Cogmind - Beta 10.1 --- EXPLORER MODE // 2021.11.04 @ 12:30:50 Player: Ilyas Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2385) 2385 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1110) 1110 TOTAL SCORE: 8725 Bonus ------- Follower Combat Kills 310 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 96/300 Energy 372/385 System Corruption 0% Temperature Cool (676) Movement Hovering (210) Ox3 Location -4/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Improved Gravmag System > --- UTILITY (9) ------ Advanced Cryofiber Web Signal Interpreter Improved Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (5) ------- Advanced Plasma Cannon Antimatter Cannon Heavy Gauss Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Structural Scanner Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor Improved Salvage Targeting Computer Layered Medium Armor Plating Advanced Shield Generator Drone Bay > --- WEAPON ----------- Advanced Plasma Cannon Antimatter Cannon Heavy Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Advanced Plasma Cannon [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Battery Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Slots Evolved 13 | . 1 2 . . . 6 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . 1 . . . . 1 . . . Utility 7 | . . 2 . . . 3 2 . . Weapon 3 | . . . . . . 1 . 2 . Parts Attached 83 | 8 10 13 . 1 11 21 5 13 1 Power 10 | 1 . 1 . . 1 5 . 2 . Engine 4 | 1 . 1 . . . 2 . . . Core 5 | . . . . . 1 2 . 2 . Reactor 1 | . . . . . . 1 . . . Propulsion 23 | 2 4 4 . . 5 3 2 3 . Treads . | . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover 5 | . . . . . . . 2 3 . Flight 14 | . 2 4 . . 5 3 . . . Utility 23 | 2 4 4 . 1 1 7 1 3 . Device 11 | . 2 2 . 1 1 2 1 2 . Storage 2 | 1 . . . . . 1 . . . Processor 6 | . 1 1 . . . 4 . . . Hackware . | . . . . . . . . . . Protection 4 | 1 1 1 . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 27 | 3 2 4 . . 4 6 2 5 1 Energy Gun 3 | 1 . 1 . . 1 . . . . Energy Cannon 6 | . . 2 . . . 1 . 2 1 Ballistic Gun 6 | 2 2 . . . 1 1 . . . Ballistic Cannon 4 | . . . . . . 2 . 2 . Launcher 3 | . . . . . . 1 1 1 . Special Weapon 3 | . . 1 . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . Unidentified Prototypes 5 | . . 1 . 1 . 2 . 1 . Parts Lost 25 | . . 2 . . 1 7 9 . 6 Power 3 | . . . . . . 2 1 . . Propulsion 7 | . . 1 . . . 2 2 . 2 Utility 7 | . . 1 . . . 2 2 . 2 Weapon 8 | . . . . . 1 1 4 . 2 Highest Loss Streak 7 | . . 1 . . 1 3 7 . 3 Average Slot Usage (%) 90 | . 87 95 100 99 99 90 57 83 66 Engine 5 | . 12 10 10 10 2 4 2 . . Core 4 | . . . . . 7 7 . 9 10 Hover 3 | . . . . . . . . 18 11 Flight 20 | . 20 26 30 30 30 21 8 . . Device 19 | . 15 20 30 29 30 13 9 14 6 Storage 1 | . 1 . . . . 6 4 . . Processor 12 | . . 10 10 10 10 19 22 19 15 Protection 2 | . 7 9 . . . . . 2 5 Energy Gun 3 | . 12 6 . . 5 . . . . Energy Cannon 4 | . . 5 10 10 4 . 2 7 7 Ballistic Gun 4 | . 12 6 . . 7 2 2 . . Ballistic Cannon 3 | . . . . . . 7 . 9 10 Launcher 1 | . . . . . . 2 1 1 1 Special Weapon 1 | . . 1 10 10 2 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 18 18 21 15 15 18 35 33 77 70 Greatest Support 57 | 20 20 23 23 23 24 32 28 57 44 Greatest Overweight (x) 4 | . 4 1 . . . 1 4 1 2 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 3 4 4 4 4 3 2 2 1 Average Carried 1 | . . 2 4 3 3 . . . . Final Capacity 8 | 8 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 4 4 3 1 . 1 . Class Distribution -------------------- 40% | Hacker-Mutant 17% | Scavenger-Mutant 16% | Hacker-Tank 7% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 5% | Scavenger-Assassin 3% | Hacker-Assassin 3% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Matter Collected 1831 | 94 332 221 20 10 181 485 111 320 57 Remotely . | . . . . . . . . . . Salvage Created 2368 | . 277 546 . . 604 296 169 307 169 Parts 113 | . 23 27 . . 21 17 10 11 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Combat Hostiles Destroyed 51 | . 5 12 . . 10 7 3 7 7 Guns 23 | . 5 10 . . 6 2 . . . Cannons 23 | . . 1 . . 4 5 . 7 6 AOE 4 | . . . . . . . 3 . 1 Classes Destroyed 12 | . 6 . . . 2 2 1 1 . Worker 3 | . 1 . . . . 1 1 . . Builder 2 | . 2 . . . . . . . . Recycler 2 | . 1 1 . . . . . . . Carrier 1 | . . . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . Watcher 5 | . 2 2 . . . 1 . . . Swarmer 19 | . 4 3 . . 5 . . 4 3 Grunt 21 | . 1 9 . . 3 1 2 2 3 Sentry 4 | . . . . . . 2 1 . 1 Hunter 4 | . . . . . 2 2 . . . Programmer 3 | . . . . . . 2 . 1 . Best Kill Streak 6 | . 4 6 . . 4 2 5 4 4 Combat Bots Only 5 | . 2 5 . . 4 2 2 4 4 Max Kills in Single Turn 3 | . 2 2 . . 2 2 3 1 1 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 2 | . . . . . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Damage Taken 4367 | . 67 306 8 . 233 608 704 1017 1424 Core 1592 | . 33 79 . . 20 77 205 780 398 Absorbed by Shields 331 | . . . . . . . 8 229 94 Core Remaining (%) 86 | 100 86 . . . 75 90 79 . . Volleys Fired 166 | . 27 37 . . 24 37 13 13 15 Largest 4 | . 2 2 . . 2 2 3 4 4 Hottest 297 | . 70 112 . . 156 128 153 297 297 Shots Fired 342 | . 54 70 . . 45 58 31 45 39 Gun 160 | . 54 60 . . 24 12 10 . . Cannon 164 | . . 10 . . 18 46 9 45 36 Launcher 15 | . . . . . . . 12 . 3 Special 3 | . . . . . 3 . . . . Kinetic 186 | . 27 30 . . 19 52 10 26 22 Thermal 113 | . 27 30 . . 8 6 9 19 14 Explosive 15 | . . . . . . . 12 . 3 Electromagnetic 28 | . . 10 . . 18 . . . . Robot Hit Streak 67 | . 10 14 . . 29 21 8 38 67 Robot Miss Streak 4 | . 1 2 . . 3 4 1 . 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 6 | . 2 2 . . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 265 | . 33 57 . . 35 54 24 30 32 Core Hits 113 | . 13 23 . . 18 26 12 11 10 Critical Hits 9 | . 1 2 . . 3 . . 1 2 Critical Kills 4 | . 1 . . . 2 . . . 1 Critical Parts Destroyed 5 | . . 2 . . 1 . . 1 1 Melee Attacks 5 | . . . . . . 5 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6533 | . 353 933 . . 669 1090 837 1194 1457 Guns 1713 | . 350 630 . . 367 229 137 . . Cannons 3749 | . . 265 . . 281 861 229 1131 982 Explosions 1043 | . . 38 . . . . 471 59 475 Melee . | . . . . . . . . . . Ramming 7 | . 3 . . . . . . 4 . Kinetic 2905 | . 148 316 . . 273 929 137 546 556 Thermal 2070 | . 202 352 . . 115 161 229 585 426 Explosive 1005 | . . . . . . . 471 59 475 Electromagnetic 546 | . . 265 . . 281 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . 3 . . . Message Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 289 | . . . . . . 37 3 36 213 Projectiles 89 | . . . . . . 37 . 35 17 Explosions 199 | . . . . . . . 3 . 196 Melee 1 | . . . . . . . . 1 . Knockbacks 19 | . . . . . . 13 . 1 5 Impact . | . . . . . . . . . . Kinetic 19 | . . . . . . 13 . 1 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . 1 . . . . . 92 2 16 Shots 5 | . . . . . . . 4 . 1 Rammed 2 | . 1 . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 870 | . 132 237 . . 177 363 430 870 676 Average Temperature 146 | . 37 106 . . 67 117 179 358 247 Received Heat Transfer 889 | . 30 213 9 . 36 87 279 52 183 Effects 40 | . . 3 . . . 1 1 24 11 Shutdowns 6 | . . . . . . . . 5 1 Energy Bleed 5 | . . 1 . . . . 1 3 . Interference 6 | . . 2 . . . . . 2 2 Matter Decay 3 | . . . . . . . . 2 1 Short Circuit 4 | . . . . . . . . 3 1 Damage (minor) 4 | . . . . . . 1 . 3 . Damage (major) 4 | . . . . . . . . . 4 Damage (core) 8 | . . . . . . . . 6 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 6 | . . 1 . . 4 . . 1 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 . . . 2 . . . Heat Transferred 4089 | . 592 1025 . . 222 300 450 850 650 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Peak Influence 287 | . 152 286 16 . . 92 287 262 216 Initial 83 | . . 9 1 . . 39 33 83 37 Average 72 | . 67 103 5 . . 33 186 82 91 Maximum Alert Level 1 | . . 1 . . . . 1 1 1 Low Security (%) 87 | 100 100 66 100 . . 100 34 84 95 Level 1 12 | . . 33 . . . . 65 15 4 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . 1 . . . 3 2 1 . Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . . . 2 . 1 . Reinforcement 3 | . . 1 . . . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 9 24 2 . 17 8 15 11 14 Peak Tracking Total 7 | . 4 6 2 . 4 2 6 5 7 Tactical Retreats 8 | . . 4 . . . . 2 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Disabled 10 | . . . . . . . 6 4 . Max in Single Turn 2 | . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Accessed 6 | . 2 2 . 1 . . . 1 . Terminals 3 | . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 14 | . 5 3 . 5 . . . 1 . Successful 12 | . 3 3 . 5 . . . 1 . Failed 2 | . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 4 . Terminals 6 | . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 9 | . 3 1 . 5 . . . . . Part Schematic 5 | . . . . 5 . . . . . Alert Level 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 5 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . 4 . . . Non-combat 3 | . . . . . . 3 . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 5 | . . . . . . 5 . . . parse_system 3 | . . . . . . 3 . . . no_distress 1 | . . . . . . 1 . . . find_chute 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Total Allies 5 | . . . . 4 . . . 1 . Largest Group 4 | . . . . 4 4 2 . 1 . Highest-Rated Group 158 | . . . . 158 158 75 . 28 . Highest-Rated Ally 41 | . . . . 41 41 38 . 28 . Zionite Dispatches 1 | . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . . . . 36 18 . . . Total Damage 1107 | . . . . . 869 238 . . . Kills 8 | . . . . . 7 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . Drone Launches 5 | . . . . 1 1 1 . 2 . Drone Recoveries 2 | . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Turns Passed 5256 | 68 681 502 16 649 996 1175 258 714 197 Spaces Moved 4470 | 42 466 412 32 772 950 881 282 524 109 Core 4 | 4 . . . . . . . . . Treads . | . . . . . . . . . . Legs 121 | 38 83 . . . . . . . . Wheels . | . . . . . . . . . . Hover 651 | . . . . . . . 18 524 109 Flight 3694 | . 383 412 32 772 950 881 264 . . Fastest Speed 29 | 50 37 34 34 34 34 29 35 43 105 Average Speed 70 | 113 116 79 34 34 34 94 62 95 136 Slowest Speed 360 | 120 360 117 34 34 37 114 295 105 166 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 54 41 7 79 91 14 8 9 29 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched 3 | . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . . . . . . 3 83 47 13 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . 3 . 8 3 AOE 132 | . . . . . . . 83 39 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Gar Total 6242 | 63 550 516 36 1158 1575 1167 337 711 129 Wait 1408 | 5 27 33 5 382 581 198 34 142 1 Move 4457 | 41 465 407 31 771 949 880 281 523 109 Hop 2 | . . 2 . . . . . . . Pick Up 69 | 8 11 14 . 2 1 17 3 13 . Fast Attach 3 | . . . . . 3 . . . . Attach 55 | 8 5 8 . 1 . 16 4 12 1 Detach 5 | . 2 1 . . . 1 . 1 . Swap 25 | . 5 5 . . 8 5 1 1 . Drop 42 | 1 7 9 . 2 9 8 1 5 . Fire 166 | . 27 37 . . 24 37 13 13 15 Melee 5 | . . . . . . 5 . . . Ram 2 | . 1 . . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Propulsion x1 301 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 16) 694 | -10/Materials | Discovered exit to Materials (range 8) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x2 1229 | -9/Materials | Identified exit to Mines 1229 | -9/Materials | Discovered exit to Mines (range 14) 1252 | -9/Materials | Entered Mines 1253 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1254 | -9/Mines | Met a Derelict bent on vengeance 1268 | -9/Mines | Entered Zion 1298 | -7/Zion | Given the Hacking Drone Bay 1298 | -7/Zion | Found Prototype Device 1300 | -7/Zion | Identified Hacking Drone Bay 1309 | -7/Zion | Learned Factory terminal intel 1493 | -7/Zion | Learned 12 Factory zone layouts 1649 | -7/Zion | Imprinted 1651 | -7/Zion | Declared Zion's savior 1766 | -7/Zion | Identified exit to Proximity Caves 1766 | -7/Zion | Discovered exit to Proximity Caves (range 16) 1917 | -7/Zion | Entered Proximity Caves 1917 | -6/Proximity Caves | Accompanied by 5 allies 2034 | -6/Proximity Caves | Learned Factory security intel 2076 | -6/Proximity Caves | Learned Factory machine intel 2211 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2495 | -6/Proximity Caves | Build established: Scavenger-Mutant 2885 | -6/Proximity Caves | Identified exit to Factory 2885 | -6/Proximity Caves | Discovered exit to Factory (range 10) 2913 | -6/Proximity Caves | Entered Factory 2913 | -6/Factory | Accompanied by 2 allies 2913 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2914 | -6/Factory | Identified exit to Factory 2914 | -6/Factory | Identified exit to Lower Caves 2916 | -6/Factory | Loaded intel: 260 machine locations 2917 | -6/Factory | Loaded intel: 20 terminal locations 3321 | -6/Factory | Lost 3 parts (1p1u1w) 3996 | -6/Factory | Discovered exit to Factory (range 13) 4088 | -6/Factory | Entered another Factory area 4088 | -5/Factory | Evolved 2 slots: Utility x2 4089 | -5/Factory | Identified exit to Upper Caves 4267 | -5/Factory | Lost 7 parts (1p2n1u3w) 4332 | -5/Factory | Identified exit to Factory 4332 | -5/Factory | Discovered exit to Factory (range 14) 4346 | -5/Factory | Entered another Factory area 4346 | -4/Factory | Evolved 2 slots: Weapon x2 4513 | -4/Factory | Zion Explosive Resupply teleported in 4654 | -4/Factory | Build established: Hacker-Tank 4971 | -4/Factory | Core integrity fell below 50% 5055 | -4/Factory | Identified exit to Garrison 5060 | -4/Factory | Entered Garrison 5100 | -4/Garrison | Triggered checkpoint 5101 | -4/Garrison | Spotted B-86 Titan 5165 | -4/Garrison | Lost 3 parts (1n1u1w) 5214 | -4/Garrison | Triggered checkpoint 5217 | -4/Garrison | Triggered checkpoint 5256 | -4/Garrison | Core integrity fell below 20% 5258 | -4/Garrison | Core destroyed Last Messages --------------- 05252_ Slug penetrates Wall. 05252_ Penetrated by Slug. 05253_ Energy bleed averted by Adv. Cryofiber Web. 05253_ Antigrav System destroyed. 05253_ Slug penetrates Wall. 05254_ Overheating: Matter decay (-20). 05255_ Power failure averted by Adv. Cryofiber Web. 05255_ Adv. Cryofiber Web permanently disabled. 05255_ Overheating: Short circuit. 05256_ Overheating: Core damaged (-149). 05256_ Lyr. Medium Armor Plating destroyed. 05257_ Power failure, Mic. Fission Core shutdown. 05257_ Overheating: Mic. Fission Core damaged (-33). 05257_ Overheating: Neutrino Core damaged (-17). 05257_ Overheating: Adv. Plasma Cannon damaged (-9). 05257_ Overheating: Hvy. Gauss Cannon damaged (-23). 05257_ G-67 Veteran knocked back. 05257_ Slug penetrates Wall. 05257_ Penetrated by Slug. 05258_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????;???????????????????????? | | ???????????????????????##;#??????####????????????? | | ??????????????????????? ?????? #????????????? | | ??????????????????????? ?????? #????????????? | | ???????????????????????#gg#??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ?????????????????????### #????### #????????????? | | ??????????????????????%g%*+????? #?#####??????? | | ???????????????????????#=%#??????# #? "%#??????? | | ???????????????????????#^ #?????## ## "######?? | | ???????????????????????# @####### ### | | ???????????????????????# h | | ???????????????????????# | | ???????????????????????##;###### # ## ##? | | ????????????????????????## ?????# # ### | | ?????????????????????????? ???? # | | ?????????????????????????? ?? # | | ??????????????????????????#?### =# | | ??????????????????????????????# # | | ??????????????????????????????### ## ### | | ???????????????????????????????## ## # | | ?????????????????????????????? ^^ | | ????????????????????????????? | | ????????????????????????????? # | | ??????????????????????????????########""""# ## # | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????## #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Please Form A Line Preemptive Strike Respectable Loadout Challenges ------------ None Game ------ Seed TachyonTachyonDeconstructor Manual? 0 Play Time 01:48:16 Cumulative 2.0 hours Start 2021.11.02 @ 23:32:09 End 2021.11.04 @ 12:30:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2cd66b67-ae8a-46c9-9372-3c3bc305aa01