Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 21:36:27 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (126) 630 Value Destroyed (4932) 4932 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2465) 2465 TOTAL SCORE: 13907 Bonus ------- Follower Combat Kills 147 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -282 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Cloaking Device GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array Enhanced Optical Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink High-capacity Storage Unit Superbattery Hacking Drone Bay Mobile Assembly Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Improved Proton Missile Launcher Guided Missile Launcher Plasma Cutter [Rating: 124] Favorites ----------- Power Fission Core Engine Cooled Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Utility Enhanced Optical Array Device Improved Sensor Array Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 4 | . . . . . 1 2 . . . . 1 . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . Parts Attached 126 | 7 3 1 1 3 21 24 2 4 1 2 17 4 . 7 28 1 Power 13 | 1 1 . . . 2 1 2 . . . 3 . . . 3 . Engine 7 | 1 1 . . . 2 1 1 . . . 1 . . . . . Core 3 | . . . . . . . 1 . . . 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 3 . Propulsion 28 | 2 1 . . 2 7 4 . 3 . . 2 2 . . 5 . Treads 11 | 2 1 . . . 4 . . 1 . . 1 . . . 2 . Leg 8 | . . . . . 3 3 . 1 . . . . . . 1 . Wheel 8 | . . . . 2 . 1 . 1 . . 1 2 . . 1 . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . Utility 46 | 2 1 . 1 1 5 12 . 1 1 2 6 1 . 3 9 1 Device 13 | 1 . . . . 2 2 . . . . 2 . . 2 3 1 Storage 8 | 1 . . 1 . 2 2 . . . . 1 . . . 1 . Processor 5 | . . . . . . 1 . . 1 . 2 . . 1 . . Hackware 4 | . . . . . . 3 . . . . 1 . . . . . Protection 16 | . 1 . . 1 1 4 . 1 . 2 . 1 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 . 1 . . 7 7 . . . . 6 1 . 4 11 . Energy Gun 11 | 1 . . . . 1 5 . . . . 2 . . . 2 . Energy Cannon 5 | . . . . . . . . . . . 1 . . . 4 . Ballistic Gun 5 | 1 . . . . 2 1 . . . . 1 . . . . . Ballistic Cannon 4 | . . . . . 2 . . . . . 2 . . . . . Launcher 7 | . . 1 . . 1 1 . . . . . 1 . 1 2 . Special Weapon 6 | . . . . . . . . . . . . . . 3 3 . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 1 1 . . . 3 . . 3 9 . Parts Lost 40 | . 1 1 . 1 4 . . 6 . 3 1 4 . . 10 9 Power 5 | . . 1 . . . . . 1 . . 1 . . . 1 1 Propulsion 13 | . 1 . . 1 1 . . 2 . . . 1 . . 4 3 Utility 9 | . . . . . 1 . . 2 . 1 . 1 . . 4 . Weapon 13 | . . . . . 2 . . 1 . 2 . 2 . . 1 5 Highest Loss Streak 9 | . 1 1 . 1 2 . . 6 . 3 1 3 . . 7 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 16 | 3 5 8 8 5 8 11 18 16 18 15 20 21 22 23 20 15 Power . | . . . . . . . 1 . . . 1 1 1 1 1 2 Propulsion 1 | 1 2 2 2 . . 2 2 1 . . . 2 2 2 1 . Utility 6 | . 1 4 4 3 3 2 4 4 5 2 7 8 9 8 8 10 Weapon 6 | 1 1 2 2 2 3 4 6 7 10 9 8 7 8 11 6 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 1 . . 4 5 1 . . . 4 . . 2 8 8 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . Utility 20 | . . . . . 1 3 1 . . . . . . 2 5 8 Weapon 9 | . . 1 . . 2 . . . . . 3 . . . 3 . Tool/Special 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 85 | . 95 97 85 83 91 96 92 76 50 69 90 79 80 76 95 70 Engine 3 | . 14 11 . . 8 7 1 3 7 7 7 . . . 2 . Core 4 | . . . . . . . 5 3 . . 4 13 13 13 3 . Reactor 1 | . . . . . . . . . . . . . . . 6 5 Treads 5 | . 24 28 28 10 19 . . 2 7 7 4 . . . 7 . Leg 4 | . . . . . 2 17 7 3 . . . . . . . 15 Wheel 8 | . . . . 16 2 2 7 6 7 7 7 16 20 20 12 . Device 7 | . 8 . . . 3 10 15 6 . . 4 6 6 5 13 12 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 8 12 Processor 8 | . . . . . . 6 7 7 7 15 17 14 13 12 8 5 Protection 7 | . 5 14 14 14 12 6 7 6 7 14 7 6 6 6 5 . Energy Gun 10 | . 14 14 14 14 1 25 30 25 3 8 8 1 . . 1 . Energy Cannon 4 | . . . . . . . . . . . 3 6 6 . 12 15 Ballistic Gun 3 | . 14 11 14 14 16 2 . . . . 5 . . . . . Ballistic Cannon 2 | . . . . . 13 1 . . . . 5 4 6 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . 9 4 1 Peak Build Rating 124 | 7 7 8 6 6 29 56 57 56 54 54 74 70 54 67 82 124 Average Rating 52 | 5 6 7 6 5 20 48 56 51 37 41 67 54 54 50 74 105 On Entrance 37 | . 7 7 6 6 6 29 56 56 50 54 41 70 54 54 67 82 Avg Prop Armor Cover (%) 6 | . . . . 12 . 4 5 5 7 9 6 . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . 3 Heaviest Build 168 | 14 14 17 11 11 40 73 73 84 78 78 128 131 131 145 145 168 Greatest Support 84 | 40 40 40 40 32 64 50 28 28 28 28 38 42 42 42 70 84 Greatest Overweight (x) 12 | . . . . . 2 2 2 2 2 2 4 12 3 3 5 1 Average Overweight (x) 1 | . . . . . . . 2 2 2 2 2 3 3 2 2 . Largest Inventory Capacity 25 | 8 8 8 8 8 10 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 19 | 7 8 8 8 8 8 12 20 20 20 20 21 25 25 25 24 24 Most Carried 25 | 6 8 8 8 8 10 20 20 20 20 18 25 25 22 25 25 25 Average Carried 17 | 3 5 8 8 5 8 11 19 17 19 16 20 21 22 24 23 24 Final Capacity 25 | 8 8 8 8 8 10 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 4 8 8 8 5 10 20 20 17 16 18 25 22 22 23 25 5 Class Distribution -------------------- 39% | Skirmisher 23% | Mutant 11% | Gunner 7% | Golem 7% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Gunner | -6/Deep Caves Golem | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Matter Collected 3055 | 271 47 191 . 42 460 469 25 109 . 60 279 195 48 48 490 321 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5267 | 33 235 285 . 42 550 960 47 347 . 460 319 262 43 . 932 752 Parts 218 | 6 19 18 . 3 36 34 2 15 . 9 13 11 3 . 20 29 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 2 12 . 9 . 9 17 . . 23 Prevented 11 | . . . . . . . . . . . . 5 . . . 6 Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 154 | . 9 8 . 3 16 14 1 9 . 8 4 8 1 . 61 12 Guns 47 | . 9 3 . 3 8 9 1 5 . 7 2 . . . . . Cannons 24 | . . . . . 4 . . . . . 1 5 1 . 8 5 AOE 73 | . . 5 . . 4 4 . 4 . . . 3 . . 48 5 Classes Destroyed 19 | 1 3 2 . . 2 2 . 2 . . 1 1 . . 4 1 Worker 3 | . . . . . 1 2 . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . Tunneler 7 | 2 . 3 . . 1 1 . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . Recycler 4 | . . 1 . . . 2 . . . . 1 . . . . . Watcher 2 | . 1 . . . . 1 . . . . . . . . . . Swarmer 28 | . 6 3 . 3 4 3 . 4 . 1 . 3 . . . 1 Grunt 43 | . 3 4 . . 9 6 . 3 . 5 2 4 . . . 7 Brawler 1 | . . . . . . . . . . . . . . . . 1 Sentry 12 | . . . . . 3 3 . . . 2 1 1 1 . . 1 Hunter 3 | . . . . . . . . . . . . 1 . . . 2 Programmer 4 | . . . . . . 2 1 . . . 1 . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . Z-Light 10 | . . . . . . . . . . . . . . . 10 . Assembler 2 | . . . . . . . . . . . . . . . 2 . Assembled 49 | . . 1 . . . . . . . . . . . . 48 . Golem 3 | . . . . . . . . . . . . . . . 3 . Fireman 1 | . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 46 | 1 6 9 . 2 5 6 1 4 . 7 2 3 1 . 46 4 Combat Bots Only 44 | . 6 5 . 2 4 4 1 4 . 7 2 3 1 . 44 4 Max Kills in Single Turn 19 | 1 1 2 . 1 4 4 1 2 . 1 1 2 1 . 19 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 19 | . . 1 . . 3 3 . 2 . . . 2 . . 19 3 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Hostile Shots Fired 869 | . 54 18 . 16 85 87 . 123 . 43 37 52 33 . 125 196 Missed 267 | . 9 6 . 3 18 39 . 33 . 19 17 17 15 . 42 49 Hits 602 | . 45 12 . 13 67 48 . 90 . 24 20 35 18 . 83 147 Melee 11 | . . . . . . . . . . . . . . . 10 1 Projectile 591 | . 45 12 . 13 67 48 . 90 . 24 20 35 18 . 73 146 Critical Strikes 15 | . . 1 . . 2 . . 5 . 2 1 2 . . 1 1 Part Disruptions 2 | . . . . . . 1 . . . . . . . . 1 . Damage Taken 10549 | . 390 236 . 109 1160 545 . 1740 . 432 402 697 116 . 1703 3019 Core 1207 | . 70 12 . 20 113 76 . 24 . 38 63 104 11 . 136 540 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 323 | . . . . . . . . . . . . . . . 323 . Regen/Repaired (Parts) 23 | . . . . . . . . . . . . . . 23 . . Core Remaining (%) 79 | 100 . . . 59 79 . . . . 80 . . . . . . Volleys Fired 383 | 8 26 25 . 10 52 40 1 36 . 25 15 35 3 2 70 35 Largest 4 | 2 2 2 . 2 4 4 4 4 . 3 4 2 2 1 3 3 Hottest 240 | 70 70 70 . 70 120 106 80 240 . 60 124 74 74 5 207 75 Shots Fired 767 | 16 52 36 . 20 102 130 5 111 . 41 34 49 6 2 100 63 Gun 472 | 16 52 22 . 20 62 125 5 108 . 41 19 2 . . . . Cannon 234 | . . . . . 38 3 . . . . 15 42 6 . 73 57 Launcher 45 | . . 14 . . 2 2 . 3 . . . 5 . . 13 6 Special 16 | . . . . . . . . . . . . . . 2 14 . Kinetic 201 | 8 26 11 . 10 98 9 . . . . 18 12 3 . 6 . Thermal 453 | 8 26 11 . 10 2 119 5 108 . 41 16 32 3 . 16 56 Explosive 45 | . . 14 . . 2 2 . 3 . . . 5 . . 17 2 Electromagnetic 64 | . . . . . . . . . . . . . . . 59 5 Robot Hit Streak 29 | 3 7 9 . 2 15 11 7 29 . 25 8 5 6 6 18 10 Robot Miss Streak 6 | 2 4 4 . 3 4 5 . 2 . 1 4 5 2 . 6 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 5 1 . . . 2 . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . 1 . . . . . . Shots Hit Robots 494 | 9 31 14 . 9 70 73 4 85 . 36 23 31 5 1 65 38 Core Hits 304 | 2 14 15 . 3 34 36 2 20 . 18 12 25 6 . 91 26 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 12 | . 3 . . . . 3 . 1 . 1 2 . . . 2 . Burn 8 | . 2 . . . . 3 . 1 . 1 1 . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18593 | 108 326 612 . 91 1613 1780 96 2046 . 677 549 1090 134 . 7009 2462 Guns 5693 | 108 326 130 . 91 664 1534 96 1808 . 677 240 19 . . . . Cannons 4215 | . . . . . 528 26 . . . . 309 686 134 . 961 1571 Explosions 8238 | . . 482 . . 421 220 . 238 . . . 385 . . 5613 879 Melee . | . . . . . . . . . . . . . . . . . Ramming 12 | . . . . . . . . . . . . . . . . 12 Kinetic 2018 | 47 116 44 . 29 1166 59 . . . . 219 204 81 . 53 . Thermal 7271 | 61 210 86 . 62 125 1501 96 1808 . 677 330 501 53 . 190 1571 Explosive 7428 | . . 482 . . 322 220 . 238 . . . 385 . . 5335 446 Electromagnetic 1429 | . . . . . . . . . . . . . . . 996 433 Impact . | . . . . . . . . . . . . . . . . . Slashing 435 | . . . . . . . . . . . . . . . 435 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 1 1 1 1 1 8 8 Average Corruption 2 | . . . . . . 1 1 1 1 1 1 1 1 1 7 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . 8 5 10 1 1 3 9 5 2 29 38 Message Errors 28 | . . . . . . 3 . 4 1 1 1 1 2 . 7 8 Matter Fused 25 | . . . . . . 3 1 2 . . . 3 1 1 7 7 Heat Flow Errors 13 | . . . . . . 1 . 1 . . . 2 . . 3 6 Energy Discharges 15 | . . . . . . . 1 1 . . . . 2 1 7 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 8 | . . . . . . . 1 . . . . 3 . . 3 1 Data Loss (major) 5 | . . . . . . . 1 . . . 1 . . . . 3 Misfires 7 | . . . . . . 1 1 1 . . . . . . . 4 Alerts 3 | . . . . . . . . . . . 1 . . . . 2 Weapon Failures 2 | . . . . . . . . 1 . . . . . . . 1 Overload Shots 10 | . . . . . . 5 . 4 . . . . . . 1 . Overflow Damage 500 | . . 21 . . 107 . . 27 . . . 1 . . 200 144 Projectiles 218 | . . . . . 23 . . . . . . . . . 51 144 Explosions 282 | . . 21 . . 84 . . 27 . . . 1 . . 149 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . 3 . . . . . . 7 . . 1 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . 3 . . . . . . 7 . . 1 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 422 | . . 136 . . 199 . . . . . . 50 . . . 37 Shots 11 | . . 7 . . 2 . . . . . . 1 . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 641 | 90 236 186 . 84 250 253 21 641 . 37 63 216 90 347 230 129 Average Temperature 75 | 43 80 90 . 43 74 32 11 142 . 17 26 63 47 179 78 47 Received Heat Transfer 3789 | . 66 18 . . 459 189 . 1284 . 231 117 252 18 . 381 774 Effects 8 | . . . . . 2 . . 4 . . . . . . 2 . Interference 5 | . . . . . 2 . . 1 . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . 6 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . 5 2 Parts Fried 8 | . . . . . . . . . . . . . . . 5 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . 1 1 . . . . . Combat Hostiles 3 | . . . . . . 1 . . . 1 1 . . . . . Parts Melted 32 | . 2 1 . . . 14 2 6 . 6 . . . . 1 . Heat Transferred 11967 | 185 777 259 . 185 124 3108 148 3271 . 1406 555 703 74 . 272 900 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . . . Low Security (%) 99 | 100 100 100 . 100 96 100 . . . . 100 . . . . . Level 1 . | . . . . . 3 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 206 | 5 187 145 . 50 206 175 . . . . 80 . . . . . Initial 88 | . 3 41 . . . 88 . . . . . . . . . . Average 62 | 1 101 49 . 10 80 86 . . . . 14 . . . . . Influence Increases 2691 | 10 247 219 . 70 515 551 30 190 . 161 204 199 20 . . 275 Destroy 0b10 Robot/C 1920 | . 180 140 . 60 320 340 20 160 . 160 120 160 20 . . 240 Destroy 0b10 Robot/NC 90 | 10 5 20 . . 10 35 . . . . 10 . . . . . Destroy Leader 356 | . 32 10 . 10 80 104 10 30 . . 40 20 . . . 20 Allied During Kill 26 | . . . . . . 11 . . . 1 10 4 . . . . Successful Hack 38 | . . . . . . 30 . . . . 8 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 60 | . . . . . 30 15 . . . . 15 . . . . . Destroy Structure 126 | . . 49 . . 60 16 . . . . 1 . . . . . Lose Combat Pursuer 45 | . . . . . 15 . . . . . . 15 . . . 15 Influence Decreases 2691 | 5 145 205 121 70 321 613 162 174 16 161 179 222 22 . . 275 Entered New Map 373 | . 2 66 121 . . 106 50 . 16 . . 10 2 . . . Time Decay 2104 | 5 133 129 . 60 301 487 112 174 . 131 169 183 20 . . 200 Lost Part 194 | . 10 10 . 10 20 . . . . 30 10 29 . . . 75 Lost Ally 20 | . . . . . . 20 . . . . . . . . . . Squads Dispatched 18 | . 3 . . . 5 7 . . . . 2 . . . . 1 Investigation 4 | . 2 . . . . 2 . . . . . . . . . . Extermination 4 | . . . . . . 3 . . . . 1 . . . . . Reinforcement 8 | . 1 . . . 4 2 . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Distress Signals 2 | . . . . . 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 180 | . 11 7 . 2 19 19 . 8 . 8 6 9 1 . 64 26 Peak Tracking Total 37 | . 3 3 . 2 4 3 . 3 . 7 3 3 1 . 37 12 Tactical Retreats 4 | . . . . . 1 . . . . . . 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . . . . . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Disabled 11 | . . . . . 2 1 . 1 . . 1 . . 3 2 1 Max in Single Turn 2 | . . . . . 2 1 . 1 . . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Machines Accessed 22 | . 3 . 1 . 2 9 1 . 3 . 3 . . . . . Terminals 11 | . 2 . . . 2 5 . . . . 2 . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 60 | . 7 . 1 . 3 19 1 . 23 . 6 . . . . . Successful 41 | . 3 . 1 . 1 10 1 . 23 . 2 . . . . . Failed 19 | . 4 . . . 2 9 . . . . 4 . . . . . Catastrophic 4 | . . . . . 1 1 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 5 . . . 3 10 . . . . 1 . . . . . Terminals 22 | . 4 . . . 3 11 . . . . 4 . . . . . Fabricators 5 | . . . . . . 5 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . . . . 2 . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Terminal Hacks 29 | . . . 1 . . 3 1 . 23 . 1 . . . . . Record 7 | . . . 1 . . . . . 6 . . . . . . . Part Schematic 12 | . . . . . . 1 . . 11 . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 1 2 . . . . . . . . . . Terminals 3 | . 1 . . . 1 1 . . . . . . . . . . Skim 3 | . 1 . . . 1 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 2 6 . . . . 3 . . . . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 1 . . 11 . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 168 | . . . . . . 168 . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 3 . . . . 10 . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . 2 2 . Non-combat 1 | . . . . . . . . . . . . . . . 1 . Combat 3 | . . . . . . . . . . . . . . 2 1 . Robot Hacks Applied 4 | . . . . . . . . . . . . . . 2 2 . parse_system 4 | . . . . . . . . . . . . . . 2 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total Allies 9 | . . . . . . 3 . . . 2 . . . 4 . . Largest Group 4 | . . . . . . 3 . . . 2 1 1 . 4 4 . Highest-Rated Group 130 | . . . . . . 48 . . . 61 32 32 . 130 130 . Highest-Rated Ally 51 | . . . . . . 16 . . . 32 32 32 . 51 51 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . 15 . . . 3 6 1 . . 13 . Total Damage 595 | . . . . . . 142 . . . 56 235 28 . . 134 . Kills 6 | . . . . . . 3 . . . . 2 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Active Infowar (turns) 10099 | 49 178 . . . 289 1457 1017 389 . . 652 985 859 1171 1934 1119 Optics 6584 | . . . . . . . . . . . 516 985 859 1171 1934 1119 Sensors 6007 | . . . . . . 1253 1017 389 . . 652 981 859 856 . . Seismic 720 | 49 178 . . . 289 204 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Turns Passed 13976 | 114 312 518 467 353 890 1828 1017 848 102 489 820 985 859 1171 2065 1138 Spaces Moved 8290 | 57 142 277 292 321 450 1290 770 523 75 293 501 546 579 825 1103 246 Core 21 | 15 . . . . . . . . . . . . . . . 6 Treads 1387 | 42 142 277 292 . 345 . . . . . . . . . 289 . Legs 1133 | . . . . . 57 836 . . . . . . . . . 240 Wheels 5749 | . . . . 321 48 454 770 523 75 293 501 546 579 825 814 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 115 130 130 130 130 130 135 138 123 123 50 Average Speed 138 | 131 160 160 160 100 144 122 130 130 130 130 140 146 138 123 163 184 Slowest Speed 260 | 160 160 160 160 100 260 130 130 130 130 130 160 260 138 138 240 189 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 34 61 68 66 40 29 93 66 68 50 11 74 75 86 93 37 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 4 | . 1 2 . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 22 | . . 1 . 1 . . 6 4 . 1 . 1 3 3 . 2 Spaces Dug 12 | . . . . . 1 5 . . . . . . . . . 6 Terrain Destroyed 340 | . . 95 . . 59 14 . 14 . . . 39 . . 80 39 Melee . | . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . 7 5 . . . . . 4 . . 4 20 AOE 300 | . . 95 . . 52 9 . 14 . . . 35 . . 76 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Total 10127 | 82 180 319 293 335 598 1461 784 612 81 366 591 682 633 928 1295 887 Wait 962 | . . 14 . . 41 52 5 36 . 21 16 91 51 48 18 569 Move 8274 | 56 141 276 291 320 449 1289 769 522 74 292 500 545 578 824 1102 246 Hop . | . . . . . . . . . . . . . . . . . Pick Up 140 | 11 7 1 . . 14 27 3 5 . 4 25 2 . 6 31 4 Fast Attach 32 | . 1 . . . 15 6 . 1 . . 1 . . 1 5 2 Attach 87 | 7 . . . 2 3 6 . 8 4 2 13 5 . 8 21 8 Detach 19 | . . . . . 1 . . 1 3 . 2 1 . 4 2 5 Swap 55 | . 2 2 1 1 6 13 2 . . . 6 1 . 3 17 1 Drop 124 | . 3 1 1 2 17 28 4 3 . . 13 2 . 5 29 16 Fire 383 | 8 26 25 . 10 52 40 1 36 . 25 15 35 3 2 70 35 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . 22 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 28 | . . . . . . . . . . . . . 1 27 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 427 | -10/Materials | Entered Mines 463 | -10/Mines | Learned location of Mines (-9) 480 | -10/Mines | Learned location of Storage (-9) 677 | -10/Mines | Discovered new exit (range 9) 686 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 715 | -10/Mines | Excavation squad dispatched 715 | -10/Mines | A large section of the Mines collapsed 939 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 939 | -10/Mines | Discovered new exit (range 5) 945 | -10/Mines | Entered Exiles 945 | -10/Exiles | Found Exiles lab abandoned 1390 | -10/Exiles | Discovered new exit (range 14) 1412 | -10/Exiles | Entered Mines 1597 | -9/Mines | Learned Materials trap positions 1635 | -9/Mines | Discovered new exit (range 12) 1765 | -9/Mines | Entered Materials 1765 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1766 | -8/Materials | Loaded intel: 22 trap records 2112 | -8/Materials | Discovered new exit (range 4) 2537 | -8/Materials | Discovered new exit (range 5) 2589 | -8/Materials | Garrison activated, responded to threat 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Utility x2 2722 | -7/Factory | Discovered new exit (range 11) 2774 | -7/Factory | Identified exit to Factory 3020 | -7/Factory | Fabricated Adv. Field Recycling Unit? 3159 | -7/Factory | Build established: Hacker-Tank 3315 | -7/Factory | Discovered new exit (range 5) 3327 | -7/Factory | Identified exit to Lower Caves 3520 | -7/Factory | Build established: Skirmisher 3558 | -7/Factory | Discovered exit to Factory (range 15) 4195 | -7/Factory | Fabricated Plasma Cutter (x2) 4483 | -7/Factory | Entered Lower Caves 4935 | -7/Lower Caves | Discovered new exit (range 11) 4953 | -7/Lower Caves | Identified exit to Lower Caves 5500 | -7/Lower Caves | Entered another Lower Caves area 5578 | -7/Lower Caves | Encountered a Warlord checkpoint 5599 | -7/Lower Caves | Discovered exit to Factory (range 6) 5615 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5834 | -7/Lower Caves | Spotted B-75 Beast 5945 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 5971 | -7/Lower Caves | Destroyed B-75 Beast 6024 | -7/Lower Caves | Learned 8 Factory zone layouts 6207 | -7/Lower Caves | Learned Factory garrison access intel 6275 | -7/Lower Caves | Build established: Tank 6289 | -7/Lower Caves | Discovered new exit (range 6) 6297 | -7/Lower Caves | Identified exit to Data Miner 6348 | -7/Lower Caves | Entered Data Miner 6350 | -7/Data Miner | Discovered new exit (range 6) 6375 | -7/Data Miner | Met Data Miner 6397 | -7/Data Miner | Learned location of Section 7 (-2) 6397 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6416 | -7/Data Miner | Received God Mode back door access code from Data Miner 6445 | -7/Data Miner | Identified exit to Proximity Caves 6450 | -7/Data Miner | Entered Proximity Caves 6458 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6518 | -6/Proximity Caves | Lost 3 parts (1u2w) 6534 | -6/Proximity Caves | Destroyed 7 combat bots 6759 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6774 | -6/Proximity Caves | Build established: Mutant 6904 | -6/Proximity Caves | Discovered exit to Factory (range 16) 6939 | -6/Proximity Caves | Entered Factory 6939 | -6/Factory | Accompanied by 1 ally 6939 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6941 | -6/Factory | Loaded intel: 4 garrison access locations 7062 | -6/Factory | Identified exit to Lower Caves 7256 | -6/Factory | Discovered new exit (range 18) 7397 | -6/Factory | Identified exit to Factory 7489 | -6/Factory | Build established: Skirmisher 7759 | -6/Factory | Entered Lower Caves 7759 | -6/Lower Caves | Accompanied by 1 ally 7984 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8596 | -6/Lower Caves | Encountered a Warlord checkpoint 8658 | -6/Lower Caves | Discovered new exit (range 9) 8669 | -6/Lower Caves | Identified exit to Lower Caves 8744 | -6/Lower Caves | Entered another Lower Caves area 8874 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8960 | -6/Lower Caves | Activated DRS Beacon 9114 | -6/Lower Caves | Discovered new exit (range 8) 9229 | -6/Lower Caves | Identified exit to Zion 9325 | -6/Lower Caves | Encountered a Warlord checkpoint 9603 | -6/Lower Caves | Entered Zion 9635 | -6/Zion | Discovered new exit (range 22) 9652 | -6/Zion | System corruption cleaned by Quarantine Array 9780 | -6/Zion | Found Prototype Launcher 9786 | -6/Zion | Found Prototype Launcher 9786 | -6/Zion | Identified Gui. Missile Launcher (x2) 9904 | -6/Zion | Build established: Mutant 10102 | -6/Zion | Met Imprinter 10318 | -6/Zion | Given the Hacking Drone Bay 10318 | -6/Zion | Found Prototype Device 10408 | -6/Zion | Build established: Skirmisher 10456 | -6/Zion | Found Prototype Special Weapon 10462 | -6/Zion | Found Prototype Special Weapon 10464 | -6/Zion | Found Prototype Special Weapon 10467 | -6/Zion | Found Prototype Special Weapon 10468 | -6/Zion | Identified Hacking Drone Bay 10471 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 10610 | -6/Zion | Gained Derelict followers 10757 | -6/Zion | Discovered new exit (range 3) 10757 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10759 | -6/Zion | Build established: Mutant 10774 | -6/Zion | Entered Deep Caves 10774 | -6/Deep Caves | Accompanied by 4 allies 11006 | -6/Deep Caves | Attacked by Z-Imprinter 11076 | -6/Deep Caves | Build established: Gunner 11126 | -6/Deep Caves | Found Prototype Protection 11127 | -6/Deep Caves | Identified Zio. Weapon Casing 11150 | -6/Deep Caves | Z-Facility disabled 11543 | -6/Deep Caves | Found Zio. Weapon Casing 11589 | -6/Deep Caves | Found Zio. Weapon Casing 11591 | -6/Deep Caves | Found Zio. Weapon Casing 11838 | -6/Deep Caves | Build established: Scavenger-Tank 11863 | -6/Deep Caves | Discovered new exit (range 6) 11947 | -6/Deep Caves | Spotted AG-93747 11963 | -6/Deep Caves | Destroyed AG-93747 11996 | -6/Deep Caves | Spotted AG-00721 12015 | -6/Deep Caves | Destroyed AG-00721 12027 | -6/Deep Caves | Triggered Deep Caves wall 12027 | -6/Deep Caves | Spotted AS-06557 12027 | -6/Deep Caves | Spotted AS-72777 12036 | -6/Deep Caves | Destroyed AS-72777 12049 | -6/Deep Caves | Found Prototype Storage 12099 | -6/Deep Caves | Destroyed AS-06557 12112 | -6/Deep Caves | Lost 7 parts (1p2n3u1w) 12130 | -6/Deep Caves | Destroyed 44 combat bots 12149 | -6/Deep Caves | Found Corrupted Mobile Assembly Unit 12180 | -6/Deep Caves | Exposed GOLEM chamber 12184 | -6/Deep Caves | Found GOLEM Unit 12189 | -6/Deep Caves | Found GOLEM Unit 12194 | -6/Deep Caves | Found GOLEM Unit 12199 | -6/Deep Caves | Found GOLEM Unit 12204 | -6/Deep Caves | Found GOLEM Unit 12209 | -6/Deep Caves | Found GOLEM Unit 12314 | -6/Deep Caves | Build established: Gunner 12839 | -6/Deep Caves | Entered Proximity Caves 13144 | -5/Proximity Caves | Build established: Golem 13736 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13894 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13902 | -5/Proximity Caves | Core integrity fell below 50% 13956 | -5/Proximity Caves | Core integrity fell below 20% 13974 | -5/Proximity Caves | Released all parts (6) 13977 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13958_ Slug penetrates Wall. 13958_ Discarded Enh. Optical Array. 13959_ AG-90229 destroyed. 13959_ Dropped Hcp. Storage Unit. 13961_ AG-31555 destroyed. 13964_ Penetrated by Slug. 13966_ M-28 Smith repairs G-50 Soldier Hvy. Laser. 13967_ Penetrated by Slug. 13973_ M-28 Smith repairs G-50 Soldier. 13973_ Penetrated by Slug. 13973_ Asb. Alloy Leg destroyed. 13973_ Slug penetrates Wall. 13973_ Discarded GOLEM Unit. 13974_ Released Zio. Light DM Reactor. 13974_ Released Asb. Nanovents. 13974_ Released Asb. Biocell Array. 13974_ Released Zio. Light DM Reactor. 13974_ Released Asb. Focal Cannon. 13977_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????####???????????? | | ??????????????????????????????#### #???????????? | | ?????????????????????????????? ???????????? | | ????????????????????????###??? ????????????? | | ????????????????????????# ??? ????????????? | | ????????????????????????# ??? ?????????????? | | ???????????????????????# ???# ?????????????? | | ?????????????????????### #### ??????????????? | | ???????????????????## ??????????????? | | ??????????????????? #??????????????? | | ?????????????????? ## # ##?????????????? | | ?????????????????? # ?#????????????? | | ?######??????????# # # #????????????? | | ?# ##?????????# ### % # #????????????? | | ## ###???????# # %%% # ?????????????? | | ##??????# # #??????????????? | | ######?# #"""" #???????????????? | | ### "### ; ##??????????????? | | ## ## #??????????????? | | ?##### ### ##"##??????????????? | | ?????# #### "## g;#??????????????????? | | ?????# ## ##?## ;#??????????????????? | | ?????# ## #??##g ##??????????????????? | | ????# ## * ####!g! #??????????????????? | | #???# ### * g!!% #??????????????????? | | #### #?## #;! l @g ##??????????????????? | | #??# #; #### ;#???????????????????? | | ## #??## ##??#"##???????????????????? | | ?## ###?## ###???###????????????????????? | | ??# ###"## ##????????????????????????????? | | ??# ###?# #?????????????????????????????? | | ??### #?# ?????????????????????????????? | | ????## #?# ?????????????????????????????? | | ?????# #?## #?????????????????????????????? | | ?????# ##??#####?????????????????????????????? | | ????## ###?????????????????????????????????????? | | ???## ##???????????????????????????????????????? | | ???# ##????????????????????????????????????????? | | ??## "#????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | "##????????????????????????????????????????? | | ##???????????????????????????????????????? | | "#???????????????????????????????????????? | | "#???????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | % ##???????????????????????????????????????? | | # % ##??????????????????????????????????????? | | # ##?????????????????????????????????????? | | # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 57 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Nanoactuators | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Adv. Field Recycling Unit | x2 | -7/Factory | Preloaded Plasma Cutter | x2 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalWaveBoomstick Manual? 0 Play Time 01:35:02 Cumulative 545.5 hours Start 2025.11.22 @ 19:11:03 End 2025.11.22 @ 21:36:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 714 Rogue 714 Adventurer 0 Explorer 0 Win Type - Total 19 Types 8/1/2/2/2/0/2/2/0/0 Lore% 92 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c57619b1-fda8-4dec-b733-8a1608232a72