Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 14:27:54

Player: Weaver

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1339)     1339
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 3301

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             374/550
Matter                     12/300
Energy                     60/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
>          --- WEAPON (3) -------
           Minigun
           Assault Cannon
           Datajack
>          --- INVENTORY (10) ---
           Ion Engine
     Light Nuclear Core
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
           Electrolaser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           Minigun
           Datajack
>          --- INVENTORY --------
           Ion Engine
  Improved Signal Interpreter
  Improved Targeting Computer
  Hardened Light Armor Plating
           Minigun
           Assault Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Hardened Light Armor Plating
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             47   | 6   7   17  17  
  Power                    6    | 1   1   2   2   
    Engine                 3    | 1   1   1   .   
    Core                   3    | .   .   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   3   3   8   
    Treads                 6    | 2   .   .   4   
    Leg                    10   | .   3   3   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   .   8   4   
    Device                 2    | .   .   1   1   
    Storage                6    | 1   .   5   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   4   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          6    | 1   .   3   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 9    | .   1   2   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      2    | .   1   1   2   
Average Slot Usage (%)     91   | .   84  96  87  
  Engine                   5    | .   13  7   .   
  Core                     5    | .   .   3   8   
  Treads                   10   | .   25  .   17  
  Leg                      14   | .   2   21  9   
  Device                   5    | .   .   7   6   
  Storage                  10   | .   14  11  9   
  Protection               9    | .   .   12  9   
  Ballistic Gun            17   | .   9   21  16  
  Special Melee Weapon     9    | .   6   11  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 12  13  35  36  
  Greatest Support         89   | 40  40  20  89  
  Greatest Overweight (x)  4    | .   1   4   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  
  Average Capacity         7    | 4   6   6   10  
  Most Carried             7    | 3   6   7   7   
  Average Carried          5    | 2   4   5   5   
  Final Capacity           10   | 6   6   10  10  
  Final Carried            6    | 3   5   5   6   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1450 | 186 203 602 459 
  Remotely                 .    | .   .   .   .   
Salvage Created            1614 | .   237 738 639 
  Parts                    104  | .   21  41  42  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   7   15  16  
  Guns                     34   | .   4   15  15  
  Cannons                  4    | .   3   .   1   
Classes Destroyed          8    | .   4   3   1   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Operator                 3    | .   1   1   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  12   | .   3   3   6   
  Grunt                    16   | .   4   6   6   
  Brawler                  2    | .   .   1   1   
  Sentry                   8    | .   .   5   3   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2640 | .    429  757  1454 
  Core                     421  | .    67   178  176  
  Absorbed by Shields      174  | .    .    174  .    
Core Remaining (%)         76   | 100  73   55   .    
Volleys Fired              173  | .    35   60   78   
  Largest                  2    | .    2    2    2    
  Hottest                  69   | .    60   50   69   
Shots Fired                321  | .    52   120  149  
  Gun                      295  | .    40   120  135  
  Cannon                   26   | .    12   .    14   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  292  | .    23   120  149  
  Thermal                  29   | .    29   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | .    3    22   13   
  Robot Miss Streak        5    | .    4    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    1    4    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           238  | .    30   104  104  
  Core Hits                73   | .    12   27   34   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              32   | .    3    16   13   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            22   | .    2    12   8    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3466 | .    343  1510 1613 
  Guns                     3099 | .    202  1510 1387 
  Cannons                  367  | .    141  .    226  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3262 | .    139  1510 1613 
  Thermal                  204  | .    204  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  23   | .    .    .    23   
    Message Errors         4    | .    .    .    4    
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      3    | .    .    .    3    
    Targeting Errors       7    | .    .    .    7    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            9    | .    .    .    9    
  Projectiles              9    | .    .    .    9    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        272  | .    264  193  272  
  Average Temperature      50   | .    106  39   43   
  Received Heat Transfer   890  | .    180  188  522  
  Effects                  2    | .    2    .    .    
    Energy Bleed           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         446  | .    446  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             577  | .   217 414 577 
  Initial                  149  | .   .   91  149 
  Average                  229  | .   106 237 283 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         40   | 100 81  36  25  
  Level 1                  47   | .   18  55  53  
  Level 2                  11   | .   .   8   21  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   2   3   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   1   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   16  30  30  
  Peak Tracking Total      6    | .   4   4   6   
  Tactical Retreats        10   | .   .   6   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         26   | .   1   .   25  
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             2    | .   .   .   2   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          12   | .   1   6   5   
  Terminals                9    | .   1   4   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   3   18  18  
  Successful               26   | .   3   12  11  
  Failed                   12   | .   .   5   7   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        1    | .   .   1   .   
  Manual                   .    | .   .   .   .   
  Terminals                28   | .   3   11  14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   4   4   
  Recycling Units          3    | .   .   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   3   7   7   
  Record                   14   | .   3   5   6   
  Prototype ID Bank        1    | .   .   1   .   
  Recall Reinforcements    2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   .   3   4   
  Scan Component           3    | .   .   1   2   
  Repair                   3    | .   .   1   2   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   1   4   5   
  Full Trace Events        6    | .   1   1   4   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   1   2   
  Time                     102  | .   .   26  76  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              14   | .   2   6   6   
  Non-combat               10   | .   1   5   4   
  Combat                   4    | .   1   1   2   
Robot Hacks Applied        20   | .   3   8   9   
  parse_system             7    | .   2   2   3   
  no_distress              12   | .   1   5   6   
  find_recycling           1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2194 | 73   292  1000 829  
Spaces Moved               963  | 45   117  506  295  
  Core                     9    | 9    .    .    .    
  Treads                   312  | 36   100  .    176  
  Legs                     641  | .    17   505  119  
  Wheels                   .    | .    .    .    .    
  Hover                    1    | .    .    1    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  123  
  Average Speed            151  | 138  154  150  153  
  Slowest Speed            410  | 160  160  410  210  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 4    28   51   30   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1373 | 53  172 630 518 
  Wait                     89   | .   .   9   80  
  Move                     960  | 44  116 505 295 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 3   4   8   4   
  Fast Attach              32   | 6   4   12  10  
  Attach                   6    | .   1   1   4   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   2   4   3   
  Drop                     27   | .   6   15  6   
  Fire                     173  | .   35  60  78  
  Melee                    32   | .   3   16  13  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     26   | .   1   .   25  
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Entered another Materials area
  366 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  480 | -9/Materials  | Discovered new exit (range 3)
  628 | -9/Materials  | Build established: Scavenger-Mutant
  677 | -9/Materials  | Central database locked down
  833 | -9/Materials  | Repaired Aluminum Leg
  961 | -9/Materials  | Build established: Mutant
 1315 | -9/Materials  | Discovered new exit (range 11)
 1366 | -9/Materials  | Entered another Materials area
 1366 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1416 | -8/Materials  | Repaired Lgt. Nuclear Core
 1728 | -8/Materials  | Repaired Minigun
 1889 | -8/Materials  | Build established: Scavenger-Mutant
 2195 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02153_ System corrupted: Matter fused (-6).
02158_ K-01 Serf collects debris.
02161_ Acquired Electrolaser.
02162_ System corrupted: Assault Cannon targeting data glitched.
02162_ G-47 Trooper knocked back.
02162_ G-47 Trooper destroyed.
02165_ K-01 Serf collects debris. <x2>
02175_ Aluminum Leg destroyed.
02178_ K-01 Serf collects debris.
02180_ Slug penetrates Wall. <x2>
02183_ Lgt. Nuclear Core destroyed.
02185_ Jacked G-47 Trooper...
>>parse_system
Reading system data...
02186_ Slug penetrates Wall.
02187_ G-47 Trooper knocked back.
02189_ Slug penetrates Wall. <x2>
02193_ Jacked Y-45 Defender...
>>parse_system
Reading system data...

 Map 
-----
+----------------------------------------------------+
| ??????  #^     ^      ###     #  ?????????         |
| ??????? /                     + ??????????         |
| ??????? #  "" ^    T          #???????????         |
| ??????? #  """                ##########??         |
| ????????#  """%    =                    ??         |
| ????????#        !  *                   #?         |
| ?                     =         ^       #?         |
| ????#/##+#####"T"##  =%[         ^   !  #?         |
| ?????????????###### = =           =!    #?         |
| ??????????????????# %=            =!  #???         |
| ?????????????######                   ###?         |
| ?????????????+             ^          ""#?         |
| ?????????????######       =   %        "#?         |
| ??????????????????#       %!           "#?         |
| ??????????????????######  *^"         ##??         |
| ???????????????????????#    "" """""  #???         |
| ???????????????????????#    """ """   #???         |
| ???????????????????????#              ###?         |
| ???????????????#########              ""#?         |
| ???????????????#              a   ""  T"#?         |
| ???????????????#                 *T"  ""#?         |
| ??????????]!   #                  ""  ###?         |
| ??????????!!   +                      #???         |
| ???????????????# =%=       u          #???         |
| ???????????????#   #######Y#######    #???         |
| ???????????????    ?#!   @    #??#### #???         |
| ???????????????   ??#  !      #?????# #???         |
| ???????????????  ???#        *#?????# #???         |
| ????????????????????#         #?????   ???         |
| ????????????????????# """ """ #?????   ???         |
| ????????????????????# """ """ +?????   ???         |
| ????????????????????# """ """ #?????   ???         |
| ????????????????????#         #?????    ??         |
| ????????????????????###########?????#+##??         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hehehe
Librarian
Novice Programmer
Part-time Mechanic
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              DamperShockCutter
  Manual?         0
Play Time         00:41:41
  Cumulative      5.1 hours
  Start           2021.07.20 @ 13:45:32
  End             2021.07.20 @ 14:27:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0885463e-889e-41f5-aba9-09d9f5da6159