Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 10:44:57

Player: gabr

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (931)      931
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3001

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     288/300
Energy                     470/470
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1800) Ox35
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
       Heavy Ion Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
             Huge Storage Unit
>            --- WEAPON (2) -------
    Improved Assault Rifle
>            --- INVENTORY (25) ---
       Light Ion Engine
    Improved Ion Engine
       Small Storage Unit
      Medium Armor Plating
             Tractor Beam
      Medium Laser
       Small Laser
             Beamcaster
       Light Assault Rifle
       Heavy Mace
       Heavy Mace
             Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Weapon Shielding
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
     Heavy Mace
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Heavy Ion Engine
           Wheel
           Wheel
           Wheel
     Small Storage Unit
    Medium Armor Plating
           Tractor Beam
    Medium Laser
     Small Laser
           Beamcaster
     Light Assault Rifle
     Heavy Assault Rifle
  Improved Light Cannon
     Heavy Mace
           Great Maul
[Rating: 23]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             79   | 10  8   7   39  15  
  Power                    11   | 1   1   1   5   3   
    Engine                 11   | 1   1   1   5   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               32   | 6   4   .   19  3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  15   | 2   .   .   10  3   
    Hover                  2    | .   .   .   2   .   
    Flight                 9    | .   2   .   7   .   
  Utility                  15   | 1   3   5   5   1   
    Device                 1    | .   1   .   .   .   
    Storage                5    | 1   .   3   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             8    | .   2   2   3   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   .   1   10  8   
    Energy Gun             8    | 1   .   .   5   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   3   3   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   1   1   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      10   | .   .   .   10  .   
Parts Lost                 28   | .   1   .   13  14  
  Power                    5    | .   1   .   2   2   
  Propulsion               17   | .   .   .   10  7   
  Utility                  3    | .   .   .   1   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      14   | .   1   .   5   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     76   | .   97  100 74  59  
  Engine                   12   | .   13  14  10  15  
  Leg                      1    | .   11  .   .   .   
  Wheel                    7    | .   10  .   5   15  
  Hover                    4    | .   .   .   7   .   
  Flight                   8    | .   5   28  8   .   
  Storage                  14   | .   14  14  16  9   
  Protection               5    | .   12  13  1   7   
  Energy Gun               5    | .   14  14  2   2   
  Ballistic Gun            9    | .   14  7   9   7   
  Ballistic Cannon         1    | .   .   .   1   2   
  Impact Weapon            4    | .   .   6   7   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             109  | 13  16  19  102 109 
  Greatest Support         58   | 40  20  8   58  40  
  Greatest Overweight (x)  35   | 1   3   2   16  35  
  Average Overweight (x)   2    | .   .   1   2   5   
Largest Inventory Capacity 25   | 8   8   10  25  25  
  Average Capacity         17   | 5   8   8   18  25  
  Most Carried             19   | 6   8   9   18  19  
  Average Carried          9    | 3   7   8   8   13  
  Final Capacity           25   | 8   8   8   25  25  
  Final Carried            18   | 6   8   8   18  12  

 Class Distribution 
--------------------
 77% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1349 | 214 184 70  550 331 
  Remotely                 23   | .   23  .   .   .   
Salvage Created            1620 | .   304 85  844 387 
  Parts                    71   | .   16  .   40  15  
Haulers Intercepted        5    | .   .   .   4   1   
Recyclers Shooed           6    | .   2   .   3   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   5   2   7   7   
  Melee                    2    | .   .   .   2   .   
  Guns                     14   | .   5   .   4   5   
  Cannons                  2    | .   .   .   .   2   
Classes Destroyed          11   | .   3   .   5   3   
  Worker                   7    | .   1   .   5   1   
  Builder                  2    | .   .   .   2   .   
  Hauler                   5    | .   .   .   4   1   
  Recycler                 6    | .   1   .   5   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    11   | .   5   2   2   2   
  Sentry                   4    | .   .   .   2   2   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   2   5   7   
  Combat Bots Only         4    | .   2   2   4   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        252  | .    17   11   103  121  
  Missed                   52   | .    3    1    16   32   
Damage Taken               3169 | .    198  152  1167 1652 
  Core                     978  | .    27   110  284  557  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    100  
Core Remaining (%)         58   | 100  .    45   29   .    
Volleys Fired              136  | .    23   3    66   44   
  Largest                  2    | .    2    1    2    2    
  Hottest                  106  | .    70   50   103  106  
Shots Fired                229  | .    46   3    107  73   
  Gun                      187  | .    46   3    83   55   
  Cannon                   42   | .    .    .    24   18   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  147  | .    23   .    78   46   
  Thermal                  82   | .    23   3    29   27   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    9    2    8    8    
  Robot Miss Streak        9    | .    2    1    9    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           162  | .    33   6    75   48   
  Core Hits                65   | .    16   .    28   21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    3    .    
  Critical Strikes         9    | .    .    2    4    3    
    Burn                   3    | .    .    1    .    2    
    Blast                  1    | .    .    .    .    1    
    Smash                  5    | .    .    1    4    .    
Melee Attacks              27   | .    .    6    21   .    
  Impact                   27   | .    .    6    21   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2957 | .    337  198  1604 818  
  Guns                     1388 | .    337  24   561  466  
  Cannons                  693  | .    .    .    341  352  
  Explosions               .    | .    .    .    .    .    
  Melee                    876  | .    .    174  702  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1390 | .    123  .    692  575  
  Thermal                  691  | .    214  24   210  243  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   876  | .    .    174  702  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    11   .    
  Average Corruption       10   | .    .    .    10   .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    
    Matter Fused           1    | .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            352  | .    .    65   287  .    
  Projectiles              1    | .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    351  | .    .    65   286  .    
Knockbacks                 6    | .    .    .    4    2    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  5    | .    .    .    3    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    76   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        558  | .    214  42   407  558  
  Average Temperature      146  | .    89   22   145  212  
  Received Heat Transfer   915  | .    111  87   330  387  
  Effects                  23   | .    .    .    6    17   
    Shutdowns              5    | .    .    .    2    3    
    Energy Bleed           2    | .    .    .    1    1    
    Interference           2    | .    .    .    .    2    
    Matter Decay           2    | .    .    .    1    1    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    7    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    1    2    .    
  Impact Corruptions       9    | .    .    2    7    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    1    .    3    3    
  Heat Transferred         2074 | .    629  148  483  814  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             184  | .   145 106 184 117 
  Initial                  56   | .   .   56  40  20  
  Average                  44   | .   91  60  36  35  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   1   2   3   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   6   2   23  13  
  Peak Tracking Total      5    | .   3   2   5   5   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   2   1   2   1   
  Terminals                4    | .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   8   1   5   2   
  Successful               3    | .   2   1   .   .   
  Failed                   13   | .   6   .   5   2   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   6   .   4   .   
  Terminals                13   | .   8   .   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   2   1   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3250 | 76   389  353  1713 719  
Spaces Moved               1447 | 58   274  225  674  216  
  Core                     31   | 9    .    .    .    22   
  Treads                   8    | 8    .    .    .    .    
  Legs                     132  | 10   122  .    .    .    
  Wheels                   458  | 31   96   .    137  194  
  Hover                    205  | .    .    .    205  .    
  Flight                   613  | .    56   225  332  .    
  Fastest Speed            31   | 50   80   117  31   110  
  Average Speed            183  | 98   105  139  208  270  
  Slowest Speed            1800 | 160  280  197  1020 1800 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            7    | .    .    .    7    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 4    34   49   31   18   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1774 | 73  334 252 828 287 
  Wait                     21   | .   7   2   7   5   
  Move                     1429 | 57  273 224 659 216 
  Hop                      7    | .   .   .   7   .   
  Pick Up                  23   | 2   10  2   9   .   
  Fast Attach              44   | 10  6   4   19  5   
  Attach                   23   | .   2   1   11  9   
  Detach                   21   | 4   1   1   10  5   
  Swap                     12   | .   .   2   9   1   
  Drop                     31   | .   12  7   10  2   
  Fire                     136  | .   23  3   66  44  
  Melee                    27   | .   .   6   21  .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 13)
  306 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 3)
  466 | -10/Materials | Entered Mines
  643 | -10/Mines     | Met a Derelict shopkeep closing up shop
  714 | -10/Mines     | Learned Materials stockpile data
  793 | -10/Mines     | Core integrity fell below 50%
  805 | -10/Mines     | Discovered new exit (range 8)
  819 | -10/Mines     | Entered Materials
  819 | -9/Materials  | Evolved 2 slots: Propulsion x2
  966 | -9/Materials  | Discovered new exit (range 9)
 1059 | -9/Materials  | Lost 4 parts (4n)
 1107 | -9/Materials  | Discovered new exit (range 15)
 1152 | -9/Materials  | Core integrity fell below 50%
 1197 | -9/Materials  | Lost 5 parts (1p3n1u)
 2479 | -9/Materials  | System corruption reached 10%
 2532 | -9/Materials  | Entered another Materials area
 2532 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2632 | -8/Materials  | Build established: Scavenger-Mutant
 2772 | -8/Materials  | Garrison activated, responded to threat
 2832 | -8/Materials  | Core integrity fell below 50%
 2849 | -8/Materials  | Discovered new exit (range 15)
 2872 | -8/Materials  | Core integrity fell below 20%
 2896 | -8/Materials  | Lost 14 parts (2p7n2u3w)
 3098 | -8/Materials  | Build established: Mutant
 3251 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02887_ H-55 Commando destroyed.
02938_ U-05 Engineer builds a Door.
02982_ Acquired 49 matter.
02997_ Acquired 21 matter.
03001_ R-06 Scavenger collects Aluminum Leg.
03006_ R-06 Scavenger collects Wheel.
03018_ R-06 Scavenger collects Transmission Jammer.
03022_ R-06 Scavenger collects Graphene Brace.
03046_ Acquired 3 matter.
03050_ R-06 Scavenger collects Carbon-fiber Leg.
03053_ R-06 Scavenger collects Cooling System.
03058_ R-06 Scavenger collects Hrd. Heavy Armor Plating.
03077_ Acquired Rnf. Deuterium Engine.
03114_ Acquired 1 matter.
03134_ R-06 Scavenger collects Shotgun.
03183_ K-01 Serf collects debris. <x7>
03236_ C-30 ARC bursts open, deploying its payload.
03236_ B-36 Bruiser unfolds itself.
03236_ G-47 Trooper unfolds itself.
03244_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                63
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunBehemothBox
  Manual?         0
Play Time         00:23:10
  Cumulative      32.3 hours
  Start           2024.03.31 @ 10:00:10
  End             2024.03.31 @ 10:44:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66d7aa85-6e0e-4076-aa80-a58506c4869f