Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 15:18:21 Player: Michael Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4417) 4417 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9083 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Dynamic Insulation System System Restoration Module Improved Assault Rifle Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Kinecellerator Dynamic Insulation System > --- WEAPON ----------- Makeshift Sword Makeshift Sword Great Axe Great Axe > --- INVENTORY -------- Micro Nuclear Core Armored Wheel Armored Wheel High-capacity Matter Pod Kinecellerator Kinecellerator Kinecellerator Dynamic Insulation System System Restoration Module Improved Assault Rifle Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 2 | . . . 2 . . . . . . Parts Attached 213 | 6 22 7 28 36 75 11 18 . 10 Power 17 | 1 3 . 4 1 4 1 3 . . Engine 9 | 1 2 . 3 1 1 . 1 . . Core 8 | . 1 . 1 . 3 1 2 . . Reactor . | . . . . . . . . . . Propulsion 49 | 2 12 4 4 6 9 2 8 . 2 Treads 16 | . 5 2 2 3 2 1 1 . . Leg 2 | 2 . . . . . . . . . Wheel 31 | . 7 2 2 3 7 1 7 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 73 | 1 4 3 2 14 39 4 3 . 3 Device 51 | . 1 3 1 10 29 3 2 . 2 Storage 3 | 1 2 . . . . . . . . Processor 5 | . . . 1 1 2 . . . 1 Hackware . | . . . . . . . . . . Protection 14 | . 1 . . 3 8 1 1 . . Artifact . | . . . . . . . . . . Weapon 74 | 2 3 . 18 15 23 4 4 . 5 Energy Gun 14 | 1 2 . 9 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 13 | 1 1 . 3 3 3 1 . . 1 Ballistic Cannon 20 | . . . 6 6 7 1 . . . Launcher 9 | . . . . 2 3 1 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 17 | . . . . 1 10 1 3 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 27 | . 1 . 2 1 6 1 7 . 9 Power 4 | . 1 . 1 . . . 1 . 1 Propulsion 8 | . . . 1 . 1 1 1 . 4 Utility 8 | . . . . 1 2 . 3 . 2 Weapon 7 | . . . . . 3 . 2 . 2 Highest Loss Streak 7 | . 1 . 1 1 2 1 3 . 7 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 94 | . 99 100 99 99 93 99 79 84 76 Engine 6 | . 10 14 9 9 3 . 5 7 5 Core 2 | . 3 . 1 . 3 7 1 . . Treads 7 | . 9 16 11 6 6 2 . 7 5 Wheel 13 | . 10 11 11 11 15 19 12 7 5 Device 11 | . 7 14 10 17 9 14 9 15 13 Storage 9 | . 14 14 11 9 7 7 7 7 5 Processor 6 | . . . . 6 8 15 15 15 15 Protection 3 | . 6 . . 2 5 . . . . Energy Gun 8 | . 4 28 28 14 . . . . . Ballistic Gun 6 | . 23 . 6 5 4 4 . . 3 Ballistic Cannon 8 | . . . 8 11 16 2 . . . Slashing Weapon 6 | . . . . . 7 22 23 23 15 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 13 32 32 42 52 70 42 48 44 47 Greatest Support 40 | 20 40 40 20 24 36 36 40 28 28 Greatest Overweight (x) 4 | . 3 3 4 4 3 1 3 1 3 Average Overweight (x) 1 | . . 2 3 2 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 13 Most Carried 15 | 3 15 15 15 15 15 15 15 13 13 Average Carried 13 | 2 9 15 14 14 14 13 8 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 12 13 13 13 5 Class Distribution -------------------- 58% | Mutant 16% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 4785 | 235 792 57 523 523 1916 387 231 . 121 Remotely 1309 | . . . . 282 916 111 . . . Salvage Created 4273 | . 380 133 978 658 1213 295 466 . 150 Parts 226 | . 24 10 41 48 54 3 29 . 17 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 1 22 . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 113 | . 9 4 21 22 33 3 12 . 9 Melee 12 | . . . . . 4 . 7 . 1 Guns 45 | . 9 4 13 13 4 1 . . 1 Cannons 29 | . . . 7 5 16 . 1 . . AOE 26 | . . . . 4 9 2 4 . 7 Classes Destroyed 13 | . 4 . 4 2 2 . 1 . . Worker 3 | . 2 . . . 1 . . . . Builder 2 | . . . . 2 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . . 2 . 1 . . . . Operator 3 | . . . . 1 2 . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 37 | . 3 2 3 11 4 2 4 . 8 Grunt 40 | . 6 2 11 2 15 . 4 . . Duelist 3 | . . . 1 . 1 . 1 . . Sentry 23 | . . . 6 9 6 1 1 . . Hunter 2 | . . . . . 2 . . . . Programmer 7 | . . . . . 5 . 1 . 1 Mutant 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 4 2 4 6 8 3 4 . 4 Combat Bots Only 6 | . 4 2 4 6 5 3 4 . 4 Max Kills in Single Turn 5 | . 1 1 1 5 2 1 2 . 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 4 2 1 2 . 3 Melee 1 | . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 6604 | . 433 232 773 502 2521 239 1057 . 847 Core 1066 | . 118 86 80 72 295 17 157 . 241 Absorbed by Shields 100 | . . . . 100 . . . . . Redirected to Shielding 17 | . 17 . . . . . . . . Regen/Repaired (Parts) 176 | . . . 52 . 124 . . . . Core Remaining (%) 71 | 100 . 18 80 86 . . . . . Volleys Fired 230 | . 46 15 42 31 75 6 6 . 9 Largest 4 | . 2 2 4 4 4 2 2 . 1 Hottest 207 | . 112 112 207 207 174 67 67 . 39 Shots Fired 662 | . 92 30 168 106 238 10 9 . 9 Gun 413 | . 92 30 134 67 79 4 3 . 4 Cannon 231 | . . . 34 37 153 4 3 . . Launcher 18 | . . . . 2 6 2 3 . 5 Special . | . . . . . . . . . . Kinetic 427 | . 84 . 67 42 216 8 6 . 4 Thermal 211 | . 2 30 101 62 16 . . . . Explosive 18 | . . . . 2 6 2 3 . 5 Electromagnetic 6 | . 6 . . . . . . . . Robot Hit Streak 24 | . 11 3 20 24 13 8 15 . 3 Robot Miss Streak 8 | . 3 8 3 4 3 . 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 445 | . 68 12 110 56 161 13 19 . 6 Core Hits 215 | . 30 5 41 33 69 10 15 . 12 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 20 | . 1 2 10 5 2 . . . . Burn 15 | . . 2 9 4 . . . . . Destroy 2 | . 1 . . 1 . . . . . Blast 3 | . . . 1 . 2 . . . . Melee Attacks 87 | . . . . . 49 7 21 . 10 Impact . | . . . . . . . . . . Slashing 87 | . . . . . 49 7 21 . 10 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . 2 1 4 . . Damage Inflicted 10869 | . 542 192 1704 1432 4602 704 987 . 706 Guns 3663 | . 542 192 1252 599 938 67 43 . 30 Cannons 2925 | . . . 452 327 2003 71 72 . . Explosions 2627 | . . . . 506 876 185 450 . 610 Melee 1654 | . . . . . 785 381 422 . 66 Ramming . | . . . . . . . . . . Kinetic 4606 | . 532 . 682 347 2762 138 115 . 30 Thermal 2306 | . . 192 1022 913 179 . . . . Explosive 2293 | . . . . 172 876 185 450 . 610 Electromagnetic 10 | . 10 . . . . . . . . Impact . | . . . . . . . . . . Slashing 1654 | . . . . . 785 381 422 . 66 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 2 4 . . . . Average Corruption 2 | . . . . 1 2 . . . . Corruption Purged 4 | . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . 2 6 . . . . Message Errors 2 | . . . . . 2 . . . . Matter Fused 2 | . . . . 1 1 . . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 521 | . . . . 118 280 66 51 . 6 Projectiles 58 | . . . . 6 52 . . . . Explosions 186 | . . . . 112 14 3 51 . 6 Melee 277 | . . . . . 214 63 . . . Knockbacks 18 | . . . 3 2 11 . 2 . . Impact . | . . . . . . . . . . Kinetic 17 | . . . 3 2 10 . 2 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 374 | . . . . 101 136 . 91 . 46 Shots 8 | . . . . 2 2 . 2 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 40 72 342 237 276 . . . 4 Average Temperature 85 | . 12 29 131 67 84 . . . 2 Received Heat Transfer 2113 | . 219 75 306 64 795 69 333 . 252 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 18 | . . 1 11 6 . . . . . Heat Transferred 6170 | . . 629 3293 1878 370 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 581 | . 202 133 491 581 578 . . . . Initial 263 | . . 3 51 181 263 . . . . Average 250 | . 96 87 263 295 313 . . . . Maximum Alert Level 2 | . 1 . 2 2 2 . . . . Low Security (%) 34 | 100 98 100 37 22 1 . . . . Level 1 53 | . 1 . 34 65 86 . . . . Level 2 12 | . . . 27 12 12 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . 1 . 11 . . . . Investigation 3 | . 1 . 1 . 1 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 7 | . 1 . . . 6 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . . . 2 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 21 5 31 38 43 5 12 . 19 Peak Tracking Total 7 | . 4 3 5 7 5 3 4 . 7 Tactical Retreats 8 | . 1 . 1 2 . 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 7 | . 3 . . 2 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . . 1 . 3 4 . 1 . . Max in Single Turn 3 | . . 1 . 3 1 . 1 . . Garrison Access 2 | . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 45 | . 9 . 8 4 21 . 1 2 . Terminals 29 | . 7 . 6 4 12 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units 4 | . 2 . . . 2 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 113 | . 20 . 26 9 46 . 1 11 . Successful 65 | . 12 . 13 4 24 . 1 11 . Failed 48 | . 8 . 13 5 22 . . . . Catastrophic 8 | . . . 3 . 5 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 . 2 1 5 . . . . Terminals 63 | . 15 . 17 9 22 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 7 | . . . 2 . 5 . . . . Recycling Units 13 | . 5 . . . 8 . . . . Scanalyzers 9 | . . . 7 . 2 . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 38 | . 9 . 5 3 9 . 1 11 . Record 2 | . . . . . . . . 2 . Part Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 3 | . . . . 1 2 . . . . Locate Traps 8 | . 2 . 3 . 3 . . . . Maintenance Status 1 | . . . . . 1 . . . . Patrol Status 3 | . 2 . . 1 . . . . . Recall Extermination 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . 2 . 3 . . . . Scan Component 3 | . . . 1 . 2 . . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 7 | . 2 . . . 5 . . . . Process 2 | . . . . . 2 . . . . Report Inventory 2 | . . . . . 2 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 8 | . . . 6 . 2 . . . . Insert Component 3 | . . . 2 . 1 . . . . Analyze 5 | . . . 4 . 1 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Seal Access 2 | . . . . . 2 . . . . Unauthorized Hacks 3 | . 1 . . 1 1 . . . . Terminals 3 | . 1 . . 1 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 2 | . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 31 | . 6 . 7 3 15 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . 1 . . 6 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . Time 70 | . . . 32 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 119 | . . . . . 119 . . . . Retrieved Matter 21 | . . . . . 21 . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 184 | . . . . . . . . . 184 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 7281 | 61 886 371 953 1163 2288 448 702 87 322 Spaces Moved 4764 | 45 624 246 495 628 1480 357 548 76 265 Core 87 | 6 . . . . . . . . 81 Treads 45 | . 33 8 1 3 . . . . . Legs 206 | 39 167 . . . . . . . . Wheels 4426 | . 424 238 494 625 1480 357 548 76 184 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 125 120 105 105 105 105 115 50 Average Speed 116 | 110 109 126 131 129 116 105 110 115 95 Slowest Speed 320 | 120 240 160 240 320 135 105 135 115 135 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 3 96 60 49 70 37 56 81 68 46 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . 2 . . . . 2 1 . Known Exits Taken 4 | . 1 . 1 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 1 1 . Scrap Searched 8 | . . 1 . . . 3 3 . 1 Spaces Dug 83 | . . . . 11 28 20 4 . 20 Terrain Destroyed 254 | . . . . 42 118 23 25 . 46 Melee 35 | . . . . . 26 1 4 . 4 Projectile 13 | . . . . 7 6 . . . . AOE 206 | . . . . 35 86 22 21 . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 5873 | 53 747 274 690 904 1791 408 614 75 317 Wait 442 | . 28 5 110 184 63 25 10 . 17 Move 4755 | 44 623 245 494 627 1479 356 547 75 265 Hop . | . . . . . . . . . . Pick Up 55 | 3 15 1 5 7 19 1 4 . . Fast Attach 47 | 6 9 . 3 9 11 2 5 . 2 Attach 34 | . 1 . 4 4 8 1 11 . 5 Detach 32 | . 3 . 2 4 9 2 11 . 1 Swap 132 | . 12 7 21 23 56 8 2 . 3 Drop 73 | . 10 1 9 15 27 1 3 . 7 Fire 230 | . 46 15 42 31 75 6 6 . 9 Melee 73 | . . . . . 44 6 15 . 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac x2] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 6) 257 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 4) 543 | -10/Materials | Discovered new exit (range 4) 821 | -10/Materials | Identified exit to Mines 836 | -10/Materials | Discovered new exit (range 16) 948 | -10/Materials | Entered Mines 950 | -10/Mines | Core integrity fell below 50% 1001 | -10/Mines | Learned location of Zion (-6) 1143 | -10/Mines | Core integrity fell below 20% 1203 | -10/Mines | Learned location of Storage (-7) 1263 | -10/Mines | Discovered new exit (range 10) 1296 | -10/Mines | Learned Materials terminal intel 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Evolved 2 slots: Weapon x2 1320 | -9/Materials | Loaded intel: 12 terminal locations 1622 | -9/Materials | Repaired Beam Rifle 1724 | -9/Materials | Build established: Gunner 2044 | -9/Materials | Discovered new exit (range 10) 2044 | -9/Materials | Discovered new exit (range 13) 2096 | -9/Materials | Build established: Scavenger-Gunner 2250 | -9/Materials | Identified exit to Mines 2268 | -9/Materials | Identified exit to Materials 2272 | -9/Materials | Entered another Materials area 2272 | -8/Materials | Evolved 2 slots: Utility x2 2770 | -8/Materials | Discovered new exit (range 16) 3383 | -8/Materials | Discovered new exit (range 13) 3430 | -8/Materials | Identified exit to Factory 3435 | -8/Materials | Entered Factory 3435 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3436 | -7/Factory | Identified exit to Storage 4230 | -7/Factory | Discovered new exit (range 15) 4855 | -7/Factory | Repaired Assault Cannon 4914 | -7/Factory | Discovered new exit (range 4) 4998 | -7/Factory | Identified exit to Lower Caves 5206 | -7/Factory | Build established: Mutant 5723 | -7/Factory | Entered Lower Caves 6021 | -7/Lower Caves | Learned Factory garrison access intel 6039 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6160 | -7/Lower Caves | Discovered new exit (range 11) 6171 | -7/Lower Caves | Entered another Lower Caves area 6209 | -7/Lower Caves | Discovered new exit (range 12) 6215 | -7/Lower Caves | Core integrity fell below 50% 6244 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6250 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6749 | -7/Lower Caves | Encountered a Warlord checkpoint 6797 | -7/Lower Caves | Discovered new exit (range 9) 6830 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6873 | -7/Lower Caves | Entered Data Miner 6873 | -7/Data Miner | Discovered new exit (range 6) 6895 | -7/Data Miner | Met Data Miner 6916 | -7/Data Miner | Learned location of Section 7 (-3) 6916 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6932 | -7/Data Miner | Received God Mode back door access code from Data Miner 6960 | -7/Data Miner | Entered Proximity Caves 6984 | -6/Proximity Caves | Escorted by Enhanced Grunt 7229 | -6/Proximity Caves | Core integrity fell below 20% 7270 | -6/Proximity Caves | Lost 7 parts (1p4n1u1w) 7282 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07201_ Remote Datajack fries itself beyond repair. 07224_ Arm. Huge Wheel destroyed. 07226_ Critical hit (Burn: +37). 07232_ Battle Rifle destroyed. 07234_ Arm. Wheel destroyed. 07236_ Imp. Treads destroyed. 07237_ Dropped Mic. Nuclear Core. 07237_ Dropped Kinecellerator. 07239_ Dropped Lrg. Storage Unit. 07239_ Dropped Mak. Sword. 07239_ Dynamic Insulation System destroyed. 07239_ Imp. Deuterium Engine destroyed. 07240_ Dropped Great Axe. 07242_ Critical hit (Burn: +37). 07262_ Searching scrap... 07262_ Found Core Analyzer. 07262_ Found Reaction Control System. 07262_ Found 18 Matter. 07263_ Acquired 18 matter. 07263_ Acquired Core Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???###????????????????????????????????????????? | | #??# ##???????????????????????????????????????? | | ### #???????????????????????????????????????? | | # ##??????????????????????????????????????? | | #??????????????????????????????????????? | | ???????????????????????????????? | | ## ## #????????????????????????????????????? | | ## #???????#????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????###???????????????????????????? | | ###?????????# #??????????????????????????? | | #?????????# ##????????????????????????? | | #??????????# #???#####??? #???????????? | | ##### #???????????# #??## ##? ##### ???????? | | ??### ##???# ####### ##?# # ???????? | | ### #????# ### ??????? | | #?#### @ s ????????? | | ### ########## ###???????????????? | | ##????## #?????????????????? | | #### #????# #?????????????????? | | #### #????# ## #?????????????????? | | ## ###### ### #?????????????????? | | ! ##?# #?????????????????? | | #??# #?????????????????? | | ### ######## #### #?????????????????? | | ### #?# ##?????# # #?????????????????? | | ??## ##?## ##??????# #?????????????????? | | ???####???####???????## ## ##?????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 825 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldCoolingFrame Manual? 1 Play Time 08:09:36 Cumulative 661.2 hours Start 2022.03.29 @ 18:12:54 End 2022.04.21 @ 15:18:21 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 161 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a41197a1-160e-4667-91bf-96ba02560a8b