Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:19:56

Player: Aa1k

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (377)      377
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1957

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     247/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
            Ion Cannon
>           --- INVENTORY (5) ----
      Light Nuclear Core
  Makeshift ECM Suite
            Battle Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            VTOL Module
  Makeshift Flight Unit
>           --- UTILITY ----------
  Makeshift ECM Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Battle Rifle
            Slug Cannon
>           --- INVENTORY --------
            Arc Projector
            Ion Cannon
            Battle Rifle
   Enhanced Flamer
   Enhanced Flamer
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Makeshift Hacking Suite
  Device                   Makeshift ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Enhanced Flamer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 7   10  3   4   9   9   
  Power                    3    | 1   1   .   1   .   .   
    Engine                 3    | 1   1   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 3   4   1   .   1   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   2   1   .   1   .   
  Utility                  7    | 1   2   2   .   2   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               3    | .   .   2   .   1   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   3   .   3   6   9   
    Energy Gun             3    | .   1   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          12   | 2   2   .   2   4   2   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   6   .   1   .   7   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   2   .   1   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   3   .   .   .   3   
  Highest Loss Streak      6    | .   6   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   82  70  77  84  59  
  Engine                   10   | .   11  11  11  11  8   
  Treads                   4    | .   18  .   .   .   .   
  Flight                   21   | .   5   31  22  29  18  
  Device                   4    | .   .   .   .   7   4   
  Storage                  4    | .   18  .   .   .   .   
  Hackware                 10   | .   .   6   22  14  11  
  Energy Gun               1    | .   2   11  3   .   .   
  Ballistic Gun            17   | .   23  11  15  19  9   
  Piercing Weapon          1    | .   .   .   3   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 13  14  5   6   15  15  
  Greatest Support         40   | 40  40  12  8   16  16  
  Greatest Overweight (x)  2    | .   2   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   
  Most Carried             6    | 5   6   1   1   5   5   
  Average Carried          3    | 2   4   .   .   2   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 5   .   .   1   5   3   

 Class Distribution 
--------------------
 31% | Derelict-Mutant
 27% | Mutant
 19% | Scavenger-Mutant
 15% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
 Hacker-Sprinter | -9/Materials
   Hacker-Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           717  | 191 218 .   70  20  218 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            391  | .   154 .   47  .   190 
  Parts                    25   | .   11  .   3   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   11  
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | .   6   .   3   .   7   
  Guns                     10   | .   6   .   3   .   1   
  Cannons                  5    | .   .   .   .   .   5   
Classes Destroyed          3    | .   2   .   .   .   1   
  Swarmer                  12   | .   4   .   3   .   5   
  Grunt                    3    | .   2   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   3   .   3   .   3   
  Combat Bots Only         3    | .   3   .   3   .   3   
Max Kills in Single Turn   2    | .   2   .   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        315  | .    173  5    12   .    125  
  Missed                   106  | .    52   3    2    .    49   
Damage Taken               2071 | .    1018 17   83   .    953  
  Core                     647  | .    238  .    27   .    382  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         52   | 100  4    .    .    .    .    
Volleys Fired              60   | .    28   .    5    .    27   
  Largest                  2    | .    2    .    2    .    2    
  Hottest                  108  | .    40   .    60   .    108  
Shots Fired                98   | .    47   .    10   .    41   
  Gun                      79   | .    47   .    10   .    22   
  Cannon                   15   | .    .    .    .    .    15   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    4    
  Kinetic                  83   | .    47   .    5    .    31   
  Thermal                  13   | .    .    .    5    .    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         9    | .    5    .    2    .    9    
  Robot Miss Streak        8    | .    8    .    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           47   | .    20   .    4    .    23   
  Core Hits                21   | .    8    .    3    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           746  | .    247  .    55   .    444  
  Guns                     475  | .    247  .    55   .    173  
  Cannons                  239  | .    .    .    .    .    239  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  589  | .    247  .    10   .    332  
  Thermal                  147  | .    .    .    45   .    102  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        170  | .    12   .    20   .    170  
  Average Temperature      35   | .    2    .    13   .    43   
  Received Heat Transfer   231  | .    96   .    .    .    135  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         611  | .    .    .    100  .    511  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             135  | .   109 135 112 .   .   
  Initial                  52   | .   .   45  52  .   .   
  Average                  41   | .   37  70  104 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   10  8   3   .   10  
  Peak Tracking Total      10   | .   7   10  3   .   4   
  Tactical Retreats        4    | .   1   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   1   1   .   .   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   1   3   .   .   .   
  Successful               3    | .   1   2   .   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                4    | .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               1390 | 127 278 68  73  566 278 
Spaces Moved               1654 | 72  225 195 147 867 148 
  Core                     31   | 3   5   .   .   .   23  
  Treads                   153  | 69  84  .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1470 | .   136 195 147 867 125 
  Fastest Speed            32   | 50  37  32  34  34  37  
  Average Speed            48   | 155 84  32  34  36  52  
  Slowest Speed            160  | 160 160 37  34  114 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   3   1   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       27   | 6   29  21  31  61  19  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   5   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2135 | 85   266  197  159  1120 308  
  Wait                     339  | .    .    .    .    226  113  
  Move                     1639 | 71   218  192  144  866  148  
  Hop                      5    | .    3    1    1    .    .    
  Pick Up                  25   | 6    1    1    1    11   5    
  Fast Attach              15   | 6    5    2    1    1    .    
  Attach                   19   | 1    4    1    1    6    6    
  Detach                   3    | .    .    .    1    2    .    
  Swap                     8    | .    1    .    2    2    3    
  Drop                     22   | 1    6    .    3    6    6    
  Fire                     60   | .    28   .    5    .    27   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
  128 | -11/Scrapyard      | Entered Materials
  284 | -10/Materials      | Core integrity fell below 50%
  301 | -10/Materials      | Build established: Mutant
  328 | -10/Materials      | Core integrity fell below 20%
  354 | -10/Materials      | Lost 6 parts (1p2n3w)
  400 | -10/Materials      | Discovered new exit (range 15)
  406 | -10/Materials      | Entered another Materials area
  406 | -9/Materials       | Evolved 2 slots: Propulsion x2
  471 | -9/Materials       | Discovered new exit (range 11)
  474 | -9/Materials       | Entered Mines
  515 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  544 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  547 | -9/Mines           | Entered Zion
  575 | -7/Zion            | Given A8's code to call for help
 1058 | -7/Zion            | Discovered new exit (range 16)
 1113 | -7/Zion            | Entered Proximity Caves
 1129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1191 | -6/Proximity Caves | Build established: Derelict-Mutant
 1343 | -6/Proximity Caves | Core integrity fell below 50%
 1358 | -6/Proximity Caves | Core integrity fell below 20%
 1391 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Arc Projector destroyed.
VTOL Module fries itself beyond repair.
Mak. Flight Unit destroyed.
Autogun fries itself beyond repair.
VTOL Module fries itself beyond repair.
S-27 Virus knocked back.
S-27 Virus destroyed.
Slug Cannon destroyed.
Lgt. Nuclear Core fries itself beyond repair.
S-27 Virus destroyed. <x2>
VTOL Module fries itself beyond repair.
The unstable cave ceiling collapses.
VTOL Module fries itself beyond repair.
Acquired Lgt. Nuclear Core.
Acquired 25 matter.
Acquired 19 matter.
VTOL Module fries itself beyond repair.
Acquired 16 matter.
Acquired 10 matter.
Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
| ##            #??????????????????????????????????? |
| ##             #?????????????????????????????????? |
|  #            ##?????????????????????????????????? |
|  #  #####    ##????#   ??????????????????????????? |
|     ###??   ##?????    ??????????????????????????? |
|       #??#  ## #??#      ????????????????????????? |
|       #??#  ##  ###     ?????????????????????????? |
|      ##??#  ##         ???  ?????????????????????? |
| #    #???#  #         #??#  ?????????????????????? |
| ###  #???#  #         ###   ?????????????????????? |
|  ?#  #??##  #?            ???????????????????????? |
|  ##  #??#   #??         #????????????????????????? |
|   #  ####   #???#      #?????????????????????????? |
|       ##    #??##      #?????????????????????????? |
|             ####       ###???????????????????????? |
|              [|          ##??????????????????????? |
|      #####                ##?????????????????????? |
|    ###???#  ##"#          ;#?????????????????????? |
|   #??????#  ####           ###???????????????????? |
| ##???????#  ####            "#???????????????????? |
| ?????????#                 ###???????????????????? |
| ?????????#            ss   ##????????????????????? |
| ?????????######      ##     ##???????????????????? |
| ??????????          ###      #???????????????????? |
| ????????           ##?#      #???????????????????? |
| ?????????          #??## @  ##???????????????????? |
| ????????            ???#    #????????????????????? |
| ????????#           ???##     ???????????????????? |
| ????????#          #????##      ?????????????????? |
| ????????##         #??????      #????????????????? |
| ?????????#        ##??????  ### #????????????????? |
| ??????????#    ###????????  #?? #????????????????? |
| ????????????   ???????????  #???#????????????????? |
| ?????????????? ???????????  #????????????????????? |
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| ??????????????????????????   ????????????????????? |
| ???????????????????????????##????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              290
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Utility Shielding          33
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
It's Just You
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              SeismicSapperBlaster
  Manual?         0
Play Time         00:35:02
  Cumulative      1.6 hours
  Start           2024.03.31 @ 21:35:31
  End             2024.04.01 @ 01:19:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7611de75-dd9d-4b40-8621-c9469813c157