Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 00:54:51 Player: ToasterKoishi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2123) 2123 TOTAL SCORE: 6223 Bonus ------- Pacifist 1623 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 248/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Machine Analyzer Visual Processing Unit Improved Signal Interpreter Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Hacking Suite Improved Hacking Suite Drone Bay (2/2) Heavy Ion Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Machine Analyzer Visual Processing Unit Improved Signal Interpreter Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Nuclear Core Improved Hacking Suite Improved Hacking Suite Drone Bay Heavy Ion Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Weapon None Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Slots Evolved 10 | . . 2 . . 4 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 8 | . . . . . 4 . 2 2 Weapon . | . . . . . . . . . Parts Attached 18 | . . . 2 7 . 5 3 1 Power 2 | . . . . 1 . 1 . . Engine 1 | . . . . 1 . . . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 6 | . . . . 6 . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . 6 . . . . Utility 10 | . . . 2 . . 4 3 1 Device 1 | . . . 1 . . . . . Storage 1 | . . . . . . 1 . . Processor 3 | . . . 1 . . 2 . . Hackware 5 | . . . . . . 1 3 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon . | . . . . . . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . . . 3 . 2 . 6 Power 1 | . . . . . . 1 . . Propulsion 6 | . . . . 2 . 1 . 3 Utility 4 | . . . . 1 . . . 3 Weapon . | . . . . . . . . . Highest Loss Streak 4 | . . . . 3 . 2 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 37 | . . . 8 62 . 51 68 46 Engine 1 | . . . . 9 . 3 . . Flight 13 | . . . . 42 . 26 20 4 Device 1 | . . . 4 . . . . . Storage 1 | . . . . . . 5 6 1 Processor 10 | . . . 4 11 . 13 20 17 Hackware 8 | . . . . . . 1 21 21 Naked Turns 120 | . 41 4 75 . . . . . Heaviest Build 8 | . . . 1 3 3 8 5 5 Greatest Support 12 | 3 3 3 3 12 12 12 8 8 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 8 8 8 Average Capacity 5 | 5 5 5 5 5 5 7 8 5 Most Carried 8 | 2 2 2 5 5 4 8 8 6 Average Carried 4 | 1 2 2 3 4 4 5 5 5 Final Capacity 8 | 5 5 5 5 5 5 8 8 5 Final Carried 8 | 2 2 2 5 4 4 8 6 5 Class Distribution -------------------- 56% | Mutant 43% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Matter Collected 271 | 200 . . . 71 . . . . Remotely . | . . . . . . . . . Salvage Created . | . . . . . . . . . Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed . | . . . . . . . . . Best Kill Streak . | . . . . . . . . . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Hostile Shots Fired 198 | . 19 . 26 10 . 9 . 134 Missed 97 | . 10 . 16 2 . 5 . 64 Damage Taken 1644 | . 78 . 228 115 . 106 . 1117 Core 1371 | . 78 . 210 73 . 6 . 1004 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 68 . . 29 . 99 100 . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11 | . 2 . 9 . . . . . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 11 | . 2 . 9 . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 . 3 3 . . . 1 Average Corruption 2 | . 2 . 3 3 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 5 | . 1 . 4 . . . . . Shots . | . . . . . . . . . Rammed 6 | . 3 . 2 . . . . 1 Targets Rammed 6 | . 3 . 2 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 231 | . . . 33 45 . . . 153 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Peak Influence 162 | . 4 1 105 40 61 42 26 162 Initial 56 | . . 1 . 40 56 42 11 12 Average 26 | . 2 1 36 16 57 32 14 40 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 4 . 1 . . 3 Investigation 5 | . . . 3 . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 44 | . 3 . 10 1 . 1 1 28 Peak Tracking Total 21 | . 3 . 9 1 . 1 1 21 Tactical Retreats 4 | . . . 2 . . . . 2 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Traps Triggered 3 | . . . 1 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Machines Accessed 9 | . 2 . 3 1 1 . 1 1 Terminals 9 | . 2 . 3 1 1 . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 10 . 8 4 6 . 1 3 Successful 7 | . 2 . 1 1 1 . 1 1 Failed 25 | . 8 . 7 3 5 . . 2 Catastrophic 8 | . 4 . 3 1 . . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 8 . 8 2 . . 1 3 Terminals 32 | . 10 . 8 4 6 . 1 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 2 . 1 1 1 . 1 1 Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 3 | . 1 . . . . . 1 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 2 1 1 . . 1 Full Trace Events 7 | . 2 . 2 1 1 . . 1 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Turns Passed 445 | 15 41 4 112 70 4 41 57 101 Spaces Moved 931 | 27 76 8 205 174 10 72 144 215 Core 462 | 27 76 8 205 4 . . . 142 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 469 | . . . . 170 10 72 144 73 Fastest Speed 34 | 50 50 50 50 34 34 34 37 37 Average Speed 42 | 50 50 50 50 34 34 35 37 45 Slowest Speed 50 | 50 50 50 50 50 34 37 37 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 30 2 52 55 . 89 7 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Total 965 | 28 78 7 213 180 9 86 146 218 Wait . | . . . . . . . . . Move 919 | 26 75 7 204 173 9 69 141 215 Hop 2 | . . . . . . 1 1 . Pick Up 16 | 2 . . 5 . . 8 1 . Fast Attach 8 | . . . . 6 . 2 . . Attach 10 | . . . 2 1 . 3 3 1 Detach 1 | . . . . . . 1 . . Swap . | . . . . . . . . . Drop 3 | . . . . . . 2 . 1 Fire . | . . . . . . . . . Melee . | . . . . . . . . . Ram 6 | . 3 . 2 . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Materials 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x2 57 | -9/Materials | Discovered new exit (range 7) 61 | -9/Materials | Entered Storage 167 | -9/Storage | Core integrity fell below 50% 171 | -9/Storage | Used back door to open Recycling access 171 | -9/Storage | Discovered new exit (range 5) 173 | -9/Storage | Entered Recycling 215 | -9/Recycling | Lost 3 parts (2n1u) 241 | -9/Recycling | Discovered new exit (range 6) 243 | -9/Recycling | Entered Factory 243 | -7/Factory | Evolved 4 slots: Utility x4 246 | -7/Factory | Identified exit to DSF 247 | -7/Factory | Entered DSF 277 | -7/DSF | Additional patrols routed to DSF 280 | -7/DSF | Discovered new exit (range 18) 288 | -7/DSF | Identified exit to Factory 288 | -7/DSF | Entered Factory 288 | -6/Factory | Evolved 2 slots: Utility x2 302 | -6/Factory | Identified exit to Factory 345 | -6/Factory | Entered another Factory area 345 | -5/Factory | Evolved 2 slots: Utility x2 387 | -5/Factory | Identified exit to Factory 387 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 410 | -5/Factory | Core integrity fell below 50% 418 | -5/Factory | Lost 4 parts (3n1u) 432 | -5/Factory | Core integrity fell below 20% 446 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 00416_ U-05 Engineer destroyed. 00419_ >> Machine Analyzer network decryption results: 00419_ Repair Station x1 00421_ Imp. Hacking Suite destroyed. 00421_ Critical hit (Burn: +37). 00421_ Slug penetrates Wall. 00422_ Slammed into U-05 Engineer. 00422_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00425_ K-01 Serf destroyed. 00429_ Slug penetrates Wall. 00432_ Imp. Hacking Suite destroyed. 00432_ Slug penetrates Wall. 00433_ >> Machine Analyzer network decryption results: 00433_ Terminal x2 00436_ Triggered Ambush Trap. 00436_ G-50 Soldier emerges from a hatch in the floor. 00437_ Critical hit (Burn: +37). 00441_ >> Machine Analyzer network decryption results: 00441_ Garrison Access x3 Map ----- +----------------------------------------------------+ | ????????????????????????????# ## ###+####+###### | | ????????????????????????????# ?##+#### ! | | ????????????????????????????+ ??# * ## | | ????????????????????????????# ??#=%!## | | ??????????????? ????????????# ??# ## """ """ | | ???????????# ?????????### ### ## """ """ | | ???????????# ?????????# # ## """ """ | | ???????????# ?????????# # ## | | ???????????# ?????????+ !# ## """ """ | | ???????????# #????????# #/#### """ """ = | | ???????????# #????????# # #??# """ """ | | ???????????# ?????????# #??# ???? | | ???????????+ #?????????# #??# ? ????? | | ???????????# #?????????# #??####?###????? | | ???????????# #?????????# #??????????????? | | ??????????## ##????????# #####??????????? | | ??????###?# #????????# +??????????? | | ??????? # ########## #??????????? | | G""???""" # T" # ! ?????? | | ?"????""" / " + ???"?""??? | | ??????"""?# ########????"R""??? | | ??????????# ##############???????????"""???? | | ??????????# #????????#######???????????????? | | ??????????### ###??????? #######?????????? | | ????????????# ########## ??????? | | ????? k s @ ??????? | | ????????????# s < ??????? | | ??"""""?????# ??????? | | ??"""""?????## ########### ???????? | | ??"""????????# ??????????? #########???????? | | ?????????????# ???????????## ###???????????????? | | ??"""""??????# ????????????? #?????????????????? | | ??"""""??????# ?????????????? +?????????????????? | | ??"""????????# ?????????????? #?????????????????? | | ?????????????# ??????????????? #?????????????????? | | ?????????????# ??????????????? #?????????????????? | | ????????????? ????????????????#?????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSensorCloak Manual? 0 Play Time 00:19:27 Cumulative 83.6 hours Start 2024.04.28 @ 00:36:49 End 2024.04.28 @ 00:54:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a031d078-c121-4726-aee0-9973e33f2cff