Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 13:39:19 Player: Calazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1031) 1031 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 3563 Bonus ------- Follower Combat Kills 167 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer > --- WEAPON (2) ------- Riot Gun Shock Bomb Launcher > --- INVENTORY (15) --- Makeshift Power Source 0b10 Decoder Chip [Generic] Advanced Targeting Computer Makeshift ECM Suite Hardened Medium Armor Plating Makeshift Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Bore Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Makeshift Power Source 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Advanced Targeting Computer Makeshift ECM Suite Hardened Medium Armor Plating Makeshift Hacking Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Riot Gun Heavy Riot Gun Bore Cannon [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Bomb Launcher Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 7 6 25 1 6 7 Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 3 2 6 . 4 1 Treads 3 | 2 . . . . 1 Leg 9 | 1 2 4 . 2 . Wheel 2 | . . 2 . . . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 17 | 1 1 12 . 1 2 Device 5 | . 1 3 . . 1 Storage 2 | 1 . 1 . . . Processor 3 | . . 2 . . 1 Hackware . | . . . . . . Protection 7 | . . 6 . 1 . Artifact . | . . . . . . Weapon 14 | 2 1 5 1 1 4 Energy Gun 5 | 1 1 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 4 1 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . 3 9 . . 6 Power 4 | . 2 1 . . 1 Propulsion 3 | . . 3 . . . Utility 9 | . 1 5 . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . 1 3 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 94 100 99 77 Engine 10 | . 11 10 11 11 6 Treads 3 | . 25 . . . 8 Leg 17 | . 2 18 22 21 4 Device 11 | . 11 14 11 11 9 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 2 11 11 11 Protection 9 | . . 11 11 11 6 Energy Gun 2 | . 14 3 . . 2 Ballistic Gun 3 | . 14 13 11 . . Launcher 16 | . . 4 11 21 16 Naked Turns . | . . . . . . Heaviest Build 51 | 10 13 51 48 51 51 Greatest Support 40 | 20 40 20 20 30 30 Greatest Overweight (x) 16 | . . 2 2 16 2 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 Most Carried 15 | 6 8 14 13 15 15 Average Carried 13 | 3 7 9 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 13 13 15 12 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 995 | 266 71 502 28 63 65 Remotely . | . . . . . . Salvage Created 1341 | . 312 726 64 . 239 Parts 81 | . 25 48 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 12 | . . . . . 12 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 9 15 . . 5 Guns 24 | . 9 12 . . 3 AOE 4 | . . 2 . . 2 Classes Destroyed 7 | . 4 3 . . . Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 7 | . 5 . . . 2 Grunt 16 | . 4 9 . . 3 Brawler 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 7 | . 4 7 . . 4 Combat Bots Only 7 | . 3 7 . . 4 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3392 | . 789 1302 21 . 1280 Core 586 | . 182 119 . . 285 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 27 . . . . Volleys Fired 109 | . 34 59 . . 16 Largest 2 | . 2 2 . . 2 Hottest 88 | . 85 88 . . 72 Shots Fired 184 | . 68 97 1 . 18 Gun 157 | . 68 76 . . 13 Cannon . | . . . . . . Launcher 27 | . . 21 1 . 5 Special . | . . . . . . Kinetic 100 | . 34 66 . . . Thermal 44 | . 34 10 . . . Explosive . | . . . . . . Electromagnetic 40 | . . 21 1 . 18 Robot Hit Streak 31 | . 7 31 . . 5 Robot Miss Streak 3 | . 3 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 6 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 131 | . 44 74 . . 13 Core Hits 65 | . 22 27 2 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2481 | . 465 1460 36 . 520 Guns 1632 | . 460 945 . . 227 Cannons . | . . . . . . Explosions 838 | . . 512 33 . 293 Melee . | . . . . . . Ramming 11 | . 5 3 3 . . Kinetic 1004 | . 200 804 . . . Thermal 615 | . 260 168 . . 187 Explosive . | . . . . . . Electromagnetic 851 | . . 485 33 . 333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 4 4 . 1 Message Errors 3 | . . 1 2 . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 59 | . . 4 . . 55 Projectiles . | . . . . . . Explosions 59 | . . 4 . . 55 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 18 21 . 100 Shots 8 | . . 4 1 . 3 Rammed 1 | . 1 . . . . Targets Rammed 3 | . 1 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 221 | . 197 221 . . 38 Average Temperature 75 | . 79 101 . . 12 Received Heat Transfer 1254 | . 264 459 . . 531 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1119 | . 586 383 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 214 | . 214 214 65 . . Initial 60 | . . 46 60 . . Average 85 | . 86 99 60 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 97 | 100 92 99 100 . . Level 1 2 | . 7 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 20 21 1 . 19 Peak Tracking Total 7 | . 7 6 2 . 7 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 8 8 . . . Successful 10 | . 5 5 . . . Failed 6 | . 3 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . . . . 13 . Terminals 10 | . 8 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Level Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 1077 | . . . . . 1077 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5947 | 73 517 941 286 3546 584 Spaces Moved 2541 | 37 264 370 104 1572 194 Core 3 | 1 . . . 2 . Treads 412 | 33 236 . . . 143 Legs 2060 | 3 28 307 104 1567 51 Wheels 63 | . . 63 . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 260 200 200 Average Speed 214 | 153 155 187 260 223 263 Slowest Speed 850 | 160 160 260 260 850 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 43 39 32 89 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . 7 . . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . 7 . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2859 | 51 307 521 119 1611 250 Wait 75 | . . 29 10 6 30 Move 2536 | 36 263 369 103 1571 194 Hop . | . . . . . . Pick Up 47 | 8 2 24 . 13 . Fast Attach 14 | 4 1 4 . 3 2 Attach 19 | 2 1 12 . . 4 Detach 2 | . . 1 . . 1 Swap 19 | 1 4 9 1 3 1 Drop 31 | . 1 13 . 15 2 Fire 109 | . 34 59 . . 16 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . 4 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 435 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Core integrity fell below 50% 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Lost 3 parts (2n1u) 1036 | -9/Materials | Destroyed 7 combat bots 1129 | -9/Materials | Lost 3 parts (1n2u) 1419 | -9/Materials | Build established: Scavenger-Mutant 1519 | -9/Materials | Discovered new exit (range 6) 1532 | -9/Materials | Entered Mines 1668 | -9/Mines | Learned Materials garrison access intel 1715 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1717 | -9/Mines | Discovered new exit (range 5) 1809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1818 | -9/Mines | Entered Zion 2014 | -7/Zion | System corruption cleaned by Quarantine Array 2170 | -7/Zion | Found Unknown Hackware 2174 | -7/Zion | Found Unknown Hackware 2177 | -7/Zion | Found Unknown Hackware 2189 | -7/Zion | Found Unknown Hackware 2192 | -7/Zion | Found Unknown Hackware 2482 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2669 | -7/Zion | Learned Factory terminal intel 2895 | -7/Zion | Imprinted 2898 | -7/Zion | Declared Zion's savior 3643 | -7/Zion | Build established: Mutant 3848 | -7/Zion | Received a visual enhancement algorithm 5320 | -7/Zion | Discovered new exit (range 10) 5364 | -7/Zion | Entered Proximity Caves 5364 | -6/Proximity Caves | Accompanied by 4 allies 5669 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5699 | -6/Proximity Caves | Core integrity fell below 50% 5749 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 5850 | -6/Proximity Caves | Core integrity fell below 20% 5859 | -6/Proximity Caves | Learned location of Extension (-6) 5948 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05722_ Adv. Heat Sink self-destruct mechanism malfunctions. 05723_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 05740_ G-50 Soldier misfires. 05745_ G-50 Soldier destroyed. 05747_ System corrupted: Component data lost. 05750_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 05750_ Acquired 10 matter. 05752_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 05755_ Acquired Adv. Heat Sink. 05765_ Acquired 20 matter. 05785_ Imp. Heat Sink destroyed. 05849_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05849_ Adv. Heat Sink destroyed. 05849_ Destroyed Adv. Heat Sink. 05850_ G-50 Soldier misfires. 05859_ Acquired derelict log, extracted data. World map updated: -6/Extension. 05948_ C-30 ARC bursts open, deploying its payload. 05948_ L-41 Fighter unfolds itself. 05948_ G-50 Soldier unfolds itself. 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Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Robot Respite The One Challenges ------------ None Game ------ Seed HoverIonicMembrane Manual? 0 Play Time 00:48:35 Cumulative 5.5 hours Start 2022.07.04 @ 12:52:13 End 2022.07.04 @ 13:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77395e29-4a86-45dd-8e7e-7b3708f1375e