Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 22:19:49

Player: HourglassLad

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (845)      845
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (685)                685
              TOTAL SCORE: 3545

 Bonus
-------
High Alert Combat Kills    85
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     58/125
System Corruption          0%
Temperature                Cool (50)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (3) ---
   Improved Aluminum Leg
   Improved Aluminum Leg
            Xenon Bombardment Thruster
>           --- UTILITY (3) ------
   Improved Signal Interpreter
  Makeshift System Shield
            Hacking Drone Bay (1/1)
>           --- WEAPON (2) -------
   Advanced Beam Cannon
            Proton Missile Launcher
>           --- INVENTORY (5) ----
            Airjet
            Ion Cannon
      Heavy Assault Rifle
            CR-A16's Pointy Stick
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
            Xenon Bombardment Thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
  Makeshift System Shield
            Hacking Drone Bay
>           --- WEAPON -----------
   Advanced Beam Cannon
            Proton Missile Launcher
>           --- INVENTORY --------
            Airjet
            Ion Cannon
      Heavy Assault Rifle
            CR-A16's Pointy Stick
            Self-destruct Interrupter
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Makeshift System Shield
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             60   | 6   2   9   27  4   11  1   
  Power                    7    | 1   1   1   2   1   1   .   
    Engine                 7    | 1   1   1   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   7   9   .   3   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    9    | .   .   .   8   .   1   .   
    Wheel                  8    | .   .   7   1   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  15   | 1   1   1   5   2   5   .   
    Device                 7    | .   1   .   2   1   3   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   .   1   1   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   11  1   2   1   
    Energy Gun             2    | .   .   .   2   .   .   .   
    Energy Cannon          4    | .   .   .   3   .   1   .   
    Ballistic Gun          4    | 2   .   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               5    | .   .   .   4   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   .   
Parts Lost                 11   | .   1   .   8   2   .   .   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               5    | .   .   .   5   .   .   .   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   2   1   .   .   
  Highest Loss Streak      5    | .   1   .   5   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  90  93  75  99  100 
  Engine                   11   | .   14  14  10  10  11  11  
  Treads                   1    | .   28  .   .   .   .   .   
  Leg                      16   | .   .   .   10  33  21  22  
  Wheel                    7    | .   .   28  20  .   .   .   
  Hover                    1    | .   .   .   .   .   2   .   
  Flight                   5    | .   .   .   .   .   9   11  
  Device                   10   | .   8   .   3   10  14  11  
  Storage                  4    | .   14  14  10  .   .   .   
  Processor                6    | .   .   5   10  .   6   11  
  Hackware                 5    | .   .   .   .   .   10  11  
  Protection               2    | .   .   .   5   10  .   .   
  Energy Cannon            7    | .   .   .   6   .   10  11  
  Ballistic Gun            10   | .   28  28  3   .   10  11  
  Ballistic Cannon         1    | .   .   .   5   .   .   .   
Peak Build Rating          33   | 6   7   7   18  12  31  33  
  Average Rating           19   | 4   6   6   14  11  26  31  
  On Entrance              9    | .   6   6   7   7   9   31  
Naked Turns                13   | .   .   .   13  .   .   .   
Heaviest Build             33   | 10  13  12  33  11  17  15  
  Greatest Support         48   | 40  40  32  48  39  39  26  
  Greatest Overweight (x)  2    | 1   .   .   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  5   5   5   
  Average Capacity         6    | 7   8   8   9   5   5   5   
  Most Carried             10   | 4   6   8   10  5   5   5   
  Average Carried          5    | 3   4   6   9   5   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   
  Final Carried            7    | 4   6   7   5   5   5   5   

 Class Distribution 
--------------------
 81% | Mutant
 11% | Derelict-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           913  | 211 86  102 288 113 110 3   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            788  | .   126 35  625 .   .   2   
  Parts                    55   | .   2   3   48  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  28   | .   3   2   22  .   .   1   
  Guns                     7    | .   3   2   1   .   .   1   
  Cannons                  12   | .   .   .   12  .   .   .   
  AOE                      9    | .   .   .   9   .   .   .   
Classes Destroyed          9    | .   1   2   5   .   .   1   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   4   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   
  Swarmer                  10   | .   .   1   9   .   .   .   
  Grunt                    13   | .   3   .   10  .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           9    | .   2   1   9   .   .   1   
  Combat Bots Only         6    | .   2   1   6   .   .   1   
Max Kills in Single Turn   6    | .   1   1   6   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        260  | .    29   11   189  21   .    10   
  Missed                   69   | .    10   2    50   5    .    2    
Damage Taken               2301 | .    237  95   1599 180  .    190  
  Core                     448  | .    10   22   371  22   .    23   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    87   .    .    .    .    
Volleys Fired              57   | .    11   6    38   .    .    2    
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  136  | .    40   40   136  .    .    107  
Shots Fired                110  | .    22   12   72   .    .    4    
  Gun                      43   | .    22   12   8    .    .    1    
  Cannon                   59   | .    .    .    57   .    .    2    
  Launcher                 8    | .    .    .    7    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  57   | .    22   12   22   .    .    1    
  Thermal                  45   | .    .    .    43   .    .    2    
  Explosive                7    | .    .    .    7    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    1    
  Robot Hit Streak         9    | .    9    2    8    .    .    3    
  Robot Miss Streak        3    | .    1    1    3    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           69   | .    17   6    43   .    .    3    
  Core Hits                46   | .    9    4    31   .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2353 | .    137  54   2109 .    .    53   
  Guns                     273  | .    137  54   67   .    .    15   
  Cannons                  884  | .    .    .    861  .    .    23   
  Explosions               1173 | .    .    .    1158 .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    23   .    .    .    
  Kinetic                  599  | .    137  54   393  .    .    15   
  Thermal                  1004 | .    .    .    981  .    .    23   
  Explosive                712  | .    .    .    712  .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            261  | .    .    .    261  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               261  | .    .    .    261  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    49   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             8    | .    .    .    8    .    .    .    
  Kicked                   7    | .    .    .    7    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        321  | .    15   20   321  .    .    48   
  Average Temperature      78   | .    8    20   87   .    .    21   
  Received Heat Transfer   900  | .    129  60   600  99   .    12   
  Effects                  1    | .    .    .    1    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         1349 | .    .    .    1312 .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             638  | .   129 84  638 308 .   .   
  Initial                  248  | .   .   49  32  248 .   .   
  Average                  276  | .   55  75  430 276 .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         37   | 100 100 100 2   .   .   .   
  Level 1                  31   | .   .   .   37  100 .   .   
  Level 2                  30   | .   .   .   59  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   4   .   .   .   
  Investigation            4    | .   1   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   8   6   46  6   .   3   
  Peak Tracking Total      7    | .   5   4   7   3   .   3   
  Tactical Retreats        6    | .   1   2   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          9    | .   .   .   9   .   .   .   
  Max in Single Turn       8    | .   .   .   8   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          6    | .   1   .   5   .   .   .   
  Terminals                6    | .   1   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   5   .   15  .   .   .   
  Successful               10   | .   1   .   9   .   .   .   
  Failed                   10   | .   4   .   6   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   
  Terminals                20   | .   5   .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   9   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   3   
  Highest-Rated Group      156  | .   .   .   .   .   156 118 
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   
  Total Damage             261  | .   .   .   .   .   .   261 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       3    | .   1   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3868 | 80   222  333  899  224  1781 329  
Spaces Moved               2913 | 50   117  209  648  182  1440 267  
  Core                     38   | 15   .    .    23   .    .    .    
  Treads                   152  | 35   117  .    .    .    .    .    
  Legs                     1749 | .    .    .    176  182  1124 267  
  Wheels                   658  | .    .    209  449  .    .    .    
  Hover                    316  | .    .    .    .    .    316  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   50   120  120  120  
  Average Speed            117  | 137  160  95   104  120  122  120  
  Slowest Speed            260  | 160  160  100  260  120  130  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    28   42   58   52   89   31   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    
Scrap Searched             7    | .    .    1    .    1    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          46   | .    .    .    46   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      46   | .    .    .    46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3232 | 59   133  331  793  185  1459 272  
  Wait                     147  | .    3    100  44   .    .    .    
  Move                     2907 | 49   116  208  647  181  1439 267  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  30   | 4    1    3    15   .    6    1    
  Fast Attach              20   | 6    1    .    8    4    1    .    
  Attach                   7    | .    .    1    2    .    4    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     33   | .    1    8    17   .    6    1    
  Drop                     23   | .    .    5    14   .    3    1    
  Fire                     57   | .    11   6    38   .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     7    | .    .    .    7    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 13)
   81 | -11/Scrapyard      | Entered Materials
  219 | -10/Materials      | Discovered new exit (range 15)
  303 | -10/Materials      | Entered Mines
  312 | -10/Mines          | Assembled infested the area
  326 | -10/Mines          | Build established: Mutant
  440 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  502 | -10/Mines          | Learned location of 1 exit from Materials
  628 | -10/Mines          | Discovered new exit (range 8)
  634 | -10/Mines          | Identified exit to Materials
  636 | -10/Mines          | Entered Materials
  636 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  637 | -9/Materials       | Identified exit to Mines
 1478 | -9/Materials       | Core integrity fell below 50%
 1486 | -9/Materials       | Released all parts (6)
 1500 | -9/Materials       | Core integrity fell below 20%
 1521 | -9/Materials       | Lost 5 parts (1p3n1w)
 1529 | -9/Materials       | Discovered exit to Mines (range 6)
 1535 | -9/Materials       | Entered Mines
 1757 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1759 | -9/Mines           | Entered Zion
 1803 | -7/Zion            | Given A8's code to call for help
 2041 | -7/Zion            | Learned location of 1 exit from Factory
 2370 | -7/Zion            | Build established: Derelict-Mutant
 2413 | -7/Zion            | Given the Hacking Drone Bay
 2566 | -7/Zion            | Found Prototype Device
 2566 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2668 | -7/Zion            | Learned Factory emergency access door positions
 2796 | -7/Zion            | Build established: Mutant
 2990 | -7/Zion            | Met Imprinter
 3015 | -7/Zion            | Imprinted
 3017 | -7/Zion            | Declared Zion's savior
 3252 | -7/Zion            | Found Prototype Device
 3252 | -7/Zion            | Identified Hacking Drone Bay
 3469 | -7/Zion            | Discovered new exit (range 9)
 3476 | -7/Zion            | Found CR-A16's Pointy Stick
 3533 | -7/Zion            | Identified exit to Proximity Caves
 3540 | -7/Zion            | Entered Proximity Caves
 3540 | -6/Proximity Caves | Accompanied by 3 allies
 3542 | -6/Proximity Caves | Learned Factory terminal intel
 3647 | -6/Proximity Caves | Spotter reported a threat
 3850 | -6/Proximity Caves | Spotter reported a threat
 3863 | -6/Proximity Caves | Spotted B-75 Beast
 3869 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03710_ N-01 Spotter destroyed.
03809_ Searching scrap...
03809_ Found Reaction Control System.
03809_ Found Ripper.
03809_ Found Launcher Guidance Computer.
03809_ Found Phase Shifter.
03809_ Found 30 Matter.
03810_ Acquired 3 matter.
03850_ ALERT: Unidentified potential threat
  approaching Complex 0b10.
03857_ Searching scrap...
03857_ Found Proton Missile Launcher.
03857_ Found Energy Filter.
03857_ Found Com. Battery.
03857_ Found 34 Matter.
03859_ Dropped Rocket Launcher.
03860_ Acquired Proton Missile Launcher.
03866_ Penetrated by Slug.
03868_ Knocked back.
03869_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #        ##       #   #???? ##???????????????????? |
| #               #            #?#?????????????????? |
|  #  #             ####       ?  ?????????????????? |
|        ## #     ###??? #   #   ??????????????????? |
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| ???##### ##??##     #??   ???????????????????????? |
| ??##      ##??##    #???    ?????????????????????? |
| ###        #???##   #????  ##????????????????????? |
|            #????##  #?????##?????????????????????? |
|            ##??###  #????#??????######???????????? |
| ##          #### #  #???? #?????     #???????????? |
| ?#                  ##???  ????      ### ????????? |
| ##          ###      #???? ???#          ????????? |
| #           #?##     #???? ###  BB      ?????????? |
|             ####     #????      BB    #??????????? |
|                      #????            #??????????? |
| ####       ########  #???##           #??????????? |
| ???####   ##??????#  #####;;          #??????????? |
| ??????#####??????##   M %!             #?????????? |
| ?????????????????#     ! @              h  ??????? |
| ?????????????????#      ####%              ??????? |
| ?????????????????#      #???      ########???????? |
| ?????????????????#       #??#    ##??????????????? |
| ?????????????????#        #??#   #???????????????? |
| ?????????????????#        #???#  #???????????????? |
| ?????????????????##      ##????#   ??????????????? |
| ??????????????????#      #??????    ?????????????? |
| ??????????????????       #???????    ????????????? |
| ?????????????????#        ???????#  ##???????????? |
| ?????????????????#        #???????###????????????? |
| ?????????????????#        #??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2
Energy Filtering           30
Defensive Hacking          11

 Item Schematics 
-----------------
        Enh. Optical Array | -7/Zion | Archive
         Imp. Recalibrator | -7/Zion | Archive
                 Hvy. Pick | -7/Zion | Archive
                Greatsword | -7/Zion | Archive
 Imp. Field Recycling Unit | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
     Imp. Carbon-fiber Leg | -7/Zion | Archive
        Imp. Medium Treads | -7/Zion | Archive
           Hvy. Ion Cannon | -7/Zion | Archive
               Med. Treads | -7/Zion | Archive
  Imp. Heavy Armor Plating | -7/Zion | Archive
  Armor Integrity Analyzer | -7/Zion | Archive
       EM Disruption Field | -7/Zion | Archive
              Gauss Cannon | -7/Zion | Archive
         Enh. Gauss Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              CoreDimensionalCloak
  Manual?         0
Play Time         00:35:31
  Cumulative      29.0 hours
  Start           2024.08.27 @ 23:30:19
  End             2025.01.21 @ 22:19:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e53129e2-8cc4-4d67-a407-b64135a3a5a6