Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 23:15:56 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (1174) 1174 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-69) -69 TOTAL SCORE: 5305 Bonus ------- Follower Combat Kills 85 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink IFF Parser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Thermal Shield Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core IFF Parser Shock Rifle Coil Gun Coil Gun [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . . 4 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . . . 1 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 76 | 7 . 9 7 4 8 6 . 7 1 27 Power 14 | 2 . 1 1 . 2 1 . 3 . 4 Engine 10 | 2 . 1 1 . 2 . . 1 . 3 Core 4 | . . . . . . 1 . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 6 1 1 3 2 . 1 . 8 Treads 1 | . . . . . . . . . . 1 Leg 10 | . . . . 1 3 2 . 1 . 3 Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 10 | . . 6 1 . . . . . . 3 Utility 20 | 1 . 1 2 2 2 2 . 1 1 8 Device 14 | . . 1 2 1 1 1 . 1 . 7 Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . . 1 . 1 . . . . Hackware 2 | . . . . . 1 . . . . 1 Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 1 3 1 1 1 . 2 . 7 Energy Gun 3 | . . . 1 . . . . . . 2 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 5 | 2 . 1 . . . . . 1 . 1 Ballistic Cannon 4 | . . . . 1 1 1 . 1 . . Launcher 3 | . . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 33 | . . . 5 2 . 2 . 2 5 17 Power 5 | . . . 2 . . . . . . 3 Propulsion 13 | . . . 2 2 . . . . 2 7 Utility 9 | . . . . . . 2 . 1 2 4 Weapon 6 | . . . 1 . . . . 1 1 3 Highest Loss Streak 10 | . . . 2 2 . 2 . 1 5 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 2 5 4 6 7 7 8 5 4 4 Power 1 | . 1 1 1 1 1 1 1 . 1 . Propulsion 1 | . . 1 . . . 1 2 2 2 . Utility 1 | . . 1 1 1 1 2 2 . . 1 Weapon 1 | . 1 1 1 2 3 2 3 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . 3 1 . 3 1 . . . 5 Power 3 | . . 1 1 . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 5 | . . 1 . . 1 1 . . . 2 Weapon 5 | . . 1 . . 2 . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 79 72 44 73 91 92 90 78 77 Engine 9 | . 14 14 13 . 11 12 15 6 . 5 Core 2 | . . . . . . 1 . 5 10 2 Leg 18 | . . . . 2 22 30 30 26 20 14 Flight 4 | . . 19 27 12 . . . . . 4 Device 12 | . . 4 14 10 13 6 7 19 17 18 Storage 4 | . 14 4 . 8 7 7 7 2 . . Processor 10 | . . . . 7 7 12 15 13 13 13 Hackware 1 | . . . . . . 2 . . . 2 Energy Cannon 1 | . . . . . . . . . . 7 Ballistic Gun 2 | . 28 28 3 . . . . 1 4 1 Ballistic Cannon 7 | . . . . . 7 15 15 12 9 . Launcher 1 | . . . 12 . . . . . . . Peak Build Rating 64 | 6 6 6 11 16 39 43 37 49 52 64 Average Rating 34 | 4 6 5 6 10 29 39 37 45 41 48 On Entrance 19 | . 6 6 6 11 11 39 37 37 49 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 14 14 14 20 12 40 47 36 38 34 46 Greatest Support 65 | 26 26 26 8 17 64 64 62 65 65 50 Greatest Overweight (x) 10 | . . 4 2 1 1 . . . . 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 5 5 7 8 8 8 6 5 5 Most Carried 8 | 2 6 8 5 8 8 8 8 8 5 5 Average Carried 5 | 1 2 5 4 7 7 7 8 5 4 4 Final Capacity 8 | 8 8 5 5 8 8 8 8 5 5 5 Final Carried 8 | 2 6 5 4 8 8 8 8 4 5 2 Class Distribution -------------------- 36% | Mutant 34% | Gunner 15% | Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Matter Collected 1837 | 234 . 98 296 23 75 540 . 109 . 462 Remotely . | . . . . . . . . . . . Salvage Created 841 | . 146 91 112 . . 107 . 92 . 293 Parts 53 | . 7 10 5 . . 2 . 14 . 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . 4 . . 6 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 34 | . 3 6 7 . . 4 . 8 . 6 Guns 10 | . 3 6 . . . . . . . 1 Cannons 17 | . . . . . . 4 . 8 . 5 AOE 7 | . . . 7 . . . . . . . Classes Destroyed 8 | . 1 1 1 . . 3 . . . 2 Worker 1 | . . . . . . . . . . 1 Swarmer 14 | . . 6 . . . . . 8 . . Cutter 3 | . . . . . . . . . . 3 Grunt 6 | . 3 . . . . . . . . 3 Sentry 1 | . . . . . . 1 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 2 | . . . . . . 1 . . . 1 Subdweller 7 | . . . 7 . . . . . . . Best Kill Streak 4 | . 3 3 3 . . 3 . 4 . 4 Combat Bots Only 4 | . 3 3 3 . . 3 . 4 . 3 Max Kills in Single Turn 2 | . 1 2 1 . . 1 . 2 . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Hostile Shots Fired 460 | . 13 30 23 37 . 69 18 70 6 194 Missed 158 | . 2 10 11 13 . 24 9 21 2 66 Hits 302 | . 11 20 12 24 . 45 9 49 4 128 Melee 23 | . . . . . . . . . 4 19 Projectile 279 | . 11 20 12 24 . 45 9 49 . 109 AOE 5 | . . 3 . . . . . . . 2 Critical Strikes 18 | . . . . 5 . . . 1 2 10 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 4714 | . 121 325 302 338 . 599 66 692 174 2097 Core 1316 | . 64 78 83 177 . 53 . 75 88 698 Absorbed by Shields 196 | . . . . . . . . . . 196 Ignored by Resistances 40 | . . . . . . . . . . 40 Core Remaining (%) 67 | 100 . . 10 67 . . 92 . . . Volleys Fired 123 | . 6 9 26 5 . 13 . 17 . 47 Largest 3 | . 2 2 1 2 . 2 . 2 . 3 Hottest 199 | . 40 40 40 80 . 90 . 83 . 199 Shots Fired 187 | . 12 18 26 6 . 22 . 30 . 73 Gun 66 | . 12 18 1 4 . . . . . 31 Cannon 95 | . . . . 2 . 22 . 30 . 41 Launcher 26 | . . . 25 . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 109 | . 12 18 6 3 . 22 . 30 . 18 Thermal 55 | . . . . 3 . . . . . 52 Explosive 20 | . . . 20 . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 8 | . 3 3 8 1 . 5 . 7 . 7 Robot Miss Streak 4 | . 1 4 1 1 . 1 . 2 . 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 104 | . 8 9 12 1 . 15 . 18 . 41 Core Hits 53 | . 6 6 17 . . 5 . 8 . 11 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . 2 . 1 . 2 Burn 1 | . . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . . 1 Blast 3 | . . . . . . 2 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3799 | . 117 113 1111 81 13 473 . 677 . 1214 Guns 666 | . 117 113 . . . . . . . 436 Cannons 1923 | . . . . 61 . 473 . 677 . 712 Explosions 1168 | . . . 1111 . . . . . . 57 Melee . | . . . . . . . . . . . Ramming 42 | . . . . 20 13 . . . . 9 Kinetic 2110 | . 117 113 383 61 . 473 . 677 . 286 Thermal 833 | . . . . . . . . . . 833 Explosive 728 | . . . 728 . . . . . . . Electromagnetic 86 | . . . . . . . . . . 86 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 2 2 . 11 15 Average Corruption 6 | . . . . . 1 1 2 . 6 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . . 16 . . 4 45 Message Errors 19 | . . . . . . 3 . . 3 13 Matter Fused 16 | . . . . . . 6 . . 1 9 Heat Flow Errors 9 | . . . . . . 1 . . . 8 Energy Discharges 4 | . . . . . . 1 . . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 . . . . Data Loss (major) 4 | . . . . . . 2 . . . 2 Misfires 3 | . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . 8 . . . . 53 . 1 Projectiles 54 | . . . . . . . . 53 . 1 Explosions 8 | . . . 8 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . 2 . 6 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . 2 . 6 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 44 | . . . 44 . . . . . . . Shots 2 | . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 16 | . . . . 12 1 . . . . 3 Kicked 16 | . . . . 12 1 . . . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 282 | . . . . 5 . 83 . . . 282 Average Temperature 65 | . . . . 2 . 31 . . . 73 Received Heat Transfer 615 | . 66 . 51 189 . 42 12 12 . 243 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 1258 | . . . . . . . . . . 1258 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 123 | . 60 123 . 45 11 . . 113 19 85 Initial 23 | . . 23 . . . . . . 19 . Average 22 | . 16 76 . 9 . . . 58 3 15 Influence Increases 993 | . 84 149 . 84 19 80 . 216 . 361 Destroy 0b10 Robot/C 600 | . 60 120 . . . 80 . 160 . 180 Destroy 0b10 Robot/NC 5 | . . . . . . . . . . 5 Destroy Leader 90 | . 10 20 . . . . . 20 . 40 Allied During Kill 14 | . . . . . . . . . . 14 Successful Hack 66 | . 14 9 . 8 19 . . . . 16 Disable Machine 120 | . . . . 30 . . . 15 . 75 Destroy Structure 8 | . . . . 1 . . . 6 . 1 Partial Spotted 45 | . . . . 45 . . . . . . Lose Combat Pursuer 45 | . . . . . . . . 15 . 30 Influence Decreases 969 | . 24 117 92 84 19 80 . 160 56 337 Entered New Map 122 | . . 37 48 . . . . . 37 . Time Decay 705 | . 24 80 34 64 19 68 . 140 19 257 Lost Part 122 | . . . 10 20 . 12 . 20 . 60 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 11 | . 2 . . . 1 . . . . 8 Investigation 5 | . 1 . . . 1 . . . . 3 Extermination 2 | . . . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 6 11 8 4 2 4 1 11 6 21 Peak Tracking Total 7 | . 3 3 3 7 2 3 1 5 6 5 Tactical Retreats 3 | . . . . . . . . 2 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Traps Triggered 2 | . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Machines Disabled 8 | . . . . 2 . . . 1 . 5 Max in Single Turn 1 | . . . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Machines Accessed 15 | . 4 1 . 2 5 1 . . . 2 Terminals 11 | . 4 1 . 2 3 . . . . 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 33 | . 9 3 . 4 11 1 . . . 5 Successful 12 | . 3 1 . 1 5 1 . . . 1 Failed 21 | . 6 2 . 3 6 . . . . 4 Catastrophic 6 | . 3 . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 28 | . 9 3 . 4 7 . . . . 5 Terminals 24 | . 9 3 . 4 7 . . . . 1 Fabricators 4 | . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 Terminal Hacks 6 | . 1 1 . 1 2 1 . . . . Record 1 | . . . . . . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 2 . . . . 1 Terminals 4 | . 2 . . . 2 . . . . . Track 2 | . 1 . . . 1 . . . . . Assimilate 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 4 1 . 2 4 . . . . 2 Full Trace Events 3 | . 1 . . . 1 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Total Allies 4 | . . . . . 1 . . . . 3 Largest Group 3 | . . . . . 1 1 1 1 . 3 Highest-Rated Group 87 | . . . . . 10 10 10 10 . 87 Highest-Rated Ally 29 | . . . . . 10 10 10 10 . 29 Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . 41 Total Damage 462 | . . . . . . . . . . 462 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Active Infowar (turns) 1563 | . . . 213 4 34 . . 328 146 838 Optics 216 | . . . 213 3 . . . . . . Sensors 1347 | . . . . 1 34 . . 328 146 838 IFF 456 | . . . . . . . . . . 456 ECM 38 | . . . . . . . . 38 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 1 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Turns Passed 4029 | 47 70 177 318 190 355 1282 51 328 146 1065 Spaces Moved 3478 | 40 52 265 587 243 242 997 42 208 147 655 Core 123 | 1 . 1 . . . . . . 53 68 Treads 36 | . . . . . . . . . . 36 Legs 2164 | . . . . 32 242 997 42 208 94 549 Wheels 110 | 39 52 19 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1045 | . . 245 587 211 . . . . . 2 Fastest Speed 37 | 50 90 37 37 37 125 122 122 122 50 50 Average Speed 96 | 87 90 42 41 50 130 122 122 122 97 120 Slowest Speed 550 | 90 90 280 197 130 200 125 122 125 125 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . 1 . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 11 48 38 22 7 94 8 5 75 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . Scrap Searched 5 | . . 1 . . . 4 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 142 | . . . 121 1 . 13 . 6 . 1 Melee . | . . . . . . . . . . . Projectile 21 | . . . . 1 . 13 . 6 . 1 AOE 121 | . . . 121 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Was Fac Total 3971 | 48 63 314 634 303 283 1034 41 242 149 860 Wait 139 | . 2 11 . 19 9 6 . 3 . 89 Move 3465 | 39 51 262 586 240 241 996 41 208 146 655 Hop 2 | . . 1 . 1 . . . . . . Pick Up 53 | 2 4 5 5 4 14 3 . 2 . 14 Fast Attach 33 | 6 . 3 3 2 1 2 . . 1 15 Attach 47 | . . 1 7 7 9 2 . 5 . 16 Detach 25 | . . 4 3 9 1 1 . . 1 6 Swap 23 | 1 . 6 1 . 1 4 . 6 . 4 Drop 43 | . . 12 3 4 6 5 . 1 1 11 Fire 123 | . 6 9 26 5 . 13 . 17 . 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 16 | . . . . 12 1 . . . . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 13) 64 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Entered Mines 189 | -10/Mines | Learned Materials interactive machine intel 229 | -10/Mines | Discovered new exit (range 6) 232 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 258 | -10/Mines | Discovered new exit (range 10) 268 | -10/Mines | Identified exit to Materials 286 | -10/Mines | Assembled infested the area 294 | -10/Mines | Core integrity fell below 50% 295 | -10/Mines | Entered Subcaves 296 | -10/Subcaves | Approached by a straggling Scientist 323 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 368 | -10/Subcaves | Learned Materials stockpile data 455 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 460 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 541 | -10/Subcaves | Shifting Twisted Machinery released Flamer 549 | -10/Subcaves | Core integrity fell below 20% 584 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 584 | -10/Subcaves | Discovered new exit (range 6) 613 | -10/Subcaves | Entered Materials 613 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 615 | -8/Materials | Loaded intel: 19 interactive machine locations 691 | -8/Materials | Build established: Mutant 754 | -8/Materials | Discovered new exit (range 16) 802 | -8/Materials | Identified exit to Factory 803 | -8/Materials | Entered Factory 803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 877 | -7/Factory | Identified exit to Storage 877 | -7/Factory | Identified exit to Lower Caves 1158 | -7/Factory | Entered Lower Caves 1158 | -7/Lower Caves | Accompanied by 1 ally 1225 | -7/Lower Caves | Entered a destroyed Warlord outpost 1368 | -7/Lower Caves | Encountered a Warlord checkpoint 1383 | -7/Lower Caves | Discovered new exit (range 10) 1392 | -7/Lower Caves | Identified exit to Lower Caves 1414 | -7/Lower Caves | Build established: Gunner 1425 | -7/Lower Caves | Learned 4 Factory zone layouts 1452 | -7/Lower Caves | Learned 8 Factory zone layouts 1600 | -7/Lower Caves | Ambushed by research squad 1910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2440 | -7/Lower Caves | Entered another Lower Caves area 2440 | -7/Lower Caves | Accompanied by 1 ally 2451 | -7/Lower Caves | Learned Factory emergency access door positions 2451 | -7/Lower Caves | Discovered new exit (range 4) 2454 | -7/Lower Caves | Identified exit to Factory 2472 | -7/Lower Caves | Spotted B-75 Beast 2491 | -7/Lower Caves | Entered Factory 2491 | -6/Factory | Accompanied by 1 ally 2491 | -6/Factory | Evolved 2 slots: Utility x2 2492 | -6/Factory | Identified exit to Lower Caves 2492 | -6/Factory | Identified exit to Factory 2819 | -6/Factory | Sucked down chute 2819 | -6/Factory | Entered Waste 2834 | -6/Waste | EMP discharged 2834 | -6/Waste | Spotted C-40 Crusher 2890 | -6/Waste | Spotted C-40 Crusher 2891 | -6/Waste | Spotted C-40 Crusher 2916 | -6/Waste | Spotted C-40 Crusher 2919 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2922 | -6/Waste | Spotted C-40 Crusher 2931 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2934 | -6/Waste | EMP discharged 2934 | -6/Waste | System corruption reached 10% 2935 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2938 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2947 | -6/Waste | Spotted C-40 Crusher 2958 | -6/Waste | Discovered new exit (range 16) 2965 | -6/Waste | Identified exit to Factory 2965 | -6/Waste | Entered Factory 2969 | -6/Factory | Lost 5 parts (2n2u1w) 3132 | -6/Factory | Spotted B-75 Beast 3835 | -6/Factory | Lost 4 parts (2p2u) 3980 | -6/Factory | Core integrity fell below 50% 3980 | -6/Factory | Garrison activated, responded to threat 4017 | -6/Factory | Core integrity fell below 20% 4026 | -6/Factory | Build established: Mutant 4030 | -6/Factory | Lost 10 parts (1p4n2u3w) 4030 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates G-50 Soldier. Slug penetrates Wall. Acquired 54 matter. System corrupted: FCS attempts to trigger Coil Gun. System corrupted: Coil Gun misfires. Slug penetrates G-50 Soldier. Penetrated by Slug. Phase Shifter destroyed. G-50 Soldier IFF system glitched. Slug penetrates Wall. Critical hit (Burn: +37). Slug penetrates Wall. Penetrated by Slug. Coil Gun destroyed. Imp. Proton Missile Launcher destroyed. Penetrated by Slug. System corrupted: Matter fused (-9). Fusion Modulator explodes. Terminal disabled. Assembly Bed disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????# ! # | | ????????????????????????????????# # | | ????????????????????????????????# ?# | | ????????????????????????????????# ?# | | ????????????????????????????????? * ??# | | ????????????????????????????????? ??# | | ????????????????????????????????? ???# | | ?????????????????????????????????? ???# | | ?????????????????????????????????? ????# | | ???????????????????????????????????#######????# ! | | ???????????????????????????????????????????######+ | | ????????????##########?????????????????????# | | ????????????# #########?????????????# / | | ????????????# """ # #?????????????# | | ????????????# """"" # #?????????????# """ " | | ????????????# """"" # #?????????????# """ " | | ????????????#] + " #?????????????# """ " | | ????????????# """ # #?????????????# | | ????????????# """"" # #?????????????# | | ????????????# """"" # #?????" ""????# " " | | ????????????# ### ###?????" 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[ # #??????? | | ?????????# " # # [ # """ ! #??????? | | ?????????# # # # """"" #??????? | | ?????????####"### + # """"" +??????? | | ????????????###?# ######### #??????? | | ????????????????# #???????# """ #??????? | | ?????????######## #???????# """"" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyJunkWartreads Manual? 0 Play Time 01:08:02 Cumulative 58.6 hours Start 2025.07.10 @ 22:02:49 End 2025.07.10 @ 23:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a721265-d945-4a8a-a292-c565c558dc4b