Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 20:36:36

Player: DDRAGON

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (112)     560
Value Destroyed (4780)     4780
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (995)                995
              TOTAL SCORE: 11935

 Bonus
-------
High Alert Combat Kills    146
Follower Combat Kills      49
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     283/300
Energy                     100/100
System Corruption          47%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Cooling System
     Large Storage Unit
     Heavy Mace

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Terrain Scan Processor
       Improved Target Analyzer
                Quantum Capacitor
        Layered Heavy Armor Plating
>               --- WEAPON -----------
                Field Laser
                Wave Gun
                Neutron Cannon
>               --- INVENTORY --------
       Improved Treads
                Flexi-carbon Leg
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
       Hardened Medium Armor Plating
        Layered Heavy Armor Plating
        Layered Heavy Armor Plating
       Improved Remote Shield
[Rating: 117]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   1   2   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             228  | 7   11  2   1   2   26  39  6   19  55  49  11  .   
  Power                    26   | 2   1   .   .   .   1   5   1   .   10  5   1   .   
    Engine                 11   | 2   1   .   .   .   .   2   .   .   6   .   .   .   
    Core                   14   | .   .   .   .   .   1   3   1   .   4   4   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               68   | 2   3   .   .   .   1   16  1   13  16  15  1   .   
    Treads                 24   | .   3   .   .   .   .   .   1   12  3   5   .   .   
    Leg                    18   | 2   .   .   .   .   .   .   .   .   8   8   .   .   
    Wheel                  18   | .   .   .   .   .   .   10  .   1   5   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   1   6   .   .   .   .   1   .   
  Utility                  65   | 1   3   .   1   .   9   8   2   3   15  17  6   .   
    Device                 24   | .   .   .   .   .   6   2   1   .   8   7   .   .   
    Storage                14   | 1   3   .   1   .   3   2   .   1   2   1   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   1   1   3   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   .   3   .   1   4   6   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   4   2   .   2   15  10  2   3   14  12  3   .   
    Energy Gun             31   | 1   1   1   .   1   3   4   2   1   9   6   2   .   
    Energy Cannon          19   | .   2   .   .   .   7   3   .   2   2   3   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   2   .   .   .   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   .   3   2   .   .   
    Launcher               6    | .   1   1   .   1   3   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   2   1   .   .   2   .   .   
  Corrupted Parts          10   | .   .   .   .   .   .   .   3   .   3   4   .   .   
    System Corruption      39   | .   .   .   .   .   .   .   9   .   4   26  .   .   
Parts Lost                 78   | .   .   .   .   2   4   8   .   3   22  29  10  .   
  Power                    9    | .   .   .   .   .   1   2   .   .   3   2   1   .   
  Propulsion               24   | .   .   .   .   .   .   3   .   .   9   10  2   .   
  Utility                  19   | .   .   .   .   .   1   1   .   2   6   7   2   .   
  Weapon                   26   | .   .   .   .   2   2   2   .   1   4   10  5   .   
  Highest Loss Streak      20   | .   .   .   .   1   4   2   .   2   17  20  15  .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     79   | .   98  100 100 97  68  87  81  87  77  82  16  .   
  Engine                   5    | .   13  14  14  14  7   1   1   .   4   2   .   .   
  Core                     3    | .   .   .   .   .   .   5   4   6   4   5   1   .   
  Treads                   10   | .   15  28  28  28  .   .   1   23  11  5   .   .   
  Leg                      6    | .   11  .   .   .   .   .   .   .   9   16  .   .   
  Wheel                    3    | .   .   .   .   .   .   14  13  2   4   .   .   .   
  Flight                   1    | .   .   .   .   .   8   4   .   .   .   .   3   .   
  Device                   8    | .   .   .   .   .   10  19  5   5   8   12  .   .   
  Storage                  11   | .   27  28  28  28  14  10  13  8   4   5   .   .   
  Processor                2    | .   .   .   .   .   .   .   6   7   3   5   3   .   
  Protection               5    | .   .   .   .   .   .   1   13  13  7   10  3   .   
  Energy Gun               7    | .   8   13  14  9   12  8   6   9   5   7   .   .   
  Energy Cannon            3    | .   4   .   .   .   6   6   6   5   4   5   .   .   
  Ballistic Gun            4    | .   14  14  14  14  3   4   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   6   2   2   1   .   .   
Naked Turns                117  | .   .   .   .   .   .   .   .   .   6   .   110 1   
Heaviest Build             119  | 13  30  27  47  48  59  84  83  92  107 119 96  .   
  Greatest Support         210  | 20  40  40  40  40  59  65  56  148 120 210 70  3   
  Greatest Overweight (x)  36   | 1   1   .   1   1   1   5   1   25  2   36  30  .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 7   12  15  16  20  18  20  20  20  15  19  6   5   
  Most Carried             20   | 4   13  13  14  14  18  20  20  20  20  20  17  4   
  Average Carried          13   | 2   7   12  13  13  13  18  19  19  12  14  5   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  15  20  5   5   
  Final Carried            20   | 4   11  13  14  13  16  20  20  20  13  17  4   4   

 Class Distribution 
--------------------
 39% | Mutant
 13% | Skirmisher
 12% | Scavenger-Tank
  9% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  8% | Scavenger-Gunner
  6% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/DSF
           Skirmisher | -5/Factory
       Scavenger-Tank | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Upp  Upp  
Matter Collected           3399 | 220  133  57   .    79   109  580  248  262  609  998  104  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4836 | .    184  74   .    51   368  724  111  266  1421 1547 90   .    
  Parts                    251  | .    15   9    .    .    22   45   2    14   81   59   4    .    
Haulers Intercepted        4    | .    .    .    .    .    .    1    1    .    .    2    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Combat Hostiles Destroyed  97   | .   4   6   .   4   12  14  .   6   26  25  .   .   
  Guns                     30   | .   1   3   .   1   1   7   .   4   7   6   .   .   
  Cannons                  42   | .   .   .   .   .   1   7   .   2   18  14  .   .   
  AOE                      20   | .   3   3   .   3   10  .   .   .   .   1   .   .   
Classes Destroyed          17   | .   3   2   .   1   5   2   .   1   2   1   .   .   
  Worker                   5    | .   .   .   .   .   1   1   .   .   2   1   .   .   
  Builder                  6    | .   1   .   .   .   .   3   .   .   2   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   1   1   .   .   2   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   6   .   .   .   3   .   3   9   4   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    33   | .   4   .   .   .   7   5   .   .   8   9   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   .   .   1   4   .   1   .   3   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   2   4   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   2   2   .   .   
  Programmer               9    | .   .   .   .   .   .   2   .   .   2   5   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   4   .   2   9   3   1   3   5   4   .   .   
  Combat Bots Only         8    | .   3   3   .   2   8   3   .   3   5   4   .   .   
Max Kills in Single Turn   3    | .   2   2   .   2   3   1   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   2   3   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Upp  Upp  
Damage Taken               17856 | .    120  235  .    80   862  1313 97   983  4400 8218 1522 26   
  Core                     2173  | .    7    72   .    24   22   126  42   148  563  774  369  26   
  Absorbed by Shields      268   | .    .    .    .    .    .    .    .    .    128  140  .    .    
  Regen/Repaired (Parts)   269   | .    .    .    .    .    .    .    .    .    .    269  .    .    
Core Remaining (%)         76    | 100  .    .    .    58   96   82   .    77   43   .    .    .    
Volleys Fired              281   | .    12   9    .    5    26   42   1    13   72   94   7    .    
  Largest                  3     | .    2    2    .    2    3    3    3    3    3    3    3    .    
  Hottest                  246   | .    80   60   .    60   152  188  158  210  210  246  230  .    
Shots Fired                604   | .    19   18   .    9    36   118  3    27   160  197  17   .    
  Gun                      331   | .    16   15   .    7    12   67   2    19   57   126  10   .    
  Cannon                   247   | .    1    .    .    .    5    51   1    8    103  71   7    .    
  Launcher                 19    | .    2    3    .    2    12   .    .    .    .    .    .    .    
  Special                  7     | .    .    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  137   | .    12   9    .    5    3    38   1    2    41   26   .    .    
  Thermal                  281   | .    1    .    .    .    19   71   .    6    63   112  9    .    
  Explosive                19    | .    2    3    .    2    12   .    .    .    .    .    .    .    
  Electromagnetic          167   | .    4    6    .    2    2    9    2    19   56   59   8    .    
  Robot Hit Streak         17    | .    10   5    .    5    8    12   3    17   9    17   4    .    
  Robot Miss Streak        6     | .    2    2    .    1    4    6    .    1    4    3    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Capacitor                7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
Shots Hit Robots           389   | .    12   10   .    3    16   80   3    20   95   142  8    .    
  Core Hits                234   | 1    9    7    .    6    32   51   2    10   48   61   7    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    .    .    .    .    .    4    .    1    2    14   .    .    
    Burn                   10    | .    .    .    .    .    .    4    .    .    1    5    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Corrupt                9     | .    .    .    .    .    .    .    .    1    .    8    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12611 | 4    306  302  .    157  1375 1809 102  383  3125 4761 287  .    
  Guns                     4237  | .    91   69   .    26   116  870  42   261  626  2013 123  .    
  Cannons                  5541  | .    17   .    .    .    93   863  30   122  2378 1962 76   .    
  Explosions               2465  | .    173  229  .    131  1166 .    .    .    .    766  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  368   | 4    25   4    .    .    .    76   30   .    121  20   88   .    
  Kinetic                  3022  | .    51   28   .    6    14   551  30   47   1286 1009 .    .    
  Thermal                  4673  | .    17   .    .    .    154  990  .    75   1112 2227 98   .    
  Explosive                2420  | .    173  229  .    131  1166 .    .    .    .    721  .    .    
  Electromagnetic          2128  | .    40   41   .    20   41   192  42   261  606  784  101  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    .    .    .    .    .    12   10   10   18   47   47   47   
  Average Corruption       20    | .    .    .    .    .    .    5    6    10   10   27   47   47   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  202   | .    .    .    .    .    .    19   4    9    41   91   38   .    
    Message Errors         41    | .    .    .    .    .    .    7    .    3    4    18   9    .    
    Matter Fused           45    | .    .    .    .    .    .    4    1    1    10   19   10   .    
    Heat Flow Errors       23    | .    .    .    .    .    .    1    1    3    4    10   4    .    
    Energy Discharges      27    | .    .    .    .    .    .    .    1    .    11   9    6    .    
    Parts Rejected         6     | .    .    .    .    .    .    1    .    .    3    1    1    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    1    1    1    4    8    6    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    2    4    1    .    
    Misfires               6     | .    .    .    .    .    .    1    .    .    2    3    .    .    
    Alerts                 4     | .    .    .    .    .    .    2    .    .    1    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        20    | .    .    .    .    .    .    2    .    1    .    16   1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            261   | .    .    15   .    .    11   72   .    .    39   108  16   .    
  Projectiles              170   | .    .    .    .    .    .    67   .    .    39   48   16   .    
  Explosions               89    | .    .    15   .    .    11   3    .    .    .    60   .    .    
  Melee                    2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    4    .    2    13   4    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    2    .    2    12   4    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      545   | .    .    53   .    .    37   103  15   .    .    298  39   .    
  Shots                    8     | .    .    2    .    .    1    1    .    .    .    4    .    .    
  Rammed                   55    | .    2    1    .    .    .    7    1    .    16   .    28   .    
Targets Rammed             64    | 1    6    1    .    .    .    7    1    .    18   2    28   .    
  Kicked                   7     | 1    3    .    .    .    .    .    .    .    1    2    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        676   | .    40   20   .    20   270  578  210  278  676  535  378  .    
  Average Temperature      120   | .    16   11   .    13   90   137  85   117  121  122  152  .    
  Received Heat Transfer   2607  | .    36   .    .    29   171  423  .    195  663  1072 9    9    
  Effects                  35    | .    .    .    .    .    .    15   .    1    10   6    3    .    
    Shutdowns              8     | .    .    .    .    .    .    2    .    .    2    2    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    4    .    1    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    2    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    2    .    .    1    .    1    .    
    Damage (major)         10    | .    .    .    .    .    .    3    .    .    4    3    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    1    4    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    1    4    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    4    1    9    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    .    .    .    .    1    7    .    1    2    8    .    .    
  Heat Transferred         7448  | .    37   .    .    .    333  2072 .    111  1665 3180 50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Peak Influence             537  | .   231 123 .   57  436 373 175 287 537 380 .   .   
  Initial                  189  | .   .   .   .   .   14  189 170 122 144 179 .   .   
  Average                  224  | .   76  92  .   23  139 258 171 196 368 221 .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   1   2   2   .   .   
  Low Security (%)         48   | 100 89  100 .   100 81  17  100 45  13  50  .   .   
  Level 1                  40   | .   10  .   .   .   8   82  .   54  43  49  .   .   
  Level 2                  11   | .   .   .   .   .   10  .   .   .   42  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   5   .   .   .   5   9   .   2   15  5   .   .   
  Investigation            8    | .   2   .   .   .   2   4   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   1   .   .   2   4   .   .   
  Reinforcement            17   | .   3   .   .   .   3   1   .   2   7   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   .   3   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Distress Signals           6    | .   .   .   .   .   .   1   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   13  6   .   10  16  21  .   15  38  34  8   3   
  Peak Tracking Total      7    | .   5   3   .   4   7   3   .   7   7   6   5   4   
  Tactical Retreats        14   | .   .   .   .   1   .   1   .   2   5   2   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Traps Triggered            9    | .   3   .   .   .   .   1   1   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Machines Disabled          25   | .   .   .   .   1   3   4   .   .   8   9   .   .   
  Max in Single Turn       4    | .   .   .   .   1   1   4   .   .   3   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Machines Accessed          18   | .   3   .   .   .   3   4   1   .   4   3   .   .   
  Terminals                9    | .   2   .   .   .   1   2   1   .   2   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   .   .   1   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                37   | .   6   .   .   .   8   9   1   .   7   6   .   .   
  Successful               21   | .   4   .   .   .   5   5   1   .   3   3   .   .   
  Failed                   16   | .   2   .   .   .   3   4   .   .   4   3   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   3   .   .   .   3   5   1   .   4   3   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
  Repair Stations          6    | .   .   .   .   .   4   .   .   .   .   2   .   .   
  Recycling Units          8    | .   3   .   .   .   1   3   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             12   | .   2   .   .   .   2   4   1   .   2   1   .   .   
  Record                   3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   .   .   .   2   .   .   
  Scan Component           3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   2   3   .   .   1   2   .   .   
  Full Trace Events        4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   2   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Total Damage             236  | .   .   .   .   .   .   .   .   .   236 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Upp  Upp  
Turns Passed               8060 | 88   433  627  450  350  296  1134 160  294  1705 1812 710  1    
Spaces Moved               4694 | 68   260  372  258  139  217  876  125  135  805  810  628  1    
  Core                     243  | 14   .    .    .    .    .    .    .    2    13   2    211  1    
  Treads                   1633 | .    134  372  258  139  .    .    .    88   390  249  3    .    
  Legs                     1100 | 54   126  .    .    .    .    .    .    .    387  533  .    .    
  Wheels                   740  | .    .    .    .    .    .    529  125  45   15   26   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   978  | .    .    .    .    .    217  347  .    .    .    .    414  .    
  Fastest Speed            45   | 50   120  160  160  240  50   50   115  115  50   115  45   50   
  Average Speed            128  | 107  142  160  173  240  66   91   115  163  142  156  77   50   
  Slowest Speed            1850 | 120  240  160  240  240  150  236  115  1300 330  1850 1550 50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    1    .    .    .    .    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    37   68   64   33   18   21   3    69   21   20   79   2    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    1    1    .    1    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 7    | .    .    .    .    .    7    .    .    .    .    .    .    .    
Terrain Destroyed          324  | .    19   19   .    14   77   36   .    .    53   101  5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33   | .    .    .    .    .    7    4    .    .    11   6    5    .    
  AOE                      291  | .    19   19   .    14   70   32   .    .    42   95   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Upp  Upp  
Total                      6137 | 79   302  387  265  148  318  1120 139  187  1208 1157 826  1    
  Wait                     667  | 1    2    .    .    3    23   89   1    .    219  172  157  .    
  Move                     4668 | 67   259  371  257  138  216  873  124  134  804  809  615  1    
  Hop                      7    | .    .    .    .    .    .    1    .    .    .    .    6    .    
  Pick Up                  105  | 3    9    3    2    .    15   29   2    4    21   16   1    .    
  Fast Attach              82   | 6    2    .    .    .    4    11   3    8    25   18   5    .    
  Attach                   77   | .    3    .    .    1    8    16   2    3    21   17   6    .    
  Detach                   37   | .    1    .    .    .    5    9    2    3    8    8    1    .    
  Swap                     69   | 1    6    2    1    1    14   12   1    8    9    14   .    .    
  Drop                     80   | .    2    1    5    .    7    31   2    14   11   7    .    .    
  Fire                     281  | .    12   9    .    5    26   42   1    13   72   94   7    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      36   | .    .    .    .    .    .    7    1    .    .    .    28   .    
  Kick                     7    | 1    3    .    .    .    .    .    .    .    1    2    .    .    
  Crush                    21   | .    3    1    .    .    .    .    .    .    17   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 16)
   89 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  354 | -10/Materials  | Discovered new exit (range 3)
  475 | -10/Materials  | Discovered new exit (range 6)
  522 | -10/Materials  | Entered Mines
  529 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  541 | -10/Mines      | Met a Derelict bent on vengeance
  562 | -10/Mines      | Discovered new exit (range 8)
  607 | -10/Mines      | Identified exit to Exiles
  650 | -10/Mines      | Discovered new exit (range 12)
  669 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  749 | -10/Mines      | Learned Materials security intel
 1149 | -10/Mines      | Entered Exiles
 1188 | -10/Exiles     | Met 8R-AWN
 1217 | -10/Exiles     | Met EX-HEX
 1261 | -10/Exiles     | Met EX-BIN
 1284 | -10/Exiles     | Aligned with FarCom system
 1285 | -10/Exiles     | Given EX-Vault access code
 1333 | -10/Exiles     | Opened EX-Vault
 1347 | -10/Exiles     | Found Prototype Flight Unit
 1380 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1401 | -10/Exiles     | Exiles lab attacked by MAIN.C
 1573 | -10/Exiles     | Discovered new exit (range 14)
 1599 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
 1599 | -10/Exiles     | Entered Mines
 1600 | -9/Mines       | Assembled infested the area
 1844 | -9/Mines       | Found a hidden stash of uninstalled traps
 1918 | -9/Mines       | Discovered new exit (range 5)
 1949 | -9/Mines       | Entered Materials
 1949 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1950 | -8/Materials   | Identified exit to Factory
 1951 | -8/Materials   | Identified Flying Fortress v7
 2190 | -8/Materials   | Discovered exit to Factory (range 16)
 2235 | -8/Materials   | Destroyed 8 combat bots
 2245 | -8/Materials   | Entered Factory
 2245 | -7/Factory     | Evolved 2 slots: Utility x2
 2255 | -7/Factory     | Lost 4 parts (1p1u2w)
 2826 | -7/Factory     | Build established: Scavenger-Skirmisher
 3080 | -7/Factory     | Garrison activated, responded to threat
 3281 | -7/Factory     | System corruption reached 10%
 3303 | -7/Factory     | Discovered new exit (range 14)
 3379 | -7/Factory     | Entered another Factory area
 3379 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3413 | -6/Factory     | Identified exit to DSF
 3489 | -6/Factory     | System corruption reached 10%
 3539 | -6/Factory     | Entered DSF
 3573 | -6/DSF         | Additional patrols routed to DSF
 3763 | -6/DSF         | Build established: Tank
 3806 | -6/DSF         | Discovered new exit (range 15)
 3833 | -6/DSF         | Entered Factory
 3833 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4033 | -5/Factory     | Garrison activated, responded to threat
 4122 | -5/Factory     | Build established: Skirmisher
 4714 | -5/Factory     | Garrison activated, responded to threat
 4715 | -5/Factory     | System corruption reached 10%
 4767 | -5/Factory     | Released all parts (4)
 4779 | -5/Factory     | Released all parts (1)
 4807 | -5/Factory     | Core integrity fell below 50%
 4834 | -5/Factory     | Lost 17 parts (3p7n4u3w)
 4901 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 5260 | -5/Factory     | Fabricated Imp. Remote Shield (x2)
 5418 | -5/Factory     | Discovered new exit (range 14)
 5538 | -5/Factory     | Entered another Factory area
 5538 | -4/Factory     | Evolved 2 slots: Utility x2
 5826 | -4/Factory     | Build established: Scavenger-Tank
 5919 | -4/Factory     | System corruption reached 10%
 6186 | -4/Factory     | Found Quantum Capacitor
 6325 | -4/Factory     | Repaired Hvy. Mass Driver
 6565 | -4/Factory     | System corruption reached 30%
 6664 | -4/Factory     | Lost 20 parts (2p8n4u6w)
 6954 | -4/Factory     | Found Prototype Processor
 6954 | -4/Factory     | Identified Exp. Terrain Scan Processor
 7088 | -4/Factory     | Core integrity fell below 50%
 7122 | -4/Factory     | Build established: Scavenger-Gunner
 7329 | -4/Factory     | Discovered new exit (range 10)
 7350 | -4/Factory     | Entered Upper Caves
 7405 | -4/Upper Caves | Released all parts (5)
 7415 | -4/Upper Caves | Core integrity fell below 20%
 7435 | -4/Upper Caves | Lost 15 parts (1p4n4u6w)
 7553 | -4/Upper Caves | Encountered a Warlord checkpoint
 7638 | -4/Upper Caves | Build established: Mutant
 7797 | -4/Upper Caves | Discovered new exit (range 15)
 8041 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 8045 | -4/Upper Caves | Released all parts (5)
 8060 | -4/Upper Caves | Entered another Upper Caves area
 8061 | -4/Upper Caves | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
07926_ System corrupted: Component data lost.
07941_ System corrupted: Matter fused (-7).
07959_ System corrupted: Component data lost.
07989_ System corrupted: Heat flow error (+192).
08004_ System corrupted: Heat flow error (+193).
08036_ System corrupted: Hvy. Mace rejected.
08040_ B-60 Warrior springs to life.
08041_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
08041_ B-60 Warrior springs to life.
08043_ Penetrated by Slug.
08045_ Y-72 Warden: "REQUESTING BACKUP."
08045_ Released Imp. Medium Armor Plating.
08045_ Released Rnf. Fission Core.
08045_ Released Broken Imp. Corruption Screen.
08045_ Released Field Propulsion Drive.
08045_ Released Lyr. Heavy Armor Plating.
08046_ Acquired Hvy. Mace.
08054_ System corrupted: Matter fused (-10).
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????# gg######         ##???????????? |
| ?????????????????# g                 #???????????? |
| ??????????????????#      @               ????????? |
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| ???????????????????#     #?????????      ????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          65
Energy Generation          35
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       1010
Additional Mass Support    9
Corruption Block           12
Armor Coverage             900
Resistance: TH             10
Evasion (%)                61
Targeting Accuracy         13
Target Analysis            9
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Remote Shield | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionLongswordLaser
  Manual?         0
Play Time         01:47:24
  Cumulative      22.0 hours
  Start           2022.05.24 @ 18:45:30
  End             2022.05.24 @ 20:36:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          35
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b80cdf87-1448-4354-ba08-017c08d38e91