Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 07:13:02 Player: kawyua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (109) 545 Value Destroyed (3698) 3698 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3604) 3604 TOTAL SCORE: 17047 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 252 Aligned with FarCom 300 Win 3000 Friendly Fire -19 Cogmind --------- Core Integrity 354/1600 Matter 228/300 Energy 92/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Advanced Weight Redist. System Enhanced Nova Cannon Power Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Compressor-Fusion Core > --- PROPULSION ------- Flying Fortress-Surge Exoskeleton Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Flying Fortress v7 Electron Diverter > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Triangulator Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Improved Cloaking Device Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Power Sword > --- INVENTORY -------- Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Improved Thermal Generator Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Transmission Jammer ECM Suite Advanced Reaction Control System Improved Cloaking Device Layered Light Armor Plating Hacking Suite Hacking Suite System Shield System Restoration Module Matter Neutralizer Antimatter Cannon [Rating: 165] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Impulse Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Lance Energy Gun Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 . . 2 . . 1 1 . . . . 1 . Utility 10 | . . . 1 . . . 1 . . 1 . . 1 1 . . 2 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 194 | 6 21 6 24 8 2 4 16 9 4 9 . 9 9 17 . 4 7 8 17 14 Power 20 | 1 2 1 2 1 . 2 2 1 . 3 . . . 1 . . . . 3 1 Engine 6 | 1 2 1 1 . . . . . . . . . . 1 . . . . . . Core 10 | . . . 1 1 . 2 2 1 . 3 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 3 1 Propulsion 45 | 2 5 2 8 4 1 2 5 1 . 2 . . 1 4 . . 1 1 4 2 Treads 11 | 2 3 . 6 . . . . . . . . . . . . . . . . . Leg 15 | . 1 1 1 4 1 2 5 . . . . . . . . . . . . . Wheel 2 | . 1 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 1 . . . . 1 . 2 . . 1 4 . . 1 1 4 2 Utility 71 | 1 4 1 4 2 . . 5 1 2 3 . 8 4 9 . 4 5 6 8 4 Device 46 | . 2 . 3 1 . . 2 1 1 2 . 4 3 7 . 4 4 6 4 2 Storage 7 | 1 1 . 1 . . . . . . 1 . 3 . . . . . . . . Processor 8 | . 1 1 . 1 . . 1 . . . . 1 1 1 . . 1 . . . Hackware 8 | . . . . . . . . . 1 . . . . 1 . . . . 4 2 Protection 2 | . . . . . . . 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 10 2 10 1 1 . 4 6 2 1 . 1 4 3 . . 1 1 2 7 Energy Gun 8 | . 3 . 2 . 1 . 1 1 . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . 2 . . 1 . 1 2 Ballistic Gun 12 | 2 3 . 3 1 . . 1 1 . . . . 1 . . . . . . . Ballistic Cannon 12 | . . 1 2 . . . 1 2 1 1 . 1 1 1 . . . . . 1 Launcher 11 | . 3 1 1 . . . . 2 . . . . . . . . . 1 . 3 Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . 1 1 . 1 . . 1 1 . . . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . System Corruption 4 | . . . . . . . . . 4 . . . . . . . . . . . Parts Lost 61 | . 3 3 3 4 . 1 1 8 . . . . . . . 2 . 1 1 34 Power 8 | . 1 1 . 1 . . . 1 . . . . . . . 1 . . . 3 Propulsion 19 | . 1 1 . 2 . . . 4 . . . . . . . . . . . 11 Utility 25 | . . . 2 . . 1 1 3 . . . . . . . 1 . 1 1 15 Weapon 9 | . 1 1 1 1 . . . . . . . . . . . . . . . 5 Highest Loss Streak 24 | . 2 3 2 2 . 1 1 6 . . . . . . . 1 . 1 1 24 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 90 97 93 96 100 91 97 66 62 71 73 71 73 77 78 76 79 81 87 82 Engine 2 | . 12 12 3 . . . . . . . . . . . 5 5 4 4 . . Core 6 | . . . 7 10 11 11 9 6 9 13 13 13 11 9 5 4 3 4 1 . Treads 7 | . 21 16 27 15 . . . . . . . . . . . . . . . . Leg 8 | . . 1 . 15 33 33 36 17 . . . . . . . . . . . . Wheel 1 | . 2 9 2 . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 3 9 19 20 20 22 26 26 26 22 21 28 27 Device 12 | . 7 13 6 11 11 3 2 1 16 13 13 12 11 13 15 14 22 29 23 17 Storage 8 | . 14 14 11 11 11 11 9 9 9 5 6 6 5 5 5 5 4 4 1 . Processor 8 | . 3 . 11 11 11 11 16 7 . . . 5 10 10 10 10 9 8 4 4 Hackware 1 | . . . . . . . . . 1 6 6 . . . . . . . 13 18 Energy Gun 4 | . 5 8 2 11 11 11 7 2 3 . . . . . . . . . . . Ballistic Gun 5 | . 14 2 9 10 11 11 4 5 6 . . . . . . . . . . . Ballistic Cannon 2 | . . 10 6 . . . . 9 5 6 6 5 3 2 . . . . . . Launcher 1 | . 6 5 . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 4 5 5 5 4 4 . 2 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 87 | 12 28 30 33 33 33 33 41 43 35 50 50 68 71 77 77 77 74 79 87 62 Greatest Support 108 | 40 40 40 60 60 30 35 60 60 50 61 65 74 80 82 82 82 107 108 105 85 Greatest Overweight (x) 9 | 3 4 2 3 3 1 1 . 9 . . . . . . . . . . 1 . Average Overweight (x) . | 1 . 1 . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Average Capacity 15 | 7 8 15 15 15 15 15 15 15 15 14 15 19 20 20 20 20 20 20 11 5 Most Carried 20 | 5 8 11 15 15 14 15 15 15 15 15 15 20 18 20 20 20 20 20 20 5 Average Carried 13 | 3 6 8 14 14 13 14 14 13 13 14 14 17 14 19 20 18 19 19 10 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 8 11 15 14 14 15 15 13 15 15 15 17 17 20 20 20 20 19 5 4 Scrap Engine Consumption 60 | . . . . . . . . . 6 7 1 2 1 14 1 1 5 4 7 11 Constructs Created 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Constructs Modified 11 | . . . . . . . . . . . . . 2 1 . . 4 1 3 . Class Distribution -------------------- 30% | Mutant 28% | Scavenger-Mutant 14% | Infiltrator-Ninja 9% | Scout 6% | Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -8/Recycling Scout | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scout | -5/Factory Ninja | -4/Factory Ninja | -4/Waste Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Matter Collected 4192 | 180 326 239 581 154 . 94 366 492 200 146 . 62 266 284 . 73 182 37 252 258 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4007 | . 493 184 819 484 . 279 425 505 228 228 . . . . . 63 . 117 . 182 Parts 241 | . 25 5 56 17 . 13 23 23 9 25 . . . . . 6 . 14 . 25 Haulers Intercepted 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . . Recyclers Shooed 9 | . 1 . 2 . . . . 1 . 3 . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Combat Hostiles Destroyed 88 | . 10 7 19 11 . 5 7 11 . 4 . . . . . . . 4 . 10 Guns 45 | . 7 4 10 11 . 5 6 2 . . . . . . . . . . . . Cannons 19 | . . 1 8 . . . 1 9 . . . . . . . . . . . . AOE 23 | . 3 2 . . . . . . . 4 . . . . . . . 4 . 10 Classes Destroyed 13 | . 7 1 2 . . 1 . . . . . . . . . . . 1 . 1 Worker 5 | . 1 1 . . . . . . . . . . . . . . . 1 . 2 Builder 5 | . . . 1 . . . . . . 4 . . . . . . . . . . Hauler 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . . Recycler 4 | . 1 1 1 . . . . . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 7 | . 1 . . . . . 2 . . 1 . . . . . 2 . . . 1 Swarmer 19 | . 3 2 5 . . . . . . 4 . . . . . . . . . 5 Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . 5 Grunt 42 | . 7 . 7 11 . 3 6 8 . . . . . . . . . . . . Sentry 11 | . . . 7 . . . 1 3 . . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 3 3 5 . 3 2 6 1 9 . . . . . 1 . 4 . 5 Combat Bots Only 6 | . 3 3 3 5 . 3 2 6 . 4 . . . . . . . 4 . 5 Max Kills in Single Turn 7 | . 2 1 2 1 . 1 1 1 1 7 . . . . . 1 . 4 . 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 1 . . . . . . . 4 . . . . . . . 4 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Damage Taken 10110 | . 676 303 914 699 . 228 562 1129 . 209 . 99 123 124 . 185 178 600 270 3811 Core 2074 | . 109 77 162 95 . 33 129 141 . 16 . . . . . . . 66 . 1246 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 932 | . . . 87 . . . . . . 284 . . 61 . . . 264 127 9 100 Core Remaining (%) 71 | 100 . 25 . . . 27 . . 50 . . 98 100 . . 100 100 95 . 22 Volleys Fired 454 | . 52 25 65 29 . 13 17 51 21 9 . 10 5 16 . 4 16 54 40 27 Largest 2 | . 2 2 2 2 . 2 2 2 2 1 . 1 1 1 . 1 1 1 1 1 Hottest 120 | . 100 75 86 86 . 86 84 88 84 53 . 53 53 105 . 105 105 105 105 120 Shots Fired 670 | . 97 36 116 58 . 26 32 101 22 9 . 10 5 16 . 4 16 54 40 28 Gun 320 | . 88 24 57 58 . 26 28 37 2 . . . . . . . . . . . Cannon 306 | . . 7 42 . . . 4 62 20 9 . 10 5 16 . 4 16 53 40 18 Launcher 24 | . 5 5 1 . . . . 2 . . . . . . . . . 1 . 10 Special 20 | . 4 . 16 . . . . . . . . . . . . . . . . . Kinetic 384 | . 70 10 98 29 . 13 19 92 21 9 . 10 5 7 . . . . . 1 Thermal 262 | . 22 21 17 29 . 13 13 7 1 . . . . 9 . 4 16 53 40 17 Explosive 24 | . 5 5 1 . . . . 2 . . . . . . . . . 1 . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 14 6 13 17 . 14 27 28 11 2 . 3 . . . . . 1 . 2 Robot Miss Streak 4 | . 2 2 3 2 . 1 1 2 1 4 . . . . . . 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . 4 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 348 | . 65 21 79 46 . 21 28 61 6 2 . 1 . 1 . 5 3 2 . 7 Core Hits 223 | . 32 20 31 18 . 12 13 22 2 40 . 1 . . . 3 . 5 1 23 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . Critical Strikes 13 | . . . 2 2 . 1 2 5 1 . . . . . . . . . . . Burn 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Blast 6 | . . . 1 . . . . 5 . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 238 | . . . 3 . . . 15 . 10 6 . 9 22 26 . 15 23 50 19 40 Impact 18 | . . . 3 . . . 15 . . . . . . . . . . . . . Slashing 62 | . . . . . . . . . 10 6 . 9 . . . . . . 19 18 Piercing 158 | . . . . . . . . . . . . . 22 26 . 15 23 50 . 22 Sneak Attacks 6 | . . . . . . . . . 1 . . . . 1 . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9011 | . 851 373 1312 737 . 344 520 1385 308 588 . 28 . 82 . 251 109 380 36 1707 Guns 3170 | . 614 184 671 737 . 341 386 237 . . . . . . . . . . . . Cannons 1913 | . . 53 514 . . . 74 1089 52 67 . 28 . . . . . . 36 . Explosions 2636 | . 237 136 24 . . . . 43 . 521 . . . . . . . 293 . 1382 Melee 1208 | . . . 38 . . . 60 . 256 . . . . 82 . 251 109 87 . 325 Ramming 19 | . . . . . . 3 . 16 . . . . . . . . . . . . Kinetic 3903 | . 429 77 1185 330 . 116 293 1326 52 67 . 28 . . . . . . . . Thermal 1245 | . 185 160 65 407 . 225 167 . . . . . . . . . . . 36 . Explosive 2115 | . 237 136 24 . . . . 43 . . . . . . . . . 293 . 1382 Electromagnetic 521 | . . . . . . . . . . 521 . . . . . . . . . . Impact 98 | . . . 38 . . . 60 . . . . . . . . . . . . . Slashing 581 | . . . . . . . . . 256 . . . . . . . . . . 325 Piercing 529 | . . . . . . . . . . . . . . 82 . 251 109 87 . . Highest Corruption 10 | . . 10 . . . . . . 4 . 6 6 . 1 1 1 . 1 . 1 Average Corruption 6 | . . 9 . . . . . . 4 . 6 6 . 1 1 1 . 1 . 1 Corruption Purged 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . 6 Effects 49 | . . 29 . . . . . . 5 . . 8 . 1 1 . . . . 5 Message Errors 15 | . . 8 . . . . . . 2 . . 3 . . . . . . . 2 Matter Fused 13 | . . 7 . . . . . . 1 . . 3 . . . . . . . 2 Heat Flow Errors 3 | . . 1 . . . . . . 1 . . . . . 1 . . . . . Energy Discharges 7 | . . 5 . . . . . . . . . 1 . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 4 | . . 3 . . . . . . . . . 1 . . . . . . . . Misfires 5 | . . 4 . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 311 | . 2 6 16 . . . 60 12 39 . . . . 27 . . 6 47 . 96 Projectiles 48 | . . 4 8 . . . . 12 24 . . . . . . . . . . . Explosions 26 | . 2 2 . . . . . . . . . . . . . . . . . 22 Melee 237 | . . . 8 . . . 60 . 15 . . . . 27 . . 6 47 . 74 Knockbacks 16 | . . 1 . . . . 1 12 . 2 . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic 14 | . . 1 . . . . . 11 . 2 . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 223 | . 44 27 27 . . . . . . . . . . . . . . 83 . 42 Shots 7 | . 2 1 1 . . . . . . . . . . . . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 . 3 . . . . . . . . . . . . Kicked 4 | . . . . . . 1 . 3 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 557 | . 271 179 21 12 . 154 207 557 243 81 . 191 106 336 343 242 420 326 431 256 Average Temperature 90 | . 109 58 5 10 . 58 68 157 65 19 . 91 34 135 238 78 68 86 98 64 Received Heat Transfer 2272 | . 378 100 387 426 . 153 126 576 . 36 . 6 . . . 9 21 9 . 45 Effects 34 | . . . . . . . . 11 . . . . . 3 2 4 1 4 8 1 Shutdowns 9 | . . . . . . . . 2 . . . . . 1 1 . 1 . 4 . Energy Bleed 4 | . . . . . . . . 1 . . . . . . . 1 . 2 . . Interference 15 | . . . . . . . . 4 . . . . . 1 . 3 . 2 4 1 Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 1 1 . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Impact Corruptions 4 | . . . 1 . . . 3 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . Heat Transferred 3028 | . 433 375 222 1036 . 555 370 . . . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Peak Influence 824 | . 185 87 355 110 . 135 117 320 147 713 263 286 309 298 134 644 394 329 320 824 Initial 249 | . . 11 1 75 . . . 49 124 10 248 184 140 105 104 93 249 172 149 147 Average 139 | . 63 20 187 63 . 45 22 219 88 342 258 233 182 125 115 316 315 118 211 368 Maximum Alert Level 3 | . . . 1 . . . . 1 . 3 1 1 1 1 . 2 1 1 1 3 Low Security (%) 76 | 100 100 100 59 100 . 100 100 36 100 50 . 39 76 76 100 56 3 91 45 11 Level 1 18 | . . . 40 . . . . 63 . 2 100 60 23 23 . 3 96 8 54 45 Level 2 4 | . . . . . . . . . . 33 . . . . . 40 . . . 39 Level 3 . | . . . . . . . . . . 14 . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 2 . . . 2 1 . 1 . 1 3 1 . . 2 7 1 2 Investigation 4 | . . . . . . . 1 . . 1 . . 1 . . . . . . 1 Extermination 9 | . . . . . . . . . . . . . 1 1 . . 1 4 1 1 Reinforcement 12 | . 2 . 2 . . . 1 1 . . . 1 1 . . . 1 3 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Distress Signals 22 | . . . 5 . . . 4 2 . 3 . . . . . 1 1 . . 6 Communications Jammed 18 | . . . . . . . . . . . . . . . . . 5 9 . 4 Distress Signals 18 | . . . . . . . . . . . . . . . . . 5 9 . 4 Times Spotted 295 | . 19 11 42 11 . 4 21 14 . 28 5 2 13 4 3 13 11 27 12 55 Peak Tracking Total 23 | . 3 6 6 5 . 3 4 8 . 7 5 2 7 2 4 4 3 5 4 23 Tactical Retreats 50 | . . 2 4 . . . 1 . . 9 1 1 3 1 . 2 1 9 4 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Traps Triggered 21 | . 2 . . . . . . . . 6 . 2 2 2 . 1 4 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Machines Disabled 32 | . 1 . 1 . . . . 2 . 22 . . 1 . . . . 2 2 1 Max in Single Turn 14 | . 1 . 1 . . . . 1 . 14 . . 1 . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Machines Accessed 81 | . 7 1 6 . 1 . 5 . 8 7 . 2 7 8 . 5 6 6 5 7 Terminals 48 | . 6 1 4 . . . 3 . 5 3 . 1 2 4 . 4 2 3 3 7 Fabricators 9 | . . . . . . . . . . . . 1 2 1 . . 2 2 1 . Repair Stations 5 | . . . 1 . . . 1 . . 1 . . 1 . . . . 1 . . Recycling Units 10 | . 1 . 1 . . . . . 3 2 . . 1 1 . . 1 . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . . . 1 . . 1 1 . 1 1 . 1 . Total Hacks 165 | . 17 4 15 . 1 . 13 . 18 13 . 3 13 18 . 8 11 9 9 13 Successful 81 | . 10 1 11 . 1 . 6 . 10 5 . 1 9 10 . 3 4 2 4 4 Failed 84 | . 7 3 4 . . . 7 . 8 8 . 2 4 8 . 5 7 7 5 9 Catastrophic 22 | . 3 1 . . . . 1 . 2 3 . . 1 2 . 1 4 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 15 3 7 . 1 . 5 2 9 8 . 1 5 9 . 4 3 5 4 8 Terminals 109 | . 16 4 12 . . . 8 . 10 6 . 1 4 12 . 6 4 6 7 13 Fabricators 12 | . . . . . . . . . . . . 2 3 1 . . 3 2 1 . Repair Stations 9 | . . . 2 . . . 1 . . 2 . . 3 . . . . 1 . . Recycling Units 21 | . 1 . 1 . . . . . 8 4 . . 2 2 . . 3 . . . Scanalyzers 6 | . . . . . . . 4 . . . . . . 2 . . . . . . Garrison Access 7 | . . . . . . . . . . 1 . . 1 1 . 2 1 . 1 . Terminal Hacks 27 | . 4 1 6 . 1 . 1 . 3 . . . 1 3 . 3 1 . 1 2 Record 2 | . . . . . . . . . . . . . . . . 1 1 . . . Part Schematic 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 4 | . 2 . 1 . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Locate Traps 6 | . 1 . 1 . . . . . . . . . . 1 . 1 . . 1 1 Assault Status 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . . . 1 2 1 . . 1 1 1 . Network Status 6 | . . . . . . . . . . . . 1 1 1 . . 1 1 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . 2 . . 1 . . . . . . . Scan Component 3 | . . . 1 . . . . . . 1 . . 1 . . . . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . . . . . 4 . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 6 | . 1 . 1 . . . . . 4 . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 4 . . . . . . 2 . . . . . . Insert Component 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 27 | . 5 . 2 . . . 1 . 3 3 . . 3 4 . . 2 1 1 2 Terminals 19 | . 5 . 2 . . . . . 3 2 . . 1 2 . . . 1 1 2 Assimilate 3 | . 2 . . . . . . . . . . . . . . . . . . 1 Botnet 13 | . 2 . 1 . . . . . 3 2 . . 1 1 . . . 1 1 1 Operators 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Mechanics 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 4 | . . . . . . . . . . 1 . . 1 1 . . 1 . . . Recyclers 4 | . . . . . . . . . . 1 . . 1 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 1 3 . . . 4 . 6 6 . 2 5 7 . 5 6 5 3 6 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . 2 . 1 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Time 77 | . . . 51 . . . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 32 | . 9 . 9 . . . . . 14 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Total Allies 12 | . 1 2 . . . . . . 5 . . . . . . . 3 . . 1 Largest Group 5 | . 1 2 2 . . . . . 5 5 . . . . . . 3 . . 1 Highest-Rated Group 138 | . 10 50 50 . . . . . 61 61 . . . . . . 138 . . 26 Highest-Rated Ally 46 | . 10 31 31 . . . . . 34 34 . . . . . . 46 . . 26 Total Orders 3 | . 2 . . . . . . . . 1 . . . . . . . . . . STAY 2 | . 1 . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . 2 16 . . . . . . 6 . . . . . . 17 . . . Total Damage 963 | . . 20 226 . . . . . . 153 . . . . . . 564 . . . Kills 9 | . . . 4 . . . . . . 2 . . . . . . 3 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Turns Passed 16455 | 205 1301 1005 1879 1519 541 679 1756 358 652 628 40 359 700 762 45 431 612 1626 639 718 Spaces Moved 19374 | 125 730 736 1007 807 282 390 604 212 870 1396 99 688 1500 1258 141 807 1240 3098 1394 1990 Core 134 | 83 37 . . . . . . 2 . . . . . . . . . . . 12 Treads 1939 | 42 476 117 844 460 . . . . . . . . . . . . . . . . Legs 1716 | . . 26 . 347 282 390 604 67 . . . . . . . . . . . . Wheels 973 | . 217 593 163 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 14612 | . . . . . . . . 143 870 1396 99 688 1500 1258 141 807 1240 3098 1394 1978 Fastest Speed 19 | 50 100 110 110 160 190 120 120 50 50 34 34 35 32 29 30 30 31 30 19 19 Average Speed 59 | 154 147 123 157 173 190 148 120 78 50 34 34 35 32 30 30 30 32 30 22 22 Slowest Speed 500 | 200 250 260 240 330 190 190 120 500 50 39 35 35 35 32 30 33 54 34 104 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . . . 4 4 . . 10 2 . 1 5 9 7 2 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 94 95 59 98 62 68 48 36 96 30 81 17 33 30 74 18 35 48 28 48 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 . . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 . . 1 1 . 1 1 1 . . 1 . . . . . . 1 . Scrap Searched 5 | . . 2 . 2 . 1 . . . . . . . . . . . . . . Spaces Dug 342 | . 3 . . . . . 14 2 19 7 . 16 23 40 . 14 30 94 39 41 Terrain Destroyed 544 | . 34 35 6 . . . 14 24 19 8 . 16 23 40 . 14 31 118 40 122 Melee 190 | . . . . . . . 14 . 6 6 . 9 18 24 . 10 15 43 18 27 Projectile 160 | . 3 . . . . . . 5 13 2 . 7 5 16 . 4 16 52 22 15 AOE 194 | . 31 35 6 . . . . 19 . . . . . . . . . 23 . 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Res Acc Com Total 23125 | 136 858 797 1173 872 289 464 1581 299 1049 1523 106 785 1672 1585 142 961 1392 3645 1640 2156 Wait 2471 | . 38 25 30 20 . 50 906 17 60 70 3 20 110 240 2 127 73 442 158 80 Move 19271 | 124 729 735 1006 806 281 389 603 211 861 1388 98 687 1480 1254 140 804 1231 3079 1380 1985 Hop 40 | . . . . . . . . . 4 4 . . 9 2 . 1 3 9 6 2 Pick Up 181 | 6 16 6 23 6 1 2 9 6 13 17 2 23 10 14 . 3 6 2 10 6 Fast Attach 26 | 2 3 . 3 1 . . 4 . . 1 . 2 . 3 . . . 1 1 5 Attach 71 | 4 7 3 8 5 . . 3 3 2 5 . 1 5 3 . 1 4 3 8 6 Detach 5 | . . . . . . . . . . . . 1 1 1 . 1 . . 1 . Swap 97 | . 11 3 13 2 2 4 9 6 2 3 . 6 4 11 . 3 3 4 8 3 Drop 121 | . 2 . 22 3 4 5 15 2 10 5 3 11 8 15 . 2 2 1 9 2 Fire 454 | . 52 25 65 29 . 13 17 51 21 9 . 10 5 16 . 4 16 54 40 27 Melee 238 | . . . 3 . . . 15 . 10 6 . 9 22 26 . 15 23 50 19 40 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . 1 . 3 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 79 | . . . . . . . . . . 15 . 15 18 . . . 31 . . . Rewire 67 | . . . . . 1 . . . 66 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / Gar) -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 206 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 9) 602 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Discovered new exit (range 12) 1507 | -10/Materials | Entered Mines 1507 | -10/Mines | Accompanied by 1 ally 1625 | -10/Mines | Assembled infested the area 1698 | -10/Mines | System corruption reached 10% 1710 | -10/Mines | Core integrity fell below 50% 1728 | -10/Mines | Lost 3 parts (1p1n1w) 1885 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1947 | -10/Mines | Discovered new exit (range 10) 2062 | -10/Mines | Learned location of 1 exit from Materials 2163 | -10/Mines | Discovered new exit (range 7) 2499 | -10/Mines | Identified exit to Materials 2512 | -10/Mines | Entered Materials 2512 | -9/Materials | Accompanied by 2 allies 2512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -9/Materials | Identified exit to Mines 2517 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2975 | -9/Materials | Build established: Scavenger-Mutant 3195 | -9/Materials | Discovered new exit (range 12) 3241 | -9/Materials | Identified exit to Materials 3703 | -9/Materials | Repaired Imp. Assault Rifle 4207 | -9/Materials | Discovered exit to Materials (range 12) 4391 | -9/Materials | Entered Mines 4530 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4530 | -9/Mines | Discovered new exit (range 5) 4638 | -9/Mines | Learned location of Zion (-6) 4673 | -9/Mines | Discovered exit to Materials (range 6) 4825 | -9/Mines | Learned Materials non-interactive machine intel 4863 | -9/Mines | Core integrity fell below 50% 5324 | -9/Mines | Discovered exit to Materials (range 3) 5910 | -9/Mines | Entered Exiles 5939 | -9/Exiles | Discovered new exit (range 15) 5985 | -9/Exiles | Met 8R-AWN 6013 | -9/Exiles | Met EX-HEX 6107 | -9/Exiles | Met EX-BIN 6139 | -9/Exiles | Aligned with FarCom system 6141 | -9/Exiles | Given EX-Vault access code 6185 | -9/Exiles | Opened EX-Vault 6203 | -9/Exiles | Found Flying Fortress v7 6244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6268 | -9/Exiles | Exiles lab attacked by MAIN.C 6391 | -9/Exiles | Discovered new exit (range 14) 6451 | -9/Exiles | Left Exiles lab with Flying Fortress v7 6451 | -9/Exiles | Entered Mines 6963 | -8/Mines | Discovered exit to Materials (range 7) 6999 | -8/Mines | Discovered exit to Materials (range 14) 7130 | -8/Mines | Entered Materials 7130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7131 | -8/Materials | Loaded intel: 36 non-interactive machine locations 7349 | -8/Materials | Crushed by falling debris 7706 | -8/Materials | Build established: Mutant 8482 | -8/Materials | Discovered new exit (range 7) 8861 | -8/Materials | Discovered new exit (range 14) 8886 | -8/Materials | Entered Storage 9074 | -8/Storage | Lost 6 parts (1p2n3u) 9207 | -8/Storage | Used back door to open Recycling access 9207 | -8/Storage | Discovered new exit (range 5) 9244 | -8/Storage | Entered Recycling 9244 | -8/Recycling | Found Scrap Engine 9395 | -8/Recycling | Discovered new exit (range 15) 9494 | -8/Recycling | Build established: Scout 9896 | -8/Recycling | Entered Factory 9896 | -6/Factory | Accompanied by 5 allies 9896 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 9996 | -6/Factory | Discovered new exit (range 9) 10278 | -6/Factory | Discovered new exit (range 16) 10338 | -6/Factory | Spotted B-75 Beast 10489 | -6/Factory | Repaired Lrg. Storage Unit 10524 | -6/Factory | Sucked down chute 10524 | -6/Factory | Entered Waste 10532 | -6/Waste | Spotted C-40 Crusher 10534 | -6/Waste | Spotted C-40 Crusher 10534 | -6/Waste | Spotted C-40 Crusher 10535 | -6/Waste | Spotted C-40 Crusher 10539 | -6/Waste | EMP discharged 10544 | -6/Waste | Spotted C-40 Crusher 10561 | -6/Waste | Discovered new exit (range 10) 10564 | -6/Waste | Entered Factory 10747 | -6/Factory | Build established: Mutant 10859 | -6/Factory | Discovered new exit (range 15) 10923 | -6/Factory | Entered another Factory area 10923 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10982 | -5/Factory | Discovered new exit (range 4) 10984 | -5/Factory | Identified exit to Factory 11179 | -5/Factory | Build established: Scout 11245 | -5/Factory | Discovered exit to Factory (range 8) 11303 | -5/Factory | Spotted B-75 Beast 11384 | -5/Factory | Identified exit to Garrison 11623 | -5/Factory | Entered another Factory area 11623 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11863 | -4/Factory | Spotted B-86 Titan 12227 | -4/Factory | Build established: Ninja 12375 | -4/Factory | Discovered new exit (range 17) 12385 | -4/Factory | Sucked down chute 12385 | -4/Factory | Entered Waste 12396 | -4/Waste | Spotted C-40 Crusher 12399 | -4/Waste | Spotted C-40 Crusher 12418 | -4/Waste | Spotted C-40 Crusher 12421 | -4/Waste | Spotted C-40 Crusher 12421 | -4/Waste | Spotted C-40 Crusher 12421 | -4/Waste | Spotted C-40 Crusher 12425 | -4/Waste | Discovered new exit (range 15) 12429 | -4/Waste | Identified exit to Factory 12430 | -4/Waste | Entered Factory 12801 | -4/Factory | Discovered new exit (range 13) 12860 | -4/Factory | Identified exit to Research 12861 | -4/Factory | Entered Research 12861 | -3/Research | Evolved 2 slots: Utility x2 13085 | -3/Research | Allied Derelicts emerged from ambush trap array 13183 | -3/Research | Build established: Infiltrator-Ninja 13417 | -3/Research | Discovered new exit (range 5) 13418 | -3/Research | Identified exit to Research 13473 | -3/Research | Entered another Research area 13473 | -2/Research | Evolved 2 slots: Utility x2 15026 | -2/Research | Spotted B-90 Cyclops 15069 | -2/Research | Discovered new exit (range 14) 15073 | -2/Research | Identified exit to Access 15099 | -2/Research | Entered Access 15099 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15647 | -1/Access | Build established: Hacker-Ninja 15736 | -1/Access | Discovered new exit (range 10) 15736 | -1/Access | Spotted B-99 Colossus 15736 | -1/Access | Spotted B-99 Colossus 15738 | -1/Access | Entered Command 15756 | -1/Command | Disengaged cave seal 15920 | -1/Command | Spotted B-99 Colossus 15983 | -1/Command | Spotted M Guard 15983 | -1/Command | Spotted M Guard 15983 | -1/Command | Spotted Combat Programmer 16031 | -1/Command | Build established: Hacker-Sprinter 16115 | -1/Command | Lost 6 parts (2n2u2w) 16172 | -1/Command | Lost 4 parts (1p1n2u) 16248 | -1/Command | Spotted Executioner 16328 | -1/Command | Found Fusion Bomb Launcher 16359 | -1/Command | Spotted Combat Programmer 16433 | -1/Command | Spotted Executioner 16433 | -1/Command | Spotted Striker 16433 | -1/Command | Spotted Alpha 7 16433 | -1/Command | Spotted Executioner 16433 | -1/Command | Spotted Striker 16433 | -1/Command | Spotted Alpha 7 16435 | -1/Command | Spotted Executioner 16440 | -1/Command | Spotted B-99 Colossus 16443 | -1/Command | Spotted B-99 Colossus 16449 | -1/Command | Discovered new exit (range 8) 16452 | -1/Command | Core integrity fell below 50% 16456 | *** | Escaped! Last Messages --------------- 16451_ Adv. Terrain Scan Processor destroyed. 16451_ Critical hit (Blast). 16451_ Penetrated by Slug. 16451_ Slug penetrates Wall. 16451_ Penetrated by Slug. 16451_ Slug penetrates Wall. 16452_ B-99 Colossus activates siege mode. 16452_ Penetrated by Slug. 16452_ Adv. Hacking Suite destroyed. 16452_ Penetrated by Slug. 16452_ Slug penetrates Wall. 16454_ Knocked back. 16454_ Penetrated by Slug. 16454_ Bore Cannon destroyed. 16454_ Slug penetrates Wall. 16454_ Penetrated by Slug. 16454_ Slug penetrates Wall. 16455_ Slug penetrates B-99 Colossus. 16455_ Slug penetrates Wall. 16455_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ??????????# "T" + #??????????????????????? | | ??????????# " " ## #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# ##+########???????????????? | | ??????????# + #???????????????? | | ??????????# # #???????????????? | | ??????????# # #???????????????? | | ####??????# # !#???????????????? | | ##############+####+# """ #???????????????? | | # """" #???????????????? | | + """" #???????????????? | | ##+##########"####### """" #???????????????? | | ## ! ##?????#######""##???????????????? | | ## #????????????# #????????????????? | | ## "" #????????????## #????????????????? | | ##"""" #?????????????# #????????????????? | | ##"""" #?????????????# #????????????????? | | ## "" #?????????????###????????????????? | | ## #??##############????????????????? | | ## #??# #????????????????? | | ## #??# #????????????????? | | ## #??# #????????????????? | | ## ""T"" #??# % #????????????????? | | ## """"" #??# #????????????????? | | ###############??# @" #????????????????? | | ##?????#########?# KK"" #????????????????? | | ####### ### #????????????????? | | ## "##% #????????????????? | | ! ## ### ^ ^ #????????????????? | | ### ## #?# BB #????????????????? | | #"#### ## #?# EBB BB #????????????????? | | ## %## ""#?##; BBE ###????????????????? | | ## ## """#??# E #?????????????????? | | ## #" R"#??## ##?????????????????? | | # " """#??# % p ! #?????????????????? | | + " ""#??# !%!;#?????????????????? | | # / #??## 7 p^7* ##??###############? | | # " #??# # ^^^ ##???# #? | | ### ######+###??## % #???# #? | | + #???## ##???# #? | | ### #???# % #????# #? | | #?# #???# ##???# # | | #?# ""#???# #???# # | | ### ""#??# "##########+######## | | ####"## ""#??# ###### | | ???## # T#??# *** | | ????##" ""#??# *** | | ?????## [ ""#??# # ** | | ??????# ""#??# #"%%"""#### == | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 54 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 77 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 48 Defensive Hacking 22 Authchip Count 8 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Hvy. Assault Cannon | -8/Recycling | Hacked Triangulator | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed LightningDecoderWings Manual? 0 Play Time 05:26:42 Cumulative 160.1 hours Start 2023.07.08 @ 15:04:40 End 2023.07.13 @ 07:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa10584-0fd3-4c15-a2c2-f279947d80d9