Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 17:58:17

Player: DHM1

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (63)      315
Value Destroyed (1752)     1752
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 3467

 Bonus
-------
High Alert Combat Kills    180

 Cogmind 
---------
Core Integrity             0/400
Matter                     185/300
Energy                     69/100
System Corruption          1%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
>          --- UTILITY (3) ------
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (4) ----
           Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
>           --- UTILITY ----------
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
>           --- WEAPON -----------
      Light EM Pulse Cannon
  Precision Rocket Launcher
            Katana
>           --- INVENTORY --------
            Beam Rifle
            Particle Cannon
            Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             64   | 6   14  37  7   
  Power                    9    | 1   2   6   .   
    Engine                 7    | 1   1   5   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   3   9   1   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   3   9   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   4   3   2   
    Device                 5    | .   2   2   1   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | 3   5   19  4   
    Energy Gun             16   | 2   5   8   1   
    Energy Cannon          7    | .   .   6   1   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   4   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   1   2   1   
Parts Lost                 13   | .   2   7   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  3    | .   .   3   .   
  Weapon                   7    | .   2   3   2   
  Highest Loss Streak      4    | .   2   2   4   
Average Slot Usage (%)     90   | .   88  92  93  
  Engine                   3    | .   3   4   .   
  Core                     8    | .   10  6   10  
  Leg                      21   | .   28  18  20  
  Device                   14   | .   9   18  8   
  Processor                11   | .   9   11  20  
  Energy Gun               16   | .   23  13  3   
  Energy Cannon            8    | .   .   12  14  
  Launcher                 3    | .   .   5   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 8   13  20  21  
  Greatest Support         26   | 20  20  26  26  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 4   4   4   3   
  Average Carried          3    | 2   3   3   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | 2   2   2   1   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 27% | Mutant
 23% | Scavenger-Mutant
  6% | Scavenger-Assassin
  3% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Gunner | -9/Materials
 Scavenger-Assassin | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           994  | 239  151  514  90   
  Remotely                 .    | .    .    .    .    
Salvage Created            2162 | .    525  1287 350  
  Parts                    143  | .    39   82   22   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  46   | .   10  29  7   
  Melee                    4    | .   .   .   4   
  Guns                     14   | .   10  4   .   
  Cannons                  18   | .   .   17  1   
  AOE                      10   | .   .   8   2   
Classes Destroyed          10   | .   6   4   .   
  Worker                   3    | .   1   1   1   
  Builder                  1    | .   .   1   .   
  Recycler                 3    | .   2   .   1   
  Operator                 3    | .   1   1   1   
  Watcher                  7    | .   3   2   2   
  Swarmer                  12   | .   6   6   .   
  Grunt                    22   | .   4   12  6   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   10   | .   .   9   1   
Best Kill Streak           6    | .   4   6   4   
  Combat Bots Only         6    | .   3   6   4   
Max Kills in Single Turn   4    | .   2   4   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2249 | .    527  1168 554  
  Core                     620  | .    212  239  169  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         57   | 100  15   .    .    
Volleys Fired              109  | .    24   69   16   
  Largest                  3    | .    2    3    3    
  Hottest                  192  | .    101  192  180  
Shots Fired                239  | .    48   166  25   
  Gun                      112  | .    48   63   1    
  Cannon                   99   | .    .    84   15   
  Launcher                 28   | .    .    19   9    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  149  | .    2    144  3    
  Explosive                9    | .    .    .    9    
  Electromagnetic          81   | .    46   22   13   
  Robot Hit Streak         16   | .    15   16   7    
  Robot Miss Streak        7    | .    7    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           152  | .    36   92   24   
  Core Hits                92   | .    25   46   21   
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              14   | .    .    .    14   
  Impact                   .    | .    .    .    .    
  Slashing                 14   | .    .    .    14   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4096 | .    840  1952 1304 
  Guns                     1206 | .    591  615  .    
  Cannons                  1063 | .    .    904  159  
  Explosions               1392 | .    249  433  710  
  Melee                    435  | .    .    .    435  
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1834 | .    277  1535 22   
  Explosive                710  | .    .    .    710  
  Electromagnetic          1117 | .    563  417  137  
  Impact                   .    | .    .    .    .    
  Slashing                 435  | .    .    .    435  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  4    | .    .    3    1    
    Message Errors         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    
    Targeting Errors       1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            289  | .    151  7    131  
  Projectiles              1    | .    .    1    .    
  Explosions               216  | .    151  6    59   
  Melee                    72   | .    .    .    72   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      343  | .    212  93   38   
  Shots                    15   | .    5    8    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        644  | .    196  644  137  
  Average Temperature      97   | .    70   114  66   
  Received Heat Transfer   645  | .    63   384  198  
  Effects                  4    | .    .    4    .    
    Shutdowns              1    | .    .    1    .    
    Matter Decay           2    | .    .    2    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    .    7    .    
  Heat Transferred         3595 | .    374  3184 37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      11   | .    4    7    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             697  | .   288 697 649 
  Initial                  284  | .   .   96  284 
  Average                  292  | .   105 388 441 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         39   | 100 81  19  .   
  Level 1                  29   | .   18  36  41  
  Level 2                  30   | .   .   44  58  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   4   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   2   .   
  Assault                  2    | .   .   2   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              95   | .   23  51  21  
  Peak Tracking Total      6    | .   5   5   6   
  Tactical Retreats        15   | .   4   8   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            13   | .   4   7   2   
  Indirectly               3    | .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          10   | .   4   5   1   
  Max in Single Turn       3    | .   3   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          13   | .   3   8   2   
  Terminals                10   | .   3   5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   8   31  6   
  Successful               35   | .   5   26  4   
  Failed                   10   | .   3   5   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                29   | .   8   15  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              13   | .   .   13  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             21   | .   5   12  4   
  Record                   3    | .   .   3   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  2    | .   .   1   1   
  Terminal Index           1    | .   .   .   1   
  Scanalyzer Index         1    | .   .   1   .   
  Locate Traps             2    | .   .   2   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Hauler Manifests         3    | .   1   2   .   
  Registered Prototypes    1    | .   .   .   1   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 12   | .   .   12  .   
  Insert Component         4    | .   .   4   .   
  Analyze                  8    | .   .   8   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   2   7   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   
  Part Schematics Acquired 4    | .   .   4   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3087 | 58   1023 1713 293  
Spaces Moved               1935 | 42   699  1030 164  
  Core                     5    | 5    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1930 | 37   699  1030 164  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            124  | 111  120  129  120  
  Slowest Speed            150  | 120  120  150  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 5    87   69   27   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          171  | .    42   21   108  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      171  | .    42   21   108  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  
Total                      2369 | 51   836  1271 211  
  Wait                     187  | .    79   101  7    
  Move                     1932 | 41   698  1029 164  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 4    10   15   1    
  Fast Attach              26   | 3    6    12   5    
  Attach                   13   | 2    2    9    .    
  Detach                   2    | .    .    2    .    
  Swap                     25   | 1    6    16   2    
  Drop                     31   | .    11   18   2    
  Fire                     109  | .    24   69   16   
  Melee                    14   | .    .    .    14   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   59 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 9)
  316 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 15)
  419 | -10/Materials | Identified exit to Materials
  488 | -10/Materials | Identified exit to Mines
  679 | -10/Materials | Discovered exit to Mines (range 13)
  857 | -10/Materials | Discovered exit to Materials (range 16)
  864 | -10/Materials | Core integrity fell below 50%
 1011 | -10/Materials | Core integrity fell below 20%
 1082 | -10/Materials | Entered another Materials area
 1082 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1140 | -9/Materials  | Build established: Scavenger-Mutant
 1462 | -9/Materials  | Discovered new exit (range 7)
 1477 | -9/Materials  | Identified exit to Materials
 2061 | -9/Materials  | Discovered new exit (range 4)
 2075 | -9/Materials  | Identified exit to Storage
 2282 | -9/Materials  | First assault squad dispatched
 2286 | -9/Materials  | Repaired Beam Rifle
 2300 | -9/Materials  | Build established: Scavenger-Gunner
 2346 | -9/Materials  | Discovered exit to Materials (range 16)
 2556 | -9/Materials  | Identified exit to Mines
 2620 | -9/Materials  | Core integrity fell below 50%
 2795 | -9/Materials  | Entered Storage
 3017 | -9/Storage    | Garrison activated, responded to threat
 3059 | -9/Storage    | Core integrity fell below 20%
 3088 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris. <x6>
Imp. Aluminum Leg destroyed.
K-01 Serf collects debris. <x5>
Y-45 Defender misfires.
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
W-16 Scout destroyed.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Lgt. EM Pulse Cannon destroyed.
Y-45 Defender IFF system glitched.
Destroyed Beam Rifle.
Destroyed Lgt. Ion Engine.
Prc. Rocket Launcher destroyed.
Destroyed Prc. Rocket Launcher.
R-06 Scavenger collects Beam Rifle.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ??????????????????????????###????????????????? |
|     ??????????????????????????  #????????????????? |
|     ??????????????????????????  #????????????????? |
|     ?????????????????????????#  #????????????????? |
|     ?????????????????????????#  #????????????????? |
|     ?????????????????????????#  +????????????????? |
|     ??????????????????????#??#  #????????????????? |
|     ??????????????????????  ##  ##???????????????? |
|     ??????????????????????? #    #######?????????? |
|     ???????????????????????            ??????????? |
|     ???????????????????????          ????????????? |
|     ???????????????????????       ##?????????????? |
|     ?????????????????######        #?????????????? |
|     ?????????????????#        Y    ##????????????? |
|     ?????#???????x???#          !   ##???????????? |
|     ?????# ??????????# =             #???????????? |
|     ?????# ###???????#   @ !         #???????????? |
|     ?????#    ???????# !             #???????????? |
|     ?????#    ???????#      Y        #???????????? |
|     ?????#    ####+#########/# #     #???????????? |
|     ?????+                 x         #???????????? |
|     ??????# #        ###             #???????????? |
|     ??????#           ##+##          #???????????? |
|     ??????#    #          #  x########???????????? |
|     ?????### %# #            ! ??????????????????? |
|     ?????#                  [% ??????????????????? |
|     ?????#          [!       [  ?????????????????? |
|     ?????##         [!    #     ?????????????????? |
|     ??###?##        [           ?????????????????? |
|     ?#"""?#                     "????????????????? |
|     ?#"R"?#                     ?????????????????? |
|     ##" "##       ##### #    *#??????????????????? |
|     #      ##     #???###?#   #??????????????????? |
|     # """  #     ##???????#   #??????????????????? |
|     # """  #    ##?????????   #??????????????????? |
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|     # """  #     #?????????   #??????????????????? |
|     # """  +  T  #?????????   +??????????????????? |
|     # """  #     #?????????   #??????????????????? |
|     #      #     #?????????   #??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Weapon Shielding           33
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
      EMP Blaster | -9/Materials | Scanalyzed
 Adv. Beam Cannon | -9/Materials | Scanalyzed
   Imp. Heat Sink | -9/Materials | Scanalyzed
           Katana | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperCorruptionPod
  Manual?         0
Play Time         00:36:12
  Cumulative      13.8 hours
  Start           2021.05.14 @ 12:41:46
  End             2021.05.14 @ 17:58:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ed22965-8946-44a7-8c5f-519483cbfd98