Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 21:34:27 Player: mephiles96 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3957) 3957 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8667 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (1000) Ox19 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Armored Medium Treads Armored Medium Treads Thunder Leg Small Storage Unit Large Storage Unit High-capacity Storage Unit Compact Battery (200) Medium Matter Pod (100) Visual Processing Unit Microactuators Advanced Plasma Cannon Heavy Phase Cannon Improved Proton Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit IFF Parser Advanced Terrain Scan Processor Improved Core Shielding > --- WEAPON ----------- High-powered Shock Rifle Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Armored Medium Treads Armored Medium Treads Thunder Leg Small Storage Unit Large Storage Unit High-capacity Storage Unit Compact Battery Medium Matter Pod Visual Processing Unit Microactuators Improved EM Pulse Cannon Heavy Phase Cannon Gauss Rifle Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Improved Proton Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . 1 1 Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . . . 1 . . 1 . Parts Attached 108 | 6 2 10 13 21 10 . 14 32 Power 15 | 1 1 . 2 2 2 . 1 6 Engine 8 | 1 1 . 1 2 1 . 1 1 Core 7 | . . . 1 . 1 . . 5 Reactor . | . . . . . . . . . Propulsion 29 | 2 . 1 5 8 2 . 2 9 Treads 14 | . . . . 5 . . . 9 Leg 15 | 2 . 1 5 3 2 . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 4 2 6 3 . 3 5 Device 9 | . 1 1 . 1 2 . 1 3 Storage 6 | 1 . 1 . 1 . . 2 1 Processor 5 | . . 1 2 2 . . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 . 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 . 5 4 5 3 . 8 12 Energy Gun 5 | . . . . 1 1 . 2 1 Energy Cannon 9 | . . . . . . . 3 6 Ballistic Gun 12 | 2 . 1 1 4 . . . 4 Ballistic Cannon 6 | . . 2 2 . 1 . . 1 Launcher 5 | . . 2 1 . . . 2 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 2 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 66 | . . . 13 6 10 . 11 26 Power 13 | . . . 2 1 2 . 2 6 Propulsion 19 | . . . 4 2 3 . 4 6 Utility 10 | . . . 2 1 2 . 1 4 Weapon 24 | . . . 5 2 3 . 4 10 Highest Loss Streak 11 | . . . 5 4 6 . 5 11 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 6 9 13 13 13 11 9 17 Power 1 | 1 1 1 . . 1 1 1 . Propulsion 2 | . . . 2 2 3 3 . 3 Utility 4 | . 1 3 4 6 4 4 4 4 Weapon 4 | . 3 4 5 3 3 3 2 7 Tool/Special . | . . . . . . . . . Unused Backups 29 | . 1 7 2 4 3 . . 12 Power 4 | . 1 1 . . . . . 2 Propulsion 2 | . . . . 1 . . . 1 Utility 15 | . . 2 2 2 3 . . 6 Weapon 7 | . . 4 . 1 . . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 96 78 77 94 92 87 84 Engine 4 | . 14 11 5 5 4 . 4 1 Core 1 | . . . . . 1 7 1 4 Treads 9 | . . . . 14 2 . 3 27 Leg 16 | . 28 29 24 8 24 23 19 1 Device 5 | . 13 11 6 2 3 7 7 2 Storage 9 | . 14 11 9 7 7 7 9 10 Processor 10 | . . 10 15 7 15 15 13 7 Protection 4 | . . . . 9 9 7 1 3 Energy Cannon 3 | . . . . . . . 6 9 Ballistic Gun 9 | . 28 9 1 18 17 7 1 4 Ballistic Cannon 3 | . . 11 14 . 2 7 1 . Impact Weapon 1 | . . . . . 1 7 6 2 Peak Build Rating 90 | 6 7 17 24 41 45 39 50 90 Average Rating 39 | 4 6 12 18 29 40 39 44 69 On Entrance 23 | . 6 7 17 15 37 39 39 49 Avg Prop Armor Cover (%) 12 | . . . . 4 . . 10 15 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 12 13 36 38 55 62 62 66 108 Greatest Support 162 | 20 20 30 46 80 80 40 60 162 Greatest Overweight (x) 30 | 1 . 1 10 8 1 1 1 30 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 20 Average Capacity 15 | 7 8 10 15 15 15 15 15 19 Most Carried 20 | 6 8 15 15 15 15 11 14 20 Average Carried 12 | 2 6 9 13 13 13 11 9 17 Final Capacity 20 | 8 8 15 15 15 15 15 15 20 Final Carried 15 | 2 7 14 9 14 11 11 14 15 Class Distribution -------------------- 35% | Mutant 23% | Scavenger-Tank 16% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 3673 | 220 143 200 440 704 639 50 250 1027 Remotely 1069 | . 143 200 356 370 . . . . Salvage Created 3363 | . 152 371 363 624 434 40 214 1165 Parts 199 | . 20 19 19 33 25 4 6 73 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . 23 6 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 86 | . 9 6 16 11 12 3 5 24 Melee 4 | . . . . 1 . . 1 2 Guns 38 | . 9 . 2 10 12 2 . 3 Cannons 28 | . . 4 11 . . 1 1 11 AOE 12 | . . 2 3 . . . . 7 Classes Destroyed 13 | . 2 2 3 1 2 . . 3 Worker 4 | . . . . . . . . 4 Builder 5 | . . . . . . . . 5 Tunneler 1 | . . . . . . . . 1 Recycler 6 | . . 3 . 1 . . . 2 Watcher 4 | . 1 2 . . . . . 1 Swarmer 23 | . 9 . . . 2 3 . 9 Cutter 3 | . . . 3 . . . . . Grunt 29 | . . 6 6 3 7 . 3 4 Duelist 1 | . . . . . 1 . . . Sentry 12 | . . . 4 6 1 . . 1 Hunter 8 | . . . 3 1 . . . 4 Programmer 8 | . . . . 1 . . 1 6 Behemoth 2 | . . . . . 1 . 1 . Best Kill Streak 7 | . 3 6 4 3 7 3 2 5 Combat Bots Only 7 | . 3 2 4 3 7 3 2 5 Max Kills in Single Turn 5 | . 1 4 1 1 1 2 1 5 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 1 . . . . 5 Melee 1 | . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 1138 | . 28 15 180 311 109 7 78 410 Missed 335 | . 9 6 54 103 40 4 23 96 Hits 803 | . 19 9 126 208 69 3 55 314 Melee 32 | . . . 24 . 8 . . . Projectile 771 | . 19 9 102 208 61 3 55 314 AOE 1 | . . . . . . . . 1 Critical Strikes 31 | . 1 . 11 . 1 . 2 16 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 13118 | . 160 127 2040 1884 1254 40 1097 6516 Core 2326 | . 34 31 540 477 28 . 200 1016 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 95 | . . . . . . . . 95 Regen/Repaired (Parts) 116 | . . . 89 27 . . . . Core Remaining (%) 63 | 100 86 92 1 . . 27 76 . Volleys Fired 243 | . 16 12 46 36 44 5 10 74 Largest 4 | . 2 2 2 3 3 2 3 4 Hottest 346 | . 40 74 74 84 145 65 250 346 Shots Fired 558 | . 32 21 79 91 117 10 27 181 Gun 320 | . 32 . 14 91 106 5 10 62 Cannon 211 | . . 18 62 . 11 5 10 105 Launcher 21 | . . 3 3 . . . 1 14 Special 6 | . . . . . . . 6 . Kinetic 394 | . 32 18 76 85 113 10 1 59 Thermal 109 | . . . . . 4 . 25 80 Explosive 21 | . . 3 3 . . . 1 14 Electromagnetic 34 | . . . . 6 . . . 28 Robot Hit Streak 17 | . 4 7 14 12 17 5 15 12 Robot Miss Streak 9 | . 4 6 9 5 5 2 2 6 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 6 | . . . . . 6 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 367 | . 14 16 60 71 73 6 30 97 Core Hits 313 | . 10 26 74 55 73 5 8 62 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 4 | . . . . . 1 . 2 1 Critical Strikes 10 | . . . . 1 2 1 4 2 Burn 1 | . . . . . . . 1 . Destroy 3 | . . . . 1 1 . . 1 Blast 2 | . . . . . 1 1 . . Corrupt 1 | . . . . . . . . 1 Smash 3 | . . . . . . . 3 . Melee Attacks 11 | . . . . . . . 11 . Impact 11 | . . . . . . . 11 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10287 | . 206 598 1298 1352 1505 162 941 4225 Guns 4120 | . 200 . 97 1341 1321 77 184 900 Cannons 3699 | . . 305 1020 . 184 85 279 1826 Explosions 1975 | . . 292 146 . . . 131 1406 Melee 284 | . . . . . . . 284 . Ramming 146 | . 6 1 35 11 . . . 93 Kinetic 5405 | . 200 305 1117 1301 1399 162 23 898 Thermal 2069 | . . . . . 106 . 503 1460 Explosive 1975 | . . 292 146 . . . 131 1406 Electromagnetic 408 | . . . . 40 . . . 368 Impact 284 | . . . . . . . 284 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 2 1 1 1 1 16 Average Corruption 3 | . . . 2 1 1 1 1 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . . 1 8 . 7 46 Message Errors 14 | . . . . . 2 . 1 11 Matter Fused 10 | . . . . . 1 . 2 7 Heat Flow Errors 8 | . . . . . . . 1 7 Energy Discharges 8 | . . . . . 2 . 1 5 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 1 . 2 7 Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 2 | . . . . . 2 . . . Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 205 | . . . . . . . 98 107 Projectiles 67 | . . . . . . . . 67 Explosions 40 | . . . . . . . . 40 Melee 98 | . . . . . . . 98 . Knockbacks 47 | . . 9 27 . 5 . 3 3 Impact 4 | . . . . . . . 2 2 Kinetic 38 | . . 8 23 . 5 . 1 1 Secondary 5 | . . 1 4 . . . . . Self-Inflicted Damage 716 | . . 26 51 92 . . . 547 Shots 16 | . . 2 2 1 . . . 11 Rammed 30 | . . . 10 2 . . . 18 Targets Rammed 42 | . 1 1 13 7 . . . 20 Kicked 10 | . 1 1 3 5 . . . . Crushed 2 | . . . . . . . . 2 Highest Temperature 858 | . . 36 37 297 102 120 289 858 Average Temperature 163 | . . 20 11 90 48 61 110 260 Received Heat Transfer 2524 | . . 57 351 501 201 . 241 1173 Effects 67 | . . . . 4 . . . 63 Shutdowns 20 | . . . . . . . . 20 Energy Bleed 9 | . . . . 1 . . . 8 Interference 12 | . . . . 3 . . . 9 Matter Decay 6 | . . . . . . . . 6 Short Circuit 8 | . . . . . . . . 8 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 10 | . . . . . . . . 10 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 5 | . . . . . . . 1 4 Impact Corruptions 4 | . . . . . . . 4 . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 7 | . . . . . . . 2 5 Heat Transferred 3222 | . . . . . 225 . 1257 1740 Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 85 | 100 100 100 100 100 . . 100 50 Level 1 14 | . . . . . . . . 49 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 367 | . 113 83 130 135 . . 50 367 Initial 34 | . . 34 17 23 . . 25 . Average 76 | . 36 39 41 45 . . 8 177 Influence Increases 2873 | . 243 203 479 398 320 70 202 958 Destroy 0b10 Robot/C 1720 | . 180 120 320 220 240 60 100 480 Destroy 0b10 Robot/NC 100 | . 5 25 . 5 . . . 65 Destroy Leader 388 | . 32 34 100 70 20 10 30 92 Successful Hack 81 | . 24 . 4 24 . . 15 14 Disable Machine 105 | . . . . 30 . . 30 45 Destroy Structure 299 | . 2 9 25 19 . . 12 232 Lose Combat Pursuer 180 | . . 15 30 30 60 . 15 30 Influence Decreases 2545 | . 160 243 469 334 437 30 242 630 Entered New Map 165 | . . 49 26 30 45 . 15 . Time Decay 1892 | . 160 194 313 284 352 30 189 370 Lost Part 488 | . . . 130 20 40 . 38 260 Squads Dispatched 21 | . . 2 2 5 . . 3 9 Investigation 2 | . . . 1 . . . 1 . Extermination 7 | . . . . 2 . . 2 3 Reinforcement 7 | . . 2 1 . . . . 4 Assault . | . . . . . . . . . Garrison 5 | . . . . 3 . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 12 10 21 13 21 1 8 34 Peak Tracking Total 7 | . 4 4 4 3 7 1 3 5 Tactical Retreats 12 | . . 1 2 1 5 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 10 | . . . 4 1 . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 8 | . . . . 2 1 . 2 3 Max in Single Turn 2 | . . . . 2 1 . 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 25 | . 6 . 5 6 . . 5 3 Terminals 14 | . 5 . 3 4 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 1 . . . 1 Recycling Units 5 | . 1 . . 1 . . 2 1 Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 65 | . 20 . 10 17 . . 10 8 Successful 36 | . 11 . 6 10 . . 5 4 Failed 29 | . 9 . 4 7 . . 5 4 Catastrophic 4 | . . . 1 1 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 27 | . 14 1 2 6 1 . 3 . Terminals 38 | . 18 . 5 11 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 5 4 . . . 3 Recycling Units 10 | . 2 . . 2 . . 5 1 Scanalyzers 5 | . . . . . . . 1 4 Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 4 . 1 3 . . . . Record 2 | . 1 . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 4 2 . . . 1 Scan Component 4 | . . . 2 1 . . . 1 Repair 3 | . . . 2 1 . . . . Recycling Unit Hacks 7 | . 2 . . 2 . . 3 . Process 2 | . . . . 1 . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Retrieve Matter 2 | . . . . 1 . . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . . . . . 1 3 Insert Component 1 | . . . . . . . 1 . Retrieve Study 3 | . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 5 . 1 3 . . 1 . Terminals 10 | . 5 . 1 3 . . 1 . Track 3 | . 1 . 1 1 . . . . Botnet 7 | . 4 . . 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 1 4 5 . . 5 3 Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 3 Parts Repaired 3 | . . . 2 1 . . . . Time 108 | . . . 70 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 60 | . . . . 37 . . 23 . Retrieved Matter 37 | . . . . 37 . . . . Retrieved Components 4 | . 4 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 191 | . . . . . . . . 191 IFF 191 | . . . . . . . . 191 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7133 | 61 384 495 1063 989 1229 72 1090 1750 Spaces Moved 3399 | 42 250 264 456 421 764 31 485 686 Core 57 | 11 . . 38 1 . . . 7 Treads 820 | . . . . 197 45 . . 578 Legs 2522 | 31 250 264 418 223 719 31 485 101 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 170 Average Speed 159 | 113 120 142 152 158 137 190 190 190 Slowest Speed 1550 | 120 120 190 550 450 190 190 190 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 43 24 26 12 87 4 10 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 14 | . . . . . 1 . 13 . Terrain Destroyed 187 | . . 9 23 19 2 . 14 120 Melee . | . . . . . . . . . Projectile 38 | . . . . . 1 . 1 36 AOE 148 | . . 9 23 19 . . 13 84 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4544 | 55 303 364 711 661 848 35 605 962 Wait 457 | . 25 45 124 130 11 . 56 66 Move 3391 | 41 249 263 455 420 763 30 484 686 Hop . | . . . . . . . . . Pick Up 171 | 8 8 20 32 31 12 . 16 44 Fast Attach . | . . . . . . . . . Attach 113 | 6 1 4 28 18 12 . 13 31 Detach 4 | . . 1 . . . . 1 2 Swap 53 | . 1 7 5 9 3 . 8 20 Drop 54 | . 2 11 8 10 3 . 1 19 Fire 243 | . 16 12 46 36 44 5 10 74 Melee 11 | . . . . . . . 11 . Ram 12 | . . . 10 2 . . . . Kick 10 | . 1 1 3 5 . . . . Crush 20 | . . . . . . . . 20 Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -9/Materials | Discovered new exit (range 16) 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -8/Materials | Repaired Flak Cannon 1192 | -8/Materials | Repaired Imp. Aluminum Leg 1619 | -8/Materials | Lost 4 parts (1p2n1w) 1709 | -8/Materials | Discovered new exit (range 12) 1723 | -8/Materials | Lost 5 parts (1p2n2w) 1886 | -8/Materials | Core integrity fell below 50% 1955 | -8/Materials | Core integrity fell below 20% 2004 | -8/Materials | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2276 | -7/Factory | Garrison activated, responded to threat 2290 | -7/Factory | Core integrity fell below 50% 2317 | -7/Factory | Lost 4 parts (1p1n2w) 2580 | -7/Factory | Repaired Hpw. Tractor Beam 2644 | -7/Factory | Identified exit to Storage 2644 | -7/Factory | Identified exit to Lower Caves 2680 | -7/Factory | Build established: Scavenger-Tank 2993 | -7/Factory | Entered Lower Caves 3038 | -7/Lower Caves | Attracted the attention of an 0b10 base 3100 | -7/Lower Caves | Destroyed 7 combat bots 3623 | -7/Lower Caves | Spotted B-75 Beast 3873 | -7/Lower Caves | Destroyed B-75 Beast 3896 | -7/Lower Caves | Lost 6 parts (1p2n3w) 3958 | -7/Lower Caves | Learned Factory emergency access door positions 4139 | -7/Lower Caves | Discovered new exit (range 9) 4222 | -7/Lower Caves | Entered another Lower Caves area 4249 | -7/Lower Caves | Learned Factory emergency access door positions 4283 | -7/Lower Caves | Discovered new exit (range 6) 4294 | -7/Lower Caves | Entered Factory 4294 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4615 | -6/Factory | Lost 5 parts (1p2n1u1w) 4808 | -6/Factory | Spotted B-75 Beast 4879 | -6/Factory | Destroyed B-75 Beast 5280 | -6/Factory | Discovered new exit (range 11) 5285 | -6/Factory | Build established: Scavenger-Gunner 5384 | -6/Factory | Entered another Factory area 5384 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5887 | -5/Factory | Build established: Gunner 6245 | -5/Factory | System corruption reached 10% 6938 | -5/Factory | Garrison activated, responded to threat 7011 | -5/Factory | Lost 11 parts (2p4n2u3w) 7065 | -5/Factory | Garrison activated, responded to threat 7070 | -5/Factory | Lost 4 parts (2n1u1w) 7098 | -5/Factory | Core integrity fell below 50% 7123 | -5/Factory | Core integrity fell below 20% 7130 | -5/Factory | Lost 3 parts (3w) 7134 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07102_ U-05 Engineer builds a Wall. 07103_ U-05 Engineer destroyed. 07107_ U-05 Engineer builds a Wall. 07108_ The unstable cave ceiling collapses. 07108_ R-10 Processor collects Corrupted Hpw. Tractor Beam. 07111_ U-05 Engineer lays Concrete. 07112_ U-05 Engineer builds a Wall. 07113_ U-05 Engineer lays Concrete. 07117_ U-05 Engineer builds a Wall. 07121_ System corrupted: Component data lost. 07122_ R-10 Processor collects Wheel. 07122_ U-05 Engineer lays Concrete. 07124_ U-05 Engineer builds a Wall. 07127_ R-10 Processor collects Enh. Gauss Cannon. 07129_ U-05 Engineer lays Concrete. 07131_ U-05 Engineer builds a Wall. 07132_ Critical hit (Burn: +37). 07133_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????# + | | ????????????????????????????????# ##### | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# ! #???? | | ????????????????????????????????# #???? | | ??????????????##########????????# #???? | | ??????????????# ########## = #???? | | ??????????????#""" # # ##??? | | ??????????????#""" ] # """ ""# = = # #? | | ??????????????#""" # """ ""#######+########## | | ??????????????# + """ G#???# = | | ??????????????#""" # "" ""#???# | | ??????????????#""" # " ""#???# | | ??????????????#""" # ##### = | | ??????????????# # + = | | ??????????????######+### # #####+######### | | ??????????????????#! !######+##+# #" ???? #???? | | ??????????????????# [! ## ????? #???? | | ??????????????????# ! # ## ## ????? #???? | | ??????????????????## ## # # # ## ??????#???? | | ???????????????#####+# # ## ??????????? | | ???????????????# gggg# # ## ??????????? | | ???????????????# = u# # ## ??????????? | | ???????????????# @%|# # #? ??????+??+? | | ???????????????# R!%!### ####? ??????????? | | ???????????????# *=%## #???+#??????????? | | ???????????????# =!+ T #???????????????? | | ???????????????# !## #???????????????? | | ???????????????# ### ##???????????????? | | ???????????????# #?? #????????????????? | | ???????????????# #???#????+???????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????#######+######????????????????????? | | ????????????????????? ?? ???????????????????????? | | ????????????????????? ?? ???????????????????????? | | ?????????????????????" ??"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 375 Core Shielding 30 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flak Cannon | 69% | -8/Materials Imp. Aluminum Leg | 57% | -8/Materials Hpw. Tractor Beam | 10% | -7/Factory Studied --------- Arm. Medium Treads | -5/Factory | Hacked Hvy. Missile Launcher | -5/Factory | Hacked Hvy. Mace | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Fist Fight Hey, That's Mine! Hydra Let's See Who's Tougher More Dakka Please Quantum Hacking Quick And Dirty Use The Force Challenges ------------ None Game ------ Seed SpectralUtilityWartreads Manual? 0 Play Time 01:32:01 Cumulative 9.9 hours Start 2025.12.07 @ 19:25:46 End 2025.12.07 @ 21:34:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c5e3645-099f-4d2c-bedc-e8bb63ffcc6c