Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 17:23:21

Player: applejuice

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (23)      115
Value Destroyed (742)      742
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (714)                714
              TOTAL SCORE: 5011

 Bonus
-------
Follower Combat Kills      114
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     98/300
Energy                     360/360
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -6/Extension

 Parts 
-------
>            --- POWER (2) --------
       Light Nuclear Core
             Angular Momentum Engine
>            --- PROPULSION (5) ---
     Armored Treads
>            --- UTILITY (5) ------
      Medium Storage Unit
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
             0b10 Decoder Chip [Generic]
>            --- WEAPON (3) -------
  Long-range Missile Launcher
>            --- INVENTORY (10) ---
             Ion Engine
             Ion Engine
             Mobile Refinery Mk. CCLXVII
   Makeshift Laser
             Proton Cannon
             Gauss Rifle
   Makeshift Shrapnel Gun
       Light Cannon

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
            Cold Fusion Reactor
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
    Armored Treads
     Medium Treads
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
            0b10 Decoder Chip [Generic]
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Field Laser
            Gatling Laser
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
            Mobile Refinery Mk. CCLXVII
  Makeshift Laser
            Gauss Rifle
      Light Cannon
            Gauss Cannon
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   2   .   
  Utility                  3    | .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             35   | 6   2   9   .   5   1   12  .   
  Power                    6    | 1   .   1   .   .   .   4   .   
    Engine                 4    | 1   .   1   .   .   .   2   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               8    | 2   .   4   .   .   .   2   .   
    Treads                 5    | .   .   3   .   .   .   2   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   2   2   .   4   .   3   .   
    Device                 4    | .   2   1   .   1   .   .   .   
    Storage                2    | 1   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   2   .   1   1   3   .   
    Energy Gun             2    | .   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   2   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   
Parts Lost                 8    | .   .   .   .   .   .   7   1   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   4   .   
  Utility                  1    | .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  95  100 99  100 85  60  
  Engine                   10   | .   14  11  11  11  11  6   6   
  Core                     1    | .   .   .   .   .   .   3   6   
  Treads                   22   | .   .   20  33  33  33  20  6   
  Leg                      5    | .   28  12  .   .   .   .   .   
  Device                   5    | .   11  11  11  6   .   .   .   
  Storage                  10   | .   14  11  11  11  11  6   6   
  Processor                10   | .   .   .   .   7   22  19  20  
  Protection               4    | .   .   6   11  8   .   5   .   
  Energy Gun               3    | .   .   .   .   .   9   11  6   
  Ballistic Gun            16   | .   28  22  22  22  12  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  14  22  22  22  17  53  40  
  Greatest Support         108  | 20  20  60  60  60  60  108 20  
  Greatest Overweight (x)  4    | 4   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   8   9   10  
  Most Carried             10   | 2   7   8   6   8   8   10  8   
  Average Carried          6    | .   4   6   6   7   8   7   8   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  
  Final Carried            8    | 2   6   6   6   8   8   8   8   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 26% | Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Matter Collected           797  | 254 104 107 .   86  27  219 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            772  | .   252 107 .   .   .   413 .   
  Parts                    37   | .   18  8   .   .   .   11  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Combat Hostiles Destroyed  20   | .   8   2   .   .   .   10  .   
  Guns                     13   | .   8   2   .   .   .   3   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   
  AOE                      5    | .   .   .   .   .   .   5   .   
Classes Destroyed          7    | .   2   1   .   .   .   4   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  7    | .   3   .   .   .   .   4   .   
  Grunt                    8    | .   5   .   .   .   .   3   .   
  Sentry                   4    | .   .   2   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   2   .   .   .   7   .   
  Combat Bots Only         4    | .   3   2   .   .   .   4   .   
Max Kills in Single Turn   4    | .   1   1   .   .   .   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Hostile Shots Fired        185  | .    31   32   7    4    11   94   6    
  Missed                   55   | .    14   9    3    3    3    22   1    
Damage Taken               2690 | .    173  341  197  10   84   1807 78   
  Core                     970  | .    36   59   19   .    .    807  49   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    .    .    43   .    .    .    
Core Remaining (%)         88   | 100  85   .    .    .    80   .    .    
Volleys Fired              66   | .    22   14   .    .    .    30   .    
  Largest                  3    | .    2    2    .    .    .    3    .    
  Hottest                  191  | .    40   46   .    .    .    191  .    
Shots Fired                134  | .    44   28   .    .    .    62   .    
  Gun                      104  | .    44   28   .    .    .    32   .    
  Cannon                   20   | .    .    .    .    .    .    20   .    
  Launcher                 10   | .    .    .    .    .    .    10   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    44   28   .    .    .    20   .    
  Thermal                  32   | .    .    .    .    .    .    32   .    
  Explosive                10   | .    .    .    .    .    .    10   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    9    15   .    .    .    21   .    
  Robot Miss Streak        4    | .    4    3    .    .    .    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           83   | .    25   20   .    .    .    38   .    
  Core Hits                50   | .    13   5    .    .    .    32   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    2    .    
    Blast                  2    | .    .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2097 | .    270  228  .    .    .    1599 .    
  Guns                     1001 | .    270  228  .    .    .    503  .    
  Cannons                  341  | .    .    .    .    .    .    341  .    
  Explosions               755  | .    .    .    .    .    .    755  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  839  | .    270  228  .    .    .    341  .    
  Thermal                  503  | .    .    .    .    .    .    503  .    
  Explosive                755  | .    .    .    .    .    .    755  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    .    24   .    
  Projectiles              7    | .    .    .    .    .    .    7    .    
  Explosions               17   | .    .    .    .    .    .    17   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    .    .    .    123  .    
  Shots                    5    | .    .    .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        772  | .    12   .    .    .    8    772  .    
  Average Temperature      283  | .    9    .    .    .    8    288  .    
  Received Heat Transfer   528  | .    66   135  .    .    36   291  .    
  Effects                  35   | .    .    .    .    .    .    35   .    
    Shutdowns              8    | .    .    .    .    .    .    8    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    
    Interference           9    | .    .    .    .    .    .    9    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
    Damage (major)         6    | .    .    .    .    .    .    6    .    
    Damage (core)          5    | .    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         1144 | .    .    .    .    .    .    1144 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Peak Influence             192  | .   189 110 32  .   .   192 93  
  Initial                  93   | .   .   29  17  .   .   52  93  
  Average                  59   | .   73  65  22  .   .   41  93  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   .   .   3   .   
  Investigation            2    | .   1   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   2   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Distress Signals           1    | .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   13  6   11  1   3   15  3   
  Peak Tracking Total      11   | .   3   3   11  1   3   6   .   
  Tactical Retreats        3    | .   2   .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Machines Accessed          7    | .   3   2   .   .   .   2   .   
  Terminals                6    | .   3   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                21   | .   6   7   .   .   .   8   .   
  Successful               12   | .   4   5   .   .   .   3   .   
  Failed                   9    | .   2   2   .   .   .   5   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   6   5   .   4   .   5   .   
  Terminals                17   | .   6   7   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   4   3   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   2   .   .   .   2   .   
  Terminals                2    | .   .   2   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
    Monitor                1    | .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Total Allies               4    | .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   4   .   
  Highest-Rated Group      152  | .   .   .   .   152 152 152 .   
  Highest-Rated Ally       40   | .   .   .   .   40  40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   14  2   .   
  Total Damage             303  | .   .   .   .   .   253 50  .   
  Kills                    3    | .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         20   | .   .   .   .   .   .   14  6   
  Traps                    3    | .   .   .   .   .   .   3   .   
  Emergency Access         1    | .   .   .   .   .   .   .   1   
  Items                    13   | .   .   .   .   .   .   8   5   
  Guards                   2    | .   .   .   .   .   .   2   .   
  Exits                    1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Turns Passed               4999 | 73   796  522  41   1831 565  949  222  
Spaces Moved               2637 | 49   320  311  26   1073 346  423  89   
  Core                     10   | 10   .    .    .    .    .    .    .    
  Treads                   2147 | .    .    190  26   1073 346  423  89   
  Legs                     480  | 39   320  121  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  250  
  Average Speed            160  | 128  120  144  160  160  160  188  250  
  Slowest Speed            250  | 250  120  160  160  160  160  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    37   29   8    87   58   15   16   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    1    1    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    .    4    1    .    .    
Spaces Dug                 33   | .    .    .    .    .    .    33   .    
Terrain Destroyed          94   | .    .    .    .    .    .    94   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    7    .    
  AOE                      87   | .    .    .    .    .    .    87   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  
Total                      3291 | 56   692  360  26   1192 358  518  89   
  Wait                     509  | .    344  16   1    94   11   43   .    
  Move                     2630 | 48   319  310  25   1072 345  422  89   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  25   | 2    4    4    .    9    .    6    .    
  Fast Attach              14   | 6    1    1    .    2    1    3    .    
  Attach                   11   | .    .    4    .    1    .    6    .    
  Detach                   3    | .    .    .    .    1    .    2    .    
  Swap                     10   | .    1    4    .    2    .    3    .    
  Drop                     22   | .    1    7    .    10   1    3    .    
  Fire                     66   | .    22   14   .    .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / *Ext)
-6/Extension

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   74 | -11/Scrapyard      | Entered Materials
  141 | -10/Materials      | Discovered new exit (range 14)
  316 | -10/Materials      | Build established: Mutant
  870 | -10/Materials      | Entered another Materials area
  870 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1242 | -9/Materials       | Discovered new exit (range 16)
 1381 | -9/Materials       | Build established: Scavenger-Mutant
 1392 | -9/Materials       | Entered Mines
 1393 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1400 | -9/Mines           | Assembled infested the area
 1433 | -9/Mines           | Entered Zion
 1784 | -7/Zion            | Learned location of Storage (-7)
 1986 | -7/Zion            | Found CR-A16's Pointy Stick
 2432 | -7/Zion            | Found Prototype Device
 2447 | -7/Zion            | Identified Bomb Factory No. 2
 2642 | -7/Zion            | Imprinted
 2644 | -7/Zion            | Declared Zion's savior
 3036 | -7/Zion            | Learned Factory stockpile data
 3222 | -7/Zion            | Found Prototype Device
 3247 | -7/Zion            | Discovered new exit (range 11)
 3264 | -7/Zion            | Entered Proximity Caves
 3264 | -6/Proximity Caves | Accompanied by 4 allies
 3659 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3791 | -6/Proximity Caves | Discovered new exit (range 19)
 3829 | -6/Proximity Caves | Entered Factory
 3829 | -6/Factory         | Accompanied by 4 allies
 3829 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 3949 | -6/Factory         | Lost 4 allies
 4159 | -6/Factory         | Core integrity fell below 50%
 4169 | -6/Factory         | Core integrity fell below 20%
 4246 | -6/Factory         | Build established: Scavenger-Tank
 4583 | -6/Factory         | Identified exit to Extension
 4679 | -6/Factory         | Discovered new exit (range 17)
 4778 | -6/Factory         | Entered Extension
 5000 | -6/Extension       | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04759_ The unstable cave ceiling collapses.
04760_ Connecting with Door Terminal...
04762_ The unstable cave ceiling collapses. <x2>
04768_ >> DECODED: EM Disruption Field location.
04774_ R-10 Processor collects Autogun.
04776_ The unstable cave ceiling collapses.
LOCATION=EXTENSION
GOAL=ESCAPE
04781_ K-01 Serf exits Transfer Station. <x2>
04795_ >> DECODED: Matter Compressor location.
04818_ >> DECODED: Hardlight Generator location.
04820_ System corrupted: Matter fused (-9).
04853_ >> DECODED: Kinecellerator location.
04873_ R-10 Processor exits Transfer Station.
04873_ K-01 Serf exits Transfer Station.
04908_ >> DECODED: Matter Compressor location.
04937_ >> DECODED: Emergency access location.
04971_ >> DECODED: Powered Hammer location.
04975_ System corrupted: Matter fused (-7).
05000_ Gatling Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ????#    #???????????????????????????????????????? |
| ????#    #??????????!!???????????????????????????? |
| ????#    #???????????????????????????????????????? |
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| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????#     #??????????????????????????????????????? |
| ????# #####??????????????????????????????????????? |
| ##### #####??????????????????????????????????????? |
| #  "" ""  #??????????????????????????????????????? |
| #   " "   ######################################## |
| #                                                  |
| #                                                  |
| #                                                  |
| #                                                  |
| #                        @     tu     uk   k       |
| #         ###############/######################## |
| #         #?????????????   ??????????????????????? |
| ###"   "###?????????????   ??????????????????????? |
| ??#"   "#??????????????#sss#?????????????????????? |
| ??#"""""#???????!!?????#####?????????????????????? |
| ??#######????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          30
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SystemSkeletonPrototype
  Manual?         0
Play Time         00:41:27
  Cumulative      8.8 hours
  Start           2024.04.23 @ 16:40:19
  End             2024.04.23 @ 17:23:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b07525ef-de7f-4b18-a81e-27773494b8b6