Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.25 @ 19:00:48 Player: Jamuson Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (339) 1695 Value Destroyed (18615) 18615 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (3511) 3511 TOTAL SCORE: 31561 Bonus ------- High Alert Combat Kills 2511 Hacked Protovariant 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 263/350 System Corruption 15% Temperature Cool (617) Movement Walking (118) Location -1/Access Parts ------- > --- POWER (3) -------- Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Corruption Screen > --- WEAPON (5) ------- Gamma Rifle Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator > --- INVENTORY (4) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Phase Shifter Point Defense System Experimental System Shield > --- WEAPON ----------- Phase Gun Phase Gun Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Power Sword [Rating: 179] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Cooled Aerolev Unit Treads Biometal Heavy Treads Leg Centrium Leg Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Railgun Energy Gun Gamma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Flak Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Segregator Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 2 Power 2 | . . . 1 . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . 1 . . 1 . Utility 10 | . 1 1 1 2 1 1 . 1 . . 2 Weapon 3 | . . . . . . 1 . 1 . 1 . Parts Attached 484 | 7 5 9 13 30 28 51 54 53 40 77 117 Power 55 | 1 1 . 2 6 2 4 5 9 5 3 17 Engine 12 | 1 1 . 2 6 2 . . . . . . Core 13 | . . . . . . 4 3 4 1 . 1 Reactor 30 | . . . . . . . 2 5 4 3 16 Propulsion 99 | 2 2 1 5 8 8 7 7 11 2 19 27 Treads 4 | . . . . . . . . . . 2 2 Leg 16 | 2 . . . . . . . . . . 14 Wheel . | . . . . . . . . . . . . Hover 60 | . . . 3 8 8 7 7 11 2 13 1 Flight 19 | . 2 1 2 . . . . . . 4 10 Utility 140 | 2 2 6 5 13 8 17 18 14 16 16 23 Device 92 | . 2 1 2 8 5 13 12 13 9 12 15 Storage 7 | . . . . . 1 1 1 . 3 1 . Processor 20 | 1 . 4 2 1 1 . 1 1 2 . 7 Hackware 3 | . . . 1 1 . . 1 . . . . Protection 18 | 1 . 1 . 3 1 3 3 . 2 3 1 Artifact . | . . . . . . . . . . . . Weapon 190 | 2 . 2 1 3 10 23 24 19 17 39 50 Energy Gun 33 | . . . . . . 3 6 5 4 5 10 Energy Cannon 12 | . . . . . 1 . . 2 1 5 3 Ballistic Gun 84 | 2 . 2 1 2 6 10 9 8 6 13 25 Ballistic Cannon 4 | . . . . . 1 3 . . . . . Launcher 25 | . . . . 1 2 1 6 1 3 8 3 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 10 | . . . . . . . . . 1 5 4 Slashing Weapon 6 | . . . . . . . . . . 2 4 Piercing Weapon 15 | . . . . . . 6 3 3 2 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 1 3 1 2 2 13 2 1 Parts Lost 80 | . . 1 . . . 2 6 3 2 15 51 Power 10 | . . . . . . . . . 1 1 8 Propulsion 21 | . . 1 . . . . . . . 7 13 Utility 29 | . . . . . . 1 5 2 . 5 16 Weapon 20 | . . . . . . 1 1 1 1 2 14 Highest Loss Streak 11 | . . 1 . . . 1 2 1 1 6 11 Average Slot Usage (%) 92 | . 99 91 94 97 98 99 97 98 96 86 67 Engine 4 | . 12 7 12 13 11 . . . . . . Core 4 | . . . . . . 10 10 6 9 6 1 Reactor 2 | . . . . . . . 4 6 3 3 5 Leg 1 | . 3 . . . . . . . . . 11 Hover 17 | . . . 16 20 24 22 24 22 20 18 . Flight 1 | . 21 27 7 . . . . . . 1 1 Device 16 | . 11 9 14 10 16 23 20 22 18 13 8 Storage 2 | . . . . . . 5 5 4 6 6 . Processor 16 | . 12 26 25 21 18 16 15 12 12 12 15 Hackware 4 | . . . 1 11 6 . . 4 4 4 2 Protection 2 | . 12 2 . 3 6 2 2 . . . . Energy Gun 2 | . . . . . . 2 3 6 . 3 2 Ballistic Gun 10 | . 25 17 16 13 5 7 8 9 12 7 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 9 10 13 23 33 45 59 69 80 80 92 98 Greatest Support 230 | 20 20 15 24 33 67 67 76 81 86 150 230 Greatest Overweight (x) 2 | 2 1 1 1 1 . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 8 10 10 10 10 10 4 Average Capacity 6 | 4 4 4 4 4 4 9 10 10 10 8 4 Most Carried 10 | . 4 4 4 4 5 10 10 10 10 10 4 Average Carried 6 | . 2 3 3 3 4 8 9 8 9 7 3 Final Capacity 10 | 4 4 4 4 4 8 10 10 10 10 4 4 Final Carried 10 | . 4 4 4 4 5 9 10 8 10 1 4 Class Distribution -------------------- 34% | Hacker-Scout 15% | Scavenger-Scout 9% | Scavenger-Gunner 8% | Scavenger-Ninja 6% | Hacker-Mutant 6% | Hacker-Ninja 4% | Hacker-Skirmisher 3% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Scout | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 12239 | 221 187 66 122 589 451 2117 1382 1253 942 1679 3230 Remotely . | . . . . . . . . . . . . Salvage Created 18853 | . 275 55 40 543 420 3604 1989 2186 1750 2253 5738 Parts 937 | . 17 8 3 40 31 199 103 160 76 88 212 Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed 5 | . 1 . . . . 1 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 263 | . 5 2 . 9 7 48 24 23 27 34 84 Melee 12 | . . . . . . 2 1 4 2 1 2 Guns 171 | . 5 2 . 6 2 33 15 16 16 12 64 Cannons 16 | . . . . . 3 4 . . . 2 7 AOE 49 | . . . . 3 2 9 5 1 8 17 4 Classes Destroyed 20 | . 2 1 . 5 . 4 1 . 3 1 3 Worker 14 | . . . . 1 . 8 . . 1 . 4 Builder 7 | . . . . . . 4 2 . . . 1 Tunneler 2 | . . . . . . . 1 1 . . . Hauler 2 | . . . . . . 2 . . . . . Recycler 4 | . . . . 1 . . . . . 2 1 Mechanic 1 | . . . . . . . . . 1 . . Operator 7 | . . . . 1 . 3 2 . . 1 . Drone 3 | . . . . . . . . . . 3 . Watcher 40 | . 2 1 1 3 8 8 4 7 2 2 2 Swarmer 53 | . . 2 . 3 4 7 . . 2 7 28 Saboteur 2 | . . . . . . . . . . . 2 Grunt 75 | . 5 . . 2 . 18 9 1 19 2 19 Brawler 2 | . . . . . . . . . . . 2 Duelist 9 | . . . . . . 1 1 . . . 7 Protector 1 | . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . 2 . . Sentry 29 | . . . . 1 1 8 2 8 . 5 4 Hunter 32 | . . . . . . 1 5 . 4 12 10 Programmer 55 | . . . . 3 2 13 7 14 1 4 11 Q-Series 2 | . . . . . . . . . 1 1 . Best Kill Streak 11 | . 2 2 1 4 2 9 5 4 11 7 11 Combat Bots Only 9 | . 2 2 . 3 2 5 3 3 9 7 9 Max Kills in Single Turn 5 | . 1 2 1 2 2 5 2 2 3 3 2 Gunslinging 1 | . . 1 . . . . . . . . 1 Exploded 4 | . . . . 2 2 4 1 1 2 3 1 Melee 1 | . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Damage Taken 16241 | . 128 82 . 603 192 1012 1243 1096 402 2504 8979 Core 2609 | . 17 20 . 84 10 101 153 89 16 326 1793 Absorbed by Shields 51 | . . . . . . . 51 . . . . Core Remaining (%) 91 | 100 93 95 100 88 98 89 86 . 91 77 . Volleys Fired 711 | . 23 3 4 44 28 156 81 70 41 68 193 Largest 5 | . 2 2 2 2 2 3 3 4 4 5 5 Hottest 356 | . 40 46 43 48 116 158 158 262 180 331 356 Shots Fired 1862 | . 46 6 8 82 49 331 195 240 111 208 586 Gun 1646 | . 46 6 8 76 20 286 176 230 105 176 517 Cannon 118 | . . . . . 25 42 . 8 . 11 32 Launcher 98 | . . . . 6 4 3 19 2 6 21 37 Special . | . . . . . . . . . . . . Kinetic 1373 | . 46 6 8 76 30 288 151 149 99 156 364 Thermal 141 | . . . . . . . . . . 10 131 Explosive 37 | . . . . 6 4 . 7 . 6 14 . Electromagnetic 311 | . . . . . 15 43 37 91 6 28 91 Robot Hit Streak 50 | . 20 25 29 20 15 50 29 41 42 26 46 Robot Miss Streak 4 | . 3 . 1 2 1 2 2 4 2 2 2 Penetration Max 3 | . . . . . 1 2 3 1 2 2 1 Secondary Targets 22 | . . 1 . . . 3 . 1 1 2 14 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 1 1 1 Shots Hit Robots 1558 | . 36 5 7 64 37 243 153 204 99 187 523 Core Hits 813 | . 16 3 3 29 27 167 93 77 85 95 218 Critical Hits 163 | . . . . . 1 80 36 12 2 7 25 Critical Kills 57 | . . . . . . 30 13 7 1 . 6 Critical Parts Destroyed 101 | . . . . . 1 49 23 5 1 5 17 Melee Attacks 138 | . . . . . . 27 4 12 17 34 44 Thermal 6 | . . . . . . . . . . . 6 Impact 57 | . . . . . . . . . 6 24 27 Slashing 18 | . . . . . . . . . . 7 11 Piercing 57 | . . . . . . 27 4 12 11 3 . Sneak Attacks 11 | . . . . . . 3 . . 4 1 3 Combat Hostiles 3 | . . . . . . 1 . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 48188 | . 348 81 90 1360 1046 6628 4208 4755 5328 8474 15870 Guns 28534 | . 348 81 90 1038 217 2473 2328 3915 2599 3923 11522 Cannons 3113 | . . . . . 570 803 . 147 . 243 1350 Explosions 11713 | . . . . 322 259 2373 1794 242 1761 3242 1720 Melee 4822 | . . . . . . 979 86 451 968 1066 1272 Ramming 6 | . . . . . . . . . . . 6 Kinetic 22885 | . 348 81 90 1038 406 2717 1788 2720 2418 3517 7762 Thermal 5089 | . . . . . 110 510 . 213 . 321 3935 Explosive 7350 | . . . . 322 149 1315 1025 . 1761 2778 . Electromagnetic 8036 | . . . . . 381 1107 1309 1371 181 792 2895 Impact 1579 | . . . . . . . . . 301 510 768 Slashing 858 | . . . . . . . . . . 354 504 Piercing 2385 | . . . . . . 979 86 451 667 202 . Highest Corruption 15 | . . . . 3 . 3 2 6 3 4 15 Average Corruption 4 | . . . . 2 . 1 1 2 1 3 10 Corruption Purged 19 | . . . . . . 5 2 7 3 . 2 Effects 218 | . . . . 11 . 5 3 24 4 18 153 Message Errors 31 | . . . . 5 . 1 1 5 1 2 16 Matter Fused 29 | . . . . 2 . . . 5 . 5 17 Heat Flow Errors 15 | . . . . 1 . 1 1 2 . 2 8 Energy Discharges 13 | . . . . . . . . 2 1 2 8 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 3 . 1 . 1 . . 7 Data Loss (major) 4 | . . . . . . . . 1 . . 3 Misfires 4 | . . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . . . . 13 Targeting Errors 77 | . . . . . . 1 . 8 2 6 60 Weapon Failures 18 | . . . . . . 1 1 . . 1 15 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1461 | . . . . . 45 362 43 6 417 329 259 Projectiles 115 | . . . . . 17 4 . 6 . . 88 Explosions 617 | . . . . . 28 104 43 . 116 212 114 Melee 729 | . . . . . . 254 . . 301 117 57 Knockbacks 22 | . . . . . 1 14 . . 2 1 4 Impact 7 | . . . . . . . . . 2 1 4 Kinetic 14 | . . . . . 1 13 . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 380 | . . . . . 39 145 . . . 105 91 Shots 17 | . . . . . 2 4 . . . 3 8 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 688 | . 61 4 . 148 180 374 347 438 361 450 688 Average Temperature 122 | . 20 4 . 33 49 93 101 161 88 126 198 Received Heat Transfer 1926 | . 120 27 . 186 24 180 114 54 123 99 999 Effects 84 | . . . . . . 5 2 19 1 12 45 Shutdowns 41 | . . . . . . . 1 7 . 8 25 Energy Bleed 9 | . . . . . . . . 2 . . 7 Interference 15 | . . . . . . 5 . 6 . 2 2 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 6 | . . . . . . . . 3 . 1 2 Damage (minor) 5 | . . . . . . . 1 1 1 1 1 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . 3 2 . . 8 Combat Hostiles 12 | . . . . . . . 3 2 . . 7 Parts Fried 59 | . . . . . 2 8 9 6 3 10 21 Impact Corruptions 12 | . . . . . . . . . 2 5 5 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 1 . . . 8 Heat Transferred 5127 | . . . . . 100 400 . 100 . 346 4181 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 4 . 2 . 1 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 1132 | . 157 187 125 227 234 741 705 329 707 1132 947 Initial 415 | . . . 56 . 31 . 205 157 . 11 415 Average 234 | . 80 57 67 54 39 239 355 130 168 330 610 Maximum Alert Level 4 | . . . . 1 1 3 3 1 3 4 3 Low Security (%) 59 | 100 100 100 100 89 99 47 13 77 80 50 . Level 1 15 | . . . . 10 . 32 50 22 . 20 4 Level 2 19 | . . . . . . 18 35 . 12 4 79 Level 3 5 | . . . . . . 1 . . 6 22 16 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 86 | . 2 1 . 10 4 12 6 6 16 9 20 Investigation 12 | . 2 . . 4 . 2 2 1 . 1 . Extermination 29 | . . . . 3 3 6 3 4 2 4 4 Reinforcement 26 | . . 1 . 3 1 4 1 1 8 4 3 Assault 7 | . . . . . . . . . 2 . 5 Garrison 12 | . . . . . . . . . 4 . 8 Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 1 . . 2 1 Haulers Reinforced 3 | . . . . . . 1 . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 15 | . 1 1 1 . . 2 2 3 1 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 464 | . 10 12 3 31 15 79 47 38 39 69 121 Peak Tracking Total 12 | . 4 4 2 4 3 8 6 4 7 12 7 Tactical Retreats 63 | . 1 3 1 6 1 13 8 3 1 13 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 16 | . . 1 . . 3 4 1 2 . 3 2 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 45 | . . . 1 . 2 29 7 . 3 2 1 Max in Single Turn 5 | . . . 1 . 1 5 2 . 1 2 1 Garrison Access 2 | . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 78 | . 6 2 3 11 12 13 9 8 5 5 4 Terminals 55 | . 5 2 3 8 6 10 5 6 4 4 2 Fabricators 3 | . . . . 1 1 . 1 . . . . Repair Stations 12 | . . . . 1 3 2 3 2 1 . . Recycling Units 3 | . 1 . . 1 1 . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . . . . . . 1 2 Total Hacks 253 | . 16 6 12 37 31 38 33 32 31 12 5 Successful 173 | . 9 6 7 24 25 22 24 25 22 7 2 Failed 80 | . 7 . 5 13 6 16 9 7 9 5 3 Catastrophic 6 | . . . 1 1 . 1 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 76 | . 4 . 7 10 6 13 6 10 15 4 1 Terminals 191 | . 14 6 12 30 18 27 20 22 29 11 2 Fabricators 6 | . . . . 2 2 . 2 . . . . Repair Stations 44 | . . . . 4 8 9 11 10 2 . . Recycling Units 5 | . 2 . . 1 2 . . . . . . Scanalyzers 3 | . . . . . 1 2 . . . . . Garrison Access 4 | . . . . . . . . . . 1 3 Terminal Hacks 92 | . 7 6 7 13 9 6 10 12 16 5 1 Record 19 | . . 1 1 2 . 1 2 4 4 3 1 Part Schematic 3 | . . . . 1 2 . . . . . . Robot Analysis 6 | . . . . 3 . 1 1 1 . . . Prototype ID Bank 12 | . 3 1 . 1 3 2 1 1 . . . Level Access Points 5 | . . . 1 . . 1 . 1 1 1 . Branch Access Points 2 | . 1 . 1 . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . Alert Level 6 | . 1 1 1 . . . 2 . 1 . . Unreport Threat 14 | . 1 . . 1 2 1 4 1 3 1 . Locate Traps 8 | . . 2 1 2 1 . . 1 1 . . Disarm Traps 1 | . . . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . . 1 . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 4 | . 1 . 1 1 . . . 1 . . . Protovariant Controls 3 | . . . . . . . . . 3 . . Fabricator Hacks 6 | . . . . 2 2 . 2 . . . . Load Schematic 3 | . . . . 1 1 . 1 . . . . Build 3 | . . . . 1 1 . 1 . . . . Repair Station Hacks 39 | . . . . 4 8 8 8 9 2 . . Scan Component 20 | . . . . 2 4 4 4 5 1 . . Repair 19 | . . . . 2 4 4 4 4 1 . . Recycling Unit Hacks 4 | . 2 . . 1 1 . . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . . 1 1 Unauthorized Hacks 28 | . . . . 4 5 6 4 4 4 1 . Terminals 27 | . . . . 4 4 6 4 4 4 1 . Botnet 26 | . . . . 4 4 5 4 4 4 1 . Detonate 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Monitor 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 6 | . . . . 1 . 2 2 . . 1 . Used 4 | . . . . 1 . . 2 . . 1 . Hacking Detections 68 | . 5 2 2 9 11 12 8 8 5 3 3 Full Trace Events 12 | . 3 . . 4 . 1 2 1 . 1 . Feedback Events 3 | . . . . 2 . . 1 . . . . Corruption 3 | . . . . 2 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 1 . . . . . Parts Built 3 | . . . . 1 1 . 1 . . . . Matter 793 | . . . . 318 285 . 190 . . . . Time 283 | . . . . 84 152 . 47 . . . . Total Part Build Rating 16 | . . . . 6 5 . 5 . . . . Parts Repaired 18 | . . . . 2 3 4 4 4 1 . . Time 715 | . . . . 94 199 100 127 175 20 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 12 | . . . . . 12 . . . . . . Highest-Rated Ally 12 | . . . . . 12 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . Total Damage 40 | . . . . . 40 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total 6 | . . . . 3 . 1 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 15939 | 73 438 313 462 2398 1586 2471 1207 1652 1433 1455 2451 Spaces Moved 17448 | 47 452 469 505 2302 2393 3232 1552 2174 1213 1716 1393 Core 140 | 18 . . . . . . . . . 41 81 Treads 400 | . . . . . . . . . . 62 338 Legs 760 | 29 33 . . . . . . . . . 698 Wheels . | . . . . . . . . . . . . Hover 14767 | . . . 402 2302 2393 3232 1552 2174 1213 1499 . Flight 1381 | . 419 469 103 . . . . . . 114 276 Fastest Speed 28 | 50 37 34 34 52 38 35 32 34 40 28 37 Average Speed 48 | 117 43 35 48 60 44 37 33 41 41 42 111 Slowest Speed 170 | 150 120 120 120 116 52 98 36 98 42 145 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . 1 . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 54 47 38 47 58 72 31 31 83 28 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 30 | . . . . . . 11 1 2 4 10 2 Terrain Destroyed 753 | . . . . 33 40 172 118 26 120 217 27 Melee 30 | . . . . . . 11 1 2 4 10 2 Projectile 34 | . . . . . . 3 1 5 2 9 14 AOE 689 | . . . . 33 40 158 116 19 114 198 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 23247 | 61 651 611 708 3240 2869 4145 2062 2746 2035 2235 1884 Wait 4130 | 8 164 125 178 836 380 643 344 388 686 294 84 Move 17432 | 46 449 468 502 2301 2392 3231 1550 2173 1212 1715 1393 Hop 2 | . 1 . 1 . . . . . . . . Pick Up 65 | . 4 2 5 8 9 11 2 4 3 6 11 Fast Attach 229 | 7 3 . 6 5 14 15 18 18 31 26 86 Attach 69 | . . 3 3 7 4 5 8 6 4 18 11 Detach 49 | . 1 1 1 1 2 5 8 5 6 12 7 Swap 186 | . 2 6 4 18 10 31 28 29 5 33 20 Drop 215 | . 4 3 4 20 23 21 13 34 30 29 34 Fire 711 | . 23 3 4 44 28 156 81 70 41 68 193 Melee 137 | . . . . . . 27 4 12 17 34 43 Ram 1 | . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . 5 . 6 7 . . . Rewire 2 | . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 245 | -10/Materials | Identified exit to Materials 245 | -10/Materials | Discovered exit to Materials (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 315 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Discovered exit to Mines (range 15) 350 | -10/Materials | Discovered exit to Materials (range 16) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Identified exit to Mines 759 | -9/Materials | Discovered exit to Mines (range 7) 820 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Discovered exit to Materials (range 5) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 868 | -8/Materials | Build established: Hacker-Scout 1213 | -8/Materials | Identified exit to Storage 1213 | -8/Materials | Identified exit to Factory 1287 | -8/Materials | Entered Factory 1287 | -7/Factory | Evolved 2 slots: Utility x2 2085 | -7/Factory | Build established: Hacker-Skirmisher 2365 | -7/Factory | Fabricated Exp. Optical Array (x1) 2398 | -7/Factory | Build established: Hacker-Scout 3181 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3254 | -7/Factory | Repaired Gravmag System? 3663 | -7/Factory | Identified exit to Factory 3663 | -7/Factory | Discovered exit to Factory (range 13) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3825 | -6/Factory | Repaired Gravmag System 3880 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3900 | -6/Factory | Spotted B-75 Beast 4738 | -6/Factory | Found Prototype Processor 4738 | -6/Factory | Identified Exp. Terrain Scan Processor 5101 | -6/Factory | Fabricated Com. Ion Cannon? 5242 | -6/Factory | Repaired Cld. Aerolev Unit 5266 | -6/Factory | Identified exit to Factory 5266 | -6/Factory | Discovered exit to Factory (range 11) 5271 | -6/Factory | Entered another Factory area 5271 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5302 | -5/Factory | Identified exit to Factory 5302 | -5/Factory | Discovered exit to Factory (range 22) 5671 | -5/Factory | Identified exit to Upper Caves 5671 | -5/Factory | Discovered exit to Upper Caves (range 5) 5801 | -5/Factory | Repaired Phase Shifter 5837 | -5/Factory | Repaired Imp. Maneuvering Thrusters 5863 | -5/Factory | Repaired Hyp. Gauss Rifle 6181 | -5/Factory | Repaired Phase Shifter? 6713 | -5/Factory | Build established: Hacker-Ninja 7695 | -5/Factory | Build established: Hacker-Gunner 7742 | -5/Factory | Entered another Factory area 7742 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8055 | -4/Factory | Found Prototype Launcher 8055 | -4/Factory | Identified Com. Tesla Bomb Launcher 8099 | -4/Factory | Fabricated Imp. Maneuvering Thrusters (x1) 8142 | -4/Factory | Local fabrication network quarantined 8189 | -4/Factory | Repaired Cld. Aerolev Unit 8732 | -4/Factory | Repaired Mic. Fission Core 8762 | -4/Factory | Repaired Mic. Fission Core 8830 | -4/Factory | Found Prototype Hackware 8830 | -4/Factory | Identified Exp. System Shield 8865 | -4/Factory | Repaired Imp. Linear Gravjet 8913 | -4/Factory | Identified exit to Research 8913 | -4/Factory | Discovered exit to Research (range 12) 8949 | -4/Factory | Entered Research 8949 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9207 | -3/Research | Build established: Scavenger-Scout 9544 | -3/Research | Spotted B-86 Titan 9551 | -3/Research | Identified exit to Testing 9551 | -3/Research | Discovered exit to Testing (range 14) 9754 | -3/Research | Identified exit to Research 9853 | -3/Research | Repaired Imp. Phase Shifter 9893 | -3/Research | Repaired Adv. Sensor Array 9950 | -3/Research | Repaired KE Penetrator 10032 | -3/Research | Spotted B-86 Titan 10309 | -3/Research | Repaired Maneuvering Thrusters 10601 | -3/Research | Entered Testing 10791 | -3/Testing | Found Prototype Processor 10791 | -3/Testing | Identified Exp. Targeting Computer 11146 | -3/Testing | Garrison activated, responded to threat 11157 | -3/Testing | Scanned by Researcher 11194 | -3/Testing | Destroyed 9 combat bots 11351 | -3/Testing | First assault squad dispatched 11374 | -3/Testing | Found Prototype Device 11374 | -3/Testing | Identified Exp. Focal Shield 11438 | -3/Testing | Protovariant out of control (PY-OD95WISRHO) 11438 | -3/Testing | Unleashed a protovariant (PY-OD95WISRHO) 11442 | -3/Testing | Spotted PY-OD95WISRHO 11455 | -3/Testing | Build established: Scavenger-Ninja 11492 | -3/Testing | Garrison activated, responded to threat 11870 | -3/Testing | Repaired Imp. Cloaking Device 12034 | -3/Testing | Entered Research 12034 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12194 | -2/Research | Spotted B-90 Cyclops 12412 | -2/Research | Found Prototype Slashing Weapon 12412 | -2/Research | Identified Molecular Scythe 12732 | -2/Research | Lost 4 parts (1n2u1w) 13052 | -2/Research | Identified exit to Access 13201 | -2/Research | Lost 3 parts (2n1u) 13245 | -2/Research | Destroyed 7 combat bots 13265 | -2/Research | Lost 6 parts (1p4n1w) 13489 | -2/Research | Entered Access 13489 | -1/Access | Evolved 2 slots: Utility x2 13570 | -1/Access | Garrison activated, responded to threat 13873 | -1/Access | Garrison activated, responded to threat 14030 | -1/Access | First assault squad dispatched 14065 | -1/Access | Lost 3 parts (2p1w) 14517 | -1/Access | Lost 11 parts (3p2n2u4w) 14677 | -1/Access | System corruption reached 10% 14707 | -1/Access | Lost 3 parts (1p1n1u) 14712 | -1/Access | Spotted B-99 Colossus 14782 | -1/Access | Core integrity fell below 50% 14798 | -1/Access | Lost 7 parts (6n1u) 14893 | -1/Access | Lost 4 parts (3n1u) 15238 | -1/Access | Build established: Scavenger-Gunner 15280 | -1/Access | Lost 4 parts (1u3w) 15359 | -1/Access | Core integrity fell below 20% 15579 | -1/Access | Garrison activated, responded to threat 15637 | -1/Access | Lost 5 parts (1p2u2w) 15655 | -1/Access | Destroyed 9 combat bots 15828 | -1/Access | Lost 3 parts (2u1w) 15884 | -1/Access | Garrison activated, responded to threat 15941 | -1/Access | Core destroyed Last Messages --------------- 15932_ Slug penetrates Wall. 15933_ Penetrated by Slug. 15934_ Power failure, Lgt. Quantum Reactor shutdown. 15934_ Adv. Phase Shifter destroyed. 15934_ Hvy. Armor Plating destroyed. 15935_ System corrupted: KE Penetrator jammed. 15935_ S-43 Plague destroyed. 15936_ Adv. Heat Sink destroyed. 15936_ Penetrated by Slug. 15938_ Slug penetrates H-88 Terminator. 15938_ H-88 Terminator suffers critical hit. 15938_ Destroyed Hvy. Machine Gun. 15938_ Slug penetrates H-88 Terminator. 15939_ Power failure, Mic. Fission Core shutdown. 15939_ Quantum Rifle permanently disabled. 15939_ Overheating: Short circuit. 15939_ Penetrated by Slug. 15940_ Power failure, Lgt. Quantum Reactor shutdown. 15940_ Penetrated by Slug. 15941_ Overheating: Core damaged (-304). Map ----- +----------------------------------------------------+ | #????????????????? ???????????????????# | | % #????????????????? ?????????????????# | | #????????????????? ??????????? | | #????????????????? ?????????##### | | #????????????????? ??????????????#### | | #????????????????? #?????????????????? | | #????????????????? #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | #####+#???############## h #?????????????????? | | ????# #???# # #?????????????????? | | ????# #???# # # ????????????????? | | ?#### #???#""""" # # ????????????????? | | ?# #???#""""" + +?????????????????? | | ?# #???#""""" # #?????????????????? | | ?# #???#""""" ! # #?????????????????? | | ?# #???#""""" # #?????????????????? | | ?# #???#""""" # #?????????????????? | | ?# #####% # #?????????????????? | | ?# =[%*|+[ # ##+#??????????????? | | ?# ########* """ """ # #??????????????? | | ?# ???????# """T""" # #??????????????? | | ? ???????############## #??????????????? | | ????????????????????#%@ +??????????????? | | ????????????????????#+*#+#####+#??????????????? | | ??????????????????? = ??????????????????????? | | ###??????????????????# s ??????????????????????? | | ?????????????????????# = ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# "????????????????????? | | ?????????????????????# ""????????????????????? | | ?????????????????????# """ ???????????????????? | | ?????????????????????# " ???????????????????? | | ?????????????????????# ! ????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# | ?????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 61 Energy Capacity 1480 Matter Stores 687 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Power Amplification 20 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 83 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 25 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 16 Item Schematics ----------------- Exp. Optical Array | -7/Factory | Hacked Recoil Nullifier | -6/Factory | Hacked Com. Ion Cannon | -6/Factory | Hacked Imp. Maneuvering Thrusters | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -7/Factory Com. Ion Cannon | x1 | -6/Factory Imp. Maneuvering Thrusters | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Dodgeball, But With Guns Rampage Sniper Challenges ------------ None Game ------ Seed ArmoredLightpackScrap Manual? 0 Play Time 08:41:50 Cumulative 85.0 hours Start 2020.12.24 @ 08:00:38 End 2020.12.25 @ 19:00:48 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 25 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c261efd9-a0e2-457a-bc08-132d8786b480