Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.16 @ 07:19:11 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (6182) 6182 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1334) 1334 TOTAL SCORE: 13161 Bonus ------- High Alert Combat Kills 449 Follower Combat Kills 63 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -78 Cogmind --------- Core Integrity 806/1000 Matter 233/300 Energy 350/350 System Corruption 3% Temperature Cool (0) Movement Walking (820) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg (fused) Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Heavy Reactive Plating Improved Hacking Suite Authchip [R/Combat] > --- WEAPON (4) ------- High-powered Shock Rifle Heavy Laser Mass Driver Powered Hammer > --- INVENTORY (25) --- Medium Treads Power Amplifier Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Target Analyzer Matter Filter Energy Filter Weapon Cycler Advanced ECM Suite Improved Medium Armor Plating Improved Focal Shield Improved Thermal Shield System Shield Improved System Shield Authchip [Power] Authchip [Storage] Authchip [Weapon] Relay Coupler [Grunt] (50) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (37) Relay Coupler [Specialist] (37) Relay Coupler [Hunter] (28) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Heavy Reactive Plating Improved Hacking Suite Authchip [R/Combat] > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Mass Driver Powered Hammer > --- INVENTORY -------- Medium Treads Power Amplifier Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Target Analyzer Matter Filter Energy Filter Weapon Cycler Advanced ECM Suite Improved Medium Armor Plating Improved Focal Shield Improved Thermal Shield System Shield Improved System Shield Authchip [Power] Authchip [Storage] Authchip [Weapon] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Remote Datajack [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Mass Driver Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Slots Evolved 10 | . . 2 . 2 . . . 4 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . 1 . . . Utility 4 | . . . . . . . . 2 . . 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 166 | 5 5 18 4 2 2 49 3 54 15 4 5 Power 27 | 1 2 4 . . . 5 . 11 2 1 1 Engine 14 | 1 2 4 . . . 2 . 3 1 1 . Core 13 | . . . . . . 3 . 8 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 57 | 2 1 8 2 . . 17 . 17 6 2 2 Treads 10 | . . . . . . 9 . 1 . . . Leg 47 | 2 1 8 2 . . 8 . 16 6 2 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . 2 3 1 . 2 5 1 11 1 . 1 Device 18 | . . 1 1 . 2 5 1 7 1 . . Storage 2 | . 1 1 . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware 2 | . . . . . . . . 2 . . . Protection 4 | . 1 1 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 55 | 2 . 3 1 2 . 22 2 15 6 1 1 Energy Gun 32 | 2 . 3 1 2 . 10 . 7 6 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 15 | . . . . . . 7 1 7 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . 3 . 1 . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . Parts Lost 34 | . . 4 . . . 10 . 11 8 . 1 Power 4 | . . . . . . 2 . . 1 . 1 Propulsion 14 | . . 1 . . . 4 . 6 3 . . Utility 3 | . . 1 . . . . . 2 . . . Weapon 13 | . . 2 . . . 4 . 3 4 . . Highest Loss Streak 8 | . . 1 . . . 8 . 2 3 . 1 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 95 | . 88 99 100 100 100 95 99 91 91 100 92 Engine 5 | . 14 11 11 9 9 2 . 2 6 6 5 Core 5 | . . . . . . 6 9 8 3 6 4 Treads 9 | . . . . . . 21 36 8 . . . Leg 24 | . 28 43 44 36 36 12 . 18 29 33 28 Device 9 | . . 5 11 9 9 9 8 13 6 6 5 Storage 8 | . 9 11 11 9 9 9 9 6 6 6 5 Hackware 2 | . . . . . . . . 3 13 13 11 Protection 1 | . 6 4 . . . . . . . . 4 Energy Gun 14 | . 28 21 22 36 36 15 1 8 13 20 13 Ballistic Gun 7 | . . . . . . 11 25 11 3 . . Special Weapon 1 | . . . . . . . 7 2 . . . Impact Weapon 2 | . . . . . . 5 1 2 6 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 155 | 6 49 91 92 94 96 99 99 121 118 115 155 Greatest Support 110 | 20 20 43 43 43 43 80 80 110 85 80 80 Greatest Overweight (x) 10 | . 2 2 2 2 2 2 1 3 2 1 10 Average Overweight (x) 1 | . 1 1 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 5 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 5 15 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 7 25 25 24 25 25 25 25 25 25 25 Average Carried 23 | . 3 20 24 23 24 24 23 24 24 23 24 Final Capacity 25 | 5 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 7 25 25 24 24 25 25 24 25 23 25 Class Distribution -------------------- 28% | Bothacker-Gunner 26% | Scavenger-Gunner 23% | Scavenger-Mutant 11% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -8/Garrison Bothacker-Gunner | -8/Recycling Bothacker-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Matter Collected 3953 | 151 137 214 40 . . 1187 57 1482 438 . 247 Remotely . | . . . . . . . . . . . . Salvage Created 7225 | . 137 1479 297 . . 1712 63 2344 848 . 345 Parts 362 | . 12 87 10 . . 85 1 118 32 . 17 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Combat Hostiles Destroyed 127 | . 4 30 4 . . 39 . 29 15 . 6 Melee 2 | . . . . . . 1 . . 1 . . Guns 114 | . 4 28 3 . . 35 . 29 14 . 1 Cannons 5 | . . . . . . . . . . . 5 Classes Destroyed 15 | . 3 4 . . . 5 . 3 . . . Worker 8 | . . 4 1 . . . . 3 . . . Builder 5 | . . . . . . . . 4 . . 1 Recycler 6 | . . 1 1 . . . 1 3 . . . Mechanic 1 | . . . . . . . . 1 . . . Watcher 10 | . 2 5 . . . . . 3 . . . Swarmer 23 | . 3 3 . . . 10 . 3 4 . . Cutter 2 | . . . . . . 2 . . . . . Grunt 53 | . 1 20 4 . . 10 . 7 9 . 2 Brawler 1 | . . . . . . 1 . . . . . Duelist 3 | . . 1 . . . 1 . 1 . . . Sentry 14 | . . 6 . . . 5 . 3 . . . Specialist 4 | . . . . . . 2 . 2 . . . Hunter 7 | . . . . . . 4 . 3 . . . Programmer 18 | . . . . . . 3 . 9 2 . 4 Behemoth 1 | . . . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | . 4 8 2 . . 8 1 6 6 . 2 Combat Bots Only 8 | . 3 7 2 . . 8 . 4 6 . 2 Max Kills in Single Turn 2 | . 1 1 1 . . 2 1 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Hostile Shots Fired 953 | . 20 146 11 . . 281 . 307 142 . 46 Missed 268 | . 7 51 3 . . 60 . 98 39 . 10 Damage Taken 8646 | . 84 977 74 . . 2558 . 2795 1439 . 719 Core 1168 | . 40 109 16 . . 297 . 283 229 . 194 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . 101 . . . Ignored by Resistances 2414 | . 28 288 21 . . 727 . 796 400 . 154 Regen/Repaired (Parts) 329 | . . 79 . . . . . 159 . . 91 Core Remaining (%) 67 | 100 84 . 68 . . . 46 . . 39 . Volleys Fired 439 | . 19 110 13 1 . 111 4 106 50 . 25 Largest 4 | . 2 2 2 1 . 4 3 4 3 . 3 Hottest 210 | . 90 106 121 56 . 210 75 166 198 . 186 Shots Fired 1126 | . 38 191 26 1 . 364 6 341 102 . 57 Gun 1106 | . 38 191 26 1 . 364 3 340 102 . 41 Cannon 16 | . . . . . . . . . . . 16 Launcher . | . . . . . . . . . . . . Special 4 | . . . . . . . 3 1 . . . Kinetic 404 | . . . . . . 140 3 206 39 . 16 Thermal 677 | . 38 191 26 1 . 217 . 134 52 . 18 Explosive . | . . . . . . . . . . . . Electromagnetic 41 | . . . . . . 7 . . 11 . 23 Robot Hit Streak 48 | . 5 20 6 2 . 48 8 32 39 . 15 Robot Miss Streak 5 | . 3 5 1 . . 3 . 3 2 . 3 Penetration Max 2 | . . . . . . . . 2 1 . . Secondary Targets 21 | . 1 2 . . . 9 . 4 5 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 1 . . Shots Hit Robots 825 | . 23 147 19 1 . 248 5 256 88 . 38 Core Hits 339 | . 7 66 8 1 . 84 1 120 38 . 14 Critical Kills 8 | . . . . . . 1 . 4 3 . . Critical Parts Destroyed 20 | . . . . . . 2 . 12 6 . . Critical Strikes 63 | . 1 12 1 . . 14 . 22 12 . 1 Burn 34 | . 1 12 1 . . 11 . 6 3 . . Destroy 24 | . . . . . . . . 15 9 . . Blast 1 | . . . . . . . . . . . 1 Smash 4 | . . . . . . 3 . 1 . . . Melee Attacks 20 | . . . . . . 16 . 2 1 . 1 Impact 20 | . . . . . . 16 . 2 1 . 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13239 | . 285 1880 272 15 . 3586 35 4934 1356 . 876 Guns 12064 | . 285 1835 267 15 . 3175 35 4761 1294 . 397 Cannons 407 | . . . . . . . . . . . 407 Explosions 46 | . . . . . . 46 . . . . . Melee 669 | . . . . . . 365 . 170 62 . 72 Ramming 53 | . . 45 5 . . . . 3 . . . Kinetic 4319 | . . . . . . 1067 35 2480 330 . 407 Thermal 7830 | . 285 1835 267 15 . 2063 . 2281 867 . 217 Explosive 46 | . . . . . . 46 . . . . . Electromagnetic 322 | . . . . . . 45 . . 97 . 180 Impact 669 | . . . . . . 365 . 170 62 . 72 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 3 5 5 3 Average Corruption 2 | . . . . . . . . 1 4 5 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 45 | . . . . . . . . 22 13 7 3 Message Errors 7 | . . . . . . . . 4 1 . 2 Matter Fused 15 | . . . . . . . . 8 4 3 . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . Energy Discharges 4 | . . . . . . . . . 2 1 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 2 . . Data Loss (major) 4 | . . . . . . . . 2 1 1 . Misfires 3 | . . . . . . . . 2 1 . . Alerts 5 | . . . . . . . . 3 2 . . Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 297 | . . . . . . 99 . 146 . . 52 Projectiles 36 | . . . . . . . . 16 . . 20 Explosions . | . . . . . . . . . . . . Melee 261 | . . . . . . 99 . 130 . . 32 Knockbacks 8 | . . . . . . 4 . 3 . . 1 Impact 6 | . . . . . . 4 . 2 . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 118 | . . . . . . 118 . . . . . Shots 2 | . . . . . . 2 . . . . . Rammed 2 | . . . . . . . . 2 . . . Targets Rammed 11 | . . 8 1 . . . . 2 . . . Kicked 9 | . . 8 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 772 | . 174 334 171 4 . 763 . 514 527 172 772 Average Temperature 152 | . 60 98 64 3 . 158 . 132 181 99 352 Received Heat Transfer 2493 | . 12 549 57 . . 612 . 645 510 . 108 Effects 121 | . . 1 . . . 33 . 14 17 . 56 Shutdowns 28 | . . . . . . 5 . 8 5 . 10 Energy Bleed 14 | . . . . . . 6 . 1 1 . 6 Interference 25 | . . . . . . 7 . 3 6 . 9 Matter Decay 15 | . . . . . . 6 . 1 2 . 6 Short Circuit 10 | . . 1 . . . 3 . . 1 . 5 Damage (minor) 7 | . . . . . . 2 . 1 1 . 3 Damage (major) 20 | . . . . . . 3 . . 1 . 16 Damage (core) 2 | . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 10 | . . . . . . 2 . 3 . . 5 Impact Corruptions 14 | . . . . . . 5 . 7 . . 2 Robots Melted 4 | . . 2 1 . . 1 . . . . . Combat Hostiles 4 | . . 2 1 . . 1 . . . . . Parts Melted 47 | . 3 14 2 . . 15 . 6 6 . 1 Heat Transferred 20167 | . 842 5691 730 37 . 5741 . 4906 1850 . 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Peak Influence 2114 | . 151 439 127 . . 2114 843 503 407 220 144 Initial 813 | . . 54 1 . . . 813 452 51 184 92 Average 353 | . 94 210 18 . . 967 705 100 257 203 59 Maximum Alert Level 5 | . . 2 . . . 5 3 2 2 1 . Low Security (%) 52 | 100 100 40 100 100 100 3 . 84 26 44 100 Level 1 18 | . . 54 . . . 15 . 6 66 55 . Level 2 12 | . . 5 . . . 19 55 9 7 . . Level 3 8 | . . . . . . 22 44 . . . . Level 4 4 | . . . . . . 21 . . . . . Level 5 3 | . . . . . . 17 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 5 . . . . . 14 . . 2 Investigation 4 | . 1 3 . . . . . . . . . Extermination 9 | . . . . . . . . 8 . . 1 Reinforcement 8 | . . 2 . . . . . 5 . . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Distress Signals 5 | . . 3 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 174 | . 9 47 5 1 . 43 . 43 18 . 8 Peak Tracking Total 7 | . 3 6 2 2 . 7 . 7 6 . 4 Tactical Retreats 17 | . . 5 1 . . 1 . 5 5 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Traps Triggered 14 | . 1 . . . . 4 . 3 5 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Machines Disabled 6 | . . . . . . 4 . . . . 2 Max in Single Turn 2 | . . . . . . 2 . . . . 1 Phase Generator 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Machines Accessed 43 | . 2 10 1 . 1 5 8 11 2 1 2 Terminals 28 | . 2 7 . . . 5 4 6 2 1 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 4 | . . 1 . . . . . 2 . . 1 Recycling Units 6 | . . 2 . . . . 4 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 116 | . 5 29 1 . 1 9 26 33 5 4 3 Successful 68 | . 2 12 1 . 1 5 15 25 1 3 3 Failed 48 | . 3 17 . . . 4 11 8 4 1 . Catastrophic 8 | . . 1 . . . 1 3 . 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 72 | . 5 14 . . . 5 22 17 5 3 1 Terminals 85 | . 5 23 . . . 9 22 16 5 4 1 Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 10 | . . 3 . . . . . 5 . . 2 Recycling Units 7 | . . 3 . . . . 4 . . . . Scanalyzers 8 | . . . . . . . . 8 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Terminal Hacks 28 | . 2 8 1 . . 3 9 2 . 3 . Record 1 | . . . . . . . . . . 1 . Part Schematic 4 | . . . . . . . 2 2 . . . Robot Analysis 4 | . 1 3 . . . . . . . . . Prototype ID Bank 3 | . . 2 . . . . 1 . . . . Open Door 2 | . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 4 | . 1 2 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . 1 . Repair Station Index 2 | . . . . . . . 1 . . 1 . Transport Status 1 | . . . . . . . 1 . . . . Garrison Status 1 | . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . Security Stations 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 8 | . . 2 . . . . . 4 . . 2 Scan Component 4 | . . 1 . . . . . 2 . . 1 Repair 4 | . . 1 . . . . . 2 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . 8 . . . Insert Component 4 | . . . . . . . . 4 . . . Analyze 4 | . . . . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . Unlock Access 2 | . . . . . 1 . . 1 . . . Unauthorized Hacks 21 | . . 2 . . . 2 6 9 1 . 1 Terminals 14 | . . . . . . 2 2 8 1 . 1 Track 1 | . . . . . . 1 . . . . . Assimilate 3 | . . . . . . . . 3 . . . Botnet 10 | . . . . . . 1 2 5 1 . 1 Fabricators 1 | . . . . . . . . 1 . . . Report 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . 2 . . . . 4 . . . . Tunnel 6 | . . 2 . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 2 9 . . 1 4 4 10 2 1 2 Full Trace Events 4 | . . 1 . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 2 6 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . . . 2 . . 1 Time 126 | . . 26 . . . . . 50 . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . . 1 1 . . . Non-combat 1 | . . . . . . . 1 . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 1 1 . . . parse_system 2 | . . . . . . . 1 1 . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Total Allies 3 | . . . 2 . . 1 . . . . . Largest Group 2 | . . . 2 . . 1 . . . . . Highest-Rated Group 48 | . . . 48 . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 23 | . . . 7 . . 16 . . . . . Total Damage 417 | . . . 103 . . 314 . . . . . Kills 5 | . . . 4 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Robot Analysis Total 4 | . 1 3 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Turns Passed 13879 | 50 391 2441 1218 109 53 3074 1020 3780 606 230 907 Spaces Moved 5091 | 37 155 798 446 41 19 1052 412 1424 207 114 386 Core 9 | 9 . . . . . . . . . . . Treads 1667 | . . . . . . 668 412 587 . . . Legs 3415 | 28 155 798 446 41 19 384 . 837 207 114 386 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 260 260 260 190 240 160 184 190 190 Average Speed 231 | 102 206 252 260 260 260 237 240 225 189 190 198 Slowest Speed 820 | 120 260 260 260 260 260 320 240 400 260 190 820 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 28 69 66 4 6 89 75 35 31 3 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 6 | . . 2 . . . . 4 . . . . Known Exits Taken 5 | . . 1 1 . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 . . . . . 1 . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 160 | . . . . . . 153 . 2 1 . 4 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . . . 2 . . 4 AOE 153 | . . . . . . 153 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Fac Gar Fac Fac Total 6323 | 49 188 1022 480 44 22 1390 443 1748 330 129 478 Wait 292 | 2 . 40 9 . . 51 10 102 25 . 53 Move 5081 | 36 154 797 445 40 19 1050 411 1424 206 113 386 Hop . | . . . . . . . . . . . . Pick Up 142 | 6 9 35 2 1 . 44 7 22 6 5 5 Fast Attach 40 | . . . 1 . . 10 1 18 7 . 3 Attach 43 | 5 2 8 . 2 1 14 . 7 3 . 1 Detach 2 | . . . . . 1 1 . . . . . Swap 83 | . 3 10 3 . 1 25 2 29 5 4 1 Drop 136 | . 1 14 6 . . 54 8 36 7 7 3 Fire 439 | . 19 110 13 1 . 111 4 106 50 . 25 Melee 20 | . . . . . . 16 . 2 1 . 1 Ram . | . . . . . . . . . . . . Kick 9 | . . 8 1 . . . . . . . . Crush 2 | . . . . . . . . 2 . . . Escape Stasis 34 | . . . . . . 14 . . 20 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 195 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 8) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 485 | -9/Materials | Identified exit to Mines 928 | -9/Materials | Repaired Lgt. Armor Plating 1269 | -9/Materials | Discovered new exit (range 7) 1665 | -9/Materials | Discovered new exit (range 16) 1928 | -9/Materials | Build established: Scavenger-Mutant 1945 | -9/Materials | Destroyed 7 combat bots 2256 | -9/Materials | Discovered new exit (range 14) 2883 | -9/Materials | Entered Mines 2902 | -9/Mines | Identified exit to Materials 3050 | -9/Mines | Discovered exit to Materials (range 5) 3162 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3167 | -9/Mines | Found Prototype Device 3167 | -9/Mines | Identified Exp. Sensor Array 3759 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4101 | -9/Mines | Entered Materials 4101 | -8/Materials | Evolved 2 slots: Weapon x2 4166 | -8/Materials | Discovered new exit (range 8) 4210 | -8/Materials | Entered Storage 4263 | -8/Storage | Identified exit to Garrison 4263 | -8/Storage | Entered Garrison 4307 | -8/Garrison | Triggered checkpoint 4364 | -8/Garrison | Discovered new exit (range 63) 4364 | -8/Garrison | Discovered new exit (range 92) 4364 | -8/Garrison | Discovered new exit (range 59) 4607 | -8/Garrison | Triggered checkpoint 4616 | -8/Garrison | Build established: Scavenger-Gunner 4805 | -8/Garrison | Triggered checkpoint 4905 | -8/Garrison | Destroyed 8 combat bots 4979 | -8/Garrison | Installed Relay Interface Framework 5050 | -8/Garrison | Triggered checkpoint 5321 | -8/Garrison | Triggered checkpoint 5371 | -8/Garrison | Triggered checkpoint 5480 | -8/Garrison | Core integrity fell below 50% 5491 | -8/Garrison | Lost 8 parts (1p4n3w) 5685 | -8/Garrison | Build established: Scavenger-Mutant 5900 | -8/Garrison | Rescued a captive Derelict 5993 | -8/Garrison | Triggered checkpoint 6147 | -8/Garrison | P-60 Hacker assimilated allied LN-OL0(g) 6152 | -8/Garrison | Build established: Scavenger-Gunner 6354 | -8/Garrison | Learned Recycling security intel 6717 | -8/Garrison | Phase Generator disabled 7337 | -8/Garrison | Entered Recycling 7365 | -8/Recycling | Found Scrap Engine 7810 | -8/Recycling | Build established: Bothacker-Gunner 7978 | -8/Recycling | Identified exit to Factory 8357 | -8/Recycling | Entered Factory 8357 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8651 | -6/Factory | Build established: Scavenger-Gunner 8707 | -6/Factory | Search patrols dispatched 8774 | -6/Factory | Noticed a derelict Sapper rigging charges 8800 | -6/Factory | Spotted B-75 Beast 8851 | -6/Factory | Destroyed B-75 Beast 9151 | -6/Factory | Found Hvy. Reactive Plating 9172 | -6/Factory | Build established: Bothacker-Gunner 10237 | -6/Factory | Cargo convoy interrupted 10669 | -6/Factory | Build established: Bothacker-Tank 10999 | -6/Factory | Build established: Bothacker-Gunner 11133 | -6/Factory | Repaired Flexi-carbon Leg 11219 | -6/Factory | Repaired Fission Core 12042 | -6/Factory | Garrison activated, responded to threat 12137 | -6/Factory | Identified exit to Garrison 12137 | -6/Factory | Entered Garrison 12225 | -6/Garrison | Heavy support dispatched to Factory 12232 | -6/Garrison | Lost 3 parts (1p2w) 12421 | -6/Garrison | Triggered checkpoint 12427 | -6/Garrison | Triggered checkpoint 12428 | -6/Garrison | Core integrity fell below 50% 12489 | -6/Garrison | Lost 3 parts (2n1w) 12492 | -6/Garrison | Heavy support dispatched to Factory 12605 | -6/Garrison | Triggered checkpoint 12675 | -6/Garrison | Heavy support dispatched to Factory 12725 | -6/Garrison | Discovered new exit (range 10) 12743 | -6/Garrison | Entered Factory 12944 | -6/Factory | Discovered new exit (range 15) 12973 | -6/Factory | Entered another Factory area 12973 | -5/Factory | Evolved 2 slots: Utility x2 13461 | -5/Factory | Repaired Flexi-carbon Leg 13748 | -5/Factory | Build established: Scavenger-Tank 13880 | -5/Factory | Self-destructed Last Messages --------------- 13837_ Acquired Mic. Fission Core. 13838_ System corrupted: Energy discharge (-36). 13839_ Power failure, Angular Momentum Engine shutdown. 13839_ Carbon-fiber Leg broken. 13839_ Overheating: Short circuit. 13839_ R-10 Processor collects Imp. Heat Sink. 13840_ R-10 Processor collects Imp. Target Analyzer. 13844_ R-10 Processor collects Tesla Rifle. 13846_ Power failure, Angular Momentum Engine shutdown. 13847_ Acquired 47 matter. 13852_ Power failure, Mic. Fission Core shutdown. 13855_ Acquired 49 matter. 13864_ Acquired 48 matter. 13870_ 8I%ZVCS39HS=YEQP6YUA&XSG 13872_ Acquired 44 matter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????? ?? ????????????????????? | | ????????????????????# ?? "???????????????????? | | ????????????????????# ?? ???????????????????? | | ????????????????????# ?? ???????????????????? | | ????????????????????# #? "???????????? ??? ? | | ????????????????????# #? "???????????# """ | | ????????????????????# #? ???????????# | | ????????????????????# ############+### | | ????????????????????# =%%! | | ????????????????##### ! | | ????????????????? "T% %= | | ????????????????????# [ | | ????????????????????# | | ????????????????????## " %""" """ """ """ """ "" | | ?????????????????????# "" "" """ """ """ """ "" | | ?????????????????????# "" """ """ """ """ """ "" | | ?????????????????????# "" """ """ """ """ """ "" | | ?????????????????????# | | ?????????????????????# | | ??????????????########/## | | ??????????????#= # ######################## | | ??????????????# # #??????????????????# | | ??????????????# """ """ # #??????????????????# | | ??????????????# """ """ +%#??????????????????# | | ??????????????# """ """ #/#########??????????# | | ??????????????# #@ #??????????# "" | | ??????????????# == %# #??????????# "" | | ??????????????# = # "#??????????# "" | | ??????????????###########%""" #??????????# | | ????????????????????????# """ T"#??????????# "" | | ????????????????????????# """ ""#??????????# "" | | ????????????????????????# "#??????????# "" | | ????????????????????????# #??????????# | | ????????????????????????###########??????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 22 Authchip Count 4 Item Schematics ----------------- Lgt. Nuclear Core | -8/Recycling | Hacked Hvy. Armor Plating | -8/Recycling | Hacked Imp. Medium Treads | -6/Factory | Hacked Exp. Sensor Array | -6/Factory | Scanalyzed Imp. VSS Leg | -6/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Scanalyzed Adv. ECM Suite | -6/Factory | Scanalyzed Carbide Saw | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Gun Specialist Tank Challenges ------------ None Game ------ Seed EnergyWaveMatrix Manual? 0 Play Time 01:35:50 Cumulative 32.3 hours Start 2024.07.15 @ 19:35:49 End 2024.07.16 @ 07:19:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 0 Adventurer 51 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 47% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e071f493-2095-4d26-b4b3-d19ed26f32e0