Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 21:23:47

Player: btrs

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (71)      355
Value Destroyed (2494)     2494
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (432)                432
              TOTAL SCORE: 7081

 Bonus
-------
Follower Combat Kills      183
Aligned with FarCom        300
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Signal Interpreter
  Improved EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
                AWS/Autocannon
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Micro Nuclear Core
       Improved Heat Sink
                Disposable Heat Sink
                Visual Processing Unit
                Signal Interpreter
          Heavy Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
                Lightning Gun
          Light EM Pulse Cannon
          Light EM Pulse Cannon
                Flak Gun
                Assault Cannon
                Rocket Launcher
                Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     AWS/Autocannon
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             77   | 6   8   6   20  4   2   4   16  9   2   
  Power                    14   | 1   1   1   2   .   1   .   5   3   .   
    Engine                 9    | 1   1   1   1   .   1   .   3   1   .   
    Core                   5    | .   .   .   1   .   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   8   4   1   1   6   3   .   
    Treads                 6    | 2   .   .   .   4   .   .   .   .   .   
    Leg                    19   | .   .   .   8   .   1   1   6   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   6   2   3   .   .   1   .   1   1   
    Device                 3    | .   1   .   2   .   .   .   .   .   .   
    Storage                4    | 1   2   1   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   2   1   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   7   .   .   2   5   2   1   
    Energy Gun             9    | 1   1   1   4   .   .   .   1   1   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   2   .   .   .   1   1   .   .   
    Ballistic Cannon       7    | .   .   .   1   .   .   1   3   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   .   
  Corrupted Parts          2    | .   .   .   2   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   4   .   .   .   .   .   .   
Parts Lost                 13   | .   .   1   4   .   .   1   1   .   6   
  Power                    2    | .   .   1   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   1   1   .   4   
  Utility                  2    | .   .   .   1   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   1   1   .   .   1   1   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   99  99  89  94  72  100 80  76  48  
  Engine                   8    | .   14  13  3   11  11  11  8   5   5   
  Core                     4    | .   .   .   7   .   .   .   9   8   5   
  Treads                   15   | .   28  28  13  13  33  30  5   .   .   
  Leg                      19   | .   .   .   21  25  6   13  29  38  22  
  Device                   1    | .   .   .   5   .   .   .   .   .   .   
  Storage                  10   | .   14  14  11  11  11  11  9   7   3   
  Processor                1    | .   .   .   .   .   .   3   9   .   1   
  Protection               7    | .   13  14  4   11  11  7   .   7   4   
  Energy Gun               4    | .   14  5   9   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   7   11  .   .   .   .   .   
  Ballistic Gun            4    | .   14  22  .   .   .   11  .   .   .   
  Ballistic Cannon         5    | .   .   .   4   11  .   11  9   7   5   
Peak Build Rating          64   | 6   9   9   18  14  13  19  56  64  64  
  Average Rating           28   | 4   8   8   14  13  11  16  48  62  45  
  On Entrance              20   | .   6   9   9   14  13  13  19  56  64  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   6   
Heaviest Build             132  | 13  52  52  58  54  54  53  112 132 132 
  Greatest Support         71   | 40  40  40  40  60  60  60  61  71  71  
  Greatest Overweight (x)  5    | .   1   1   2   2   .   1   5   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   2   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   12  20  20  20  20  20  20  20  12  
  Most Carried             20   | .   15  19  20  20  20  20  20  20  20  
  Average Carried          16   | .   8   16  17  19  19  18  18  19  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   
  Final Carried            20   | .   15  19  20  20  20  19  20  20  2   

 Class Distribution 
--------------------
 39% | Mutant
 26% | Skirmisher
 22% | Scavenger-Mutant
 11% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Matter Collected           1411 | 225 186 221 289 52  .   113 235 90  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2147 | .   367 90  529 .   .   63  712 386 .   
  Parts                    114  | .   25  6   33  .   .   4   24  22  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   3   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  57   | .   11  2   15  .   .   2   16  11  .   
  Guns                     17   | .   10  2   3   .   .   2   .   .   .   
  Cannons                  37   | .   .   .   10  .   .   .   16  11  .   
  AOE                      3    | .   1   .   2   .   .   .   .   .   .   
Classes Destroyed          8    | .   3   .   1   .   .   1   1   2   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   2   .   1   .   .   .   4   5   .   
  Swarmer                  12   | .   6   .   3   .   .   .   .   3   .   
  Grunt                    34   | .   5   2   8   .   .   .   13  6   .   
  Sentry                   6    | .   .   .   4   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   1   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   2   4   .   .   1   5   6   .   
  Combat Bots Only         6    | .   3   2   3   .   .   1   3   6   .   
Max Kills in Single Turn   2    | .   1   1   2   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        209  | .    39   11   51   .    .    26   23   22   37   
  Missed                   55   | .    5    3    20   .    .    7    7    10   3    
Damage Taken               3208 | .    402  106  446  .    .    302  232  194  1526 
  Core                     918  | .    27   12   61   .    .    59   15   35   709  
  Absorbed by Shields      72   | .    .    .    72   .    .    .    .    .    .    
  Redirected to Shielding  6    | .    .    .    .    .    .    6    .    .    .    
Core Remaining (%)         87   | 100  .    84   .    .    .    70   97   .    .    
Volleys Fired              90   | .    33   7    35   1    .    14   .    .    .    
  Largest                  2    | .    2    2    2    2    .    2    .    .    .    
  Hottest                  101  | .    65   65   101  95   .    62   .    .    .    
Shots Fired                272  | .    65   15   63   3    .    28   40   35   23   
  Gun                      117  | .    65   15   23   .    .    14   .    .    .    
  Cannon                   155  | .    .    .    40   3    .    14   40   35   23   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  190  | .    33   8    22   1    .    28   40   35   23   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          82   | .    32   7    41   2    .    .    .    .    .    
  Robot Hit Streak         24   | .    6    4    18   21   .    24   12   16   11   
  Robot Miss Streak        3    | .    3    3    3    .    .    2    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
  Autonomous               98   | .    .    .    .    .    .    .    40   35   23   
Shots Hit Robots           199  | .    39   10   45   3    .    17   34   31   20   
  Core Hits                88   | .    21   6    22   .    .    6    17   12   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    1    .    .    .    5    1    .    
    Blast                  7    | .    .    .    1    .    .    .    5    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9227 | .    484  114  995  88   .    211  2883 2476 1976 
  Guns                     869  | .    436  114  210  .    .    109  .    .    .    
  Cannons                  8034 | .    .    .    635  61   .    102  2830 2453 1953 
  Explosions               166  | .    39   .    127  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  158  | .    9    .    23   27   .    .    53   23   23   
  Kinetic                  8025 | .    125  36   396  21   .    211  2830 2453 1953 
  Thermal                  166  | .    39   .    127  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          878  | .    311  78   449  40   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    4    4    4    4    .    .    .    
  Average Corruption       3    | .    3    4    3    4    4    4    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    20   11   16   9    15   11   .    .    .    
    Message Errors         18   | .    3    2    5    1    4    3    .    .    .    
    Matter Fused           18   | .    7    1    3    2    2    3    .    .    .    
    Heat Flow Errors       13   | .    2    3    .    2    3    3    .    .    .    
    Energy Discharges      8    | .    3    .    1    2    1    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      12   | .    2    3    4    .    3    .    .    .    .    
    Data Loss (major)      4    | .    .    1    1    1    .    1    .    .    .    
    Misfires               2    | .    .    1    .    1    .    .    .    .    .    
    Alerts                 4    | .    2    .    1    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            871  | .    .    .    13   .    .    .    379  407  72   
  Projectiles              858  | .    .    .    .    .    .    .    379  407  72   
  Explosions               13   | .    .    .    13   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    .    .    5    .    .    2    11   10   .    
  Impact                   2    | .    .    .    1    .    .    .    1    .    .    
  Kinetic                  23   | .    .    .    3    .    .    2    8    10   .    
  Secondary                3    | .    .    .    1    .    .    .    2    .    .    
Self-Inflicted Damage      86   | .    37   .    39   .    .    .    .    .    10   
  Shots                    2    | .    1    .    1    .    .    .    .    .    .    
  Rammed                   14   | .    1    .    5    2    .    1    .    .    5    
Targets Rammed             28   | .    1    .    9    5    .    1    5    2    5    
  Kicked                   14   | .    .    .    4    3    .    .    5    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274  | .    198  175  211  274  257  272  10   3    .    
  Average Temperature      69   | .    58   83   56   93   113  85   10   3    .    
  Received Heat Transfer   447  | .    81   60   153  .    .    .    108  45   .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    50   .    150  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Peak Influence             342  | .   246 40  243 42  .   30  342 251 47  
  Initial                  155  | .   .   .   .   27  .   .   11  155 47  
  Average                  74   | .   59  10  77  33  .   18  102 115 28  
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   1   .   
  Low Security (%)         91   | 100 95  100 99  100 .   100 84  79  100 
  Level 1                  8    | .   4   .   .   .   .   .   15  20  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   5   .   .   .   3   5   .   
  Investigation            7    | .   2   .   2   .   .   .   .   3   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   1   .   3   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Distress Signals           10   | .   .   .   6   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   16  2   25  2   .   2   20  18  5   
  Peak Tracking Total      5    | .   3   2   4   2   .   1   4   3   5   
  Tactical Retreats        3    | .   1   .   .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Traps Triggered            6    | .   3   .   1   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Disabled          3    | .   .   .   .   .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Accessed          15   | .   3   .   4   .   2   .   2   4   .   
  Terminals                12   | .   3   .   4   .   .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   8   .   11  .   2   .   7   12  .   
  Successful               10   | .   1   .   1   .   2   .   2   4   .   
  Failed                   30   | .   7   .   10  .   .   .   5   8   .   
    Catastrophic           8    | .   2   .   2   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   6   .   8   .   1   .   7   7   .   
  Terminals                36   | .   8   .   11  .   .   .   7   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   1   .   2   .   2   2   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   
Hacking Detections         12   | .   2   .   4   .   .   .   2   4   .   
  Full Trace Events        9    | .   2   .   3   .   .   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Total Allies               5    | .   .   3   .   2   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  38  38  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   54  .   .   .   .   .   .   
  Total Damage             564  | .   .   .   564 .   .   .   .   .   .   
  Kills                    9    | .   .   .   9   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               9011 | 65   1352 615  1743 384  876  624  1476 1740 136  
Spaces Moved               3993 | 39   661  243  708  202  544  311  418  811  56   
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    
  Treads                   2277 | 34   661  243  387  92   544  311  5    .    .    
  Legs                     1711 | .    .    .    321  110  .    .    413  811  56   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  190  160  160  160  117  118  113  
  Average Speed            200  | 145  180  240  217  177  160  174  285  191  167  
  Slowest Speed            470  | 160  240  240  260  320  160  240  470  192  267  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    79   60   40   42   90   41   35   23   35   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    .    1    1    1    1    .    .    
Scrap Searched             4    | .    .    3    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          21   | .    8    .    5    .    .    .    5    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    5    3    .    
  AOE                      13   | .    8    .    5    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      4838 | 44   757  261  831  223  552  368  694  1008 100  
  Wait                     546  | .    40   1    34   5    .    37   235  161  33   
  Move                     3985 | 38   660  242  707  201  543  310  417  811  56   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    13   4    13   2    1    2    7    10   .    
  Fast Attach              22   | 6    2    1    6    1    .    .    4    2    .    
  Attach                   17   | .    .    1    3    1    1    3    4    2    2    
  Detach                   8    | .    .    1    .    .    2    .    2    2    1    
  Swap                     38   | .    6    4    11   2    1    1    8    5    .    
  Drop                     52   | .    2    .    13   5    4    .    12   13   3    
  Fire                     90   | .    33   7    35   1    .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    5    
  Kick                     14   | .    .    .    4    3    .    .    5    2    .    
  Crush                    9    | .    1    .    5    2    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Discovered new exit (range 15)
  592 | -10/Materials | Identified exit to Mines
  918 | -10/Materials | Discovered new exit (range 16)
 1418 | -10/Materials | Entered Mines
 1612 | -10/Mines     | Identified exit to Materials
 1809 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1898 | -10/Mines     | Found a hidden stash of uninstalled traps
 2033 | -10/Mines     | Entered Materials
 2033 | -9/Materials  | Accompanied by 3 allies
 2033 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2161 | -9/Materials  | Discovered new exit (range 11)
 2172 | -9/Materials  | Identified exit to Mines
 2172 | -9/Materials  | Identified exit to Storage
 3390 | -9/Materials  | Build established: Scavenger-Mutant
 3776 | -9/Materials  | Entered Mines
 3805 | -9/Mines      | Discovered new exit (range 8)
 3905 | -9/Mines      | Discovered new exit (range 5)
 3985 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4101 | -9/Mines      | Learned location of Storage (-9)
 4152 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4153 | -9/Mines      | Discovered new exit (range 5)
 4160 | -9/Mines      | Entered Exiles
 4160 | -9/Exiles     | Accompanied by 2 allies
 4190 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 4201 | -9/Exiles     | Met 8R-AWN
 4225 | -9/Exiles     | Met EX-HEX
 4287 | -9/Exiles     | Met EX-BIN
 4303 | -9/Exiles     | Build established: Mutant
 4310 | -9/Exiles     | Aligned with FarCom system
 4311 | -9/Exiles     | Given EX-Vault access code
 4353 | -9/Exiles     | Opened EX-Vault
 4487 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4553 | -9/Exiles     | Found AWS/Autocannon
 4631 | -9/Exiles     | Met EX-DEC
 4691 | -9/Exiles     | Visited The Gauntlet
 4837 | -9/Exiles     | Build established: Scavenger-Mutant
 5021 | -9/Exiles     | Discovered new exit (range 11)
 5036 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
 5036 | -9/Exiles     | Entered Mines
 5279 | -8/Mines      | Discovered new exit (range 10)
 5643 | -8/Mines      | Discovered new exit (range 7)
 5660 | -8/Mines      | Entered Materials
 5660 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 5951 | -8/Materials  | Build established: Scavenger-Skirmisher
 7101 | -8/Materials  | Discovered new exit (range 14)
 7121 | -8/Materials  | Build established: Skirmisher
 7136 | -8/Materials  | Entered Factory
 7136 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8117 | -7/Factory    | Identified exit to Lower Caves
 8876 | -7/Factory    | Sucked down chute
 8876 | -7/Factory    | Entered Waste
 8906 | -7/Waste      | Spotted C-40 Crusher
 8932 | -7/Waste      | Spotted C-40 Crusher
 8937 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8940 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8947 | -7/Waste      | Spotted C-40 Crusher
 8950 | -7/Waste      | Spotted C-40 Crusher
 8968 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8973 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8976 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8983 | -7/Waste      | Core integrity fell below 50%
 8995 | -7/Waste      | Core integrity fell below 20%
 8996 | -7/Waste      | Spotted C-40 Crusher
 9007 | -7/Waste      | Lost 5 parts (4n1u)
 9012 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
08954_ Disposable Heat Sink crushed.
08955_ Hardlight Generator crushed.
08968_ Carbon-fiber Leg crushed.
08968_ VSS Leg crushed.
08968_ Critical hit (Destroy).
08968_ Dropped Hvy. Armor Plating.
08973_ VSS Leg crushed.
08973_ Titanium Leg crushed.
08973_ Hvy. Deuterium Engine crushed.
08973_ Mic. Nuclear Core crushed. <x2>
08973_ Slammed into C-40 Crusher. <x2>
08975_ Hvy. Armor Plating crushed.
08975_ Slammed into C-40 Crusher.
08976_ Visual Processing Unit crushed.
08976_ Slammed into C-40 Crusher. <x2>
08979_ 4 Matter crushed.
08991_ 9 Matter crushed.
09002_ Destroyed Dynamic Insulation System.
09012_ Critical hit (Destroy).
09012_ AWS/Autocannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSpikedFalx
  Manual?         0
Play Time         00:59:51
  Cumulative      42.1 hours
  Start           2025.04.03 @ 20:24:46
  End             2025.04.03 @ 21:23:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           6
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12d87c6b-06f6-40b6-874e-61ae9210433e