Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 19:00:42 Player: UniqueName Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (137) 685 Value Destroyed (5388) 5388 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 11935 Bonus ------- Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 51/100 System Corruption 5% Temperature Cool (17) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Faulty Cooled Nuclear Pulse Thruster Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Armor Integrity Analyzer Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Coil Gun Improved Heavy Machine Gun Makeshift Hammer > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Medium Treads Weapon Cycler Heavy Particle Gun Barrage Gun Flak Cannon Gauss Cannon Missile Launcher [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Coil Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . 4 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 5 | . . 1 . . . 2 . . . . 2 Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 113 | 6 1 9 8 22 2 15 1 5 8 9 27 Power 19 | 1 . 2 1 1 . 3 . 2 1 4 4 Engine 6 | 1 . . . . . 1 . 1 . 3 . Core 13 | . . 2 1 1 . 2 . 1 1 1 4 Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . 2 3 8 2 2 . 1 1 3 11 Treads 26 | 2 . 2 3 8 2 2 . 1 1 3 2 Leg 7 | . . . . . . . . . . . 7 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 21 | 1 1 2 2 1 . 5 . 1 5 . 3 Device 4 | . . . . . . . . 1 1 . 2 Storage 3 | 1 . . 1 . . 1 . . . . . Processor 11 | . 1 1 . 1 . 3 . . 4 . 1 Hackware 1 | . . . 1 . . . . . . . . Protection 2 | . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 . 3 2 12 . 5 1 1 1 2 9 Energy Gun 3 | . . . . 2 . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 29 | 2 . 3 2 8 . 5 1 1 1 1 5 Ballistic Cannon 3 | . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 4 . . . . 5 . . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . Parts Lost 69 | . . 4 8 2 . 2 1 3 2 7 40 Power 14 | . . 1 1 . . 2 . 1 . 2 7 Propulsion 23 | . . 1 4 . . . 1 2 . 3 12 Utility 10 | . . . 1 . . . . . 2 . 7 Weapon 22 | . . 2 2 2 . . . . . 2 14 Highest Loss Streak 13 | . . 3 8 2 . 1 1 2 2 4 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 5 7 7 7 9 10 8 10 9 9 9 5 Power 1 | . 2 2 2 2 2 1 1 1 1 1 1 Propulsion 1 | 2 3 2 1 1 2 1 1 1 . . . Utility . | . . . 3 1 1 . 1 . . . . Weapon 5 | 1 1 1 . 4 5 5 7 7 7 5 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 7 5 1 8 . 1 . . 1 . 2 Power 6 | . 2 2 . 1 . 1 . . . . . Propulsion 8 | . 4 3 . 1 . . . . . . . Utility 5 | . . . 1 4 . . . . . . . Weapon 6 | . 1 . . 2 . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 89 76 96 100 98 91 90 88 93 57 Engine 3 | . 14 . . . . 3 . 1 6 7 3 Core 6 | . . 10 8 9 9 9 6 7 4 4 3 Treads 24 | . 28 28 20 33 36 25 24 20 17 22 6 Device 4 | . . . . . . . . 1 11 13 6 Storage 7 | . 14 11 9 9 9 6 6 6 6 6 2 Processor 12 | . 12 11 9 9 9 14 20 17 8 13 9 Hackware 4 | . . . 2 9 9 6 6 6 4 . . Energy Cannon 1 | . . . . 7 9 1 . . . . . Ballistic Gun 21 | . 28 21 21 15 18 21 26 25 26 22 6 Peak Build Rating 73 | 6 8 14 17 32 30 50 46 53 69 73 67 Average Rating 43 | 4 7 12 14 26 30 44 45 49 61 68 45 On Entrance 31 | . 6 8 14 17 30 30 45 45 49 68 63 Avg Prop Armor Cover (%) 6 | . . . . 6 . 5 . . . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 13 18 26 30 29 47 35 43 53 57 53 Greatest Support 100 | 40 40 60 80 80 80 80 80 90 80 100 70 Greatest Overweight (x) 9 | . . . 4 1 . . . . 1 . 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 7 Most Carried 10 | 7 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 5 7 7 7 9 10 8 9 9 9 9 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 10 10 10 10 10 9 8 10 2 Class Distribution -------------------- 59% | Scavenger-Gunner 16% | Derelict-Gunner 10% | Mutant 8% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Matter Collected 4305 | 140 214 302 252 451 201 746 166 445 91 563 734 Remotely . | . . . . . . . . . . . . Salvage Created 6241 | . 201 786 520 498 60 1007 319 862 . 853 1135 Parts 324 | . 18 54 28 35 4 42 13 29 . 39 62 Haulers Intercepted 8 | . . 1 1 6 . . . . . . . Recyclers Shooed 5 | . . . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 13 28 . 46 . Prevented 3 | . . . . . . . . . . 3 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 116 | . 8 17 9 6 1 9 5 20 . 14 27 Guns 103 | . 8 17 9 5 . 7 5 20 . 14 18 Cannons 11 | . . . . 1 1 1 . . . . 8 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 14 | . 2 4 . . . 6 . . . 2 . Worker 6 | . . 1 . . . 2 . . . . 3 Builder 2 | . . . . . . 1 . . . . 1 Hauler 8 | . . 1 1 6 . . . . . . . Recycler 3 | . . . . . . 3 . . . . . Mechanic 1 | . . . . . . . . . . 1 . Watcher 1 | . . . . . . 1 . . . . . Swarmer 30 | . 5 . . 3 . . . 11 . . 11 Grunt 43 | . 3 12 7 2 . 3 2 4 . 4 6 Brawler 6 | . . 1 . . . . 1 2 . 2 . Duelist 6 | . . . . . . 1 1 1 . . 3 Sentry 17 | . . 4 2 1 1 1 1 2 . . 5 Specialist 3 | . . . . . . . . . . 3 . Hunter 4 | . . . . . . 2 . . . 2 . Programmer 7 | . . . . . . 2 . . . 3 2 Best Kill Streak 9 | . 2 7 5 2 1 4 5 9 . 3 6 Combat Bots Only 9 | . 2 6 5 2 1 4 5 9 . 3 6 Max Kills in Single Turn 3 | . 1 1 1 1 1 2 1 2 . 2 3 Gunslinging 1 | . . . . . . . . 1 . 1 1 Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Hostile Shots Fired 813 | . 44 75 71 42 6 90 35 62 . 71 317 Missed 210 | . 15 18 20 18 1 23 6 21 . 14 74 Hits 603 | . 29 57 51 24 5 67 29 41 . 57 243 Melee 22 | . . . . 3 . 1 6 2 . . 10 Projectile 581 | . 29 57 51 21 5 66 23 39 . 57 233 AOE 1 | . . . . 1 . . . . . . . Critical Strikes 30 | . 1 4 5 2 . 4 . 1 . 3 10 Part Disruptions 3 | . . . . 1 . 1 . . . 1 . Damage Taken 10462 | . 255 709 769 558 80 1094 408 577 . 1061 4951 Core 1661 | . 35 98 61 77 . 206 23 73 . 85 1003 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 86 75 . . 74 . . . . 54 . Volleys Fired 338 | . 24 55 28 36 5 36 7 23 . 34 90 Largest 4 | . 2 2 3 3 3 4 4 4 . 4 3 Hottest 140 | . 40 43 66 123 85 140 116 121 . 126 125 Shots Fired 882 | . 48 104 74 88 16 131 28 92 . 115 186 Gun 779 | . 48 104 74 63 11 118 28 92 . 115 126 Cannon 103 | . . . . 25 5 13 . . . . 60 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 776 | . 48 104 74 47 11 105 28 92 . 115 152 Thermal 106 | . . . . 41 5 26 . . . . 34 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 53 | . 6 24 27 36 10 17 14 21 . 53 12 Robot Miss Streak 9 | . 3 4 2 4 1 5 1 3 . 3 9 Penetration Max 2 | . . . . . . 2 . 1 . 2 1 Secondary Targets 14 | . 1 1 3 1 . . 1 2 . 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . 1 1 Shots Hit Robots 614 | . 26 82 62 59 12 91 20 56 . 88 118 Core Hits 303 | . 14 38 26 19 2 37 11 31 . 35 90 Critical Kills 8 | . . . 1 . . 1 1 2 . 1 2 Critical Parts Destroyed 13 | . . 1 2 . . 3 1 2 . 3 1 Critical Strikes 26 | . . 1 3 . . 4 2 4 . 6 6 Burn 2 | . . . . . . . . . . . 2 Meltdown 1 | . . . . . . 1 . . . . . Destroy 22 | . . 1 3 . . 3 2 4 . 6 3 Blast 1 | . . . . . . . . . . . 1 Melee Attacks 16 | . . . . 8 . 4 . . . 1 3 Impact 4 | . . . . . . . . . . 1 3 Slashing 12 | . . . . 8 . 4 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12762 | . 306 901 875 1248 280 2186 462 1353 . 2054 3097 Guns 10458 | . 306 901 875 697 116 1801 462 1353 . 2054 1893 Cannons 2150 | . . . . 551 164 385 . . . . 1050 Explosions 154 | . . . . . . . . . . . 154 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10639 | . 306 901 875 507 116 1619 462 1353 . 2054 2446 Thermal 2031 | . . . . 741 164 567 . . . . 559 Explosive . | . . . . . . . . . . . . Electromagnetic 92 | . . . . . . . . . . . 92 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 1 . . 3 3 3 3 3 3 8 5 Average Corruption 2 | . 1 . . 1 3 1 3 3 3 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 105 | . 3 . . 21 15 3 17 18 1 23 4 Message Errors 17 | . . . . 3 2 1 4 3 . 4 . Matter Fused 33 | . . . . 8 6 1 5 6 . 5 2 Heat Flow Errors 16 | . 1 . . 1 4 . 4 3 . 3 . Energy Discharges 13 | . . . . 3 1 1 1 1 1 5 . Data Loss (minor) 11 | . 2 . . 3 . . 1 3 . 1 1 Data Loss (major) 7 | . . . . 1 1 . . 2 . 2 1 Misfires 4 | . . . . . 1 . 1 . . 2 . Alerts 3 | . . . . 2 . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2 | . . . . . . . . . . . 2 Projectiles 1 | . . . . . . . . . . . 1 Explosions 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . 22 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 29 | . . . . . . . . . . . 29 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 511 | . 260 33 119 227 223 511 268 347 . 159 256 Average Temperature 86 | . 94 9 36 40 88 155 81 118 . 28 86 Received Heat Transfer 2091 | . 54 381 468 126 18 159 57 69 . 48 711 Effects 17 | . . . . . 1 11 . 4 . . 1 Shutdowns 3 | . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . 1 . . . . . 1 Interference 6 | . . . . . . 3 . 3 . . . Matter Decay 2 | . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . 1 . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 8 | . . . . 1 . 4 . . . 1 2 Heat Transferred 3637 | . . . . 1294 250 970 . . . . 1123 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 100 100 . . . . 16 Level 1 10 | . . . . . . . . . . . 83 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 393 | . 150 197 150 46 21 67 . . . . 393 Initial 72 | . . . 72 44 . 50 . . . . 30 Average 59 | . 45 75 105 8 . 19 . . . . 285 Influence Increases 3892 | . 220 434 273 317 25 380 100 630 . 563 950 Destroy 0b10 Robot/C 2480 | . 160 340 180 120 20 180 100 400 . 440 540 Destroy 0b10 Robot/NC 105 | . . 10 5 30 . 35 . . . 5 20 Destroy Leader 378 | . 30 82 42 42 . 52 . 20 . 20 90 Allied During Kill 98 | . . . . . . . . . . 98 . Successful Hack 25 | . . 2 . 14 4 . . . . . 5 Disable Machine 360 | . . . . 90 . 60 . . . . 210 Destroy Structure 51 | . . . 1 6 1 3 . . . . 40 Advance Influence 50 | . . . . . . 50 . . . . . Lose Combat Pursuer 345 | . 30 . 45 15 . . . 210 . . 45 Influence Decreases 3638 | . 220 262 340 422 25 329 125 456 200 514 745 Entered New Map 406 | . . . 100 61 . . 20 6 200 . 19 Time Decay 2415 | . 126 222 160 341 25 306 95 420 . 384 336 Lost Part 660 | . . 40 80 20 . 20 10 30 . 70 390 Lost Ally 60 | . . . . . . . . . . 60 . Purge Threat 97 | . 94 . . . . 3 . . . . . Squads Dispatched 21 | . . 3 4 1 . 2 . 1 . 1 9 Investigation 4 | . . 1 1 . . . . . . . 2 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 7 | . . 2 3 1 . 1 . . . . . Assault 2 | . . . . . . . . 1 . 1 . Garrison 6 | . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Distress Signals 6 | . . 5 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 202 | . 15 24 15 31 3 16 5 32 . 26 35 Peak Tracking Total 9 | . 5 6 5 4 1 4 5 9 . 9 6 Tactical Retreats 14 | . 2 . 2 1 . . . 7 . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Disabled 25 | . . . . 6 . 4 . . . 1 14 Max in Single Turn 6 | . . . . 1 . 1 . . . 1 6 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Accessed 23 | . 2 3 2 6 6 2 . . . . 2 Terminals 15 | . 2 1 1 4 4 2 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 48 | . 2 9 5 14 8 4 . . . . 6 Successful 27 | . 2 6 2 7 6 3 . . . . 1 Failed 21 | . . 3 3 7 2 1 . . . . 5 Catastrophic 3 | . . . . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . . . . . . 1 3 Terminals 30 | . 2 2 3 11 6 4 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . Scanalyzers 9 | . . 7 2 . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . 4 Terminal Hacks 16 | . 2 1 . 5 4 3 . . . . 1 Record 1 | . . . . . . 1 . . . . . Prototype ID Bank 5 | . 1 . . 2 1 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . 1 . 1 1 . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . . Report Inventory 3 | . . . . 1 2 . . . . . . Scanalyzer 7 | . . 5 2 . . . . . . . . Retrieve Study 7 | . . 5 2 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . . 2 2 1 5 1 . . . . 2 Full Trace Events 4 | . . 1 1 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . 4 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . 4 4 . Highest-Rated Group 159 | . . . . . . . . . 159 159 . Highest-Rated Ally 42 | . . . . . . . . . 42 42 . Total Orders . | . . . . . . . . . . . . Ally Attacks 36 | . . . . . . . . . . 36 . Total Damage 1216 | . . . . . . . . . . 1216 . Kills 9 | . . . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Turns Passed 12110 | 109 592 677 335 2078 569 1173 768 1091 1859 2079 780 Spaces Moved 6530 | 59 311 290 119 1130 333 607 450 610 1131 1172 318 Core 90 | 5 . . 1 . . . . . . . 84 Treads 6376 | 54 311 290 118 1130 333 607 450 610 1131 1172 170 Legs 55 | . . . . . . . . . . . 55 Wheels . | . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 50 Average Speed 160 | 150 160 160 171 160 160 160 160 160 160 163 150 Slowest Speed 500 | 160 160 160 250 200 160 160 160 160 220 165 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 44 28 11 96 73 18 68 72 90 99 9 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 3 . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . . 2 4 2 3 . Spaces Dug 3 | . . . . . . . . . . . 3 Terrain Destroyed 40 | . . . . 5 . 9 1 3 . 1 21 Melee 3 | . . . . . . . . . . . 3 Projectile 29 | . . . . 5 . 8 1 2 . 1 12 AOE 6 | . . . . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total 7486 | 77 365 410 189 1314 363 720 481 667 1180 1259 461 Wait 334 | 5 14 39 28 76 22 31 19 27 26 36 11 Move 6519 | 58 310 289 118 1129 332 606 449 609 1130 1171 318 Hop . | . . . . . . . . . . . . Pick Up 67 | 8 9 10 5 11 . 5 2 . 5 4 8 Fast Attach 64 | 4 1 4 4 12 . 8 . 4 6 5 16 Attach 36 | 2 . 4 3 1 . 5 . 1 4 2 14 Detach 1 | . . . . . . 1 . . . . . Swap 44 | . . 1 1 20 2 13 2 . 1 4 . Drop 67 | . 7 8 2 21 2 11 2 3 8 2 1 Fire 338 | . 24 55 28 36 5 36 7 23 . 34 90 Melee 16 | . . . . 8 . 4 . . . 1 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 15) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -9/Materials | Lost 3 parts (1p1n1w) 1362 | -9/Materials | Discovered new exit (range 4) 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1592 | -8/Materials | Lost 8 parts (1p4n1u2w) 1603 | -8/Materials | Discovered new exit (range 8) 1714 | -8/Materials | Entered Storage 1727 | -8/Storage | Met 01-MTF 1853 | -8/Storage | Build established: Scavenger-Mutant 2183 | -8/Storage | Build established: Scavenger-Gunner 2442 | -8/Storage | Discovered new exit (range 12) 3132 | -8/Storage | Discovered new exit (range 3) 3792 | -8/Storage | Entered Recycling 3792 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4315 | -8/Recycling | Discovered new exit (range 16) 4361 | -8/Recycling | Entered Factory 4361 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5521 | -6/Factory | Discovered new exit (range 7) 5533 | -6/Factory | Identified exit to Lower Caves 5534 | -6/Factory | Entered Lower Caves 6149 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6280 | -6/Lower Caves | Identified exit to Lower Caves 6302 | -6/Lower Caves | Entered another Lower Caves area 7014 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7078 | -6/Lower Caves | Destroyed 9 combat bots 7241 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7353 | -6/Lower Caves | Discovered new exit (range 14) 7393 | -6/Lower Caves | Entered Zion 7421 | -6/Zion | Given the Hacking Drone Bay 7424 | -6/Zion | Found Prototype Device 7425 | -6/Zion | Identified Hacking Drone Bay 7541 | -6/Zion | Build established: Gunner 7593 | -6/Zion | Discovered new exit (range 9) 7662 | -6/Zion | System corruption cleaned by Quarantine Array 7770 | -6/Zion | Learned Factory terminal intel 7946 | -6/Zion | Learned location of Warlord (-5) 8162 | -6/Zion | Learned location of Quarantine (-2) 8169 | -6/Zion | Learned Factory stockpile data 8242 | -6/Zion | Build established: Derelict-Gunner 8508 | -6/Zion | Found Prototype Processor 8509 | -6/Zion | Identified Spectral Analyzer 8514 | -6/Zion | Found Prototype Processor 8514 | -6/Zion | Identified Exp. Target Analyzer 8531 | -6/Zion | Found Prototype Processor 8531 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8780 | -6/Zion | Met Imprinter 8814 | -6/Zion | Imprinted 8816 | -6/Zion | Declared Zion's savior 9252 | -6/Zion | Entered Proximity Caves 9252 | -5/Proximity Caves | Accompanied by 4 allies 9376 | -5/Proximity Caves | Learned Factory terminal intel 9691 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9817 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10075 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 10356 | -5/Proximity Caves | Build established: Scavenger-Gunner 10659 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10673 | -5/Proximity Caves | Found Prototype Special Weapon 11195 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11212 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11319 | -5/Proximity Caves | Discovered new exit (range 8) 11331 | -5/Proximity Caves | Entered Factory 11331 | -5/Factory | Evolved 2 slots: Utility x2 11333 | -5/Factory | Loaded intel: 26 terminal locations 11457 | -5/Factory | Garrison activated, responded to threat 11520 | -5/Factory | Lost 4 parts (1p1n2w) 11581 | -5/Factory | Lost 4 parts (1p2u1w) 11645 | -5/Factory | Lost 6 parts (1p2n1u2w) 11728 | -5/Factory | Lost 4 parts (1n2u1w) 11910 | -5/Factory | Garrison activated, responded to threat 12003 | -5/Factory | Lost 7 parts (2p1n4w) 12036 | -5/Factory | Core integrity fell below 50% 12070 | -5/Factory | Lost 13 parts (2p7n1u3w) 12094 | -5/Factory | Core integrity fell below 20% 12111 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12041_ U-05 Engineer builds a Wall. 12042_ Penetrated by Slug. 12048_ ALERT: Cargo convoy en route, clear transfer corridor. 12049_ Acquired 23 matter. 12054_ System corrupted: Matter fused (-8). 12064_ Connecting with DSF Access... 12073_ Penetrated by Slug. 12078_ Imp. Melee Analysis Suite destroyed. 12079_ Acquired Magnetic Acceleration Cannon. 12084_ S-27 Virus destroyed. 12095_ U-05 Engineer builds a Wall. 12096_ S-27 Virus knocked back. 12106_ Penetrated by Slug. 12108_ S-27 Virus destroyed. 12108_ Penetrated by Slug. 12109_ Acquired Prototype Flight Unit. 12109_ Penetrated by Slug. 12110_ System corrupted: Matter fused (-7). 12111_ Magnetic Acceleration Cannon destroyed. 12111_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## | | ??????????????????##########????????????## | | ??????????????????# ^ #??####??????## | | ??????????????????# """"" ####T ######### | | ??????????????????# """"" # | | ??????????????????# """ # | | ??????????????????# / "" | | ??????????????????# """"" # %"" | | ??????????????????# """"" # "" "" | | ??????????????????# """ #""" | | ??????????????????# #"F | | ?""???????????????# """"" #""" | | ?T????????????????? 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"" ## | | ????????????????????????# ## ## | | ????????????????????????#@ ^ #######+##### | | ????????????????????????# #?????# #???# | | ????????????????????????# #?????# #???# | | ????????????????????????# #?????# ##### | | ????????????????????????##############?????# | | ???????????????????????????????????????????####+## | | ???????????????????????????????!????????????# | | ????T"??????????????????????????????????????# ! | | ?????"??????????????????????????????????????# | | ????????????????????????????????????????????# ! ! | | ????????????????????????????????????!???????# ! | | ????????????????????????????????????????????# !! | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | !????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Force Field | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed SpikedEtherialRedistributor Manual? 0 Play Time 01:33:33 Cumulative 31.1 hours Start 2026.08.09 @ 17:19:19 End 2026.08.09 @ 19:00:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8468774-a540-4080-88da-4f226403b0ad