Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 19:03:41 Player: Peregrine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (3992) 3992 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1685) 1685 TOTAL SCORE: 10187 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 440/440 System Corruption 40% Temperature Cool (46) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Small Battery Target Analyzer Improved System Shield > --- WEAPON (2) ------- Field Laser Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Nuclear Core Armored Leg Armored Leg Improved Heat Sink Improved Kinecellerator Improved EM Pulse Cannon Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Layered Light Armor Plating EM Disruption Field High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Armored Leg Armored Leg Gauss Rifle Magnetic Acceleration Cannon Katana [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . 1 . . Utility 3 | . . . . 2 . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 191 | . 9 20 7 25 1 20 65 43 1 Power 21 | . 1 2 2 1 1 4 5 5 . Engine 10 | . 1 2 2 . . . 3 2 . Core 10 | . . . . 1 1 4 1 3 . Reactor 1 | . . . . . . . 1 . . Propulsion 60 | . 3 13 . 7 . 5 17 15 . Treads 1 | . . . . . . 1 . . . Leg 36 | . 3 6 . 1 . . 11 15 . Wheel 6 | . . . . . . 2 4 . . Hover . | . . . . . . . . . . Flight 17 | . . 7 . 6 . 2 2 . . Utility 47 | . 1 . 3 11 . 4 22 6 . Device 20 | . . . . 4 . 2 11 3 . Storage 6 | . . . 1 1 . . 2 2 . Processor 7 | . 1 . . 1 . . 4 1 . Hackware 3 | . . . . 2 . . 1 . . Protection 11 | . . . 2 3 . 2 4 . . Artifact . | . . . . . . . . . . Weapon 63 | . 4 5 2 6 . 7 21 17 1 Energy Gun 21 | . 4 . 2 3 . 2 3 7 . Energy Cannon 9 | . . 4 . . . 3 . 2 . Ballistic Gun 17 | . . 1 . 1 . 2 10 3 . Ballistic Cannon 5 | . . . . . . . 4 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . . 2 . . 4 5 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . 2 . . Parts Lost 60 | . 1 5 1 12 . 9 13 17 2 Power 8 | . . . 1 1 . 1 2 3 . Propulsion 24 | . . 4 . 5 . 4 5 4 2 Utility 17 | . . . . 3 . 2 6 6 . Weapon 11 | . 1 1 . 3 . 2 . 4 . Highest Loss Streak 10 | . 1 2 1 10 . 5 9 4 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 84 | . 93 93 98 77 . 44 77 90 90 Engine 7 | . 14 11 10 3 . . 5 8 13 Reactor 1 | . . . . . . . 1 1 . Leg 24 | . 28 20 44 12 . . 16 39 37 Wheel 3 | . . . . . . 5 9 . . Flight 4 | . . 18 . 17 . 8 1 . . Device 6 | . . . . 9 . 8 11 6 . Storage 6 | . 14 11 10 9 . 3 . 10 13 Processor 5 | . 8 11 6 1 . . 6 2 6 Hackware 3 | . . . . 2 . 7 2 6 6 Protection 3 | . . . 4 6 . 4 6 . . Energy Gun 6 | . 27 10 11 5 . 1 1 4 6 Energy Cannon 2 | . . 10 10 . . . . 2 . Ballistic Gun 2 | . . . . 3 . 1 4 1 . Slashing Weapon 2 | . . . . 2 . . 2 2 4 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 14 16 26 28 20 20 79 81 71 Greatest Support 100 | 20 20 48 36 36 20 56 100 98 98 Greatest Overweight (x) 5 | . . . . 4 . 1 5 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 Average Capacity 10 | 8 8 8 7 8 8 6 6 20 20 Most Carried 10 | 6 8 8 8 8 6 8 8 10 7 Average Carried 5 | 6 6 6 5 5 5 3 4 6 5 Final Capacity 20 | 8 8 8 8 8 8 5 20 20 20 Final Carried 8 | 6 8 4 8 6 6 4 8 5 7 Class Distribution -------------------- 61% | Mutant 28% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Matter Collected 3048 | 200 75 249 70 227 . 11 1525 665 26 Remotely 632 | . . . . . . . 632 . . Salvage Created 5369 | . 456 769 677 509 . 57 1748 1127 26 Parts 262 | . 28 54 34 36 . 8 65 37 . Haulers Intercepted 11 | . 1 3 2 3 . . 2 . . Recyclers Shooed 7 | . 1 . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 90 | . 7 15 11 12 . 3 20 21 1 Melee 9 | . . . . 4 . 1 2 2 . Guns 50 | . 6 7 7 7 . 2 8 13 . Cannons 22 | . . 7 4 . . . 7 3 1 AOE 3 | . . . . . . . 3 . . Classes Destroyed 16 | . 6 4 . 1 . 1 4 . . Worker 2 | . . . . . . . 2 . . Builder 4 | . . . . . . . 4 . . Tunneler 1 | . 1 . . . . . . . . Hauler 11 | . 1 3 2 3 . . 2 . . Recycler 6 | . 1 . 1 . . . 4 . . Mechanic 1 | . . . . . . . 1 . . Operator 2 | . 1 1 . . . . . . . Watcher 5 | . 1 1 1 . . . 2 . . Swarmer 24 | . . 4 3 6 . . 6 5 . Cutter 3 | . . . . . . 3 . . . Grunt 35 | . 7 5 7 2 . . 4 10 . Brawler 5 | . . 1 . . . . 4 . . Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 4 1 3 . . 2 4 1 Hunter 3 | . . . . 1 . . 2 . . Programmer 4 | . . . . . . . 2 2 . Best Kill Streak 9 | . 4 5 6 3 . 1 9 6 1 Combat Bots Only 7 | . 3 4 3 3 . 1 7 6 1 Max Kills in Single Turn 4 | . 1 1 1 1 . 1 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . Melee 1 | . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Damage Taken 11543 | . 323 683 402 1289 . 1752 2996 3757 341 Core 1949 | . 55 66 92 251 . 626 409 373 77 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 68 | . . . 68 . . . . . . Core Remaining (%) 60 | 100 78 . 60 54 . 10 . . . Volleys Fired 421 | . 43 48 32 37 . 14 104 136 7 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 155 | . 100 136 136 95 . 70 81 155 116 Shots Fired 642 | . 83 92 52 47 . 15 181 161 11 Gun 474 | . 83 44 32 47 . 6 140 117 5 Cannon 168 | . . 48 20 . . 9 41 44 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 227 | . . 5 . 24 . 3 166 23 6 Thermal 309 | . 79 87 20 . . 9 15 94 5 Explosive . | . . . . . . . . . . Electromagnetic 106 | . 4 . 32 23 . 3 . 44 . Robot Hit Streak 27 | . 7 6 7 9 . 3 13 27 14 Robot Miss Streak 8 | . 6 3 3 5 . 4 8 4 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 2 | . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 453 | . 55 56 36 51 . 6 130 109 10 Core Hits 218 | . 22 27 25 24 . 5 62 51 2 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 4 | . . . . . . 1 3 . . Critical Strikes 29 | . 5 1 . 1 . 1 12 9 . Burn 13 | . 5 1 . . . . 1 6 . Destroy 6 | . . . . . . 1 5 . . Blast 3 | . . . . . . . 3 . . Corrupt 1 | . . . . . . . . 1 . Sever 6 | . . . . 1 . . 3 2 . Melee Attacks 94 | . . . . 16 . . 28 50 . Impact . | . . . . . . . . . . Slashing 94 | . . . . 16 . . 28 50 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . Damage Inflicted 10676 | . 708 976 764 1255 . 134 4023 2567 249 Guns 6114 | . 699 359 495 762 . 108 1920 1704 67 Cannons 2547 | . . 617 184 . . 20 863 681 182 Explosions 663 | . . . 63 . . . 600 . . Melee 1241 | . . . . 493 . . 566 182 . Ramming 111 | . 9 . 22 . . 6 74 . . Kinetic 3611 | . . 17 . 422 . 68 2543 379 182 Thermal 3979 | . 651 959 247 . . 20 710 1325 67 Explosive 130 | . . . . . . . 130 . . Electromagnetic 1604 | . 48 . 495 340 . 40 . 681 . Impact . | . . . . . . . . . . Slashing 1241 | . . . . 493 . . 566 182 . Piercing . | . . . . . . . . . . Highest Corruption 40 | . . . 1 . . . 23 40 40 Average Corruption 21 | . . . 1 . . . 10 35 40 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 144 | . . . 1 . . . 56 77 10 Message Errors 31 | . . . 1 . . . 13 16 1 Matter Fused 25 | . . . . . . . 12 10 3 Heat Flow Errors 9 | . . . . . . . 4 5 . Energy Discharges 26 | . . . . . . . 11 13 2 Parts Rejected 3 | . . . . . . . 2 1 . Data Loss (minor) 15 | . . . . . . . 5 10 . Data Loss (major) 4 | . . . . . . . . 3 1 Misfires 3 | . . . . . . . 1 2 . Alerts 3 | . . . . . . . 3 . . Misdirections 3 | . . . . . . . . 3 . Weapon Failures 22 | . . . . . . . 5 14 3 Overload Shots . | . . . . . . . . . . Overflow Damage 173 | . . . . 52 . . 113 8 . Projectiles 22 | . . . . . . . 22 . . Explosions 65 | . . . . . . . 65 . . Melee 86 | . . . . 52 . . 26 8 . Knockbacks 7 | . . . . . . . 7 . . Impact 1 | . . . . . . . 1 . . Kinetic 6 | . . . . . . . 6 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 451 | . . . 80 . . . 371 . . Shots 7 | . . . 3 . . . 4 . . Rammed 14 | . . . . . . 8 6 . . Targets Rammed 25 | . 1 . 6 . . 9 9 . . Kicked 10 | . 1 . 6 . . . 3 . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 586 | . 392 586 208 108 . 63 210 308 191 Average Temperature 114 | . 138 179 70 41 . 25 50 95 111 Received Heat Transfer 2151 | . 174 147 75 351 . 81 387 822 114 Effects 14 | . 1 13 . . . . . . . Shutdowns 5 | . . 5 . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . Interference 4 | . 1 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . 1 . . . 2 . Parts Fried 8 | . . . 4 2 . . . 2 . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 4 | . 1 1 . . . . 1 1 . Combat Hostiles 3 | . 1 1 . . . . . 1 . Parts Melted 32 | . 7 5 3 . . . 1 15 1 Heat Transferred 8856 | . 2294 2078 333 . . 37 900 3066 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Peak Influence 1055 | . 205 490 493 470 179 185 506 1055 578 Initial 553 | . . 1 129 208 179 125 94 364 553 Average 357 | . 89 238 281 308 179 147 274 665 555 Maximum Alert Level 3 | . 1 2 2 2 . . 2 3 2 Low Security (%) 31 | 100 83 39 31 . 100 100 42 . . Level 1 32 | . 16 38 42 95 . . 36 13 . Level 2 23 | . . 21 25 4 . . 20 36 100 Level 3 12 | . . . . . . . . 49 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 3 . 3 5 . 2 7 . 1 Investigation 6 | . 2 . 1 1 . . 2 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 10 | . 1 . 2 2 . 2 3 . . Assault 1 | . . . . . . . 1 . . Garrison 3 | . . . . 2 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Distress Signals 9 | . . 3 2 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 159 | . 11 22 15 25 . 11 40 32 3 Peak Tracking Total 10 | . 4 6 3 10 . 5 8 4 2 Tactical Retreats 20 | . . 1 1 3 . 3 6 6 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Traps Triggered 12 | . 1 . 2 2 . 1 4 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Machines Disabled 10 | . . 1 1 . . 1 6 1 . Max in Single Turn 5 | . . 1 1 . . 1 5 1 . Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Machines Accessed 25 | . 2 3 7 4 1 . 5 2 1 Terminals 18 | . 2 3 5 3 1 . 1 2 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . 1 . . . 2 . . Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 66 | . 6 10 18 13 1 . 13 3 2 Successful 23 | . . 3 8 5 1 . 5 1 . Failed 43 | . 6 7 10 8 . . 8 2 2 Catastrophic 8 | . 1 2 . 1 . . 2 1 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 2 10 9 11 . . . . 2 Terminals 47 | . 6 10 12 11 1 . 2 3 2 Fabricators 3 | . . . . . . . 3 . . Repair Stations 8 | . . . 4 . . . 4 . . Recycling Units 4 | . . . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 3 | . . . 1 . 1 . . 1 . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . 2 . . . 2 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 1 | . . . 1 . . . . . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . Report Inventory 2 | . . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 11 | . . 3 4 4 . . . . . Terminals 9 | . . 3 2 4 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 8 | . . 3 2 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Mechanics 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Monitor 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 3 4 4 1 . 5 2 1 Full Trace Events 5 | . 1 . 1 . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 20 | . . . . . . . . 20 . Highest-Rated Ally 20 | . . . . . . . . 20 . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . Total Damage 48 | . . . . . . . . 48 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Turns Passed 5017 | 19 430 468 364 469 7 187 1692 1221 160 Spaces Moved 2849 | 7 209 258 227 407 19 115 959 538 110 Core 11 | . . . . 3 . 4 4 . . Treads 1 | . . . . . . 1 . . . Legs 1778 | 7 209 125 227 118 . . 444 538 110 Wheels 561 | . . . . . . 50 511 . . Hover . | . . . . . . . . . . Flight 498 | . . 133 . 286 19 60 . . . Fastest Speed 26 | 120 120 31 90 26 26 26 90 120 120 Average Speed 95 | 120 120 70 90 46 26 63 107 120 123 Slowest Speed 300 | 120 120 120 90 250 26 170 300 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 1 . 4 . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 36 | 2 38 29 44 42 . 80 28 62 3 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . . . . 6 7 . Terrain Destroyed 108 | . . . 9 . . . 91 8 . Melee 12 | . . . . . . . 5 7 . Projectile 12 | . . . . . . . 11 1 . AOE 83 | . . . 9 . . . 74 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Gar Fac Total 4313 | 17 306 455 336 603 20 213 1393 850 120 Wait 512 | 11 27 94 46 92 . 23 164 55 . Move 2831 | 6 208 255 226 399 18 114 959 536 110 Hop 4 | . . 1 . 3 . . . . . Pick Up 122 | . 10 18 12 19 . 13 28 20 2 Fast Attach 35 | . . 2 . 3 . 2 28 . . Attach 82 | . 2 8 4 18 1 17 14 18 . Detach 7 | . . . . 3 1 1 2 . . Swap 75 | . 7 10 4 4 . 1 23 25 1 Drop 78 | . 8 19 6 9 . 1 29 6 . Fire 421 | . 43 48 32 37 . 14 104 136 7 Melee 91 | . . . . 16 . . 25 50 . Ram 6 | . . . . . . . 6 . . Kick 10 | . 1 . 6 . . . 3 . . Crush 9 | . . . . . . 9 . . . Escape Stasis 29 | . . . . . . 18 8 3 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 20 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x2 746 | -9/Materials | Discovered new exit (range 13) 811 | -9/Materials | Discovered new exit (range 10) 876 | -9/Materials | Discovered new exit (range 16) 918 | -9/Materials | Entered Storage 955 | -9/Storage | Repaired Sml. Storage Unit 1192 | -9/Storage | Discovered new exit (range 16) 1282 | -9/Storage | Entered Materials 1282 | -8/Materials | Evolved 2 slots: Utility x2 1499 | -8/Materials | Lost 10 parts (1p4n3u2w) 1587 | -8/Materials | Garrison activated, responded to threat 1744 | -8/Materials | Discovered new exit (range 16) 1751 | -8/Materials | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1754 | -7/Factory | Identified exit to DSF 1758 | -7/Factory | Entered DSF 1779 | -7/DSF | Additional patrols routed to DSF 1832 | -7/DSF | Lost 5 parts (3n1u1w) 1856 | -7/DSF | Core integrity fell below 50% 1904 | -7/DSF | Core integrity fell below 20% 1929 | -7/DSF | Discovered new exit (range 16) 1945 | -7/DSF | Entered Factory 1945 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2398 | -6/Factory | Fabricated Plasma Rifle (x2) 2893 | -6/Factory | System corruption reached 10% 2932 | -6/Factory | Lost 9 parts (2p4n3u) 2941 | -6/Factory | Destroyed 7 combat bots 3292 | -6/Factory | Build established: Scavenger-Mutant 3637 | -6/Factory | Identified exit to Garrison 3637 | -6/Factory | Entered Garrison 3715 | -6/Garrison | Crushed by falling debris 3715 | -6/Garrison | System corruption reached 30% 3730 | -6/Garrison | Core integrity fell below 50% 3764 | -6/Garrison | Build established: Mutant 3782 | -6/Garrison | Triggered checkpoint 4168 | -6/Garrison | Triggered checkpoint 4236 | -6/Garrison | Core integrity fell below 20% 4270 | -6/Garrison | Lost 4 parts (2p1n1u) 4304 | -6/Garrison | Triggered checkpoint 4353 | -6/Garrison | Garrison Relay disabled 4561 | -6/Garrison | Build established: Scavenger-Mutant 4570 | -6/Garrison | Triggered checkpoint 4704 | -6/Garrison | Lost 3 parts (2n1u) 4724 | -6/Garrison | Installed Relay Interface Framework 4832 | -6/Garrison | Discovered new exit (range 10) 4858 | -6/Garrison | Entered Factory 4990 | -6/Factory | Garrison activated, responded to threat 5018 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04896_ System corrupted: Energy discharge (-88). 04939_ System corrupted: Matter fused (-10). 04954_ System corrupted: Substantial component data lost. 04965_ Detecting nearby Garrison Access. 04966_ Connecting with Terminal... 04966_ Current location identified: Factory 04975_ System corrupted: Energy discharge (-92). 04978_ Acquired Magnetic Acceleration Cannon. 04984_ Acquired Imp. EM Pulse Cannon. 04985_ ALERT: All DSF locations entering lockdown mode. 04985_ Arm. Leg destroyed. 04990_ Y-54 Guardian calls for garrison reinforcements. 04990_ ALERT: Activating Garrison Access F001. 04992_ System corrupted: Matter fused (-5). 04993_ System corrupted: Field Laser failed to cycle. 05002_ System corrupted: Magnetic Acceleration Cannon jammed. 05007_ Imp. Heat Sink melted. 05007_ Y-54 Guardian destroyed. 05010_ Acquired 26 matter. 05013_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????"?????????????????????????? | | ?# ?????????????????? ?????????????????????????? | | # ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ########?????????????????? | | #?????????????????? # #?????????????????? | | #?????????????????# # #?????????????????? | | #?????????????????# # """ #?????????????????? | | ###############???# #% """ #?????????????????? | | ##! #???# # """ #?????????????????? | | # ## #???# # % #?????????????????? | | # ## #???# ####g###?????????????????? | | # ## #???# ## #?????????????????? | | # ##### ## T" ####??????????????? | | # + @ " [w ?????????? | | # ######## ### ##????????????? | | # #??????# ! #?????????????????? | | # #??????#######?????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | ###+##########??????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ####### #########????????????????????????????? | | # ?????????????????????????? | | + ?????????????????????????? | | """" # ?????????????????????????? | | """" # ?????????????????????????? | | """" # ??????????????????????????? | | """" ################+??????????????????????????? | | """" #??????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 72 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronFieldScythe Manual? 0 Play Time 01:04:36 Cumulative 75.8 hours Start 2023.12.15 @ 17:58:00 End 2023.12.15 @ 19:03:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 71 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 33 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8c3d210-d6ef-4587-bc4e-994e0f2058f3