Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.05 @ 06:52:15 Player: time Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (64) 320 Value Destroyed (2498) 2498 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6958 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Tactical Coordination Suite Makeshift Hacking Suite > --- WEAPON (3) ------- High-powered Shotgun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Antimatter Reactor > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon Chainsword > --- INVENTORY -------- Hacking Suite Shock Rifle Pulse Rifle High-powered Shotgun Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 93 | 6 3 9 12 22 9 4 14 6 6 2 Power 10 | 1 . 1 2 2 . 1 2 . 1 . Engine 7 | 1 . 1 2 . . . 2 . 1 . Core 2 | . . . . 2 . . . . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 29 | 2 1 6 5 8 . . 6 1 . . Treads 5 | . . . . 4 . . 1 . . . Leg 16 | 2 1 3 5 . . . 4 1 . . Wheel 1 | . . . . . . . 1 . . . Hover 6 | . . 2 . 4 . . . . . . Flight 1 | . . 1 . . . . . . . . Utility 23 | 1 1 1 3 3 3 2 5 2 2 . Device 8 | . . 1 1 1 . 1 2 1 1 . Storage 2 | 1 1 . . . . . . . . . Processor 8 | . . . 2 1 3 . 2 . . . Hackware 2 | . . . . . . . 1 . 1 . Protection 3 | . . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 1 2 9 6 1 1 3 3 2 Energy Gun 8 | 2 1 . . 5 . . . . . . Energy Cannon 5 | . . . 1 . 3 . . . 1 . Ballistic Gun 5 | . . . . 2 . 1 . 1 . 1 Ballistic Cannon 3 | . . . . 2 . . . . 1 . Launcher 4 | . . 1 1 . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 2 | . . . 2 . . . . . . . Parts Lost 36 | . . 3 10 4 . 6 . 2 . 11 Power 4 | . . . 1 1 . 1 . . . 1 Propulsion 18 | . . 2 6 2 . 3 . . . 5 Utility 6 | . . . 1 1 . 2 . 1 . 1 Weapon 8 | . . 1 2 . . . . 1 . 4 Highest Loss Streak 8 | . . 2 8 2 . 6 . 2 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 1 3 3 4 5 5 4 4 4 2 Power . | . . . . . . . . . . . Propulsion . | . 1 2 2 . . . . 1 1 . Utility . | . . . . . 1 1 . 1 . . Weapon 2 | 1 . . 1 4 4 4 2 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . 1 . 1 . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 89 90 72 87 94 64 61 96 99 55 Engine 8 | . 14 14 7 1 . . 6 14 15 3 Core 2 | . . . . 9 15 6 . . . . Treads 3 | . . . . 17 . . . . . 1 Leg 20 | . 28 25 27 11 . . 17 29 30 9 Hover 2 | . . . . 4 30 19 . . . . Device 6 | . . 2 7 7 7 8 . 4 9 10 Storage 4 | . 17 25 7 . . . . . . . Processor 7 | . . . 6 10 19 9 1 9 7 6 Hackware 3 | . . . . . . . 6 7 7 7 Protection 3 | . . . . 6 1 . 7 6 4 . Energy Gun 7 | . 28 18 6 8 . . 6 5 4 . Energy Cannon 1 | . . . 2 . 6 9 . . 3 . Ballistic Gun 2 | . . . . 5 . 1 7 4 . 2 Ballistic Cannon 1 | . . . . 2 4 . . . 2 2 Launcher 2 | . . 2 6 . . . . 4 . 4 Impact Weapon 1 | . . . . . . . . 1 7 1 Slashing Weapon 1 | . . . . . 8 4 1 3 . . Peak Build Rating 45 | 6 7 8 11 33 43 45 42 45 44 42 Average Rating 25 | 3 6 6 8 23 40 29 27 42 42 24 On Entrance 22 | . 6 7 6 9 33 43 10 42 44 42 Naked Turns 16 | . . . . . . 16 . . . . Heaviest Build 43 | 12 17 19 15 28 32 43 37 42 42 28 Greatest Support 89 | 20 20 20 33 89 41 41 48 51 51 51 Greatest Overweight (x) 5 | 1 . 4 2 1 . 3 5 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 Most Carried 5 | 5 3 4 5 5 5 5 5 5 5 5 Average Carried 4 | 2 1 3 3 4 5 4 4 4 4 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 4 4 5 5 5 5 4 5 . Class Distribution -------------------- 47% | Mutant 36% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Matter Collected 2179 | 160 120 168 186 526 . 340 . 529 34 116 Remotely . | . . . . . . . . . . . Salvage Created 2592 | . 183 59 535 606 . 482 . 614 . 113 Parts 87 | . 5 4 24 34 . 7 . 9 . 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 5 . 8 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 56 | . 4 2 13 15 . 2 . 14 . 6 Melee 1 | . . . . . . . . 1 . . Guns 19 | . 4 . 4 7 . . . 3 . 1 Cannons 4 | . . . 1 . . 1 . . . 2 AOE 30 | . . 2 8 8 . . . 10 . 2 Classes Destroyed 13 | . 1 . 4 4 . 1 . 1 . 2 Worker 2 | . . . 1 1 . . . . . . Builder 3 | . . . . 3 . . . . . . Recycler 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 2 | . . . . 2 . . . . . . Swarmer 5 | . . . . 3 . . . 1 . 1 Grunt 26 | . 4 2 8 5 . . . 7 . . Brawler 1 | . . . . . . . . 1 . . Duelist 5 | . . . 1 . . . . 3 . 1 Sentry 11 | . . . 4 4 . . . 2 . 1 Hunter 3 | . . . . 3 . . . . . . Behemoth 1 | . . . . . . . . . . 1 Compactor 2 | . . . . . . 2 . . . . Best Kill Streak 7 | . 2 2 3 5 . 1 . 7 . 2 Combat Bots Only 7 | . 2 2 3 4 . 1 . 7 . 2 Max Kills in Single Turn 4 | . 1 2 2 3 . 1 . 4 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 1 2 . . . 4 . 1 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 560 | . 27 25 128 104 27 5 9 70 . 165 Missed 180 | . 8 7 43 32 12 . 3 19 . 56 Hits 380 | . 19 18 85 72 15 5 6 51 . 109 Melee 23 | . . . 2 . . 5 . 7 . 9 Projectile 357 | . 19 18 83 72 15 . 6 44 . 100 AOE 11 | . . 11 . . . . . . . . Critical Strikes 13 | . 1 2 1 1 . 3 . 3 . 2 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 4894 | . 201 495 946 865 85 218 27 546 . 1511 Core 1376 | . 66 175 305 124 8 130 . 41 . 527 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1436 | . 60 139 287 247 29 57 12 196 . 409 Regen/Repaired (Parts) 143 | . . . . 123 . . 20 . . . Core Remaining (%) 50 | 100 . 3 23 77 . . . . . . Volleys Fired 145 | . 14 5 38 37 2 14 . 13 . 22 Largest 3 | . 2 2 2 2 2 2 . 3 . 3 Hottest 169 | . 100 100 106 113 117 145 . 119 . 169 Shots Fired 259 | . 28 10 49 74 4 28 1 31 . 34 Gun 155 | . 28 7 23 59 . . 1 24 . 13 Cannon 55 | . . . 8 10 4 28 . . . 5 Launcher 45 | . . 3 18 5 . . . 7 . 12 Special 4 | . . . . . . . . . . 4 Kinetic 78 | . . . . 46 2 . 1 12 . 17 Thermal 98 | . 28 7 23 6 2 28 . . . 4 Explosive 45 | . . 3 18 5 . . . 7 . 12 Electromagnetic 38 | . . . 8 17 . . . 12 . 1 Robot Hit Streak 21 | . 9 3 10 21 6 18 . 19 . 21 Robot Miss Streak 4 | . 2 2 2 4 2 1 . 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 221 | . 23 6 40 63 4 24 . 28 . 33 Core Hits 158 | . 9 9 27 48 3 6 . 35 . 21 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . 3 . 2 . . 1 . 1 . . Burn 5 | . 3 . 2 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 11 | . . . . . . . . 6 . 5 Impact 5 | . . . . . . . . . . 5 Slashing 6 | . . . . . . . . 6 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6801 | . 275 178 1183 1689 100 629 . 1425 . 1322 Guns 2057 | . 275 50 227 857 . . . 289 . 359 Cannons 1153 | . . . 178 172 100 629 . . . 74 Explosions 3139 | . . 128 778 660 . . . 951 . 622 Melee 420 | . . . . . . . . 185 . 235 Ramming . | . . . . . . . . . . . Kinetic 1380 | . . . . 770 51 . . 149 . 410 Thermal 1712 | . 275 50 326 133 49 629 . 178 . 72 Explosive 2627 | . . 128 679 465 . . . 773 . 582 Electromagnetic 662 | . . . 178 321 . . . 140 . 23 Impact 235 | . . . . . . . . . . 235 Slashing 185 | . . . . . . . . 185 . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 2 . . 12 17 17 17 . Average Corruption 11 | . . . 2 . . 8 16 17 17 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . . . 9 . . 9 13 31 2 . Message Errors 17 | . . . 2 . . 5 5 4 1 . Matter Fused 13 | . . . 1 . . 3 3 6 . . Heat Flow Errors 11 | . . . 3 . . . 2 6 . . Energy Discharges 7 | . . . . . . . . 7 . . Data Loss (minor) 7 | . . . 2 . . . 1 3 1 . Data Loss (major) 5 | . . . 1 . . . 1 3 . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 137 | . . 11 23 10 . . . 7 . 86 Projectiles 7 | . . . . . . . . . . 7 Explosions 62 | . . 11 23 10 . . . 5 . 13 Melee 68 | . . . . . . . . 2 . 66 Knockbacks 8 | . . . . 4 . . . . . 4 Impact 2 | . . . . . . . . . . 2 Kinetic 6 | . . . . 4 . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 394 | . . 44 109 169 . . . . . 72 Shots 14 | . . 3 4 5 . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 464 | . 280 142 387 214 166 292 247 464 . 24 Average Temperature 103 | . 120 61 131 53 90 88 111 145 . 9 Received Heat Transfer 1536 | . 168 72 498 207 36 . 6 183 . 366 Effects 12 | . 1 . 1 . . . 3 7 . . Shutdowns 2 | . . . . . . . . 2 . . Energy Bleed 2 | . 1 . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 7 | . 4 . 1 . . 2 . . . . Heat Transferred 3917 | . 1036 148 1014 148 100 1031 . 150 . 290 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 1 . . . 1 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 84 | 100 100 100 78 67 100 100 100 . . . Level 1 15 | . . . 21 32 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 328 | . 60 78 234 328 57 . . . . . Initial 78 | . . . . 78 57 . . . . . Average 85 | . 22 17 109 176 31 . . . . . Influence Increases 1870 | . 100 119 590 591 . . . 280 . 190 Destroy 0b10 Robot/C 1040 | . 80 40 260 300 . . . 280 . 80 Destroy 0b10 Robot/NC 50 | . . . 10 30 . . . . . 10 Destroy Leader 214 | . 20 10 70 104 . . . . . 10 Successful Hack 36 | . . . 17 19 . . . . . . Disable Machine 81 | . . 18 18 45 . . . . . . Destroy Structure 194 | . . 36 95 63 . . . . . . Lose Combat Pursuer 255 | . . 15 120 30 . . . . . 90 Influence Decreases 1865 | . 100 119 373 659 149 . . 270 10 185 Entered New Map 241 | . . . . 139 92 . . . 10 . Time Decay 1389 | . 100 99 273 480 57 . . 250 . 130 Lost Part 235 | . . 20 100 40 . . . 20 . 55 Squads Dispatched 10 | . . . 2 6 . . 1 . . 1 Investigation 4 | . . . 2 2 . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Distress Signals 2 | . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 6 6 27 26 1 6 2 13 . 16 Peak Tracking Total 10 | . 2 4 6 4 1 4 1 7 . 10 Tactical Retreats 12 | . . 1 5 2 . 1 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 7 | . 3 . 1 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Machines Disabled 10 | . . 2 2 5 . . . . . 1 Max in Single Turn 2 | . . 2 2 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 9 | . . . 3 4 1 . 1 . . . Terminals 4 | . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 48 | . . . 13 22 10 . 3 . . . Successful 36 | . . . 10 13 10 . 3 . . . Failed 12 | . . . 3 9 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . . . 11 14 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 5 . . 3 . . . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers 12 | . . . 2 . 10 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . . 8 7 . . . . . . Record 5 | . . . 1 4 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . . . 4 . . 3 . . . Scan Component 3 | . . . . 2 . . 1 . . . Repair 3 | . . . . 2 . . 1 . . . Refit 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . Recycle Component 1 | . . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . . Scanalyzer 12 | . . . 2 . 10 . . . . . Insert Component 6 | . . . 1 . 5 . . . . . Analyze 6 | . . . 1 . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 2 4 . . . . . . Full Trace Events 5 | . . . 1 4 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . 1 . . . Time 90 | . . . . 58 . . 32 . . . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 72 | . . . . 72 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . 5 . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Total Allies 5 | . . . . . . 1 . . 4 . Largest Group 4 | . . . . . . 1 . . 4 . Highest-Rated Group 159 | . . . . . . 31 . . 159 . Highest-Rated Ally 41 | . . . . . . 31 . . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . . Total Damage 173 | . . . . . . 173 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Active Infowar (turns) 694 | . . 77 359 . 99 159 . . . . Optics 433 | . . . 175 . 99 159 . . . . Seismic 261 | . . 77 184 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Turns Passed 4883 | 62 283 411 632 963 122 215 290 736 744 425 Spaces Moved 3896 | 59 181 294 419 661 193 205 201 714 705 264 Core 224 | 32 . . 9 3 . 105 8 . . 67 Treads 287 | . . . . 236 . . 5 . . 46 Legs 2803 | 27 181 283 408 205 . . 129 714 705 151 Wheels 59 | . . . . . . . 59 . . . Hover 517 | . . 7 . 217 193 100 . . . . Flight 6 | . . 4 2 . . . . . . . Fastest Speed 48 | 50 120 116 120 48 48 48 90 90 97 90 Average Speed 103 | 85 120 126 120 112 48 73 102 91 97 127 Slowest Speed 360 | 120 120 360 150 170 48 200 300 97 97 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 5 30 67 39 47 5 88 5 90 79 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 12 | . . 1 . . . . . 7 2 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 334 | . . 48 140 64 . . . 32 . 50 Melee . | . . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . . AOE 333 | . . 48 140 63 . . . 32 . 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Total 4486 | 69 218 322 492 809 217 243 281 757 767 311 Wait 204 | . 17 2 16 43 . 14 54 4 40 14 Move 3887 | 58 180 293 418 660 193 204 200 713 704 264 Hop . | . . . . . . . . . . . Pick Up 23 | 5 2 1 1 8 . . 1 3 2 . Fast Attach 83 | 2 1 4 10 22 12 4 14 6 8 . Attach 36 | 4 . 3 4 12 . 1 3 3 1 5 Detach 30 | . . 3 3 11 1 3 4 1 4 . Swap 13 | . 2 7 1 . . 1 . 2 . . Drop 54 | . 2 4 1 16 9 2 5 6 8 1 Fire 145 | . 14 5 38 37 2 14 . 13 . 22 Melee 11 | . . . . . . . . 6 . 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 347 | -10/Mines | Assembled infested the area 353 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 391 | -10/Mines | Met 8R-AWN 393 | -10/Mines | Core integrity fell below 50% 406 | -10/Mines | Core integrity fell below 20% 551 | -10/Mines | Discovered new exit (range 9) 750 | -10/Mines | Discovered new exit (range 8) 757 | -10/Mines | Entered Materials 757 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Core integrity fell below 50% 996 | -9/Materials | Lost 8 parts (1p5n1u1w) 1342 | -9/Materials | Discovered new exit (range 13) 1389 | -9/Materials | Entered another Materials area 1389 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1825 | -8/Materials | Garrison activated, responded to threat 2030 | -8/Materials | Repaired Mni. Grenade Launcher 2056 | -8/Materials | Repaired Lgt. Treads 2342 | -8/Materials | Discovered new exit (range 15) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2474 | -7/Factory | Sucked down chute 2474 | -7/Factory | Entered Waste 2475 | -7/Waste | Met a frightened Derelict 2480 | -7/Waste | Spotted C-40 Crusher 2489 | -7/Waste | EMP discharged 2511 | -7/Waste | Destroyed C-40 Crusher 2540 | -7/Waste | Spotted C-40 Crusher 2581 | -7/Waste | Destroyed C-40 Crusher 2589 | -7/Waste | EMP discharged 2589 | -7/Waste | System corruption reached 10% 2594 | -7/Waste | Spotted C-40 Crusher 2601 | -7/Waste | Spotted C-40 Crusher 2605 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2609 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2612 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2633 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2634 | -7/Waste | Spotted C-40 Crusher 2647 | -7/Waste | Spotted C-40 Crusher 2664 | -7/Waste | Lost 6 parts (1p3n2u) 2672 | -7/Waste | Discovered new exit (range 10) 2689 | -7/Waste | EMP discharged 2689 | -7/Waste | Entered Factory 2864 | -7/Factory | Repaired Mni. Grenade Launcher 2938 | -7/Factory | Discovered new exit (range 9) 2979 | -7/Factory | Build established: Hacker-Mutant 2979 | -7/Factory | Entered Lower Caves 2991 | -7/Lower Caves | Learned Factory emergency access door positions 3202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3238 | -7/Lower Caves | Destroyed 7 combat bots 3261 | -7/Lower Caves | Encountered a Warlord checkpoint 3463 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3687 | -7/Lower Caves | Discovered new exit (range 11) 3699 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3715 | -7/Lower Caves | Entered Zion 3755 | -7/Zion | System corruption cleaned by Quarantine Array 3772 | -7/Zion | Given A8's code to call for help 3854 | -7/Zion | Learned Factory stockpile data 3972 | -7/Zion | Met Imprinter 4018 | -7/Zion | Imprinted 4020 | -7/Zion | Declared Zion's savior 4413 | -7/Zion | Discovered new exit (range 10) 4459 | -7/Zion | Entered Proximity Caves 4462 | -6/Proximity Caves | Spotter reported a threat 4510 | -6/Proximity Caves | Spotted B-75 Beast 4531 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4629 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 4673 | -6/Proximity Caves | Core integrity fell below 50% 4697 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4760 | -6/Proximity Caves | Destroyed B-75 Beast 4875 | -6/Proximity Caves | Core integrity fell below 20% 4884 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-64 Sentinel destroyed. Med. Treads destroyed. B-75 Beast destroyed. The unstable cave ceiling collapses. Acquired 6 matter. The unstable cave ceiling collapses. Acquired 4 matter. The unstable cave ceiling collapses. Acquired 14 matter. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Imp. Grenade Launcher destroyed. Mak. Shrapnel Gun blown off. Targeting Computer blown off. E-15 Imp destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#######??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ??###???# """ #####?????#####????????????????????? | | ###"##### """ # #????## ####????##???????????? | | #" ## """ ##???## #???? ####???????## | | # #????# ##### ##?????## | | # #???## ### #?????# | | ## ### ##??## ###### #?????# | | #" #??## #????# ?????# | | #### #??# ##???# ?##### | | ##?# # #??# #???# #?# ## ?## | | #??## # #??# #???# #?# ??## | | ##???## # # # #??### g###?# ##? #??## | | ??????####### ##???## @g ### #?# #??# | | ???????????#" ####### b g ## #??# #??## | | ???????????# ####### #???# #???# | | ???????????# ## ### #?????# ;## #????# #???? | | ???????????# "###?# ##???## ### ##??## ##### | | ???????????# ["##??# ##### ### #??# %# | | ???????????#!%" #??# ## #### | | ?????####??# =""##?# #### ## | | ###### ##?# ##" ##?## ## | | # ## #??# ## # | | # "" #?## =! # | | % % "" ######?# ! ! ## | | #??????# ####? | | %! #??????# ##??? | | ! ### #??? | | ## #### #??# ####??? | | ?# ## ##???# ###### ##??#??? | | ?## ### #????# #?## ### ## ##?? | | ??## ## ####????# ### #### ### | | ???# " #####???????# ## | | ???# "%"#??????????## # ### | | ???## " #??????????# #####?? | | ????## #??????????# ##??????? # | | ?????## ##??????????# ##????????? # | | ??????## ## #???????????# ### #?????????? ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 21 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Pulse Rifle | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -8/Materials Mni. Grenade Launcher | 60% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call It's Just You Made in Tau Ceti IV Oops Power Corrupts Remodeling Robot Respite System Compromised The One Tourist Troublemaker Challenges ------------ None Game ------ Seed SmartPulseSubcomponent Manual? 0 Play Time 01:14:34 Cumulative 3.6 hours Start 2025.10.05 @ 04:48:40 End 2025.10.05 @ 06:52:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b9aef80f-eae8-4a3f-aaee-74cf9438606a