Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 17:17:55

Player: Kater

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (608)      608
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2258

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     258/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (10)
Movement                   Walking (190) Ox1
Location                   -8/Mines

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (8) ----
        Huge Storage Unit
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Small Matter Pod
>          --- WEAPON -----------
           Battle Cannon
           Maul
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Huge Storage Unit
     Small Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 8   8   7   8   1   .   
  Power                    6    | 1   1   3   1   .   .   
    Engine                 5    | 1   .   3   1   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   1   3   2   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   1   3   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   3   .   2   1   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                7    | 2   2   .   2   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 3   3   1   3   .   .   
    Energy Gun             2    | .   1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 3   1   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   .   6   8   .   .   
  Power                    4    | .   .   1   3   .   .   
  Propulsion               5    | .   .   2   3   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   3    | .   .   2   1   .   .   
  Highest Loss Streak      7    | .   .   4   7   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   90  54  88  50  52  
  Engine                   4    | .   8   8   17  .   .   
  Core                     1    | .   5   4   .   .   .   
  Leg                      23   | .   28  17  30  22  19  
  Device                   1    | .   5   2   .   .   .   
  Storage                  16   | .   13  11  19  17  22  
  Energy Gun               7    | .   7   2   .   11  11  
  Ballistic Gun            2    | .   9   .   6   .   .   
  Launcher                 2    | .   10  1   .   .   .   
  Impact Weapon            2    | .   .   6   9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 12  17  20  22  11  11  
  Greatest Support         39   | 20  20  39  39  20  20  
  Greatest Overweight (x)  4    | 1   .   4   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   25  8   8   
  Average Capacity         8    | 7   8   8   8   8   8   
  Most Carried             7    | 2   7   3   6   2   2   
  Average Carried          2    | .   3   2   3   2   2   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            4    | 1   4   2   2   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           667  | 264 89  202 62  .   50  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            939  | 66  137 418 217 .   101 
  Parts                    40   | 1   15  13  7   .   4   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   6   4   8   .   2   
  Melee                    8    | .   .   1   7   .   .   
  Guns                     4    | .   2   .   .   .   2   
  AOE                      4    | .   4   .   .   .   .   
Classes Destroyed          11   | 1   4   3   2   .   1   
  Worker                   6    | .   2   2   2   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   
  Watcher                  3    | .   .   3   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    10   | .   3   3   3   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   
  Assembled                5    | .   .   .   5   .   .   
Best Kill Streak           8    | 1   3   8   5   .   2   
  Combat Bots Only         5    | .   3   2   5   .   2   
Max Kills in Single Turn   3    | 1   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        225  | .    25   108  73   .    19   
  Missed                   66   | .    11   35   16   .    4    
Damage Taken               1787 | .    186  690  706  .    205  
  Core                     405  | .    5    161  147  .    92   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   523  | .    55   212  200  .    56   
Core Remaining (%)         99   | 100  98   .    .    .    .    
Volleys Fired              55   | 3    17   12   2    .    21   
  Largest                  2    | 2    2    2    1    .    1    
  Hottest                  95   | 40   95   95   40   .    40   
Shots Fired                69   | 6    26   15   2    .    20   
  Gun                      56   | 6    17   12   1    .    20   
  Cannon                   1    | .    .    .    1    .    .    
  Launcher                 12   | .    9    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  21   | 6    14   .    1    .    .    
  Thermal                  36   | .    3    12   1    .    20   
  Explosive                12   | .    9    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | 3    7    3    .    .    5    
  Robot Miss Streak        2    | 1    2    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           86   | 5    18   28   19   .    16   
  Core Hits                37   | 2    15   6    6    .    8    
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 9    | .    .    7    2    .    .    
  Critical Strikes         11   | .    .    7    4    .    .    
    Smash                  11   | .    .    7    4    .    .    
Melee Attacks              48   | .    .    24   24   .    .    
  Impact                   48   | .    .    24   24   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    8    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3126 | 45   578  1390 949  .    164  
  Guns                     434  | 42   183  49   12   .    148  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               495  | .    382  113  .    .    .    
  Melee                    2157 | .    .    1220 937  .    .    
  Ramming                  40   | 3    13   8    .    .    16   
  Kinetic                  207  | 42   165  .    .    .    .    
  Thermal                  227  | .    18   49   12   .    148  
  Explosive                495  | .    382  113  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   2157 | .    .    1220 937  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    5    
  Average Corruption       4    | .    .    .    4    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    1    21   4    
    Message Errors         2    | .    .    .    .    2    .    
    Matter Fused           7    | .    .    .    .    6    1    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      5    | .    .    .    .    4    1    
    Parts Rejected         2    | .    .    .    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      4    | .    .    .    .    4    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            819  | .    17   558  244  .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    17   .    .    .    .    
  Melee                    802  | .    .    558  244  .    .    
Knockbacks                 8    | .    .    8    .    .    .    
  Impact                   8    | .    .    8    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    64   10   .    .    .    
  Shots                    4    | .    3    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             9    | 2    1    1    .    .    5    
  Kicked                   9    | 2    1    1    .    .    5    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        267  | .    117  267  .    261  1    
  Average Temperature      107  | .    40   149  .    118  1    
  Received Heat Transfer   536  | .    72   237  137  .    90   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              12   | .    .    11   1    .    .    
  Impact Corruptions       30   | .    .    21   9    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         498  | .    37   111  25   .    325  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             313  | 5   234 313 192 .   50  
  Initial                  102  | .   2   84  102 .   .   
  Average                  102  | 1   94  143 153 .   5   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         88   | 100 83  75  100 .   100 
  Level 1                  11   | .   16  24  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   7   17  22  .   3   
  Peak Tracking Total      19   | .   3   6   19  .   3   
  Tactical Retreats        6    | .   .   4   2   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          3    | .   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          6    | .   2   .   .   4   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   5   .   .   6   .   
  Successful               10   | .   4   .   .   6   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   .   6   .   
  Record                   7    | .   1   .   .   6   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               1997 | 108 306 344 226 879 134 
Spaces Moved               1354 | 72  206 180 103 722 71  
  Core                     45   | 9   .   29  7   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1309 | 63  206 151 96  722 71  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            121  | 117 120 130 122 120 122 
  Slowest Speed            250  | 190 120 250 150 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 5   33  17  21  92  20  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          59   | .   32  27  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      59   | .   32  27  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1535 | 88  238 224 154 734 97  
  Wait                     10   | .   .   .   10  .   .   
  Move                     1349 | 71  205 179 102 721 71  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  6    | 1   .   .   5   .   .   
  Fast Attach              20   | 7   4   6   2   1   .   
  Attach                   8    | 1   .   1   6   .   .   
  Detach                   7    | 2   3   .   2   .   .   
  Swap                     4    | .   4   .   .   .   .   
  Drop                     7    | 1   4   1   1   .   .   
  Fire                     55   | 3   17  12  2   .   21  
  Melee                    48   | .   .   24  24  .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     9    | 2   1   1   .   .   5   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   12   | .   .   .   .   12  .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Identified exit to Mines
  324 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Entered another Materials area
  415 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  520 | -9/Materials  | Lost 4 parts (1n1u2w)
  753 | -9/Materials  | Discovered new exit (range 6)
  759 | -9/Materials  | Entered Mines
  859 | -9/Mines      | Met a Derelict bent on vengeance
  883 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  901 | -9/Mines      | Assembled infested the area
  958 | -9/Mines      | Core integrity fell below 50%
  980 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  980 | -9/Mines      | Discovered new exit (range 5)
  985 | -9/Mines      | Entered Exiles
  992 | -9/Exiles     | Lost 7 parts (2p3n1u1w)
 1012 | -9/Exiles     | Discovered new exit (range 14)
 1026 | -9/Exiles     | Met 8R-AWN
 1049 | -9/Exiles     | Met EX-HEX
 1120 | -9/Exiles     | Met EX-BIN
 1300 | -9/Exiles     | Met EX-DEC
 1413 | -9/Exiles     | Discovered new exit (range 12)
 1505 | -9/Exiles     | Visited The Gauntlet
 1864 | -9/Exiles     | Entered Mines
 1966 | -8/Mines      | Core integrity fell below 20%
 1998 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Energy discharge (-20).
<#MZUISMCV#VW:WHFI==<:MY1B6H
System corrupted: Matter fused (-8).
System corrupted: Heat flow error (+287).
LOCATION=UNKNOWN
GOAL=ESCAPE
System corrupted: Energy discharge (-24).
System corrupted: Matter fused (-9).
Kicked T-07 Excavator out of the way.
Kicked T-07 Excavator. <x2>
System corrupted: Sml. Laser failed to cycle.
Kicked U-05 Engineer out of the way.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
T-07 Excavator is excavating.
Kicked T-07 Excavator out of the way.
System corrupted: Aluminum Leg rejected.
G-47 Trooper destroyed.
B-36 Bruiser destroyed.
Acquired 50 matter.

 Map 
-----
+----------------------------------------------------+
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|                     ?????????????????????????????? |
|                     ????????????????????????????## |
|                     ???????????????????????????##  |
|                     ??#####???????????????????##   |
|                     ??# =@#?????#####?????#####    |
|                     ??##= #????##   ##????#        |
|                     ???#g##????#     #????##       |
|                     ???#=#?????#     #?????###     |
|                     ???#u#######    #????????##    |
|                     ???#            ###########    |
|                     ???########                    |
|                     ??????????#                    |
|                     ??????????###  #############   |
|                     ????????????#  #???????????### |
|                     ????????????#  #?????????????? |
|                     ????????????$  #?????????????? |
|                     ???????????##  #?????????????? |
|                     ????????????#  #?????????????? |
|                     ????????????#  #?????????????? |
|                     ????????????#  #?????????????? |
|                     ????????????#  #?????????????? |
|                     ????????????#   ?????????????? |
|                     ????????????####?????????????? |
|                     ?????????????????????????????? |
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|                     ?????????????????????????????? |
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|                     ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            400
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              TeslaDataDetector
  Manual?         0
Play Time         00:24:08
  Cumulative      4.8 hours
  Start           2024.04.04 @ 16:54:21
  End             2024.04.04 @ 17:17:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 01be1cb3-e763-434c-8689-afb4e2010b17