Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.23 @ 01:08:35 // Winter2019/RPGLIKE Player: User15V Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (117) 585 Value Destroyed (5048) 5048 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 13773 Bonus ------- Entered DSFs 1000 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1124/1300 Matter 400/400 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Hovering (110) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Cooled Gravmag System Combat Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY (12) ----- Advanced Cooling System Enhanced Optical Array Advanced Terrain Scanner Advanced Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Advanced Weapon Cycler Reactive Plating Graphene Brace Improved Thermal Shield Advanced Hardlight Generator Long-range Tractor Beam > --- WEAPON (5) ------- Autogun Autogun Enhanced Autogun Enhanced Autogun Chainsword > --- INVENTORY (5) ---- Compact Matter Pod (150) Weapon Cycler EM Shield Mining Laser Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Terrain Scanner Advanced Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Advanced Weapon Cycler Reactive Plating Graphene Brace Improved Thermal Shield Advanced Hardlight Generator Long-range Tractor Beam > --- WEAPON ----------- Autogun Autogun Enhanced Autogun Enhanced Autogun Chainsword > --- INVENTORY -------- Compact Matter Pod Weapon Cycler EM Shield Hardlight Generator Mining Laser [Rating: 131] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hardlight Generator Device Hardlight Generator Storage Compact Matter Pod Processor Advanced Target Analyzer Hackware System Shield Protection Reactive Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Slots Evolved 19 | 4 . 5 2 . 1 . 1 . 2 1 1 1 1 Power 1 | . . 1 . . . . . . . . . . . Propulsion 3 | 1 . 2 . . . . . . . . . . . Utility 11 | 2 . 1 2 . . . 1 . 1 1 1 1 1 Weapon 4 | 1 . 1 . . 1 . . . 1 . . . . Parts Attached 62 | 6 . 11 4 5 1 1 1 7 10 2 4 8 2 Power 11 | . . 1 1 1 . . . 5 . . 2 1 . Engine 2 | . . 1 . 1 . . . . . . . . . Core 7 | . . . 1 . . . . 5 . . . 1 . Reactor 2 | . . . . . . . . . . . 2 . . Propulsion 17 | 3 . 4 2 2 . . . . 3 . 1 2 . Treads . | . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . Hover 14 | . . 4 2 2 . . . . 3 . 1 2 . Flight . | . . . . . . . . . . . . . . Utility 23 | 2 . 2 1 . . 1 1 1 6 2 1 4 2 Device 16 | 1 . 2 . . . . . 1 6 1 1 2 2 Storage 1 | . . . 1 . . . . . . . . . . Processor 3 | . . . . . . . . . . 1 . 2 . Hackware 1 | . . . . . . 1 . . . . . . . Protection 2 | 1 . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 11 | 1 . 4 . 2 1 . . 1 1 . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | 1 . 4 . 2 . . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 . . . . 1 . . 1 . Parts Lost 1 | . . . . 1 . . . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 3 3 3 3 3 3 2 4 3 4 4 Power . | . . . . . . . . . . . . . . Propulsion . | . . 1 . . . . . . . . . . . Utility 1 | . . . . 1 1 1 1 1 . 3 2 3 3 Weapon 1 | 1 2 1 1 2 2 2 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 3 | . . 2 . . . . . . . . . . 1 Power 2 | . . 2 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 87 76 87 90 85 90 93 97 96 100 100 97 100 Engine 3 | . 12 8 6 6 6 6 6 . . . . . . Core 3 | . . . . 6 6 6 6 9 10 10 6 . . Reactor 3 | . . . . . . . . . . . 3 9 8 Wheel 2 | . 25 15 . . . . . . . . . . . Hover 17 | . . 3 26 26 25 25 25 23 21 20 20 18 17 Device 26 | . 12 17 20 20 18 18 18 20 29 32 35 37 35 Storage 2 | . . . 5 6 6 6 6 5 5 3 . . . Processor 4 | . . . . . . . . . . 1 5 8 13 Protection 3 | . 12 8 6 3 . . . 5 5 5 5 . 2 Ballistic Gun 18 | . 25 22 20 20 18 18 18 17 16 20 20 18 17 Slashing Weapon 3 | . . . . . 2 6 6 5 5 5 5 4 4 Peak Build Rating 131 | 10 9 26 37 45 47 50 53 64 88 94 106 123 131 Average Rating 72 | 6 9 17 30 38 45 48 51 60 76 89 97 113 129 On Entrance 53 | 4 9 9 26 37 45 47 50 53 63 87 94 104 123 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 68 | 11 9 28 36 36 36 36 46 51 51 51 61 53 68 Greatest Support 64 | 25 25 29 33 42 42 42 47 47 56 56 62 64 64 Greatest Overweight (x) 1 | . . 1 1 1 . . . 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Average Capacity 4 | 4 4 4 4 4 4 4 4 5 5 5 5 5 5 Most Carried 5 | 4 3 4 4 4 4 4 4 5 5 4 5 5 5 Average Carried 3 | 1 2 2 3 3 3 3 3 3 2 3 3 4 4 Final Capacity 5 | 4 4 4 4 4 4 4 5 5 5 5 5 5 5 Final Carried 5 | 2 3 1 3 4 3 4 3 3 4 3 4 5 4 Class Distribution -------------------- 68% | Hacker-Scout 11% | Hacker-Assassin 8% | Hacker-Mutant 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Recycling Hacker-Scout | -8/Scraptown Hacker-Scout | -6/Factory Hacker-Assassin | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Matter Collected 4238 | 282 . 344 338 281 65 . . 232 240 53 509 1366 528 Remotely 2403 | . . . . . . . . . . . 509 1366 528 Salvage Created 5900 | 136 18 872 379 477 78 . . 325 263 . 527 1794 1031 Parts 328 | 14 1 56 28 25 10 . . 15 18 . 21 92 48 Haulers Intercepted 5 | . . 1 2 2 . . . . . . . . . Recyclers Shooed 6 | 1 . . 1 2 . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Combat Hostiles Destroyed 83 | . . 16 5 7 2 . . 5 4 . 7 22 15 Melee 1 | . . . . . . . . . . . . 1 . Guns 82 | . . 16 5 7 2 . . 5 4 . 7 21 15 Classes Destroyed 15 | 2 1 8 . 1 . . . 1 1 . . . 1 Worker 3 | . . 1 1 . . . . . . . . 1 . Builder 4 | . . 2 . . . . . . . . . 2 . Tunneler 5 | 4 . . . . . . . . 1 . . . . Hauler 5 | . . 1 2 2 . . . . . . . . . Recycler 4 | 1 . 2 . . . . . . . . . 1 . Operator 2 | . . 1 . . . . . . 1 . . . . Watcher 11 | . 1 2 1 . . . . . 3 . . 4 . Swarmer 14 | . . 2 2 . . . . 2 3 . 3 . 2 Grunt 37 | . . 10 2 4 . . . 2 . . . 15 4 Brawler 1 | . . 1 . . . . . . . . . . . Sentry 11 | . . 3 1 2 2 . . . . . 1 2 . Specialist 6 | . . . . . . . . . . . . . 6 Hunter 4 | . . . . 1 . . . . . . 2 . 1 Programmer 8 | . . . . . . . . . 1 . . 5 2 Heavy 2 | . . . . . . . . 1 . . 1 . . Best Kill Streak 10 | 3 1 8 9 4 2 . . 3 4 . 4 10 6 Combat Bots Only 6 | . . 6 5 4 2 . . 3 3 . 4 6 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . . 1 2 . 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Hostile Shots Fired 435 | . . 68 23 47 6 . . 24 21 . 46 91 109 Missed 142 | . . 20 5 6 1 . . 8 9 . 19 33 41 Hits 293 | . . 48 18 41 5 . . 16 12 . 27 58 68 Projectile 293 | . . 48 18 41 5 . . 16 12 . 27 58 68 Critical Strikes 20 | . . 1 . 3 . . . 2 2 . 2 7 3 Actively Blocked 14 | . . . . . . . . . 2 . 2 7 3 Damage Taken 2433 | . . 366 147 415 287 . . 152 69 . 229 338 430 Core 1785 | . . 247 114 310 239 . . 107 44 . 149 268 307 Absorbed by Shields 572 | . . 4 . . . . . 64 32 . 108 156 208 Redirected to Core 1456 | . . 195 86 253 180 . . 91 29 . 149 214 259 Ignored by Resistances 2735 | . . 237 93 252 27 . . 176 123 . 417 772 638 Core Remaining (%) 74 | 100 100 96 . . . 64 . 53 58 . 48 . . Volleys Fired 257 | 11 1 48 12 24 4 . . 12 16 . 23 76 30 Largest 4 | 2 2 3 3 3 3 . . 3 4 . 4 4 4 Hottest 96 | 40 40 69 69 73 73 . . 73 96 . 96 96 96 Shots Fired 872 | 22 2 130 36 71 12 . . 36 51 . 92 300 120 Gun 872 | 22 2 130 36 71 12 . . 36 51 . 92 300 120 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 872 | 22 2 130 36 71 12 . . 36 51 . 92 300 120 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 42 | 12 10 25 31 24 5 . . 19 24 . 42 30 24 Robot Miss Streak 5 | 1 . 1 1 1 1 . . 1 1 . 1 5 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 34 | . . 4 4 2 . . . 3 2 . 4 11 4 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 . 1 1 1 Shots Hit Robots 716 | 20 2 99 30 60 9 . . 29 40 . 81 254 92 Core Hits 286 | 8 2 46 14 22 4 . . 13 18 . 28 95 36 Critical Kills 16 | . . . . . . . . . . . . 6 10 Critical Parts Destroyed 17 | . . 2 . . . . . . . . 3 6 6 Critical Strikes 34 | . . 2 . . . . . . . . 3 13 16 Destroy 33 | . . 2 . . . . . . . . 3 12 16 Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 39 | . . . . . 4 . . . 1 . . 22 12 Impact . | . . . . . . . . . . . . . . Slashing 39 | . . . . . 4 . . . 1 . . 22 12 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11420 | 169 17 1162 480 928 146 . . 496 665 . 1169 4543 1645 Guns 10948 | 169 17 1162 480 928 146 . . 496 646 . 1169 4090 1645 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 453 | . . . . . . . . . . . . 453 . Ramming 19 | . . . . . . . . . 19 . . . . Kinetic 10948 | 169 17 1162 480 928 146 . . 496 646 . 1169 4090 1645 Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 453 | . . . . . . . . . . . . 453 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 . . . 1 . . 3 8 Average Corruption 2 | . . . . 1 1 . . . 1 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 20 | . . . . 1 . . . . 1 . . 6 12 Message Errors 4 | . . . . . . . . . . . . 1 3 Matter Fused 4 | . . . . . . . . . 1 . . 2 1 Heat Flow Errors 3 | . . . . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . 1 4 Weapon Failures 2 | . . . . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . 4 . . 25 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 29 | . . . . . . . . . 4 . . 25 . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 9 . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 188 | . . 98 9 150 50 . . . 34 . 34 127 188 Average Temperature 47 | . . 45 6 84 25 . . . 18 . 19 38 51 Received Heat Transfer 1017 | . . 278 117 360 18 . . 81 10 . 12 94 47 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Maximum Alert Level 1 | . . 1 . . . . . . . . . 1 1 Low Security (%) 84 | 100 100 79 100 100 100 . 100 100 100 100 100 61 73 Level 1 15 | . . 20 . . . . . . . . . 38 26 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 345 | 10 7 262 156 149 73 . . 139 136 38 175 345 320 Initial 135 | . . . 74 39 33 . . . 54 38 11 73 135 Average 124 | 3 2 142 95 97 37 . . 80 40 34 122 203 167 Influence Increases 2633 | 25 14 517 148 199 45 . . 139 210 . 164 638 534 Destroy 0b10 Robot/C 1660 | . . 320 100 140 40 . . 100 80 . 140 440 300 Destroy 0b10 Robot/NC 170 | 25 5 45 20 10 . . . . 25 . . 40 . Destroy Leader 372 | . 2 116 26 44 . . . 20 26 . 20 88 30 Successful Hack 28 | . 7 . . . 3 . . . . . . 18 . Disable Machine 24 | . . 4 . 4 . . . 4 . . 4 . 8 Destroy Structure 49 | . . 2 2 1 2 . . . 4 . . 22 16 Partial Spotted 15 | . . . . . . . . . 15 . . . . Lose Combat Pursuer 315 | . . 30 . . . . . 15 60 . . 30 180 Influence Decreases 2339 | 25 14 270 263 208 165 3 . . 241 85 12 492 561 Entered New Map 814 | . . . 173 93 90 3 . . 85 70 12 102 186 Time Decay 1515 | 25 14 270 90 105 75 . . . 156 15 . 390 375 Lost Part 10 | . . . . 10 . . . . . . . . . Squads Dispatched 16 | . . 4 . . . . . 1 . . 1 7 3 Investigation . | . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 14 | . . 4 . . . . . 1 . . 1 6 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Distress Signals 8 | . . 2 1 . . . . . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 134 | . . 29 9 6 2 . . 6 16 . 7 29 30 Peak Tracking Total 11 | . . 11 5 4 2 . . 3 5 . 4 6 7 Tactical Retreats 11 | . . 2 . . . . . 1 3 . . 1 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Traps Triggered 11 | . . 2 . 1 . . . 1 1 . 4 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Machines Disabled 6 | . . 1 . 1 . . . 1 . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 . . . 1 . . 1 . 1 Garrison Access 3 | . . . . 1 . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Machines Accessed 16 | . 1 1 . 2 1 3 1 . 3 1 . 2 1 Terminals 10 | . 1 1 . 1 1 . 1 . 2 1 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . 1 Total Hacks 32 | . 3 2 . 2 3 9 1 . 5 2 . 2 3 Successful 22 | . 1 1 . 2 1 9 1 . 3 1 . 2 1 Failed 10 | . 2 1 . . 2 . . . 2 1 . . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 3 1 . 2 . . . . 3 . . 1 . Terminals 18 | . 3 2 . 1 3 . 1 . 4 2 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . 1 . . . 3 Terminal Hacks 18 | . 1 1 . 1 1 9 1 . 2 1 . 1 . Record 1 | . . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 7 | . . . . . . 7 . . . . . . . Open DSF 3 | . . . . . . . 1 . 1 1 . . . Level Access Points 2 | . 1 . . . . . . . 1 . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . 1 . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . . . 1 Seal Access 3 | . . . . 1 . . . . 1 . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 . 1 1 . . . 1 1 . 2 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Active Infowar (turns) 2903 | 16 62 427 131 149 111 302 13 155 292 24 177 527 517 Optics 1232 | . . . . . . . . . . 11 177 527 517 Terrain 2903 | 16 62 427 131 149 111 302 13 155 292 24 177 527 517 Robot Analysis Total 7 | . . . . . . 7 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Turns Passed 2978 | 91 62 427 131 149 111 302 13 155 292 24 177 527 517 Spaces Moved 3398 | 26 73 294 154 125 132 736 17 176 414 48 159 459 585 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 22 | 22 . . . . . . . . . . . . . Wheels 322 | 4 73 245 . . . . . . . . . . . Hover 3054 | . . 49 154 125 132 736 17 176 414 48 159 459 585 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 80 80 48 45 40 40 40 40 40 38 43 43 50 50 Average Speed 53 | 113 80 79 49 44 40 40 40 52 53 43 48 50 64 Slowest Speed 131 | 120 80 112 105 105 40 40 40 100 100 43 50 131 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 35 | 3 17 43 20 29 30 52 1 90 18 1 94 17 79 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 4 . . . . . . . Spaces Dug 23 | . . . . . 4 . . . 1 . . 10 8 Terrain Destroyed 23 | . . . . . 4 . . . 1 . . 10 8 Melee 23 | . . . . . 4 . . . 1 . . 10 8 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Fac DSF Res Tes Total 4161 | 71 74 400 182 166 176 742 22 222 470 51 240 659 686 Wait 137 | 18 . 22 . . 29 5 5 . 4 . . 13 41 Move 3386 | 25 72 293 153 124 131 735 16 175 413 48 158 458 585 Hop . | . . . . . . . . . . . . . . Pick Up 62 | 8 1 9 4 5 . 1 . 8 10 . 4 10 2 Fast Attach 8 | . . 1 1 . . 1 . . . . . 5 . Attach 47 | 6 . 8 3 3 1 . 1 7 8 2 1 5 2 Detach 4 | . . . 1 . . . . . 1 1 1 . . Swap 21 | . . 2 1 3 . . . 1 4 . 3 6 1 Drop 40 | 3 . 7 2 4 . . . 6 8 . 3 6 1 Fire 257 | 11 1 48 12 24 4 . . 12 16 . 23 76 30 Melee 39 | . . . . . 4 . . . 1 . . 22 12 Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 13 . . 47 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 99 | . . 10 5 3 7 . . . 4 . . 58 12 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 92 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Entered another Materials area 156 | -9/Materials | Reached level 2 156 | -9/Materials | Reached level 3 194 | -9/Materials | Identified exit to Mines 195 | -9/Materials | Upgraded with Propulsion slot (x1) 195 | -9/Materials | Upgraded with Utility slot (x1) 195 | -9/Materials | Upgraded with Weapon slot (x1) 285 | -9/Materials | Reached level 4 356 | -9/Materials | Upgraded with Power slot (x1) 356 | -9/Materials | Upgraded with Propulsion slot (x1) 570 | -9/Materials | Identified exit to Materials 570 | -9/Materials | Discovered exit to Materials (range 16) 581 | -9/Materials | Entered another Materials area 583 | -8/Materials | Reached level 5 583 | -8/Materials | Reached level 6 583 | -8/Materials | Reached level 7 586 | -8/Materials | Upgraded with Utility slot (x2) 638 | -8/Materials | Identified exit to Storage 638 | -8/Materials | Discovered exit to Storage (range 18) 712 | -8/Materials | Entered Storage 714 | -8/Storage | Reached level 8 725 | -8/Storage | Identified exit to Recycling 859 | -8/Storage | Used back door to open Recycling access 861 | -8/Storage | Entered Recycling 863 | -8/Recycling | Reached level 9 896 | -8/Recycling | Build established: Hacker-Scout 901 | -8/Recycling | Upgraded with Weapon slot (x1) 942 | -8/Recycling | Crushed by falling debris 962 | -8/Recycling | Scanned before Scraplab entrance 968 | -8/Recycling | Entered Scraplab 971 | -8/Recycling | Identified exit to Scraptown 971 | -8/Recycling | Discovered exit to Scraptown (range 2) 972 | -8/Recycling | Entered Scraptown 972 | -8/Scraptown | System corruption cleaned by C-Scrubber 1000 | -8/Scraptown | Visited Symbiants 1011 | -8/Scraptown | Visited Comm Corps 1014 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1018 | -8/Scraptown | Visited Cyclists 1033 | -8/Scraptown | Visited UFD Registry 1033 | -8/Scraptown | Registered with UFD as "Flexiframe" 1043 | -8/Scraptown | Visited Chapter 10 1048 | -8/Scraptown | Visited Sword Containment 1083 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1086 | -8/Scraptown | Found DCF Scrap (30 items) 1096 | -8/Scraptown | Visited Research Penetration Think Tank 1104 | -8/Scraptown | Visited Analyses Database 1114 | -8/Scraptown | Visited Science Guys 1118 | -8/Scraptown | Identified exit to Factory 1118 | -8/Scraptown | Discovered exit to Factory (range 12) 1133 | -8/Scraptown | Visited Junk Repository 1143 | -8/Scraptown | Visited Modified Component R&D 1171 | -8/Scraptown | Entered Cyclist Reading Room 1197 | -8/Scraptown | Visited IN-MT5's Study 1253 | -8/Scraptown | Met Optimus 1253 | -8/Scraptown | Reached level 10 1253 | -8/Scraptown | Accepted into 0bPrime 1274 | -8/Scraptown | Entered Factory 1275 | -6/Factory | Identified exit to DSF 1276 | -6/Factory | Reached level 11 1276 | -6/Factory | Reached level 12 1280 | -6/Factory | Upgraded with Utility slot (x1) 1287 | -6/Factory | Entered DSF 1289 | -6/DSF | Reached level 13 1292 | -6/DSF | Identified exit to Factory 1292 | -6/DSF | Discovered exit to Factory (range 17) 1312 | -6/DSF | Additional patrols routed to DSF 1442 | -6/DSF | Entered Factory 1444 | -5/Factory | Reached level 14 1444 | -5/Factory | Reached level 15 1451 | -5/Factory | Upgraded with Utility slot (x1) 1451 | -5/Factory | Upgraded with Weapon slot (x1) 1548 | -5/Factory | Identified exit to Factory 1602 | -5/Factory | Spotted B-75 Beast 1634 | -5/Factory | Reached level 16 1696 | -5/Factory | Core integrity fell below 50% 1734 | -5/Factory | Entered another Factory area 1736 | -4/Factory | Reached level 17 1736 | -4/Factory | Reached level 18 1747 | -4/Factory | Upgraded with Utility slot (x1) 1758 | -4/Factory | Identified exit to DSF 1758 | -4/Factory | Entered DSF 1760 | -4/DSF | Reached level 19 1761 | -4/DSF | Identified exit to Research 1761 | -4/DSF | Discovered exit to Research (range 24) 1785 | -4/DSF | Additional patrols routed to DSF 1786 | -4/DSF | Core integrity fell below 50% 1850 | -4/DSF | Reached level 20 1933 | -4/DSF | Upgraded with Utility slot (x1) 1935 | -4/DSF | Entered Research 1936 | -3/Research | Core integrity fell below 50% 1937 | -3/Research | Reached level 21 1937 | -3/Research | Reached level 22 2117 | -3/Research | Reached level 23 2265 | -3/Research | Upgraded with Utility slot (x1) 2341 | -3/Research | Identified exit to Armory 2341 | -3/Research | Identified exit to Testing 2404 | -3/Research | Reached level 24 2462 | -3/Research | Entered Testing 2464 | -3/Testing | Reached level 25 2464 | -3/Testing | Upgraded with Utility slot (x1) 2570 | -3/Testing | Spotted Striker 2570 | -3/Testing | Spotted Striker 2573 | -3/Testing | Spotted PP-E6KP28LVK4 2618 | -3/Testing | Identified exit to Research 2618 | -3/Testing | Discovered exit to Research (range 23) 2857 | -3/Testing | Reached level 26 2979 | -3/Testing | Self-destructed Last Messages --------------- Chamber. 02912_ U-05 Engineer builds a Door. 02913_ K-01 Serf collects debris. 02915_ System corrupted: Energy discharge (-58). 02916_ C-55 Analyst calibrates the Biostasis Chamber. 02916_ K-01 Serf collects debris. 02922_ C-55 Analyst calibrates the Biostasis Chamber. 02930_ Slug penetrates Wall. 02932_ H-77 Assassin suffers critical hit (Destroy). 02932_ H-77 Assassin destroyed. 02933_ Acquired 32 matter. 02952_ 0PBZ3LH4JW2|Q7MALBER4