Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.26 @ 16:21:00

Player: ktur

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (53)      265
Value Destroyed (2179)     2179
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (3505)               3505
              TOTAL SCORE: 9029

 Bonus
-------
Pure Core                  2105
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     199/300
Energy                     94/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
    Medium Treads
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
           Relay Coupler [Hunter] (15)
>          --- WEAPON (4) -------
           Particle Gun
           Shotgun
           Remote Datajack
           Axe
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
    Advanced Treads
>            --- UTILITY ----------
             Cooling System
    Improved Light Armor Plating
             Focal Shield
             Thermal Shield
             Force Field
             Relay Coupler [NC]
>            --- WEAPON -----------
    Improved Medium Laser
       Heavy Assault Rifle
    Enhanced Autogun
             Remote Datajack
>            --- INVENTORY --------
                 (None)
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Hunter]
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Enhanced Autogun
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             67   | 6   4   12  9   5   1   15  15  
  Power                    6    | 1   .   2   1   .   .   1   1   
    Engine                 5    | 1   .   2   1   .   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   2   1   .   5   7   
    Treads                 12   | 2   .   3   2   1   .   3   1   
    Leg                    7    | .   .   .   .   .   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | .   3   .   3   3   .   7   2   
    Device                 10   | .   3   .   1   3   .   1   2   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   
    Hackware               3    | .   .   .   .   .   .   3   .   
    Protection             3    | .   .   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 3   1   7   3   1   1   2   5   
    Energy Gun             11   | 1   1   5   2   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   
Parts Lost                 18   | .   .   .   .   .   .   16  2   
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               3    | .   .   .   .   .   .   3   .   
  Utility                  9    | .   .   .   .   .   .   8   1   
  Weapon                   4    | .   .   .   .   .   .   4   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   86  96  95  100 84  86  45  
  Engine                   7    | .   14  10  9   9   7   6   .   
  Treads                   14   | .   28  22  18  18  15  11  3   
  Leg                      1    | .   .   .   .   .   .   2   6   
  Device                   19   | .   14  22  21  21  30  24  4   
  Processor                2    | .   .   .   8   6   .   1   .   
  Hackware                 3    | .   .   .   .   .   .   7   7   
  Protection               2    | .   .   .   1   7   .   2   .   
  Energy Gun               11   | .   2   21  18  18  9   5   2   
  Ballistic Gun            15   | .   25  20  17  18  15  13  4   
  Special Weapon           2    | .   .   .   .   .   5   4   6   
  Slashing Weapon          1    | .   .   .   .   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             41   | 8   12  21  26  33  31  41  22  
  Greatest Support         45   | 40  40  43  45  42  42  42  36  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 29% | Mutant
 23% | Tank
 19% | Scavenger-Gunner
 14% | Scavenger-Tank
  9% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
       Skirmisher | -8/Materials
             Tank | -8/Garrison
             Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Matter Collected           1529 | 219 93  250 230 183 .   423 131 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2638 | .   93  802 483 499 .   552 209 
  Parts                    120  | .   8   36  20  27  .   20  9   
Haulers Intercepted        5    | .   .   2   3   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  44   | .   2   10  6   11  .   10  5   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     41   | .   2   10  6   10  .   10  3   
Classes Destroyed          9    | .   2   4   .   1   .   2   .   
  Hauler                   5    | .   .   2   3   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   3   .   .   .   
  Grunt                    21   | .   2   3   4   3   .   5   4   
  Brawler                  2    | .   .   1   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   15   | .   .   6   2   5   .   2   .   
  Programmer               2    | .   .   .   .   .   .   1   1   
Best Kill Streak           5    | .   2   4   4   4   .   5   1   
  Combat Bots Only         5    | .   2   2   2   4   .   5   1   
Max Kills in Single Turn   2    | .   1   2   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  
Damage Taken               3583 | .    190  116  254  460  .    1963 600  
  Core                     872  | .    52   15   18   87   .    487  213  
  Absorbed by Shields      360  | .    .    .    .    .    .    336  24   
Core Remaining (%)         88   | 100  79   96   .    80   .    .    .    
Volleys Fired              142  | .    13   20   20   19   .    51   19   
  Largest                  4    | .    2    4    4    4    .    3    2    
  Hottest                  160  | .    85   158  160  160  .    104  88   
Shots Fired                406  | .    26   73   80   76   .    114  37   
  Gun                      406  | .    26   73   80   76   .    114  37   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  244  | .    25   36   40   38   .    86   19   
  Thermal                  155  | .    1    37   40   38   .    21   18   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    
  Robot Hit Streak         13   | .    12   10   12   10   .    13   6    
  Robot Miss Streak        5    | .    2    3    3    2    .    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    .    3    .    3    .    4    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    .    
Shots Hit Robots           289  | .    21   45   51   53   .    79   40   
  Core Hits                103  | .    8    22   15   19   .    28   11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    
  Critical Strikes         22   | .    .    6    4    5    .    5    2    
    Burn                   20   | .    .    6    4    5    .    4    1    
    Destroy                1    | .    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              17   | .    .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5015 | 4    232  749  869  919  .    1336 906  
  Guns                     4477 | .    227  743  869  919  .    1304 415  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    482  | .    .    .    .    .    .    .    482  
  Ramming                  56   | 4    5    6    .    .    .    32   9    
  Kinetic                  2557 | .    209  314  387  456  .    941  250  
  Thermal                  1859 | .    18   429  482  463  .    302  165  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          61   | .    .    .    .    .    .    61   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 482  | .    .    .    .    .    .    .    482  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    4    6    
  Average Corruption       4    | .    .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    11   15   
    Message Errors         7    | .    .    .    .    .    .    3    4    
    Matter Fused           6    | .    .    .    .    .    .    3    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    2    2    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      4    | .    .    .    .    .    .    2    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    .    .    36   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    36   | .    .    .    .    .    .    .    36   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    66   .    .    14   4    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   15   | 1    1    3    1    .    .    7    2    
Targets Rammed             16   | 1    1    4    1    .    .    7    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        215  | .    18   36   36   33   .    215  73   
  Average Temperature      18   | .    8    17   19   15   .    22   29   
  Received Heat Transfer   1102 | .    105  36   81   162  .    535  183  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Melted             11   | .    .    4    5    .    .    2    .    
  Heat Transferred         5355 | .    37   1443 1332 1214 .    885  444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Peak Influence             438  | .   72  382 291 336 176 438 339 
  Initial                  229  | .   .   29  113 96  176 123 229 
  Average                  227  | .   27  187 167 241 176 318 242 
Maximum Alert Level        2    | .   .   1   1   1   .   2   1   
  Low Security (%)         43   | 100 100 63  82  34  100 14  18  
  Level 1                  49   | .   .   36  17  65  .   60  81  
  Level 2                  7    | .   .   .   .   .   .   24  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   .   .   .   4   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Distress Signals           3    | .   1   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              80   | .   6   16  9   11  .   26  12  
  Peak Tracking Total      8    | .   3   3   3   6   .   8   3   
  Tactical Retreats        8    | .   .   .   .   .   .   6   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Traps Triggered            6    | .   .   .   .   .   .   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Machines Disabled          2    | .   .   .   1   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Machines Accessed          7    | .   .   3   2   .   1   .   1   
  Terminals                5    | .   .   3   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                16   | .   .   8   4   .   1   .   3   
  Successful               9    | .   .   5   2   .   1   .   1   
  Failed                   7    | .   .   3   2   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   7   2   .   .   .   .   
  Terminals                14   | .   .   8   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Terminal Hacks             7    | .   .   5   1   .   .   .   1   
  Robot Analysis           3    | .   .   3   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   2   1   .   1   .   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   
  Attached                 3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Robot Analysis Total       3    | .   .   3   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Turns Passed               3290 | 77  178 503 438 494 72  954 574 
Spaces Moved               1804 | 51  84  247 227 280 47  415 453 
  Core                     341  | 13  .   .   .   .   .   82  246 
  Treads                   1280 | 38  84  247 227 280 47  246 111 
  Legs                     175  | .   .   .   .   .   .   79  96  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   8   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 152 152 152 50  50  
  Average Speed            145  | 131 160 160 152 152 152 184 91  
  Slowest Speed            500  | 160 160 160 160 152 152 500 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   22  36  30  40  2   44  13  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   22  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   22  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac 
Total                      2159 | 58  103 306 275 310 48  519 540 
  Wait                     68   | .   .   14  11  3   .   7   33  
  Move                     1797 | 50  83  246 227 278 46  414 453 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   
  Fast Attach              56   | 6   4   6   8   4   1   12  15  
  Attach                   .    | .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   .   6   1   1   .   3   .   
  Drop                     36   | 1   2   10  7   5   1   9   1   
  Fire                     142  | .   13  20  20  19  .   51  19  
  Melee                    17   | .   .   .   .   .   .   .   17  
  Ram                      7    | .   .   .   .   .   .   5   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    9    | 1   1   4   1   .   .   2   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 3)
  256 | -10/Materials | Entered another Materials area
  256 | -9/Materials  | Evolved 2 slots: Weapon x2
  306 | -9/Materials  | Build established: Mutant
  631 | -9/Materials  | Build established: Scavenger-Gunner
  670 | -9/Materials  | Discovered new exit (range 15)
  749 | -9/Materials  | Discovered new exit (range 5)
  759 | -9/Materials  | Entered another Materials area
  759 | -8/Materials  | Evolved 2 slots: Utility x2
 1110 | -8/Materials  | Build established: Skirmisher
 1163 | -8/Materials  | Garrison activated, responded to threat
 1169 | -8/Materials  | Discovered new exit (range 10)
 1197 | -8/Materials  | Identified exit to Garrison
 1197 | -8/Materials  | Entered Garrison
 1205 | -8/Garrison   | Installed Relay Interface Framework
 1322 | -8/Garrison   | Triggered checkpoint
 1415 | -8/Garrison   | Build established: Tank
 1673 | -8/Garrison   | Discovered new exit (range 10)
 1691 | -8/Garrison   | Entered Factory
 1691 | -7/Factory    | Evolved 2 slots: Utility x2
 1754 | -7/Factory    | Identified exit to Garrison
 1763 | -7/Factory    | Entered Garrison
 1771 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 1904 | -7/Garrison   | Triggered checkpoint
 1927 | -7/Garrison   | Garrison Relay disabled
 2200 | -7/Garrison   | Build established: Scavenger-Tank
 2202 | -7/Garrison   | Triggered checkpoint
 2348 | -7/Garrison   | Lost 6 parts (1n3u2w)
 2680 | -7/Garrison   | Core integrity fell below 50%
 2683 | -7/Garrison   | Triggered checkpoint
 2686 | -7/Garrison   | Triggered checkpoint
 2713 | -7/Garrison   | Discovered new exit (range 8)
 2714 | -7/Garrison   | Lost 10 parts (1p2n5u2w)
 2717 | -7/Garrison   | Entered Factory
 2961 | -7/Factory    | Build established: Mutant
 3128 | -7/Factory    | Core integrity fell below 20%
 3291 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03127_ Critical hit (Burn: +37).
03131_ Imp. Shield Generator destroyed.
03133_ G-47 Trooper destroyed.
03139_ Acquired 48 matter.
03145_ 1JXAOVTHP%H&H&22Z0CG|AY0X,RDR7UF:J:Y53X
03166_ System corrupted: FCS attempts to trigger Particle Gun.
03166_ System corrupted: Particle Gun misfires.
03186_ System corrupted: Substantial component data lost.
03197_ G-47 Trooper suffers critical hit (Burn).
03203_ G-47 Trooper destroyed.
03207_ 9G6XPCLQ S4ZW,N&T1W,LKNVBL:TJHY
03214_ R-06 Scavenger collects Lgt. Nuclear Core.
03215_ Critical hit (Burn: +37).
03217_ ALERT: Rogue bot located, Programmers report to Factory Zone 1P.
03224_ G-47 Trooper destroyed.
03236_ DTKXHH:FLIX R58#WXSJW:XD#>GYY6JRUEN7#HOW
03260_ System corrupted: Substantial component data lost.
03275_ Lgt. Nuclear Core destroyed.
03278_ Detecting nearby Garrison Access.
03291_ P-60 Hacker Gravmag System severed.

 Map 
-----
+----------------------------------------------------+
|  """"????????????????????????????????????????????? |
|  """?????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|  ]]   #     #????????????????    #???????????????? |
|       #     #???????????????     #???????????????? |
|       #     ################     #???????????????? |
| #+##+##                          ##??????????????? |
| #                                T#??????????????? |
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|       #     #! """# """"" !+?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2
Relay Coupler Types        3
Relay Coupler Value        74

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Pure Core

 Game 
------
Seed              ThiefCarbideProtomatter
  Manual?         0
Play Time         00:18:54
  Cumulative      591.6 hours
  Start           2022.11.26 @ 16:05:08
  End             2022.11.26 @ 16:21:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          539
  Rogue           539
  Adventurer      0
  Explorer        0
Win Type          -
  Total           27
  Types           14/2/7/2/0/0/1/1/0
Lore%             94
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e04dcb9-7215-4c25-b803-c88f9cf15817