Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.26 @ 16:21:00 Player: ktur Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (2179) 2179 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3505) 3505 TOTAL SCORE: 9029 Bonus ------- Pure Core 2105 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 94/100 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Relay Coupler [Hunter] (15) > --- WEAPON (4) ------- Particle Gun Shotgun Remote Datajack Axe > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Improved Light Armor Plating Focal Shield Thermal Shield Force Field Relay Coupler [NC] > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Enhanced Autogun Remote Datajack > --- INVENTORY -------- (None) [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Processor Machine Analyzer Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 67 | 6 4 12 9 5 1 15 15 Power 6 | 1 . 2 1 . . 1 1 Engine 5 | 1 . 2 1 . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 3 2 1 . 5 7 Treads 12 | 2 . 3 2 1 . 3 1 Leg 7 | . . . . . . 1 6 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 18 | . 3 . 3 3 . 7 2 Device 10 | . 3 . 1 3 . 1 2 Storage . | . . . . . . . . Processor 2 | . . . 1 . . 1 . Hackware 3 | . . . . . . 3 . Protection 3 | . . . 1 . . 2 . Artifact . | . . . . . . . . Weapon 23 | 3 1 7 3 1 1 2 5 Energy Gun 11 | 1 1 5 2 . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . 2 1 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . 1 . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 18 | . . . . . . 16 2 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . 3 . Utility 9 | . . . . . . 8 1 Weapon 4 | . . . . . . 4 . Highest Loss Streak 10 | . . . . . . 10 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 86 96 95 100 84 86 45 Engine 7 | . 14 10 9 9 7 6 . Treads 14 | . 28 22 18 18 15 11 3 Leg 1 | . . . . . . 2 6 Device 19 | . 14 22 21 21 30 24 4 Processor 2 | . . . 8 6 . 1 . Hackware 3 | . . . . . . 7 7 Protection 2 | . . . 1 7 . 2 . Energy Gun 11 | . 2 21 18 18 9 5 2 Ballistic Gun 15 | . 25 20 17 18 15 13 4 Special Weapon 2 | . . . . . 5 4 6 Slashing Weapon 1 | . . . . . . 2 5 Naked Turns . | . . . . . . . . Heaviest Build 41 | 8 12 21 26 33 31 41 22 Greatest Support 45 | 40 40 43 45 42 42 42 36 Greatest Overweight (x) 9 | . . . . . . 9 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity . | . . . . . . . . Average Capacity . | . . . . . . . . Most Carried . | . . . . . . . . Average Carried . | . . . . . . . . Final Capacity . | . . . . . . . . Final Carried . | . . . . . . . . Class Distribution -------------------- 29% | Mutant 23% | Tank 19% | Scavenger-Gunner 14% | Scavenger-Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Tank | -8/Garrison Tank | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Matter Collected 1529 | 219 93 250 230 183 . 423 131 Remotely . | . . . . . . . . Salvage Created 2638 | . 93 802 483 499 . 552 209 Parts 120 | . 8 36 20 27 . 20 9 Haulers Intercepted 5 | . . 2 3 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 44 | . 2 10 6 11 . 10 5 Melee 2 | . . . . . . . 2 Guns 41 | . 2 10 6 10 . 10 3 Classes Destroyed 9 | . 2 4 . 1 . 2 . Hauler 5 | . . 2 3 . . . . Recycler 2 | . . 2 . . . . . Watcher 2 | . 1 1 . . . . . Swarmer 3 | . . . . 3 . . . Grunt 21 | . 2 3 4 3 . 5 4 Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 15 | . . 6 2 5 . 2 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 5 | . 2 4 4 4 . 5 1 Combat Bots Only 5 | . 2 2 2 4 . 5 1 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 1 Gunslinging 1 | . . 1 . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Damage Taken 3583 | . 190 116 254 460 . 1963 600 Core 872 | . 52 15 18 87 . 487 213 Absorbed by Shields 360 | . . . . . . 336 24 Core Remaining (%) 88 | 100 79 96 . 80 . . . Volleys Fired 142 | . 13 20 20 19 . 51 19 Largest 4 | . 2 4 4 4 . 3 2 Hottest 160 | . 85 158 160 160 . 104 88 Shots Fired 406 | . 26 73 80 76 . 114 37 Gun 406 | . 26 73 80 76 . 114 37 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 244 | . 25 36 40 38 . 86 19 Thermal 155 | . 1 37 40 38 . 21 18 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 7 . Robot Hit Streak 13 | . 12 10 12 10 . 13 6 Robot Miss Streak 5 | . 2 3 3 2 . 5 4 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 3 . 3 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 289 | . 21 45 51 53 . 79 40 Core Hits 103 | . 8 22 15 19 . 28 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 22 | . . 6 4 5 . 5 2 Burn 20 | . . 6 4 5 . 4 1 Destroy 1 | . . . . . . 1 . Sever 1 | . . . . . . . 1 Melee Attacks 17 | . . . . . . . 17 Impact . | . . . . . . . . Slashing 17 | . . . . . . . 17 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5015 | 4 232 749 869 919 . 1336 906 Guns 4477 | . 227 743 869 919 . 1304 415 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 482 | . . . . . . . 482 Ramming 56 | 4 5 6 . . . 32 9 Kinetic 2557 | . 209 314 387 456 . 941 250 Thermal 1859 | . 18 429 482 463 . 302 165 Explosive . | . . . . . . . . Electromagnetic 61 | . . . . . . 61 . Impact . | . . . . . . . . Slashing 482 | . . . . . . . 482 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 4 6 Average Corruption 4 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 11 15 Message Errors 7 | . . . . . . 3 4 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 4 | . . . . . . 2 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 4 | . . . . . . 2 2 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . . . 36 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 36 | . . . . . . . 36 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 84 | . . . 66 . . 14 4 Shots 1 | . . . 1 . . . . Rammed 15 | 1 1 3 1 . . 7 2 Targets Rammed 16 | 1 1 4 1 . . 7 2 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 215 | . 18 36 36 33 . 215 73 Average Temperature 18 | . 8 17 19 15 . 22 29 Received Heat Transfer 1102 | . 105 36 81 162 . 535 183 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 11 | . . 4 5 . . 2 . Heat Transferred 5355 | . 37 1443 1332 1214 . 885 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Peak Influence 438 | . 72 382 291 336 176 438 339 Initial 229 | . . 29 113 96 176 123 229 Average 227 | . 27 187 167 241 176 318 242 Maximum Alert Level 2 | . . 1 1 1 . 2 1 Low Security (%) 43 | 100 100 63 82 34 100 14 18 Level 1 49 | . . 36 17 65 . 60 81 Level 2 7 | . . . . . . 24 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . 1 . . . 4 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 6 16 9 11 . 26 12 Peak Tracking Total 8 | . 3 3 3 6 . 8 3 Tactical Retreats 8 | . . . . . . 6 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Traps Triggered 6 | . . . . . . 4 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Disabled 2 | . . . 1 . . 1 . Max in Single Turn 1 | . . . 1 . . 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Accessed 7 | . . 3 2 . 1 . 1 Terminals 5 | . . 3 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 16 | . . 8 4 . 1 . 3 Successful 9 | . . 5 2 . 1 . 1 Failed 7 | . . 3 2 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . . 7 2 . . . . Terminals 14 | . . 8 3 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Terminal Hacks 7 | . . 5 1 . . . 1 Robot Analysis 3 | . . 3 . . . . . Prototype ID Bank 3 | . . 2 1 . . . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 2 1 . 1 . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Used RIF Installer 2 | . . . . 1 . 1 . Watcher Feeds 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Attached 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total 3 | . . 3 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Turns Passed 3290 | 77 178 503 438 494 72 954 574 Spaces Moved 1804 | 51 84 247 227 280 47 415 453 Core 341 | 13 . . . . . 82 246 Treads 1280 | 38 84 247 227 280 47 246 111 Legs 175 | . . . . . . 79 96 Wheels . | . . . . . . . . Hover 8 | . . . . . . 8 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 152 50 50 Average Speed 145 | 131 160 160 152 152 152 184 91 Slowest Speed 500 | 160 160 160 160 152 152 500 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 22 36 30 40 2 44 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . . . 22 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 22 | . . . 22 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total 2159 | 58 103 306 275 310 48 519 540 Wait 68 | . . 14 11 3 . 7 33 Move 1797 | 50 83 246 227 278 46 414 453 Hop . | . . . . . . . . Pick Up . | . . . . . . . . Fast Attach 56 | 6 4 6 8 4 1 12 15 Attach . | . . . . . . . . Detach . | . . . . . . . . Swap 11 | . . 6 1 1 . 3 . Drop 36 | 1 2 10 7 5 1 9 1 Fire 142 | . 13 20 20 19 . 51 19 Melee 17 | . . . . . . . 17 Ram 7 | . . . . . . 5 2 Kick . | . . . . . . . . Crush 9 | 1 1 4 1 . . 2 . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 3) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Weapon x2 306 | -9/Materials | Build established: Mutant 631 | -9/Materials | Build established: Scavenger-Gunner 670 | -9/Materials | Discovered new exit (range 15) 749 | -9/Materials | Discovered new exit (range 5) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Utility x2 1110 | -8/Materials | Build established: Skirmisher 1163 | -8/Materials | Garrison activated, responded to threat 1169 | -8/Materials | Discovered new exit (range 10) 1197 | -8/Materials | Identified exit to Garrison 1197 | -8/Materials | Entered Garrison 1205 | -8/Garrison | Installed Relay Interface Framework 1322 | -8/Garrison | Triggered checkpoint 1415 | -8/Garrison | Build established: Tank 1673 | -8/Garrison | Discovered new exit (range 10) 1691 | -8/Garrison | Entered Factory 1691 | -7/Factory | Evolved 2 slots: Utility x2 1754 | -7/Factory | Identified exit to Garrison 1763 | -7/Factory | Entered Garrison 1771 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 1904 | -7/Garrison | Triggered checkpoint 1927 | -7/Garrison | Garrison Relay disabled 2200 | -7/Garrison | Build established: Scavenger-Tank 2202 | -7/Garrison | Triggered checkpoint 2348 | -7/Garrison | Lost 6 parts (1n3u2w) 2680 | -7/Garrison | Core integrity fell below 50% 2683 | -7/Garrison | Triggered checkpoint 2686 | -7/Garrison | Triggered checkpoint 2713 | -7/Garrison | Discovered new exit (range 8) 2714 | -7/Garrison | Lost 10 parts (1p2n5u2w) 2717 | -7/Garrison | Entered Factory 2961 | -7/Factory | Build established: Mutant 3128 | -7/Factory | Core integrity fell below 20% 3291 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03127_ Critical hit (Burn: +37). 03131_ Imp. Shield Generator destroyed. 03133_ G-47 Trooper destroyed. 03139_ Acquired 48 matter. 03145_ 1JXAOVTHP%H&H&22Z0CG|AY0X,RDR7UF:J:Y53X 03166_ System corrupted: FCS attempts to trigger Particle Gun. 03166_ System corrupted: Particle Gun misfires. 03186_ System corrupted: Substantial component data lost. 03197_ G-47 Trooper suffers critical hit (Burn). 03203_ G-47 Trooper destroyed. 03207_ 9G6XPCLQ S4ZW,N&T1W,LKNVBL:TJHY 03214_ R-06 Scavenger collects Lgt. Nuclear Core. 03215_ Critical hit (Burn: +37). 03217_ ALERT: Rogue bot located, Programmers report to Factory Zone 1P. 03224_ G-47 Trooper destroyed. 03236_ DTKXHH:FLIX R58#WXSJW:XD#>GYY6JRUEN7#HOW 03260_ System corrupted: Substantial component data lost. 03275_ Lgt. Nuclear Core destroyed. 03278_ Detecting nearby Garrison Access. 03291_ P-60 Hacker Gravmag System severed. 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""" "Y???????????????????????????????????? | | ???# """ ?????????????????????????????????? | | ??# """ % #????????????????????????????????? | | ??## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Relay Coupler Types 3 Relay Coupler Value 74 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Pure Core Game ------ Seed ThiefCarbideProtomatter Manual? 0 Play Time 00:18:54 Cumulative 591.6 hours Start 2022.11.26 @ 16:05:08 End 2022.11.26 @ 16:21:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 539 Rogue 539 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e04dcb9-7215-4c25-b803-c88f9cf15817