Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 16:22:01 Player: Muffinmink Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (3185) 3185 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 6579 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 83/100 System Corruption 19% Temperature Cool (7) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (16) --- Reinforced Deuterium Engine Reinforced Deuterium Engine VTOL Module Xenon Bombardment Thruster Weapon Cycler Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Xenon Bombardment Thruster Large Storage Unit Advanced Terrain Scanner Weapon Cycler Heavy EM Pulse Gun Gatling Laser Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun Improved Light Cannon EMP Blaster [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Target Analyzer Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . 2 1 . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 115 | 6 8 27 14 14 46 Power 28 | 1 2 9 3 3 10 Engine 18 | 1 1 9 3 2 2 Core 10 | . 1 . . 1 8 Reactor . | . . . . . . Propulsion 43 | 2 2 3 6 9 21 Treads 6 | 2 . . . . 4 Leg 32 | . 2 3 6 8 13 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . 1 4 Utility 8 | 1 2 4 . . 1 Device 1 | . 1 . . . . Storage 5 | 1 . 3 . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 36 | 2 2 11 5 2 14 Energy Gun 7 | . . 2 . . 5 Energy Cannon 5 | . . 3 2 . . Ballistic Gun 18 | 2 2 5 2 2 5 Ballistic Cannon 2 | . . 1 . . 1 Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 51 | . . 8 7 2 34 Power 11 | . . 2 1 . 8 Propulsion 22 | . . 2 3 1 16 Utility 1 | . . . . . 1 Weapon 17 | . . 4 3 1 9 Highest Loss Streak 9 | . . 4 3 2 9 Average Slot Usage (%) 95 | . 98 98 95 99 86 Engine 12 | . 5 16 17 15 4 Core 6 | . 8 5 . 6 13 Treads 2 | . 7 . . . 6 Leg 25 | . 20 21 33 37 22 Device 1 | . 5 3 . . . Storage 22 | . 14 24 27 23 23 Processor 2 | . 7 4 . . . Energy Gun 2 | . . 4 . . 2 Energy Cannon 1 | . . 2 1 5 . Ballistic Gun 13 | . 28 13 13 9 7 Naked Turns . | . . . . . . Heaviest Build 77 | 13 16 68 71 77 74 Greatest Support 60 | 40 40 26 45 60 60 Greatest Overweight (x) 16 | 2 4 3 2 1 16 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 22 | 6 6 22 22 22 22 Average Capacity 17 | 5 6 17 22 22 22 Most Carried 22 | 4 6 17 15 22 22 Average Carried 10 | 3 4 11 12 12 12 Final Capacity 22 | 6 6 22 22 22 16 Final Carried 22 | 4 4 16 14 22 7 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Mutant 29% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2402 | 245 269 520 352 256 760 Remotely . | . . . . . . Salvage Created 3413 | . 391 1115 693 229 985 Parts 212 | . 40 73 40 11 48 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 78 | . 9 29 11 4 25 Guns 53 | . 9 22 8 . 14 Cannons 17 | . . 7 . 4 6 AOE 8 | . . . 3 . 5 Classes Destroyed 11 | . 4 2 4 . 1 Worker 3 | . 2 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Recycler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 6 | . 3 1 1 1 . Swarmer 21 | . 2 10 . . 9 Grunt 41 | . 7 13 6 4 11 Brawler 5 | . . . . . 5 Sentry 9 | . . 6 3 . . Hunter 2 | . . . 2 . . Best Kill Streak 6 | . 6 6 6 4 5 Combat Bots Only 5 | . 3 4 4 4 5 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 8559 | . 389 1325 1299 434 5112 Core 1093 | . 51 185 142 33 682 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 79 53 74 . . Volleys Fired 306 | . 29 102 58 12 105 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 46 112 91 103 105 Shots Fired 536 | . 58 174 100 21 183 Gun 413 | . 58 127 77 10 141 Cannon 101 | . . 47 14 11 29 Launcher 22 | . . . 9 . 13 Special . | . . . . . . Kinetic 389 | . 58 110 77 10 134 Thermal 124 | . . 64 14 11 35 Explosive . | . . . . . . Electromagnetic 23 | . . . 9 . 14 Robot Hit Streak 11 | . 5 7 7 5 11 Robot Miss Streak 8 | . 3 7 3 2 8 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 2 . . 4 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 306 | . 34 102 54 14 102 Core Hits 163 | . 18 47 30 9 59 Critical Hits 12 | . 1 7 2 . 2 Critical Kills 5 | . 1 3 . . 1 Critical Parts Destroyed 6 | . . 4 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5629 | . 527 1542 1228 325 2007 Guns 3493 | . 527 1055 604 86 1221 Cannons 1169 | . . 479 104 225 361 Explosions 899 | . . . 496 . 403 Melee . | . . . . . . Ramming 68 | . . 8 24 14 22 Kinetic 3322 | . 527 914 604 86 1191 Thermal 1483 | . . 620 190 225 448 Explosive . | . . . . . . Electromagnetic 756 | . . . 410 . 346 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . . . 19 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Effects 49 | . . . . . 49 Message Errors 5 | . . . . . 5 Matter Fused 8 | . . . . . 8 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 14 | . . . . . 14 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 14 | . . 10 4 . . Projectiles 11 | . . 10 1 . . Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 65 | . . 3 14 . 48 Shots 5 | . . . 1 . 4 Rammed 2 | . . 1 1 . . Targets Rammed 12 | . . 2 3 2 5 Kicked 10 | . . 1 2 2 5 Crushed . | . . . . . . Highest Temperature 542 | . 6 478 381 525 542 Average Temperature 167 | . 3 142 148 278 183 Received Heat Transfer 2859 | . 177 450 495 207 1530 Effects 46 | . . 5 4 13 24 Shutdowns 21 | . . 1 2 6 12 Energy Bleed 6 | . . 1 1 1 3 Interference 8 | . . 3 1 1 3 Matter Decay 3 | . . . . 3 . Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . 1 . Damage (major) 5 | . . . . 1 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2940 | . . 1369 285 333 953 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 762 | . 230 384 366 130 762 Initial 156 | . . 43 156 127 63 Average 238 | . 119 238 239 99 425 Maximum Alert Level 3 | . 1 1 1 . 3 Low Security (%) 45 | 100 73 34 18 100 22 Level 1 42 | . 26 65 81 . 23 Level 2 11 | . . . . . 51 Level 3 . | . . . . . 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 4 3 1 . Investigation 5 | . 1 2 2 . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 2 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 14 44 14 9 29 Peak Tracking Total 6 | . 5 5 5 4 6 Tactical Retreats 8 | . 1 5 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . . 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 18 | . 5 6 3 4 . Terminals 12 | . 3 5 2 2 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 55 | . 22 16 12 5 . Successful 44 | . 19 13 9 3 . Failed 11 | . 3 3 3 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 9 10 5 2 . Fabricators 2 | . . . . 2 . Repair Stations 7 | . . . 7 . . Recycling Units 13 | . 13 . . . . Scanalyzers 6 | . . 6 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 19 | . 8 8 3 . . Record 11 | . 5 5 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 11 | . 11 . . . . Recycle Component 1 | . 1 . . . . Process 4 | . 4 . . . . Report Inventory 5 | . 5 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 3 3 2 . Full Trace Events 5 | . 1 2 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 1 | . . . . 1 . Matter 186 | . . . . 186 . Time 99 | . . . . 99 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 3 | . . . 3 . . Time 103 | . . . 103 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 231 | . 231 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 16 | . . . . 16 . Total Damage 293 | . . . . 293 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 5104 | 111 688 1702 744 735 1124 Spaces Moved 2429 | 75 423 796 325 363 447 Core 34 | 32 1 . . . 1 Treads 226 | 43 91 . . . 92 Legs 2154 | . 331 796 325 363 339 Wheels . | . . . . . . Hover . | . . . . . . Flight 15 | . . . . . 15 Fastest Speed 50 | 50 120 120 150 150 150 Average Speed 151 | 121 128 160 152 150 165 Slowest Speed 850 | 160 250 210 180 150 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 50 65 20 8 51 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . 2 3 . 5 Melee . | . . . . . . Projectile 3 | . . 2 . . 1 AOE 7 | . . . 3 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3345 | 95 511 1061 474 536 668 Wait 298 | 5 28 78 57 109 21 Move 2422 | 74 422 795 324 362 445 Hop . | . . . . . . Pick Up 126 | 10 13 41 13 22 27 Fast Attach . | . . . . . . Attach 95 | 6 5 19 14 12 39 Detach 4 | . 1 . . 2 1 Swap 20 | . 3 8 . 2 7 Drop 55 | . 10 16 5 8 16 Fire 306 | . 29 102 58 12 105 Melee . | . . . . . . Ram . | . . . . . . Kick 12 | . . 2 3 2 5 Crush . | . . . . . . Escape Stasis 7 | . . . . 5 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 17) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1162 | -9/Materials | Lost 4 parts (1p1n2w) 1173 | -9/Materials | Discovered new exit (range 10) 1395 | -9/Materials | Discovered new exit (range 14) 1616 | -9/Materials | Build established: Scavenger-Mutant 2294 | -9/Materials | Discovered new exit (range 11) 2360 | -9/Materials | Build established: Hauler-Mutant 2502 | -9/Materials | Entered another Materials area 2502 | -8/Materials | Evolved 2 slots: Propulsion x2 2857 | -8/Materials | Lost 3 parts (1n2w) 3016 | -8/Materials | Discovered new exit (range 15) 3092 | -8/Materials | Repaired Aluminum Leg 3092 | -8/Materials | Repaired Aluminum Leg 3143 | -8/Materials | Repaired Hvy. Ion Engine 3246 | -8/Materials | Entered Factory 3246 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3396 | -7/Factory | Build established: Scavenger-Mutant 3471 | -7/Factory | Fabricated Hvy. Ion Engine (x1) 3775 | -7/Factory | Allied Derelicts emerged from ambush trap array 3897 | -7/Factory | Identified exit to Garrison 3976 | -7/Factory | Garrison activated, responded to threat 3981 | -7/Factory | Entered Garrison 4014 | -7/Garrison | Triggered checkpoint 4105 | -7/Garrison | Lost 9 parts (1p4n4w) 4198 | -7/Garrison | Triggered checkpoint 4323 | -7/Garrison | Triggered checkpoint 4324 | -7/Garrison | Build established: Hauler-Mutant 4362 | -7/Garrison | Core integrity fell below 50% 4374 | -7/Garrison | Triggered checkpoint 4403 | -7/Garrison | Lost 3 parts (1p1n1w) 4540 | -7/Garrison | Triggered checkpoint 4672 | -7/Garrison | System corruption reached 10% 4713 | -7/Garrison | Build established: Scavenger-Mutant 4724 | -7/Garrison | Lost 6 parts (3p3n) 4760 | -7/Garrison | Triggered checkpoint 4925 | -7/Garrison | Discovered new exit (range 15) 4947 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5000 | -7/Garrison | Spotted B-75 Beast 5000 | -7/Garrison | Spotted B-75 Beast 5049 | -7/Garrison | Core integrity fell below 20% 5079 | -7/Garrison | Lost 9 parts (3p4n2w) 5105 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05028_ EMP Blaster destroyed. 05028_ Aluminum Leg destroyed. 05031_ Lgt. Nuclear Core destroyed. 05031_ Aluminum Leg destroyed. 05041_ Dropped Aluminum Leg. 05045_ Knocked back. 05048_ VTOL Module destroyed. 05048_ Knocked back. 05055_ Dropped Adv. Terrain Scanner. 05056_ &Y2K NEY=2QC V/#:&IP < RM TQEEWEZCVWB 05096_ Aluminum Leg destroyed. 05098_ System corrupted: Heat flow error (+245). Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05105_ Lrg. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?########???????????# #?????????? | | ?# ???????????# #?????????? | | ?# ???????????### ## ## ###?????????? | | ?# ############## ## ## ###########?? | | ?# #?? | | ?# #?? | | ?#!!! !!!###"" ####### ######## #?? | | ?########??### #?????# ## ######??????# #?? | | ?????????????# #?????# ## #???????????# #?? | | ?????????????#= #?????# #######???????????# #?? | | ?????????????# #?????# ## #??????????????# #?? | | ?????????????# #?????# #??????????????# #?? | | ?????????????# #?????# % ####??????????????# #?? | | ?????????????# #?????# ! #?????????????????# #?? | | ############## #######=%=#?????????????????? #?? | | ^== #?????????????????? #?? | | ! #?????????????????? #?? | | ^ #?????????????????? #?? | | ####### ##### #### #### #?????????????????? ??? | | ??????# #???# #### #??# #?????????????????? ??? | | ??????" #???# ## #??# #?????????????????? ??? | | ??????" #???# # #??# #??????????????????????? | | ??????" #???# [ ####??# #??????????????????????? | | ??????# #???# ###?????# #??????????????????????? | | ??????# #???# #???????# #??????????????????????? | | ??????# #???# #???????#@#??????????????????????? | | ??????# #???# #???????# #??????????????????????? | | ??????# #???# ######### #??????????????????????? | | ?????? #???# #??????????????????????? | | ??????# #???# ###!!!#####??????????????????????? | | ??????? ????# #??####??????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# ###??????????????????????????????? | | ?????????????# # #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ????????????##! / #??????????????????????????????? | | ????????????# = #??????????????????????????????? | | ?????????#### !=# #??????????????????????????????? | | ?????????# ###??????????????????????????????? | | ?????????####" #???????????????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Made in Tau Ceti IV Novice Programmer Risk Taker System Compromised Challenges ------------ None Game ------ Seed ForceSensorAutohacker Manual? 0 Play Time 01:16:17 Cumulative 4.6 hours Start 2021.04.02 @ 10:50:50 End 2021.04.07 @ 16:22:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6f73370-d786-4247-8c81-3afb09b5dd83