Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.19 @ 12:34:46 Player: CreepyD Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (81) 405 Value Destroyed (2722) 2722 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (3488) 3488 TOTAL SCORE: 15715 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 159 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 53/300 Energy 133/150 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -2/Quarantine Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Advanced Heavy Siege Treads Centrium Wheel Improved Linear Gravjet Impulse Thruster Array > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Improved Target Analyzer Advanced Transmission Jammer Improved Medium Armor Plating Hacking Suite System Shield System Guard > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Spear > --- INVENTORY -------- Gravmag Array Gravmag Array Advanced Heat Sink Medium Matter Pod Advanced Weight Redist. System Microactuators System Shield Long-range Missile Launcher [Rating: 99] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Advanced Heavy Siege Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Slots Evolved 16 | . . . . . 4 . 2 2 . . . . 2 . . 2 . . . . 2 . 2 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . 1 . 1 1 . . . . . . . 1 . . . . . . 1 . Utility 8 | . . . . . 2 . 1 . . . . . 2 . . 1 . . . . 1 . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 152 | 6 9 6 2 . 13 . 3 10 6 3 1 7 3 3 10 1 . 34 1 . 3 11 12 8 Power 18 | 1 2 1 . . 1 . . 3 . . . 1 . . 1 . . 4 . . 1 1 1 1 Engine 6 | 1 2 1 . . . . . . . . . . . . 1 . . 1 . . . . . . Core 9 | . . . . . 1 . . 3 . . . 1 . . . . . 3 . . 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 52 | 3 2 2 2 . 5 . 1 1 2 . . 4 1 3 1 . . 14 . . 1 . 6 4 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 6 | . . 1 2 . 2 . . . . . . . . . . . . 1 . . . . . . Wheel 9 | 3 2 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Hover 18 | . . . . . 3 . 1 1 2 . . . . . . . . 9 . . 1 . . 1 Flight 18 | . . . . . . . . . . . . 2 1 3 1 . . 4 . . . . 6 1 Utility 48 | . 2 1 . . 5 . 2 3 4 1 1 1 1 . 6 1 . 8 1 . 1 7 2 1 Device 19 | . 1 . . . 4 . . 3 1 1 . . 1 . 2 1 . 3 1 . 1 . . . Storage 4 | . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . Processor 10 | . . . . . . . 2 . 2 . . 1 . . 4 . . 1 . . . . . . Hackware 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . 1 Protection 10 | . . 1 . . 1 . . . . . . . . . . . . 1 . . . 6 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 3 2 . . 2 . . 3 . 2 . 1 1 . 2 . . 8 . . . 3 3 2 Energy Gun 7 | 1 1 . . . . . . 1 . 1 . . . . . . . 3 . . . . . . Energy Cannon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 3 | 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 . Launcher 8 | . . . . . . . . 1 . 1 . . . . 1 . . 2 . . . 3 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . 1 1 . . 1 . . . 1 1 1 Parts Lost 80 | . 3 . . . 3 . . 1 3 3 2 12 . 1 3 . . 30 1 . . 8 7 3 Power 10 | . 1 . . . . . . . 1 . . 2 . . 1 . . 4 . . . 1 . . Propulsion 34 | . 2 . . . 1 . . . 2 2 . 5 . 1 1 . . 13 . . . 1 5 1 Utility 20 | . . . . . 1 . . 1 . . 1 2 . . 1 . . 7 1 . . 4 1 1 Weapon 16 | . . . . . 1 . . . . 1 1 3 . . . . . 6 . . . 2 1 1 Highest Loss Streak 12 | . 3 . . . 2 . . 1 2 3 2 10 . 1 3 . . 12 1 . . 8 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 95 99 100 100 96 100 100 94 93 80 73 52 35 42 59 56 57 71 12 10 23 22 19 23 Engine 4 | . 12 14 14 14 9 9 7 6 3 . . . . . 1 . . . . . . . . . Core 2 | . . . . . 9 9 7 6 6 6 6 2 . . . . . 4 . . 4 1 . . Leg 4 | . . 1 18 28 26 . . . . . . . . . . . . . . . . . . . Wheel 3 | . 26 26 9 . . . . . . . . 5 . . . . . . . . . . . 3 Hover 9 | . . . . . . 27 30 28 29 21 20 4 . . . . . 18 . . 4 1 . 2 Flight 2 | . . . . . . . . . . . . 7 13 18 21 15 15 1 . . . . 11 4 Device 8 | . 13 2 . . 16 18 8 11 13 13 13 7 8 11 15 20 21 9 7 5 9 1 . . Storage 5 | . 13 14 14 14 9 9 7 6 6 6 6 2 . . . . . 3 . . . . . . Processor 3 | . . . . . . . 13 7 6 6 6 9 5 5 13 10 10 8 . . . . . . Hackware 2 | . . . . . . . . . . . . 6 5 5 5 5 5 11 5 5 4 7 . 3 Protection 4 | . . 11 14 14 9 9 7 6 6 6 3 . . . . . . 1 . . . 5 2 . Energy Gun 3 | . 12 1 . . . . . 4 6 6 13 3 . . . . . 4 . . . . . . Energy Cannon 2 | . . 12 14 14 7 . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 3 | . 12 10 14 14 5 . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 2 . . 1 9 7 6 6 5 . . . . . . . . . . . . 2 . Launcher 1 | . . . . . . . . . 6 5 3 . . . . . . . . . . 2 . . Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . Heaviest Build 52 | 9 20 26 26 26 33 33 33 44 44 39 38 28 4 4 20 8 8 52 8 . 6 28 23 21 Greatest Support 62 | 26 32 32 32 32 42 27 36 45 45 41 25 25 11 11 21 14 10 62 12 3 9 18 58 22 Greatest Overweight (x) 9 | . 1 1 . . 1 1 . 1 1 1 1 1 1 . . 2 . 9 2 . . 5 . 1 Average Overweight (x) . | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 10 5 5 5 5 5 5 Average Capacity 8 | 5 9 10 10 10 10 10 10 10 10 10 10 7 5 5 5 5 5 8 5 5 5 5 5 5 Most Carried 10 | 4 6 10 10 10 10 6 10 10 10 10 10 10 5 5 5 5 5 10 5 5 4 5 5 5 Average Carried 6 | . 2 8 9 9 8 6 6 9 9 7 9 6 4 5 4 4 5 6 4 5 2 4 4 3 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 3 5 9 9 10 6 6 10 10 8 10 10 5 5 5 5 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 67% | Mutant 7% | Hacker-Mutant 7% | Scavenger-Mutant 7% | Sprinter 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/Waste Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/DSF Sprinter | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Matter Collected 2235 | 261 174 69 44 109 215 . . 202 127 107 45 16 . . . . . 676 20 . . 9 161 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2719 | 44 426 . 44 46 506 . . 249 180 56 21 40 . . . . . 752 . . . 138 88 129 Parts 144 | 8 25 . . . 31 . . 21 5 . . 2 . . . . . 32 . . . 3 5 12 Haulers Intercepted 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 4 . . . . . . . . . 4 . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Combat Hostiles Destroyed 62 | . 8 . . 3 13 . . 4 7 3 . 2 . . 1 . . 10 . . . 7 2 2 Melee 17 | . . . . . 5 . . . . . . 2 . . . . . 8 . . . . 2 . Guns 14 | . 8 . . 1 4 . . 1 . . . . . . . . . . . . . . . . Cannons 11 | . . . . 2 4 . . 1 1 1 . . . . . . . . . . . . . 2 AOE 19 | . . . . . . . . 2 6 2 . . . . 1 . . 1 . . . 7 . . Classes Destroyed 15 | 1 6 . . 1 2 . . 1 2 . 1 . . . . . . . . . . 1 . . Worker 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Builder 5 | . 1 . . . 1 . . 1 . . . . . . 1 . . 1 . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . Recycler 3 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 6 | . 2 . . . . . . 3 . . . . . . . . . 1 . . . . . . Swarmer 24 | . 6 . . . 7 . . . 3 . . 2 . . . . . 6 . . . . . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . Grunt 15 | . 2 . . . 2 . . 3 2 2 . . . . . . . . . . . 4 . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 6 | . . . . . 4 . . . . 1 . . . . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . 1 . . . . . . 1 . . 3 . . . . . 2 Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 4 . . 2 6 . . 5 4 3 1 2 . . 2 . . 3 . . . 5 2 2 Combat Bots Only 5 | . 4 . . 2 5 . . 3 4 3 . 2 . . 1 . . 3 . . . 5 2 2 Max Kills in Single Turn 3 | 1 1 . . 1 2 . . 2 2 1 1 1 . . 1 . . 2 . . . 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 2 1 . . . . 1 . . 1 . . . 3 . . Melee 1 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Damage Taken 12393 | . 440 . . 137 640 . . 161 426 311 156 972 . 50 233 . . 3353 442 . . 2178 2230 664 Core 4077 | . 147 . . 10 66 . . . 40 35 71 229 . 50 43 . . 949 184 . . 785 1325 143 Absorbed by Shields 70 | . . . . . . . . . . . . . . . . . . . . . . 70 . . Redirected to Shielding 90 | . . . . . 90 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 37 | . . . . . . . . . . . . . . . . . . 37 . . . . . . Core Remaining (%) 63 | 100 . . . 37 . 88 100 . . . . 55 . . 90 . . . . 1 . 39 . . Volleys Fired 217 | 6 42 5 7 8 28 . . 14 10 8 4 3 . . 7 . . 4 . . . 11 5 55 Largest 3 | 2 2 1 1 2 2 . . 3 3 3 2 2 . . 1 . . 2 . . . 1 1 1 Hottest 168 | 70 100 75 75 100 100 . . 168 168 168 160 160 . . 43 . . 130 . . . 49 66 120 Shots Fired 330 | 12 72 5 7 16 48 . . 29 26 20 8 5 . . 7 . . 5 . . . 11 5 54 Gun 162 | 12 67 . . 8 26 . . 13 10 8 8 5 . . . . . 5 . . . . . . Cannon 135 | . 2 5 7 8 22 . . 14 10 8 . . . . . . . . . . . . 5 54 Launcher 30 | . . . . . . . . 2 6 4 . . . . 7 . . . . . . 11 . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 111 | 6 30 . . 8 28 . . 16 10 8 . . . . . . . . . . . . 5 . Thermal 184 | 6 42 5 7 8 20 . . 11 10 8 8 5 . . . . . . . . . . . 54 Explosive 30 | . . . . . . . . 2 6 4 . . . . 7 . . . . . . 11 . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . Robot Hit Streak 20 | 6 20 1 4 5 6 . . 4 4 4 5 3 . . 4 . . 1 . . . 2 2 3 Robot Miss Streak 10 | 1 3 2 1 1 3 . . 8 10 4 1 1 . . 2 . . 2 . . . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 241 | 8 49 2 6 10 41 . . 25 14 11 6 10 . . 5 . . 36 . . . 4 6 8 Core Hits 162 | 2 19 . 2 5 18 . . 30 19 14 2 3 . . 3 . . 17 . . . 21 4 3 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 4 . . . 1 . . . . . 1 1 . . . . . 2 . . . . 1 . Burn 5 | . 4 . . . . . . . . . 1 . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Melee Attacks 124 | . . . . . 18 . . 11 . . . 12 . . . 8 . 65 . . . . 5 5 Impact 16 | . . . . . . . . . . . . 12 . . . . . 4 . . . . . . Slashing 29 | . . . . . 18 . . 11 . . . . . . . . . . . . . . . . Piercing 79 | . . . . . . . . . . . . . . . . 8 . 61 . . . . 5 5 Sneak Attacks 7 | . . . . . 2 . . 1 . . . . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9677 | 115 656 75 150 230 1076 . . 932 759 518 114 460 . . 389 . . 1642 . . . 1825 313 423 Guns 1522 | 115 637 . . 105 297 . . 128 36 18 114 61 . . . . . 11 . . . . . . Cannons 1752 | . 19 75 150 125 313 . . 248 130 161 . . . . . . . . . . . . 152 379 Explosions 3968 | . . . . . . . . 327 590 339 . . . . 389 . . 498 . . . 1825 . . Melee 2409 | . . . . . 466 . . 229 . . . 399 . . . . . 1133 . . . . 138 44 Ramming 26 | . . . . . . . . . 3 . . . . . . . . . . . . . 23 . Kinetic 1496 | 52 322 . . 105 310 . . 264 130 161 . . . . . . . . . . . . 152 . Thermal 2265 | 63 334 75 150 125 300 . . 112 36 18 114 61 . . . . . 498 . . . . . 379 Explosive 3470 | . . . . . . . . 327 590 339 . . . . 389 . . . . . . 1825 . . Electromagnetic 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . Impact 506 | . . . . . . . . . . . . 399 . . . . . 107 . . . . . . Slashing 695 | . . . . . 466 . . 229 . . . . . . . . . . . . . . . . Piercing 1208 | . . . . . . . . . . . . . . . . . . 1026 . . . . 138 44 Highest Corruption 13 | . . . . . . . . . . . . . . 6 6 . . 13 13 13 . 2 6 10 Average Corruption 7 | . . . . . . . . . . . . . . 6 3 . . 10 13 13 . 1 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . . . 2 1 . . 14 5 1 . . 4 17 Message Errors 9 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . 7 Matter Fused 12 | . . . . . . . . . . . . . . . 1 . . 5 1 . . . 2 3 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 3 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . 4 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 524 | . . 5 . . 46 . . . . . . 21 . . 26 . . 234 . . . 120 44 28 Projectiles 53 | . . 5 . . . . . . . . . . . . . . . . . . . . 20 28 Explosions 314 | . . . . . . . . . . . . . . . 26 . . 168 . . . 120 . . Melee 157 | . . . . . 46 . . . . . . 21 . . . . . 66 . . . . 24 . Knockbacks 12 | . . . . . 2 . . 5 1 2 . 2 . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Kinetic 10 | . . . . . 2 . . 5 1 2 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 329 | . . . . . . . . . 20 . . . . . . . . . . . . 298 11 . Shots 8 | . . . . . . . . . 2 . . . . . . . . . . . . 6 . . Rammed 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 5 . Targets Rammed 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 458 | 45 149 144 252 125 458 . . 277 292 277 84 15 . . . . . 17 195 154 . . 160 214 Average Temperature 100 | 20 52 66 128 54 174 . . 126 126 138 45 7 . . . . . 12 109 89 . . 40 101 Received Heat Transfer 1015 | . 153 . . 40 171 . . 45 81 123 . 171 . . . . . 147 9 . . 30 18 27 Effects 5 | . . . . . 4 . . . . 1 . . . . . . . . . . . . . . Shutdowns 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . . . 1 . . . . . . 1 . . . . . . Heat Transferred 3999 | 185 1295 111 222 185 444 . . 300 100 50 374 124 . . . . . 350 . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Peak Influence 575 | 10 292 119 . 106 452 293 153 291 . . . . 86 45 217 123 88 575 . . 271 534 561 382 Initial 300 | . 6 113 . . 33 293 153 74 . . . . 81 30 24 100 43 61 . . 256 207 300 225 Average 209 | 1 161 116 . 75 252 293 153 126 . . . . 84 37 89 110 69 258 . . 259 409 378 304 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 . . . . . . 1 . . 2 . . 1 2 2 1 Low Security (%) 54 | 100 78 100 . 100 42 . 100 85 . . . . 100 100 85 100 100 38 . . . 1 . 12 Level 1 36 | . 21 . . . 34 100 . 14 . . . . . . 14 . . 46 . . 100 47 57 87 Level 2 9 | . . . . . 23 . . . . . . . . . . . . 15 . . . 51 42 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . . 2 . . 3 . . . . . . 1 . . 1 . . . 3 2 2 Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Reinforcement 8 | . . . . . . . . 1 . . . . . . 1 . . . . . . 3 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Distress Signals 10 | . . . . . 1 . . . . . . . . . 1 . . 2 . . . . 4 2 Communications Jammed 32 | . . . . . . . . . . . . . . . . . . 32 . . . . . . Distress Signals 32 | . . . . . . . . . . . . . . . . . . 32 . . . . . . Times Spotted 226 | . 12 . . 12 20 . . 10 10 6 3 14 . 6 8 . 5 60 13 . 2 12 21 12 Peak Tracking Total 19 | . 4 . . 5 6 . . 4 5 3 3 11 . 6 6 . 5 19 7 . 2 6 14 8 Tactical Retreats 32 | . 1 . . . 1 . . 2 2 . 1 5 . . . . . 9 3 . . 1 4 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Traps Triggered 7 | . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Machines Disabled 11 | . . . . . . . . . . . . . . . . 1 . 8 . . . 1 . 1 Max in Single Turn 4 | . . . . . . . . . . . . . . . . 1 . 4 . . . 1 . 1 Garrison Access 6 | . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Machines Accessed 35 | . 1 1 1 . 1 . 1 5 . . . . 1 . 1 1 . 4 . . 3 . 8 7 Terminals 15 | . 1 . . . . . 1 1 . . . . . . . . . 1 . . 2 . 3 6 Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 5 | . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . 1 . . 1 . . . . . . 1 1 . 1 . . . . 1 1 Total Hacks 76 | . 2 1 23 . 1 . 1 8 . . . . 1 . 1 1 . 6 . . 5 . 16 10 Successful 54 | . 1 1 23 . 1 . 1 2 . . . . 1 . 1 1 . 4 . . 1 . 12 5 Failed 22 | . 1 . . . . . . 6 . . . . . . . . . 2 . . 4 . 4 5 Catastrophic 6 | . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Terminals 22 | . 2 . . . . . 1 1 . . . . . . . . . 2 . . 3 . 4 9 Fabricators 7 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units 12 | . . . . . . . . 3 . . . . . . . . . . . . 2 . 7 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 7 | . . . . . 1 . . 1 . . . . . . 1 1 . 1 . . . . 1 1 Terminal Hacks 36 | . 1 1 23 . . . 1 . . . . . . . . . . 1 . . 1 . 4 4 Record 25 | . . . 23 . . . . . . . . . . . . . . . . . . . . 2 Robot Analysis 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Open DSF 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . Recycle Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 7 | . . . . . 1 . . 1 . . . . . . 1 1 . 1 . . . . 1 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . . . . 3 . . . . . . . . . 2 . . 2 . 3 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . 81 . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . . . . . . . . . . 44 . . . . . . Parts Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Total Allies 6 | . . . 3 3 . . . . . . . . . . . . . . . . . . . . Largest Group 6 | . . . 3 6 2 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 90 | . . . 50 90 37 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 21 | . . . 21 21 21 . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . AID 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 35 | . . . . 27 8 . . . . . . . . . . . . . . . . . . . Total Damage 454 | . . . . 348 106 . . . . . . . . . . . . . . . . . . . Kills 9 | . . . . 8 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Turns Passed 5664 | 76 372 165 413 294 286 154 56 352 327 552 149 227 72 58 154 125 53 701 153 10 45 136 257 477 Spaces Moved 5736 | 51 213 130 305 217 114 97 95 348 392 504 119 290 141 113 237 130 122 820 202 17 99 94 537 349 Core 434 | 13 . . . . . . . . . . . . 1 . . 49 . 8 202 17 . 46 98 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 513 | . . . 183 217 113 . . . . . . . . . . . . . . . . . . . Wheels 670 | 38 213 130 122 . . . . . . . . 12 . . . . . . . . . . . 155 Hover 2393 | . . . . . 1 97 95 348 392 504 119 39 . . . . . 651 . . 99 48 . . Flight 1726 | . . . . . . . . . . . . 239 140 113 237 81 122 161 . . . . 439 194 Fastest Speed 27 | 50 80 100 100 115 112 112 48 44 44 44 112 32 32 35 28 29 32 32 50 50 40 40 27 40 Average Speed 69 | 78 97 100 109 115 120 112 48 69 66 102 112 48 33 36 34 74 32 46 72 50 40 93 34 73 Slowest Speed 500 | 90 115 115 115 115 185 112 48 108 112 112 112 116 100 37 37 150 32 500 150 50 40 300 50 110 Overloaded Moves 133 | . . . . . . . . . . . . . . . . . . . . . . . 133 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 18 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 4 46 39 76 49 13 31 4 12 53 67 12 48 5 91 8 4 80 28 62 6 5 85 21 34 Regions Visited 24 Branch Regions 10 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . . 1 1 1 1 1 1 . . 1 . . 1 1 1 . . . . Scrap Searched 16 | . . 1 . 2 . . . . 4 7 1 . . . . . . . 1 . . . . . Spaces Dug 58 | . 3 . . . . . . 3 . . . . . . . 4 . 9 . . . . . 39 Terrain Destroyed 366 | . 3 2 . 3 7 . . 20 74 30 . . . . 28 4 . 33 . . . 122 . 40 Melee 16 | . . . . . . . . 3 . . . . . . . 4 . 9 . . . . . . Projectile 55 | . 3 2 . 3 7 . . . . . . . . . . . . . . . . . . 40 AOE 295 | . . . . . . . . 17 74 30 . . . . 28 . . 24 . . . 122 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Res DSF Res Qua Total 6893 | 74 299 158 379 248 204 142 105 419 434 520 127 352 166 127 295 148 135 1036 208 17 103 127 570 500 Wait 462 | 4 25 10 5 19 14 47 . 8 24 1 1 38 21 10 38 5 14 83 5 1 . . 10 79 Move 5670 | 50 212 129 304 216 113 95 94 347 391 503 118 289 141 112 234 130 121 815 201 16 98 93 504 344 Hop 19 | . . . . . . . . . . . . . . . 1 . . 2 . . . . 14 2 Pick Up 109 | 8 9 6 2 3 9 . 7 6 1 4 2 2 . 1 1 2 . 24 1 . 2 5 9 5 Fast Attach 51 | . . . 1 . 3 . . 7 . . . . 2 3 8 1 . 10 . . . 8 5 3 Attach 84 | 5 6 2 1 . 10 . 3 . 2 2 1 7 1 . 1 . . 23 1 . 3 3 7 6 Detach 5 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 2 . Swap 18 | 1 3 4 . . . . . 3 4 1 . . . . 1 . . 1 . . . . . . Drop 53 | . 2 2 3 2 9 . 1 10 1 1 1 1 . 1 3 2 . 8 . . . 2 4 . Fire 217 | 6 42 5 7 8 28 . . 14 10 8 4 3 . . 7 . . 4 . . . 11 5 55 Melee 124 | . . . . . 18 . . 11 . . . 12 . . . 8 . 65 . . . . 5 5 Ram 6 | . . . . . . . . . 1 . . . . . . . . . . . . . 5 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 13 . . . . . . . . . . . . . 5 . 1 Rewire 56 | . . . 56 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Lost 3 parts (1p2n) 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 14) 399 | -10/Materials | Core integrity fell below 50% 449 | -10/Materials | Entered Mines 454 | -10/Mines | Met a Derelict shopkeep closing up shop 610 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 610 | -10/Mines | Discovered new exit (range 5) 614 | -10/Mines | Entered Exiles 614 | -10/Exiles | Found Exiles lab destroyed 963 | -10/Exiles | Learned location of Zion (-6) 1013 | -10/Exiles | Discovered new exit (range 11) 1027 | -10/Exiles | Entered Mines 1027 | -9/Mines | Accompanied by 3 allies 1030 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1107 | -9/Mines | Assembled infested the area 1245 | -9/Mines | Learned location of Storage (-7) 1303 | -9/Mines | Discovered new exit (range 11) 1308 | -9/Mines | Learned Materials emergency access door positions 1321 | -9/Mines | Entered Materials 1321 | -8/Materials | Accompanied by 2 allies 1321 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1466 | -8/Materials | Garrison activated, responded to threat 1590 | -8/Materials | Identified exit to Garrison 1607 | -8/Materials | Entered Garrison 1740 | -8/Garrison | Discovered new exit (range 10) 1755 | -8/Garrison | Installed Relay Interface Framework 1761 | -8/Garrison | Entered Factory 1761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1810 | -7/Factory | Discovered new exit (range 15) 1817 | -7/Factory | Entered another Factory area 1817 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2020 | -6/Factory | Garrison activated, responded to threat 2159 | -6/Factory | Discovered new exit (range 16) 2169 | -6/Factory | Entered Lower Caves 2370 | -6/Lower Caves | Encountered a Warlord checkpoint 2493 | -6/Lower Caves | Discovered new exit (range 5) 2496 | -6/Lower Caves | Entered another Lower Caves area 2528 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2572 | -6/Lower Caves | Lost 3 parts (2n1w) 3032 | -6/Lower Caves | Discovered new exit (range 8) 3048 | -6/Lower Caves | Entered Zion 3114 | -6/Zion | RIF detected upon attempting to enter Zion 3114 | -6/Zion | Attacked by Zionites 3114 | -6/Zion | Spotted RU-22K(B) 3114 | -6/Zion | Spotted JO-21X(B) 3164 | -6/Zion | Discovered new exit (range 13) 3197 | -6/Zion | Entered Proximity Caves 3324 | -5/Proximity Caves | Lost 10 parts (2p4n1u3w) 3413 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3422 | -5/Proximity Caves | Discovered new exit (range 8) 3424 | -5/Proximity Caves | Entered Factory 3424 | -5/Factory | Evolved 2 slots: Utility x2 3496 | -5/Factory | Sucked down chute 3496 | -5/Factory | Entered Waste 3500 | -5/Waste | Spotted C-40 Crusher 3500 | -5/Waste | Spotted C-40 Crusher 3511 | -5/Waste | EMP discharged 3511 | -5/Waste | Spotted C-40 Crusher 3521 | -5/Waste | Spotted C-40 Crusher 3522 | -5/Waste | Spotted C-40 Crusher 3536 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3542 | -5/Waste | Spotted C-40 Crusher 3544 | -5/Waste | Discovered new exit (range 16) 3554 | -5/Waste | Entered Factory 3701 | -5/Factory | Discovered new exit (range 15) 3708 | -5/Factory | Entered another Factory area 3708 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3736 | -4/Factory | Lost 3 parts (1p1n1u) 3833 | -4/Factory | Sucked down chute 3833 | -4/Factory | Entered Waste 3836 | -4/Waste | Spotted C-40 Crusher 3844 | -4/Waste | Spotted C-40 Crusher 3846 | -4/Waste | Spotted C-40 Crusher 3846 | -4/Waste | Spotted C-40 Crusher 3847 | -4/Waste | Spotted C-40 Crusher 3848 | -4/Waste | EMP discharged 3848 | -4/Waste | Spotted C-40 Crusher 3876 | -4/Waste | Discovered new exit (range 10) 3886 | -4/Waste | Entered Factory 4201 | -4/Factory | Repaired Spear 4272 | -4/Factory | System corruption reached 10% 4308 | -4/Factory | Lost 5 parts (2p1n2u) 4494 | -4/Factory | Lost 12 parts (2p5n1u4w) 4565 | -4/Factory | Core integrity fell below 50% 4581 | -4/Factory | Discovered new exit (range 4) 4586 | -4/Factory | Core integrity fell below 20% 4587 | -4/Factory | Entered Upper Caves 4613 | -4/Upper Caves | Lost 12 parts (7n3u2w) 4688 | -4/Upper Caves | Attracted the attention of an 0b10 base 4734 | -4/Upper Caves | Discovered new exit (range 13) 4740 | -4/Upper Caves | Entered another Upper Caves area 4747 | -4/Upper Caves | Discovered new exit (range 7) 4750 | -4/Upper Caves | Entered Research 4750 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4795 | -3/Research | Identified exit to DSF 4795 | -3/Research | Entered DSF 4813 | -3/DSF | Additional patrols routed to DSF 4915 | -3/DSF | Core integrity fell below 50% 4925 | -3/DSF | Discovered new exit (range 11) 4931 | -3/DSF | Entered Research 4931 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4945 | -2/Research | Lost 8 parts (1p1n4u2w) 5078 | -2/Research | Identified exit to Quarantine 5139 | -2/Research | Found Enh. Force Lance 5165 | -2/Research | Core integrity fell below 50% 5176 | -2/Research | Core integrity fell below 20% 5181 | -2/Research | Search patrols dispatched 5188 | -2/Research | Entered Quarantine 5208 | -2/Quarantine | Lost 6 parts (5n1w) 5296 | -2/Quarantine | Met incapacitated Sigix Warrior 5296 | -2/Quarantine | Lockdown squad dispatched 5316 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 5320 | -2/Quarantine | Unlocked Sigix quarantine chamber 5378 | -2/Quarantine | Crushed by falling debris 5640 | -2/Quarantine | Found Alien Artifact 5640 | -2/Quarantine | Identified Subatomic Replicator 5650 | -2/Quarantine | System corruption reached 10% 5665 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05595_ Hacking Suite destroyed. 05599_ U-05 Engineer forms the Earth. 05616_ OEQB9TQ6IOOZDMN>|W|FAB=P 05632_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. 05634_ Suspension Chamber breached. 05640_ Acquired Alien Artifact. 05640_ Identified Subatomic Replicator. 05640_ Unable to initiate replication process, detached Subatomic Replicator. 05643_ Acquired Subatomic Replicator. 05644_ Destroyed Adv. Heat Sink. 05646_ P-80 Master destroyed. 05653_ GSM>6NC,S8D,KZWM%,B1 05654_ Destroyed Gamma Rifle. 05660_ System corrupted: Enh. Nova Cannon failed to cycle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????#??????????????????????????????????????????? | | ???? #??????????#???????????????????????????????? | | """"" #?????????? ???????????????????????????????? | | """"" #?????????? ???????????????????????????????? | | """"" #?????????? #####+##+####??????????????????? | | #?????????# # #??????????????????? | | "" #?????????# # """ #??????????????????? | | ""S"" ######????# # [%" @""" #??????????????????? | | """"" # #????# + =!!p " #??????????????????? | | # #????# # !T=" " #??????????????????? | | ###+### ###### # |*!" #??????????????????? | | # != #??????????????????? | | ! # #??????????????????? | | + #??????????????????? | | # #??????????????????? | | """" """" # #??????????????????? | | "" """" """" # #??????????????????? | | "" """" """" # #??????????????????? | | "T """" """" ##;##########??????????????????? | | "" ????????????????????????????? | | "" = ?????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ############# #???????????????????????????? | | ????????????? ????????????????????????????? | | ????????????? ?????????????????????????????? | | ?? ????????????? ?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Corruption Containment 24 Armor Coverage 600 Power Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 66 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 11 Item Schematics ----------------- Impulse Thruster Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellBombAutocannon Manual? 0 Play Time 01:36:15 Cumulative 166.3 hours Start 2022.08.19 @ 08:21:10 End 2022.08.19 @ 12:34:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 156 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 50f6a04a-dd8c-47b2-bde3-582a09eb6c09