Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.24 @ 19:02:15 Player: Luigi Panache Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (124) 620 Value Destroyed (3510) 3510 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (5959) 5959 TOTAL SCORE: 20529 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 7 Met Data Miner 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -354 Cogmind --------- Core Integrity 1518/1600 Matter 29/300 Energy 184/190 System Corruption 0% Temperature Cool (12) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Launcher Guidance Computer Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Q-thruster Splice Drone Bay (6/6) Compact HERF Cannon Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Quantum Capacitor Phase Redirector Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Splice Drone Bay Compact HERF Cannon Heavy Shock Bomb Launcher [Rating: 148] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Maneuvering Thrusters Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 2 . . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . Utility 10 | . . . 1 . . . 2 1 . . . . . . 2 2 . . 1 . 1 . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 159 | 2 9 1 20 4 . 8 18 17 5 2 . . . 5 8 15 1 6 7 11 11 7 2 . . Power 13 | . . 1 2 . . . 2 2 . 1 . . . . 1 1 . . 1 1 . . 1 . . Engine 4 | . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . Core 7 | . . . . . . . 2 2 . . . . . . 1 1 . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 40 | 2 2 . 11 1 . . 6 4 . . . . . 1 2 2 1 . . 5 1 2 . . . Treads 16 | 2 2 . 10 1 . . 1 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . 1 . . . . 4 . . . . . 1 2 2 1 . . 5 1 2 . . . Utility 65 | . 1 . 3 3 . 1 5 8 4 1 . . . . 5 9 . 5 5 4 8 2 1 . . Device 21 | . . . . 1 . . . 1 . . . . . . 3 5 . 3 2 1 5 . . . . Storage 4 | . 1 . . . . . . 1 1 1 . . . . . . . . . . . . . . . Processor 12 | . . . . . . . . 3 . . . . . . 1 4 . 1 2 . 1 . . . . Hackware 12 | . . . 1 . . . 2 2 . . . . . . . . . 1 1 2 2 1 . . . Protection 14 | . . . 2 2 . 1 3 1 3 . . . . . 1 . . . . 1 . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 41 | . 6 . 4 . . 7 5 3 1 . . . . 4 . 3 . 1 1 1 2 3 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | . 4 . 3 . . 5 3 1 . . . . . 3 . . . 1 . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 11 | . 2 . 1 . . 2 1 . . . . . . 1 . . . . . . 1 3 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 2 1 . . . . . . 2 . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 1 . . . . 2 . . . . . . . 1 2 1 3 . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Lost 54 | . 1 1 1 . . 1 12 3 . . . 1 2 6 . 2 . 7 5 4 2 1 . . 5 Power 6 | . . 1 . . . . 1 2 . . . 1 . . . . . 1 . . . . . . . Propulsion 13 | . . . 1 . . 1 5 . . . . . . 2 . . . 1 2 . . 1 . . . Utility 25 | . . . . . . . 3 1 . . . . 1 2 . 2 . 4 2 3 2 . . . 5 Weapon 10 | . 1 . . . . . 3 . . . . . 1 2 . . . 1 1 1 . . . . . Highest Loss Streak 7 | . 1 1 1 . . 1 7 2 . . . 1 2 3 . 2 . 6 3 4 2 1 . . 5 Average Slot Usage (%) 89 | . 95 99 96 99 100 91 80 90 92 92 92 85 84 64 80 87 98 88 56 62 78 83 78 78 61 Engine 6 | . 14 13 11 11 11 11 1 . . 6 7 1 . . . . . . . . . . . . . Core 1 | . . . . . . . 2 6 7 . . . . . 5 5 5 4 . . 4 4 2 . . Treads 15 | . 28 28 32 33 33 27 5 . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 29 30 30 30 30 30 27 25 22 21 22 11 24 28 27 26 26 24 Device 2 | . . . . . . . . . . . . . . . 18 18 23 17 6 8 12 9 8 8 3 Storage 11 | . 23 28 21 11 11 11 9 7 7 7 7 7 7 7 6 2 . . . . . . . . . Processor 6 | . . . . . . . . 13 15 15 15 15 15 7 7 19 29 23 26 17 11 14 13 13 10 Hackware 8 | . . . . 11 11 11 15 13 15 15 15 15 15 8 6 2 . 3 4 . 16 21 21 21 18 Protection 5 | . . . 7 10 11 11 16 9 7 7 7 7 7 1 6 5 5 3 . 3 . . . . . Ballistic Gun 11 | . 20 28 22 11 11 19 17 . . . . . . 9 1 . . . 3 . 2 . . . . Launcher 1 | . . . . 11 11 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 6 7 7 7 7 7 . . 6 11 9 3 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 14 36 36 41 44 41 42 41 38 17 17 17 17 12 11 21 25 20 20 10 17 35 36 37 37 37 Greatest Support 66 | 40 46 46 66 66 66 66 66 30 20 20 20 20 20 20 20 20 22 22 10 45 36 38 38 38 38 Greatest Overweight (x) 11 | . . . . . . . 11 1 . . . . . . 1 1 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 12 15 15 15 15 15 15 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 14 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 10 | 6 11 15 14 14 15 14 12 8 7 7 8 8 8 7 7 6 5 4 5 4 4 4 4 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 15 15 14 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 17% | Hacker-Sprinter 6% | Scout 5% | Sprinter 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Mutant | -4/Factory Sprinter | -4/Armory Wizard-Sprinter | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Matter Collected 2974 | 220 318 105 490 92 155 199 508 142 83 . 20 . . 123 . 20 . 303 20 . . 175 . . 1 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4148 | . 690 75 625 156 . 235 678 282 322 83 70 . . 189 . 140 . 407 34 . . 162 . . . Parts 254 | . 39 15 57 8 . 23 30 26 . 11 . . . 17 . 7 . 16 2 . . 3 . . . Haulers Intercepted 6 | . 2 . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . 12 . 9 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Combat Hostiles Destroyed 112 | . 13 6 15 25 . 13 14 9 . 3 . . . 7 . 2 . 1 . . . 4 . . . Melee 15 | . . . . . . . . 9 . 3 . . . . . 2 . 1 . . . . . . . Guns 50 | . 10 6 15 . . 3 11 . . . . . . 5 . . . . . . . . . . . AOE 47 | . 3 . . 25 . 10 3 . . . . . . 2 . . . . . . . 4 . . . Classes Destroyed 14 | . 5 1 2 1 . 2 1 . . . . . . . . . . 2 . . . . . . . Worker 7 | . 1 . 1 . . 1 . . . . . . . . . . . 4 . . . . . . . Builder 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 6 | . 2 . . . . . 1 2 . 1 . . . . . . . . . . . . . . . Watcher 7 | . 3 . 2 . . . . . . . . . . . . 1 . . 1 . . . . . . Swarmer 42 | . . 6 6 3 . 8 . 9 . 3 . . . 7 . . . . . . . . . . . Grunt 37 | . 13 . 2 3 . 3 11 . . . . . . . . . . 1 . . . 4 . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Sentry 8 | . . . 6 . . . 2 . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . 2 1 . . . . . . . . 2 . . . . . . . . . Assembled 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 5 6 6 20 . 7 4 7 . 3 . . . 4 . 2 . 4 1 . . 4 . . . Combat Bots Only 20 | . 4 6 6 20 . 5 4 3 . 3 . . . 4 . 2 . 1 . . . 4 . . . Max Kills in Single Turn 5 | . 2 2 1 5 . 4 3 1 . 1 . . . 2 . 1 . 1 1 . . 2 . . . Gunslinging 1 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . 5 . 4 2 . . . . . . 2 . . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Damage Taken 8706 | . 602 168 671 284 . 695 1409 726 . 217 . 78 189 698 19 485 . 373 577 650 331 82 50 22 380 Core 2264 | . 141 34 99 11 . 79 313 202 . 34 . . 48 273 . 233 . 60 362 181 96 . 11 5 82 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 55 | . . . . . . . . . . . . . . . . . . . . . . . 11 5 39 Core Remaining (%) 68 | 100 . 30 . . . 52 43 . . . . . . 20 100 . . 70 . 52 . 92 . 98 94 Volleys Fired 245 | . 52 9 52 11 . 24 48 . . . . . . 29 . 3 . . . . 10 7 . . . Largest 2 | . 2 2 2 1 . 2 2 . . . . . . 2 . 1 . . . . 1 1 . . . Hottest 80 | . 80 46 46 36 . 51 56 . . . . . . 46 . 57 . . . . 35 46 . . . Shots Fired 407 | . 98 18 104 11 . 36 88 . . . . . . 32 . 3 . . . . 10 7 . . . Gun 366 | . 93 18 104 . . 28 83 . . . . . . 30 . . . . . . 10 . . . . Cannon 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . Launcher 38 | . 5 . . 11 . 8 5 . . . . . . 2 . . . . . . . 7 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 337 | . 61 18 104 . . 28 83 . . . . . . 30 . 3 . . . . 10 . . . . Thermal 32 | . 32 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 36 | . 5 . . 11 . 8 5 . . . . . . . . . . . . . . 7 . . . Electromagnetic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Hit Streak 17 | . 13 3 17 5 . 4 13 . . . . . . 6 . 1 . . . . 5 8 . . . Robot Miss Streak 6 | . 5 6 4 1 . 2 2 . . . . . . 4 . 2 . . . . 2 . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 3 . . . . 4 . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 338 | . 61 11 80 6 . 20 66 18 1 10 3 . 1 21 . 13 . 11 5 1 7 3 . . . Core Hits 235 | . 41 7 32 43 . 21 40 11 1 4 1 . . 11 . 3 . 7 1 . 2 10 . . . Critical Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . Critical Strikes 11 | . 1 . 1 . . . 4 . . 2 . . . 1 . 2 . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 6 | . . . 1 . . . 4 . . . . . . 1 . . . . . . . . . . . Sever 4 | . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . Melee Attacks 108 | . . . . . . . 1 39 1 17 6 . 6 . . 14 . 13 7 4 . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing 107 | . . . . . . . . 39 1 17 6 . 6 . . 14 . 13 7 4 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . 1 . . 1 . . . . 10 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Damage Inflicted 13258 | . 1094 173 1219 1911 . 1281 1606 1060 84 623 341 . 169 521 . 611 . 1378 234 85 214 654 . . . Guns 4035 | . 773 149 1204 . . 249 1119 . . . . . . 327 . . . . . . 214 . . . . Cannons 33 | . . . . . . . . . . . . . . . . 33 . . . . . . . . . Explosions 4598 | . 320 . . 1911 . 1032 487 . . . . . . 194 . . . . . . . 654 . . . Melee 4552 | . . . . . . . . 1060 84 623 341 . 169 . . 578 . 1378 234 85 . . . . . Ramming 40 | . 1 24 15 . . . . . . . . . . . . . . . . . . . . . . Kinetic 3819 | . 524 149 1204 . . 249 1119 . . . . . . 327 . 33 . . . . 214 . . . . Thermal 466 | . 413 . . . . . . . . . . . . 53 . . . . . . . . . . . Explosive 4240 | . 156 . . 1911 . 1032 487 . . . . . . . . . . . . . . 654 . . . Electromagnetic 141 | . . . . . . . . . . . . . . 141 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4552 | . . . . . . . . 1060 84 623 341 . 169 . . 578 . 1378 234 85 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 2 2 2 2 . 1 1 1 1 1 1 8 . . . . 2 2 3 3 . 1 . Average Corruption 1 | . . . 2 2 2 2 . 1 1 1 1 1 1 6 . . . . 1 2 1 3 . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . 3 6 13 . 1 1 1 1 2 . 8 . . . . 1 1 . . . . . Message Errors 15 | . . . . . 2 6 . 1 1 1 . 1 . 2 . . . . 1 . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Heat Flow Errors 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . Energy Discharges 10 | . . . . 2 2 4 . . . . . 1 . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 1 . 1 . . . . 1 . . 2 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1075 | . 57 . . 95 . 4 . 149 . 151 76 . . 3 . 27 . 381 57 75 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 159 | . 57 . . 95 . 4 . . . . . . . 3 . . . . . . . . . . . Melee 916 | . . . . . . . . 149 . 151 76 . . . . 27 . 381 57 75 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . 75 . . 66 . 92 . . . . . . . . . . . . . . . . . . . Shots 6 | . 1 . . 2 . 3 . . . . . . . . . . . . . . . . . . . Rammed 6 | . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 233 | . 135 . 19 18 233 220 22 . . . . 10 . . . . . . 7 82 . . 2 . . Average Temperature 43 | . 43 . 4 7 115 66 10 . . . . 10 . . . . . . 7 37 . . 2 . . Received Heat Transfer 1600 | . 318 . 132 9 . 9 720 6 . . . 45 24 9 9 12 . 45 136 105 . 12 9 . . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 964 | . 914 . . . . . . . . . . . . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Peak Influence 439 | . 260 182 334 186 . 229 308 439 129 295 . . . . 93 301 135 299 214 140 111 222 130 138 101 Initial 129 | . . 52 . 83 . . 4 63 129 90 . . . . 63 45 105 94 86 104 11 9 28 72 76 Average 128 | . 120 39 200 90 . 101 156 205 129 161 . . . . 66 177 116 146 123 85 54 120 92 99 79 Maximum Alert Level 2 | . 1 . 1 . . 1 1 2 . 1 . . . . . 1 . 1 1 . . 1 . . . Low Security (%) 79 | 100 94 100 52 100 . 86 62 51 100 74 . . . . 100 52 100 72 98 100 100 58 100 100 100 Level 1 19 | . 5 . 47 . . 13 37 42 . 25 . . . . . 47 . 27 1 . . 41 . . . Level 2 . | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . . . . 1 7 . 1 . . . . . 4 . 1 6 1 2 4 . 1 . Investigation 13 | . 1 . . . . . . 4 . 1 . . . . . 2 . . 2 . . 2 . 1 . Extermination 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Reinforcement 16 | . 2 . . . . . 1 3 . . . . . . . 1 . 1 4 1 2 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Distress Signals 10 | . . . 4 . . . . 1 . . . . . . . 1 . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 285 | . 20 6 26 22 . 12 21 24 . 10 . 9 4 8 2 14 3 18 30 22 12 4 6 5 7 Peak Tracking Total 21 | . 5 6 5 18 . 5 6 9 . 6 . 6 4 7 2 9 3 11 21 18 8 4 5 4 7 Tactical Retreats 23 | . . . 1 . . . 3 4 . 1 . 3 . . 1 2 . 5 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Traps Triggered 6 | . 1 . . . . . . 2 . . . . . . . 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Machines Disabled 13 | . 4 . . 2 . . . . . . . . 1 . . . . 1 . 2 . 3 . . . Max in Single Turn 4 | . 4 . . 2 . . . . . . . . 1 . . . . 1 . 1 . 1 . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Machines Accessed 67 | . 3 . 4 2 1 . 4 6 . 6 . 3 3 . 2 4 . 5 4 4 4 5 1 4 2 Terminals 44 | . 3 . 4 1 . . 3 3 . 2 . 1 . . 1 2 . 3 4 4 3 5 1 3 1 Fabricators 6 | . . . . . . . . 1 . 1 . . . . 1 1 . 1 . . . . . 1 . Repair Stations 5 | . . . . . . . 1 1 . 1 . . . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 1 Total Hacks 211 | . 7 . 11 5 1 . 13 18 . 22 . 8 21 . 3 13 . 11 12 6 12 27 3 14 4 Successful 120 | . 3 . 8 3 1 . 6 5 . 8 . 8 21 . . 4 . 5 2 4 11 19 1 9 2 Failed 91 | . 4 . 3 2 . . 7 13 . 14 . . . . 3 9 . 6 10 2 1 8 2 5 2 Catastrophic 19 | . 1 . . . . . . 4 . 1 . . . . 1 4 . 1 5 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 5 . 11 4 . . 7 4 . . . . . . . 6 . 2 8 1 4 14 . 2 . Terminals 135 | . 7 . 11 4 . . 11 8 . 9 . 2 . . 1 4 . 7 12 6 11 27 3 10 2 Fabricators 20 | . . . . . . . . 3 . 3 . . . . 2 6 . 2 . . . . . 4 . Repair Stations 14 | . . . . . . . 2 3 . 4 . . . . . 3 . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 4 . 3 . . . . . . . . . . 1 . . . 2 Terminal Hacks 90 | . 3 . 6 3 1 . 3 1 . 2 . 8 21 . . . . 3 2 4 8 17 1 6 1 Record 14 | . . . . . 1 . . . . . . 7 6 . . . . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . . 1 . . 5 . . . . . . . . 3 1 . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 5 | . . . . . . . . . . 1 . . 3 . . . . . . . . 1 . . . Open Door 6 | . . . . 1 . . . . . . . 1 . . . . . . . 2 1 . . . 1 Level Access Points 3 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . 1 . . . . . . . . . . . . . . 1 1 . 1 1 . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 9 | . . . . 1 . . . . . . . . . . . . . . . 2 2 4 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . . 1 . 1 . . . . . 2 . 1 . . . . . 2 . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Build 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . 1 . Repair Station Hacks 10 | . . . . . . . 2 2 . 3 . . . . . 2 . 1 . . . . . . . Scan Component 6 | . . . . . . . 1 1 . 2 . . . . . 1 . 1 . . . . . . . Repair 4 | . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Seal Access 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 9 | . . . 2 . . . 1 1 . . . . . . . . . . . . 2 2 . 1 . Terminals 9 | . . . 2 . . . 1 1 . . . . . . . . . . . . 2 2 . 1 . Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assimilate 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . Botnet 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . Used 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 . 4 1 . . 2 5 . 5 . . . . 2 3 . 5 4 2 2 5 1 4 2 Full Trace Events 11 | . . . . . . . . 3 . 1 . . . . . 2 . . 2 . . 2 . 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . 252 . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . . 1 . . 5 . . . . . . . . 3 1 . . Parts Built 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Matter 702 | . . . . . . . . . . 234 . . . . . 190 . . . . . . . 278 . Time 203 | . . . . . . . . . . 39 . . . . . 95 . . . . . . . 69 . Total Part Build Rating 19 | . . . . . . . . . . 14 . . . . . 5 . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 1 . 1 . . . . . 1 . . . . . . . . . Time 151 | . . . . . . . 38 44 . 44 . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Total Allies 7 | . . . 1 3 . . 1 1 . . . . . . . . . . . . . . . 1 . Largest Group 3 | . . . 1 3 2 1 1 1 . . . . . . . . . . . . . . . 1 . Highest-Rated Group 40 | . . . 10 40 32 16 10 40 . . . . . . . . . . . . . . . 26 . Highest-Rated Ally 40 | . . . 10 16 16 16 10 40 . . . . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Total Damage 30 | . . . . 14 . 16 . . . . . . . . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Robot Analysis Total 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . . 2 2 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Turns Passed 9111 | 6 1010 813 957 454 432 1029 503 559 198 321 86 400 98 198 163 349 28 422 275 135 144 312 100 77 42 Spaces Moved 10052 | 3 496 488 441 261 271 597 217 810 429 534 220 550 97 327 459 638 90 723 452 188 415 474 363 302 207 Core 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . Treads 2607 | 1 496 488 441 261 271 597 52 . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 165 | . . . . . . . 157 8 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7270 | . . . . . . . . 802 429 534 220 550 97 327 459 638 90 723 452 188 415 474 363 302 207 Fastest Speed 5 | 120 160 160 160 160 160 160 90 31 31 31 31 31 31 31 29 31 28 28 37 5 20 20 20 20 20 Average Speed 64 | 133 160 160 160 160 160 160 131 31 31 31 31 31 31 34 31 31 28 30 38 30 20 20 20 20 20 Slowest Speed 600 | 160 160 160 160 160 160 160 600 95 31 31 31 31 31 37 101 101 31 37 110 40 20 20 20 20 20 Overloaded Moves 12 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . . . . . 4 . 5 . 2 . . 10 6 . 19 12 3 12 11 8 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 77 96 46 54 53 96 20 27 96 23 45 82 80 67 17 23 81 22 17 21 14 53 9 54 9 Regions Visited 25 Branch Regions 11 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 13 | . 1 . 1 . . . 1 . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . . 1 . 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . 2 . . . 2 . . . . 1 4 . 1 . . . . . . . . . . . Spaces Dug 35 | . . . . . . 8 1 4 . 3 3 . 1 . . 1 . . . 1 . 13 . . . Terrain Destroyed 304 | . 36 . . 84 . 71 20 4 . 3 3 . 1 3 . 5 . . . 1 . 73 . . . Melee 14 | . . . . . . . 1 4 . 3 3 . 1 . . 1 . . . 1 . . . . . Projectile 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . . . . . AOE 283 | . 36 . . 84 . 71 16 . . . . . . 3 . . . . . . . 73 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc Total 11965 | 6 612 502 599 287 270 636 340 1033 491 650 225 776 152 383 464 762 91 884 526 253 451 672 381 314 205 Wait 1357 | . 41 . 47 8 . . 52 153 50 99 . 229 50 20 . 89 . 153 69 48 23 189 22 15 . Move 9847 | 2 495 487 440 260 270 596 216 803 428 525 219 545 96 326 439 626 89 686 430 182 391 452 347 293 204 Hop 84 | . . . . . . . . 3 . 3 . 2 . . 9 6 . 17 9 2 11 10 7 4 1 Pick Up 55 | . 10 1 12 . . 3 5 3 2 2 . . . 2 4 3 . 2 . 2 1 1 1 1 . Fast Attach 86 | . 2 1 5 2 . . 10 9 4 . . . . 4 4 10 1 5 7 8 8 4 2 . . Attach 38 | 2 1 . 3 . . 1 6 7 1 1 . . . 1 3 2 . 1 . 2 3 4 . . . Detach 14 | 2 . . 1 1 . . . 1 . . . . . . 1 1 . 1 . . 3 3 . . . Swap 36 | . 6 . 12 2 . 7 2 1 . 1 . . . . 1 3 . . . 1 . . . . . Drop 93 | . 4 1 24 3 . 5 . 14 5 2 . . . 1 3 9 1 7 4 4 1 2 2 1 . Fire 245 | . 52 9 52 11 . 24 48 . . . . . . 29 . 3 . . . . 10 7 . . . Melee 103 | . . . . . . . 1 39 1 17 6 . 6 . . 10 . 12 7 4 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Ext x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 453 | -10/Materials | Core integrity fell below 50% 850 | -10/Materials | Discovered new exit (range 15) 1017 | -10/Materials | Entered Mines 1052 | -10/Mines | Met a Derelict bent on vengeance 1170 | -10/Mines | Learned location of Storage (-9) 1235 | -10/Mines | Discovered new exit (range 5) 1345 | -10/Mines | Discovered new exit (range 6) 1387 | -10/Mines | Learned location of 1 exit from Materials 1398 | -10/Mines | Learned Materials interactive machine intel 1420 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1525 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1830 | -10/Mines | Entered Materials 1830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1831 | -9/Materials | Identified exit to Mines 1832 | -9/Materials | Loaded intel: 18 interactive machine locations 2014 | -9/Materials | Discovered new exit (range 11) 2378 | -9/Materials | Identified exit to Storage 2541 | -9/Materials | Discovered new exit (range 14) 2787 | -9/Materials | Entered Mines 2795 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2851 | -9/Mines | Assembled infested the area 2895 | -9/Mines | Destroyed 20 combat bots 2902 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3172 | -9/Mines | Found the Drone Emporium 3180 | -9/Mines | Found Prototype Device 3180 | -9/Mines | Identified Splice Drone Bay 3229 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3229 | -9/Mines | Discovered new exit (range 5) 3241 | -9/Mines | Entered Exiles 3241 | -9/Exiles | Accompanied by 2 allies 3281 | -9/Exiles | Met 8R-AWN 3309 | -9/Exiles | Met EX-HEX 3385 | -9/Exiles | Met EX-DEC 3413 | -9/Exiles | Learned location of Zion (-6) 3657 | -9/Exiles | Discovered new exit (range 11) 3673 | -9/Exiles | Entered Mines 3673 | -8/Mines | Accompanied by 2 allies 3943 | -8/Mines | Discovered new exit (range 14) 4702 | -8/Mines | Entered Materials 4702 | -8/Materials | Evolved 2 slots: Utility x2 4744 | -8/Materials | Identified exit to Factory 4857 | -8/Materials | Lost 5 parts (1p2n1u1w) 4929 | -8/Materials | Core integrity fell below 50% 4968 | -8/Materials | Lost 7 parts (3n2u2w) 5171 | -8/Materials | Repaired Lgt. Nuclear Core 5205 | -8/Materials | Entered Factory 5205 | -7/Factory | Accompanied by 1 ally 5205 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5426 | -7/Factory | Discovered new exit (range 5) 5478 | -7/Factory | Repaired Greatsword 5495 | -7/Factory | Identified exit to Factory 5627 | -7/Factory | Build established: Hacker-Sprinter 5665 | -7/Factory | Fabricated I-36 Angel (x1) 5764 | -7/Factory | Manually triggered Chute Trap 5764 | -7/Factory | Sucked down chute 5764 | -7/Factory | Entered Waste 5764 | -7/Waste | The area was eerily silent 5818 | -7/Waste | Discovered new exit (range 13) 5962 | -7/Waste | Entered Factory 6006 | -7/Factory | Fabricated Nanoactuators (x2) 6162 | -7/Factory | Repaired Imp. Energy Well 6276 | -7/Factory | Discovered new exit (range 19) 6283 | -7/Factory | Entered Lower Caves 6287 | -7/Lower Caves | Learned 8 Factory zone layouts 6288 | -7/Lower Caves | Identified exit to Lower Caves 6305 | -7/Lower Caves | Spotted B-75 Beast 6336 | -7/Lower Caves | Encountered a Warlord checkpoint 6369 | -7/Lower Caves | Entered another Lower Caves area 6379 | -7/Lower Caves | Discovered exit to Factory (range 18) 6475 | -7/Lower Caves | Learned location of 1 exit from Research 6475 | -7/Lower Caves | Learned Armory terminal intel 6475 | -7/Lower Caves | Learned Extension garrison access intel 6749 | -7/Lower Caves | Encountered a Warlord checkpoint 6764 | -7/Lower Caves | Discovered new exit (range 13) 6767 | -7/Lower Caves | Learned Factory terminal intel 6769 | -7/Lower Caves | Entered Data Miner 6769 | -7/Data Miner | Discovered new exit (range 6) 6774 | -7/Data Miner | Met Data Miner 6781 | -7/Data Miner | Learned location of Section 7 (-3) 6781 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6786 | -7/Data Miner | Received God Mode back door access code from Data Miner 6820 | -7/Data Miner | Data Conduit disabled 6867 | -7/Data Miner | Entered Proximity Caves 6868 | -6/Proximity Caves | Learned location of 2 exits from Factory 6913 | -6/Proximity Caves | Core integrity fell below 50% 6945 | -6/Proximity Caves | Lost 3 parts (2u1w) 7063 | -6/Proximity Caves | Lost 3 parts (2n1w) 7063 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7065 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7065 | -6/Proximity Caves | Entered Factory 7065 | -6/Factory | Evolved 2 slots: Utility x2 7066 | -6/Factory | Identified exit to Extension 7067 | -6/Factory | Identified exit to Factory 7069 | -6/Factory | Loaded intel: 22 terminal locations 7212 | -6/Factory | Discovered exit to Factory (range 8) 7228 | -6/Factory | Entered another Factory area 7228 | -5/Factory | Evolved 2 slots: Utility x2 7450 | -5/Factory | Fabricated Enh. Optical Array (x1) 7531 | -5/Factory | Repaired Imp. Flight Unit 7546 | -5/Factory | Spotted B-75 Beast 7577 | -5/Factory | Sucked down chute 7577 | -5/Factory | Entered Waste 7588 | -5/Waste | Spotted C-40 Crusher 7591 | -5/Waste | Spotted C-40 Crusher 7591 | -5/Waste | Spotted C-40 Crusher 7591 | -5/Waste | Spotted C-40 Crusher 7592 | -5/Waste | Spotted C-40 Crusher 7598 | -5/Waste | Spotted C-40 Crusher 7600 | -5/Waste | Discovered new exit (range 14) 7604 | -5/Waste | Identified exit to Factory 7605 | -5/Waste | Entered Factory 7629 | -5/Factory | Identified exit to Upper Caves 7986 | -5/Factory | Lost 6 parts (1p4u1w) 8012 | -5/Factory | Discovered new exit (range 8) 8014 | -5/Factory | Identified exit to Factory 8027 | -5/Factory | Entered another Factory area 8027 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8211 | -4/Factory | Found Prototype Processor 8211 | -4/Factory | Identified Exp. Melee Analysis Suite 8233 | -4/Factory | Build established: Mutant 8243 | -4/Factory | Lost 3 parts (2n1w) 8248 | -4/Factory | Spotted B-86 Titan 8255 | -4/Factory | Identified exit to Upper Caves 8255 | -4/Factory | Identified exit to Armory 8302 | -4/Factory | Entered Armory 8303 | -4/Armory | Loaded intel: 12 terminal locations 8424 | -4/Armory | Found Prototype Hackware 8424 | -4/Armory | Identified Exp. Hacking Suite 8427 | -4/Armory | Found Exp. Hacking Suite 8436 | -4/Armory | Discovered new exit (range 3) 8437 | -4/Armory | Identified exit to Research 8437 | -4/Armory | Entered Research 8437 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8438 | -3/Research | Identified exit to Research 8463 | -3/Research | Found Unknown Device 8463 | -3/Research | Identified Quantum Capacitor 8467 | -3/Research | Lost 4 parts (3u1w) 8497 | -3/Research | Identified exit to Quarantine 8581 | -3/Research | Entered Quarantine 8598 | -3/Quarantine | Found Alien Artifact 8598 | -3/Quarantine | Identified Core Reset Matrix 8598 | -3/Quarantine | Used Core Reset Matrix 8602 | -3/Quarantine | Detected hypermatrix surge 8602 | -3/Quarantine | Sensed 5 artifacts in vicinity 8685 | -3/Quarantine | Found Phase Redirector 8893 | -3/Quarantine | Entered Research 8893 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8967 | -2/Research | Spotted B-90 Cyclops 8985 | -2/Research | Discovered new exit (range 9) 8993 | -2/Research | Identified exit to Testing 8993 | -2/Research | Entered Testing 8998 | -2/Testing | Spotted PL-44A0C564XL 9010 | -2/Testing | Found Gui. Micro-nuke Launcher 9021 | -2/Testing | Spotted Striker 9064 | -2/Testing | Discovered new exit (range 13) 9070 | -2/Testing | Identified exit to Access 9070 | -2/Testing | Entered Access 9070 | -1/Access | Evolved 2 slots: Weapon x2 9087 | -1/Access | Spotted B-99 Colossus 9091 | -1/Access | Spotted B-99 Colossus 9111 | -1/Access | Discovered new exit (range 6) 9112 | -1/Access | Identified exit to Surface 9112 | *** | Heading to fleet! Last Messages --------------- 09091_ Penetrated by Slug. 09091_ Exp. Hacking Suite destroyed. 09091_ Slug penetrates Wall. 09091_ Penetrated by Slug. 09091_ Slug penetrates Wall. 09091_ Acquired 1 matter. 09095_ Connecting with Garrison Access... >>Seal Access door sealed. 09097_ Slug penetrates Wall. 09097_ Penetrated by Slug. 09101_ Slug penetrates Wall. 09104_ K-01 Serf destroyed. 09110_ Connecting with Terminal... >>Open Sealed Barrier opened. 09111_ The Access Shell folds into the floor. 09111_ EXIT=FOUND 09112_ EXIT=IDENTIFIED: SURFACE [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ] #????????????# #????# ?????????????????? | | #????????????# #????# ???????? #???????? | | #????????????# #????# """???? #???????? | | " " #????????????# #????#[ """""" #???????? | | " " #????????????# #????# """""" #???????? | | ""G"" #????????????# #????# """""" #???????? | | #????????????# #????# """""" #???????? | | #????????????# #????# #???????? | | ###+####????????????# #????# #???????? | | ??# ####????????????# #????# #???????? | | ### #???????????## ##???# #???????? | | #???????????# ########+#+#######???????? | | ### #???????????+ % #????##### | | ??# #???????????# = #?? | | ?## #???????????# ############## # | | ? # #???????????######????????????# + | | # #?????????????????????????????# # | | # #?????????????????????????????# #?? | | " # #?????????????????????????????# #????##### | | " # #?????????????????????###?????# #????????? | | ""# #????######??########## ####### #????????? | | " # #??? "??" #????????? | | # #?? "??" #????????? | | # ### "??" #????????? | | # "??" #????????? | | # "??" "@ #????????? | | # "??" "" #????????? | | " % "??" #????????? | | # ##" "??" #????????? | | # #?# "??" """ """ #????????? | | ### #?? "??" """T""" #????????? | | #???#######??########## ####### #????????? | | #?????????????????????###?????# #????????? | | #?????????????????????????????? #????????? | | #?????????????????????????????? #????????? | | ########?????????????????????????????? #????????? | | #????????????????????????????????????? +????????? | | #?????????????????????????????????????? #????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Corruption Prevention 20 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 30 Evasion (%) 74 Melee Accuracy 20 Launcher Accuracy 40 Recoil Reduction 3 Stasis Canceling 1 Offensive Hacking 56 Defensive Hacking 14 Item Schematics ----------------- Com. HERF Cannon | -3/Quarantine | Hacked Adv. Heavy Siege Treads | -3/Quarantine | Hacked Gui. Micro-nuke Launcher | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Nanoactuators | x2 | -7/Factory | Preloaded Enh. Optical Array | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Phase Redirector Achievements -------------- Superachiever Supersonic Whoosh! Challenges ------------ None Game ------ Seed IonicDisposableInjector Manual? 0 Play Time 01:45:11 Cumulative 392.2 hours Start 2021.06.24 @ 04:41:08 End 2021.06.24 @ 19:02:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 157 Adventurer 112 Explorer 103 Win Type 2 Total 28 Types 19/0/6/2/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0086de77-1423-40e5-9a25-db93d5179d48