Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 00:18:11 Player: Shamgod Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (1904) 1904 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6309 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Light Fission Core Improved Assault Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating Force Field > --- WEAPON ----------- Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Missile Launcher > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Wheel Improved EM Shotgun Particle Gun Particle Gun Heavy Particle Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Minigun Minigun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Heavy Missile Launcher Makeshift Sword [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . . 1 1 . 1 . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 110 | 8 6 13 15 14 32 16 4 . . 2 Power 18 | 2 . . 3 4 6 2 . . . 1 Engine 11 | 2 . . 3 2 4 . . . . . Core 7 | . . . . 2 2 2 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 3 2 1 6 5 17 1 . . . . Treads 16 | 1 1 1 3 3 7 . . . . . Leg 10 | 2 . . 1 2 5 . . . . . Wheel 4 | . 1 . 1 . 1 1 . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . 1 . 4 . . . . . Utility 18 | 1 2 . 1 3 3 8 . . . . Device 10 | . . . . . 3 7 . . . . Storage 7 | 1 2 . 1 3 . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 12 5 2 6 5 4 . . 1 Energy Gun 4 | 1 . . 1 . 1 1 . . . . Energy Cannon 4 | . . . 2 1 1 . . . . . Ballistic Gun 21 | 1 2 9 2 1 2 3 . . . 1 Ballistic Cannon 4 | . . . . . 1 1 2 . . . Launcher 6 | . . 3 . . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . . . Parts Lost 20 | . . 1 1 4 4 4 6 . . . Power 2 | . . . . . . 1 1 . . . Propulsion 8 | . . 1 1 3 1 1 1 . . . Utility 5 | . . . . . 1 1 3 . . . Weapon 5 | . . . . 1 2 1 1 . . . Highest Loss Streak 4 | . . 1 1 1 4 2 4 . . . Average Slot Usage (%) 87 | . 97 100 99 97 99 96 23 . . 1 Engine 10 | . 14 14 11 8 13 5 . . . . Treads 16 | . 13 14 16 25 24 21 3 . . . Leg 1 | . 1 . 3 6 3 . . . . . Wheel 7 | . 13 14 12 2 . 3 1 . . . Device 1 | . . . . . 4 8 1 . . . Storage 24 | . 25 28 33 35 25 20 6 . . . Energy Gun 2 | . 4 . 5 6 2 1 . . . . Energy Cannon 2 | . . . 4 1 8 . . . . . Ballistic Gun 15 | . 23 27 11 9 10 15 . . . 1 Naked Turns 519 | . . . . . . . 157 29 136 197 Heaviest Build 102 | 12 40 42 61 81 97 96 102 . . 12 Greatest Support 83 | 20 20 20 43 83 80 80 60 3 3 3 Greatest Overweight (x) 27 | 1 2 2 3 4 27 1 25 . . 3 Average Overweight (x) 1 | . 1 1 1 1 1 . . . . . Largest Inventory Capacity 28 | 6 16 16 22 28 28 22 22 4 4 4 Average Capacity 17 | 5 14 16 21 26 23 22 9 4 4 4 Most Carried 28 | 6 16 16 22 28 28 22 22 4 4 4 Average Carried 17 | 3 13 15 20 24 23 21 9 4 4 3 Final Capacity 28 | 6 16 16 22 28 22 22 4 4 4 4 Final Carried 27 | 6 16 16 22 27 22 22 4 4 4 4 Class Distribution -------------------- 52% | Mutant 23% | Hauler-Mutant 10% | Scavenger-Tank 8% | Scavenger-Gunner 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Matter Collected 1893 | 281 185 272 357 214 397 132 . . 26 29 Remotely . | . . . . . . . . . . . Salvage Created 2377 | 72 267 404 577 506 419 132 . . . . Parts 156 | . 13 42 44 28 25 4 . . . . Haulers Intercepted 4 | . 2 . 2 . . . . . . . Recyclers Shooed 6 | . . 1 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Combat Hostiles Destroyed 59 | . 3 20 12 12 8 4 . . . . Guns 41 | . 3 13 6 12 4 3 . . . . Cannons 8 | . . . 5 . 2 1 . . . . AOE 9 | . . 7 . . 2 . . . . . Classes Destroyed 9 | 1 3 1 2 1 1 . . . . . Worker 2 | . . . 1 . 1 . . . . . Hauler 4 | . 2 . 2 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 25 | . . 12 6 4 . 3 . . . . Grunt 25 | . 3 8 4 5 5 . . . . . Sentry 6 | . . . 2 2 1 1 . . . . Hunter 2 | . . . . 1 1 . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 1 3 3 3 4 6 3 . . . . Combat Bots Only 5 | . 2 3 3 4 5 3 . . . . Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Damage Taken 4198 | . 101 622 655 457 923 525 338 42 449 86 Core 1207 | . . 125 124 64 43 28 246 42 449 86 Absorbed by Shields 250 | . . . . . 210 . 40 . . . Core Remaining (%) 80 | 100 . 50 69 88 93 . . . . . Volleys Fired 171 | 2 30 39 40 34 17 8 1 . . . Largest 4 | 2 2 2 2 2 3 4 4 . . . Hottest 178 | 60 40 50 88 103 178 154 176 . . . Shots Fired 374 | 4 60 74 80 67 53 32 4 . . . Gun 308 | 4 60 62 59 65 38 20 . . . . Cannon 51 | . . . 21 2 14 12 2 . . . Launcher 15 | . . 12 . . 1 . 2 . . . Special . | . . . . . . . . . . . Kinetic 260 | 2 60 62 41 36 25 32 2 . . . Thermal 39 | 2 . . 21 2 14 . . . . . Explosive 15 | . . 12 . . 1 . 2 . . . Electromagnetic 60 | . . . 18 29 13 . . . . . Robot Hit Streak 16 | 1 6 16 11 15 9 12 5 . . . Robot Miss Streak 4 | 1 3 3 3 4 4 2 1 . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 9 | . . 3 . 4 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 246 | 2 34 49 54 51 32 22 2 . . . Core Hits 128 | 2 11 34 25 27 21 6 2 . . . Critical Hits 6 | . 1 1 1 1 . 2 . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4428 | 24 338 1070 825 710 772 397 292 . . . Guns 2905 | 24 338 523 581 660 465 314 . . . . Cannons 649 | . . . 244 50 206 83 66 . . . Explosions 874 | . . 547 . . 101 . 226 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2150 | . 338 523 274 258 294 397 66 . . . Thermal 524 | 24 . . 244 50 206 . . . . . Explosive 874 | . . 547 . . 101 . 226 . . . Electromagnetic 880 | . . . 307 402 171 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . . 5 . 24 24 24 24 Average Corruption 14 | . . . . . 3 . 12 24 24 24 Corruption Purged . | . . . . . . . . . . . Effects 59 | . . . . . 6 . 12 2 12 27 Message Errors 6 | . . . . . . . 2 . . 4 Matter Fused 7 | . . . . . 1 . 1 . 2 3 Heat Flow Errors 6 | . . . . . 2 . . . 1 3 Energy Discharges 5 | . . . . . . . 1 1 2 1 Data Loss (minor) 6 | . . . . . . . 2 . 1 3 Data Loss (major) 2 | . . . . . 1 . 1 . . . Misfires 2 | . . . . . 2 . . . . . Alerts 1 | . . . . . . . . . . 1 Misdirections 22 | . . . . . . . 3 1 6 12 Targeting Errors 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 87 | . . 24 . . 63 . . . . . Shots 3 | . . 2 . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 12 25 128 54 375 137 126 . 213 193 Average Temperature 66 | . 8 6 43 12 121 63 66 . 120 87 Received Heat Transfer 1038 | . 57 228 225 180 243 84 . . 21 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 901 | 50 . . 481 74 296 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Peak Influence 352 | 5 106 330 168 352 218 112 51 15 . . Initial 75 | . 3 . 8 60 75 32 39 . . . Average 98 | 1 28 153 76 187 89 65 10 9 . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . . Low Security (%) 85 | 100 100 68 100 58 92 100 100 100 . . Level 1 14 | . . 31 . 41 7 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 3 3 . . . . . Investigation 3 | . 1 . . 2 . . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 5 | . 1 . 1 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Distress Signals 3 | . 1 . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 13 17 17 16 14 5 6 2 10 4 Peak Tracking Total 6 | . 4 3 3 5 5 4 6 2 6 4 Tactical Retreats 10 | . 1 . 2 1 2 1 . . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 6 | . . . . . . . . . 4 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Machines Disabled 2 | . 1 . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Machines Accessed 13 | . 5 . 3 2 2 . . . . 1 Terminals 12 | . 5 . 3 2 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 16 . 7 6 4 . . . . 1 Successful 16 | . 9 . 4 . 2 . . . . 1 Failed 17 | . 6 . 3 6 2 . . . . . Catastrophic 3 | . 1 . 2 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 17 | . 11 . 3 3 . . . . . . Terminals 33 | . 16 . 7 6 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 7 . 3 . 2 . . . . 1 Record 2 | . . . 1 . 1 . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . Track 1 | . 1 . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . 3 2 1 . . . . . Full Trace Events 5 | . 2 . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Robot Analysis Total 3 | . 2 . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Turns Passed 5365 | 82 805 1347 690 532 941 311 225 29 136 267 Spaces Moved 3507 | 46 477 842 332 196 425 141 332 57 271 388 Core 1029 | 2 . . . . 1 . 310 57 271 388 Treads 1316 | 11 107 295 152 186 402 141 22 . . . Legs 87 | 33 43 . . 10 1 . . . . . Wheels 1070 | . 327 547 180 . 16 . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . Fastest Speed 50 | 50 120 120 110 160 150 160 50 50 50 50 Average Speed 125 | 130 131 141 149 185 187 179 64 50 50 58 Slowest Speed 1400 | 160 180 200 200 240 1400 180 1300 50 50 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 37 | 5 61 100 25 18 12 5 98 3 41 49 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . . . . . . 1 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 86 | . . 57 . . 8 6 15 . . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . 6 . . . . AOE 80 | . . 57 . . 8 . 15 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Total 4147 | 60 603 925 454 296 538 182 336 56 270 427 Wait 207 | . 65 18 36 36 17 . . . . 35 Move 3498 | 45 476 841 331 195 424 141 331 56 270 388 Hop . | . . . . . . . . . . . Pick Up 68 | 4 17 5 13 12 13 4 . . . . Fast Attach 41 | 7 1 . 6 2 14 10 . . . 1 Attach 28 | . 2 3 2 6 9 5 . . . 1 Detach 14 | 1 . . 3 1 4 4 . . . 1 Swap 42 | 1 3 10 7 6 9 2 4 . . . Drop 78 | . 9 9 16 4 31 8 . . . 1 Fire 171 | 2 30 39 40 34 17 8 1 . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 888 | -10/Materials | Entered Mines 934 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 993 | -10/Mines | Discovered new exit (range 5) 1322 | -10/Mines | Learned Materials garrison access intel 1360 | -10/Mines | Discovered new exit (range 6) 2005 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2235 | -10/Mines | Entered Materials 2235 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -9/Materials | Build established: Hauler-Mutant 2748 | -9/Materials | Discovered new exit (range 16) 2763 | -9/Materials | Discovered new exit (range 12) 2925 | -9/Materials | Entered another Materials area 2925 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2926 | -8/Materials | Loaded intel: 1 garrison access location 3273 | -8/Materials | Discovered new exit (range 12) 3457 | -8/Materials | Entered Factory 3457 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3563 | -7/Factory | Discovered new exit (range 16) 4065 | -7/Factory | Build established: Scavenger-Tank 4168 | -7/Factory | Crushed by falling debris 4199 | -7/Factory | Lost 4 parts (1n1u2w) 4382 | -7/Factory | Discovered new exit (range 13) 4398 | -7/Factory | Entered another Factory area 4398 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4502 | -6/Factory | Build established: Scavenger-Gunner 4709 | -6/Factory | Sucked down chute 4709 | -6/Factory | Entered Waste 4719 | -6/Waste | Spotted C-40 Crusher 4721 | -6/Waste | Spotted C-40 Crusher 4724 | -6/Waste | EMP discharged 4728 | -6/Waste | Spotted C-40 Crusher 4728 | -6/Waste | Spotted C-40 Crusher 4732 | -6/Waste | Spotted C-40 Crusher 4735 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4736 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4767 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4771 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4774 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4777 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4780 | -6/Waste | Spotted C-40 Crusher 4798 | -6/Waste | Discovered new exit (range 16) 4808 | -6/Waste | Lost 4 parts (1p2u1w) 4824 | -6/Waste | EMP discharged 4824 | -6/Waste | System corruption reached 10% 4924 | -6/Waste | EMP discharged 4934 | -6/Waste | Entered Factory 4958 | -6/Factory | Discovered new exit (range 11) 4963 | -6/Factory | Entered Lower Caves 4980 | -6/Lower Caves | Core integrity fell below 50% 4997 | -6/Lower Caves | Core integrity fell below 20% 5031 | -6/Lower Caves | Encountered a Warlord checkpoint 5037 | -6/Lower Caves | Learned Factory stockpile data 5077 | -6/Lower Caves | Build established: Mutant 5092 | -6/Lower Caves | Discovered new exit (range 6) 5099 | -6/Lower Caves | Entered another Lower Caves area 5262 | -6/Lower Caves | Learned location of Extension (-5) 5305 | -6/Lower Caves | Discovered new exit (range 6) 5321 | -6/Lower Caves | Encountered a Warlord checkpoint 5366 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05305_ EXIT=FOUND 05313_ System corrupted: Component data lost. 05321_ 6S-8I7(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 05331_ Searching scrap... 05331_ Found Med. Reactive Plating. 05331_ Found Mak. Flight Unit. 05331_ Found Sml. Matter Pod. 05331_ Found 30 Matter. 05340_ Searching scrap... 05340_ Found System Backup Module. 05340_ Found 16 Matter. 05340_ Found Mak. Power Source. 05340_ Found Lrg. Matter Pod. 05340_ Found 12 Matter. 05341_ Acquired 12 matter. 05349_ 9WWSOT,OOHPY,JF<3LZSDFR7XX6OZX0T,XPMDW|2 05364_ HX-BMC(k) breaks down the debris. 05366_ |MDZWQ K9A8YATQJN|MES&CI97JMA Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????#####???????? | | ????# ##?####??????????????????????## ##??????? | | ????? ### ##?????????????????????# #??????? | | ????? #?????????????????????? ####### | | ?????? ##????????????????????? | | ??????# ##????????????????????# ?? | | ??????# #######??????????????# #???? | | ####### #??????????##### #????? | | ## ## #???????#### ##???? | | #?# ## ######### ##??? | | ### #?# #??? | | ! #### s####### ##?? | | %! !% #### #?????## ##? | | = * #??# s#??????# ## | | ###! ##?##ss#?????# # | | ### ## ##?####?## #???? ### | | ### ### #??????## #?? #?# | | ## ## #?????## #?#### ##?# | | ## ### #????## ##????## ##??# % | | ##?## #??### ####???## ##?### | | ###???### ##??# ##???###### | | ##???????####???# ###???# | | #???????????????## ##?## | | ##?????????????#####@ ### ### | | ##?????????#### ##?## | | < ###???????# k % #???# | | #???????# ## ### #??## | | ### ##???????# ## #?## ## ##?# | | ### #?????#### ## #??## ## % #?# | | ## #????## #???## ### #?## | | ## #????# # #????#### #??# | | ### #???### ####??????## #####??# | | #?# ##### # #?????????# #???###? | | #?# # ##?????????# #??## ## | | #?# ##??????????## ## #### # | | ##?##############????????????# ######## # | | ##????????????????????????????## ###?????# | | ##??????????????????????????????###???????## | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# ?# | | ???????????????????????????????????????????#??# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# ## | | ???????????????????????????????????????????#??# | | ???????????????????????????????????????????# ## ## | | ??????????????????????????????????????????## # ## | | ??????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakArchitectBlaster Manual? 0 Play Time 00:53:00 Cumulative 35.4 hours Start 2020.10.28 @ 23:23:40 End 2020.10.29 @ 00:18:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9909a26b-5794-4294-be12-fb9f18188970