Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.18 @ 05:45:03 Player: Jefffff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (4552) 4552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1492) 1492 TOTAL SCORE: 8704 Bonus ------- High Alert Combat Kills 792 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 51/265 System Corruption 14% Temperature Warm (132) Movement Walking (470) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Trap Scanner > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (25) --- Light Nuclear Core Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Relay Coupler [NC] (38) Relay Coupler [Swarmer] (40) Relay Coupler [Swarmer] (37) Relay Coupler [Cutter] (26) Relay Coupler [Grunt] (51) Relay Coupler [Duelist] (32) Relay Coupler [Duelist] (27) Relay Coupler [Sentry] (32) Relay Coupler [Sentry] (37) Relay Coupler [Sentry] (39) Relay Coupler [Demolisher] (27) Relay Coupler [Specialist] (28) Relay Coupler [Hunter] (26) Relay Coupler [Hunter] (24) Relay Coupler [Hunter] (21) Relay Coupler [Heavy] (12) Relay Coupler [Heavy] (12) Heavy Particle Cannon Ion Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Salvage Targeting Computer System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Trap Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Hunter] Relay Coupler [Heavy] Relay Coupler [Heavy] Heavy Particle Cannon Ion Cannon Rocket Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Salvage Targeting Computer Weapon Hammer Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 79 | 6 8 15 23 20 7 Power 12 | 1 . 3 3 4 1 Engine 9 | 1 . 3 2 2 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 30 | 2 . 9 8 9 2 Treads 11 | . . . 6 5 . Leg 17 | 2 . 7 2 4 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 4 . 3 3 4 Device 10 | . 2 . 1 3 4 Storage 3 | 1 2 . . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 4 3 9 4 . Energy Gun 8 | . 1 . 4 3 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 8 | 2 . 3 3 . . Ballistic Cannon 4 | . 2 . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . 1 1 System Corruption 15 | . . . . 8 7 Parts Lost 15 | . . . 1 8 6 Power 1 | . . . . 1 . Propulsion 8 | . . . . 4 4 Utility 5 | . . . 1 2 2 Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . 1 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 98 99 98 93 Engine 8 | . 14 11 6 5 9 Core 2 | . . . 2 3 . Treads 16 | . . . 28 27 . Leg 18 | . 28 40 7 8 33 Device 11 | . 13 11 8 11 17 Storage 10 | . 14 11 9 9 9 Processor 9 | . . . 18 14 6 Energy Gun 5 | . 5 . 6 6 18 Energy Cannon 2 | . 6 5 . . . Ballistic Gun 3 | . 5 7 4 . . Ballistic Cannon 6 | . 10 9 6 4 . Impact Weapon 2 | . . . . 6 . Peak Build Rating 38 | 6 8 15 31 38 38 Average Rating 21 | 4 7 12 26 28 35 On Entrance 15 | . 6 8 15 31 34 Naked Turns . | . . . . . . Heaviest Build 104 | 10 90 94 102 102 104 Greatest Support 86 | 20 20 40 86 86 50 Greatest Overweight (x) 4 | 1 4 4 2 2 3 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 6 18 25 25 25 25 Most Carried 25 | 6 12 25 25 25 25 Average Carried 21 | 3 10 22 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 12 25 24 25 25 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2179 | 264 191 490 455 715 64 Remotely . | . . . . . . Salvage Created 3541 | 66 282 847 988 985 373 Parts 234 | 3 27 70 60 60 14 Haulers Intercepted 7 | . 1 3 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 93 | . 8 18 21 39 7 Melee 5 | . . . . 5 . Guns 36 | . . 4 12 13 7 Cannons 48 | . 8 14 9 17 . Classes Destroyed 14 | 1 5 2 2 3 1 Worker 3 | . 1 1 1 . . Tunneler 1 | . . . 1 . . Hauler 7 | . 1 3 3 . . Recycler 5 | 1 1 3 . . . Operator 1 | . . . 1 . . Watcher 10 | . 3 4 3 . . Swarmer 41 | . 6 11 6 18 . Grunt 29 | . 2 2 7 13 5 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 15 | . . 4 8 2 1 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . 3 . Best Kill Streak 7 | 1 3 7 7 6 3 Combat Bots Only 7 | . 3 7 6 6 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 554 | . 30 83 101 259 81 Missed 166 | . 11 27 24 87 17 Damage Taken 3811 | . 143 436 819 1582 831 Core 651 | . 22 74 63 261 231 Absorbed by Shields 20 | . . . . 20 . Ignored by Resistances 1133 | . 46 135 237 481 234 Regen/Repaired (Parts) 128 | . . . 128 . . Core Remaining (%) 90 | 100 91 81 . . . Volleys Fired 298 | 2 30 57 71 105 33 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 40 95 95 109 138 138 Shots Fired 495 | 4 60 109 142 125 55 Gun 252 | 4 21 28 80 64 55 Cannon 243 | . 39 81 62 61 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 273 | 4 33 85 90 61 . Thermal 222 | . 27 24 52 64 55 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 3 7 12 22 21 25 Robot Miss Streak 3 | . 3 3 2 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 385 | 3 37 75 112 115 43 Core Hits 212 | 2 16 34 64 81 15 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 26 | . 4 3 7 8 4 Burn 14 | . 3 . 6 1 4 Blast 7 | . 1 3 1 2 . Smash 5 | . . . . 5 . Melee Attacks 41 | . . . . 41 . Impact 41 | . . . . 41 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7510 | 24 597 1373 2123 2527 866 Guns 3115 | 24 115 379 1055 676 866 Cannons 3673 | . 482 994 1068 1129 . Explosions . | . . . . . . Melee 722 | . . . . 722 . Ramming . | . . . . . . Kinetic 3971 | 24 354 1031 1433 1129 . Thermal 2817 | . 243 342 690 676 866 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 722 | . . . . 722 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 8 14 Average Corruption 5 | . . . . 4 7 Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 23 | . . . . 10 13 Message Errors 6 | . . . . 3 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . . . . 2 4 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 181 | . 16 6 . 159 . Projectiles 34 | . 16 6 . 12 . Explosions . | . . . . . . Melee 147 | . . . . 147 . Knockbacks 43 | . 3 8 12 20 . Impact 4 | . . . . 4 . Kinetic 37 | . 3 7 12 15 . Secondary 2 | . . 1 . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . 285 99 324 226 275 Average Temperature 66 | . 67 25 77 61 106 Received Heat Transfer 1767 | . 54 129 441 684 459 Effects 4 | . 3 . 1 . . Interference 3 | . 3 . . . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 4 . Combat Hostiles 4 | . . . . 4 . Parts Fried 1 | . . . . 1 . Impact Corruptions 8 | . . . . 8 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 1 . 4 5 3 Heat Transferred 6916 | . 814 703 1995 1517 1887 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 2497 | 5 162 327 355 2497 1246 Initial 1048 | . 2 . 17 80 1048 Average 531 | 2 37 117 118 1054 1109 Maximum Alert Level 5 | . . 1 1 5 4 Low Security (%) 52 | 100 100 84 85 8 . Level 1 10 | . . 15 14 12 . Level 2 6 | . . . . 14 . Level 3 13 | . . . . 27 57 Level 4 7 | . . . . 13 42 Level 5 9 | . . . . 23 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 1 . 3 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . 2 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 13 29 32 44 14 Peak Tracking Total 6 | . 3 5 6 6 6 Tactical Retreats 11 | . 2 1 2 5 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 14 | . 3 . . 11 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 12 | . . 2 . 8 2 Max in Single Turn 2 | . . 1 . 2 1 Garrison Relay 6 | . . . . 6 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 19 | . 5 3 5 4 2 Terminals 17 | . 5 3 3 4 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 61 | . 19 16 11 9 6 Successful 33 | . 11 10 8 4 . Failed 27 | . 8 5 3 5 6 Catastrophic 3 | . 1 . 1 . 1 Database Lockouts 1 | . . 1 . . . Manual 44 | . 15 16 7 . 6 Terminals 58 | . 19 16 8 9 6 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 6 6 3 4 . Robot Analysis 4 | . 1 3 . . . Prototype ID Bank 2 | . 1 . 1 . . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 3 | . 1 1 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 4 | . 2 1 1 . . Disarm Traps 1 | . 1 . . . . Patrol Navigation 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 11 | . 5 4 2 . . Terminals 11 | . 5 4 2 . . Botnet 10 | . 5 3 2 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 3 4 3 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 25 | . . . . 25 . Machine Destruction 25 | . . . . 25 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 7 | . . . . 7 . Total Damage 128 | . . . . 128 . Kills . | . . . . . . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 4 | . 1 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 8035 | 76 1245 1583 1486 3335 310 Spaces Moved 2802 | 54 522 449 485 1188 104 Core 17 | 17 . . . . . Treads 1284 | . . . 412 872 . Legs 1501 | 37 522 449 73 316 104 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 225 187 187 Average Speed 233 | 102 212 265 233 238 199 Slowest Speed 400 | 120 400 400 305 320 345 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 66 44 43 95 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . 3 75 . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 75 | . . . . 75 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3798 | 69 604 741 722 1514 148 Wait 342 | . 23 193 77 47 2 Move 2798 | 53 521 448 485 1187 104 Hop . | . . . . . . Pick Up 113 | 8 13 17 29 45 1 Fast Attach 13 | 4 . . 1 4 4 Attach 16 | 2 1 2 4 6 1 Detach . | . . . . . . Swap 50 | . 7 13 18 10 2 Drop 101 | . 9 11 37 43 1 Fire 298 | 2 30 57 71 105 33 Melee 41 | . . . . 41 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . 26 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 7) 812 | -10/Materials | Discovered new exit (range 16) 1096 | -10/Materials | Discovered new exit (range 9) 1322 | -10/Materials | Entered another Materials area 1322 | -9/Materials | Evolved 2 slots: Propulsion x2 1882 | -9/Materials | Discovered new exit (range 9) 2059 | -9/Materials | Destroyed 7 combat bots 2626 | -9/Materials | Discovered new exit (range 4) 2856 | -9/Materials | Central database locked down 2905 | -9/Materials | Entered another Materials area 2905 | -8/Materials | Evolved 2 slots: Utility x2 3540 | -8/Materials | Discovered new exit (range 4) 4178 | -8/Materials | Garrison activated, responded to threat 4327 | -8/Materials | Repaired Adv. Treads 4337 | -8/Materials | Discovered new exit (range 16) 4391 | -8/Materials | Identified exit to Garrison 4391 | -8/Materials | Entered Garrison 4439 | -8/Garrison | Installed Relay Interface Framework 4539 | -8/Garrison | Triggered checkpoint 4621 | -8/Garrison | Triggered checkpoint 4815 | -8/Garrison | Triggered checkpoint 4839 | -8/Garrison | Triggered checkpoint 5014 | -8/Garrison | Discovered new exit (range 12) 5073 | -8/Garrison | Triggered checkpoint 5132 | -8/Garrison | Garrison Relay disabled 5199 | -8/Garrison | Garrison Relay disabled 5384 | -8/Garrison | Build established: Scavenger-Mutant 5429 | -8/Garrison | Spotted B-75 Beast 5464 | -8/Garrison | Phase Generator disabled 5557 | -8/Garrison | Triggered checkpoint 5601 | -8/Garrison | Garrison Relay disabled 5880 | -8/Garrison | Discovered new exit (range 14) 6220 | -8/Garrison | Rescued a captive Derelict 6647 | -8/Garrison | Triggered checkpoint 6864 | -8/Garrison | Garrison Relay disabled 7211 | -8/Garrison | Triggered checkpoint 7224 | -8/Garrison | Core integrity fell below 50% 7326 | -8/Garrison | Garrison Relay disabled 7361 | -8/Garrison | Garrison Relay disabled 7392 | -8/Garrison | Learned Materials security intel 7648 | -8/Garrison | Discovered new exit (range 12) 7726 | -8/Garrison | Entered Materials 7963 | -8/Materials | Core integrity fell below 20% 7991 | -8/Materials | Lost 3 parts (2n1u) 8000 | -8/Materials | System corruption reached 10% 8036 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07978_ G-50 Soldier destroyed. 07978_ Matter Pump disabled. 07994_ Acquired Aluminum Leg. 07999_ Acquired Corrupted Aluminum Leg. 07999_ Integrated Corrupted Aluminum Leg (+7). 08000_ Acquired 20 matter. 08003_ VSS Leg destroyed. 08005_ Acquired Lgt. Nuclear Core. 08006_ System corrupted: Matter fused (-8). 08012_ Dropped Imp. Heat Sink. 08018_ System corrupted: Hvy. Laser failed to cycle. 08019_ Particle Charger destroyed. 08022_ Imp. Heat Sink melted. 08022_ G-47 Trooper destroyed. 08028_ G-47 Trooper suffers critical hit (Burn). 08029_ Critical hit (Burn: +37). 08031_ Carbon-fiber Leg destroyed. 08032_ System corrupted: Component data lost. 08035_ G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????###########???????????????????? | | ???????????????????# ] #???????????????????? | | ???????????????????# ########????????????? | | ???????????????????# # #????????????? | | ####???#???????????# * # """ #????????????? | | #???????????#########+# """ #????????????? | | ! """ #???????????????????# + """ #????????????? | | """ #???????????????????# # #????????????? | | """ #???????????????????# # #????????????? | | " #???????????????????# ########????????????? | | Y #####+###???????????# #?########??????????? | | " + +?????????### ### #??????????? | | ??# #?????????# # #??????????? | | ##+##### ####+###### # [! #??????????? | | = =+ [! #??????????? | | !%[ *%# !! #??????????? | | * !# #??????????? | | ##### ########??????????? | | ????# [% #?????????????????? | | ????# u ! ! #?????????????????? | | ????####### @ #?????????????????? | | ??????????##+#### """ %%%%! #?????????????????? | | ??????????# ## """ %%"ggg #?????????????????? | | ??????????# " !## """ """%k #?????????????????? | | ??????????# T ## !k= #?????????????????? | | ??????????# " ## % #?????????????????? | | ??????????# ## """ """[ #?????????????????? | | ??????????####### """ ""% ###?????????????????? | | ??????????????? """ """ #???????????????????? | | ??????????????? #???????????????????? | | ?????????????? ? ? ? #???????????????????? | | ????????????????# ? ??? #???????????????????? | | ?????????????????????##???## #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteTiamatSource Manual? 0 Play Time 00:44:01 Cumulative 187.6 hours Start 2024.10.17 @ 05:48:20 End 2024.10.18 @ 05:45:03 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 222 Rogue 0 Adventurer 222 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75701aee-f769-41fa-9d96-0a7168a0e249