Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 01:29:18 Player: Cassie Rose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1911) 1911 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4198 Bonus ------- High Alert Combat Kills 87 Entered Garrisons 200 Friendly Fire -210 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Compact Battery (300) Weight Redist. System Sensor Array Advanced Targeting Computer Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Terrain Scanner Layered Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Compact Battery Weight Redist. System Sensor Array Advanced Targeting Computer Light Armor Plating Improved EM Shotgun Improved Datajack Improved Datajack [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 53 | 7 8 25 1 12 Power 10 | 1 1 5 1 2 Engine 8 | 1 1 5 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 11 | 3 2 6 . . Treads . | . . . . . Leg . | . . . . . Wheel 11 | 3 2 6 . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 8 . 5 Device 3 | 1 . . . 2 Storage 2 | . 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 10 | . . 7 . 3 Artifact . | . . . . . Weapon 16 | 2 3 6 . 5 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 4 . 2 Ballistic Cannon 4 | . 3 . . 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 25 | . 1 6 . 18 Power 4 | . . 1 . 3 Propulsion 6 | . 1 2 . 3 Utility 6 | . . 1 . 5 Weapon 9 | . . 2 . 7 Highest Loss Streak 7 | . 1 2 . 7 Average Slot Usage (%) 89 | . 96 94 90 79 Engine 10 | . 14 10 9 8 Core 3 | . . . 9 8 Wheel 22 | . 27 28 27 14 Device 5 | . 7 . . 8 Storage 8 | . 6 11 9 9 Processor 9 | . 11 11 9 7 Protection 6 | . . 10 9 7 Energy Gun 2 | . . . . 5 Ballistic Gun 6 | . . 13 9 7 Ballistic Cannon 11 | . 27 5 . 2 Naked Turns . | . . . . . Heaviest Build 58 | 8 25 52 54 58 Greatest Support 44 | 32 32 44 44 44 Greatest Overweight (x) 17 | . 1 4 1 17 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 12 | 4 10 12 12 12 Average Capacity 9 | 4 6 11 12 12 Most Carried 12 | 2 6 12 11 11 Average Carried 6 | . 4 8 10 8 Final Capacity 12 | 4 10 12 12 12 Final Carried 11 | . 6 11 11 6 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1895 | 287 266 933 . 409 Remotely . | . . . . . Salvage Created 2354 | 113 429 1241 . 571 Parts 142 | 6 24 84 . 28 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 51 | . 9 26 . 16 Guns 23 | . . 12 . 11 Cannons 23 | . 9 11 . 3 AOE 4 | . . 3 . 1 Classes Destroyed 13 | 2 4 5 . 2 Worker 1 | . . 1 . . Builder 2 | . 1 1 . . Tunneler 1 | 1 . . . . Hauler 4 | . . 4 . . Recycler 2 | 1 1 . . . Operator 2 | . 1 1 . . Drone 1 | . . . . 1 Watcher 6 | . 2 4 . . Swarmer 13 | . . 7 . 6 Grunt 26 | . 9 10 . 7 Brawler 1 | . . 1 . . Sentry 9 | . . 8 . 1 Hunter 2 | . . . . 2 Best Kill Streak 7 | 2 3 7 . 4 Combat Bots Only 5 | . 2 5 . 4 Max Kills in Single Turn 2 | 1 2 2 . 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4281 | . 382 1780 . 2119 Core 986 | . 92 332 . 562 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 63 17 . . Volleys Fired 203 | 17 38 86 . 62 Largest 2 | 2 2 2 . 2 Hottest 73 | 60 70 70 . 73 Shots Fired 371 | 22 76 171 . 102 Gun 205 | 22 . 102 . 81 Cannon 145 | . 76 50 . 19 Launcher 21 | . . 19 . 2 Special . | . . . . . Kinetic 314 | 17 76 152 . 69 Thermal 5 | 5 . . . . Explosive . | . . . . . Electromagnetic 52 | . . 19 . 33 Robot Hit Streak 9 | 7 6 9 . 8 Robot Miss Streak 5 | 2 4 5 . 5 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 215 | 16 35 102 . 62 Core Hits 102 | 5 16 50 . 31 Critical Hits 2 | . 2 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4199 | 150 614 2164 . 1271 Guns 1994 | 150 . 1018 . 826 Cannons 1303 | . 614 529 . 160 Explosions 902 | . . 617 . 285 Melee . | . . . . . Ramming . | . . . . . Kinetic 2935 | 108 614 1547 . 666 Thermal 383 | 42 . 109 . 232 Explosive . | . . . . . Electromagnetic 881 | . . 508 . 373 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 8 | . . 8 . . Message Errors 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 74 | . 9 50 . 15 Projectiles 27 | . 9 18 . . Explosions 47 | . . 32 . 15 Melee . | . . . . . Knockbacks 20 | . 12 8 . . Impact . | . . . . . Kinetic 18 | . 11 7 . . Secondary 2 | . 1 1 . . Self-Inflicted Damage 225 | . . 150 . 75 Shots 9 | . . 5 . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | 20 100 264 . 326 Average Temperature 53 | 15 25 43 . 83 Received Heat Transfer 1482 | . 201 570 . 711 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . 4 . 1 Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 500 | 100 . 200 . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 667 | 10 177 473 189 667 Average Influence 264 | 4 78 312 189 405 Maximum Alert Level 2 | . . 2 . 2 Low Security (%) 42 | 100 100 17 100 8 Level 1 33 | . . 59 . 44 Level 2 23 | . . 22 . 46 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 3 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 19 41 . 21 Peak Tracking Total 6 | . 3 6 . 6 Tactical Retreats 8 | . 2 1 . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 1 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . 1 4 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 16 | . 5 10 1 . Terminals 14 | . 5 9 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 16 27 2 . Successful 36 | . 12 23 1 . Failed 9 | . 4 4 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 33 | . 14 19 . . Terminals 39 | . 16 23 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 3 3 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 57 | . 22 35 . . Terminals 25 | . 9 16 . . Assimilate 12 | . 5 7 . . Botnet 13 | . 4 9 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 8 . . Full Trace Events 4 | . 1 3 . . Feedback Events 2 | . . 2 . . Corruption 2 | . . 2 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired 4 | . . . . 4 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3608 | 112 1101 1076 22 1297 Spaces Moved 2052 | 60 905 706 19 362 Core 26 | 2 . . . 24 Treads . | . . . . . Legs . | . . . . . Wheels 2026 | 58 905 706 19 338 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 106 106 Average Speed 108 | 95 96 97 106 163 Slowest Speed 900 | 100 100 130 106 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 6 89 64 2 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . 18 . 17 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 29 | . . 18 . 11 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3081 | 96 1061 938 20 966 Wait 671 | 5 95 80 . 491 Move 2048 | 59 904 705 18 362 Hop . | . . . . . Pick Up 53 | 7 10 28 1 7 Fast Attach 2 | . 2 . . . Attach 26 | 6 1 9 1 9 Detach . | . . . . . Swap 25 | 1 5 16 . 3 Drop 23 | 1 6 14 . 2 Fire 203 | 17 38 86 . 62 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 30 | . . . . 30 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 692 | -10/Materials | Discovered exit to Materials (range 14) 1016 | -10/Materials | Discovered new exit (range 11) 1126 | -10/Materials | Discovered exit to Materials (range 10) 1214 | -10/Materials | Entered another Materials area 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Discovered new exit (range 16) 1596 | -9/Materials | Core integrity fell below 50% 1819 | -9/Materials | Repaired Med. Armor Plating 1853 | -9/Materials | Repaired Autogun 1919 | -9/Materials | Discovered new exit (range 8) 2106 | -9/Materials | Discovered new exit (range 7) 2269 | -9/Materials | Core integrity fell below 20% 2287 | -9/Materials | Identified exit to Materials 2290 | -9/Materials | Entered another Materials area 2290 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2311 | -8/Materials | Identified exit to Garrison 2312 | -8/Materials | Entered Garrison 2418 | -8/Garrison | Lost 3 parts (1u2w) 2654 | -8/Garrison | Triggered checkpoint 2716 | -8/Garrison | Triggered checkpoint 3341 | -8/Garrison | Triggered checkpoint 3407 | -8/Garrison | Lost 5 parts (1p1n1u2w) 3526 | -8/Garrison | Triggered checkpoint 3581 | -8/Garrison | Core integrity fell below 50% 3596 | -8/Garrison | Core integrity fell below 20% 3609 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03368_ Particle Gun fried. 03373_ N-00 Fly destroyed. 03376_ Com. Wheel destroyed. 03376_ S-10 Pest destroyed. 03386_ Acquired 18 matter. 03403_ Acquired Lgt. Ion Engine. 03450_ Acquired 9 matter. 03477_ Acquired 20 matter. 03500_ ALERT: Garrison interior compromised. 03522_ Acquired 10 matter. 03526_ Beams of light sweep through the air. An alarm sounds. 03537_ G-47 Trooper destroyed. 03557_ Imp. EM Shotgun destroyed. 03569_ Nuclear Core destroyed. 03573_ Lgt. Ion Engine destroyed. 03574_ Acquired Lgt. Assault Rifle. 03576_ Lyr. Light Armor Plating destroyed. 03581_ Imp. Heat Sink destroyed. 03586_ Lgt. Assault Rifle destroyed. 03589_ L-31 Rogue destroyed. 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