Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.24 @ 19:02:15

Player: Luigi Panache

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (124)     620
Value Destroyed (3510)     3510
Prototype IDs (27)         540
Alien Tech Used (2)        400
Bonus (5959)               5959
              TOTAL SCORE: 20529

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      7
Met Data Miner             300
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -354

 Cogmind 
---------
Core Integrity             1518/1600
Matter                     29/300
Energy                     184/190
System Corruption          0%
Temperature                Cool (12)
Movement                   Flying (20)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
>              --- PROPULSION (7) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Q-thruster
>              --- UTILITY (12) -----
      Advanced Signal Interpreter
      Advanced Launcher Guidance Computer
               Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Q-thruster
               Splice Drone Bay (6/6)
       Compact HERF Cannon
        Guided Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
      Enhanced Fission Core
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Q-thruster
>              --- UTILITY ----------
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Launcher Guidance Computer
               Quantum Capacitor
               Phase Redirector
               Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Smartbomb Launcher
>              --- INVENTORY --------
               Splice Drone Bay
       Compact HERF Cannon
         Heavy Shock Bomb Launcher
[Rating: 148]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Maneuvering Thrusters
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
  Artifact                 Phase Redirector
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   .   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   2   2   .   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             159  | 2   9   1   20  4   .   8   18  17  5   2   .   .   .   5   8   15  1   6   7   11  11  7   2   .   .   
  Power                    13   | .   .   1   2   .   .   .   2   2   .   1   .   .   .   .   1   1   .   .   1   1   .   .   1   .   .   
    Engine                 4    | .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               40   | 2   2   .   11  1   .   .   6   4   .   .   .   .   .   1   2   2   1   .   .   5   1   2   .   .   .   
    Treads                 16   | 2   2   .   10  1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   2   2   1   .   .   5   1   2   .   .   .   
  Utility                  65   | .   1   .   3   3   .   1   5   8   4   1   .   .   .   .   5   9   .   5   5   4   8   2   1   .   .   
    Device                 21   | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   5   .   3   2   1   5   .   .   .   .   
    Storage                4    | .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   4   .   1   2   .   1   .   .   .   .   
    Hackware               12   | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   1   2   2   1   .   .   .   
    Protection             14   | .   .   .   2   2   .   1   3   1   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Weapon                   41   | .   6   .   4   .   .   7   5   3   1   .   .   .   .   4   .   3   .   1   1   1   2   3   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | .   4   .   3   .   .   5   3   1   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   2   .   1   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   1   2   1   3   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 54   | .   1   1   1   .   .   1   12  3   .   .   .   1   2   6   .   2   .   7   5   4   2   1   .   .   5   
  Power                    6    | .   .   1   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   1   .   .   1   5   .   .   .   .   .   .   2   .   .   .   1   2   .   .   1   .   .   .   
  Utility                  25   | .   .   .   .   .   .   .   3   1   .   .   .   .   1   2   .   2   .   4   2   3   2   .   .   .   5   
  Weapon                   10   | .   1   .   .   .   .   .   3   .   .   .   .   .   1   2   .   .   .   1   1   1   .   .   .   .   .   
  Highest Loss Streak      7    | .   1   1   1   .   .   1   7   2   .   .   .   1   2   3   .   2   .   6   3   4   2   1   .   .   5   
Average Slot Usage (%)     89   | .   95  99  96  99  100 91  80  90  92  92  92  85  84  64  80  87  98  88  56  62  78  83  78  78  61  
  Engine                   6    | .   14  13  11  11  11  11  1   .   .   6   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   7   .   .   .   .   .   5   5   5   4   .   .   4   4   2   .   .   
  Treads                   15   | .   28  28  32  33  33  27  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   .   29  30  30  30  30  30  27  25  22  21  22  11  24  28  27  26  26  24  
  Device                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  18  23  17  6   8   12  9   8   8   3   
  Storage                  11   | .   23  28  21  11  11  11  9   7   7   7   7   7   7   7   6   2   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   .   13  15  15  15  15  15  7   7   19  29  23  26  17  11  14  13  13  10  
  Hackware                 8    | .   .   .   .   11  11  11  15  13  15  15  15  15  15  8   6   2   .   3   4   .   16  21  21  21  18  
  Protection               5    | .   .   .   7   10  11  11  16  9   7   7   7   7   7   1   6   5   5   3   .   3   .   .   .   .   .   
  Ballistic Gun            11   | .   20  28  22  11  11  19  17  .   .   .   .   .   .   9   1   .   .   .   3   .   2   .   .   .   .   
  Launcher                 1    | .   .   .   .   11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   6   7   7   7   7   7   .   .   6   11  9   3   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 14  36  36  41  44  41  42  41  38  17  17  17  17  12  11  21  25  20  20  10  17  35  36  37  37  37  
  Greatest Support         66   | 40  46  46  66  66  66  66  66  30  20  20  20  20  20  20  20  20  22  22  10  45  36  38  38  38  38  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   .   11  1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 8   12  15  15  15  15  15  15  8   8   8   8   8   8   8   8   6   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  14  8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Carried          10   | 6   11  15  14  14  15  14  12  8   7   7   8   8   8   7   7   6   5   4   5   4   4   4   4   5   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  15  15  15  15  15  14  8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 57% | Mutant
 17% | Hacker-Sprinter
  6% | Scout
  5% | Sprinter
  4% | Wizard-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
          Mutant | -6/Proximity Caves
        Sprinter | -6/Factory
           Scout | -5/Factory
           Scout | -5/Waste
           Scout | -5/Factory
          Mutant | -4/Factory
        Sprinter | -4/Armory
 Wizard-Sprinter | -3/Research
    Wizard-Scout | -3/Quarantine
    Wizard-Scout | -2/Research
    Wizard-Scout | -2/Testing
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Matter Collected           2974 | 220 318 105 490 92  155 199 508 142 83  .   20  .   .   123 .   20  .   303 20  .   .   175 .   .   1   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4148 | .   690 75  625 156 .   235 678 282 322 83  70  .   .   189 .   140 .   407 34  .   .   162 .   .   .   
  Parts                    254  | .   39  15  57  8   .   23  30  26  .   11  .   .   .   17  .   7   .   16  2   .   .   3   .   .   .   
Haulers Intercepted        6    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   9   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Combat Hostiles Destroyed  112  | .   13  6   15  25  .   13  14  9   .   3   .   .   .   7   .   2   .   1   .   .   .   4   .   .   .   
  Melee                    15   | .   .   .   .   .   .   .   .   9   .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Guns                     50   | .   10  6   15  .   .   3   11  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      47   | .   3   .   .   25  .   10  3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   
Classes Destroyed          14   | .   5   1   2   1   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Worker                   7    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   2   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  42   | .   .   6   6   3   .   8   .   9   .   3   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    37   | .   13  .   2   3   .   3   11  .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assembled                20   | .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   5   6   6   20  .   7   4   7   .   3   .   .   .   4   .   2   .   4   1   .   .   4   .   .   .   
  Combat Bots Only         20   | .   4   6   6   20  .   5   4   3   .   3   .   .   .   4   .   2   .   1   .   .   .   4   .   .   .   
Max Kills in Single Turn   5    | .   2   2   1   5   .   4   3   1   .   1   .   .   .   2   .   1   .   1   1   .   .   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   5   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Arm  Res  Qua  Res  Tes  Acc  
Damage Taken               8706  | .    602  168  671  284  .    695  1409 726  .    217  .    78   189  698  19   485  .    373  577  650  331  82   50   22   380  
  Core                     2264  | .    141  34   99   11   .    79   313  202  .    34   .    .    48   273  .    233  .    60   362  181  96   .    11   5    82   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   5    39   
Core Remaining (%)         68    | 100  .    30   .    .    .    52   43   .    .    .    .    .    .    20   100  .    .    70   .    52   .    92   .    98   94   
Volleys Fired              245   | .    52   9    52   11   .    24   48   .    .    .    .    .    .    29   .    3    .    .    .    .    10   7    .    .    .    
  Largest                  2     | .    2    2    2    1    .    2    2    .    .    .    .    .    .    2    .    1    .    .    .    .    1    1    .    .    .    
  Hottest                  80    | .    80   46   46   36   .    51   56   .    .    .    .    .    .    46   .    57   .    .    .    .    35   46   .    .    .    
Shots Fired                407   | .    98   18   104  11   .    36   88   .    .    .    .    .    .    32   .    3    .    .    .    .    10   7    .    .    .    
  Gun                      366   | .    93   18   104  .    .    28   83   .    .    .    .    .    .    30   .    .    .    .    .    .    10   .    .    .    .    
  Cannon                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Launcher                 38    | .    5    .    .    11   .    8    5    .    .    .    .    .    .    2    .    .    .    .    .    .    .    7    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  337   | .    61   18   104  .    .    28   83   .    .    .    .    .    .    30   .    3    .    .    .    .    10   .    .    .    .    
  Thermal                  32    | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                36    | .    5    .    .    11   .    8    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    13   3    17   5    .    4    13   .    .    .    .    .    .    6    .    1    .    .    .    .    5    8    .    .    .    
  Robot Miss Streak        6     | .    5    6    4    1    .    2    2    .    .    .    .    .    .    4    .    2    .    .    .    .    2    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    3    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           338   | .    61   11   80   6    .    20   66   18   1    10   3    .    1    21   .    13   .    11   5    1    7    3    .    .    .    
  Core Hits                235   | .    41   7    32   43   .    21   40   11   1    4    1    .    .    11   .    3    .    7    1    .    2    10   .    .    .    
  Critical Kills           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    1    .    1    .    .    .    4    .    .    2    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    1    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              108   | .    .    .    .    .    .    .    1    39   1    17   6    .    6    .    .    14   .    13   7    4    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 107   | .    .    .    .    .    .    .    .    39   1    17   6    .    6    .    .    14   .    13   7    4    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    10   .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13258 | .    1094 173  1219 1911 .    1281 1606 1060 84   623  341  .    169  521  .    611  .    1378 234  85   214  654  .    .    .    
  Guns                     4035  | .    773  149  1204 .    .    249  1119 .    .    .    .    .    .    327  .    .    .    .    .    .    214  .    .    .    .    
  Cannons                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    
  Explosions               4598  | .    320  .    .    1911 .    1032 487  .    .    .    .    .    .    194  .    .    .    .    .    .    .    654  .    .    .    
  Melee                    4552  | .    .    .    .    .    .    .    .    1060 84   623  341  .    169  .    .    578  .    1378 234  85   .    .    .    .    .    
  Ramming                  40    | .    1    24   15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3819  | .    524  149  1204 .    .    249  1119 .    .    .    .    .    .    327  .    33   .    .    .    .    214  .    .    .    .    
  Thermal                  466   | .    413  .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4240  | .    156  .    .    1911 .    1032 487  .    .    .    .    .    .    .    .    .    .    .    .    .    .    654  .    .    .    
  Electromagnetic          141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4552  | .    .    .    .    .    .    .    .    1060 84   623  341  .    169  .    .    578  .    1378 234  85   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    2    2    2    2    .    1    1    1    1    1    1    8    .    .    .    .    2    2    3    3    .    1    .    
  Average Corruption       1     | .    .    .    2    2    2    2    .    1    1    1    1    1    1    6    .    .    .    .    1    2    1    3    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    3    6    13   .    1    1    1    1    2    .    8    .    .    .    .    1    1    .    .    .    .    .    
    Message Errors         15    | .    .    .    .    .    2    6    .    1    1    1    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    2    2    4    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    1    .    1    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1075  | .    57   .    .    95   .    4    .    149  .    151  76   .    .    3    .    27   .    381  57   75   .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               159   | .    57   .    .    95   .    4    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    916   | .    .    .    .    .    .    .    .    149  .    151  76   .    .    .    .    27   .    381  57   75   .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      233   | .    75   .    .    66   .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    1    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    1    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        233   | .    135  .    19   18   233  220  22   .    .    .    .    10   .    .    .    .    .    .    7    82   .    .    2    .    .    
  Average Temperature      43    | .    43   .    4    7    115  66   10   .    .    .    .    10   .    .    .    .    .    .    7    37   .    .    2    .    .    
  Received Heat Transfer   1600  | .    318  .    132  9    .    9    720  6    .    .    .    45   24   9    9    12   .    45   136  105  .    12   9    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         964   | .    914  .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Peak Influence             439  | .   260 182 334 186 .   229 308 439 129 295 .   .   .   .   93  301 135 299 214 140 111 222 130 138 101 
  Initial                  129  | .   .   52  .   83  .   .   4   63  129 90  .   .   .   .   63  45  105 94  86  104 11  9   28  72  76  
  Average                  128  | .   120 39  200 90  .   101 156 205 129 161 .   .   .   .   66  177 116 146 123 85  54  120 92  99  79  
Maximum Alert Level        2    | .   1   .   1   .   .   1   1   2   .   1   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   
  Low Security (%)         79   | 100 94  100 52  100 .   86  62  51  100 74  .   .   .   .   100 52  100 72  98  100 100 58  100 100 100 
  Level 1                  19   | .   5   .   47  .   .   13  37  42  .   25  .   .   .   .   .   47  .   27  1   .   .   41  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   3   .   .   .   .   .   1   7   .   1   .   .   .   .   .   4   .   1   6   1   2   4   .   1   .   
  Investigation            13   | .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   2   .   .   2   .   .   2   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Reinforcement            16   | .   2   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   1   4   1   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Distress Signals           10   | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              285  | .   20  6   26  22  .   12  21  24  .   10  .   9   4   8   2   14  3   18  30  22  12  4   6   5   7   
  Peak Tracking Total      21   | .   5   6   5   18  .   5   6   9   .   6   .   6   4   7   2   9   3   11  21  18  8   4   5   4   7   
  Tactical Retreats        23   | .   .   .   1   .   .   .   3   4   .   1   .   3   .   .   1   2   .   5   2   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Traps Triggered            6    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Machines Disabled          13   | .   4   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   3   .   .   .   
  Max in Single Turn       4    | .   4   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Machines Accessed          67   | .   3   .   4   2   1   .   4   6   .   6   .   3   3   .   2   4   .   5   4   4   4   5   1   4   2   
  Terminals                44   | .   3   .   4   1   .   .   3   3   .   2   .   1   .   .   1   2   .   3   4   4   3   5   1   3   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                211  | .   7   .   11  5   1   .   13  18  .   22  .   8   21  .   3   13  .   11  12  6   12  27  3   14  4   
  Successful               120  | .   3   .   8   3   1   .   6   5   .   8   .   8   21  .   .   4   .   5   2   4   11  19  1   9   2   
  Failed                   91   | .   4   .   3   2   .   .   7   13  .   14  .   .   .   .   3   9   .   6   10  2   1   8   2   5   2   
    Catastrophic           19   | .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   1   4   .   1   5   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   5   .   11  4   .   .   7   4   .   .   .   .   .   .   .   6   .   2   8   1   4   14  .   2   .   
  Terminals                135  | .   7   .   11  4   .   .   11  8   .   9   .   2   .   .   1   4   .   7   12  6   11  27  3   10  2   
  Fabricators              20   | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   2   6   .   2   .   .   .   .   .   4   .   
  Repair Stations          14   | .   .   .   .   .   .   .   2   3   .   4   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Terminal Hacks             90   | .   3   .   6   3   1   .   3   1   .   2   .   8   21  .   .   .   .   3   2   4   8   17  1   6   1   
  Record                   14   | .   .   .   .   .   1   .   .   .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   3   1   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   2   2   .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         9    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   
  Terminals                9    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   3   .   4   1   .   .   2   5   .   5   .   .   .   .   2   3   .   5   4   2   2   5   1   4   2   
  Full Trace Events        11   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   2   .   .   2   .   .   2   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   3   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 702  | .   .   .   .   .   .   .   .   .   .   234 .   .   .   .   .   190 .   .   .   .   .   .   .   278 .   
    Time                   203  | .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   95  .   .   .   .   .   .   .   69  .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     151  | .   .   .   .   .   .   .   38  44  .   44  .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Total Allies               7    | .   .   .   1   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   .   1   3   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      40   | .   .   .   10  40  32  16  10  40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       40   | .   .   .   10  16  16  16  10  40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             30   | .   .   .   .   14  .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Was Fac Fac Arm Res Qua Res Tes Acc 
Robot Analysis Total       4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Arm  Res  Qua  Res  Tes  Acc  
Turns Passed               9111  | 6    1010 813  957  454  432  1029 503  559  198  321  86   400  98   198  163  349  28   422  275  135  144  312  100  77   42   
Spaces Moved               10052 | 3    496  488  441  261  271  597  217  810  429  534  220  550  97   327  459  638  90   723  452  188  415  474  363  302  207  
  Core                     8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2607  | 1    496  488  441  261  271  597  52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   165   | .    .    .    .    .    .    .    157  8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7270  | .    .    .    .    .    .    .    .    802  429  534  220  550  97   327  459  638  90   723  452  188  415  474  363  302  207  
  Fastest Speed            5     | 120  160  160  160  160  160  160  90   31   31   31   31   31   31   31   29   31   28   28   37   5    20   20   20   20   20   
  Average Speed            64    | 133  160  160  160  160  160  160  131  31   31   31   31   31   31   34   31   31   28   30   38   30   20   20   20   20   20   
  Slowest Speed            600   | 160  160  160  160  160  160  160  600  95   31   31   31   31   31   37   101  101  31   37   110  40   20   20   20   20   20   
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            97    | .    .    .    .    .    .    .    .    4    .    5    .    2    .    .    10   6    .    19   12   3    12   11   8    4    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    77   96   46   54   53   96   20   27   96   23   45   82   80   67   17   23   81   22   17   21   14   53   9    54   9    
  Regions Visited          25
    Branch Regions         11
  Pre-discovered Areas     4     | .    .    1    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    1    .    1    .    .    .    1    .    .    .    1    .    .    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    1    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    2    .    .    .    2    .    .    .    .    1    4    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    8    1    4    .    3    3    .    1    .    .    1    .    .    .    1    .    13   .    .    .    
Terrain Destroyed          304   | .    36   .    .    84   .    71   20   4    .    3    3    .    1    3    .    5    .    .    .    1    .    73   .    .    .    
  Melee                    14    | .    .    .    .    .    .    .    1    4    .    3    3    .    1    .    .    1    .    .    .    1    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  AOE                      283   | .    36   .    .    84   .    71   16   .    .    .    .    .    .    3    .    .    .    .    .    .    .    73   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Fac  Arm  Res  Qua  Res  Tes  Acc  
Total                      11965 | 6    612  502  599  287  270  636  340  1033 491  650  225  776  152  383  464  762  91   884  526  253  451  672  381  314  205  
  Wait                     1357  | .    41   .    47   8    .    .    52   153  50   99   .    229  50   20   .    89   .    153  69   48   23   189  22   15   .    
  Move                     9847  | 2    495  487  440  260  270  596  216  803  428  525  219  545  96   326  439  626  89   686  430  182  391  452  347  293  204  
  Hop                      84    | .    .    .    .    .    .    .    .    3    .    3    .    2    .    .    9    6    .    17   9    2    11   10   7    4    1    
  Pick Up                  55    | .    10   1    12   .    .    3    5    3    2    2    .    .    .    2    4    3    .    2    .    2    1    1    1    1    .    
  Fast Attach              86    | .    2    1    5    2    .    .    10   9    4    .    .    .    .    4    4    10   1    5    7    8    8    4    2    .    .    
  Attach                   38    | 2    1    .    3    .    .    1    6    7    1    1    .    .    .    1    3    2    .    1    .    2    3    4    .    .    .    
  Detach                   14    | 2    .    .    1    1    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    3    3    .    .    .    
  Swap                     36    | .    6    .    12   2    .    7    2    1    .    1    .    .    .    .    1    3    .    .    .    1    .    .    .    .    .    
  Drop                     93    | .    4    1    24   3    .    5    .    14   5    2    .    .    .    1    3    9    1    7    4    4    1    2    2    1    .    
  Fire                     245   | .    52   9    52   11   .    24   48   .    .    .    .    .    .    29   .    3    .    .    .    .    10   7    .    .    .    
  Melee                    103   | .    .    .    .    .    .    .    1    39   1    17   6    .    6    .    .    10   .    12   7    4    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    1    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / Ext x2)
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory
-3/Research (discovered 3 exits: Res / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    7 | -11/Scrapyard      | Entered Materials
  150 | -10/Materials      | Identified exit to Mines
  281 | -10/Materials      | Discovered new exit (range 13)
  331 | -10/Materials      | Build established: Mutant
  453 | -10/Materials      | Core integrity fell below 50%
  850 | -10/Materials      | Discovered new exit (range 15)
 1017 | -10/Materials      | Entered Mines
 1052 | -10/Mines          | Met a Derelict bent on vengeance
 1170 | -10/Mines          | Learned location of Storage (-9)
 1235 | -10/Mines          | Discovered new exit (range 5)
 1345 | -10/Mines          | Discovered new exit (range 6)
 1387 | -10/Mines          | Learned location of 1 exit from Materials
 1398 | -10/Mines          | Learned Materials interactive machine intel
 1420 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1525 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1830 | -10/Mines          | Entered Materials
 1830 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1831 | -9/Materials       | Identified exit to Mines
 1832 | -9/Materials       | Loaded intel: 18 interactive machine locations
 2014 | -9/Materials       | Discovered new exit (range 11)
 2378 | -9/Materials       | Identified exit to Storage
 2541 | -9/Materials       | Discovered new exit (range 14)
 2787 | -9/Materials       | Entered Mines
 2795 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 2851 | -9/Mines           | Assembled infested the area
 2895 | -9/Mines           | Destroyed 20 combat bots
 2902 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3172 | -9/Mines           | Found the Drone Emporium
 3180 | -9/Mines           | Found Prototype Device
 3180 | -9/Mines           | Identified Splice Drone Bay
 3229 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3229 | -9/Mines           | Discovered new exit (range 5)
 3241 | -9/Mines           | Entered Exiles
 3241 | -9/Exiles          | Accompanied by 2 allies
 3281 | -9/Exiles          | Met 8R-AWN
 3309 | -9/Exiles          | Met EX-HEX
 3385 | -9/Exiles          | Met EX-DEC
 3413 | -9/Exiles          | Learned location of Zion (-6)
 3657 | -9/Exiles          | Discovered new exit (range 11)
 3673 | -9/Exiles          | Entered Mines
 3673 | -8/Mines           | Accompanied by 2 allies
 3943 | -8/Mines           | Discovered new exit (range 14)
 4702 | -8/Mines           | Entered Materials
 4702 | -8/Materials       | Evolved 2 slots: Utility x2
 4744 | -8/Materials       | Identified exit to Factory
 4857 | -8/Materials       | Lost 5 parts (1p2n1u1w)
 4929 | -8/Materials       | Core integrity fell below 50%
 4968 | -8/Materials       | Lost 7 parts (3n2u2w)
 5171 | -8/Materials       | Repaired Lgt. Nuclear Core
 5205 | -8/Materials       | Entered Factory
 5205 | -7/Factory         | Accompanied by 1 ally
 5205 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5426 | -7/Factory         | Discovered new exit (range 5)
 5478 | -7/Factory         | Repaired Greatsword
 5495 | -7/Factory         | Identified exit to Factory
 5627 | -7/Factory         | Build established: Hacker-Sprinter
 5665 | -7/Factory         | Fabricated I-36 Angel (x1)
 5764 | -7/Factory         | Manually triggered Chute Trap
 5764 | -7/Factory         | Sucked down chute
 5764 | -7/Factory         | Entered Waste
 5764 | -7/Waste           | The area was eerily silent
 5818 | -7/Waste           | Discovered new exit (range 13)
 5962 | -7/Waste           | Entered Factory
 6006 | -7/Factory         | Fabricated Nanoactuators (x2)
 6162 | -7/Factory         | Repaired Imp. Energy Well
 6276 | -7/Factory         | Discovered new exit (range 19)
 6283 | -7/Factory         | Entered Lower Caves
 6287 | -7/Lower Caves     | Learned 8 Factory zone layouts
 6288 | -7/Lower Caves     | Identified exit to Lower Caves
 6305 | -7/Lower Caves     | Spotted B-75 Beast
 6336 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6369 | -7/Lower Caves     | Entered another Lower Caves area
 6379 | -7/Lower Caves     | Discovered exit to Factory (range 18)
 6475 | -7/Lower Caves     | Learned location of 1 exit from Research
 6475 | -7/Lower Caves     | Learned Armory terminal intel
 6475 | -7/Lower Caves     | Learned Extension garrison access intel
 6749 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6764 | -7/Lower Caves     | Discovered new exit (range 13)
 6767 | -7/Lower Caves     | Learned Factory terminal intel
 6769 | -7/Lower Caves     | Entered Data Miner
 6769 | -7/Data Miner      | Discovered new exit (range 6)
 6774 | -7/Data Miner      | Met Data Miner
 6781 | -7/Data Miner      | Learned location of Section 7 (-3)
 6781 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6786 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6820 | -7/Data Miner      | Data Conduit disabled
 6867 | -7/Data Miner      | Entered Proximity Caves
 6868 | -6/Proximity Caves | Learned location of 2 exits from Factory
 6913 | -6/Proximity Caves | Core integrity fell below 50%
 6945 | -6/Proximity Caves | Lost 3 parts (2u1w)
 7063 | -6/Proximity Caves | Lost 3 parts (2n1w)
 7063 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 7065 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7065 | -6/Proximity Caves | Entered Factory
 7065 | -6/Factory         | Evolved 2 slots: Utility x2
 7066 | -6/Factory         | Identified exit to Extension
 7067 | -6/Factory         | Identified exit to Factory
 7069 | -6/Factory         | Loaded intel: 22 terminal locations
 7212 | -6/Factory         | Discovered exit to Factory (range 8)
 7228 | -6/Factory         | Entered another Factory area
 7228 | -5/Factory         | Evolved 2 slots: Utility x2
 7450 | -5/Factory         | Fabricated Enh. Optical Array (x1)
 7531 | -5/Factory         | Repaired Imp. Flight Unit
 7546 | -5/Factory         | Spotted B-75 Beast
 7577 | -5/Factory         | Sucked down chute
 7577 | -5/Factory         | Entered Waste
 7588 | -5/Waste           | Spotted C-40 Crusher
 7591 | -5/Waste           | Spotted C-40 Crusher
 7591 | -5/Waste           | Spotted C-40 Crusher
 7591 | -5/Waste           | Spotted C-40 Crusher
 7592 | -5/Waste           | Spotted C-40 Crusher
 7598 | -5/Waste           | Spotted C-40 Crusher
 7600 | -5/Waste           | Discovered new exit (range 14)
 7604 | -5/Waste           | Identified exit to Factory
 7605 | -5/Waste           | Entered Factory
 7629 | -5/Factory         | Identified exit to Upper Caves
 7986 | -5/Factory         | Lost 6 parts (1p4u1w)
 8012 | -5/Factory         | Discovered new exit (range 8)
 8014 | -5/Factory         | Identified exit to Factory
 8027 | -5/Factory         | Entered another Factory area
 8027 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 8211 | -4/Factory         | Found Prototype Processor
 8211 | -4/Factory         | Identified Exp. Melee Analysis Suite
 8233 | -4/Factory         | Build established: Mutant
 8243 | -4/Factory         | Lost 3 parts (2n1w)
 8248 | -4/Factory         | Spotted B-86 Titan
 8255 | -4/Factory         | Identified exit to Upper Caves
 8255 | -4/Factory         | Identified exit to Armory
 8302 | -4/Factory         | Entered Armory
 8303 | -4/Armory          | Loaded intel: 12 terminal locations
 8424 | -4/Armory          | Found Prototype Hackware
 8424 | -4/Armory          | Identified Exp. Hacking Suite
 8427 | -4/Armory          | Found Exp. Hacking Suite
 8436 | -4/Armory          | Discovered new exit (range 3)
 8437 | -4/Armory          | Identified exit to Research
 8437 | -4/Armory          | Entered Research
 8437 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8438 | -3/Research        | Identified exit to Research
 8463 | -3/Research        | Found Unknown Device
 8463 | -3/Research        | Identified Quantum Capacitor
 8467 | -3/Research        | Lost 4 parts (3u1w)
 8497 | -3/Research        | Identified exit to Quarantine
 8581 | -3/Research        | Entered Quarantine
 8598 | -3/Quarantine      | Found Alien Artifact
 8598 | -3/Quarantine      | Identified Core Reset Matrix
 8598 | -3/Quarantine      | Used Core Reset Matrix
 8602 | -3/Quarantine      | Detected hypermatrix surge
 8602 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 8685 | -3/Quarantine      | Found Phase Redirector
 8893 | -3/Quarantine      | Entered Research
 8893 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 8967 | -2/Research        | Spotted B-90 Cyclops
 8985 | -2/Research        | Discovered new exit (range 9)
 8993 | -2/Research        | Identified exit to Testing
 8993 | -2/Research        | Entered Testing
 8998 | -2/Testing         | Spotted PL-44A0C564XL
 9010 | -2/Testing         | Found Gui. Micro-nuke Launcher
 9021 | -2/Testing         | Spotted Striker
 9064 | -2/Testing         | Discovered new exit (range 13)
 9070 | -2/Testing         | Identified exit to Access
 9070 | -2/Testing         | Entered Access
 9070 | -1/Access          | Evolved 2 slots: Weapon x2
 9087 | -1/Access          | Spotted B-99 Colossus
 9091 | -1/Access          | Spotted B-99 Colossus
 9111 | -1/Access          | Discovered new exit (range 6)
 9112 | -1/Access          | Identified exit to Surface
 9112 | ***                | Heading to fleet!

 Last Messages 
---------------
09091_ Penetrated by Slug.
09091_ Exp. Hacking Suite destroyed.
09091_ Slug penetrates Wall. <x2>
09091_ Penetrated by Slug. <x2>
09091_ Slug penetrates Wall. <x3>
09091_ Acquired 1 matter.
09095_ Connecting with Garrison Access...
>>Seal
Access door sealed.
09097_ Slug penetrates Wall.
09097_ Penetrated by Slug. <x2>
09101_ Slug penetrates Wall.
09104_ K-01 Serf destroyed.
09110_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
09111_ The Access Shell folds into the floor.
09111_ EXIT=FOUND
09112_ EXIT=IDENTIFIED: SURFACE
[Achievement: Superachiever]

 Map 
-----
+----------------------------------------------------+
| ]      #????????????#  #????#   ?????????????????? |
|        #????????????#  #????#   ???????? #???????? |
|        #????????????#  #????#   """????  #???????? |
|  " "   #????????????#  #????#[  """"""   #???????? |
|  " "   #????????????#  #????#   """"""   #???????? |
| ""G""  #????????????#  #????#   """"""   #???????? |
|        #????????????#  #????#   """"""   #???????? |
|        #????????????#  #????#            #???????? |
| ###+####????????????#  #????#            #???????? |
| ??# ####????????????#  #????#            #???????? |
| ###    #???????????##  ##???#            #???????? |
|        #???????????#    ########+#+#######???????? |
| ###    #???????????+       %            #????##### |
| ??#    #???????????#  =                 #??        |
| ?##    #???????????#    ##############  #          |
| ? #    #???????????######????????????#  +          |
|   #    #?????????????????????????????#  #          |
|   #    #?????????????????????????????#  #??        |
| " #    #?????????????????????????????#  #????##### |
| " #    #?????????????????????###?????#  #????????? |
| ""#    #????######??########## #######  #????????? |
| " #    #???      "??"                   #????????? |
|   #    #??       "??"                   #????????? |
|   #    ###       "??"                   #????????? |
|   #              "??"                   #????????? |
|   #              "??"   "@              #????????? |
|   #              "??"   ""              #????????? |
|   " %            "??"                   #????????? |
|   #    ##"       "??"                   #????????? |
|   #    #?#       "??"          """ """  #????????? |
| ###    #??       "??"          """T"""  #????????? |
|        #???#######??########## #######  #????????? |
|        #?????????????????????###?????#  #????????? |
|        #??????????????????????????????  #????????? |
|        #??????????????????????????????  #????????? |
| ########??????????????????????????????  #????????? |
| #?????????????????????????????????????  +????????? |
| #?????????????????????????????????????? #????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Power Amplification        30
Corruption Prevention      20
Armor Coverage             300
Propulsion Shielding       66
Weapon Shielding           33
Melee Speed Boost          30
Evasion (%)                74
Melee Accuracy             20
Launcher Accuracy          40
Recoil Reduction           3
Stasis Canceling           1
Offensive Hacking          56
Defensive Hacking          14

 Item Schematics 
-----------------
         Com. HERF Cannon | -3/Quarantine | Hacked
  Adv. Heavy Siege Treads | -3/Quarantine | Hacked
 Gui. Micro-nuke Launcher | -2/Research   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         I-36 Angel | x1 | -7/Factory | Preloaded
      Nanoactuators | x2 | -7/Factory | Preloaded
 Enh. Optical Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Phase Redirector

 Achievements 
--------------
Superachiever
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              IonicDisposableInjector
  Manual?         0
Play Time         01:45:11
  Cumulative      392.2 hours
  Start           2021.06.24 @ 04:41:08
  End             2021.06.24 @ 19:02:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          372
  Rogue           157
  Adventurer      112
  Explorer        103
Win Type          2
  Total           28
  Types           19/0/6/2/0/0/0/1/0
Lore%             85
Gallery%          91
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0086de77-1423-40e5-9a25-db93d5179d48