Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 14:27:54 Player: Weaver Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1339) 1339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3301 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 374/550 Matter 12/300 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Weight Redist. System Hacking Suite > --- WEAPON (3) ------- Minigun Assault Cannon Datajack > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Electrolaser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Datajack > --- INVENTORY -------- Ion Engine Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Minigun Assault Cannon [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Hardened Light Armor Plating Device Shield Generator Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 47 | 6 7 17 17 Power 6 | 1 1 2 2 Engine 3 | 1 1 1 . Core 3 | . . 1 2 Reactor . | . . . . Propulsion 16 | 2 3 3 8 Treads 6 | 2 . . 4 Leg 10 | . 3 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 . 8 4 Device 2 | . . 1 1 Storage 6 | 1 . 5 . Processor . | . . . . Hackware 1 | . . . 1 Protection 4 | . . 2 2 Artifact . | . . . . Weapon 12 | 2 3 4 3 Energy Gun 1 | 1 . . . Energy Cannon 2 | . 2 . . Ballistic Gun 6 | 1 . 3 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . 1 2 6 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 4 | . 1 1 2 Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 91 | . 84 96 87 Engine 5 | . 13 7 . Core 5 | . . 3 8 Treads 10 | . 25 . 17 Leg 14 | . 2 21 9 Device 5 | . . 7 6 Storage 10 | . 14 11 9 Protection 9 | . . 12 9 Ballistic Gun 17 | . 9 21 16 Special Melee Weapon 9 | . 6 11 9 Naked Turns . | . . . . Heaviest Build 36 | 12 13 35 36 Greatest Support 89 | 40 40 20 89 Greatest Overweight (x) 4 | . 1 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 7 | 4 6 6 10 Most Carried 7 | 3 6 7 7 Average Carried 5 | 2 4 5 5 Final Capacity 10 | 6 6 10 10 Final Carried 6 | 3 5 5 6 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1450 | 186 203 602 459 Remotely . | . . . . Salvage Created 1614 | . 237 738 639 Parts 104 | . 21 41 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 15 16 Guns 34 | . 4 15 15 Cannons 4 | . 3 . 1 Classes Destroyed 8 | . 4 3 1 Worker 1 | . . . 1 Recycler 1 | . . 1 . Operator 3 | . 1 1 1 Watcher 3 | . 1 1 1 Swarmer 12 | . 3 3 6 Grunt 16 | . 4 6 6 Brawler 2 | . . 1 1 Sentry 8 | . . 5 3 Best Kill Streak 4 | . 3 4 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2640 | . 429 757 1454 Core 421 | . 67 178 176 Absorbed by Shields 174 | . . 174 . Core Remaining (%) 76 | 100 73 55 . Volleys Fired 173 | . 35 60 78 Largest 2 | . 2 2 2 Hottest 69 | . 60 50 69 Shots Fired 321 | . 52 120 149 Gun 295 | . 40 120 135 Cannon 26 | . 12 . 14 Launcher . | . . . . Special . | . . . . Kinetic 292 | . 23 120 149 Thermal 29 | . 29 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 3 22 13 Robot Miss Streak 5 | . 4 3 5 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 238 | . 30 104 104 Core Hits 73 | . 12 27 34 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 32 | . 3 16 13 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 22 | . 2 12 8 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3466 | . 343 1510 1613 Guns 3099 | . 202 1510 1387 Cannons 367 | . 141 . 226 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 3262 | . 139 1510 1613 Thermal 204 | . 204 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 23 | . . . 23 Message Errors 4 | . . . 4 Matter Fused 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 3 | . . . 3 Targeting Errors 7 | . . . 7 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 272 | . 264 193 272 Average Temperature 50 | . 106 39 43 Received Heat Transfer 890 | . 180 188 522 Effects 2 | . 2 . . Energy Bleed 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 446 | . 446 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 577 | . 217 414 577 Initial 149 | . . 91 149 Average 229 | . 106 237 283 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 40 | 100 81 36 25 Level 1 47 | . 18 55 53 Level 2 11 | . . 8 21 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 2 3 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 16 30 30 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 10 | . . 6 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts 26 | . 1 . 25 Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . . . 2 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 1 6 5 Terminals 9 | . 1 4 4 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 3 18 18 Successful 26 | . 3 12 11 Failed 12 | . . 5 7 Catastrophic 2 | . . . 2 Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 28 | . 3 11 14 Fabricators . | . . . . Repair Stations 8 | . . 4 4 Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 3 7 7 Record 14 | . 3 5 6 Prototype ID Bank 1 | . . 1 . Recall Reinforcements 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 3 4 Scan Component 3 | . . 1 2 Repair 3 | . . 1 2 Refit 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 1 4 5 Full Trace Events 6 | . 1 1 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 102 | . . 26 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . 4 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 14 | . 2 6 6 Non-combat 10 | . 1 5 4 Combat 4 | . 1 1 2 Robot Hacks Applied 20 | . 3 8 9 parse_system 7 | . 2 2 3 no_distress 12 | . 1 5 6 find_recycling 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2194 | 73 292 1000 829 Spaces Moved 963 | 45 117 506 295 Core 9 | 9 . . . Treads 312 | 36 100 . 176 Legs 641 | . 17 505 119 Wheels . | . . . . Hover 1 | . . 1 . Flight . | . . . . Fastest Speed 50 | 50 120 120 123 Average Speed 151 | 138 154 150 153 Slowest Speed 410 | 160 160 410 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 28 51 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1373 | 53 172 630 518 Wait 89 | . . 9 80 Move 960 | 44 116 505 295 Hop . | . . . . Pick Up 19 | 3 4 8 4 Fast Attach 32 | 6 4 12 10 Attach 6 | . 1 1 4 Detach . | . . . . Swap 9 | . 2 4 3 Drop 27 | . 6 15 6 Fire 173 | . 35 60 78 Melee 32 | . 3 16 13 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 26 | . 1 . 25 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 480 | -9/Materials | Discovered new exit (range 3) 628 | -9/Materials | Build established: Scavenger-Mutant 677 | -9/Materials | Central database locked down 833 | -9/Materials | Repaired Aluminum Leg 961 | -9/Materials | Build established: Mutant 1315 | -9/Materials | Discovered new exit (range 11) 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Propulsion x2 1416 | -8/Materials | Repaired Lgt. Nuclear Core 1728 | -8/Materials | Repaired Minigun 1889 | -8/Materials | Build established: Scavenger-Mutant 2195 | -8/Materials | Self-destructed Last Messages --------------- 02153_ System corrupted: Matter fused (-6). 02158_ K-01 Serf collects debris. 02161_ Acquired Electrolaser. 02162_ System corrupted: Assault Cannon targeting data glitched. 02162_ G-47 Trooper knocked back. 02162_ G-47 Trooper destroyed. 02165_ K-01 Serf collects debris. 02175_ Aluminum Leg destroyed. 02178_ K-01 Serf collects debris. 02180_ Slug penetrates Wall. 02183_ Lgt. Nuclear Core destroyed. 02185_ Jacked G-47 Trooper... >>parse_system Reading system data... 02186_ Slug penetrates Wall. 02187_ G-47 Trooper knocked back. 02189_ Slug penetrates Wall. 02193_ Jacked Y-45 Defender... >>parse_system Reading system data... 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