Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.24 @ 22:45:30 Player: ZOT Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (34) 170 Value Destroyed (1051) 1051 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 9716 Bonus ------- Follower Combat Kills 417 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/1450 Matter 196/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Micro Fission Core Advanced Weight Redist. System Enhanced Force Lance Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Centrium Wheel Centrium Wheel Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Armor Integrity Analyzer Advanced Transmission Jammer Hardened Medium Armor Plating EM Disruption Field Advanced Force Field Hacking Suite Hacking Suite Authchip [R/NC] > --- WEAPON ----------- Railgun Improved Datajack > --- INVENTORY -------- Micro Fission Core Micro Fission Core Particle Reactor Improved Transmission Jammer Railgun [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Signal Interpreter Device Improved Sensor Array Storage Matter Compressor Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Slots Evolved 16 | . . . 2 . . . 6 2 . 2 2 . 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . 2 Utility 10 | . . . . . . . 5 1 . 2 2 . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 84 | 5 1 5 5 3 3 2 17 6 7 7 5 6 12 Power 15 | 1 . . 1 . 1 1 2 . 1 1 . 3 4 Engine 6 | 1 . . 1 . 1 1 2 . . . . . . Core 6 | . . . . . . . . . 1 1 . 2 2 Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 19 | 2 . 2 2 . . 1 6 . 2 . 2 . 2 Treads 2 | . . . . . . . . . . . . . 2 Leg 3 | . . . 2 . . 1 . . . . . . . Wheel 6 | 2 . 2 . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . . . . 6 . 2 . . . . Utility 30 | . . 2 . . 2 . 7 5 4 4 3 1 2 Device 12 | . . . . . 2 . 1 2 1 1 2 1 2 Storage 1 | . . . . . . . 1 . . . . . . Processor 10 | . . 2 . . . . 4 2 . 1 1 . . Hackware 4 | . . . . . . . 1 . 2 1 . . . Protection 3 | . . . . . . . . 1 1 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 20 | 2 1 1 2 3 . . 2 1 . 2 . 2 4 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 8 | 1 1 1 . . . . 2 . . . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 3 | . . . 2 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . 1 . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 39 | . 1 . 1 2 . . 10 . 2 5 . 13 5 Power 5 | . . . . . . . 1 . . . . 2 2 Propulsion 9 | . 1 . . . . . 3 . . 1 . 3 1 Utility 16 | . . . . . . . 4 . 2 2 . 7 1 Weapon 9 | . . . 1 2 . . 2 . . 2 . 1 1 Highest Loss Streak 13 | . 1 . 1 2 . . 7 . 2 2 . 13 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 64 80 99 90 100 100 69 56 68 72 79 78 16 Engine 15 | . 14 14 22 22 22 22 10 5 1 . . . . Leg 12 | . . . 19 22 22 22 6 . . . . . . Wheel 3 | . 21 27 2 . . . . . . . 9 8 . Flight 1 | . . . . . . . 5 17 14 9 4 3 . Device 6 | . . . . . 6 11 5 8 15 14 18 17 2 Processor 13 | . . 9 22 22 15 11 20 11 11 11 19 19 . Hackware 1 | . . . . . . . 1 5 7 15 14 13 . Energy Gun 2 | . 14 14 6 . . . . . . . . . . Ballistic Gun 8 | . 14 14 11 11 11 11 5 5 5 2 . . 3 Launcher 7 | . . . 15 12 11 11 3 . . . . . . Slashing Weapon 5 | . . . . . 11 11 3 . . 2 . . . Naked Turns 199 | . . . . . . . 26 . . . . 4 169 Heaviest Build 58 | 8 9 10 20 20 24 32 37 27 28 37 40 41 58 Greatest Support 79 | 32 32 26 30 30 30 35 35 27 39 39 41 41 79 Greatest Overweight (x) 6 | . . . 6 . . . 2 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 5 5 4 5 5 Average Carried 4 | 1 3 4 4 4 4 5 2 2 3 4 1 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 4 2 5 5 1 5 4 Class Distribution -------------------- 79% | Mutant 12% | Hacker-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Matter Collected 1275 | 225 99 50 179 83 80 158 14 . 8 174 . 106 99 Remotely . | . . . . . . . . . . . . . . Salvage Created 1070 | . 132 22 175 40 . 377 51 . . 174 . . 99 Parts 66 | . 12 3 17 2 . 16 2 . . 11 . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 2 21 . . . . . . . Prevented 12 | . . . . . . 12 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Combat Hostiles Destroyed 26 | . 5 . 4 2 . 10 3 . . 1 . . 1 Melee 2 | . . . . . . . . . . 1 . . 1 Guns 11 | . 5 . 2 1 . 2 1 . . . . . . AOE 13 | . . . 2 1 . 8 2 . . . . . . Classes Destroyed 9 | . 2 1 2 . . 2 . . . 2 . . . Worker 2 | . . . . . . . . . . 1 . . 1 Tunneler 2 | . . 1 1 . . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 11 | . 3 . . . . 5 3 . . . . . . Grunt 11 | . 2 . 2 2 . 4 . . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . Sentry 3 | . . . 2 . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 5 | . 5 1 3 2 . 4 3 . . 1 . . 1 Combat Bots Only 5 | . 5 . 1 2 . 4 3 . . 1 . . 1 Max Kills in Single Turn 3 | . 2 1 2 1 . 3 1 . . 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . . . 1 1 . 3 1 . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Damage Taken 7671 | . 160 6 347 137 . 231 729 26 224 1140 . 2041 2630 Core 3340 | . 18 . 82 . . 83 286 26 . 206 . 1179 1460 Absorbed by Shields 166 | . . . . . . . . . . . . 144 22 Regen/Repaired (Parts) 46 | . . . . . 46 . . . . . . . . Core Remaining (%) 72 | 100 . 92 . . . 58 66 . 97 82 . 9 . Volleys Fired 100 | . 23 2 26 7 . 12 9 1 . 9 . . 11 Largest 3 | . 2 1 3 2 . 2 2 1 . 1 . . 2 Hottest 98 | . 60 40 98 55 . 55 55 15 . 15 . . 70 Shots Fired 142 | . 24 2 41 11 . 21 11 1 . 9 . . 22 Gun 118 | . 24 2 32 7 . 12 9 1 . 9 . . 22 Cannon . | . . . . . . . . . . . . . . Launcher 24 | . . . 9 4 . 9 2 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 105 | . 23 . 22 7 . 12 9 1 . 9 . . 22 Thermal . | . . . . . . . . . . . . . . Explosive 24 | . . . 9 4 . 9 2 . . . . . . Electromagnetic 13 | . 1 2 10 . . . . . . . . . . Robot Hit Streak 8 | . 7 1 3 4 . 4 2 . . 8 . . 7 Robot Miss Streak 4 | . 1 1 4 2 . 1 2 . . 2 . . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 96 | . 20 1 19 7 . 11 4 . . 14 . 1 19 Core Hits 62 | . 6 1 14 4 . 19 8 . . 6 . . 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 18 | . . . . . . . . . . 8 . 1 9 Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 . . . Piercing 9 | . . . . . . . . . . . . . 9 Sneak Attacks 3 | . . . . . . . . . . 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3218 | . 246 28 442 252 . 843 255 . . 443 . . 709 Guns 1396 | . 246 15 251 75 . 130 82 . . 160 . . 437 Cannons . | . . . . . . . . . . . . . . Explosions 1249 | . . . 187 177 . 713 172 . . . . . . Melee 553 | . . . . . . . . . . 283 . . 270 Ramming 20 | . . 13 4 . . . 1 . . . . . 2 Kinetic 1340 | . 231 . 225 75 . 130 82 . . 160 . . 437 Thermal 113 | . . . . . . . 113 . . . . . . Explosive 1136 | . . . 187 177 . 713 59 . . . . . . Electromagnetic 56 | . 15 15 26 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 283 | . . . . . . . . . . 283 . . . Piercing 270 | . . . . . . . . . . . . . 270 Highest Corruption 1 | . . . . . . . 1 . . . . . . Average Corruption 1 | . . . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . 10 56 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 66 | . . . . . . 10 56 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 166 | . . 6 16 37 . 6 100 . . . . . 1 Shots 4 | . . . 1 1 . 1 1 . . . . . . Rammed 2 | . . 1 . . . . . . . . . . 1 Targets Rammed 4 | . . 1 1 . . . 1 . . . . . 1 Kicked 2 | . . . 1 . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 80 | . . . 57 80 . 67 10 . . 24 . . 19 Average Temperature 21 | . . . 20 37 . 25 6 . . 12 . . 7 Received Heat Transfer 1371 | . 60 . 87 75 . 30 45 . . 174 . 348 552 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Peak Influence 407 | . 140 59 274 101 . . 375 198 138 407 197 162 136 Initial 197 | . . 54 22 53 . . 194 183 138 61 197 147 26 Average 119 | . 68 58 97 87 . . 250 190 132 142 197 145 60 Maximum Alert Level 2 | . . . 1 . . . 1 . . 2 . . . Low Security (%) 86 | 100 100 100 89 100 . . 33 100 100 82 100 100 100 Level 1 13 | . . . 10 . . . 66 . . 14 . . . Level 2 . | . . . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 3 . . 1 3 . . 4 . 2 2 Investigation 6 | . 1 1 1 . . . 1 . . 2 . . . Extermination 3 | . . . . . . . 1 . . 1 . . 1 Reinforcement 6 | . . . 2 . . . 1 . . . . 2 1 Assault 1 | . . . . . . 1 . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Distress Signals 4 | . . . 1 . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 123 | . 5 1 14 4 . 22 18 1 1 35 . 9 13 Peak Tracking Total 16 | . 5 1 3 2 . 6 8 1 1 16 . 7 7 Tactical Retreats 19 | . 1 . 2 . . . 3 . . 6 . 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Traps Triggered 10 | . 1 . 2 . . . 1 . 2 . . 3 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Machines Disabled 5 | . . . 1 . . . 3 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Machines Accessed 16 | . 2 1 4 . . . 3 2 . 3 1 . . Terminals 10 | . 1 . 4 . . . 1 1 . 2 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 35 | . 2 1 12 . . . 6 4 . 8 2 . . Successful 22 | . . 1 6 . . . 4 4 . 6 1 . . Failed 13 | . 2 . 6 . . . 2 . . 2 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . . . . 5 . 7 1 . 2 . . . Terminals 22 | . 1 . 12 . . . 2 1 . 4 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . Recycling Units 11 | . . . . . . . 4 3 . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . . 1 6 . . . 1 1 . 2 1 . . Record 4 | . . . 4 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . . . 1 1 . 2 1 . . Locate Traps 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . 3 3 . 4 . . . Recycle Component 1 | . . . . . . . . . . 1 . . . Process 2 | . . . . . . . . 1 . 1 . . . Report Inventory 4 | . . . . . . . 2 1 . 1 . . . Retrieve Matter 3 | . . . . . . . 1 1 . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 3 . . . 1 1 . 2 1 . . Full Trace Events 4 | . . . 1 . . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . . . Recycled Matter 136 | . . . . . . . . 25 . 111 . . . Retrieved Matter 136 | . . . . . . . . 25 . 111 . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Total Allies 10 | . . . . . 4 . 3 . . 3 . . . Largest Group 4 | . . . . . 4 4 3 . . 3 . . . Highest-Rated Group 288 | . . . . . 152 149 210 . . 288 . . . Highest-Rated Ally 96 | . . . . . 39 39 70 . . 96 . . . Zionite Dispatches 2 | . . . . . . . 1 . . 1 . . . Light 2 | . . . . . . . 1 . . 1 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . 38 7 . . 6 . . . Total Damage 1772 | . . . . . . 1490 87 . . 195 . . . Kills 12 | . . . . . . 11 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . 17 . . . . . . Traps 4 | . . . . . . . 4 . . . . . . Items 4 | . . . . . . . 4 . . . . . . Machines 1 | . . . . . . . 1 . . . . . . Patrols 3 | . . . . . . . 3 . . . . . . Guards 5 | . . . . . . . 5 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Turns Passed 4679 | 69 168 358 476 152 1401 621 392 92 71 299 53 171 356 Spaces Moved 4379 | 36 112 351 278 106 1050 476 428 226 142 621 53 138 362 Core 374 | 18 . . 1 . . . 48 . . . . 11 296 Treads 66 | . . . . . . . . . . . . . 66 Legs 1981 | . . . 239 106 1050 476 110 . . . . . . Wheels 699 | 18 112 351 38 . . . . . . . 53 127 . Hover . | . . . . . . . . . . . . . . Flight 1259 | . . . . . . . 270 226 142 621 . . . Fastest Speed 34 | 50 100 80 90 120 120 120 34 34 34 37 90 50 50 Average Speed 87 | 75 100 89 116 120 120 120 77 34 36 37 90 86 67 Slowest Speed 350 | 100 100 100 350 120 120 120 260 34 114 40 90 90 225 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 20 51 24 23 87 59 15 7 95 17 2 76 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . . . Scrap Searched 6 | . . 1 . 1 3 1 . . . . . . . Spaces Dug 15 | . . . 7 . . 8 . . . . . . . Terrain Destroyed 145 | . . . 58 26 . 45 15 . . . . . 1 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . 1 . . . . . . . . 1 AOE 143 | . . . 58 25 . 45 15 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res DSF Res Total 5039 | 77 143 390 395 120 1192 508 475 238 161 663 58 188 431 Wait 346 | 32 2 28 78 3 130 17 10 4 1 14 . 10 17 Move 4360 | 35 111 350 277 105 1049 475 427 221 141 618 52 137 362 Hop 3 | . . . . . . . . 2 . 1 . . . Pick Up 59 | 5 5 1 5 1 5 . 9 3 6 5 1 7 6 Fast Attach 21 | 1 . 4 . 3 . . 4 . 4 2 . 1 2 Attach 47 | 4 . . 5 . . . 11 6 2 5 5 1 8 Detach 5 | . . . . . . . 1 1 . 1 . 1 1 Swap 16 | . 1 1 . . 3 2 2 . 1 . . 4 2 Drop 25 | . 1 3 3 1 5 2 1 . 6 . . 3 . Fire 100 | . 23 2 26 7 . 12 9 1 . 9 . . 11 Melee 18 | . . . . . . . . . . 8 . 1 9 Ram 2 | . . 1 . . . . . . . . . . 1 Kick 2 | . . . 1 . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . 23 12 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 58 | -11/Junkyard | Discovered new exit (range 12) 70 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 238 | -10/Materials | Entered Mines 266 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 266 | -10/Mines | Found a hidden stash of uninstalled traps 310 | -10/Mines | Build established: Mutant 470 | -10/Mines | Met a Derelict shopkeep closing up shop 508 | -10/Mines | Discovered new exit (range 15) 595 | -10/Mines | Identified exit to Materials 596 | -10/Mines | Entered Materials 596 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1052 | -9/Materials | Discovered new exit (range 15) 1070 | -9/Materials | Identified exit to Mines 1072 | -9/Materials | Entered Mines 1073 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1217 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1223 | -9/Mines | Identified exit to Zion 1224 | -9/Mines | Entered Zion 1424 | -7/Zion | Learned Factory stockpile data 1565 | -7/Zion | Imprinted 1567 | -7/Zion | Declared Zion's savior 2381 | -7/Zion | Learned location of 1 exit from Factory 2428 | -7/Zion | Discovered new exit (range 9) 2437 | -7/Zion | Identified exit to Proximity Caves 2625 | -7/Zion | Entered Proximity Caves 2625 | -6/Proximity Caves | Accompanied by 4 allies 2781 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3038 | -6/Proximity Caves | Learned Factory emergency access door positions 3176 | -6/Proximity Caves | Discovered new exit (range 10) 3245 | -6/Proximity Caves | Identified exit to Factory 3246 | -6/Proximity Caves | Entered Factory 3246 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3247 | -6/Factory | Identified exit to Factory 3491 | -6/Factory | Released all parts (6) 3521 | -6/Factory | Lost 7 parts (1p1n4u1w) 3610 | -6/Factory | Zion Light squad teleported in 3638 | -6/Factory | Entered another Factory area 3638 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -5/Factory | Identified exit to DSF 3730 | -5/Factory | Entered DSF 3756 | -5/DSF | Additional patrols routed to DSF 3786 | -5/DSF | Discovered new exit (range 15) 3801 | -5/DSF | Entered Factory 3801 | -4/Factory | Evolved 2 slots: Utility x2 3905 | -4/Factory | Spotted B-86 Titan 4014 | -4/Factory | Garrison activated, responded to threat 4052 | -4/Factory | Build established: Hacker-Mutant 4074 | -4/Factory | Zion Light squad teleported in 4095 | -4/Factory | Discovered new exit (range 14) 4100 | -4/Factory | Entered Research 4100 | -3/Research | Evolved 2 slots: Utility x2 4152 | -3/Research | Identified exit to DSF 4153 | -3/Research | Entered DSF 4199 | -3/DSF | Additional patrols routed to DSF 4241 | -3/DSF | Discovered new exit (range 16) 4316 | -3/DSF | Core integrity fell below 50% 4320 | -3/DSF | Released all parts (5) 4322 | -3/DSF | Core integrity fell below 20% 4324 | -3/DSF | Entered Research 4324 | -2/Research | Evolved 2 slots: Propulsion x2 4351 | -2/Research | Lost 13 parts (2p3n7u1w) 4377 | -2/Research | Found Enh. Force Lance 4380 | -2/Research | Found Enh. Force Lance 4491 | -2/Research | Spotted B-90 Cyclops 4547 | -2/Research | Released all parts (4) 4572 | -2/Research | Lost 5 parts (2p1n1u1w) 4611 | -2/Research | Core integrity fell below 50% 4617 | -2/Research | Build established: Mutant 4658 | -2/Research | Core integrity fell below 20% 4680 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04559_ Field strength at 70. 04560_ Field strength at 64. 04560_ U-05 Engineer builds a Wall. 04561_ Field strength at 58. 04562_ Field strength at 42. 04563_ Field strength at 36. 04564_ Field strength at 30. 04564_ U-05 Engineer builds a Wall. 04565_ Field strength at 24. 04566_ Field strength at 18. 04567_ Field strength at 12. 04568_ Stasis field depleted. 04568_ U-05 Engineer lays Concrete. 04568_ Slammed into U-05 Engineer. 04569_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04574_ ALERT: Rogue bot located, Programmers report to Research Zone 3I. 04601_ Slug penetrates Wall. 04605_ Penetrated by Slug. 04613_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# #?????????????????? | | ?##+###??????????#####??# #?????????????????? | | ? #??????????# ####Y l #?????????????????? | | ? #??????????# gggg #?????????????????? | | # #??????????# #### #?????????????????? | | #??????????## ##??#@ #?????????????????? | | #???????????# #???########?????????????????? | | #??########## ####?????????????????????????? | | #??# #?????????????????????????? | | #??# ########/##/###???????????????????????? | | #??# #??????# #???????????????????????? | | #####??# ######## #???????????????????????? | | #??????# # # #???????????????????????? | | #??????# # # #???????????????????????? | | #??????# # ! # #???????????????????????? | | #??????# # # #???????????????????????? | | ######## # ########???????????????????????? | | ## + #??????????????????????????????? | | ## ##+############???????????????????????? | | ## #?# #???????????????????????? | | ## #?# = #???????????????????????? | | ########+## #?# #???????????????????????? | | #?????????# #?# #???????????????????????? | | #?????????# ### #???????????????????????? | | #?????????# # #???????????????????????? | | #?????????# + """ #???????????????????????? | | #?????????" # """ #???????????????????????? | | #?????????# # """ #???????????????????????? | | #????????## ##########???????????????????????? | | ########## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 43 Energy Capacity 490 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 25 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I'm Back, Baby! Respectable Loadout Challenges ------------ None Game ------ Seed TachyonVisualMachine Manual? 0 Play Time 01:50:25 Cumulative 31.4 hours Start 2023.06.24 @ 09:26:41 End 2023.06.24 @ 22:45:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5bdbc67-f3d8-4c17-9ec9-efc44b5e29d4