Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.13 @ 23:11:50 Player: Kay Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (191) 955 Value Destroyed (6093) 6093 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 10453 Bonus ------- High Alert Combat Kills 145 Cogmind --------- Core Integrity 0/850 Matter 504/550 Energy 813/1110 System Corruption 0% Temperature Cool (779) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Fission Core > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Battery Matter Compressor Advanced Sensor Array Phase Shifter Improved Medium Armor Plating > --- WEAPON (4) ------- Plasma Rifle Force Rifle Enhanced Autogun Hypervelocity Gauss Rifle > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Advanced Targeting Computer Improved Transmission Jammer Improved ECM Suite System Backup Module Drone Bay (2/2) Proton Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery Matter Compressor Advanced Sensor Array Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Force Rifle Enhanced Autogun Hypervelocity Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Advanced Targeting Computer Improved Transmission Jammer Improved ECM Suite System Backup Module Drone Bay Force Rifle Proton Cannon Heavy Particle Cannon Compact Ion Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . . 1 1 2 1 Weapon 2 | . . . 1 . 1 Parts Attached 154 | 6 15 29 27 23 54 Power 34 | 1 3 7 8 5 10 Engine 25 | 1 3 7 5 2 7 Core 9 | . . . 3 3 3 Reactor . | . . . . . . Propulsion 39 | 2 3 12 7 2 13 Treads 14 | . . 6 4 2 2 Leg 15 | . . 1 3 . 11 Wheel 8 | 2 3 3 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 31 | 1 3 3 3 9 12 Device 16 | . . . 1 6 9 Storage 11 | 1 2 3 1 2 2 Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 50 | 2 6 7 9 7 19 Energy Gun 19 | 2 2 3 4 3 5 Energy Cannon 11 | . 2 3 3 1 2 Ballistic Gun 11 | . 1 . 2 3 5 Ballistic Cannon 4 | . . . . . 4 Launcher 3 | . 1 1 . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 24 | . . 4 3 3 14 Power 7 | . . 1 . . 6 Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . . 2 Weapon 13 | . . 2 3 3 5 Highest Loss Streak 4 | . . 2 1 1 4 Average Slot Usage (%) 98 | . 98 98 99 99 98 Engine 11 | . 14 21 10 6 9 Core 3 | . . . 7 7 2 Treads 8 | . . 10 16 15 . Leg 4 | . . . . . 12 Wheel 3 | . 28 7 . . . Device 11 | . . . 9 17 18 Storage 16 | . 14 21 17 12 15 Processor 11 | . 12 11 8 15 9 Energy Gun 7 | . 14 6 9 5 5 Energy Cannon 6 | . 3 14 6 5 3 Ballistic Gun 7 | . 7 . 10 10 9 Ballistic Cannon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 91 | 12 42 61 65 61 91 Greatest Support 43 | 20 20 43 43 40 40 Greatest Overweight (x) 22 | . 2 13 5 1 22 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 9 11 11 12 12 Most Carried 12 | 3 12 12 12 12 12 Average Carried 10 | 1 7 11 11 10 10 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 12 11 12 11 12 Class Distribution -------------------- 51% | Skirmisher 29% | Mutant 7% | Assassin 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3435 | 205 402 335 503 621 1369 Remotely . | . . . . . . Salvage Created 7461 | . 633 1840 1402 1264 2322 Parts 457 | . 36 127 80 85 129 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 7 | . . 4 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 127 | . 12 34 23 19 39 Guns 60 | . 8 6 13 15 18 Cannons 49 | . 1 23 9 3 13 AOE 16 | . 2 4 1 1 8 Classes Destroyed 15 | . 5 6 1 2 1 Worker 17 | . . 5 4 2 6 Builder 7 | . 1 1 . 3 2 Tunneler 4 | . . . . 1 3 Hauler 1 | . . . . . 1 Recycler 10 | . 1 3 2 1 3 Mechanic 2 | . . 1 . . 1 Operator 2 | . . 2 . . . Watcher 21 | . 2 5 5 5 4 Swarmer 34 | . 3 12 9 . 10 Grunt 48 | . 9 10 10 3 16 Brawler 3 | . . 1 . . 2 Duelist 3 | . . 2 1 . . Sentry 15 | . . 9 2 4 . Hunter 11 | . . . 1 6 4 Programmer 13 | . . . . 6 7 Best Kill Streak 10 | . 4 7 6 10 6 Combat Bots Only 7 | . 3 7 6 2 5 Max Kills in Single Turn 3 | . 3 2 3 2 3 Gunslinging 2 | . 1 . 2 . 1 Exploded 2 | . 1 1 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6827 | . 403 696 1109 1104 3515 Core 1506 | . 85 127 310 134 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 66 68 43 80 . Volleys Fired 385 | . 46 99 70 69 101 Largest 4 | . 2 2 3 3 4 Hottest 278 | . 80 133 174 144 278 Shots Fired 920 | . 76 182 180 184 298 Gun 573 | . 61 51 136 134 191 Cannon 322 | . 13 116 44 50 99 Launcher 24 | . 2 15 . . 7 Special 1 | . . . . . 1 Kinetic 330 | . 27 . 63 86 154 Thermal 389 | . 28 109 88 60 104 Explosive 9 | . 2 . . . 7 Electromagnetic 192 | . 19 73 29 38 33 Robot Hit Streak 31 | . 23 24 31 20 28 Robot Miss Streak 6 | . 1 4 4 4 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 1 . 2 . 2 Max Gunslinging Chain 2 | . 1 . 2 . 2 Shots Hit Robots 669 | . 67 137 123 136 206 Core Hits 327 | . 25 69 55 61 117 Critical Hits 15 | . . 1 . 2 12 Critical Kills 7 | . . 1 . . 6 Critical Parts Destroyed 8 | . . . . 2 6 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14769 | . 1103 2710 2381 2598 5977 Guns 6848 | . 555 666 1499 1770 2358 Cannons 4733 | . 195 1550 661 723 1604 Explosions 3029 | . 353 494 221 105 1856 Melee 135 | . . . . . 135 Ramming . | . . . . . . Kinetic 3578 | . 166 . 478 1115 1819 Thermal 6440 | . 634 1426 1290 950 2140 Explosive 1603 | . 57 . . . 1546 Electromagnetic 3013 | . 246 1284 613 533 337 Impact . | . . . . . . Slashing 135 | . . . . . 135 Piercing . | . . . . . . Highest Corruption 5 | . . 1 2 5 4 Average Corruption 1 | . . 1 2 3 2 Corruption Purged 13 | . . . . 6 7 Effects 56 | . . 6 12 25 13 Message Errors 19 | . . 3 6 5 5 Matter Fused 7 | . . . . 7 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 7 | . . . 2 4 1 Data Loss (minor) 14 | . . 1 2 6 5 Misfires 1 | . . . . 1 . Targeting Errors 5 | . . 1 1 1 2 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 364 | . 2 80 63 11 208 Projectiles 77 | . . 57 . 11 9 Explosions 223 | . 2 23 63 . 135 Melee 64 | . . . . . 64 Knockbacks 16 | . . . . . 16 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 4 | . . . . . 4 Self-Inflicted Damage 449 | . . 40 95 . 314 Shots 17 | . . 5 4 . 8 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 779 | . 243 491 659 493 779 Average Temperature 153 | . 77 135 210 114 175 Received Heat Transfer 1794 | . 246 138 234 216 960 Effects 117 | . 1 21 44 5 46 Shutdowns 39 | . . 8 15 2 14 Energy Bleed 12 | . . 3 3 . 6 Interference 23 | . 1 6 9 3 4 Matter Decay 9 | . . . 4 . 5 Short Circuit 6 | . . . 3 . 3 Damage (minor) 5 | . . 2 2 . 1 Damage (major) 17 | . . 2 5 . 10 Damage (core) 6 | . . . 3 . 3 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Fried 23 | . 1 14 . 5 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 19 | . . 3 3 2 11 Heat Transferred 11291 | . 1032 2728 2592 1691 3248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . 3 4 2 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 552 | . 199 450 239 252 552 Initial 7 | . . 7 1 . . Average 130 | . 67 165 60 72 203 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 74 | 100 100 62 95 93 52 Level 1 18 | . . 31 4 6 30 Level 2 6 | . . 5 . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 3 4 3 9 11 Investigation 9 | . 3 3 1 1 1 Extermination 11 | . . . . 4 7 Reinforcement 8 | . . 1 2 2 3 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 2 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 180 | . 16 53 34 27 50 Peak Tracking Total 8 | . 3 8 6 6 7 Tactical Retreats 7 | . . 1 . . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 16 | . 3 3 3 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 38 | . . 5 5 1 27 Max in Single Turn 8 | . . 1 2 1 8 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 44 | . 9 13 9 5 8 Terminals 23 | . 7 9 6 . 1 Fabricators 4 | . . . . 2 2 Repair Stations 8 | . 1 2 1 2 2 Recycling Units 2 | . 1 . . . 1 Scanalyzers 5 | . . 2 1 . 2 Garrison Access 2 | . . . 1 1 . Total Hacks 138 | . 27 48 31 14 18 Successful 106 | . 18 40 27 8 13 Failed 32 | . 9 8 4 6 5 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 80 | . 24 32 23 . 1 Fabricators 8 | . . . . 5 3 Repair Stations 24 | . 2 7 4 5 6 Recycling Units 2 | . 1 . . . 1 Scanalyzers 19 | . . 9 3 . 7 Garrison Access 5 | . . . 1 4 . Terminal Hacks 59 | . 15 25 19 . . Record 20 | . 3 10 7 . . Robot Analysis 4 | . 1 1 2 . . Prototype ID Bank 6 | . 2 3 1 . . Emergency Access Points 4 | . . 2 2 . . Alert Level 2 | . . 1 1 . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 3 | . 1 1 1 . . Maintenance Status 2 | . 1 . 1 . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Reinforcement Status 2 | . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 7 | . 2 3 2 . . Fabricator Hacks 6 | . . . . 4 2 Load Schematic 2 | . . . . 1 1 Build 4 | . . . . 3 1 Repair Station Hacks 20 | . 2 6 4 3 5 Scan Component 10 | . 1 3 2 2 2 Repair 9 | . 1 3 2 1 2 Refit 1 | . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 17 | . . 9 3 . 5 Insert Component 9 | . . 4 2 . 3 Analyze 8 | . . 5 1 . 2 Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 38 | . 8 12 6 5 7 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . 2 . Matter 306 | . . . . 306 . Time 162 | . . . . 162 . Total Robot Build Rating 2 | . . . . 2 . Part Schematics Acquired 5 | . . 2 1 . 2 Parts Built 3 | . . . . 2 1 Matter 270 | . . . . 146 124 Time 98 | . . . . 36 62 Total Part Build Rating 8 | . . . . 6 2 Parts Repaired 9 | . 1 3 2 1 2 Time 243 | . 13 84 64 19 63 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 18 | . 8 . . . 10 Parts Scanalyzed 6 | . . 3 1 . 2 Part Schematics Acquired 5 | . . 2 1 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 18 | . . . . 18 . Highest-Rated Ally 9 | . . . . 9 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 4 | . 1 1 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 13397 | 45 904 3067 2484 2807 4090 Spaces Moved 6367 | 41 769 1469 1044 1160 1884 Core 9 | 6 . . . . 3 Treads 2857 | . . 682 971 1160 44 Legs 1948 | . . 38 73 . 1837 Wheels 1477 | 35 769 673 . . . Hover . | . . . . . . Flight 76 | . . 76 . . . Fastest Speed 50 | 50 80 100 180 190 155 Average Speed 166 | 75 87 167 186 190 175 Slowest Speed 1150 | 80 100 1085 270 190 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 52 | 5 98 97 69 18 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 244 | . 24 16 21 4 179 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE 238 | . 24 16 21 2 175 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 8410 | 54 928 1901 1450 1621 2456 Wait 1222 | . 63 251 249 341 318 Move 6362 | 40 768 1468 1043 1159 1884 Hop . | . . . . . . Pick Up 167 | 8 23 29 35 16 56 Fast Attach 20 | . 2 6 8 1 3 Attach 43 | 6 . 7 5 6 19 Detach . | . . . . . . Swap 91 | . 13 16 14 16 32 Drop 113 | . 13 25 26 13 36 Fire 385 | . 46 99 70 69 101 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 461 | -10/Materials | Discovered new exit (range 14) 676 | -10/Materials | Discovered new exit (range 14) 879 | -10/Materials | Repaired Beam Cannon 947 | -10/Materials | Discovered new exit (range 4) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1455 | -9/Materials | Build established: Scavenger-Mutant 1488 | -9/Materials | Discovered new exit (range 15) 1852 | -9/Materials | Build established: Mutant 2035 | -9/Materials | Discovered new exit (range 5) 2329 | -9/Materials | Destroyed 7 combat bots 2400 | -9/Materials | Discovered new exit (range 13) 2877 | -9/Materials | Discovered new exit (range 16) 3181 | -9/Materials | Repaired Rnf. Ion Engine 3242 | -9/Materials | Discovered new exit (range 6) 3698 | -9/Materials | Repaired Hcp. Storage Unit 3780 | -9/Materials | Repaired Hcp. Battery 4017 | -9/Materials | Entered another Materials area 4017 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4313 | -8/Materials | Build established: Skirmisher 4617 | -8/Materials | Core integrity fell below 50% 4826 | -8/Materials | Discovered new exit (range 4) 5408 | -8/Materials | Discovered new exit (range 10) 5642 | -8/Materials | Repaired Lgt. Nuclear Core 5669 | -8/Materials | Repaired Hcp. Storage Unit 6500 | -8/Materials | Identified exit to Factory 6501 | -8/Materials | Entered Factory 6501 | -7/Factory | Evolved 2 slots: Utility x2 7205 | -7/Factory | Fabricated T-07 Excavator (x1) 7286 | -7/Factory | Fabricated T-07 Excavator (x1) 7620 | -7/Factory | Repaired Hpw. Shotgun 7703 | -7/Factory | P-60 Hacker assimilated allied Excavator 4a 8052 | -7/Factory | Fabricated Arm. Treads (x2) 8971 | -7/Factory | Discovered new exit (range 14) 9294 | -7/Factory | Identified exit to Factory 9308 | -7/Factory | Entered another Factory area 9308 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9780 | -6/Factory | Repaired Adv. Terrain Scanner 9959 | -6/Factory | Crushed by falling debris 10018 | -6/Factory | Lost 4 parts (2p2u) 10609 | -6/Factory | Repaired Rnf. Deuterium Engine 10941 | -6/Factory | Fabricated Lgt. EM Pulse Cannon (x1) 11213 | -6/Factory | Local fabrication network quarantined 11317 | -6/Factory | Build established: Assassin 11918 | -6/Factory | Core integrity fell below 50% 11969 | -6/Factory | Lost 4 parts (1p1n2w) 12826 | -6/Factory | Build established: Tank 13278 | -6/Factory | Core integrity fell below 20% 13399 | -6/Factory | Core destroyed Last Messages --------------- VTOL Module melted. S-27 Virus destroyed. Acquired 17 matter. HV Slug penetrates Wall. B-48 Gladiator heat short circuits Rnf. Deuterium Engine. Mace melted. B-48 Gladiator destroyed. Switching to secondary target: G-50 Soldier. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. HV Slug penetrates G-50 Soldier. Overheating: Plasma Rifle damaged (-3). Power failure, Fission Core shutdown. HV Slug penetrates G-50 Soldier. Hyp. Gauss Rifle permanently disabled. Overheating: Short circuit. Overheating: Matter decay (-51). Power failure, Fission Core shutdown. Overheating: Energy bleed (-213). Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | """# """ ## ####?### ] ## """" | | # ## ########=! "" ## """" | | ###+#####+#### ######## [! F" ## """" | | + """ """ ######## = " ## | | ### # """ """ ########[ "" ##! | | ### # """ """ ######## ## | | #?# + """"""" ######## #####+# | | ### ########################### ^ ^ | | ### ########## ##### | | ###[# ## ##### ^ | | ###%# ## ##### " """ """^""" | | ### # ## """" """" #####] "" """^""" """ | | ### + ## "?"" 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"" """ | | ??????? ???????????????????????? ? | | ???????#####?????????????????????????# | | ????????????????????????????????????#?##?#+####### | | ????????????????????????????????????? ?? ??# | | ????????????????????????????????????? ?? ? ? ? | | ????????????????????????????????????? ? ? ?# | | ?????????????????????????????????????? ? ?? ? ? # | | ????????????????????????????????????? ?? ? ? # | | ?????????????????????????????????????? ??? ? ?# | | ????????????????????????????????????? ?? ? ? ? # | | ????????????????????????????????????? ? ? ? | | ??????????????????????????????????????? ? ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 1110 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded T-07 Excavator | x1 | -7/Factory | Preloaded Arm. Treads | x2 | -7/Factory Lgt. EM Pulse Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Gunslinger Let's See Who's Tougher Omniscient Cartographer Unlikely Earthworm Challenges ------------ None Game ------ Seed GravmagPropulsionBiocell Manual? 0 Play Time 02:28:15 Cumulative 15.8 hours Start 2020.10.12 @ 22:44:25 End 2020.10.13 @ 23:11:50 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf16a423-7a76-4e7a-ac5d-126e49e38c7c