Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 12:55:54

Player: SureStep

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (831)      831
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2091

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             297/400
Matter                     392/400
Energy                     280/280
System Corruption          0%
Temperature                Cool (15)
Movement                   Rolling (100)
Location                   -9/Materials

 Parts 
-------
>            --- POWER (1) --------
       Heavy Ion Engine
>            --- PROPULSION (2) ---
     Compact Wheel
     Compact Wheel
>            --- UTILITY (4) ------
      Medium Storage Unit
      Medium Matter Pod
    Advanced Targeting Computer
  Long-range Tractor Beam
>            --- WEAPON (2) -------
       Light Cannon
       Light Cannon
>            --- INVENTORY (8) ----
       Heavy Ion Engine
     Compact Wheel
     Compact Wheel
    Advanced Beam Cannon
    Advanced Beam Cannon
       Light Cannon
       Light Cannon

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
     Compact Wheel
     Compact Wheel
>            --- UTILITY ----------
      Medium Storage Unit
      Medium Matter Pod
    Advanced Targeting Computer
  Long-range Tractor Beam
>            --- WEAPON -----------
       Light Cannon
       Light Cannon
>            --- INVENTORY --------
    Improved Ion Engine
     Compact Wheel
     Compact Wheel
    Advanced Beam Cannon
    Advanced Beam Cannon
       Light Cannon
       Light Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 5   9   11  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | .   3   5   
    Device                 3    | .   .   3   
    Storage                2    | .   2   .   
    Processor              1    | .   .   1   
    Hackware               1    | .   .   1   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       4    | .   2   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     94   | .   88  97  
  Engine                   12   | .   14  10  
  Wheel                    24   | .   28  22  
  Device                   5    | .   .   8   
  Storage                  19   | .   15  22  
  Processor                6    | .   .   10  
  Energy Gun               2    | .   7   .   
  Energy Cannon            2    | .   7   .   
  Ballistic Cannon         18   | .   13  21  
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 9   21  25  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 4   8   8   
  Average Capacity         7    | 4   7   8   
  Most Carried             8    | 3   8   8   
  Average Carried          6    | 1   5   6   
  Final Capacity           8    | 4   8   8   
  Final Carried            8    | 3   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1149 | 250 302 597 
  Remotely                 492  | .   .   492 
Salvage Created            1037 | 82  307 648 
  Parts                    88   | 3   35  50  
Haulers Intercepted        4    | .   1   3   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  23   | .   10  13  
  Guns                     2    | .   2   .   
  Cannons                  21   | .   8   13  
Classes Destroyed          8    | 1   5   2   
  Worker                   2    | .   .   2   
  Hauler                   4    | .   1   3   
  Recycler                 2    | 1   .   1   
  Operator                 4    | .   1   3   
  Watcher                  5    | .   2   3   
  Swarmer                  9    | .   6   3   
  Grunt                    8    | .   4   4   
  Sentry                   6    | .   .   6   
Best Kill Streak           6    | 1   6   4   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               845  | .    204  641  
  Core                     140  | .    37   103  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         92   | 100  85   .    
Volleys Fired              91   | 1    27   63   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 80   100  70   
Shots Fired                181  | 2    54   125  
  Gun                      8    | 2    6    .    
  Cannon                   173  | .    48   125  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  153  | .    28   125  
  Thermal                  20   | .    20   .    
  Explosive                .    | .    .    .    
  Electromagnetic          8    | 2    6    .    
  Robot Hit Streak         7    | 2    7    7    
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           108  | 2    37   69   
  Core Hits                50   | 2    15   33   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1798 | 28   617  1153 
  Guns                     80   | 28   52   .    
  Cannons                  1718 | .    565  1153 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1469 | .    316  1153 
  Thermal                  249  | .    249  .    
  Explosive                .    | .    .    .    
  Electromagnetic          80   | 28   52   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              14   | .    .    14   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    .    7    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        175  | 18   175  57   
  Average Temperature      32   | 12   67   9    
  Received Heat Transfer   234  | .    39   195  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         518  | .    518  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             321  | 5   249 321 
  Initial                  44   | .   3   44  
  Average                  145  | 1   85  185 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         61   | 100 82  48  
  Level 1                  38   | .   17  51  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   .   5   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   13  33  
  Peak Tracking Total      9    | .   6   9   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          9    | .   3   6   
  Terminals                8    | .   3   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   7   16  
  Successful               12   | .   5   7   
  Failed                   11   | .   2   9   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                20   | .   7   13  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   5   5   
  Prototype ID Bank        4    | .   1   3   
  Locate Traps             2    | .   1   1   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       2    | .   1   1   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   3   5   
  Full Trace Events        5    | .   .   5   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1809 | 59   622  1128 
Spaces Moved               1404 | 46   488  870  
  Core                     6    | 6    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1398 | 40   488  870  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  100  
  Average Speed            99   | 93   100  100  
  Slowest Speed            100  | 100  100  100  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 3    62   54   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1639 | 59   574  1006 
  Wait                     62   | .    19   43   
  Move                     1402 | 45   487  870  
  Hop                      .    | .    .    .    
  Pick Up                  37   | 8    18   11   
  Fast Attach              .    | .    .    .    
  Attach                   22   | 5    8    9    
  Detach                   6    | .    3    3    
  Swap                     3    | .    1    2    
  Drop                     16   | .    11   5    
  Fire                     91   | 1    27   63   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  204 | -10/Materials | Discovered new exit (range 11)
  272 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Build established: Mutant
  682 | -10/Materials | Entered another Materials area
  682 | -9/Materials  | Evolved 2 slots: Utility x2
 1213 | -9/Materials  | Discovered new exit (range 3)
 1338 | -9/Materials  | Lost 3 parts (1u2w)
 1810 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 6 matter.
Acquired 3 matter.
K-01 Serf collects debris.
Dropped Imp. Ion Engine.
Acquired Hvy. Ion Engine.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012.
O-16 Technician locks terminal.
O-16 Technician destroyed.
Acquired 10 matter.
T-07 Excavator is excavating. <x2>
C-30 ARC bursts open, deploying its payload.
L-31 Rogue unfolds itself.
G-34 Mercenary unfolds itself. <x2>
Acquired 14 matter.
T-07 Excavator is excavating. <x2>
S-10 Pest destroyed.
Acquired 8 matter.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingExplosiveBroadsword
  Manual?         0
Play Time         00:27:36
  Cumulative      18.1 hours
  Start           2020.12.26 @ 12:28:36
  End             2020.12.26 @ 12:55:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63176f79-3d51-40cb-bd3d-9c1dfa194ad1