Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 19:03:52

Player: RNGesus

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (152)     760
Value Destroyed (3822)     3822
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (242)                242
              TOTAL SCORE: 6964

 Bonus
-------
High Alert Combat Kills    188
Follower Combat Kills      54

 Cogmind 
---------
Core Integrity             0/550
Matter                     78/300
Energy                     95/100
System Corruption          0%
Temperature                Hot (228)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
               Huge Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (2) -------
               Gauss Rifle
>              --- INVENTORY (25) ---
         Light Angular Momentum Engine
       Armored Wheel
      Improved Cooling System
               Structural Scanner
               Machine Analyzer
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Transport Network Coupler
      Advanced Targeting Computer
         Heavy Laser
               Rocket Launcher
      Improved Grenade Launcher
      Improved Grenade Launcher
               Maul

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Targeting Computer
      Hardened Light Armor Plating
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
         Light Angular Momentum Engine
      Improved Treads
       Armored Treads
               Carbon-fiber Leg
       Armored Wheel
      Advanced Heat Sink
      Improved Cooling System
               Structural Scanner
               Machine Analyzer
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Transport Network Coupler
      Advanced Targeting Computer
      Advanced Targeting Computer
      Hardened Light Armor Plating
      Hardened Light Armor Plating
         Heavy Laser
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Rocket Launcher
      Improved Grenade Launcher
      Improved Grenade Launcher
               Maul
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             107  | 6   5   2   30  11  53  
  Power                    11   | 1   1   1   2   .   6   
    Engine                 8    | 1   1   1   1   .   4   
    Core                   3    | .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 2   1   .   14  .   19  
    Treads                 27   | 2   .   .   12  .   13  
    Leg                    5    | .   .   .   .   .   5   
    Wheel                  4    | .   1   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   3   .   2   1   15  
    Device                 5    | .   .   .   1   .   4   
    Storage                3    | 1   2   .   .   .   .   
    Processor              5    | .   1   .   1   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   .   1   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   .   1   12  10  13  
    Energy Gun             2    | .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          27   | 2   .   1   8   5   11  
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   1   2   
Parts Lost                 39   | .   1   2   5   .   31  
  Power                    8    | .   1   1   2   .   4   
  Propulsion               14   | .   .   .   2   .   12  
  Utility                  8    | .   .   .   .   .   8   
  Weapon                   9    | .   .   1   1   .   7   
  Highest Loss Streak      18   | .   1   2   1   .   18  
  To Critical Strikes      2    | .   .   .   1   .   1   
Average Slot Usage (%)     97   | .   86  99  99  100 97  
  Engine                   8    | .   13  13  7   11  5   
  Core                     1    | .   .   .   2   .   3   
  Treads                   29   | .   19  14  30  33  33  
  Wheel                    2    | .   8   14  1   .   .   
  Device                   6    | .   .   .   10  4   8   
  Storage                  10   | .   14  14  11  11  9   
  Processor                9    | .   1   14  11  11  8   
  Protection               4    | .   .   .   .   6   9   
  Ballistic Gun            19   | .   28  27  18  16  17  
  Impact Weapon            2    | .   .   .   3   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 11  86  88  94  98  108 
  Greatest Support         86   | 40  40  10  60  60  86  
  Greatest Overweight (x)  8    | 2   8   8   8   1   7   
  Average Overweight (x)   2    | .   5   8   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  
  Most Carried             25   | 3   15  18  25  25  25  
  Average Carried          20   | 1   9   16  22  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   15  17  25  25  15  

 Class Distribution 
--------------------
 81% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  
Matter Collected           3440 | 273  253  200  764  506  1444 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5842 | 81   426  225  1771 934  2405 
  Parts                    366  | 7    29   19   116  59   136  
Haulers Intercepted        14   | .    2    .    4    2    6    
Recyclers Shooed           3    | .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  102  | .   6   7   33  14  42  
  Melee                    3    | .   .   .   2   1   .   
  Guns                     96   | .   6   7   31  13  39  
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          13   | 2   5   .   3   .   3   
  Worker                   11   | 1   3   .   2   1   4   
  Builder                  6    | .   1   .   1   1   3   
  Tunneler                 6    | 3   .   .   .   .   3   
  Hauler                   14   | .   2   .   4   2   6   
  Recycler                 8    | .   1   .   3   2   2   
  Operator                 2    | .   .   .   1   1   .   
  Watcher                  3    | .   .   .   1   1   1   
  Swarmer                  26   | .   3   3   9   .   11  
  Grunt                    49   | .   3   4   14  7   21  
  Duelist                  3    | .   .   .   .   .   3   
  Sentry                   22   | .   .   .   10  7   5   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           7    | 2   5   3   7   4   7   
  Combat Bots Only         7    | .   5   3   7   2   4   
Max Kills in Single Turn   3    | 1   1   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               8166  | .    275  299  1504 994  5094 
  Core                     963   | .    44   71   205  88   555  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   241   | .    .    .    .    .    241  
Core Remaining (%)         60    | 100  .    54   .    26   .    
Volleys Fired              416   | 16   41   18   96   57   188  
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  56    | 40   40   40   46   46   56   
Shots Fired                818   | 32   84   36   192  110  364  
  Gun                      816   | 32   84   36   192  110  362  
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 2     | .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  816   | 32   84   36   192  110  362  
  Thermal                  .     | .    .    .    .    .    .    
  Explosive                2     | .    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         28    | 5    7    7    26   24   28   
  Robot Miss Streak        6     | 6    4    2    3    3    5    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        21    | .    3    1    7    1    9    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    
Shots Hit Robots           611   | 16   48   23   151  89   284  
  Core Hits                256   | 5    22   14   73   32   110  
  Critical Kills           6     | .    1    .    1    2    2    
  Critical Parts Destroyed 6     | .    .    .    1    .    5    
  Critical Strikes         12    | .    1    .    2    2    7    
    Destroy                10    | .    1    .    1    1    7    
    Smash                  2     | .    .    .    1    1    .    
Melee Attacks              46    | .    .    .    8    38   .    
  Impact                   46    | .    .    .    8    38   .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10373 | 196  525  243  2211 1543 5655 
  Guns                     9737  | 196  522  243  1949 1395 5432 
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               206   | .    .    .    .    .    206  
  Melee                    410   | .    .    .    262  148  .    
  Ramming                  20    | .    3    .    .    .    17   
  Kinetic                  9737  | 196  522  243  1949 1395 5432 
  Thermal                  .     | .    .    .    .    .    .    
  Explosive                206   | .    .    .    .    .    206  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   410   | .    .    .    262  148  .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         6     | .    4    4    1    6    .    
  Average Corruption       3     | .    3    4    1    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  87    | .    35   21   2    29   .    
    Message Errors         24    | .    10   7    .    7    .    
    Matter Fused           26    | .    8    9    .    9    .    
    Heat Flow Errors       8     | .    6    .    .    2    .    
    Energy Discharges      12    | .    3    2    1    6    .    
    Data Loss (minor)      11    | .    6    1    1    3    .    
    Data Loss (major)      1     | .    .    .    .    1    .    
    Misfires               4     | .    2    1    .    1    .    
    Weapon Failures        1     | .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            80    | .    .    .    80   .    .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    80    | .    .    .    80   .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    2    
Targets Rammed             3     | .    1    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    
Highest Temperature        430   | .    264  15   31   154  430  
  Average Temperature      57    | .    68   7    7    25   75   
  Received Heat Transfer   3000  | .    117  126  567  390  1800 
  Effects                  4     | .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             711  | 20  205 135 486 430 711 
  Initial                  192  | .   13  .   .   192 131 
  Average                  244  | 4   45  27  330 300 294 
Maximum Alert Level        3    | .   1   .   2   2   3   
  Low Security (%)         41   | 100 97  100 19  .   38  
  Level 1                  37   | .   2   .   27  91  41  
  Level 2                  21   | .   .   .   52  7   18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   4   4   11  
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   3   1   5   
  Assault                  3    | .   .   .   1   .   2   
  Garrison                 4    | .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           10   | .   1   .   2   1   6   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              186  | .   20  8   50  28  80  
  Peak Tracking Total      8    | .   7   3   8   5   7   
  Tactical Retreats        5    | .   .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            8    | .   2   .   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          5    | .   .   .   1   3   1   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          15   | .   2   .   4   2   7   
  Terminals                14   | .   2   .   4   2   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   4   .   9   3   23  
  Successful               24   | .   2   .   7   3   12  
  Failed                   15   | .   2   .   2   .   11  
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   22   | .   3   .   4   1   14  
  Terminals                35   | .   4   .   9   3   19  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   2   .   7   3   9   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           5    | .   1   .   2   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   2   
  Hauler Manifests         5    | .   .   .   2   1   2   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   3   1   6   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     38   | .   .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            9    | .   .   .   .   9   .   
  Highest-Rated Group      80   | .   .   .   .   80  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   30  .   
  Total Damage             297  | .   .   .   .   297 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       5    | .   1   .   2   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  
Turns Passed               10824 | 158  1362 1003 2842 1835 3624 
Spaces Moved               3995  | 67   595  469  1044 609  1211 
  Core                     16    | 16   .    .    .    .    .    
  Treads                   2833  | 51   175  .    842  609  1156 
  Legs                     49    | .    .    .    .    .    49   
  Wheels                   1097  | .    420  469  202  .    6    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  200  195  250  190  
  Average Speed            230   | 152  205  200  236  250  242  
  Slowest Speed            480   | 160  320  200  480  250  480  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       78    | 5    94   94   96   90   89   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    1    .    1    .    
  Known Exits Taken        1     | .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    
Scrap Searched             1     | .    .    1    .    .    .    
Spaces Dug                 17    | .    .    .    3    14   .    
Terrain Destroyed          30    | .    .    .    3    14   13   
  Melee                    17    | .    .    .    3    14   .    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      13    | .    .    .    .    .    13   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  
Total                      4778 | 91   658  502  1228 755  1544 
  Wait                     73   | .    .    10   11   14   38   
  Move                     3990 | 66   594  468  1043 608  1211 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  74   | 3    12   4    17   13   25   
  Fast Attach              27   | 6    4    .    3    1    13   
  Attach                   39   | .    1    2    8    2    26   
  Detach                   10   | .    3    .    4    .    3    
  Swap                     41   | .    .    .    19   8    14   
  Drop                     59   | .    2    .    19   14   24   
  Fire                     416  | 16   41   18   96   57   188  
  Melee                    46   | .    .    .    8    38   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    1    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 15)
   159 | -11/Scrapyard | Entered Materials
   239 | -10/Materials | Discovered new exit (range 9)
   303 | -10/Materials | Build established: Mutant
   550 | -10/Materials | Discovered new exit (range 10)
   981 | -10/Materials | Discovered new exit (range 15)
  1369 | -10/Materials | Discovered new exit (range 15)
  1521 | -10/Materials | Entered Mines
  1522 | -10/Mines     | Assembled infested the area
  1675 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1679 | -10/Mines     | Found Prototype Device
  2028 | -10/Mines     | Discovered new exit (range 9)
  2184 | -10/Mines     | Discovered new exit (range 6)
  2285 | -10/Mines     | Learned location of Storage (-9)
  2524 | -10/Mines     | Entered Materials
  2524 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2925 | -9/Materials  | Identified exit to Mines
  2925 | -9/Materials  | Identified exit to Storage
  2968 | -9/Materials  | Discovered new exit (range 9)
  3057 | -9/Materials  | Build established: Scavenger-Mutant
  3121 | -9/Materials  | Destroyed 7 combat bots
  3582 | -9/Materials  | Discovered new exit (range 15)
  4531 | -9/Materials  | Build established: Mutant
  4839 | -9/Materials  | Discovered new exit (range 3)
  4991 | -9/Materials  | Core integrity fell below 50%
  5324 | -9/Materials  | First assault squad dispatched
  5366 | -9/Materials  | Entered Storage
  6273 | -9/Storage    | Discovered new exit (range 7)
  6427 | -9/Storage    | Learned location of Armory (-3)
  6485 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  6782 | -9/Storage    | Build established: Commander-Mutant
  6789 | -9/Storage    | Garrison activated, responded to threat
  7086 | -9/Storage    | Build established: Mutant
  7201 | -9/Storage    | Entered Materials
  7201 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7810 | -8/Materials  | Repaired Arm. Treads
  8375 | -8/Materials  | Discovered new exit (range 16)
  9734 | -8/Materials  | Discovered new exit (range 6)
 10233 | -8/Materials  | Garrison activated, responded to threat
 10401 | -8/Materials  | First assault squad dispatched
 10581 | -8/Materials  | Core integrity fell below 50%
 10605 | -8/Materials  | Lost 3 parts (1n1u1w)
 10803 | -8/Materials  | Core integrity fell below 20%
 10825 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
10808_ Overheating: Short circuit.
10810_ Slug penetrates H-61 Shepherd.
10811_ Critical hit (Burn: +37).
10812_ Imp. Treads destroyed.
10814_ Arm. Treads destroyed.
10814_ Hrd. Light Armor Plating destroyed.
10814_ Broken Gauss Rifle destroyed.
10814_ Carbon-fiber Leg destroyed.
10814_ Critical hit (Burn: +37).
10815_ Slug penetrates H-61 Shepherd.
10816_ G-47 Trooper destroyed.
10817_ Imp. Carbon-fiber Leg destroyed.
10818_ Slug penetrates H-61 Shepherd.
10819_ Y-45 Defender destroyed.
10821_ Slug penetrates H-61 Shepherd. <x2>
10822_ Gauss Rifle destroyed.
10822_ Hrd. Light Armor Plating destroyed.
10822_ Adv. Heat Sink destroyed.
10824_ Destroyed Cooling System.
10825_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Lyr. Light Armor Plating | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalAngularPropulsion
  Manual?         0
Play Time         00:47:20
  Cumulative      319.4 hours
  Start           2022.04.10 @ 00:16:11
  End             2022.04.10 @ 19:03:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          473
  Rogue           473
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          81
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f71facb-6830-454b-b405-142803547e34