Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 21:34:40 Player: HorseLips Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (3691) 3691 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 7649 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 160 Friendly Fire -228 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 88/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Weight Redist. System Improved Targeting Computer Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Improved Medium Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Beamcaster Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Compact Battery Compact Battery Weight Redist. System Improved Targeting Computer Particle Charger Core Shielding Hardened Medium Armor Plating Pulse Rifle Coil Gun Grenade Launcher Grenade Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Hardened Medium Armor Plating Device Shield Generator Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 3 | . . 1 . . 1 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . . 1 Weapon 1 | . . 1 . . . . Parts Attached 95 | 7 15 19 9 18 3 24 Power 13 | 2 1 2 1 4 1 2 Engine 10 | 2 1 2 1 3 1 . Core 2 | . . . . 1 . 1 Reactor 1 | . . . . . . 1 Propulsion 19 | 2 1 4 2 2 1 7 Treads 19 | 2 1 4 2 2 1 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 3 4 3 4 1 6 Device 5 | . . 2 1 1 . 1 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 2 | . . 1 . . . 1 Protection 12 | . 2 . 2 3 1 4 Artifact . | . . . . . . . Weapon 41 | 2 10 9 3 8 . 9 Energy Gun 6 | 1 . . . 3 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 21 | 1 6 5 3 4 . 2 Ballistic Cannon . | . . . . . . . Launcher 14 | . 4 4 . 1 . 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 45 | . 1 1 1 8 . 34 Power 10 | . 1 . . 4 . 5 Propulsion 10 | . . . . 1 . 9 Utility 13 | . . 1 1 3 . 8 Weapon 12 | . . . . . . 12 Highest Loss Streak 17 | . 1 1 1 2 . 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 99 96 100 91 Engine 16 | . 13 21 18 14 23 13 Core 1 | . . . . 1 . 3 Treads 20 | . 27 21 18 17 23 18 Device 2 | . . 5 . 2 . 5 Storage 9 | . 14 11 9 9 7 6 Hackware 5 | . . 4 9 9 7 5 Protection 11 | . 13 1 17 14 15 12 Energy Gun 3 | . 2 . . 6 . 4 Ballistic Gun 22 | . 24 29 22 20 23 11 Launcher 1 | . . 3 4 . . 1 Peak Build Rating 46 | 6 8 23 29 30 32 46 Average Rating 21 | 4 7 14 24 26 31 39 On Entrance 16 | . 6 8 23 21 26 32 Naked Turns . | . . . . . . . Heaviest Build 149 | 13 32 110 128 117 127 149 Greatest Support 70 | 40 40 43 43 40 60 70 Greatest Overweight (x) 26 | . . 2 2 5 2 26 Average Overweight (x) 1 | . . . 2 2 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 21 | 6 14 18 25 25 25 24 Most Carried 25 | 2 15 25 24 25 24 21 Average Carried 18 | 1 10 16 20 22 21 18 Final Capacity 25 | 8 15 25 25 25 25 5 Final Carried 25 | 2 15 22 24 25 22 4 Class Distribution -------------------- 54% | Scavenger-Tank 19% | Mutant 14% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 3641 | 155 594 771 521 1247 . 353 Remotely . | . . . . . . . Salvage Created 4323 | . 540 1043 471 1344 . 925 Parts 263 | . 39 74 40 81 . 29 Haulers Intercepted 6 | . 1 . 1 2 . 2 Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 90 | . 15 22 17 23 . 13 Guns 64 | . 6 20 10 21 . 7 AOE 26 | . 9 2 7 2 . 6 Classes Destroyed 14 | . 7 4 . 1 . 2 Worker 15 | . 3 2 1 8 . 1 Builder 14 | . 1 2 3 2 . 6 Tunneler 2 | . . 2 . . . . Hauler 6 | . 1 . 1 2 . 2 Recycler 6 | . 2 1 . 1 . 2 Operator 1 | . . 1 . . . . Watcher 10 | . 2 3 2 2 . 1 Swarmer 23 | . 9 6 8 . . . Grunt 45 | . 6 10 6 13 . 10 Brawler 3 | . . 1 . 1 . 1 Duelist 1 | . . . . 1 . . Sentry 16 | . . 5 3 8 . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | . 10 6 11 9 . 8 Combat Bots Only 6 | . 5 5 6 3 . 6 Max Kills in Single Turn 7 | . 4 3 7 2 . 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 3 1 4 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 658 | . 88 78 84 122 . 286 Missed 175 | . 31 23 14 33 . 74 Damage Taken 7338 | . 511 457 806 1512 . 4052 Core 1234 | . 77 101 73 125 . 858 Absorbed by Shields 347 | . . 151 . 196 . . Redirected to Shielding 88 | . 36 . . . . 52 Ignored by Resistances 190 | . . . . . . 190 Regen/Repaired (Parts) 536 | . 121 . . 415 . . Core Remaining (%) 81 | 100 69 74 . 64 100 . Volleys Fired 265 | 4 44 61 38 84 . 34 Largest 3 | 1 2 3 3 3 . 3 Hottest 189 | 50 70 108 108 189 . 128 Shots Fired 729 | 4 88 180 114 248 . 95 Gun 672 | 4 76 174 99 244 . 75 Cannon . | . . . . . . . Launcher 57 | . 12 6 15 4 . 20 Special . | . . . . . . . Kinetic 624 | . 71 174 99 227 . 53 Thermal 48 | 4 5 . . 17 . 22 Explosive 57 | . 12 6 15 4 . 20 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 3 9 11 12 7 . 11 Robot Miss Streak 9 | 1 4 3 4 9 . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 17 | . 2 6 4 5 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 411 | 3 49 99 64 132 . 64 Core Hits 254 | . 34 50 38 78 . 54 Critical Kills 4 | . . . . 2 . 2 Critical Parts Destroyed 5 | . . 1 . 1 . 3 Critical Strikes 9 | . . 1 . 3 . 5 Destroy 9 | . . 1 . 3 . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11087 | 37 1558 1522 1999 2968 . 3003 Guns 5980 | 37 530 1243 766 2288 . 1116 Cannons . | . . . . . . . Explosions 5022 | . 1028 263 1215 642 . 1874 Melee . | . . . . . . . Ramming 85 | . . 16 18 38 . 13 Kinetic 5498 | . 504 1243 766 2154 . 831 Thermal 482 | 37 26 . . 134 . 285 Explosive 5022 | . 1028 263 1215 642 . 1874 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 2 . . . 7 Average Corruption 3 | . 1 2 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . 10 11 . . . 34 Message Errors 13 | . 4 3 . . . 6 Matter Fused 17 | . 4 4 . . . 9 Heat Flow Errors 6 | . . 1 . . . 5 Energy Discharges 5 | . 1 1 . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . 1 2 . . . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 228 | . 40 . 71 84 . 33 Projectiles . | . . . . . . . Explosions 228 | . 40 . 71 84 . 33 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 362 | . 13 . . 202 . 147 Shots 11 | . 1 . . 4 . 6 Rammed 11 | . . . 3 6 . 2 Targets Rammed 14 | . . 1 3 8 . 2 Kicked . | . . . . . . . Crushed 3 | . . 1 . 2 . . Highest Temperature 609 | 40 80 207 399 609 . 543 Average Temperature 114 | 20 26 22 136 130 . 141 Received Heat Transfer 2035 | . 90 163 261 639 . 882 Effects 46 | . . . 4 28 . 14 Shutdowns 12 | . . . 1 7 . 4 Energy Bleed 6 | . . . 3 2 . 1 Interference 6 | . . . . 3 . 3 Matter Decay 3 | . . . . 3 . . Short Circuit 3 | . . . . 2 . 1 Damage (minor) 2 | . . . . 1 . 1 Damage (major) 13 | . . . . 10 . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 962 | 111 74 . . 296 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 524 | . 289 336 490 524 238 281 Initial 238 | . . 63 124 133 238 116 Average 178 | . 110 221 363 178 238 73 Maximum Alert Level 2 | . 1 1 2 2 1 1 Low Security (%) 54 | 100 72 29 2 63 . 91 Level 1 39 | . 27 70 63 30 100 8 Level 2 5 | . . . 33 5 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 2 3 3 . 5 Investigation 5 | . 2 1 . 2 . . Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 1 2 . . 3 Assault 1 | . . . . 1 . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 10 | . 2 3 2 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 26 27 21 35 . 21 Peak Tracking Total 8 | . 8 5 6 5 . 7 Tactical Retreats 3 | . . . 1 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 4 | . 1 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 8 | . 1 3 . 4 . . Max in Single Turn 2 | . 1 1 . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 11 | . 2 3 1 4 . 1 Terminals 6 | . 1 2 1 1 . 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 5 9 1 12 . 1 Successful 22 | . 3 8 1 9 . 1 Failed 6 | . 2 1 . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 2 5 1 2 . 1 Fabricators . | . . . . . . . Repair Stations 12 | . 3 . . 9 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 4 1 1 . 1 Record 3 | . . 3 . . . . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 3 . . 7 . . Scan Component 6 | . 2 . . 4 . . Repair 4 | . 1 . . 3 . . Recycling Unit Hacks 1 | . . . . 1 . . Process 1 | . . . . 1 . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 6 | . 2 1 . 3 . . Full Trace Events 5 | . 2 1 . 2 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . . 3 . . Time 116 | . 26 . . 90 . . Parts Recycled . | . . . . . . . Recycled Matter 221 | . . . . 221 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 1 1 Highest-Rated Group 93 | . . . . 93 31 31 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . 38 . 7 Total Damage 591 | . . . . 506 . 85 Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 8937 | 137 1610 1894 952 2907 187 1250 Spaces Moved 3225 | 77 881 844 251 767 58 347 Core 6 | 5 . . . . . 1 Treads 3219 | 72 881 844 251 767 58 346 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 320 320 320 160 Average Speed 239 | 152 160 192 320 323 320 318 Slowest Speed 1350 | 160 160 320 320 560 320 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 99 73 18 86 2 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 289 | . 48 50 64 32 . 95 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 288 | . 48 50 64 32 . 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 3827 | 89 991 979 304 991 62 411 Wait 127 | . 26 1 . 99 . 1 Move 3219 | 76 880 843 250 766 57 347 Hop . | . . . . . . . Pick Up 68 | 2 20 30 2 11 1 2 Fast Attach 19 | 6 2 2 2 5 . 2 Attach 40 | . 1 6 2 7 3 21 Detach 6 | . . 2 2 1 . 1 Swap 36 | 1 12 11 5 6 . 1 Drop 33 | . 6 22 . 4 1 . Fire 265 | 4 44 61 38 84 . 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . . 1 3 8 . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 14) 785 | -10/Materials | Discovered new exit (range 13) 942 | -10/Materials | Discovered new exit (range 9) 1326 | -10/Materials | Discovered new exit (range 12) 1621 | -10/Materials | Repaired Lgt. Treads 1748 | -10/Materials | Entered another Materials area 1748 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2041 | -9/Materials | Build established: Tank 2752 | -9/Materials | Discovered new exit (range 16) 3018 | -9/Materials | Discovered new exit (range 16) 3239 | -9/Materials | Build established: Gunner 3407 | -9/Materials | Discovered new exit (range 15) 3642 | -9/Materials | Entered another Materials area 3642 | -8/Materials | Evolved 2 slots: Utility x2 3936 | -8/Materials | Build established: Scavenger-Tank 4319 | -8/Materials | Garrison activated, responded to threat 4539 | -8/Materials | Discovered new exit (range 6) 4594 | -8/Materials | Entered Storage 4868 | -8/Storage | Learned location of Armory (-3) 5621 | -8/Storage | Repaired Hrd. Medium Armor Plating 5650 | -8/Storage | Repaired Ion Engine 6816 | -8/Storage | Allied Derelicts emerged from ambush trap array 6976 | -8/Storage | Repaired Lgt. Treads 7176 | -8/Storage | Discovered new exit (range 16) 7394 | -8/Storage | First assault squad dispatched 7501 | -8/Storage | Entered Factory 7501 | -7/Factory | Accompanied by 1 ally 7501 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7676 | -7/Factory | Discovered new exit (range 4) 7688 | -7/Factory | Entered another Factory area 7688 | -6/Factory | Accompanied by 1 ally 7688 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7869 | -6/Factory | Lost 4 parts (1p1u2w) 8760 | -6/Factory | Lost 4 parts (1p3w) 8843 | -6/Factory | Lost 8 parts (1p3n2u2w) 8903 | -6/Factory | Core integrity fell below 50% 8916 | -6/Factory | Core integrity fell below 20% 8938 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Huge Storage Unit destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 5A. Slug penetrates Wall. Imp. Treads destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????## ! #???????????????? | | ???????????????????????? = ! #???????????????? | | ????????????????????????? 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"?? ???????????? | | ???????????????????????????= ???? ???????????? | | ???????????????????????????????" ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 40 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Novice Programmer Oops Please Form A Line Remodeling Shopping List Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed NetworkGrenadeAutobeam Manual? 0 Play Time 01:19:13 Cumulative 3.9 hours Start 2025.02.17 @ 18:38:29 End 2025.02.17 @ 21:34:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8bc0d712-835f-4032-9341-953428e65f86