Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 11:11:17 Player: DHM1 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (5329) 5329 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 10317 Bonus ------- High Alert Combat Kills 848 Cogmind --------- Core Integrity 0/850 Matter 61/300 Energy 433/700 System Corruption 10% Temperature Cool (1111) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ Advanced Heat Sink Energy Well Advanced Weight Redist. System > --- WEAPON (4) ------- Phase Cannon Ion Burst Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY (4) ---- Long-range Sensor Array Maneuvering Thrusters Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Energy Well Advanced Weight Redist. System Advanced Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Enhanced Gauss Cannon Enhanced Gauss Cannon Power Sword > --- INVENTORY -------- Advanced Heat Sink Gauss Rifle Flak Gun Powered Hammer [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 150 | 6 3 5 23 18 37 58 Power 29 | 1 . 1 5 4 8 10 Engine 14 | 1 . 1 1 . 4 7 Core 15 | . . . 4 4 4 3 Reactor . | . . . . . . . Propulsion 35 | 2 . 1 3 6 7 16 Treads . | . . . . . . . Leg 19 | 2 . 1 3 6 4 3 Wheel . | . . . . . . . Hover 12 | . . . . . 3 9 Flight 4 | . . . . . . 4 Utility 29 | 1 2 . 4 3 8 11 Device 22 | . 2 . 1 2 8 9 Storage 4 | 1 . . 1 1 . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 57 | 2 1 3 11 5 14 21 Energy Gun 18 | . 1 . 3 . 9 5 Energy Cannon 16 | . . . 5 4 3 4 Ballistic Gun 12 | 2 . 1 2 . 2 5 Ballistic Cannon 7 | . . . 1 . . 6 Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 Parts Lost 48 | . . 1 6 1 16 24 Power 8 | . . . . . 3 5 Propulsion 13 | . . . 2 1 3 7 Utility 9 | . . . 1 . 3 5 Weapon 18 | . . 1 3 . 7 7 Highest Loss Streak 5 | . . 1 4 1 5 5 Average Slot Usage (%) 93 | . 88 99 96 96 92 89 Engine 7 | . 14 14 3 . 5 11 Core 6 | . . . 7 17 7 4 Leg 16 | . 28 28 21 23 20 . Hover 4 | . . . . . . 16 Device 15 | . 8 28 11 9 20 13 Storage 3 | . 9 . 2 9 . 4 Processor 6 | . . . 9 9 7 5 Protection 2 | . . . 7 . . 1 Energy Gun 6 | . 3 1 9 . 9 5 Energy Cannon 8 | . . . 13 20 8 4 Ballistic Gun 5 | . 24 14 5 . . 6 Ballistic Cannon 2 | . . . 2 . . 5 Launcher 1 | . . 12 1 . . . Slashing Weapon 3 | . . . . 6 7 3 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 12 12 28 32 45 69 Greatest Support 59 | 20 20 20 20 47 47 59 Greatest Overweight (x) 18 | . . . 5 1 2 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 Most Carried 4 | 1 3 4 4 4 4 4 Average Carried 3 | . 2 2 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 4 3 Class Distribution -------------------- 48% | Scavenger-Gunner 20% | Mutant 13% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2579 | 260 64 83 544 215 415 998 Remotely . | . . . . . . . Salvage Created 5926 | . 142 106 1048 1280 1391 1959 Parts 317 | . 12 16 67 60 80 82 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 120 | . 2 12 23 23 27 33 Melee 33 | . . . . 10 13 10 Guns 34 | . 2 7 7 . 8 10 Cannons 39 | . . . 12 11 5 11 AOE 10 | . . 5 3 1 . 1 Classes Destroyed 13 | . 2 1 3 4 3 . Worker 10 | . . . 3 1 1 5 Builder 4 | . . . . 1 3 . Hauler 1 | . . . . . 1 . Recycler 4 | . . . . . 1 3 Operator 1 | . . . . 1 . . Watcher 12 | . 2 . 5 2 2 1 Swarmer 30 | . . 12 2 3 6 7 Grunt 54 | . 2 . 14 14 12 12 Brawler 6 | . . . 1 1 1 3 Duelist 3 | . . . . 1 . 2 Sentry 14 | . . . 6 3 2 3 Hunter 5 | . . . . 1 2 2 Programmer 8 | . . . . . 4 4 Best Kill Streak 5 | . 3 3 5 5 5 4 Combat Bots Only 5 | . 1 3 4 5 4 4 Max Kills in Single Turn 3 | . 1 2 3 3 3 3 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 1 . 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 7881 | . 41 312 1225 895 1787 3621 Core 1479 | . . 85 139 196 180 879 Absorbed by Shields 17 | . . . . . . 17 Core Remaining (%) 73 | 100 . 66 65 64 74 . Volleys Fired 241 | . 10 18 62 35 50 66 Largest 4 | . 2 2 3 3 3 4 Hottest 345 | . 85 85 189 189 201 345 Shots Fired 643 | . 19 36 168 75 133 212 Gun 309 | . 19 31 89 . 66 104 Cannon 316 | . . . 66 75 67 108 Launcher 18 | . . 5 13 . . . Special . | . . . . . . . Kinetic 236 | . 17 23 63 . 5 128 Thermal 221 | . 2 8 22 26 103 60 Explosive 18 | . . 5 13 . . . Electromagnetic 168 | . . . 70 49 25 24 Robot Hit Streak 14 | . 4 4 14 8 11 8 Robot Miss Streak 11 | . 2 3 5 2 3 11 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 502 | . 10 18 97 80 132 165 Core Hits 231 | . 7 12 46 38 51 77 Critical Hits 9 | . . . 1 1 3 4 Critical Kills 5 | . . . 1 . 3 1 Critical Parts Destroyed 3 | . . . . 1 . 2 Melee Attacks 138 | . . . . 39 59 40 Impact . | . . . . . . . Slashing 138 | . . . . 39 59 40 Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 3 3 Combat Hostiles 3 | . . . . . 2 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 14325 | . 115 518 1988 2387 3657 5660 Guns 3003 | . 115 175 690 . 644 1379 Cannons 4898 | . . . 798 1328 767 2005 Explosions 2387 | . . 343 500 151 503 890 Melee 4037 | . . . . 908 1743 1386 Ramming . | . . . . . . . Kinetic 2539 | . 115 115 417 . 62 1830 Thermal 3675 | . . 60 348 631 1142 1494 Explosive 1670 | . . 343 357 . 503 467 Electromagnetic 2404 | . . . 866 848 207 483 Impact . | . . . . . . . Slashing 4037 | . . . . 908 1743 1386 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 8 10 Average Corruption 3 | . . . . . 5 2 Corruption Purged . | . . . . . . . Effects 78 | . . . . . 47 31 Message Errors 15 | . . . . . 10 5 Matter Fused 12 | . . . . . 8 4 Heat Flow Errors 7 | . . . . . 4 3 Energy Discharges 8 | . . . . . 4 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . . . . 5 3 Targeting Errors 24 | . . . . . 12 12 Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 800 | . . 14 53 51 218 464 Projectiles 151 | . . . 6 38 29 78 Explosions 444 | . . 14 47 . 83 300 Melee 205 | . . . . 13 106 86 Knockbacks 13 | . . . 3 . . 10 Impact . | . . . . . . . Kinetic 12 | . . . 3 . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 702 | . . 12 161 . 161 368 Shots 13 | . . 1 6 . 2 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1141 | . 9 . 342 501 405 1141 Average Temperature 153 | . 9 . 81 156 126 201 Received Heat Transfer 1872 | . 24 . 369 405 393 681 Effects 55 | . . . 2 9 4 40 Shutdowns 17 | . . . . . 1 16 Energy Bleed 7 | . . . . 1 3 3 Interference 18 | . . . 2 6 . 10 Matter Decay 4 | . . . . 1 . 3 Short Circuit 4 | . . . . 1 . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 1 . 1 Combat Hostiles 3 | . . . 1 1 . 1 Parts Fried 16 | . . . 7 4 1 4 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . 1 3 4 . Heat Transferred 5382 | . . 148 618 766 1950 1900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 2 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 994 | . 131 181 458 616 682 994 Initial 333 | . . 51 54 172 280 333 Average 379 | . 45 140 230 351 365 675 Maximum Alert Level 3 | . . . 2 2 2 3 Low Security (%) 24 | 100 100 100 37 10 . . Level 1 36 | . . . 59 66 57 4 Level 2 26 | . . . 3 23 42 48 Level 3 12 | . . . . . . 46 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 1 . 4 4 8 9 Investigation 6 | . . . 1 . 5 . Extermination 7 | . . . . . 3 4 Reinforcement 10 | . 1 . 3 3 . 3 Assault 3 | . . . . 1 . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 8 | . 1 . 2 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 9 11 39 44 42 56 Peak Tracking Total 6 | . 3 3 5 6 6 6 Tactical Retreats 20 | . 1 . 1 3 6 9 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 11 | . . . 1 . 4 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 2 . . . Triggered 3 | . . . 1 . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 20 | . . . 6 . 7 7 Max in Single Turn 3 | . . . 1 . 3 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 1 . 8 2 6 4 Terminals 8 | . 1 . 4 . 2 1 Fabricators 2 | . . . . . 1 1 Repair Stations 5 | . . . 2 1 1 1 Recycling Units 4 | . . . 1 1 1 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 52 | . 1 . 25 4 16 6 Successful 35 | . 1 . 17 4 9 4 Failed 17 | . . . 8 . 7 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 1 . 11 . 6 3 Fabricators 6 | . . . . . 5 1 Repair Stations 11 | . . . 6 2 2 1 Recycling Units 5 | . . . 1 2 1 1 Scanalyzers 9 | . . . 7 . 2 . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 . 6 . 2 2 Record 2 | . . . . . 1 1 Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . Recycling Unit Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks 3 | . . . . . 2 1 Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 7 | . . . 3 2 2 . Scan Component 4 | . . . 2 1 1 . Repair 3 | . . . 1 1 1 . Recycling Unit Hacks 5 | . . . 1 2 1 1 Report Inventory 5 | . . . 1 2 1 1 Scanalyzer 9 | . . . 7 . 2 . Insert Component 4 | . . . 3 . 1 . Analyze 5 | . . . 4 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 1 . 7 1 4 4 Full Trace Events 2 | . . . 1 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Built 3 | . . . . . 1 2 Matter 464 | . . . . . 252 212 Time 187 | . . . . . 134 53 Total Part Build Rating 16 | . . . . . 4 12 Parts Repaired 3 | . . . 1 1 1 . Time 120 | . . . 38 38 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6818 | 70 209 724 1496 924 1565 1830 Spaces Moved 4455 | 52 145 536 838 466 895 1523 Core 9 | 2 . . 5 . . 2 Treads . | . . . . . . . Legs 2866 | 50 145 536 833 466 798 38 Wheels . | . . . . . . . Hover 1441 | . . . . . 97 1344 Flight 139 | . . . . . . 139 Fastest Speed 38 | 50 120 120 120 123 42 38 Average Speed 111 | 117 120 120 141 129 125 78 Slowest Speed 950 | 120 120 120 300 155 180 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 33 96 70 32 18 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 268 | . . 33 119 14 12 90 Melee . | . . . . . . . Projectile 48 | . . . . 6 3 39 AOE 220 | . . 33 119 8 9 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 5595 | 58 162 584 1019 658 1159 1955 Wait 450 | . 1 15 66 77 85 206 Move 4449 | 51 144 535 837 465 894 1523 Hop . | . . . . . . . Pick Up 59 | 1 2 6 11 7 11 21 Fast Attach 87 | 6 3 . 14 7 26 31 Attach 32 | . . 2 4 2 9 15 Detach 8 | . . 1 . . 4 3 Swap 31 | . . 3 5 9 2 12 Drop 92 | . 2 4 18 17 19 32 Fire 241 | . 10 18 62 35 50 66 Melee 138 | . . . . 39 59 40 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . . . 6 Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: [*Fac x2] / [*Low] / [*Ext]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 11) 253 | -10/Materials | Discovered new exit (range 15) 255 | -10/Materials | Identified exit to Mines 280 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 441 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 441 | -10/Mines | Discovered new exit (range 5) 511 | -10/Mines | Discovered new exit (range 6) 563 | -10/Mines | Learned Materials interactive machine intel 713 | -10/Mines | Found a hidden stash of uninstalled traps 755 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 883 | -10/Mines | Discovered new exit (range 8) 1004 | -10/Mines | Entered Materials 1004 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1005 | -9/Materials | Loaded intel: 18 interactive machine locations 1174 | -9/Materials | Discovered new exit (range 9) 1387 | -9/Materials | Discovered new exit (range 13) 1800 | -9/Materials | Build established: Gunner 1877 | -9/Materials | Lost 4 parts (2n2w) 2032 | -9/Materials | Discovered new exit (range 6) 2373 | -9/Materials | Repaired EM Pulse Cannon 2419 | -9/Materials | Discovered new exit (range 12) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2521 | -8/Materials | Build established: Scavenger-Gunner 2577 | -8/Materials | Repaired EM Pulse Cannon 3071 | -8/Materials | Build established: Mutant 3300 | -8/Materials | First assault squad dispatched 3393 | -8/Materials | Discovered new exit (range 15) 3424 | -8/Materials | Entered Factory 3424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3519 | -7/Factory | Discovered new exit (range 16) 3719 | -7/Factory | Build established: Scavenger-Gunner 3872 | -7/Factory | Lost 5 parts (1n1u3w) 4065 | -7/Factory | Fabricated Cld. Particle Cannon (x1) 4420 | -7/Factory | Repaired Microactuators? 4462 | -7/Factory | Discovered new exit (range 15) 4875 | -7/Factory | Lost 4 parts (1p1n1u1w) 4989 | -7/Factory | Entered another Factory area 4989 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5167 | -6/Factory | Discovered new exit (range 10) 5539 | -6/Factory | Discovered new exit (range 10) 5696 | -6/Factory | Lost 3 parts (1n2w) 5900 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 6001 | -6/Factory | Lost 5 parts (1p3n1w) 6208 | -6/Factory | Discovered new exit (range 16) 6521 | -6/Factory | Spotted B-75 Beast 6594 | -6/Factory | Discovered new exit (range 7) 6739 | -6/Factory | First assault squad dispatched 6795 | -6/Factory | Core integrity fell below 50% 6811 | -6/Factory | Core integrity fell below 20% 6813 | -6/Factory | System corruption reached 10% 6820 | -6/Factory | Core destroyed Last Messages --------------- Phase Cannon temporarily disabled. Overheating: Core damaged (-161). B-48 Gladiator destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-136). R-10 Processor collects Phase Shifter. Overheating: Energy bleed (-124). Imp. Particle Charger destroyed. System corrupted by crushing effect (+5). [Achievement: System Compromised] System corrupted: Magnetic Acceleration Cannon targeting data glitched. G-67 Veteran knocked back. Overheating: Matter decay (-1). B-48 Gladiator destroyed. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Energy bleed (-55). [Achievement: Oops] Acquired 61 matter. Overheating: Core damaged (-102). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???# """ # ???? #??? ????????????????????????? | | ???# """ # ??? #???" "????????????????????????? | | ???# # """ #???" "????????????????????????? | | ???#!!! # """ # """ """ #????????????????????? | | ???#!! ! # # #????????????????????? | | ???#!! 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""" #??????? | | !"" #??????????#T !/ """ """ ######?? | | Y" #??????????#" /! """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 1015 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Particle Charging 20 Item Schematics ----------------- EM Pulse Cannon | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory Enh. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club It's Just You Just What I Needed Oops Please Form A Line Power Corrupts Remodeling System Compromised Challenges ------------ None Game ------ Seed BombardmentSensorEngine Manual? 0 Play Time 01:45:46 Cumulative 10.2 hours Start 2021.05.10 @ 19:27:34 End 2021.05.11 @ 11:11:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 923bf840-281c-4add-8101-a101a1d7835a