Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 07:04:48 Player: 3.14 Result: Destroyed by 69-KDJ(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (4220) 4220 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 10345 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 85/100 System Corruption 11% Temperature Cool (0) Movement Walking (128) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Experimental Core Analyzer Makeshift Core Shielding > --- WEAPON (3) ------- Katana CR-A16's Pointy Stick > --- INVENTORY (20) --- Makeshift Power Source Carbon-fiber Leg Makeshift Leg Potential Leg Energy Well (350) Deep Structural Scanner Surveybot 17 Chip Improved Armor Integrity Analyzer Hacking Drone Bay (1/1) Light EM Pulse Cannon Light EM Pulse Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Katana Katana Ripper > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Potential Leg Energy Well Deep Structural Scanner Surveybot 17 Chip Core Analyzer Improved Armor Integrity Analyzer Microactuators Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Drone Bay Light EM Pulse Cannon Light EM Pulse Cannon Mini Grenade Launcher Long-range Missile Launcher [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Authchip [Weapon] Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 4 | . . 1 . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 133 | 1 8 36 13 2 8 28 2 1 34 Power 9 | . . 2 1 . . 3 . . 3 Engine 7 | . . 2 1 . . 2 . . 2 Core 2 | . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 60 | . 3 15 8 1 2 14 . 1 16 Treads 11 | . 2 9 . . . . . . . Leg 49 | . 1 6 8 1 2 14 . 1 16 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | . 2 7 1 1 2 8 2 . 10 Device 11 | . 1 4 1 . . 2 1 . 2 Storage 2 | . 1 1 . . . . . . . Processor 12 | . . 1 . . 1 3 1 . 6 Hackware 1 | . . . . . . 1 . . . Protection 7 | . . 1 . 1 1 2 . . 2 Artifact . | . . . . . . . . . . Weapon 31 | 1 3 12 3 . 4 3 . . 5 Energy Gun 7 | . 3 4 . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 12 | 1 . 7 2 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . 1 . 2 2 . . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 3 . . . . . . 6 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 43 | . 3 4 . . . 7 . . 29 Power 5 | . . . . . . 1 . . 4 Propulsion 19 | . 1 2 . . . 3 . . 13 Utility 12 | . . 2 . . . 3 . . 7 Weapon 7 | . 2 . . . . . . . 5 Highest Loss Streak 14 | . 3 2 . . . 4 . . 14 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 18 | 6 10 19 19 20 19 17 20 20 18 Power . | 1 1 1 1 1 1 . 1 1 . Propulsion 4 | 4 3 3 4 3 2 4 7 7 6 Utility 5 | . . 4 6 7 8 5 5 6 6 Weapon 7 | 1 5 10 8 7 7 6 6 6 4 Tool/Special . | . . . . . . . . . . Unused Backups 45 | . 8 20 2 . 5 2 . . 8 Power 4 | . 1 1 . . . 1 . . 1 Propulsion 12 | . 4 5 1 . 1 . . . 1 Utility 8 | . 1 . . . 3 . . . 4 Weapon 21 | . 2 14 1 . 1 1 . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 92 96 99 98 97 96 100 100 93 Engine 10 | . 14 10 11 11 11 5 6 6 5 Treads 7 | . 14 21 . . . . . . . Leg 24 | . 13 10 32 33 33 32 33 33 30 Device 12 | . 8 18 21 11 10 3 6 6 3 Storage 10 | . 14 11 11 11 11 6 6 6 6 Processor 4 | . . . . . . 15 19 20 20 Protection 5 | . . . . 10 11 10 6 6 5 Energy Gun 3 | . 20 3 . . . . . . . Energy Cannon 1 | . . 4 . . . . . . . Ballistic Gun 9 | . 6 13 20 20 9 . . . . Slashing Weapon 6 | . . . . . 10 19 20 19 17 Peak Build Rating 81 | 6 9 24 27 25 34 69 66 67 81 Average Rating 30 | 6 7 19 24 24 26 62 65 66 66 On Entrance 32 | 6 6 9 24 24 21 34 65 64 67 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 14 50 58 58 64 70 75 70 65 73 Greatest Support 105 | 20 40 60 36 33 43 102 97 105 105 Greatest Overweight (x) 4 | . 4 1 2 2 1 1 . . 3 Average Overweight (x) . | . 1 . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 20 20 Most Carried 20 | 6 19 20 20 20 20 20 20 20 20 Average Carried 18 | 6 10 19 19 19 19 17 20 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 19 20 20 20 20 20 20 20 12 Class Distribution -------------------- 76% | Mutant 20% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Matter Collected 3451 | 162 233 1070 995 30 172 369 42 . 378 Remotely . | . . . . . . . . . . Salvage Created 6452 | . 553 1945 1761 . 126 1309 43 . 715 Parts 348 | . 24 102 105 . 6 60 2 . 49 Haulers Intercepted 14 | . 2 6 6 . . . . . . Recyclers Shooed 11 | . 1 2 6 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 2 . 1 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 95 | . 12 33 25 . 2 18 . . 5 Melee 21 | . . . . . . 16 . . 5 Guns 66 | . 10 29 25 . 2 . . . . Cannons 3 | . . 3 . . . . . . . AOE 3 | . 1 . . . . 2 . . . Classes Destroyed 19 | . 4 6 2 . 1 2 1 . 3 Worker 3 | . . 2 1 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 14 | . 2 6 6 . . . . . . Recycler 11 | . . 3 5 . . 3 . . . Minesweeper 1 | . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 16 | . 3 6 4 . . 3 . . . Grunt 42 | . 9 14 13 . . 6 . . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . 2 . . . . . . . Sentry 20 | . . 10 8 . . 2 . . . Hunter 2 | . . . . . . 2 . . . Programmer 5 | . . . . . . 5 . . . Scrapper 1 | . . . . . 1 . . . . Zionite 28 | . . . . . . . . . 28 Decomposer 1 | . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . . 1 Butcher 2 | . . . . . 1 . . . 1 Mutant 4 | . . . . . . . . . 4 Best Kill Streak 18 | . 4 4 12 . 1 5 1 . 18 Combat Bots Only 7 | . 4 4 7 . 1 3 . . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . 1 . . . . 2 . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 802 | . 78 194 86 . 4 254 . . 186 Missed 236 | . 26 54 26 . 1 75 . . 54 Hits 566 | . 52 140 60 . 3 179 . . 132 Melee 50 | . . 7 . . . . . . 43 Projectile 516 | . 52 133 60 . 3 179 . . 89 AOE 14 | . . . . . . . . . 14 Critical Strikes 27 | . 1 10 4 . . 3 . . 9 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 8467 | . 695 1600 565 . 51 2321 . . 3235 Core 1141 | . 114 131 42 . 4 234 . . 616 Absorbed by Shields 456 | . . 225 218 . 13 . . . . Redirected to Shielding 25 | . . . . . . . . . 25 Regen/Repaired (Parts) 415 | . . 304 111 . . . . . . Core Remaining (%) 69 | 100 54 . . . 55 . . . . Volleys Fired 329 | . 60 146 103 . 5 1 . . 14 Largest 2 | . 2 2 2 . 2 1 . . 1 Hottest 91 | . 90 91 91 . 50 30 . . 36 Shots Fired 622 | . 106 285 206 1 9 1 . . 14 Gun 585 | . 106 264 205 1 9 . . . . Cannon 22 | . . 21 1 . . . . . . Launcher 15 | . . . . . . 1 . . 14 Special . | . . . . . . . . . . Kinetic 437 | . 32 190 205 1 9 . . . . Thermal 164 | . 68 95 1 . . . . . . Explosive 15 | . . . . . . 1 . . 14 Electromagnetic 6 | . 6 . . . . . . . . Robot Hit Streak 18 | . 12 18 13 . 5 . . . 7 Robot Miss Streak 7 | . 3 7 6 . 1 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 3 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 552 | . 72 198 126 . 7 78 2 . 69 Core Hits 230 | . 29 74 49 . 4 30 2 . 42 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 20 | . 3 3 . . . 10 . . 4 Burn 6 | . 3 3 . . . . . . . Sever 12 | . . . . . . 10 . . 2 Impale 2 | . . . . . . . . . 2 Melee Attacks 214 | . . . 2 . 6 109 3 . 94 Impact . | . . . . . . . . . . Slashing 184 | . . . 2 . 6 109 3 . 64 Piercing 30 | . . . . . . . . . 30 Sneak Attacks 7 | . . . 1 . . 4 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 42 | . . . . . . 25 . . 17 Damage Inflicted 12447 | . 958 2706 2328 . 109 3107 156 . 3083 Guns 5648 | . 894 2431 2241 . 82 . . . . Cannons 227 | . . 227 . . . . . . . Explosions 1299 | . 62 . . . . 92 . . 1145 Melee 5184 | . . . 56 . 27 3007 156 . 1938 Ramming 89 | . 2 48 31 . . 8 . . . Kinetic 4256 | . 240 1693 2241 . 82 . . . . Thermal 1629 | . 664 965 . . . . . . . Explosive 1237 | . . . . . . 92 . . 1145 Electromagnetic 52 | . 52 . . . . . . . . Impact . | . . . . . . . . . . Slashing 4727 | . . . 56 . 27 3007 156 . 1481 Piercing 457 | . . . . . . . . . 457 Highest Corruption 11 | . 2 3 3 3 . 4 4 4 11 Average Corruption 3 | . 2 3 3 3 . 3 4 4 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 128 | . 13 43 26 9 . 9 5 9 14 Message Errors 38 | . 3 15 6 5 . 2 1 2 4 Matter Fused 31 | . 3 10 5 2 . 4 2 2 3 Heat Flow Errors 8 | . 2 3 1 . . . . 2 . Energy Discharges 20 | . 2 5 7 . . 2 2 . 2 Parts Rejected 4 | . 1 1 1 . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 12 | . 1 4 3 1 . 1 . 1 1 Data Loss (major) 7 | . . 2 2 . . . . 2 1 Misfires 1 | . . . . 1 . . . . . Alerts 4 | . 1 2 . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 351 | . 19 2 26 . . 212 . . 92 Projectiles 2 | . . 2 . . . . . . . Explosions 71 | . 19 . . . . 21 . . 31 Melee 278 | . . . 26 . . 191 . . 61 Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 151 | . 56 . . . . . . . 95 Shots 4 | . 1 . . . . . . . 3 Rammed 5 | . . 5 . . . . . . . Targets Rammed 16 | . 1 8 5 . . 2 . . . Kicked 11 | . 1 3 5 . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | . 260 257 261 8 64 36 . 277 434 Average Temperature 58 | . 73 24 115 8 25 14 . 86 187 Received Heat Transfer 1976 | . 363 530 218 . 20 508 . . 337 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . Parts Melted 15 | . 2 6 . . 2 . . . 5 Heat Transferred 4260 | . 1859 2401 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level 1 | . . 1 1 . . 1 . . . Low Security (%) 73 | 100 100 75 5 100 . 89 . . . Level 1 26 | . . 24 94 . . 10 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 381 | . 129 235 381 85 . 264 . . . Initial 85 | . . . 85 85 . . . . . Average 111 | . 32 110 294 15 . 72 . . . Influence Increases 2944 | . 370 1056 778 65 . 670 5 . . Destroy 0b10 Robot/C 1760 | . 240 660 500 . . 360 . . . Destroy 0b10 Robot/NC 170 | . 15 60 75 . . 15 5 . . Destroy Leader 522 | . 64 194 154 . . 110 . . . Successful Hack 74 | . 13 21 13 5 . 22 . . . Select Force Hacks 60 | . . . . 60 . . . . . Disable Machine 45 | . . . 30 . . 15 . . . Destroy Structure 28 | . 8 1 6 . . 13 . . . Lose Combat Pursuer 285 | . 30 120 . . . 135 . . . Influence Decreases 2944 | . 370 852 763 284 . 421 233 21 . Entered New Map 351 | . . . 119 134 . . 93 5 . Time Decay 2186 | . 340 685 494 150 . 361 140 16 . Lost Part 130 | . 30 40 . . . 60 . . . Purge Threat 277 | . . 127 150 . . . . . . Squads Dispatched 15 | . 2 3 4 . . 6 . . . Investigation 6 | . 1 1 2 . . 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 6 | . 1 2 2 . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Distress Signals 13 | . 3 5 2 . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 32 67 33 . 7 35 . . 42 Peak Tracking Total 8 | . 4 5 5 . 3 7 . . 8 Tactical Retreats 14 | . 1 5 . . . 6 . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Traps Triggered 6 | . 2 1 2 . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Machines Disabled 4 | . . . 2 . 1 1 . . . Max in Single Turn 1 | . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 41 | . 7 9 9 5 3 6 . 1 1 Terminals 22 | . 7 6 6 3 . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . . 2 2 . . 2 . . . Recycling Units 4 | . . . . 2 . 2 . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 125 | . 14 33 21 12 23 11 . 7 4 Successful 83 | . 8 18 12 6 23 5 . 7 4 Failed 42 | . 6 15 9 6 . 6 . . . Catastrophic 11 | . 1 4 3 1 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 42 | . 9 14 5 11 . 3 . . . Terminals 50 | . 14 16 10 10 . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 25 | . . 13 10 . . 2 . . . Recycling Units 5 | . . . . 2 . 3 . . . Scanalyzers 8 | . . 4 . . . 4 . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 45 | . 3 2 5 1 23 . . 7 4 Record 29 | . . . . . 22 . . 7 . Part Schematic 4 | . . . . . . . . . 4 Prototype ID Bank 4 | . 2 . 1 1 . . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 19 | . . 12 7 . . . . . . Scan Component 10 | . . 6 4 . . . . . . Repair 9 | . . 6 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 4 . . . 2 . . . Insert Component 3 | . . 2 . . . 1 . . . Analyze 3 | . . 2 . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 5 . . 5 . 1 . . . Terminals 8 | . 5 . . 3 . . . . . Botnet 1 | . . . . 1 . . . . . Skim 7 | . 5 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 2 . 1 . . . Tunnel 2 | . . . . 2 . . . . . Fedlink 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 8 7 3 . 4 . . . Full Trace Events 3 | . . . 2 . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . . . 1 . . 4 Parts Built 2 | . . . . . . 2 . . . Authchips 1 | . . . . . . 1 . . . Time 36 | . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 9 | . . 6 3 . . . . . . Time 313 | . . 168 145 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 15 | . . . . 15 15 . . . . Highest-Rated Ally 15 | . . . . 15 15 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . Total Damage 117 | . . . . . 117 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 3 | . . . . . 3 . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 1543 | . . . . . 1 345 290 248 659 Optics 1 | . . . . . 1 . . . . Sensors 980 | . . . . . . . 290 248 442 Structural 52 | . . . . . . 52 . . . Decoding 217 | . . . . . . . . . 217 Machine Analysis 345 | . . . . . . 345 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Turns Passed 13157 | 2 1584 3440 1309 702 3341 1040 293 248 1198 Spaces Moved 6093 | 1 596 1566 451 268 1586 542 226 193 664 Core . | . . . . . . . . . . Treads 1297 | . 306 991 . . . . . . . Legs 4796 | 1 290 575 451 268 1586 542 226 193 664 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 114 | 120 120 160 190 190 186 114 120 120 120 Average Speed 173 | 120 224 171 190 250 189 119 120 125 130 Slowest Speed 400 | 120 400 240 260 260 190 185 120 130 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 2 98 92 90 55 91 19 53 44 72 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 10 | . 1 . . 2 4 . 1 1 1 Known Exits Taken 5 | . 1 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . Scrap Searched 8 | . . . . . 5 . 1 . 2 Spaces Dug 19 | . . . . . 4 14 1 . . Terrain Destroyed 41 | . 6 . . . 4 14 1 . 16 Melee 12 | . . . . . 4 7 1 . . Projectile . | . . . . . . . . . . AOE 29 | . 6 . . . . 7 . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Total 7932 | 1 733 2079 778 301 1905 824 242 199 870 Wait 934 | . 44 225 181 7 273 149 8 3 44 Move 6084 | . 595 1565 450 267 1585 541 225 192 664 Hop . | . . . . . . . . . . Pick Up 91 | . 18 37 6 2 11 9 1 . 7 Fast Attach 60 | . 5 19 5 . 3 5 . . 23 Attach 49 | . 2 13 1 2 3 14 . . 14 Detach 3 | . . . . 1 . 1 . . 1 Swap 75 | 1 2 16 11 2 5 16 4 3 15 Drop 114 | . 6 50 14 3 14 10 1 1 15 Fire 329 | . 60 146 103 . 5 1 . . 14 Melee 160 | . . . 2 . 6 76 3 . 73 Ram . | . . . . . . . . . . Kick 11 | . 1 3 5 . . 2 . . . Crush 5 | . . 5 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . . . 17 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 575 | -10/Materials | Discovered new exit (range 6) 792 | -10/Materials | Lost 3 parts (1n2w) 838 | -10/Materials | Discovered new exit (range 10) 1212 | -10/Materials | Discovered new exit (range 9) 1287 | -10/Materials | Identified exit to Materials 1364 | -10/Materials | Learned location of 1 exit from Recycling 1528 | -10/Materials | Learned location of Mines (-8) 1561 | -10/Materials | Learned location of 2 exits from Materials 1587 | -10/Materials | Entered another Materials area 1587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -9/Materials | Identified exit to Materials 1589 | -9/Materials | Identified exit to Mines 2019 | -9/Materials | Repaired Assault Rifle 2046 | -9/Materials | Repaired Lgt. Treads 2073 | -9/Materials | Repaired Lgt. Treads 2101 | -9/Materials | Repaired Lgt. Treads 2134 | -9/Materials | Repaired Beam Rifle 2639 | -9/Materials | Repaired Shield Generator 3040 | -9/Materials | Discovered exit to Materials (range 12) 3137 | -9/Materials | Discovered new exit (range 6) 3819 | -9/Materials | Identified exit to Storage 5027 | -9/Materials | Entered Storage 5128 | -9/Storage | Destroyed 7 combat bots 5602 | -9/Storage | Repaired Broken Katana 5787 | -9/Storage | Discovered exit to Materials (range 8) 5876 | -9/Storage | Repaired Enh. Autogun 5910 | -9/Storage | Repaired Shield Generator 6329 | -9/Storage | Used back door to open Recycling access 6329 | -9/Storage | Discovered new exit (range 5) 6336 | -9/Storage | Entered Recycling 6337 | -9/Recycling | Identified exit to Factory 6829 | -9/Recycling | Scanned before Scraplab entrance 7012 | -9/Recycling | Entered Scraplab 7027 | -9/Recycling | Discovered new exit (range 2) 7038 | -9/Recycling | Entered Scraptown 7038 | -9/Scraptown | Accompanied by 1 ally 7038 | -9/Scraptown | System corruption cleaned by C-Scrubber 7278 | -9/Scraptown | Visited SPCMW 7303 | -9/Scraptown | Visited Symbiants 7352 | -9/Scraptown | Visited The Evicted 7428 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7977 | -9/Scraptown | Visited Assassins FH 7995 | -9/Scraptown | Visited Fellowship of the Rings 8059 | -9/Scraptown | Visited Comm Corps 8179 | -9/Scraptown | Discovered new exit (range 13) 8399 | -9/Scraptown | Visited UFD Registry 8399 | -9/Scraptown | Registered with UFD as "Fluxshell" 8728 | -9/Scraptown | Visited Scrapoid Pod Storage 8766 | -9/Scraptown | Visited Science Testing Area 8798 | -9/Scraptown | Visited Curators Association 9015 | -9/Scraptown | Visited Junk Cannon Lab 9049 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9066 | -9/Scraptown | Found DCF Scrap (27 items) 9104 | -9/Scraptown | Visited Observation Area 9146 | -9/Scraptown | Visited Chapter 10 9180 | -9/Scraptown | Visited Science Guys 9530 | -9/Scraptown | Discovered new exit (range 3) 9744 | -9/Scraptown | Met Optimus 9744 | -9/Scraptown | Accepted into 0bPrime 10144 | -9/Scraptown | Civil war broke out across Scraptown 10160 | -9/Scraptown | Found Potential Leg 10249 | -9/Scraptown | Lost 5 allies 10259 | -9/Scraptown | Visited Cartography Club 10269 | -9/Scraptown | Found Deep Structural Scanner 10282 | -9/Scraptown | Learned location of Storage (-9) 10282 | -9/Scraptown | Learned location of Armory (-4) 10282 | -9/Scraptown | Learned location of Quarantine (-3) 10282 | -9/Scraptown | Learned 12 Factory zone layouts 10282 | -9/Scraptown | Learned 20 Factory zone layouts 10282 | -9/Scraptown | Learned 24 Factory zone layouts 10282 | -9/Scraptown | Learned 8 Access zone layouts 10282 | -9/Scraptown | Learned 8 Lower Caves zone layouts 10282 | -9/Scraptown | Learned 20 Lower Caves zone layouts 10282 | -9/Scraptown | Learned 8 Upper Caves zone layouts 10282 | -9/Scraptown | Learned 4 Armory zone layouts 10282 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 10282 | -9/Scraptown | Learned location of 1 exit from Factory 10282 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 10282 | -9/Scraptown | Learned location of 1 exit from Lower Caves 10294 | -9/Scraptown | Found Surveybot 17 Chip 10379 | -9/Scraptown | Entered Factory 10379 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 10380 | -6/Factory | Identified exit to Factory 10381 | -6/Factory | Identified exit to Lower Caves 10399 | -6/Factory | Lost 7 allies 10648 | -6/Factory | Build established: Scavenger-Gladiator 11044 | -6/Factory | Loaded intel: 8 recycling unit locations 11144 | -6/Factory | Fabricated Katana (x2) 11344 | -6/Factory | Lost 4 parts (1p2n1u) 11419 | -6/Factory | Entered Lower Caves 11420 | -6/Lower Caves | Identified exit to Lower Caves 11534 | -6/Lower Caves | Encountered a Warlord checkpoint 11712 | -6/Lower Caves | Entered another Lower Caves area 11713 | -6/Lower Caves | Identified exit to Zion 11819 | -6/Lower Caves | Learned Research terminal intel 11819 | -6/Lower Caves | Learned Extension emergency access door positions 11857 | -6/Lower Caves | Learned Factory stockpile data 11960 | -6/Lower Caves | Entered Zion 12006 | -6/Zion | System corruption cleaned by Quarantine Array 12090 | -6/Zion | Learned Factory stockpile data 12103 | -6/Zion | Given the Hacking Drone Bay 12103 | -6/Zion | Found Prototype Device 12109 | -6/Zion | Identified Hacking Drone Bay 12204 | -6/Zion | Discovered new exit (range 16) 12387 | -6/Zion | Found Prototype Processor 12387 | -6/Zion | Identified Exp. Melee Analysis Suite 12405 | -6/Zion | Found Prototype Processor 12405 | -6/Zion | Identified Exp. Targeting Computer 12408 | -6/Zion | Found Prototype Processor 12408 | -6/Zion | Identified Exp. Target Analyzer 12411 | -6/Zion | Found Prototype Processor 12411 | -6/Zion | Identified Exp. Core Analyzer 12544 | -6/Zion | Found CR-A16's Pointy Stick 12629 | -6/Zion | Turned away by Imprinter 12655 | -6/Zion | Attempted to imprint without authorization 12655 | -6/Zion | Attacked by Zionites 12839 | -6/Zion | Lost 3 parts (1n1u1w) 12874 | -6/Zion | Lost 3 parts (1p2u) 12887 | -6/Zion | System corruption reached 10% 12899 | -6/Zion | Core integrity fell below 50% 12929 | -6/Zion | Lost 6 parts (1p3n2u) 13045 | -6/Zion | Core integrity fell below 20% 13109 | -6/Zion | Lost 14 parts (1p9n1u3w) 13158 | -6/Zion | Destroyed by 69-KDJ(z) with Makeshift Shrapnel Gun Last Messages --------------- 13132_ Z9-3SZ(z) heat damages Unknown Device. 13133_ Z9-3SZ(z) overheating. 13135_ MY-YEP(z) destroyed. 13136_ Z9-3SZ(z) heat damages Imp. Titanium Leg. 13136_ Z9-3SZ(z) overheating. 13138_ Acquired 11 matter. 13139_ Z9-3SZ(z) overheating. 13145_ System corrupted: Mak. Leg rejected. 13146_ EE-J1E(z) destroyed. 13146_ Z9-3SZ(z) overheating. 13149_ Z9-3SZ(z) heat damages Unknown Device. 13149_ Z9-3SZ(z) overheating. 13150_ Acquired Mak. Leg. 13153_ Z9-3SZ(z) heat damages Mak. Laser, Imp. Titanium Leg, Imp. Titanium Leg, Unknown Device. 13153_ Z9-3SZ(z) overheating. 13154_ Z9-3SZ(z) heat damages Mak. Laser. 13156_ 4C-4QW(z) pulls a Mak. Sword out of the Twisted Machinery. 13157_ The unstable cave ceiling collapses. 13157_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | !%/ * %= ! $""##????????????????????? | | */ = """#????????????????????? | | """"" ""#????????????????????? | | # """"" % """#????????????????????? | | """""" ! %% """##????????????????????? | | #"" """"" " """##?????????????????????? | | """ """" ""#"# """##??????????????????????? | | """ """" "### ""#???????????????????????? | | ?? """ ""#"" ""#???????????????????????? | | "? "## " ##???????????????????????? | | " ? """# ""##???????????????????????? | | ??? """"" ""#???????????????????????? | | ?? """" / ""#???????????????????????? | | ?? """" "" " ""#???????????????????????? | | ????? """" ""##???????????????????????? | | ??????? """" """#"#??????????????????????? | | ?????? """"""" """"##???""?????????????????? | | ????? """ " """""#""""#"#???????????????? | | ????? """ "##""" """""??????????????? | | ???? """ """" """"" """"? "???????????? | | ??????""?""" """""" """ ""??????????? | | ????????"" / ?????????? | | ???????"" %= ?????????? | | ?????? " ????????? | | ?????? "" z ??????????? | | ?????? """ <<< $ @z "" ??????????? | | ?????? """" <$< $ %/ """z ???????????? | | ??????? ??""" <<< $ #""" ???????????????? | | ??????? ????"" " # """"????????????????? | | ?????????????"" $ $ $ $ "" "##"""????????????????? | | ?????????????#" $ $ $ $ """""?"""????????????????? | | ?????????????"" $ $ $ $ ?? ????????????????? | | ?????????????#" c ??????????????????? | | ?????????????""""" " """"""??????????????????? | | ?????????????#"""" " """"""??????????????????? | | ????????????????" " "???????????????????????? | | ???????????????? "???????????????????????? | | ??????????????? "???????????????????????? | | ?????????????????""" ????????????????????????? | | ????????????????????"?"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 10 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Melee Analysis Suite | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -6/Factory | Authchip Repaired ---------- Assault Rifle | 10% | -9/Materials Lgt. Treads | 31% | -9/Materials Lgt. Treads | 67% | -9/Materials Lgt. Treads | 78% | -9/Materials Beam Rifle | 60% | -9/Materials Shield Generator | 60% | -9/Materials Katana | 52% | -9/Storage | Broken Enh. Autogun | 54% | -9/Storage Shield Generator | 53% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommJammingStick Manual? 0 Play Time 01:04:56 Cumulative 913.4 hours Start 2025.05.20 @ 06:01:22 End 2025.05.20 @ 07:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1494 Rogue 1494 Adventurer 0 Explorer 0 Win Type - Total 89 Types 54/1/15/14/4/0/0/1/0/0 Lore% 87 Gallery% 82 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 998ac106-095d-4aeb-b52c-b7fb0216a86b