Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 22:19:49 Player: HourglassLad Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (845) 845 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 3545 Bonus ------- High Alert Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 58/125 System Corruption 0% Temperature Cool (50) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Xenon Bombardment Thruster > --- UTILITY (3) ------ Improved Signal Interpreter Makeshift System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY (5) ---- Airjet Ion Cannon Heavy Assault Rifle CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Xenon Bombardment Thruster > --- UTILITY ---------- Improved Signal Interpreter Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY -------- Airjet Ion Cannon Heavy Assault Rifle CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Makeshift System Shield Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 60 | 6 2 9 27 4 11 1 Power 7 | 1 1 1 2 1 1 . Engine 7 | 1 1 1 2 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 . 7 9 . 3 . Treads 2 | 2 . . . . . . Leg 9 | . . . 8 . 1 . Wheel 8 | . . 7 1 . . . Hover 1 | . . . . . 1 . Flight 1 | . . . . . 1 . Utility 15 | 1 1 1 5 2 5 . Device 7 | . 1 . 2 1 3 . Storage 2 | 1 . . 1 . . . Processor 3 | . . 1 1 . 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 17 | 2 . . 11 1 2 1 Energy Gun 2 | . . . 2 . . . Energy Cannon 4 | . . . 3 . 1 . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . . 4 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 11 | . 1 . 8 2 . . Power 2 | . . . 1 1 . . Propulsion 5 | . . . 5 . . . Utility 1 | . 1 . . . . . Weapon 3 | . . . 2 1 . . Highest Loss Streak 5 | . 1 . 5 2 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 90 93 75 99 100 Engine 11 | . 14 14 10 10 11 11 Treads 1 | . 28 . . . . . Leg 16 | . . . 10 33 21 22 Wheel 7 | . . 28 20 . . . Hover 1 | . . . . . 2 . Flight 5 | . . . . . 9 11 Device 10 | . 8 . 3 10 14 11 Storage 4 | . 14 14 10 . . . Processor 6 | . . 5 10 . 6 11 Hackware 5 | . . . . . 10 11 Protection 2 | . . . 5 10 . . Energy Cannon 7 | . . . 6 . 10 11 Ballistic Gun 10 | . 28 28 3 . 10 11 Ballistic Cannon 1 | . . . 5 . . . Peak Build Rating 33 | 6 7 7 18 12 31 33 Average Rating 19 | 4 6 6 14 11 26 31 On Entrance 9 | . 6 6 7 7 9 31 Naked Turns 13 | . . . 13 . . . Heaviest Build 33 | 10 13 12 33 11 17 15 Greatest Support 48 | 40 40 32 48 39 39 26 Greatest Overweight (x) 2 | 1 . . 2 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 5 Average Capacity 6 | 7 8 8 9 5 5 5 Most Carried 10 | 4 6 8 10 5 5 5 Average Carried 5 | 3 4 6 9 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 7 | 4 6 7 5 5 5 5 Class Distribution -------------------- 81% | Mutant 11% | Derelict-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 913 | 211 86 102 288 113 110 3 Remotely . | . . . . . . . Salvage Created 788 | . 126 35 625 . . 2 Parts 55 | . 2 3 48 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 3 2 22 . . 1 Guns 7 | . 3 2 1 . . 1 Cannons 12 | . . . 12 . . . AOE 9 | . . . 9 . . . Classes Destroyed 9 | . 1 2 5 . . 1 Worker 2 | . . . 2 . . . Builder 4 | . . . 4 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Swarmer 10 | . . 1 9 . . . Grunt 13 | . 3 . 10 . . . Sentry 3 | . . . 3 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 9 | . 2 1 9 . . 1 Combat Bots Only 6 | . 2 1 6 . . 1 Max Kills in Single Turn 6 | . 1 1 6 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 260 | . 29 11 189 21 . 10 Missed 69 | . 10 2 50 5 . 2 Damage Taken 2301 | . 237 95 1599 180 . 190 Core 448 | . 10 22 371 22 . 23 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 57 | . 11 6 38 . . 2 Largest 2 | . 2 2 2 . . 2 Hottest 136 | . 40 40 136 . . 107 Shots Fired 110 | . 22 12 72 . . 4 Gun 43 | . 22 12 8 . . 1 Cannon 59 | . . . 57 . . 2 Launcher 8 | . . . 7 . . 1 Special . | . . . . . . . Kinetic 57 | . 22 12 22 . . 1 Thermal 45 | . . . 43 . . 2 Explosive 7 | . . . 7 . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 9 | . 9 2 8 . . 3 Robot Miss Streak 3 | . 1 1 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 69 | . 17 6 43 . . 3 Core Hits 46 | . 9 4 31 . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2353 | . 137 54 2109 . . 53 Guns 273 | . 137 54 67 . . 15 Cannons 884 | . . . 861 . . 23 Explosions 1173 | . . . 1158 . . 15 Melee . | . . . . . . . Ramming 23 | . . . 23 . . . Kinetic 599 | . 137 54 393 . . 15 Thermal 1004 | . . . 981 . . 23 Explosive 712 | . . . 712 . . . Electromagnetic 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 261 | . . . 261 . . . Projectiles . | . . . . . . . Explosions 261 | . . . 261 . . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 4 | . . . 4 . . . Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . 49 . . . Shots 1 | . . . 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 8 | . . . 8 . . . Kicked 7 | . . . 7 . . . Crushed . | . . . . . . . Highest Temperature 321 | . 15 20 321 . . 48 Average Temperature 78 | . 8 20 87 . . 21 Received Heat Transfer 900 | . 129 60 600 99 . 12 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1349 | . . . 1312 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 638 | . 129 84 638 308 . . Initial 248 | . . 49 32 248 . . Average 276 | . 55 75 430 276 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 37 | 100 100 100 2 . . . Level 1 31 | . . . 37 100 . . Level 2 30 | . . . 59 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 . 4 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 8 6 46 6 . 3 Peak Tracking Total 7 | . 5 4 7 3 . 3 Tactical Retreats 6 | . 1 2 2 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 9 | . . . 9 . . . Max in Single Turn 8 | . . . 8 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 1 . 5 . . . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 5 . 15 . . . Successful 10 | . 1 . 9 . . . Failed 10 | . 4 . 6 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 3 . . . Terminals 20 | . 5 . 15 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . 9 . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 2 | . . . 2 . . . Emergency Access Points 2 | . . . 2 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 5 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 156 | . . . . . 156 118 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 261 | . . . . . . 261 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3868 | 80 222 333 899 224 1781 329 Spaces Moved 2913 | 50 117 209 648 182 1440 267 Core 38 | 15 . . 23 . . . Treads 152 | 35 117 . . . . . Legs 1749 | . . . 176 182 1124 267 Wheels 658 | . . 209 449 . . . Hover 316 | . . . . . 316 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 80 50 120 120 120 Average Speed 117 | 137 160 95 104 120 122 120 Slowest Speed 260 | 160 160 100 260 120 130 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 28 42 58 52 89 31 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 7 | . . 1 . 1 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . 46 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 46 | . . . 46 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3232 | 59 133 331 793 185 1459 272 Wait 147 | . 3 100 44 . . . Move 2907 | 49 116 208 647 181 1439 267 Hop . | . . . . . . . Pick Up 30 | 4 1 3 15 . 6 1 Fast Attach 20 | 6 1 . 8 4 1 . Attach 7 | . . 1 2 . 4 . Detach . | . . . . . . . Swap 33 | . 1 8 17 . 6 1 Drop 23 | . . 5 14 . 3 1 Fire 57 | . 11 6 38 . . 2 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 7 | . . . 7 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Entered Mines 312 | -10/Mines | Assembled infested the area 326 | -10/Mines | Build established: Mutant 440 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 502 | -10/Mines | Learned location of 1 exit from Materials 628 | -10/Mines | Discovered new exit (range 8) 634 | -10/Mines | Identified exit to Materials 636 | -10/Mines | Entered Materials 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Identified exit to Mines 1478 | -9/Materials | Core integrity fell below 50% 1486 | -9/Materials | Released all parts (6) 1500 | -9/Materials | Core integrity fell below 20% 1521 | -9/Materials | Lost 5 parts (1p3n1w) 1529 | -9/Materials | Discovered exit to Mines (range 6) 1535 | -9/Materials | Entered Mines 1757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1759 | -9/Mines | Entered Zion 1803 | -7/Zion | Given A8's code to call for help 2041 | -7/Zion | Learned location of 1 exit from Factory 2370 | -7/Zion | Build established: Derelict-Mutant 2413 | -7/Zion | Given the Hacking Drone Bay 2566 | -7/Zion | Found Prototype Device 2566 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2668 | -7/Zion | Learned Factory emergency access door positions 2796 | -7/Zion | Build established: Mutant 2990 | -7/Zion | Met Imprinter 3015 | -7/Zion | Imprinted 3017 | -7/Zion | Declared Zion's savior 3252 | -7/Zion | Found Prototype Device 3252 | -7/Zion | Identified Hacking Drone Bay 3469 | -7/Zion | Discovered new exit (range 9) 3476 | -7/Zion | Found CR-A16's Pointy Stick 3533 | -7/Zion | Identified exit to Proximity Caves 3540 | -7/Zion | Entered Proximity Caves 3540 | -6/Proximity Caves | Accompanied by 3 allies 3542 | -6/Proximity Caves | Learned Factory terminal intel 3647 | -6/Proximity Caves | Spotter reported a threat 3850 | -6/Proximity Caves | Spotter reported a threat 3863 | -6/Proximity Caves | Spotted B-75 Beast 3869 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03710_ N-01 Spotter destroyed. 03809_ Searching scrap... 03809_ Found Reaction Control System. 03809_ Found Ripper. 03809_ Found Launcher Guidance Computer. 03809_ Found Phase Shifter. 03809_ Found 30 Matter. 03810_ Acquired 3 matter. 03850_ ALERT: Unidentified potential threat approaching Complex 0b10. 03857_ Searching scrap... 03857_ Found Proton Missile Launcher. 03857_ Found Energy Filter. 03857_ Found Com. Battery. 03857_ Found 34 Matter. 03859_ Dropped Rocket Launcher. 03860_ Acquired Proton Missile Launcher. 03866_ Penetrated by Slug. 03868_ Knocked back. 03869_ Penetrated by Slug. 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BB #??????????? | | #???? #??????????? | | #### ######## #???## #??????????? | | ???#### ##??????# #####;; #??????????? | | ??????#####??????## M %! #?????????? | | ?????????????????# ! @ h ??????? | | ?????????????????# ####% ??????? | | ?????????????????# #??? ########???????? | | ?????????????????# #??# ##??????????????? | | ?????????????????# #??# #???????????????? | | ?????????????????# #???# #???????????????? | | ?????????????????## ##????# ??????????????? | | ??????????????????# #?????? ?????????????? | | ?????????????????? #??????? ????????????? | | ?????????????????# ???????# ##???????????? | | ?????????????????# #???????###????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ####??????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ##?????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 11 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed CoreDimensionalCloak Manual? 0 Play Time 00:35:31 Cumulative 29.0 hours Start 2024.08.27 @ 23:30:19 End 2025.01.21 @ 22:19:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e53129e2-8cc4-4d67-a407-b64135a3a5a6