Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 10:44:57 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (931) 931 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3001 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 470/470 System Corruption 0% Temperature Cool (9) Movement Core (1800) Ox35 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Small Storage Unit Medium Armor Plating Tractor Beam Medium Laser Small Laser Beamcaster Light Assault Rifle Heavy Mace Heavy Mace Great Maul Peak State ------------ > --- POWER ------------ Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Weapon Shielding Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Mace > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Heavy Ion Engine Wheel Wheel Wheel Small Storage Unit Medium Armor Plating Tractor Beam Medium Laser Small Laser Beamcaster Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Heavy Mace Great Maul [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 79 | 10 8 7 39 15 Power 11 | 1 1 1 5 3 Engine 11 | 1 1 1 5 3 Core . | . . . . . Reactor . | . . . . . Propulsion 32 | 6 4 . 19 3 Treads 2 | 2 . . . . Leg 4 | 2 2 . . . Wheel 15 | 2 . . 10 3 Hover 2 | . . . 2 . Flight 9 | . 2 . 7 . Utility 15 | 1 3 5 5 1 Device 1 | . 1 . . . Storage 5 | 1 . 3 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 8 | . 2 2 3 1 Artifact . | . . . . . Weapon 21 | 2 . 1 10 8 Energy Gun 8 | 1 . . 5 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . . 3 3 Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . 1 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 1 | . . . 1 . System Corruption 10 | . . . 10 . Parts Lost 28 | . 1 . 13 14 Power 5 | . 1 . 2 2 Propulsion 17 | . . . 10 7 Utility 3 | . . . 1 2 Weapon 3 | . . . . 3 Highest Loss Streak 14 | . 1 . 5 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 97 100 74 59 Engine 12 | . 13 14 10 15 Leg 1 | . 11 . . . Wheel 7 | . 10 . 5 15 Hover 4 | . . . 7 . Flight 8 | . 5 28 8 . Storage 14 | . 14 14 16 9 Protection 5 | . 12 13 1 7 Energy Gun 5 | . 14 14 2 2 Ballistic Gun 9 | . 14 7 9 7 Ballistic Cannon 1 | . . . 1 2 Impact Weapon 4 | . . 6 7 . Naked Turns . | . . . . . Heaviest Build 109 | 13 16 19 102 109 Greatest Support 58 | 40 20 8 58 40 Greatest Overweight (x) 35 | 1 3 2 16 35 Average Overweight (x) 2 | . . 1 2 5 Largest Inventory Capacity 25 | 8 8 10 25 25 Average Capacity 17 | 5 8 8 18 25 Most Carried 19 | 6 8 9 18 19 Average Carried 9 | 3 7 8 8 13 Final Capacity 25 | 8 8 8 25 25 Final Carried 18 | 6 8 8 18 12 Class Distribution -------------------- 77% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1349 | 214 184 70 550 331 Remotely 23 | . 23 . . . Salvage Created 1620 | . 304 85 844 387 Parts 71 | . 16 . 40 15 Haulers Intercepted 5 | . . . 4 1 Recyclers Shooed 6 | . 2 . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 5 2 7 7 Melee 2 | . . . 2 . Guns 14 | . 5 . 4 5 Cannons 2 | . . . . 2 Classes Destroyed 11 | . 3 . 5 3 Worker 7 | . 1 . 5 1 Builder 2 | . . . 2 . Hauler 5 | . . . 4 1 Recycler 6 | . 1 . 5 . Watcher 1 | . . . 1 . Swarmer 3 | . . . 3 . Grunt 11 | . 5 2 2 2 Sentry 4 | . . . 2 2 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 4 2 5 7 Combat Bots Only 4 | . 2 2 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 252 | . 17 11 103 121 Missed 52 | . 3 1 16 32 Damage Taken 3169 | . 198 152 1167 1652 Core 978 | . 27 110 284 557 Absorbed by Shields . | . . . . . Redirected to Shielding 100 | . . . . 100 Core Remaining (%) 58 | 100 . 45 29 . Volleys Fired 136 | . 23 3 66 44 Largest 2 | . 2 1 2 2 Hottest 106 | . 70 50 103 106 Shots Fired 229 | . 46 3 107 73 Gun 187 | . 46 3 83 55 Cannon 42 | . . . 24 18 Launcher . | . . . . . Special . | . . . . . Kinetic 147 | . 23 . 78 46 Thermal 82 | . 23 3 29 27 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 2 8 8 Robot Miss Streak 9 | . 2 1 9 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 162 | . 33 6 75 48 Core Hits 65 | . 16 . 28 21 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . 1 3 . Critical Strikes 9 | . . 2 4 3 Burn 3 | . . 1 . 2 Blast 1 | . . . . 1 Smash 5 | . . 1 4 . Melee Attacks 27 | . . 6 21 . Impact 27 | . . 6 21 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2957 | . 337 198 1604 818 Guns 1388 | . 337 24 561 466 Cannons 693 | . . . 341 352 Explosions . | . . . . . Melee 876 | . . 174 702 . Ramming . | . . . . . Kinetic 1390 | . 123 . 692 575 Thermal 691 | . 214 24 210 243 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 876 | . . 174 702 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 11 . Average Corruption 10 | . . . 10 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 352 | . . 65 287 . Projectiles 1 | . . . 1 . Explosions . | . . . . . Melee 351 | . . 65 286 . Knockbacks 6 | . . . 4 2 Impact 1 | . . . 1 . Kinetic 5 | . . . 3 2 Secondary . | . . . . . Self-Inflicted Damage 76 | . . . 76 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 558 | . 214 42 407 558 Average Temperature 146 | . 89 22 145 212 Received Heat Transfer 915 | . 111 87 330 387 Effects 23 | . . . 6 17 Shutdowns 5 | . . . 2 3 Energy Bleed 2 | . . . 1 1 Interference 2 | . . . . 2 Matter Decay 2 | . . . 1 1 Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions 9 | . . 2 7 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 . 3 3 Heat Transferred 2074 | . 629 148 483 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 184 | . 145 106 184 117 Initial 56 | . . 56 40 20 Average 44 | . 91 60 36 35 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 2 3 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 6 2 23 13 Peak Tracking Total 5 | . 3 2 5 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 1 2 1 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 8 1 5 2 Successful 3 | . 2 1 . . Failed 13 | . 6 . 5 2 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 10 | . 6 . 4 . Terminals 13 | . 8 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Open Door 1 | . . 1 . . Alert Level 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 5 | . 2 . 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3250 | 76 389 353 1713 719 Spaces Moved 1447 | 58 274 225 674 216 Core 31 | 9 . . . 22 Treads 8 | 8 . . . . Legs 132 | 10 122 . . . Wheels 458 | 31 96 . 137 194 Hover 205 | . . . 205 . Flight 613 | . 56 225 332 . Fastest Speed 31 | 50 80 117 31 110 Average Speed 183 | 98 105 139 208 270 Slowest Speed 1800 | 160 280 197 1020 1800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . . . 7 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 34 49 31 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1774 | 73 334 252 828 287 Wait 21 | . 7 2 7 5 Move 1429 | 57 273 224 659 216 Hop 7 | . . . 7 . Pick Up 23 | 2 10 2 9 . Fast Attach 44 | 10 6 4 19 5 Attach 23 | . 2 1 11 9 Detach 21 | 4 1 1 10 5 Swap 12 | . . 2 9 1 Drop 31 | . 12 7 10 2 Fire 136 | . 23 3 66 44 Melee 27 | . . 6 21 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 3) 466 | -10/Materials | Entered Mines 643 | -10/Mines | Met a Derelict shopkeep closing up shop 714 | -10/Mines | Learned Materials stockpile data 793 | -10/Mines | Core integrity fell below 50% 805 | -10/Mines | Discovered new exit (range 8) 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x2 966 | -9/Materials | Discovered new exit (range 9) 1059 | -9/Materials | Lost 4 parts (4n) 1107 | -9/Materials | Discovered new exit (range 15) 1152 | -9/Materials | Core integrity fell below 50% 1197 | -9/Materials | Lost 5 parts (1p3n1u) 2479 | -9/Materials | System corruption reached 10% 2532 | -9/Materials | Entered another Materials area 2532 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2632 | -8/Materials | Build established: Scavenger-Mutant 2772 | -8/Materials | Garrison activated, responded to threat 2832 | -8/Materials | Core integrity fell below 50% 2849 | -8/Materials | Discovered new exit (range 15) 2872 | -8/Materials | Core integrity fell below 20% 2896 | -8/Materials | Lost 14 parts (2p7n2u3w) 3098 | -8/Materials | Build established: Mutant 3251 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02887_ H-55 Commando destroyed. 02938_ U-05 Engineer builds a Door. 02982_ Acquired 49 matter. 02997_ Acquired 21 matter. 03001_ R-06 Scavenger collects Aluminum Leg. 03006_ R-06 Scavenger collects Wheel. 03018_ R-06 Scavenger collects Transmission Jammer. 03022_ R-06 Scavenger collects Graphene Brace. 03046_ Acquired 3 matter. 03050_ R-06 Scavenger collects Carbon-fiber Leg. 03053_ R-06 Scavenger collects Cooling System. 03058_ R-06 Scavenger collects Hrd. Heavy Armor Plating. 03077_ Acquired Rnf. Deuterium Engine. 03114_ Acquired 1 matter. 03134_ R-06 Scavenger collects Shotgun. 03183_ K-01 Serf collects debris. 03236_ C-30 ARC bursts open, deploying its payload. 03236_ B-36 Bruiser unfolds itself. 03236_ G-47 Trooper unfolds itself. 03244_ K-01 Serf collects debris. 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