Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 00:09:55 Player: star Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (126) 630 Value Destroyed (4488) 4488 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 10529 Bonus ------- High Alert Combat Kills 357 Follower Combat Kills 40 Friendly Fire -66 Cogmind --------- Core Integrity 400/1000 Matter 295/300 Energy 93/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Wave Gun Improved Heavy Machine Gun Antimatter Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Reaction Control System > --- WEAPON ----------- Gatling Laser Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Matter Compressor Improved Targeting Computer Makeshift System Shield Gatling Laser Wave Gun Heavy Proton Missile Launcher [Rating: 74] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fusion Compressor Propulsion Improved Carbon-fiber Leg Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Active Sensor Suite Storage Large Storage Unit Processor Targeting Computer Protection Improved Heavy Armor Plating Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . 1 . . . Utility 5 | . . 2 1 1 . . . . 1 . . . Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 124 | 7 4 8 16 2 4 1 4 6 3 . 44 25 Power 10 | 1 . 1 1 . . . . . 1 . 4 2 Engine 9 | 1 . 1 1 . . . . . 1 . 3 2 Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 3 . 1 4 1 1 . 1 1 . . 12 7 Treads 3 | 1 . . . . . . . . . . 2 . Leg 28 | 2 . 1 4 1 1 . 1 1 . . 10 7 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 28 | 1 . 3 3 1 1 . . 1 1 . 12 5 Device 7 | . . . 1 . 1 . . . 1 . 3 1 Storage 4 | 1 . . 1 . . . . . . . 1 1 Processor 14 | . . 3 . . . . . 1 . . 8 2 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 4 3 8 . 2 1 3 4 1 . 16 11 Energy Gun 12 | 1 . 2 2 . . . . 1 . . 4 2 Energy Cannon 2 | . . . . . . 1 . 1 . . . . Ballistic Gun 23 | 1 2 1 4 . 1 . 2 . . . 11 1 Ballistic Cannon 6 | . . . 2 . . . . . 1 . 1 2 Launcher 8 | . 2 . . . 1 . . 1 . . . 4 Special Weapon 2 | . . . . . . . 1 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . . 1 . 1 . 1 3 Corrupted Parts 6 | . . . 4 . 1 . . . . . . 1 System Corruption 37 | . . . 24 . 4 . . . . . . 9 Parts Lost 45 | . . 2 2 . 3 1 . 5 2 2 3 25 Power 3 | . . . . . . . . . . 1 . 2 Propulsion 16 | . . 1 1 . 1 1 . 2 . 1 1 8 Utility 12 | . . . . . 1 . . 1 . . 2 8 Weapon 14 | . . 1 1 . 1 . . 2 2 . . 7 Highest Loss Streak 7 | . . 1 2 . 3 1 . 4 2 2 1 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 85 96 90 91 73 81 67 75 65 42 59 74 Engine 6 | . 14 11 9 7 7 7 7 7 6 3 2 6 Leg 16 | . 28 19 12 17 16 20 22 17 13 5 11 15 Device 5 | . . . 7 7 7 7 7 7 7 9 4 2 Storage 6 | . 14 11 9 7 7 7 7 7 6 3 2 5 Processor 18 | . . 32 27 23 15 15 15 14 13 13 22 21 Energy Gun 5 | . 14 4 11 7 7 3 . 3 6 3 3 3 Energy Cannon 1 | . . . . . . 3 1 4 4 . . . Ballistic Gun 8 | . 12 17 8 15 9 15 2 9 4 . 5 4 Ballistic Cannon 1 | . . . 3 . . . . . 1 3 1 1 Peak Build Rating 74 | 6 6 15 32 39 59 60 66 68 66 67 65 74 Average Rating 46 | 4 6 9 25 34 50 58 54 61 62 49 46 57 On Entrance 38 | . 6 6 15 32 39 59 57 66 62 66 33 61 Naked Turns 34 | . . . . . . . . . . . . 34 Heaviest Build 62 | 13 15 21 48 51 51 54 55 55 56 52 36 62 Greatest Support 65 | 20 20 23 28 46 51 51 56 56 40 40 65 65 Greatest Overweight (x) 4 | 4 . 2 2 1 1 1 1 2 1 1 4 2 Average Overweight (x) . | . . . 1 1 . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 10 10 Average Capacity 11 | 7 8 8 8 15 15 15 15 15 15 9 7 9 Most Carried 15 | 1 6 5 8 8 10 12 15 15 12 10 10 10 Average Carried 8 | . 3 3 7 8 8 11 14 12 11 7 6 7 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 10 5 Final Carried 15 | 1 6 5 8 8 10 12 15 11 9 5 9 5 Class Distribution -------------------- 29% | Mutant 24% | Skirmisher 16% | Gunner 12% | Derelict-Skirmisher 9% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 3463 | 166 68 183 320 69 334 61 34 163 68 . 621 1376 Remotely 381 | . . . . . . . . . . . . 381 Salvage Created 5022 | . 253 252 785 121 351 30 . 229 121 . 594 2286 Parts 273 | . 27 9 55 1 17 2 . 7 11 . 50 94 Haulers Intercepted 6 | . . . 2 . . . . . . . . 4 Recyclers Shooed 3 | . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 18 2 4 8 . . . . Prevented 4 | . . . . . 4 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 93 | . 6 5 15 2 8 2 . 10 5 . 10 30 Melee 4 | . . . . . . . . . . . . 4 Guns 49 | . 2 5 11 2 7 2 . 3 3 . 7 7 Cannons 8 | . . . 2 . . . . 2 2 . 1 1 AOE 30 | . 4 . 1 . 1 . . 5 . . 2 17 Classes Destroyed 18 | . 6 3 2 . 1 . . 1 1 . 1 3 Worker 7 | . 1 . 2 . . . . . . . 1 3 Builder 6 | . 2 . 1 . . . . . . . . 3 Tunneler 2 | . 1 . . . . . . . . . . 1 Hauler 6 | . . . 2 . . . . . . . . 4 Recycler 7 | . 1 . 1 . . . . . . . . 5 Mechanic 2 | . . . . . . . . . . . . 2 Operator 2 | . . 1 . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . 1 Swarmer 28 | . 3 . 7 . 1 2 . 3 4 . . 8 Grunt 34 | . 3 3 6 1 3 . . . . . 3 15 Brawler 3 | . . 1 . . 2 . . . . . . . Duelist 2 | . . . . . 1 . . . . . . 1 Sentry 7 | . . 1 1 1 1 . . . . . 2 1 Hunter 5 | . . . . . . . . . . . 3 2 Programmer 5 | . . . . . . . . . 1 . 2 2 Heavy 1 | . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 Thug 5 | . . . . . . . . 5 . . . . Butcher 1 | . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 11 | . 5 2 4 2 7 2 . 7 4 . 5 11 Combat Bots Only 7 | . 3 2 4 2 7 2 . 7 4 . 5 7 Max Kills in Single Turn 5 | . 3 1 2 1 1 1 . 2 1 . 3 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . 1 . . 2 . . 2 4 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 587 | . 29 22 51 20 19 16 . 68 35 4 124 199 Missed 189 | . 12 6 12 8 5 2 . 22 14 . 38 70 Damage Taken 7564 | . 189 268 739 103 333 215 . 732 299 184 1330 3172 Core 1729 | . 53 119 194 17 44 12 . 132 96 135 327 600 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 234 | . . . 161 . . . . . . . . 73 Core Remaining (%) 69 | 100 78 70 64 . . . . 70 . . 34 . Volleys Fired 210 | . 15 22 35 4 16 4 . 22 12 . 32 48 Largest 4 | . 2 2 3 3 3 3 . 2 3 . 3 4 Hottest 191 | . 70 60 105 101 101 125 . 97 172 . 136 191 Shots Fired 414 | . 25 44 76 12 38 11 . 30 22 . 65 91 Gun 325 | . 17 44 72 12 35 9 . 10 13 . 56 57 Cannon 43 | . . . 4 . . 2 . 6 9 . 9 13 Launcher 38 | . 8 . . . 3 . . 6 . . . 21 Special 8 | . . . . . . . . 8 . . . . Kinetic 235 | . 7 41 34 8 23 9 . 10 12 . 54 37 Thermal 50 | . . . 1 . . . . . 9 . 7 33 Explosive 37 | . 8 . . . 3 . . 14 . . . 12 Electromagnetic 92 | . 10 3 41 4 12 2 . 6 1 . 4 9 Robot Hit Streak 26 | . 3 26 11 20 17 3 . 7 5 . 15 16 Robot Miss Streak 15 | . 2 2 15 3 5 5 . 8 8 . 3 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 . 3 . . . . . 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 1 Shots Hit Robots 316 | . 11 37 59 10 29 6 . 15 11 . 48 90 Core Hits 358 | . 18 15 56 13 37 6 . 31 8 . 33 141 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 7 | . . . . . . . . . . . 1 6 Destroy 3 | . . . . . . . . . . . 1 2 Blast 1 | . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . 3 Melee Attacks 32 | . . . . . . . . . . . . 32 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . . . 32 Sneak Attacks 3 | . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12335 | 4 547 352 1181 222 706 123 . 1223 375 . 1342 6260 Guns 4738 | . 96 321 976 212 553 123 . 195 164 . 996 1102 Cannons 961 | . . . 161 . . . . 62 211 . 68 459 Explosions 5642 | . 451 31 44 . 153 . . 889 . . 232 3842 Melee 849 | . . . . . . . . . . . . 849 Ramming 68 | 4 . . . 10 . . . . . . 46 8 Kinetic 3609 | . 31 288 519 129 418 123 . 195 260 . 915 731 Thermal 1346 | . . 31 44 . 153 . . . 115 . 127 876 Explosive 4742 | . 451 . . . . . . 889 . . 232 3170 Electromagnetic 1644 | . 65 33 618 83 135 . . 62 . . 22 626 Impact . | . . . . . . . . . . . . . Slashing 77 | . . . . . . . . 77 . . . . Piercing 849 | . . . . . . . . . . . . 849 Highest Corruption 29 | . . . 24 . 7 7 7 1 . 20 29 18 Average Corruption 12 | . . . 22 . 6 7 7 1 . 12 21 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 159 | . . . 40 . 20 16 7 2 . 7 46 21 Message Errors 40 | . . . 12 . 2 4 3 . . 1 11 7 Matter Fused 30 | . . . 8 . 3 2 2 1 . 1 8 5 Heat Flow Errors 23 | . . . 5 . 4 2 1 1 . 4 4 2 Energy Discharges 26 | . . . 4 . 4 4 1 . . . 8 5 Parts Rejected 2 | . . . . . . . . . . . 2 . Parts Fused 3 | . . . . . . . . . . . 3 . Data Loss (minor) 9 | . . . . . 3 2 . . . . 3 1 Data Loss (major) 6 | . . . 1 . 2 . . . . . 3 . Misfires 7 | . . . 3 . 2 1 . . . . . 1 Alerts 2 | . . . 1 . . 1 . . . . . . Misdirections 4 | . . . 2 . . . . . . 1 1 . Weapon Failures 7 | . . . 4 . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 329 | . . 16 . . 14 . . . 64 . 7 228 Projectiles 81 | . . . . . . . . . 64 . . 17 Explosions 110 | . . 16 . . 14 . . . . . 7 73 Melee 138 | . . . . . . . . . . . . 138 Knockbacks 6 | . . . . . . . . . 2 . 3 1 Impact 1 | . . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . 2 . 2 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 756 | . 11 40 45 . 56 . . . . . 58 546 Shots 22 | . 1 1 1 . 1 . . . . . 1 17 Rammed . | . . . . . . . . . . . . . Targets Rammed 20 | 1 . . . 1 . . . . . . 16 2 Kicked 20 | 1 . . . 1 . . . . . . 16 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 383 | . 50 22 334 96 269 383 233 216 135 235 197 355 Average Temperature 96 | . 17 7 113 44 109 152 121 97 60 98 50 127 Received Heat Transfer 1617 | . 84 93 162 39 99 . . 144 . . 150 846 Effects 12 | . . . 2 . 3 . . . . . . 7 Interference 12 | . . . 2 . 3 . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Fried 7 | . . . 4 . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 3 Heat Transferred 2697 | . . . 50 . 200 . . . 185 . 275 1987 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 . 1 . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 934 | . 248 379 527 266 . . . . 616 148 217 934 Initial 600 | . . 104 159 171 . . . . 600 148 89 105 Average 299 | . 99 283 356 199 . . . . 490 137 133 446 Maximum Alert Level 3 | . 1 1 2 1 . . . . 2 . 1 3 Low Security (%) 40 | 100 64 24 5 72 . . . . . 100 79 29 Level 1 34 | . 35 75 68 27 . . . . 36 . 20 20 Level 2 18 | . . . 25 . . . . . 63 . . 23 Level 3 5 | . . . . . . . . . . . . 27 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 4 . . . . . 2 . 2 9 Investigation 3 | . 2 . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . 1 . 1 1 Reinforcement 8 | . . 1 1 . . . . . 1 . 1 4 Assault 2 | . . . . . . . . . . . . 2 Garrison 4 | . . . 3 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 9 | . 1 1 5 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 9 7 30 5 11 3 . 13 5 6 13 46 Peak Tracking Total 12 | . 4 3 7 2 7 3 . 6 4 6 5 12 Tactical Retreats 10 | . 2 1 4 . . . . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 9 | . 2 . . . . . . . 1 . 5 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 21 | . 1 3 1 . . . . . 2 . 1 13 Max in Single Turn 4 | . 1 2 1 . . . . . 2 . 1 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 6 | . 1 . 1 1 . . . . 1 . . 2 Terminals 2 | . 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . 1 . 3 1 . . . . 2 . . 6 Successful 8 | . 1 . 2 1 . . . . 1 . . 3 Failed 5 | . . . 1 . . . . . 1 . . 3 Catastrophic 1 | . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . . . Terminals 3 | . 1 . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . 3 . . . . . . . . 6 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . 3 Scan Component 3 | . . . 1 . . . . . . . . 2 Repair 2 | . . . 1 . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 1 . . . . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . 1 Time 63 | . . . 38 . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 2 2 2 . . . . Highest-Rated Group 32 | . . . . . 32 32 32 32 . . . . Highest-Rated Ally 16 | . . . . . 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 44 | . . . . . 12 14 . 18 . . . . Total Damage 411 | . . . . . 131 151 . 129 . . . . Kills 2 | . . . . . . 1 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 7199 | 92 316 235 834 327 797 479 648 702 639 148 991 991 Spaces Moved 3878 | 58 209 111 278 151 390 315 491 377 280 109 609 500 Core 301 | 19 . . . . . . . . . 77 136 69 Treads 147 | 3 . . . . . . . . . . 144 . Legs 3430 | 36 209 111 278 151 390 315 491 377 280 32 329 431 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 126 126 210 100 100 50 Average Speed 154 | 136 120 135 227 190 178 147 128 170 210 132 125 134 Slowest Speed 280 | 250 120 260 260 190 190 190 190 280 210 210 250 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 36 20 29 6 56 56 62 56 5 82 10 19 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched 9 | . . . . . 2 3 3 1 . . . . Spaces Dug 9 | . . . . . 5 . . . . . 1 3 Terrain Destroyed 543 | . 41 50 3 . 27 . . 128 15 . 42 237 Melee 3 | . . . . . . . . . . . . 3 Projectile 16 | . . . 1 . . . . 5 5 . 4 1 AOE 524 | . 41 50 2 . 27 . . 123 10 . 38 233 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 4621 | 67 249 158 413 181 459 322 508 405 307 114 773 665 Wait 251 | 1 15 16 71 24 24 1 2 1 11 1 42 42 Move 3867 | 57 208 110 277 150 389 314 490 376 280 108 608 500 Hop . | . . . . . . . . . . . . . Pick Up 54 | 1 6 2 4 . 4 2 6 . 1 2 17 9 Fast Attach 53 | 6 . 1 4 2 1 . 3 2 . . 26 8 Attach 28 | . . 4 1 . 2 . 1 4 2 . 7 7 Detach 7 | . . . 1 . 2 . 1 . . . 2 1 Swap 43 | 1 4 3 11 . 1 1 . . 1 . 11 10 Drop 35 | . 1 . 8 . . . 5 . . 3 12 6 Fire 210 | . 15 22 35 4 16 4 . 22 12 . 32 48 Melee 32 | . . . . . . . . . . . . 32 Ram 1 | . . . 1 . . . . . . . . . Kick 20 | 1 . . . 1 . . . . . . 16 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 20 | . . . . . 20 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 8) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 638 | -9/Materials | Discovered new exit (range 7) 644 | -9/Materials | Entered another Materials area 644 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 754 | -8/Materials | Found Corrupted Prototype Device 772 | -8/Materials | System corruption reached 10% 1038 | -8/Materials | Build established: Gunner 1161 | -8/Materials | Repaired Hvy. Assault Cannon 1189 | -8/Materials | Garrison activated, responded to threat 1444 | -8/Materials | Discovered new exit (range 7) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -7/Factory | Identified Active Sensor Suite 1779 | -7/Factory | Discovered new exit (range 15) 1805 | -7/Factory | Entered Lower Caves 1811 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1884 | -7/Lower Caves | Destroyed 7 combat bots 1893 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2047 | -7/Lower Caves | Encountered a Warlord checkpoint 2162 | -7/Lower Caves | Build established: Skirmisher 2446 | -7/Lower Caves | Discovered new exit (range 15) 2510 | -7/Lower Caves | Identified exit to Lower Caves 2602 | -7/Lower Caves | Entered another Lower Caves area 2602 | -7/Lower Caves | Accompanied by 2 allies 2668 | -7/Lower Caves | Discovered new exit (range 15) 2682 | -7/Lower Caves | Identified exit to Factory 3052 | -7/Lower Caves | Discovered new exit (range 11) 3054 | -7/Lower Caves | Learned location of Extension (-4) 3075 | -7/Lower Caves | Identified exit to Zion 3081 | -7/Lower Caves | Entered Zion 3081 | -7/Zion | Accompanied by 2 allies 3179 | -7/Zion | Discovered new exit (range 10) 3192 | -7/Zion | Identified exit to Proximity Caves 3277 | -7/Zion | System corruption cleaned by Quarantine Array 3467 | -7/Zion | Given the Hacking Drone Bay 3467 | -7/Zion | Found Prototype Device 3488 | -7/Zion | Build established: Mutant 3495 | -7/Zion | Found Prototype Special Weapon 3495 | -7/Zion | Identified RU-N14's Throwing Claymores 3500 | -7/Zion | Found RU-N14's Throwing Claymores 3574 | -7/Zion | Learned location of Quarantine (-2) 3729 | -7/Zion | Entered Proximity Caves 3729 | -6/Proximity Caves | Accompanied by 2 allies 3862 | -6/Proximity Caves | Spotter reported a threat 3873 | -6/Proximity Caves | Spotter reported a threat 3985 | -6/Proximity Caves | Attacked by a faux Warlord 4029 | -6/Proximity Caves | Build established: Skirmisher 4045 | -6/Proximity Caves | Destroyed 7 combat bots 4049 | -6/Proximity Caves | Lost 4 parts (2n2w) 4077 | -6/Proximity Caves | Spotter reported a threat 4326 | -6/Proximity Caves | Spotter reported a threat 4366 | -6/Proximity Caves | Build established: Derelict-Skirmisher 4410 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4431 | -6/Proximity Caves | Entered Factory 4431 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4781 | -6/Factory | Search patrols dispatched 4978 | -6/Factory | Identified Hacking Drone Bay 5070 | -6/Factory | Sucked down chute 5070 | -6/Factory | Entered Waste 5085 | -6/Waste | EMP discharged 5085 | -6/Waste | System corruption reached 10% 5122 | -6/Waste | Spotted C-40 Crusher 5127 | -6/Waste | Spotted C-40 Crusher 5133 | -6/Waste | Spotted C-40 Crusher 5138 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5141 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5162 | -6/Waste | Spotted C-40 Crusher 5178 | -6/Waste | Spotted C-40 Crusher 5184 | -6/Waste | Spotted C-40 Crusher 5185 | -6/Waste | EMP discharged 5209 | -6/Waste | Discovered new exit (range 10) 5217 | -6/Waste | Identified exit to Factory 5218 | -6/Waste | Entered Factory 5436 | -6/Factory | Build established: Mutant 6040 | -6/Factory | Core integrity fell below 50% 6200 | -6/Factory | Discovered new exit (range 10) 6209 | -6/Factory | Entered another Factory area 6209 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6369 | -5/Factory | Repaired Flexi-carbon Leg 6435 | -5/Factory | Build established: Scavenger-Gunner 6686 | -5/Factory | Lost 7 parts (4n1u2w) 6728 | -5/Factory | Destroyed 7 combat bots 6735 | -5/Factory | Lost 5 parts (1p2n1u1w) 6735 | -5/Factory | System corruption reached 10% 6809 | -5/Factory | First assault squad dispatched 6858 | -5/Factory | Found Prototype Launcher 6858 | -5/Factory | Identified Scatter Rocket Array 6933 | -5/Factory | Lost 3 parts (1p1u1w) 6973 | -5/Factory | Spotted B-75 Beast 7009 | -5/Factory | Destroyed B-75 Beast 7130 | -5/Factory | Garrison activated, responded to threat 7163 | -5/Factory | Core integrity fell below 50% 7166 | -5/Factory | Released all parts (4) 7195 | -5/Factory | Lost 7 parts (2n3u2w) 7200 | -5/Factory | Self-destructed Last Messages --------------- 07155_ U-05 Engineer builds a Wall. 07155_ Lrn. Tractor Beam destroyed. 07155_ U-05 Engineer lays Concrete. 07158_ U-05 Engineer builds a Wall. 07159_ Slug penetrates Subcomponent Replicator. 07160_ U-05 Engineer lays Concrete. 07162_ Penetrated by Slug. 07163_ U-05 Engineer lays Concrete. 07164_ Imp. Target Analyzer destroyed. 07164_ System corrupted by crushing effect (+4). 07164_ U-05 Engineer lays Concrete. 07166_ Released Imp. Target Analyzer. 07166_ Released Adv. Targeting Computer. 07166_ Released Med. Storage Unit. 07166_ Released Flexi-carbon Leg. 07166_ Extracted 31 matter. 07166_ U-05 Engineer lays Concrete. 07171_ System corrupted: Matter fused (-5). 07174_ W-25 Informer sends out distress signal. 07191_ System corrupted: Energy discharge (-33). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# k #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????####+#### @ #????????????????????? | | ???????????# ###+#######???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????# #########+#???????????????????? | | ???????????### ###????? ????#???????????????? | | ?????????????# #??????? ""? #???????????????? | | ?????????????# #???????? """ ????????????????? | | ?????????????# #???????? S" ????????????????? | | ?????????????# #????????? """?????????????????? | | ?????????????# ####?????? """?????????????????? | | ?????????????# +??????? ??????????????????? | | ?????????????# ####??????? ????????####+####?? | | ?????????????# ############+########## #?? | | ?????????????# ### | | ?????????????# | | ?????????????# ^ """ | | ?????????????# "G | | ?????????????###### """ ### | | ??????????????????# ############ #?? | | ??????????????????# #??????????# ###?? | | ????????????????? #??????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 290 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 28 Target Analysis 9 Core Analysis 6 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkDamperHumpback Manual? 0 Play Time 00:47:21 Cumulative 131.1 hours Start 2024.11.08 @ 07:53:27 End 2024.11.10 @ 00:09:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da3dace1-84c8-4bc4-a548-3af958256332