Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.01 @ 19:12:08 Player: Catalyst Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (226) 1130 Value Destroyed (11853) 11853 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 21511 Bonus ------- High Alert Combat Kills 1089 Follower Combat Kills 119 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 37/300 Energy 59/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Targeting Computer Advanced Target Analyzer Improved Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Layered Medium Armor Plating Heavy Gauss Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Core Analyzer Stasis Canceller Advanced Transmission Jammer Advanced Force Field Advanced Force Field Advanced Force Field Point Defense Array > --- WEAPON ----------- Gamma Rifle Heavy Wave Gun Railgun Railgun Advanced Remote Datajack > --- INVENTORY -------- Medium Treads High-capacity Storage Unit Mini Drone Bay Shock Bomb Launcher [Rating: 168] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Power Sword Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Slots Evolved 16 | . . 2 . 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . . 2 . . . . Utility 7 | . . 1 . 1 . . 1 . 2 1 1 . Weapon 4 | . . . . . . 2 . . . 1 1 . Parts Attached 327 | 6 2 19 6 17 27 21 32 38 33 44 75 7 Power 42 | 1 1 4 . 5 2 2 5 5 4 4 9 . Engine 12 | 1 . 4 . 5 . . 1 1 . . . . Core 13 | . 1 . . . 2 2 1 3 2 . 2 . Reactor 17 | . . . . . . . 3 1 2 4 7 . Propulsion 85 | 2 . 3 2 3 14 6 10 10 8 13 14 . Treads 11 | . . . . . . . . . . 3 8 . Leg 67 | 2 . 3 2 3 10 6 10 10 5 10 6 . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . 3 . . . 3 . . . Flight 1 | . . . . . 1 . . . . . . . Utility 102 | 1 1 4 3 5 5 2 8 20 11 12 28 2 Device 61 | . 1 1 1 . 2 1 4 13 9 5 22 2 Storage 8 | 1 . . . 1 1 . . 1 . 1 3 . Processor 9 | . . 1 . . . . 2 . 1 3 2 . Hackware . | . . . . . . . . . . . . . Protection 24 | . . 2 2 4 2 1 2 6 1 3 1 . Artifact . | . . . . . . . . . . . . . Weapon 98 | 2 . 8 1 4 6 11 9 3 10 15 24 5 Energy Gun 25 | . . 2 . . 2 . . 2 4 5 8 2 Energy Cannon 6 | . . . . 1 1 1 1 . . . 1 1 Ballistic Gun 23 | 2 . 6 . . . 2 1 . 3 2 7 . Ballistic Cannon 17 | . . . . 1 . 6 2 . 1 1 5 1 Launcher 6 | . . . . 1 . 1 . . . 3 1 . Special Weapon 3 | . . . . . . . . . . . 2 1 Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 16 | . . . 1 1 3 . 5 1 2 3 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . 6 . 1 2 1 1 5 2 Parts Lost 72 | . . 3 . . 3 2 . 1 8 19 26 10 Power 6 | . . 1 . . . . . . 1 1 3 . Propulsion 20 | . . . . . 1 . . . 3 7 4 5 Utility 20 | . . 1 . . 1 . . 1 1 8 5 3 Weapon 26 | . . 1 . . 1 2 . . 3 3 14 2 Highest Loss Streak 18 | . . 2 . . 1 1 . 1 4 13 18 9 Average Slot Usage (%) 90 | . 99 95 95 90 91 98 91 90 95 93 73 93 Engine 2 | . 5 9 11 9 4 . 2 . . . . . Core 4 | . 8 1 . . 4 7 6 4 5 4 1 . Reactor 2 | . . . . . . . 1 5 4 3 5 7 Treads 1 | . . . . . . . . . . 1 8 3 Leg 26 | . 28 31 33 35 35 30 26 31 28 24 5 18 Device 9 | . 13 8 1 . 4 8 5 2 18 13 17 12 Storage 6 | . 14 11 11 9 9 7 6 5 5 3 2 3 Processor 8 | . . 4 11 9 9 7 6 5 5 12 11 16 Protection 6 | . . 7 10 17 11 5 6 7 4 3 . 3 Energy Gun 2 | . . 1 . . . . . . 2 6 6 7 Ballistic Gun 3 | . 28 20 14 . . . . . 5 1 5 . Ballistic Cannon 4 | . . . . . . 20 5 . 2 . 2 13 Slashing Weapon 8 | . . . 3 8 8 2 15 22 10 7 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 151 | 10 13 20 18 40 51 62 91 91 104 100 149 151 Greatest Support 210 | 20 20 33 30 43 48 50 70 116 121 138 210 131 Greatest Overweight (x) 3 | . . . . . 1 1 1 1 . 3 3 1 Average Overweight (x) . | . . . . . . 1 1 . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 10 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 10 12 12 12 12 11 9 11 Most Carried 12 | 2 6 6 6 10 12 12 12 12 12 12 12 12 Average Carried 10 | 1 5 5 5 6 10 11 11 11 11 11 7 11 Final Capacity 12 | 6 6 6 6 10 12 12 12 12 12 4 12 4 Final Carried 12 | 2 6 6 6 10 12 12 12 12 12 4 12 4 Class Distribution -------------------- 63% | Scavenger-Mutant 14% | Scavenger-Tank 9% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -2/Testing Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Matter Collected 5207 | 207 134 250 64 259 275 348 519 381 333 603 1762 72 Remotely . | . . . . . . . . . . . . . Salvage Created 11882 | . 223 338 43 438 1013 514 1475 1078 993 2077 3252 438 Parts 600 | . 11 25 4 16 59 26 63 53 57 126 153 7 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 8 | . . . . . 1 2 . . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 194 | . 4 10 1 9 21 13 23 18 18 31 42 4 Melee 95 | . . . . 6 17 1 21 18 10 21 1 . Guns 49 | . 4 10 1 . . . . . 2 1 31 . Cannons 37 | . . . . 2 4 12 2 . 6 . 7 4 AOE 9 | . . . . 1 . . . . . 7 1 . Classes Destroyed 16 | . 2 3 . 2 1 2 1 . . 3 1 1 Worker 7 | . . . . . . . . . . 1 5 1 Builder 6 | . . . . . . . . . . 2 4 . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 6 | . . . . . . 1 1 . . 2 . 2 Operator 2 | . . . . . . . 1 . 1 . . . Watcher 8 | . . 1 . . 1 . 2 1 . 2 1 . Swarmer 27 | . . 4 . . 4 . 3 3 4 4 5 . Grunt 75 | . 4 3 1 4 8 8 16 5 4 12 8 2 Brawler 3 | . . . . 2 . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . 1 Sentry 36 | . . 3 . 2 8 3 3 4 4 3 6 . Hunter 21 | . . . . . 1 . . 2 2 4 10 2 Programmer 30 | . . . . . . 2 1 3 4 8 12 . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 15 | . 2 5 1 3 6 4 6 4 4 11 15 4 Combat Bots Only 7 | . 2 5 1 3 6 4 6 4 4 7 7 2 Max Kills in Single Turn 6 | . 1 1 1 1 1 1 1 2 1 2 6 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . 2 1 . Melee 2 | . . . . 1 1 1 1 2 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Damage Taken 18807 | . 214 672 103 352 736 796 926 1319 1897 3821 5624 2347 Core 2786 | . 36 82 54 60 104 82 28 26 155 706 636 817 Absorbed by Shields 1184 | . . . . . . . 69 6 . 238 621 250 Core Remaining (%) 81 | 100 85 . 66 . 70 88 96 97 86 45 . . Volleys Fired 300 | . 23 36 6 4 8 25 12 . 22 31 105 28 Largest 6 | . 2 2 2 2 1 4 4 . 4 4 6 6 Hottest 471 | . 40 76 40 104 105 197 156 . 185 174 412 471 Shots Fired 779 | . 46 72 12 7 8 82 34 . 72 55 329 62 Gun 523 | . 46 72 12 . . 2 5 . 50 41 283 12 Cannon 236 | . . . . 6 8 76 29 . 22 2 43 50 Launcher 19 | . . . . 1 . 4 . . . 12 2 . Special 1 | . . . . . . . . . . . 1 . Kinetic 529 | . 46 67 12 4 . 76 31 . 54 26 175 38 Thermal 121 | . . 5 . . 8 1 . . 11 . 72 24 Explosive 12 | . . . . 1 . . . . . 11 . . Electromagnetic 116 | . . . . 2 . 5 3 . 7 18 81 . Robot Hit Streak 33 | . 15 25 9 15 22 14 11 . 17 30 30 33 Robot Miss Streak 4 | . 2 1 2 . . 2 3 . 4 4 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 5 | . . 2 . . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . Shots Hit Robots 932 | . 37 60 9 29 50 63 85 63 107 119 267 43 Core Hits 455 | . 12 23 4 10 22 28 44 28 49 94 124 17 Critical Hits 59 | . 1 . . . 2 2 2 2 2 5 36 7 Critical Kills 24 | . 1 . . . 1 . 1 1 1 3 13 3 Critical Parts Destroyed 29 | . . . . . . 2 1 . 1 2 19 4 Melee Attacks 387 | . . . . 26 53 9 77 78 51 93 . . Impact . | . . . . . . . . . . . . . Slashing 325 | . . . . 26 53 9 77 78 51 31 . . Piercing 62 | . . . . . . . . . . 62 . . Sneak Attacks 4 | . . . . . 2 . 2 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Follow-up Attacks 73 | . . . . . . . 15 23 15 20 . . Damage Inflicted 32335 | . 374 516 140 1359 2330 1620 3236 2431 3198 7233 8195 1703 Guns 9089 | . 374 515 140 . . 28 95 . 972 883 5826 256 Cannons 5190 | . . . . 116 397 1161 348 . 364 34 1323 1447 Explosions 4509 | . . . . 110 . 205 . . . 3288 906 . Melee 13406 | . . . . 1133 1933 226 2793 2431 1862 3028 . . Ramming 141 | . . 1 . . . . . . . . 140 . Kinetic 9129 | . 374 450 140 53 . 1127 404 . 1076 594 3890 1021 Thermal 3676 | . . 65 . . 397 62 . . 139 . 2331 682 Explosive 3388 | . . . . 110 . . . . . 3278 . . Electromagnetic 2595 | . . . . 63 . 205 39 . 121 333 1834 . Impact . | . . . . . . . . . . . . . Slashing 11192 | . . . . 1133 1933 226 2793 2431 1862 814 . . Piercing 2214 | . . . . . . . . . . 2214 . . Highest Corruption 18 | . . . . . . 3 1 5 7 18 12 12 Average Corruption 4 | . . . . . . 2 1 3 4 3 8 12 Corruption Purged . | . . . . . . . . . . . . . Effects 164 | . . . . . . 7 3 14 16 11 83 30 Message Errors 25 | . . . . . . 1 1 3 5 1 11 3 Matter Fused 22 | . . . . . . . . 1 4 2 12 3 Heat Flow Errors 14 | . . . . . . 3 . 3 . 2 4 2 Energy Discharges 14 | . . . . . . 1 1 3 1 . 6 2 Parts Rejected 4 | . . . . . . . . . . . 4 . Data Loss (minor) 11 | . . . . . . 1 . 1 3 1 4 1 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . 1 3 3 Targeting Errors 52 | . . . . . . 1 1 3 3 4 29 11 Weapon Failures 9 | . . . . . . . . . . . 7 2 Overload Shots 8 | . . . . . 6 2 . . . . . . Effects 1 | . . . . . . 1 . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . Overflow Damage 786 | . . . . 114 108 50 44 49 130 159 87 45 Projectiles 115 | . . . . . 19 50 . . 1 . . 45 Explosions 232 | . . . . . . . . . . 150 82 . Melee 439 | . . . . 114 89 . 44 49 129 9 5 . Knockbacks 31 | . . . . . . 9 1 . 5 1 4 11 Impact 2 | . . . . . . . . . . . 2 . Kinetic 27 | . . . . . . 8 1 . 5 1 2 10 Secondary 2 | . . . . . . 1 . . . . . 1 Self-Inflicted Damage 93 | . . . . . . 15 . . . 71 7 . Shots 5 | . . . . . . 1 . . . 3 1 . Rammed 18 | . . 1 . . . . . . . . 17 . Targets Rammed 21 | . . 1 . . . . . . . . 20 . Kicked 1 | . . . . . . . . . . . 1 . Crushed 2 | . . . . . . . . . . . 2 . Highest Temperature 753 | . 20 124 . 102 104 281 222 354 392 70 753 729 Average Temperature 106 | . 6 48 . 41 45 104 75 73 182 39 104 288 Received Heat Transfer 3188 | . 153 222 36 189 270 351 357 313 102 421 738 36 Effects 32 | . . . . . . . . 2 . . 11 19 Shutdowns 8 | . . . . . . . . . . . 3 5 Energy Bleed 5 | . . . . . . . . 1 . . 2 2 Interference 12 | . . . . . . . . 1 . . 3 8 Matter Decay 2 | . . . . . . . . . . . 2 . Short Circuit 3 | . . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 2 2 . Combat Hostiles 4 | . . . . . . . . . . 2 2 . Parts Fried 17 | . . . . . . . . . . 2 15 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . 6 1 Heat Transferred 4264 | . . 148 . . 500 80 . . 185 . 2722 629 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Peak Influence 815 | . 145 356 99 268 257 258 486 294 342 720 815 447 Initial 301 | . . 52 79 32 24 81 4 133 39 62 215 301 Average 236 | . 75 184 97 115 116 126 270 113 199 420 432 334 Maximum Alert Level 3 | . . 1 . 1 1 1 2 1 1 3 3 2 Low Security (%) 46 | 100 100 58 100 80 85 85 18 84 43 7 3 . Level 1 37 | . . 41 . 19 14 14 67 15 56 27 57 82 Level 2 12 | . . . . . . . 13 . . 63 17 17 Level 3 3 | . . . . . . . . . . 1 21 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 . 1 1 3 5 1 3 9 4 3 Investigation 5 | . 1 1 . . . 1 . . 1 1 . . Extermination 11 | . . . . . . 1 2 1 1 3 3 . Reinforcement 14 | . . 1 . 1 1 1 3 . 1 2 1 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Distress Signals 14 | . . . . 3 3 1 . 1 . 2 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 323 | . 6 15 2 28 30 21 40 29 22 54 66 10 Peak Tracking Total 10 | . 3 5 2 5 7 6 6 5 4 9 10 7 Tactical Retreats 35 | . . 2 . 6 4 . 4 7 4 3 5 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Traps Triggered 14 | . . . . 2 1 . 4 2 4 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 9 | . 3 . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Machines Disabled 15 | . . . . . 2 3 5 . . 2 2 1 Max in Single Turn 3 | . . . . . 1 3 . . . 1 1 1 Garrison Access 6 | . . . . 1 1 1 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . 1 . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Machines Accessed 64 | . 3 6 1 4 9 8 8 6 8 8 3 . Terminals 41 | . 3 6 . 3 7 6 2 4 5 4 1 . Fabricators 6 | . . . . . . . 4 1 . 1 . . Repair Stations 2 | . . . . . . . 1 . . . 1 . Recycling Units 6 | . . . . . 1 1 . . 3 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 1 1 1 . 2 1 . Total Hacks 154 | . 16 23 1 14 17 16 21 10 14 16 6 . Successful 76 | . 11 15 1 6 10 9 13 3 2 3 3 . Failed 78 | . 5 8 . 8 7 7 8 7 12 13 3 . Catastrophic 13 | . . . . . 2 1 1 2 4 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 2 4 . 7 4 3 3 2 6 1 3 . Terminals 108 | . 16 23 . 11 15 13 3 7 9 9 2 . Fabricators 16 | . . . . . . . 13 2 . 1 . . Repair Stations 5 | . . . . . . . 3 . . . 2 . Recycling Units 9 | . . . . . 1 1 . . 5 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 15 | . . . . 3 1 2 2 1 . 4 2 . Terminal Hacks 49 | . 10 14 1 3 7 7 1 2 1 2 1 . Record 3 | . 2 . . . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 4 | . . . 1 . 3 . . . . . . . Level Access Points 2 | . . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 3 | . 1 . . . . 1 . . . . 1 . Machine Index 2 | . . 1 . 1 . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . Unreport Threat 4 | . . . . 1 . . . 1 . 2 . . Locate Traps 6 | . 1 1 . . 1 2 . 1 . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 8 | . 1 3 . 1 1 1 1 . . . . . Fabricator Hacks 9 | . . . . . . . 8 . . 1 . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 8 | . . . . . . . 7 . . 1 . . Repair Station Hacks 2 | . . . . . . . 1 . . . 1 . Refit 2 | . . . . . . . 1 . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 1 1 1 . . 1 . Seal Access 6 | . . . . 1 1 1 1 1 . . 1 . Unauthorized Hacks 8 | . 1 1 . 2 2 . 2 . . . . . Terminals 6 | . 1 1 . 2 2 . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . Disrupt 3 | . . 1 . . 2 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Siphon 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 50 | . 3 6 . 3 5 4 6 5 8 7 3 . Full Trace Events 8 | . 3 2 . . . 1 . . 1 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 2 . . 1 . . Matter 603 | . . . . . . . 285 . . 318 . . Time 236 | . . . . . . . 152 . . 84 . . Total Robot Build Rating 16 | . . . . . . . 10 . . 6 . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 136 | . . . . . . 136 . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Total Allies 3 | . . . . . . . 2 . . 1 . . Largest Group 2 | . . . . . . . 2 . . 1 . . Highest-Rated Group 82 | . . . . . . . 82 . . 60 . . Highest-Rated Ally 60 | . . . . . . . 41 . . 60 . . Total Orders 14 | . . . . . 5 3 . 3 . 3 . . EXPLORE 11 | . . . . . 5 2 . 2 . 2 . . RETURN 3 | . . . . . . 1 . 1 . 1 . . Ally Attacks 27 | . . . . . . . 27 . . . . . Total Damage 866 | . . . . . . . 866 . . . . . Kills 6 | . . . . . . . 6 . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Robot Analysis Total 3 | . 1 2 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 38 | . . . . . 17 2 . 15 . 4 . . Drone Recoveries 7 | . . . . . 3 . . 3 . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Turns Passed 11986 | 59 294 546 228 801 1080 1242 2239 1273 891 1351 1608 374 Spaces Moved 6647 | 42 175 318 151 514 604 696 1263 781 518 739 702 144 Core 62 | 2 . . . . . . . . . 30 30 . Treads 421 | . . . . . . . . . . 1 420 . Legs 6164 | 40 175 318 151 514 604 696 1263 781 518 708 252 144 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 150 120 120 100 100 146 Average Speed 133 | 116 120 120 120 120 123 150 150 129 120 118 146 146 Slowest Speed 220 | 120 120 120 120 120 150 150 150 150 120 220 200 147 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 34 35 42 41 85 35 34 32 14 26 19 16 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 9 | . . . . 2 . 1 . 1 . 4 1 . Terrain Destroyed 155 | . . . . 15 . 1 . 1 6 94 25 13 Melee 8 | . . . . 2 . 1 . 1 . 4 . . Projectile 44 | . . . . . . . . . 6 11 14 13 AOE 103 | . . . . 13 . . . . . 79 11 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Tes Total 8711 | 49 219 424 190 641 840 824 1519 962 700 1050 1029 264 Wait 778 | . 11 32 14 62 112 57 118 53 67 119 81 52 Move 6635 | 41 174 317 150 513 603 695 1262 780 517 738 701 144 Hop . | . . . . . . . . . . . . . Pick Up 72 | 2 6 4 4 8 5 3 3 4 3 10 20 . Fast Attach 172 | 6 2 7 2 4 15 5 14 24 18 16 53 6 Attach 49 | . . 3 1 4 1 4 2 2 5 10 17 . Detach 27 | . . 1 . . . 2 5 . 4 4 8 3 Swap 107 | . . 9 3 9 11 12 16 12 11 18 5 1 Drop 228 | . 3 14 10 11 25 12 27 33 20 39 19 15 Fire 300 | . 23 36 6 4 8 25 12 . 22 31 105 28 Melee 290 | . . . . 26 53 9 55 49 33 65 . . Ram . | . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . 1 . Crush 19 | . . . . . . . . . . . 19 . Escape Stasis 20 | . . . . . . . 5 . . . . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 12 | . . . . . 7 . . 5 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Discovered new exit (range 20) 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 491 | -9/Materials | Identified exit to Materials 861 | -9/Materials | Discovered new exit (range 15) 900 | -9/Materials | Entered Mines 937 | -9/Mines | Met a Derelict bent on vengeance 1024 | -9/Mines | Discovered exit to Materials (range 6) 1036 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1116 | -9/Mines | Assembled infested the area 1120 | -9/Mines | Discovered exit to Materials (range 8) 1128 | -9/Mines | Entered Materials 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -8/Materials | Build established: Scavenger-Mutant 1226 | -8/Materials | Discovered new exit (range 18) 1727 | -8/Materials | Discovered new exit (range 12) 1929 | -8/Materials | Entered Storage 2139 | -8/Storage | Identified exit to Factory 3009 | -8/Storage | Entered Factory 3009 | -7/Factory | Evolved 2 slots: Weapon x2 3172 | -7/Factory | Identified exit to Lower Caves 3735 | -7/Factory | Build established: Scavenger-Tank 4072 | -7/Factory | Discovered new exit (range 16) 4251 | -7/Factory | Entered another Factory area 4251 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4449 | -6/Factory | Local fabrication network quarantined 4453 | -6/Factory | Fabricated H-66 Slayer (x2) 4800 | -6/Factory | Build established: Scavenger-Mutant 4851 | -6/Factory | Found Prototype Processor 4851 | -6/Factory | Identified Exp. Terrain Scan Processor 4856 | -6/Factory | Found Exp. Terrain Scan Processor 5872 | -6/Factory | Discovered new exit (range 14) 6490 | -6/Factory | Entered another Factory area 6490 | -5/Factory | Evolved 2 slots: Propulsion x2 7150 | -5/Factory | Discovered new exit (range 56) 7543 | -5/Factory | Discovered new exit (range 5) 7763 | -5/Factory | Entered another Factory area 7763 | -4/Factory | Evolved 2 slots: Utility x2 8207 | -4/Factory | Lost 4 parts (1p1u2w) 8452 | -4/Factory | Discovered new exit (range 17) 8654 | -4/Factory | Entered Research 8654 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8654 | -3/Research | Spotted B-86 Titan 8754 | -3/Research | Fabricated I-47 Archangel (x1) 8758 | -3/Research | Local fabrication network quarantined 9904 | -3/Research | Discovered new exit (range 21) 9941 | -3/Research | System corruption reached 10% 9976 | -3/Research | Destroyed 7 combat bots 10002 | -3/Research | Core integrity fell below 50% 10005 | -3/Research | Entered another Research area 10005 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10013 | -2/Research | Lost 13 parts (1p5n5u2w) 10796 | -2/Research | Spotted B-90 Cyclops 10963 | -2/Research | Build established: Scavenger-Gunner 11104 | -2/Research | System corruption reached 10% 11136 | -2/Research | Lost 18 parts (2p3n4u9w) 11156 | -2/Research | Destroyed 7 combat bots 11168 | -2/Research | Discovered new exit (range 5) 11323 | -2/Research | Lost 3 parts (1n2w) 11471 | -2/Research | Found Prototype Processor 11471 | -2/Research | Identified Exp. Targeting Computer 11503 | -2/Research | Destroyed B-90 Cyclops 11613 | -2/Research | Entered Testing 11651 | -2/Testing | Build established: Scavenger-Executioner 11798 | -2/Testing | Found Prototype Ballistic Cannon 11798 | -2/Testing | Identified Perforator 11860 | -2/Testing | Core integrity fell below 50% 11888 | -2/Testing | Scanned by Researcher 11982 | -2/Testing | Core integrity fell below 20% 11987 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11976_ C-65 Expert is analyzing... 11977_ Penetrated by Slug. 11977_ Adv. Heat Sink destroyed. 11977_ Slug penetrates Wall. 11979_ K-01 Serf collects debris. 11980_ Penetrated by Slug. 11980_ Slug penetrates C-65 Expert. 11980_ Penetrated by Slug. 11980_ Held in stasis. 11980_ C-65 Expert is analyzing... 11981_ Penetrated by Slug. 11981_ Held in stasis. 11982_ K-01 Serf collects debris. 11983_ Penetrated by Slug. 11984_ Held in stasis. 11984_ C-65 Expert is analyzing... 11985_ K-01 Serf collects debris. 11985_ Held in stasis. 11985_ C-65 Expert is analyzing... 11986_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ###??????????????? | | ??????????????????????????????? ""#??????????????? | | ?????????????????????????#???## F"#??????????????? | | ????????????????????????####### "???????????????? | | ????????????????????????# "????????????????? | | ????????????????????????# %###??????????????? | | ????????????????????????# ####?????????????? | | ????????????????????????# ??????????????? | | ?????????????????#??????# ???????????????? | | ?????????????????#c?###?# k ????????????????? | | ?????????????????# ##### =[ ?????????????????? | | ??????#########+## R %%##??????????????????? | | ????# c %uhh%##??????????????????? | | ????????? **!%ch#???????????????????? | | ?????????????????# |!!!u #???????????????????? | | ??????????????###########@!! #???????????????????? | | ??????????????# | #!!] #??###??????????????? | | ??????????????# #![= #??"]"??????????????? | | ??????????????# ! # ###" "##????????????? | | ??????????????# # # " "#????????????? | | ??????????????# """"""" # # #????????????? | | ??????????????# """"""" # + " " "#????????????? | | ??????????????# """"""" # ##"""""#????????????? | | ??????????????# # u ########????????????? | | ##################+###### #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | ####+#############+#######+#######???????????????? | | # ## # #???????????????? | | # """ ""## """" # """"""" #???????????????? | | # """ ""## """" # """"""" #???????????????? | | # """ S"## """" # """"""" #???????????????? | | # """## = """" # #???????????????? | | # """ """## """" # """"""" #???????????????? | | # """ """## # """"""" #???????????????? | | # """ ## # """"""" #???????????????? | | # ! ############ #???????????????? | | ##########??????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 51 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 750 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Stasis Canceling 1 Offensive Hacking 10 Item Schematics ----------------- Power Sword | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded I-47 Archangel | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Watch This! Challenges ------------ None Game ------ Seed AlphaMediumSheargun Manual? 0 Play Time 02:51:16 Cumulative 40.1 hours Start 2021.05.01 @ 15:40:44 End 2021.05.01 @ 19:12:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 1 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e7daa49-cc06-4a7b-9c10-e4fee9239252