Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 01:39:57 Player: Xintrosi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (301) 1505 Value Destroyed (14090) 14090 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (11384) 11384 TOTAL SCORE: 37519 Bonus ------- High Alert Combat Kills 1984 Follower Combat Kills 1243 Entered Garrisons 1400 Used RIF Installer 3000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -43 Cogmind --------- Core Integrity 1528/1600 Matter 540/550 Energy 1937/1940 System Corruption 3% Temperature Cool (0) Movement Rolling (110) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Wheel Wheel Compact Wheel (fused) > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Superbattery Matter Compressor Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Heavy Armor Plating Relay Coupler [NC] (35) Relay Coupler [Swarmer] (34) Relay Coupler [Grunt] (30) > --- WEAPON (5) ------- Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Compact Wheel Advanced Heat Sink Firepult Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Superbattery Matter Compressor Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Firepult Advanced Remote Datajack [Rating: 137] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Swarmer] Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . . 2 . 2 . 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 . . . 1 . . . . . 2 . 2 . 1 . 1 . 2 . 1 Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Attached 283 | 7 7 5 31 4 . 6 7 11 9 24 11 2 . 3 1 9 6 21 23 6 5 6 14 20 36 3 6 Power 39 | 1 1 1 3 . . 1 1 2 . 3 2 . . . 1 . . 6 1 . . 1 2 4 7 1 1 Engine 14 | 1 1 1 3 . . . . . . 2 . . . . . . . 4 . . . . . . 2 . . Core 12 | . . . . . . 1 1 2 . 1 2 . . . 1 . . 2 1 . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . 1 2 3 5 1 1 Propulsion 45 | 2 3 1 4 1 . 2 4 1 4 1 1 . . . . 1 1 2 4 . . 4 . 1 7 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 45 | 2 3 1 4 1 . 2 4 1 4 1 1 . . . . 1 1 2 4 . . 4 . 1 7 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 105 | 2 3 1 9 2 . 2 2 2 1 10 5 . . 1 . 1 5 8 10 5 2 1 10 5 13 1 4 Device 44 | 1 . . 3 . . 1 . 1 . 6 2 . . . . . 2 4 5 4 . 1 6 3 3 1 1 Storage 8 | 1 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . 1 1 1 . . Processor 16 | . 2 . 1 . . . 1 . . . 1 . . . . . . . 1 . . . 3 . 5 . 2 Hackware 8 | . . . . . . . . . . 2 . . . . . . 1 2 . 1 . . . 1 1 . . Protection 29 | . . 1 4 2 . 1 . 1 1 1 2 . . 1 . 1 2 2 4 . 2 . . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 . 2 15 1 . 1 . 6 4 10 3 2 . 2 . 7 . 5 8 1 3 . 2 10 9 . 1 Energy Gun 36 | . . . 9 . . . . 3 3 2 1 1 . 1 . . . . 2 . . . 1 6 7 . . Energy Cannon 6 | . . . . . . . . . . 1 1 . . . . . . 1 1 . . . . . 1 . 1 Ballistic Gun 30 | 2 . 2 4 1 . 1 . 2 1 4 . . . . . 4 . 1 2 . . . 1 4 1 . . Ballistic Cannon 15 | . . . . . . . . 1 . 2 . 1 . . . 3 . 1 3 1 3 . . . . . . Launcher 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . 1 . 1 1 . . . . . . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 134 | . 2 4 18 2 . 1 . 2 1 17 1 . . . . 1 2 21 3 8 . 5 8 14 20 1 3 Power 16 | . . 1 1 . . . . . . 2 . . . . . . . 3 . . . 1 1 2 4 . 1 Propulsion 30 | . 1 . 5 . . 1 . 1 1 4 . . . . . 1 1 3 . 4 . . . 3 5 . . Utility 49 | . 1 1 5 1 . . . . . 4 1 . . . . . 1 9 3 3 . 4 3 4 7 1 1 Weapon 39 | . . 2 7 1 . . . 1 . 7 . . . . . . . 6 . 1 . . 4 5 4 . 1 Highest Loss Streak 15 | . 2 3 10 1 . 1 . 1 1 11 1 . . . . 1 2 15 2 6 . 3 6 6 15 1 3 To Critical Strikes 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 1 6 11 13 19 19 19 18 18 18 17 17 16 16 16 16 16 17 14 16 10 3 4 5 4 3 4 3 Power 1 | . 1 3 3 3 2 2 2 3 2 2 2 2 2 1 1 1 1 1 3 1 . . . . . . . Propulsion 1 | . 1 2 2 2 2 2 1 1 1 1 . 2 2 2 2 1 . 1 . . . . . 1 . 1 1 Utility 4 | . . 1 4 7 8 9 8 8 8 7 6 5 5 5 6 6 5 5 5 2 1 1 1 1 . . . Weapon 4 | . 3 5 2 5 5 5 5 5 6 5 6 5 5 5 5 5 7 5 4 4 2 3 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . . . 3 4 3 . 5 1 1 7 5 2 . 1 . 2 1 1 1 6 . . . . . . 2 Power 12 | . . . 1 2 1 . 1 . 1 1 1 1 . 1 . . . . 1 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . 2 1 1 . . 1 . 4 2 . . . . 2 . 1 . 1 . . . . . . . Weapon 14 | . . . . 1 1 . 2 . . 2 2 1 . . . . 1 . . 3 . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 86 | . 99 97 96 99 100 99 99 100 99 74 78 83 84 84 84 84 84 67 87 82 77 82 89 90 83 88 89 Engine 3 | . 14 12 11 11 11 8 . . . 8 2 . . . . . . 2 . . . . . . . . . Core 3 | . . . . . . 2 9 9 9 . 4 7 7 7 7 7 6 2 5 5 5 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 6 7 7 8 6 Wheel 15 | . 28 28 20 22 22 21 26 27 26 9 14 15 15 15 15 15 13 7 17 7 5 17 19 11 8 10 12 Device 14 | . 7 . 5 11 11 1 9 9 9 9 10 15 15 15 15 15 15 14 19 30 30 24 27 28 17 7 8 Storage 7 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 7 6 6 5 2 . . 2 4 4 8 8 Processor 5 | . 6 8 5 . . . 8 9 9 . 2 7 7 7 7 7 6 2 2 . . . 5 9 13 17 20 Hackware 3 | . . . . . . . . . . 2 . . . . . . 6 4 5 7 10 10 8 6 11 13 12 Protection 6 | . . 5 10 10 11 20 9 9 9 6 11 7 7 7 7 7 8 7 11 6 10 7 . . 3 4 2 Energy Gun 6 | . . . 19 21 17 11 9 10 18 4 7 4 . . . . . . 1 2 . . 2 9 12 15 13 Ballistic Gun 12 | . 27 26 12 11 15 22 18 14 8 17 14 15 15 15 15 16 20 8 4 8 2 . . 5 3 . . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 7 6 7 5 . 4 4 4 12 15 13 1 . . . Peak Build Rating 137 | 7 8 8 16 19 23 26 29 29 34 50 61 63 62 63 63 68 76 74 73 69 69 98 119 117 127 120 137 Average Rating 57 | 5 7 7 13 16 20 23 28 28 32 43 56 62 62 62 63 64 74 53 61 63 66 83 106 105 109 117 130 On Entrance 52 | . 7 8 8 15 19 23 26 29 29 34 45 60 62 62 63 63 68 74 45 65 64 65 86 116 103 117 120 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 28 28 60 60 61 66 64 64 61 90 91 70 70 71 71 72 73 100 108 89 61 81 97 88 80 85 105 Greatest Support 64 | 26 26 26 26 20 20 41 42 30 30 38 56 56 56 56 56 56 56 56 40 40 10 64 64 64 46 36 36 Greatest Overweight (x) 30 | . 1 1 5 2 3 6 6 2 2 18 1 1 1 1 1 1 1 30 7 8 6 5 1 2 3 6 2 Average Overweight (x) 1 | . . . 1 2 2 2 1 1 1 2 1 1 1 1 1 1 1 3 2 4 5 . . 1 1 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 5 5 5 Average Capacity 16 | 7 9 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 5 5 8 7 5 5 5 Most Carried 20 | 2 11 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 7 5 5 5 Average Carried 14 | 1 6 11 13 19 19 20 19 19 19 19 19 19 20 19 20 19 19 16 17 11 4 5 6 5 4 5 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 5 5 5 5 Final Carried 20 | 2 11 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 14 18 5 5 5 7 5 5 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 24% | Scavenger-Tank 16% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Mutant 3% | Bothacker-Tank 3% | Skirmisher 3% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Bothacker-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Matter Collected 9727 | 234 264 87 582 193 . 128 141 437 205 1137 208 211 . 460 14 509 282 678 712 511 . 76 604 1007 819 145 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13357 | 20 356 77 1391 152 . 303 299 679 346 1887 400 . . 321 . 542 623 629 550 713 . 69 569 1323 1502 243 363 Parts 694 | 1 28 9 77 8 . 14 19 33 25 69 28 . . 20 . 17 39 40 39 24 . 2 24 51 106 6 15 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . 1 . Parts Field Recycled 12 | . . . . . . . . . . . . . . . . . . . . . . . 11 1 . . . Retrieved Matter 62 | . . . . . . . . . . . . . . . . . . . . . . . 57 5 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Combat Hostiles Destroyed 246 | . 10 3 27 5 . 4 4 16 7 31 11 . . 10 . 13 9 18 10 16 . 1 8 21 17 1 4 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Guns 175 | . 10 3 23 5 . 4 4 14 6 26 6 . . 4 . 9 9 4 3 10 . . 4 13 16 1 1 Cannons 45 | . . . . . . . . 2 . 4 . . . 6 . 4 . 9 5 4 . 1 4 5 . . 1 AOE 15 | . . . 4 . . . . . . . 5 . . . . . . 3 1 2 . . . . . . . Classes Destroyed 17 | 1 4 . 6 1 . 1 1 . . 3 . . . . . . . . . . . . . . . . . Worker 21 | . 2 1 5 . . . 1 . . . 7 . . . . . 1 . 2 . . . . . 2 . . Builder 13 | . . . 1 . . . . . 2 . 2 . . . . . 1 . 4 . . . . . 3 . . Tunneler 6 | 1 1 . . 1 . . . . . . 1 . . . . . . . 2 . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 10 | . . . 3 . . 1 . . 1 . 1 . . . . . 1 . . . . . 1 . 1 1 . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Swarmer 55 | . 5 3 8 3 . . . 3 3 2 4 . . 4 . 2 3 6 2 4 . . . 3 . . . Grunt 94 | . 5 . 9 . . 2 2 8 1 16 6 . . 4 . 5 . 8 1 10 . . 2 14 . 1 . Brawler 6 | . . . 1 . . 1 1 1 . . . . . . . . . 1 . . . . . 1 . . . Duelist 5 | . . . 1 . . . . 2 1 1 . . . . . . . . . . . . . . . . . Sentry 34 | . . . 8 1 . . 1 2 2 4 . . . 2 . 3 4 . 2 . . . 1 1 2 . 1 Specialist 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Hunter 17 | . . . . . . 1 . . . . . . . . . 1 2 2 3 . . . 2 . 4 . 2 Programmer 29 | . . . . . . . . . . 6 1 . . . . 2 . . 2 2 . . 3 1 11 . 1 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 22 | 1 3 3 13 4 . 5 3 5 6 4 22 . . 5 . 5 4 5 6 4 . 1 3 6 7 2 2 Combat Bots Only 11 | . 3 3 8 4 . 4 3 5 5 4 11 . . 5 . 5 4 5 3 4 . 1 3 6 4 1 2 Max Kills in Single Turn 5 | 1 1 1 3 1 . 1 1 1 2 2 5 . . 1 . 2 2 2 2 1 . 1 1 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . . . 3 . . . . . . 2 1 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Hostile Shots Fired 1965 | . 58 20 164 33 . 9 6 47 16 203 47 . . 93 . 61 102 261 65 92 . 134 154 183 169 6 42 Missed 624 | . 11 3 29 13 . 2 2 13 5 54 13 . . 40 . 23 37 70 20 32 . 62 47 64 66 3 15 Hits 1341 | . 47 17 135 20 . 7 4 34 11 149 34 . . 53 . 38 65 191 45 60 . 72 107 119 103 3 27 Melee 22 | . . . 9 3 . 3 . . 1 . . . . . . . . 3 . . . . . 3 . . . Projectile 1319 | . 47 17 126 17 . 4 4 34 10 149 34 . . 53 . 38 65 188 45 60 . 72 107 116 103 3 27 Critical Strikes 46 | . . . 5 1 . 1 . 1 1 8 2 . . 2 . . 1 6 1 1 . . 3 7 6 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 20747 | . 450 148 1733 237 . 143 59 463 146 2554 503 . . 614 . 572 692 3543 879 1122 . 791 1558 1558 2262 79 641 Core 2911 | . 91 13 236 27 . . 14 56 19 277 99 . . 92 . 70 70 680 104 181 . 121 172 214 303 . 72 Absorbed by Shields 2058 | . . . . . . . . . . . . . . . . 8 . . 214 49 . 98 495 956 238 . . Redirected to Shielding 321 | . . . 16 . . . . . . . . . . . . . . . 5 39 . 261 . . . . . Ignored by Resistances 240 | . . . . . . . . . . 129 . . . . . . . 9 102 . . . . . . . . Regen/Repaired (Parts) 528 | . . . . . . . . . . . 206 62 . 240 . 20 . . . . . . . . . . . Core Remaining (%) 63 | 100 . 58 . . . 34 . . . 33 . . . . . 62 . 11 . 71 . 89 . 70 . 79 95 Volleys Fired 884 | 2 43 7 81 12 . 9 10 45 20 146 28 . . 38 1 39 27 60 46 46 . 6 44 76 56 7 35 Largest 4 | 2 2 2 3 3 . 3 3 3 3 3 3 . . 3 3 3 3 3 3 3 . 3 4 4 4 4 4 Hottest 300 | 40 40 40 135 129 . 102 107 116 158 184 109 . . 100 100 101 99 181 225 155 . 153 243 243 290 300 300 Shots Fired 2117 | 4 86 14 221 36 . 27 30 119 50 357 64 . . 79 3 87 81 111 105 97 . 18 92 198 155 18 65 Gun 1659 | 4 86 14 218 36 . 27 30 114 50 270 54 . . 46 2 56 81 51 43 84 . . 28 172 147 14 32 Cannon 443 | . . . . . . . . 5 . 87 7 . . 33 1 31 . 53 62 11 . 18 64 26 8 4 33 Launcher 11 | . . . 3 . . . . . . . 3 . . . . . . 3 . 2 . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kinetic 1258 | 4 86 14 93 12 . 18 20 85 20 182 36 . . 79 3 87 81 88 47 68 . 18 67 113 37 . . Thermal 759 | . . . 125 24 . 9 10 34 30 175 25 . . . . . . 16 58 27 . . 25 78 86 4 33 Explosive 11 | . . . 3 . . . . . . . 3 . . . . . . 3 . 2 . . . . . . . Electromagnetic 85 | . . . . . . . . . . . . . . . . . . . . . . . . 7 32 14 32 Robot Hit Streak 58 | 3 11 2 27 13 . 7 23 15 12 58 18 . . 19 1 17 7 29 16 12 . 7 8 25 12 3 8 Robot Miss Streak 13 | . 2 2 4 4 . 2 1 2 2 8 4 . . 3 2 4 3 4 5 3 . 2 13 4 4 1 5 Penetration Max 1 | . . . . . . . 1 . . . . . . 1 . . 1 1 1 . . 1 1 1 1 . . Secondary Targets 24 | . 1 1 3 1 . . . 1 . 5 1 . . . . 1 1 1 . 1 . . . 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . 1 1 . . . . 1 1 1 . 1 . . . 1 1 . . Shots Hit Robots 1318 | 3 58 7 151 22 . 18 23 77 31 242 39 . . 49 1 50 44 80 58 64 . 11 46 121 90 7 26 Core Hits 575 | 1 23 5 62 9 . 10 12 32 14 79 31 . . 19 . 24 23 34 28 33 . 3 16 57 48 5 7 Critical Kills 11 | . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 3 . 4 . . Critical Parts Destroyed 24 | . . . . . . . . 1 . 2 . . . . . . . 2 . 1 . 3 10 . 5 . . Critical Strikes 82 | . . . 6 1 . . 2 5 4 6 1 . . . . . . 7 2 5 . 4 16 8 13 1 1 Burn 27 | . . . 5 1 . . 2 4 4 4 1 . . . . . . . . . . . . 5 1 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Destroy 36 | . . . 1 . . . . 1 . 2 . . . . . . . 4 . 1 . 4 14 . 9 . . Blast 13 | . . . . . . . . . . . . . . . . . . 3 1 4 . . 2 3 . . . Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Melee Attacks 40 | . . . 2 . . . . 6 3 16 . . . 3 . . . 10 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . 2 . . . . 6 3 11 . . . . . . . 10 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31792 | 33 612 83 2349 321 . 281 392 1285 660 5300 1922 . . 1096 33 1294 1152 2854 1911 1996 . 224 1253 3107 2465 200 969 Guns 21702 | 33 612 83 1976 312 . 281 392 1212 602 3877 699 . . 557 . 808 1152 1116 396 1339 . . 623 2532 2465 200 435 Cannons 6813 | . . . . . . . . 73 . 1423 . . . 539 33 486 . 837 1190 269 . 224 630 575 . . 534 Explosions 2960 | . . . 373 . . . . . . . 1223 . . . . . . 651 325 388 . . . . . . . Melee 308 | . . . . . . . . . 58 . . . . . . . . 250 . . . . . . . . . Ramming 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16872 | 33 612 83 811 105 . 238 242 905 163 2224 502 . . 1096 33 1294 1152 1727 711 1299 . 224 719 2122 577 . . Thermal 11221 | . . . 1165 207 . 43 150 380 439 3076 680 . . . . . . 226 875 309 . . 534 960 1643 . 534 Explosive 2477 | . . . 373 . . . . . . . 740 . . . . . . 651 325 388 . . . . . . . Electromagnetic 905 | . . . . . . . . . . . . . . . . . . . . . . . . 25 245 200 435 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 308 | . . . . . . . . . 58 . . . . . . . . 250 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 4 4 4 6 . . . 6 . . . . . 1 . 6 8 9 . . 15 17 12 18 3 Average Corruption 7 | . . . 3 4 4 4 . . . 5 . . . . . 1 . 5 5 8 . . 9 16 6 15 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 199 | . . . 10 9 6 3 . . . 39 . . . . . 2 . 12 11 21 . . 7 52 17 10 . Message Errors 38 | . . . 1 3 1 . . . . 9 . . . . . . . 3 3 6 . . 1 8 1 2 . Matter Fused 48 | . . . 2 2 3 . . . . 9 . . . . . . . 3 3 4 . . 2 12 4 4 . Heat Flow Errors 19 | . . . 4 1 . . . . . 6 . . . . . 2 . 1 1 . . . . 3 1 . . Energy Discharges 23 | . . . 2 2 . . . . . 3 . . . . . . . 3 1 1 . . 1 8 2 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 22 | . . . . 1 1 3 . . . 3 . . . . . . . 1 1 2 . . . 7 3 . . Data Loss (major) 12 | . . . 1 . 1 . . . . 6 . . . . . . . . . 2 . . . 1 . 1 . Misfires 9 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 3 . 2 . Alerts 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . Weapon Failures 21 | . . . . . . . . . . 2 . . . . . . . . 1 3 . . 1 9 5 . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Overflow Damage 441 | . . . 17 . . . . . . 51 156 . . 10 . 3 . 60 23 . . . 8 . . . 113 Projectiles 223 | . . . . . . . . . . 51 . . . 10 . 3 . 15 23 . . . 8 . . . 113 Explosions 218 | . . . 17 . . . . . . . 156 . . . . . . 45 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . . . . 1 . 2 . . . 1 . 1 . 11 3 1 . 1 6 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . . . 1 . 2 . . . 1 . 1 . 10 3 1 . 1 6 5 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Self-Inflicted Damage 266 | . . . 81 4 . . . . . . . . . . . . . 28 140 13 . . . . . . . Shots 7 | . . . 3 . . . . . . . . . . . . . . 1 2 1 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 12 . 454 153 . 273 1 13 63 415 18 . . 40 . 253 8 198 184 . . . 63 138 446 273 175 Average Temperature 86 | . 7 . 119 21 . 103 1 3 26 95 6 . . 16 . 60 8 89 48 . . . 36 58 119 118 92 Received Heat Transfer 4066 | . 132 15 444 20 . 18 27 216 27 1001 144 . . 150 . 93 96 1002 80 231 . . 18 307 27 9 9 Effects 12 | . . . 2 . . . . . . 6 . . . . . . . . . . . . . . 4 . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Energy Bleed 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Parts Fried 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . 1 4 . . . . . . . . 1 . . . . 3 . . . Combat Hostiles 6 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . 3 . . . Parts Melted 58 | . . . 10 5 . . . . 4 11 1 . . . . . . 1 3 2 . . 2 9 10 . . Heat Transferred 21337 | . . . 3448 666 . 111 518 1221 1184 5550 905 . . . . . . 350 1194 403 . . 592 2293 2532 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Maximum Alert Level 4 | . . . 1 . . . . 2 1 4 3 1 . 4 3 4 3 3 2 3 2 1 1 2 1 . . Low Security (%) 29 | 100 100 100 60 100 . 100 100 32 . 3 . . 100 7 . . . . . . . . 93 39 . 100 100 Level 1 21 | . . . 39 . . . . 31 100 24 . 100 . 4 . . . . 3 2 . 100 6 19 100 . . Level 2 24 | . . . . . . . . 35 . 28 78 . . 1 6 8 7 59 96 63 100 . . 40 . . . Level 3 17 | . . . . . . . . . . 29 21 . . 42 93 17 92 40 . 33 . . . . . . . Level 4 8 | . . . . . . . . . . 14 . . . 43 . 74 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1370 | 5 115 40 343 89 . 85 72 541 325 1278 961 323 156 1363 796 1370 830 838 586 846 443 311 223 563 316 171 66 Initial 718 | . . 16 . 79 . . 21 42 263 193 670 323 156 109 715 550 718 515 439 399 443 296 166 87 316 156 50 Average 462 | . 81 9 161 41 . 27 35 290 253 681 676 273 156 985 731 1143 751 682 501 606 432 299 157 308 261 130 43 Influence Increases 10551 | 5 292 75 908 156 . 105 183 519 204 1335 597 . . 1414 131 970 348 553 523 527 . 50 260 636 530 49 181 Destroy 0b10 Robot/C 5720 | . 200 60 540 80 . 80 80 320 140 720 220 . . 660 20 480 180 360 220 320 . 20 160 420 340 20 80 Destroy 0b10 Robot/NC 330 | 5 20 5 50 10 . 5 15 . 15 25 55 . . 5 25 . 15 . 40 . . . 5 . 30 5 . Destroy Leader 808 | . 42 10 142 10 . 20 22 20 40 30 40 . . 30 12 30 60 30 50 30 . . 30 40 100 . 20 Allied During Kill 927 | . . . . . . . . . . 60 4 . . 502 45 312 . 2 2 . . . . . . . . Successful Hack 356 | . . . 42 11 . . 6 14 . 14 78 . . 28 24 7 51 . 26 16 . . . . 39 . . Disable Machine 345 | . . . . . . . . 15 . . 135 . . 45 . . 30 . 60 15 . . 15 . . 15 15 Anti-Garrison Action 700 | . . . . . . . . 100 . 300 . . . 50 . 100 . 50 . 50 . . . 50 . . . Destroy Structure 720 | . . . 14 . . . . 35 9 111 65 . . 79 5 41 12 51 110 51 . . 20 21 21 9 66 Lose Combat Pursuer 645 | . 30 . 120 45 . . 60 15 . 75 . . . 15 . . . 60 15 45 . 30 30 105 . . . Influence Decreases 10489 | 5 250 117 703 361 . 50 173 43 448 354 952 700 67 207 708 386 982 451 791 251 423 177 440 189 815 242 204 Entered New Map 5333 | . . 26 . 126 . . 34 23 278 104 608 600 67 47 648 236 652 221 399 171 403 127 130 29 247 122 35 Time Decay 3207 | 5 230 51 393 215 . 40 139 . 160 . 294 100 . . 60 . 310 . 342 . 20 . 230 . 368 110 140 Lost Part 1319 | . 20 40 160 20 . 10 . 20 10 170 10 . . . . 10 20 210 30 80 . 50 80 140 200 10 29 Lost Ally 480 | . . . . . . . . . . 80 40 . . 160 . 140 . 20 20 . . . . 20 . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 3 . . . . . 1 . 3 . . . . . 2 . 5 . . 2 2 . 4 . 1 Investigation 7 | . . . 3 . . . . . . . 2 . . . . . . . . . . . . . 2 . . Extermination 6 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . . 1 . 2 . . Reinforcement 11 | . 3 . . . . . . . 1 . . . . . . . . . 3 . . 2 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Distress Signals 18 | . 2 . 5 . . . 4 . 2 . . . . . . . 1 . 3 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 21 5 45 16 . 8 10 16 12 44 12 . . 30 3 26 12 25 21 15 . 5 10 25 18 5 6 Peak Tracking Total 17 | . 5 3 8 11 . 4 9 5 6 6 7 . . 17 2 5 3 12 8 6 . 3 3 8 4 3 4 Tactical Retreats 28 | . 1 . 4 2 . . 2 1 . 3 . . . 1 . . . 4 1 2 . 2 2 3 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Traps Triggered 38 | . . . 1 . . . . 2 . 10 1 . . 3 . 5 2 2 5 2 . . 1 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Reconfigurated 37 | . . . . . . . . . . . 7 . . 12 4 4 5 5 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Machines Disabled 34 | . . . . . . . . 3 . 3 9 . . 4 . 2 2 2 4 1 . . 1 1 . 1 1 Max in Single Turn 6 | . . . . . . . . 1 . 2 6 . . 1 . 1 1 1 2 1 . . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Relay 9 | . . . . . . . . 2 . 2 . . . 1 . 2 . 1 . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Machines Accessed 60 | . 1 . 13 1 2 . 3 1 1 2 5 . 1 2 2 1 5 1 6 2 1 . 2 . 5 3 . Terminals 37 | . 1 . 10 1 . . 2 1 . 2 1 . . 2 . 1 3 1 2 2 1 . 1 . 4 2 . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . . . . 2 . . . 1 . 1 . 1 . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 1 . . . 1 . 1 . 1 . 2 . . . 1 . . . . Total Hacks 135 | . 2 . 36 5 7 . 8 2 1 2 21 . 1 3 5 1 9 2 9 3 1 . 2 . 10 5 . Successful 72 | . . . 18 2 7 . 2 1 1 1 17 . 1 2 4 1 5 . 4 1 1 . 1 . 3 . . Failed 62 | . 2 . 18 3 . . 6 1 . 1 3 . . 1 1 . 4 2 5 2 . . 1 . 7 5 . Catastrophic 16 | . . . 4 . . . . . . 1 . . . . . . 2 1 2 1 . . 1 . 1 3 . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 28 | . . . 14 4 1 . 5 . . . . . . . . . 2 . . . . . . . . 2 . Terminals 77 | . 2 . 25 5 . . 7 2 . 2 3 . . 3 . 1 6 2 3 3 1 . 1 . 7 4 . Fabricators 9 | . . . . . . . . . . . 5 . . . . . . . . . . . . . 3 1 . Repair Stations 4 | . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . 8 . . . . . . . 10 . . . 4 . 2 . 3 . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 1 . . . 1 . 1 . 1 . 2 . . . 1 . . . . Terminal Hacks 37 | . . . 12 2 7 . 1 1 . 1 3 . . 2 . 1 3 . 1 1 1 . . . 1 . . Record 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Part Schematic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 3 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . Garrison Registry 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . . Load Schematic 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 5 . . . . . . . 8 . . . 3 . 1 . 1 . . . . . . . . Insert Component 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Retrieve Study 11 | . . . 5 . . . . . . . 1 . . . 3 . 1 . 1 . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 . 1 . . . 1 . 1 . 1 . 2 . . . 1 . . . . Unlock Access 7 | . . . . . . . 1 . 1 . . . 1 . 1 . 1 . 1 . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 1 . 13 1 . . 2 1 . 2 3 . . 1 2 1 5 1 4 2 . . 1 . 5 3 . Full Trace Events 7 | . . . 2 . . . . . . . 2 . . . . . . . . 1 . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . 179 . . . . . . . . . . . . . 25 . . Total Part Build Rating 18 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . 5 . . . . . . . 1 . . . 3 . 1 . 1 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 22 | . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Used RIF Installer 6 | . . . . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . . 1 . . . Hotswap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . 4 . . . . . . . 2 1 . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . 4 . . . . . . . 2 1 . . . . 1 . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Robot Hacks Applied 7 | . . . . . . . . . . 4 . . . . . . . 3 . . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . overwrite_iff 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . formatsys_high 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Relay Couplers Released 43 | . . . . . . . . 9 . 7 . . . 4 . 14 . 4 . . . . . 5 . . . Machine Destruction 39 | . . . . . . . . 9 . 7 . . . 4 . 10 . 4 . . . . . 5 . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Attached 8 | . . . . . . . . . . 2 . . . . . . 1 2 . 1 . . . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Total Allies 37 | . . . . 1 . . . . . 7 . 20 . 4 . 2 . 1 1 . . . . 1 . . . Largest Group 20 | . . . . 1 1 . . . . 4 2 20 20 16 9 9 . 1 1 . . . . 1 . . . Highest-Rated Group 524 | . . . . 31 31 . . . . 87 36 524 524 400 369 364 . 29 12 . . . . 30 . . . Highest-Rated Ally 80 | . . . . 31 31 . . . . 31 21 35 35 80 80 80 . 29 12 . . . . 30 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 231 | . . . . 3 . . . . . 25 3 . . 85 8 91 . 7 4 . . . . 5 . . . Total Damage 6616 | . . . . 42 . . . . . 483 59 . . 3050 374 2418 . 57 48 . . . . 85 . . . Kills 52 | . . . . . . . . . . 5 . . . 26 6 14 . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Active Infowar (turns) 827 | 4 258 . . . . . . . . . . . . . . . 287 . . . . . . . 278 . . Sensors 287 | . . . . . . . . . . . . . . . . . 287 . . . . . . . . . . Structural 278 | . . . . . . . . . . . . . . . . . . . . . . . . . 278 . . Seismic 262 | 4 258 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 6 | . . . 3 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Turns Passed 14155 | 61 488 214 1012 485 305 184 287 641 321 2014 650 216 17 800 132 677 680 628 776 527 59 159 482 964 858 225 293 Spaces Moved 8932 | 38 312 181 608 416 283 122 203 455 216 975 332 183 14 593 108 495 528 263 499 238 26 130 299 550 529 164 172 Core 5 | 1 . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 8927 | 37 312 181 608 416 283 122 203 455 216 972 332 183 14 593 108 495 528 262 499 238 26 130 299 550 529 164 172 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 95 100 100 115 100 85 85 85 105 105 105 105 105 105 105 105 100 100 145 85 90 101 75 95 95 Average Speed 109 | 88 92 102 101 100 105 118 104 88 94 134 105 105 105 105 105 105 105 146 111 138 154 96 106 111 110 108 109 Slowest Speed 1550 | 90 105 105 145 100 115 160 160 100 100 950 115 105 105 105 105 105 105 1550 175 190 160 145 110 130 145 160 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 53 41 65 87 70 32 19 43 23 77 14 81 1 74 5 40 12 31 18 32 1 82 8 41 15 26 8 Regions Visited 27 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Spaces Dug 56 | . . . 2 . . . . . 9 3 2 . . . . 1 2 3 6 . . . 1 . 7 3 17 Terrain Destroyed 388 | . . . 11 . . . . 3 15 90 75 . . 8 . 7 16 25 51 29 . . 10 8 12 3 25 Melee 7 | . . . 2 . . . . . 2 3 . . . . . . . . . . . . . . . . . Projectile 141 | . . . . . . . . 3 13 1 2 . . 8 . 7 16 10 25 4 . . 9 8 12 3 20 AOE 239 | . . . 9 . . . . . . 86 73 . . . . . . 15 26 25 . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac DSF Res Gar Res Tes Acc Total 11543 | 58 432 195 825 464 290 142 263 595 289 1371 588 208 16 698 124 591 592 396 632 357 44 148 384 755 674 194 218 Wait 793 | 10 58 . 60 12 . 2 23 40 30 58 188 16 3 28 13 12 25 12 35 18 8 6 18 86 14 15 3 Move 8912 | 37 311 180 607 415 282 121 203 454 216 974 332 182 13 592 108 494 528 262 499 237 26 129 299 549 528 163 171 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 2 8 2 23 8 3 . 8 7 1 21 10 3 . 2 . 7 3 2 6 6 . . 4 1 2 . . Fast Attach 145 | 7 2 1 4 1 . 2 2 1 2 6 1 2 . 1 . 2 3 8 18 6 3 5 11 14 32 5 6 Attach 84 | . 2 3 17 1 . . 2 2 1 11 8 . . . . 1 2 14 2 8 1 . 4 2 2 . 1 Detach 28 | . 2 . . . . . . 1 . 3 2 . . . . . 1 4 2 5 . . 1 1 4 . 2 Swap 171 | . 4 2 20 3 1 4 4 12 9 28 8 . . 6 1 7 1 7 11 6 2 1 3 8 19 4 . Drop 167 | . 2 . 11 10 4 4 11 11 7 16 11 5 . 4 1 13 2 1 13 9 4 1 . 10 17 . . Fire 884 | 2 43 7 81 12 . 9 10 45 20 146 28 . . 38 1 39 27 60 46 46 . 6 44 76 56 7 35 Melee 40 | . . . 2 . . . . 6 3 16 . . . 3 . . . 10 . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 144 | . . . . . . . . 16 . 56 . . . 16 . 16 . 16 . 16 . . . 8 . . . Rewire 37 | . . . . 1 . . . . . 36 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -4/Factory -4/DSF -3/Research -3/Garrison -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 3) 230 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 362 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered exit to Mines (range 11) 489 | -10/Materials | Discovered new exit (range 7) 550 | -10/Materials | Entered Mines 665 | -10/Mines | Discovered new exit (range 7) 704 | -10/Mines | Discovered new exit (range 6) 711 | -10/Mines | Lost 3 parts (1p1u1w) 764 | -10/Mines | Entered Materials 764 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 896 | -9/Materials | Lost 5 parts (2n3w) 1224 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Destroyed 8 combat bots 1341 | -9/Materials | Lost 10 parts (2n4u4w) 1465 | -9/Materials | Core integrity fell below 50% 1521 | -9/Materials | Discovered new exit (range 14) 1651 | -9/Materials | Build established: Scavenger-Tank 1776 | -9/Materials | Entered Mines 1777 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1946 | -9/Mines | Discovered new exit (range 5) 1967 | -9/Mines | Assembled infested the area 2101 | -9/Mines | Learned Materials terminal intel 2139 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2153 | -9/Mines | Discovered new exit (range 6) 2170 | -9/Mines | Received a Mining Laser from a helpful Derelict 2229 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2231 | -9/Mines | Found Prototype Device 2252 | -9/Mines | Discovered new exit (range 5) 2261 | -9/Mines | Entered Exiles 2261 | -9/Exiles | Accompanied by 1 ally 2285 | -9/Exiles | Met 8R-AWN 2303 | -9/Exiles | Met EX-HEX 2357 | -9/Exiles | Met EX-DEC 2376 | -9/Exiles | Learned location of Zion (-6) 2396 | -9/Exiles | Met EX-BIN 2408 | -9/Exiles | Aligned with FarCom system 2409 | -9/Exiles | Given EX-Vault access code 2432 | -9/Exiles | Opened EX-Vault 2442 | -9/Exiles | Found Superbattery 2449 | -9/Exiles | Found Firepult 2452 | -9/Exiles | Found Trap Reconfigurator 2476 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2551 | -9/Exiles | Discovered new exit (range 14) 2566 | -9/Exiles | Stole three prototypes: Superbattery, Trap Reconfigurator, Firepult 2566 | -9/Exiles | Entered Mines 2719 | -8/Mines | Discovered new exit (range 15) 2750 | -8/Mines | Entered Materials 2750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2751 | -8/Materials | Loaded intel: 12 terminal locations 3037 | -8/Materials | Identified exit to Garrison 3037 | -8/Materials | Entered Garrison 3046 | -8/Garrison | Build established: Scavenger-Skirmisher 3067 | -8/Garrison | Triggered checkpoint 3145 | -8/Garrison | Discovered new exit (range 54) 3145 | -8/Garrison | Discovered new exit (range 56) 3145 | -8/Garrison | Discovered new exit (range 36) 3239 | -8/Garrison | Triggered checkpoint 3261 | -8/Garrison | Triggered checkpoint 3396 | -8/Garrison | Triggered checkpoint 3454 | -8/Garrison | Installed Relay Interface Framework 3553 | -8/Garrison | Garrison Relay disabled 3648 | -8/Garrison | Garrison Relay disabled 3666 | -8/Garrison | Triggered checkpoint 3678 | -8/Garrison | Entered Materials 3776 | -8/Materials | Discovered new exit (range 3) 3816 | -8/Materials | Discovered new exit (range 7) 3986 | -8/Materials | Build established: Skirmisher 3999 | -8/Materials | Identified exit to Garrison 3999 | -8/Materials | Entered Garrison 4014 | -8/Garrison | Spotted B-75 Beast 4065 | -8/Garrison | Destroyed B-75 Beast 4140 | -8/Garrison | Lost 11 parts (2p3n3u3w) 4181 | -8/Garrison | Triggered checkpoint 4401 | -8/Garrison | Core integrity fell below 50% 4458 | -8/Garrison | Build established: Scavenger-Skirmisher 4465 | -8/Garrison | Lost 3 parts (1n1u1w) 4543 | -8/Garrison | Garrison Relay disabled 4602 | -8/Garrison | Found Hvy. Reflective Plating 4857 | -8/Garrison | Triggered checkpoint 4933 | -8/Garrison | Triggered checkpoint 4959 | -8/Garrison | Triggered checkpoint 5073 | -8/Garrison | Discovered new exit (range 10) 5115 | -8/Garrison | Triggered checkpoint 5275 | -8/Garrison | Discovered new exit (range 9) 5327 | -8/Garrison | Rescued a captive Derelict 5361 | -8/Garrison | Triggered checkpoint 5381 | -8/Garrison | Garrison Relay disabled 5503 | -8/Garrison | Triggered checkpoint 5719 | -8/Garrison | Phase Generator disabled 5739 | -8/Garrison | Discovered new exit (range 11) 5808 | -8/Garrison | Expanded RIF knowledge: Hotswap 6013 | -8/Garrison | Entered Factory 6013 | -7/Factory | Accompanied by 2 allies 6013 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6015 | -7/Factory | FarCom data flow suspended 6022 | -7/Factory | Central database locked down 6157 | -7/Factory | Repaired Arm. Huge Wheel+ 6311 | -7/Factory | Build established: Scavenger-Tank 6315 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 6400 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 6559 | -7/Factory | Destroyed 11 combat bots 6663 | -7/Factory | Sucked down chute 6663 | -7/Factory | Entered Waste 6664 | -7/Waste | Joined by Warlord forces that had cleared the area 6712 | -7/Waste | Build established: Scavenger-Gunner 6744 | -7/Waste | Discovered new exit (range 12) 6879 | -7/Waste | Entered Factory 6879 | -7/Factory | Accompanied by 20 allies 6887 | -7/Factory | Identified exit to Garrison 6896 | -7/Factory | Entered Garrison 6896 | -7/Garrison | Accompanied by 16 allies 6906 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6932 | -7/Garrison | Triggered checkpoint 6988 | -7/Garrison | Triggered checkpoint 6994 | -7/Garrison | Triggered checkpoint 6999 | -7/Garrison | Triggered checkpoint 7033 | -7/Garrison | Lost 8 allies 7061 | -7/Garrison | Found embedded Infiltrators 7091 | -7/Garrison | Triggered checkpoint 7132 | -7/Garrison | Discovered new exit (range 13) 7190 | -7/Garrison | Triggered checkpoint 7228 | -7/Garrison | Garrison Relay disabled 7498 | -7/Garrison | Discovered new exit (range 14) 7550 | -7/Garrison | Triggered checkpoint 7597 | -7/Garrison | Discovered new exit (range 10) 7597 | -7/Garrison | Discovered new exit (range 58) 7597 | -7/Garrison | Discovered new exit (range 49) 7696 | -7/Garrison | Entered Factory 7696 | -7/Factory | Accompanied by 9 allies 7820 | -7/Factory | Identified exit to Garrison 7828 | -7/Factory | Entered Garrison 7828 | -7/Garrison | Accompanied by 9 allies 7844 | -7/Garrison | Triggered checkpoint 7883 | -7/Garrison | Garrison Relay disabled 7978 | -7/Garrison | Triggered checkpoint 7984 | -7/Garrison | Triggered checkpoint 8028 | -7/Garrison | Triggered checkpoint 8029 | -7/Garrison | Lost 3 allies 8058 | -7/Garrison | Expanded RIF knowledge: Autooverride 8142 | -7/Garrison | Triggered checkpoint 8158 | -7/Garrison | Rescued a captive Derelict 8159 | -7/Garrison | Rescued a captive Derelict 8223 | -7/Garrison | Discovered new exit (range 9) 8273 | -7/Garrison | Spotted B-75 Beast 8289 | -7/Garrison | Allies destroyed B-75 Beast 8355 | -7/Garrison | Lost 6 allies 8474 | -7/Garrison | Garrison Relay disabled 8505 | -7/Garrison | Entered Factory 8505 | -6/Factory | Evolved 2 slots: Utility x2 8774 | -6/Factory | Build established: Bothacker-Gunner 9134 | -6/Factory | Garrison activated, responded to threat 9185 | -6/Factory | Identified exit to Garrison 9185 | -6/Factory | Entered Garrison 9219 | -6/Garrison | Triggered checkpoint 9221 | -6/Garrison | Build established: Bothacker-Tank 9231 | -6/Garrison | Garrison Relay disabled 9281 | -6/Garrison | Triggered checkpoint 9288 | -6/Garrison | Spotted B-75 Beast 9329 | -6/Garrison | Destroyed B-75 Beast 9394 | -6/Garrison | Triggered checkpoint 9411 | -6/Garrison | Triggered checkpoint 9477 | -6/Garrison | Core integrity fell below 50% 9515 | -6/Garrison | Lost 15 parts (1p3n7u4w) 9594 | -6/Garrison | Core integrity fell below 20% 9689 | -6/Garrison | Build established: Scavenger-Tank 9794 | -6/Garrison | Discovered new exit (range 12) 9813 | -6/Garrison | Entered Factory 9813 | -5/Factory | Evolved 2 slots: Utility x2 9870 | -5/Factory | Discovered new exit (range 16) 10003 | -5/Factory | Build established: Scavenger-Gunner 10344 | -5/Factory | Build established: Scavenger-Tank 10515 | -5/Factory | Garrison activated, responded to threat 10589 | -5/Factory | Identified exit to Garrison 10589 | -5/Factory | Entered Garrison 10603 | -5/Garrison | Learned Factory security intel 10631 | -5/Garrison | Expanded RIF knowledge: Program Shield 10759 | -5/Garrison | Lost 6 parts (4n2u) 10921 | -5/Garrison | Triggered checkpoint 10961 | -5/Garrison | Triggered checkpoint 10969 | -5/Garrison | Triggered checkpoint 11100 | -5/Garrison | Discovered new exit (range 12) 11116 | -5/Garrison | Entered Factory 11116 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11175 | -4/Factory | Identified exit to DSF 11175 | -4/Factory | Entered DSF 11220 | -4/DSF | Additional patrols routed to DSF 11315 | -4/DSF | Lost 3 parts (1p2u) 11321 | -4/DSF | Discovered new exit (range 15) 11334 | -4/DSF | Entered Research 11334 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11733 | -3/Research | System corruption reached 10% 11770 | -3/Research | Lost 6 parts (1p2u3w) 11816 | -3/Research | Identified exit to Garrison 11816 | -3/Research | Entered Garrison 11979 | -3/Garrison | Spotted B-86 Titan 12063 | -3/Garrison | Destroyed B-86 Titan 12116 | -3/Garrison | Build established: Scavenger-Gunner 12120 | -3/Garrison | Triggered checkpoint 12186 | -3/Garrison | Lost 6 parts (1p1n2u2w) 12342 | -3/Garrison | Triggered checkpoint 12610 | -3/Garrison | Triggered checkpoint 12676 | -3/Garrison | Expanded RIF knowledge: Robot Detection 12735 | -3/Garrison | Discovered new exit (range 9) 12780 | -3/Garrison | Entered Research 12780 | -2/Research | Evolved 2 slots: Utility x2 12925 | -2/Research | Identified exit to Testing 12964 | -2/Research | Found Prototype Processor 12964 | -2/Research | Identified Exp. Core Analyzer 12968 | -2/Research | Found Exp. Core Analyzer 13327 | -2/Research | Lost 15 parts (4p3n5u3w) 13438 | -2/Research | System corruption reached 10% 13472 | -2/Research | Lost 4 parts (2n1u1w) 13638 | -2/Research | Entered Testing 13854 | -2/Testing | Discovered new exit (range 9) 13863 | -2/Testing | Entered Access 13863 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13994 | -1/Access | Lost 3 parts (1p1u1w) 14124 | -1/Access | Energy Cycler disabled 14150 | -1/Access | Discovered new exit (range 8) 14156 | *** | Escaped! Last Messages --------------- 13990_ Destroyed Imp. Antigrav System. 13996_ P-80 Master destroyed. 14000_ Acquired Adv. Heat Sink. 14002_ Acquired Adv. Target Analyzer. 14004_ Acquired 61 matter. 14018_ Acquired 12 matter. 14048_ Y-72 Warden destroyed. 14052_ Discarded Imp. System Guard. 14052_ Acquired Hvy. Armor Plating. 14054_ Acquired 10 matter. 14082_ Acquired Lgt. Quantum Reactor. 14085_ U-05 Engineer builds a Wall. 14124_ ALERT: Power surge detected, dispatching additional patrols. 14124_ Energy Cycler explodes. 14133_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 14150_ The Access Shell folds into the floor. 14150_ EXIT=FOUND [Achievement: Mad Max] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? g?g???????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????###### | | ?????????????????????????????????? ?????????# | | ?????????????????????????????????# #????????# | | ?????????????????????????????????# ########## | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # " | | ?????????????????????????????????# # " | | ?????????????????????????????????# + ! # | | ???????????????????#""""""""""#??# # # | | ???????????????????# #??# # # | | ???????????????????# #??# # # | | ???????????????????# #?##+######+######## | | ???????????????????# "" #?# #??????###### | | ???????????????????# "@ #?# #????? | | ???????????????????# #?# #????? | | ???????????????????# #?# +?????! | | ???????????????????# ### #????? | | ???????????????????# #"" #??????####+# | | ??????????????????# ## #???????????? | | ??????????????????##"" ### #???????????? | | ???????????????????#"" #?# #???????????? | | ???????????????????#"" #?######???????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ????????????????????"" #?????????g????????? | | ???????????????????? ???g?????H????????? | | ??????????????????? ??????????????????? | | ???????????????????############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 45 Energy Capacity 1940 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 9 EM Shielding 2 Corruption Containment 12 Armor Coverage 825 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Relay Coupler Types 3 Relay Coupler Value 99 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Materials | Hacked Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -7/Factory Repaired ---------- Arm. Huge Wheel | 17% | -7/Factory Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Hvy. Machine Gun | -7/Factory | Hacked Rnf. Deuterium Engine | -7/Factory | Hacked KE Penetrator | -6/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Mad Max Window Shopping Challenges ------------ None Game ------ Seed AluminumBlinkMapper Manual? 0 Play Time 04:00:38 Cumulative 237.2 hours Start 2026.07.17 @ 16:43:52 End 2026.07.19 @ 01:39:57 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 3/1/2/2/1/0/0/1/0/1 Lore% 59 Gallery% 62 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1873b686-5e8c-4c74-9dd2-9a2fac9bf57f