Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:31:16

Player: DoFeek

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1578)     1578
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3568

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (15) ---
  Light Nuclear Core
  Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
           Shield Generator
>          --- WEAPON -----------
     Light Cannon
           Mace
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Visual Processing Unit
           Shield Generator
    Medium Laser
     Small Laser
     Small Laser
     Small Laser
     Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             33   | 6   7   10  10  
  Power                    5    | 1   .   1   3   
    Engine                 5    | 1   .   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   3   4   
    Treads                 11   | 2   2   3   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 2    | .   .   2   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   4   2   
    Energy Gun             4    | 1   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       4    | .   .   3   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 19   | .   2   2   15  
  Power                    3    | .   .   .   3   
  Propulsion               6    | .   .   .   6   
  Utility                  4    | .   .   1   3   
  Weapon                   6    | .   2   1   3   
  Highest Loss Streak      6    | .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   89  92  62  
  Engine                   11   | .   14  10  7   
  Treads                   28   | .   28  32  21  
  Device                   4    | .   .   8   4   
  Storage                  11   | .   14  11  9   
  Processor                8    | .   4   11  11  
  Energy Gun               10   | .   22  1   .   
  Ballistic Gun            2    | .   4   .   .   
  Ballistic Cannon         5    | .   .   13  1   
  Impact Weapon            2    | .   .   4   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 14  29  31  31  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             13   | 5   7   13  8   
  Average Carried          6    | 2   4   8   5   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | 2   6   7   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           910  | 254 225 344 87  
  Remotely                 .    | .   .   .   .   
Salvage Created            1795 | .   854 492 449 
  Parts                    104  | .   60  30  14  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   13  12  10  
  Melee                    8    | .   .   2   6   
  Guns                     12   | .   12  .   .   
  Cannons                  10   | .   .   9   1   
  AOE                      1    | .   1   .   .   
Classes Destroyed          12   | .   7   2   3   
  Worker                   5    | .   4   1   .   
  Builder                  4    | .   3   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  6    | .   2   3   1   
  Swarmer                  2    | .   2   .   .   
  Grunt                    26   | .   11  7   8   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   4   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           13   | .   13  2   4   
  Combat Bots Only         7    | .   7   2   4   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        278  | .    64   78   136  
  Missed                   74   | .    21   21   32   
Damage Taken               2963 | .    570  654  1739 
  Core                     700  | .    77   51   572  
  Absorbed by Shields      176  | .    .    125  51   
  Regen/Repaired (Parts)   353  | .    128  225  .    
Core Remaining (%)         85   | 100  69   87   .    
Volleys Fired              121  | .    71   33   17   
  Largest                  2    | .    2    2    1    
  Hottest                  90   | .    90   90   35   
Shots Fired                213  | .    131  65   17   
  Gun                      144  | .    131  4    9    
  Cannon                   69   | .    .    61   8    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  131  | .    53   61   17   
  Thermal                  33   | .    29   4    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          49   | .    49   .    .    
  Robot Hit Streak         8    | .    7    7    8    
  Robot Miss Streak        4    | .    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           189  | .    83   61   45   
  Core Hits                77   | .    41   21   15   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         4    | .    .    2    2    
    Smash                  4    | .    .    2    2    
Melee Attacks              63   | .    .    29   34   
  Impact                   63   | .    .    29   34   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3760 | .    1214 1337 1209 
  Guns                     1214 | .    1078 23   113  
  Cannons                  798  | .    .    694  104  
  Explosions               136  | .    136  .    .    
  Melee                    1609 | .    .    620  989  
  Ramming                  3    | .    .    .    3    
  Kinetic                  1296 | .    385  694  217  
  Thermal                  347  | .    324  23   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          505  | .    505  .    .    
  Impact                   1609 | .    .    620  989  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    .    .    9    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            127  | .    9    56   62   
  Projectiles              6    | .    .    6    .    
  Explosions               9    | .    9    .    .    
  Melee                    112  | .    .    50   62   
Knockbacks                 11   | .    .    9    2    
  Impact                   4    | .    .    2    2    
  Kinetic                  7    | .    .    7    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      74   | .    74   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        72   | .    72   42   19   
  Average Temperature      21   | .    24   12   6    
  Received Heat Transfer   1264 | .    258  220  786  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    1    .    5    
  Impact Corruptions       8    | .    .    4    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    2    1    .    
  Heat Transferred         637  | .    587  50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             338  | .   338 209 217 
  Initial                  .    | .   .   .   .   
  Average                  90   | .   106 84  78  
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         85   | 100 69  99  89  
  Level 1                  14   | .   30  .   10  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   2   3   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   3   1   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   22  17  21  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   2   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   2   3   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          17   | .   7   10  .   
  Terminals                11   | .   5   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   12  28  .   
  Successful               25   | .   8   17  .   
  Failed                   15   | .   4   11  .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                20   | .   9   11  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   2   5   .   
  Recycling Units          6    | .   1   5   .   
  Scanalyzers              7    | .   .   7   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   5   5   .   
  Prototype ID Bank        2    | .   1   1   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Unreport Threat          2    | .   1   1   .   
  Locate Traps             1    | .   1   .   .   
  Registered Components    2    | .   1   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   2   4   .   
  Scan Component           3    | .   1   2   .   
  Repair                   3    | .   1   2   .   
Recycling Unit Hacks       3    | .   1   2   .   
  Report Inventory         3    | .   1   2   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   8   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   2   .   
  Time                     78   | .   26  52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3053 | 56   1245 1208 544  
Spaces Moved               1437 | 37   617  564  219  
  Core                     17   | 15   .    .    2    
  Treads                   1420 | 22   617  564  217  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 115  160  160  164  
  Slowest Speed            400  | 160  160  160  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    83   44   19   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      12   | .    12   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1872 | 50  742 754 326 
  Wait                     174  | .   35  100 39  
  Move                     1434 | 36  616 563 219 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 8   10  14  5   
  Fast Attach              .    | .   .   .   .   
  Attach                   24   | 6   3   6   9   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   4   4   1   
  Drop                     8    | .   2   5   1   
  Fire                     121  | .   71  33  17  
  Melee                    63   | .   .   29  34  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   1   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Destroyed 7 combat bots
  591 | -10/Materials | Discovered new exit (range 8)
  646 | -10/Materials | Discovered new exit (range 19)
  864 | -10/Materials | Discovered new exit (range 5)
 1043 | -10/Materials | Discovered new exit (range 12)
 1168 | -10/Materials | Repaired Lgt. Treads
 1302 | -10/Materials | Entered another Materials area
 1302 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1613 | -9/Materials  | Identified exit to Mines
 1890 | -9/Materials  | Discovered new exit (range 13)
 1946 | -9/Materials  | Repaired Lgt. Treads
 1973 | -9/Materials  | Repaired Lgt. Treads
 2510 | -9/Materials  | Entered another Materials area
 2510 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2822 | -8/Materials  | Lost 3 parts (2n1u)
 2931 | -8/Materials  | Garrison activated, responded to threat
 3005 | -8/Materials  | Core integrity fell below 50%
 3026 | -8/Materials  | Lost 3 parts (1p1n1w)
 3048 | -8/Materials  | Core integrity fell below 20%
 3054 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Acquired 18 matter.
Imp. Ion Engine destroyed.
W-25 Informer sends out distress signal.
Lgt. Treads destroyed.
Lgt. Cannon destroyed.
System corrupted: Energy discharge (-31).
Acquired Prototype Ballistic Gun.
Identified Imp. Assault Rifle.
Critical hit (Burn: +37).
Lgt. Treads destroyed.
Critical hit (Burn: +37).
Lgt. Ion Engine destroyed.
PC>BQAUJXHXM%P %JI=|G,BR4J
Targeting Computer destroyed.
System corrupted by crushing effect (+2).
Critical hit (Burn: +37).
Imp. Ion Engine destroyed.
Visual Processing Unit destroyed.
System corrupted by crushing effect (+5).
Imp. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|                   ?????#! """  """! #  ""  #       |
|                   ?????#  ""   ""  %+%"G   #       |
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|                   ?????#  ^""   ""  #      #       |
|                   ?????# ^"""  """  #  !   #   %   |
|                   ?????#   "    " % ###########/## |
|                   ?????#       [%!             %   |
|                   ?????#                       %## |
|                   ?????#                     % %#? |
|                   ?????########################%#? |
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|                   ?????????#  """   ###########    |
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|                   ?????????#        #         #    |
|                   ?????????#!!      #         +    |
|                   ?????????#!!      #         #    |
|                   ??????#########+###         #    |
|                   ??????#      #    /         #    |
|                   ??????# l  g #   ##         #    |
|                   ??????#@b    #   #####/######    |
|                   ??????# Y""  +   #???# #????#    |
|                   ??????# S""  #   #???# #????#    |
|                   ??????# ""   #   #???# #????#    |
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|                   ?????????????#     ??   ????     |
|                   ?????????????#      ?   ????     |
|                   ?????????????#          ????     |
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|                   ???????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
            Lgt. Treads | -9/Materials | Scanalyzed
       Shield Generator | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridGravmagSegregator
  Manual?         0
Play Time         00:22:40
  Cumulative      6.6 hours
  Start           2024.03.31 @ 13:10:08
  End             2024.03.31 @ 13:31:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebb0c60e-ccf4-4e77-859b-f3a55bf5c635