Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 18:27:11 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (147) 735 Value Destroyed (4029) 4029 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 9568 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 316 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 464/850 Matter 240/500 Energy 450/450 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well High-capacity Matter Pod Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Armored Treads Medium Treads Experimental Terrain Scanner Heavy Hammer Botcube Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Energy Well Experimental Terrain Scanner Improved Terrain Scan Processor Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Treads Light Treads Armored Treads Medium Treads Medium Treads Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Shield Generator Hacking Suite Heavy Assault Rifle Gauss Rifle Improved Heavy Machine Gun Heavy Hammer [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Experimental Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 93 | 6 15 22 12 1 4 33 Power 11 | 1 2 1 1 . 1 5 Engine 9 | 1 2 1 1 . 1 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 24 | 2 3 6 4 1 1 7 Treads 24 | 2 3 6 4 1 1 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 5 6 2 . 1 16 Device 11 | . 4 . . . . 7 Storage 6 | 1 . 2 . . . 3 Processor 8 | . 1 . 2 . 1 4 Hackware 2 | . . 1 . . . 1 Protection 4 | . . 3 . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 5 9 5 . 1 5 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | . 2 8 4 . 1 4 Ballistic Cannon 2 | . 2 . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 5 | . . 2 2 . . 1 Parts Lost 27 | . 1 1 . . . 25 Power 6 | . 1 . . . . 5 Propulsion 5 | . . . . . . 5 Utility 7 | . . 1 . . . 6 Weapon 9 | . . . . . . 9 Highest Loss Streak 10 | . 1 1 . . . 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 9 | . 5 8 9 10 9 10 Power . | . . . . . . . Propulsion 2 | . . 1 2 2 2 4 Utility 4 | . 3 3 4 6 5 3 Weapon 2 | . 1 3 2 2 2 3 Tool/Special . | . . . . . . . Unused Backups 13 | . 3 . 1 1 2 6 Power . | . . . . . . . Propulsion 5 | . . . 1 . . 4 Utility 5 | . 2 . . 1 1 1 Weapon 2 | . 1 . . . . 1 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 97 | . 93 99 100 100 100 94 Engine 10 | . 10 11 11 11 11 9 Treads 22 | . 28 22 22 22 22 19 Device 3 | . 10 . . . . 10 Storage 10 | . 14 11 11 11 11 9 Processor 16 | . . 11 20 22 22 18 Hackware 1 | . . 6 . . . . Protection 1 | . . 4 1 . . . Ballistic Gun 26 | . 1 32 31 33 33 23 Ballistic Cannon 3 | . 24 . . . . . Peak Build Rating 67 | 6 11 20 21 21 29 67 Average Rating 27 | 4 6 19 19 21 26 55 On Entrance 15 | . 6 11 18 21 21 28 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 70 | 13 17 30 30 28 32 70 Greatest Support 86 | 40 40 40 40 40 43 86 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 Average Capacity 10 | 6 8 8 10 10 10 13 Most Carried 15 | . 8 10 10 10 10 15 Average Carried 9 | . 5 8 9 10 9 10 Final Capacity 15 | 8 8 10 10 10 10 15 Final Carried 10 | . 8 10 10 10 9 6 Class Distribution -------------------- 39% | Commander-Gunner 22% | Scavenger-Gunner 16% | Gunner 14% | Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 4279 | 260 567 1316 480 177 49 1430 Remotely 359 | . 48 311 . . . . Salvage Created 5871 | 108 650 1779 852 320 . 2162 Parts 375 | 5 44 126 61 20 . 119 Haulers Intercepted 14 | . 2 6 4 . . 2 Recyclers Shooed 7 | . . 3 . 2 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 98 | . 20 30 15 4 . 29 Guns 76 | . . 30 15 4 . 27 Cannons 20 | . 20 . . . . . AOE 2 | . . . . . . 2 Classes Destroyed 17 | 2 4 5 . 1 . 5 Worker 11 | . . 5 3 . . 3 Builder 6 | . 1 1 1 . . 3 Tunneler 6 | 1 . 1 . . . 4 Hauler 14 | . 2 6 4 . . 2 Recycler 7 | 1 . 2 . 2 . 2 Operator 2 | . . 1 1 . . . Watcher 3 | . . 2 . . . 1 Swarmer 21 | . 3 9 8 1 . . Grunt 45 | . 17 12 1 . . 15 Brawler 1 | . . . . . . 1 Duelist 3 | . . 2 1 . . . Protector 1 | . . . . 1 . . Sentry 16 | . . 7 5 2 . 2 Hunter 3 | . . . . . . 3 Programmer 5 | . . . . . . 5 Heavy 2 | . . . . . . 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 12 | 2 5 9 8 2 . 12 Combat Bots Only 8 | . 5 8 8 2 . 6 Max Kills in Single Turn 3 | 1 2 2 2 1 . 3 Gunslinging 1 | . . 1 1 . . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 606 | . 74 124 35 4 . 369 Missed 171 | . 15 38 8 . . 110 Hits 435 | . 59 86 27 4 . 259 Melee 6 | . . 4 . . . 2 Projectile 429 | . 59 82 27 4 . 257 Critical Strikes 11 | . . 4 . 1 . 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 5989 | . 630 1016 275 63 . 4005 Core 680 | . 94 149 51 . . 386 Absorbed by Shields 355 | . . . . . . 355 Redirected to Shielding 8 | . . 8 . . . . Regen/Repaired (Parts) 24 | . . 24 . . . . Core Remaining (%) 70 | 100 62 . . . 50 . Volleys Fired 291 | 3 61 87 30 14 . 96 Largest 4 | 2 2 3 3 3 . 4 Hottest 118 | 90 60 69 69 61 . 118 Shots Fired 823 | 6 122 261 90 43 . 301 Gun 698 | 6 . 261 90 43 . 298 Cannon 122 | . 122 . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 814 | . 122 261 90 43 . 298 Thermal 6 | 6 . . . . . . Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 43 | 4 10 29 20 43 . 19 Robot Miss Streak 8 | . 3 3 2 1 . 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 15 | . . 5 2 1 . 7 Max Gunslinging Chain 2 | . . 2 1 1 . 1 Shots Hit Robots 560 | 4 76 172 59 35 . 214 Core Hits 275 | 3 27 64 35 11 . 135 Critical Kills 10 | . . 1 1 . . 8 Critical Parts Destroyed 8 | . . 1 . . . 7 Critical Strikes 21 | . 1 2 1 . . 17 Destroy 19 | . . 1 1 . . 17 Blast 1 | . 1 . . . . . Smash 1 | . . 1 . . . . Melee Attacks 11 | . 3 2 3 . . 3 Impact 8 | . . 2 3 . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . 3 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10997 | 48 1250 2684 1001 633 . 5381 Guns 8789 | 48 . 2633 1001 633 . 4474 Cannons 1250 | . 1250 . . . . . Explosions 893 | . . . . . . 893 Melee 51 | . . 51 . . . . Ramming 14 | . . . . . . 14 Kinetic 9991 | . 1250 2633 1001 633 . 4474 Thermal 48 | 48 . . . . . . Explosive 857 | . . . . . . 857 Electromagnetic 36 | . . . . . . 36 Impact 51 | . . 51 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . 2 2 2 4 Average Corruption 1 | . 1 . 2 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 1 . 6 8 1 20 Message Errors 4 | . . . . 3 . 1 Matter Fused 11 | . 1 . 2 2 1 5 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 6 | . . . 2 2 . 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 2 . . 1 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 60 | . . 51 . . . 9 Projectiles . | . . . . . . . Explosions 9 | . . . . . . 9 Melee 51 | . . 51 . . . . Knockbacks 25 | . 25 . . . . . Impact . | . . . . . . . Kinetic 22 | . 22 . . . . . Secondary 3 | . 3 . . . . . Self-Inflicted Damage 40 | . . . . . . 40 Shots 2 | . . . . . . 2 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 311 | 90 45 39 7 22 . 311 Average Temperature 53 | 48 15 7 2 10 . 79 Received Heat Transfer 1096 | . 288 285 30 36 . 457 Effects 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 136 | 136 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . 1 2 2 1 . 2 Low Security (%) 55 | 100 94 45 24 46 . 56 Level 1 38 | . 5 52 42 53 . 41 Level 2 5 | . . 1 32 . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 557 | 5 211 405 557 263 . 414 Initial 209 | . . 9 98 209 . . Average 196 | . 101 241 304 198 . 173 Influence Increases 3638 | 10 579 899 874 223 . 1053 Destroy 0b10 Robot/C 2240 | . 400 600 500 100 . 640 Destroy 0b10 Robot/NC 265 | 10 15 90 55 20 . 75 Destroy Leader 576 | . 74 166 130 . . 206 Allied During Kill 166 | . . . 123 18 . 25 Trap Triggered on 0b10 20 | . 10 . 10 . . . Successful Hack 87 | . 9 8 31 23 . 16 Select Force Hacks 90 | . 30 . . 60 . . Disable Machine 90 | . . 30 15 . . 45 Destroy Structure 59 | . 11 5 10 2 . 31 Lose Combat Pursuer 45 | . 30 . . . . 15 Influence Decreases 3355 | 10 555 688 571 647 114 770 Entered New Map 595 | . . 15 137 329 114 . Time Decay 2069 | 10 395 513 374 318 . 459 Lost Part 270 | . 10 10 . . . 250 Lost Ally 121 | . . . 60 . . 61 Purge Threat 300 | . 150 150 . . . . Squads Dispatched 21 | . 3 3 4 . . 11 Investigation 5 | . 3 1 1 . . . Extermination 3 | . . . . . . 3 Reinforcement 9 | . . 2 . . . 7 Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 9 | . 2 . 4 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 28 40 25 4 . 44 Peak Tracking Total 8 | . 5 8 4 1 . 7 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts 34 | . 34 . . . . . Triggered . | . . . . . . . Disarmed 5 | . 1 . . . . 4 Reprogrammed 7 | . 2 . 5 . . . Reused 2 | . 1 . 1 . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 2 | . 1 . 1 . . . Most Traps Carried 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 6 | . . 2 1 . . 3 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 39 | . 7 8 11 5 3 5 Terminals 26 | . 5 6 10 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 5 | . 2 . . 2 . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 2 | . . . 1 . . 1 Total Hacks 91 | . 17 22 24 12 7 9 Successful 41 | . 3 9 10 7 7 5 Failed 50 | . 14 13 14 5 . 4 Catastrophic 13 | . 1 4 7 . . 1 Database Lockouts . | . . . . . . . Manual 38 | . 7 11 11 5 . 4 Terminals 68 | . 14 18 22 9 . 5 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 8 | . 3 . . 3 . 2 Scanalyzers 4 | . . 3 . . . 1 Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 30 | . 2 5 9 5 7 2 Record 2 | . . 1 . . 1 . Robot Analysis 9 | . . . 3 1 5 . Prototype ID Bank 3 | . . . 1 2 . . Open Door 2 | . . . 2 . . . Branch Access Points 4 | . . 1 1 1 . 1 Emergency Access Points 1 | . . 1 . . . . Unreport Threat 2 | . 1 1 . . . . Disarm Traps 1 | . . . . . . 1 Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . . . 1 1 . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Retrieve Study 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 7 | . 1 1 1 2 . 2 Terminals 1 | . . . 1 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Patch 1 | . . 1 . . . . Recycling Units 5 | . 1 . . 2 . 2 Reject 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Tunnel 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 30 | . 6 7 10 3 . 4 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 3 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . parse_system 1 | . 1 . . . . . find_recycling 2 | . 2 . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . 5 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 17 | . . . 10 5 1 1 Largest Group 10 | . . . 10 7 8 8 Highest-Rated Group 95 | . . . 88 58 95 95 Highest-Rated Ally 51 | . . . 16 10 37 51 Total Orders . | . . . . . . . Ally Attacks 160 | . . . 82 8 . 70 Total Damage 1664 | . . . 667 66 . 931 Kills 16 | . . . 11 2 . 3 Allies Corrupted 3 | . . . 2 . . 1 Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 3491 | . 572 . . . 1932 987 Optics 2388 | . . . . . 1932 456 Terrain 987 | . . . . . . 987 Seismic 572 | . 572 . . . . . Robot Analysis Total 9 | . . . 3 1 5 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8273 | 91 1061 1457 868 702 2278 1816 Spaces Moved 4259 | 50 455 680 445 380 1399 850 Core 5 | 5 . . . . . . Treads 4254 | 45 455 680 445 380 1399 850 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 149 160 160 160 160 160 162 Slowest Speed 250 | 160 160 160 160 160 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 82 73 75 68 87 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . 2 . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 5 | . . 1 2 . . 2 Terrain Destroyed 45 | . . 1 3 2 . 39 Melee 5 | . . 1 2 . . 2 Projectile 9 | . . . 1 2 . 6 AOE 31 | . . . . . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5079 | 58 667 855 534 446 1444 1075 Wait 196 | . 64 37 23 14 24 34 Move 4253 | 49 454 679 444 379 1398 850 Hop . | . . . . . . . Pick Up 49 | . 14 6 4 1 6 18 Fast Attach 33 | 6 6 5 5 . 2 9 Attach 19 | . 1 2 . . . 16 Detach 9 | . 3 1 . . 1 4 Swap 73 | . 12 18 11 1 2 29 Drop 71 | . 15 18 14 2 10 12 Fire 291 | 3 61 87 30 14 . 96 Melee 11 | . 3 2 3 . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire 35 | . . . . 35 . . Trap 35 | . 34 . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Discovered new exit (range 5) 693 | -10/Materials | Discovered new exit (range 14) 820 | -10/Materials | Discovered new exit (range 14) 1053 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Entered another Materials area 1153 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -9/Materials | Destroyed 8 combat bots 1469 | -9/Materials | Build established: Gunner 1521 | -9/Materials | Discovered new exit (range 10) 1767 | -9/Materials | Discovered new exit (range 12) 1838 | -9/Materials | Discovered new exit (range 15) 2059 | -9/Materials | Discovered new exit (range 16) 2557 | -9/Materials | Identified exit to Mines 2557 | -9/Materials | Identified exit to Storage 2610 | -9/Materials | Entered Storage 2843 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2852 | -9/Storage | Destroyed 8 combat bots 3012 | -9/Storage | Identified exit to Recycling 3133 | -9/Storage | Build established: Commander-Gunner 3233 | -9/Storage | Garrison activated, responded to threat 3456 | -9/Storage | Used back door to open Recycling access 3478 | -9/Storage | Entered Recycling 3478 | -9/Recycling | Accompanied by 2 allies 3642 | -9/Recycling | Build established: Scavenger-Gunner 3809 | -9/Recycling | Discovered new exit (range 14) 3968 | -9/Recycling | Build established: Commander-Gunner 4126 | -9/Recycling | Scanned before Scraplab entrance 4150 | -9/Recycling | Entered Scraplab 4162 | -9/Recycling | Discovered new exit (range 2) 4180 | -9/Recycling | Entered Scraptown 4180 | -9/Scraptown | Accompanied by 7 allies 4184 | -9/Scraptown | System corruption cleaned by C-Scrubber 4419 | -9/Scraptown | Visited UFD Registry 4419 | -9/Scraptown | Registered with UFD as "Beamdrive" 4926 | -9/Scraptown | Discovered new exit (range 13) 5048 | -9/Scraptown | Visited Comm Corps 5125 | -9/Scraptown | Visited SPCMW 5197 | -9/Scraptown | Visited Junk Repository 5237 | -9/Scraptown | Visited Assassins FH 5283 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5289 | -9/Scraptown | Found DCF Scrap (29 items) 5337 | -9/Scraptown | Visited A0-MCA Data Center 5347 | -9/Scraptown | Given a B+ rating by A0-MCA 5385 | -9/Scraptown | Visited Botcube Research 5422 | -9/Scraptown | Visited Curators Association 5656 | -9/Scraptown | Visited Analyses Database 5717 | -9/Scraptown | Visited Infowarlord's Domain 5728 | -9/Scraptown | Found Exp. Terrain Scanner 5758 | -9/Scraptown | Visited Abandonware Association 5806 | -9/Scraptown | Visited Science Guys 5915 | -9/Scraptown | Discovered new exit (range 5) 5926 | -9/Scraptown | Warned about trapping Scraptown 6060 | -9/Scraptown | Found Botcube 6157 | -9/Scraptown | Botcube activated 6173 | -9/Scraptown | Botcube completed mutation into hovering form, armed with 1 gun, 1 special weapon. 6338 | -9/Scraptown | Met Optimus 6338 | -9/Scraptown | Accepted into 0bPrime 6458 | -9/Scraptown | Entered Factory 6458 | -6/Factory | Accompanied by 8 allies 6458 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6680 | -6/Factory | Lost 3 allies 6936 | -6/Factory | Found Botcube 6947 | -6/Factory | Botcube activated 6948 | -6/Factory | Lost 4 allies 6963 | -6/Factory | Botcube completed mutation into legged form, armed with 2 guns. 7047 | -6/Factory | Spotted B-75 Beast 7072 | -6/Factory | Destroyed B-75 Beast 7201 | -6/Factory | Build established: Scavenger-Gunner 7353 | -6/Factory | Discovered new exit (range 26) 7398 | -6/Factory | Identified exit to Factory 7484 | -6/Factory | Identified exit to Lower Caves 7534 | -6/Factory | Garrison activated, responded to threat 7871 | -6/Factory | Found Prototype Launcher 7872 | -6/Factory | Identified Rocket Array 8002 | -6/Factory | Found Botcube 8109 | -6/Factory | Lost 10 parts (2p1n2u5w) 8254 | -6/Factory | Lost 9 parts (2p3n1u3w) 8274 | -6/Factory | Self-destructed Last Messages --------------- 08223_ K-01 Serf collects debris. 08224_ Slammed into H-66 Slayer. 08225_ R-10 Processor collects Welding Torch. 08226_ System corrupted: Matter fused (-6). 08226_ K-01 Serf collects debris. 08226_ Penetrated by Slug. 08226_ U-05 Engineer builds a Door. 08229_ Penetrated by Slug. 08229_ K-01 Serf collects debris. 08233_ Penetrated by Slug. 08234_ K-01 Serf collects debris. 08238_ Penetrated by Slug. 08238_ Slug penetrates Wall. 08240_ K-01 Serf collects debris. 08245_ Penetrated by Slug. 08248_ K-01 Serf collects debris. 08269_ System corrupted: Substantial component data lost. 08269_ Adv. Heat Sink destroyed. 08272_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ! ?????????????????????? | | ?? ???????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ? ????????????#????????? ??????????????????????? | | ???????????? ???????? ??????????????????????? | | ?????#???????? ???????#+################???????? | | ?##???????????"" ??????# ## #???????? | | ???????????????" ?????#s## """" "" #???????? | | ?#??????????????? #####@## """ """ #???????? | | #?????????????????? + s## """ """ #???????? | | ????????????????????# ## """ """ #???????? | | ??#?#???????????????#k ## #???????? | | ??#???????????????? + ## """ """" #???????? | | ????????????????? ##### ## """ """" #???????? | | ??????????????? ]= ?????# ## """ """" #?????#?? | | ?#??????????? ] ??????#h## "" """ #???????? | | #??????????##+###########u## #??#????? | | ? ?? ????? ########/############### | | ?????????? # | | ????????? # | | ?????????? # | | ????????? ######## # | | ???????? ?????????# + | | ???????????? ???????????# # | | ????????????????????????# # | | ????????????????????????# ##### # ! | | ????????????????????????# # # # ! | | ?????????????????????#??# ##### ^^ # | | ???????????"???" "?" ???# #?###^ ^ # ! | | ???????? ?? ? ? ? ?#?## ?#?## # | | ??? ? ???""?"?" ??? #?##+?#### # ######### | | ? ??? ?#?""" """ """ # ? ? ?# # #?##?###? | | " ?? ??? """ ??" ""??#? ? # =%## #?#???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 700 Matter Stores 428 Matter Capacity 500 Sight Range 20 Terrain Scan Range 30 Terrain Scan Density 110 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mace | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Junior Dev Challenges ------------ None Game ------ Seed ProtonMinesnifferBlasthammer Manual? 0 Play Time 01:01:42 Cumulative 130.5 hours Start 2025.11.29 @ 14:50:19 End 2025.11.29 @ 18:27:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d27ead2-faaa-4ca6-9821-b9dc05b16711