Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 03:39:46 Player: MC HELL Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (240) 240 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1180 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 124/300 Energy 245/275 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (3) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Light Treads Light Treads Wheel Compact Wheel Small Laser Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Wheel Compact Wheel Small Laser Assault Rifle Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 11 | 7 3 1 Power 3 | 2 . 1 Engine 3 | 2 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 97 88 Engine 14 | . 14 22 Leg 27 | . 28 22 Storage 26 | . 26 22 Energy Gun 8 | . 8 . Ballistic Gun 13 | . 13 11 Launcher 5 | . 5 11 Peak Build Rating 8 | 6 7 8 Average Rating 6 | 3 6 8 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 35 | 13 35 . Greatest Support 20 | 20 20 . Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 14 15 Most Carried 8 | 6 8 7 Average Carried 6 | 4 7 7 Final Capacity 15 | 8 15 15 Final Carried 8 | 6 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 271 | 210 61 . Remotely . | . . . Salvage Created 156 | . 156 . Parts 15 | . 15 . Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 3 | . 3 . AOE 3 | . 3 . Classes Destroyed 2 | . 2 . Builder 2 | . 2 . Grunt 6 | . 6 . Best Kill Streak 5 | . 5 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 25 | . 25 . Missed 11 | . 11 . Damage Taken 224 | . 224 . Core 12 | . 12 . Absorbed by Shields . | . . . Regen/Repaired (Parts) 20 | . 20 . Core Remaining (%) 97 | 100 95 . Volleys Fired 14 | . 14 . Largest 2 | . 2 . Hottest 50 | . 50 . Shots Fired 24 | . 24 . Gun 14 | . 14 . Cannon . | . . . Launcher 10 | . 10 . Special . | . . . Kinetic 14 | . 14 . Thermal . | . . . Explosive 10 | . 10 . Electromagnetic . | . . . Robot Hit Streak 7 | . 7 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 16 | . 16 . Core Hits 17 | . 17 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 622 | . 622 . Guns 106 | . 106 . Cannons . | . . . Explosions 512 | . 512 . Melee . | . . . Ramming 4 | . 4 . Kinetic 106 | . 106 . Thermal . | . . . Explosive 512 | . 512 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 8 | . 8 . Projectiles . | . . . Explosions 8 | . 8 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 23 | . 23 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 7 | . 7 . Average Temperature 3 | . 3 . Received Heat Transfer 108 | . 108 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 127 | . 127 53 Initial 53 | . . 53 Average 19 | . 21 53 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 9 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 4 | . 4 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 539 | 65 473 1 Spaces Moved 285 | 55 230 . Core 25 | 25 . . Treads . | . . . Legs 260 | 30 230 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 . Average Speed 163 | 88 181 . Slowest Speed 190 | 120 190 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 3 35 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 59 | . 59 . Melee . | . . . Projectile . | . . . AOE 59 | . 59 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 331 | 69 261 1 Wait 10 | . 10 . Move 283 | 54 229 . Hop . | . . . Pick Up 12 | 8 4 . Fast Attach 4 | 4 . . Attach 5 | 2 2 1 Detach . | . . . Swap 2 | 1 1 . Drop . | . . . Fire 14 | . 14 . Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Repaired Assault Rifle 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Power x2 540 | -9/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger collects Aluminum Leg. Acquired 18 matter. Acquired 15 matter. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. PARAMETERS=POWER+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????#??? | | ?????????????#+########+#### #??? | | ?????????? #??? | | ?????????? @ #??? | | ?????????? #??? | | ????????????# ############ #??? | | ?????????????????????????????#??? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 240 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumAssembledStick Manual? 0 Play Time 00:09:40 Cumulative 10.6 hours Start 2024.08.07 @ 03:24:10 End 2024.08.08 @ 03:39:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5437a21-b999-4eee-b8a3-d5e9cde326b8