33:31 Cumulative 31.5 hours Start 2024.04.14 @ 22:49:15 End 2024.04.14 @ 23:21:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 542fe97d-d3c4-4b62-b6e1-83c9a3a22111