Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 16:25:16

Player: zazuza

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (14)      70
Value Destroyed (349)      349
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 5731

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>                --- POWER (3) --------
                     (None)
>                --- PROPULSION (8) ---
                     (None)
>                --- UTILITY (8) ------
                     (None)
>                --- WEAPON (2) -------
                     (None)
>                --- INVENTORY (4) ----
           Light Nuclear Core
           Light Nuclear Core
  Faulty Compact Particle Reactor
        Improved Medium Armor Plating

 Peak State 
------------
>         --- POWER ------------
          Nuclear Core
    Light Nuclear Core
>         --- PROPULSION -------
          VTOL Module
          Cesium-ion Thruster
          Xenon Bombardment Thruster
          Nuclear Pulse Thruster
>         --- UTILITY ----------
          Power Amplifier
          Reflective Plating
          Reflective Plating
>         --- WEAPON -----------
          Greatsword
>         --- INVENTORY --------
    Light Nuclear Core
  Layered Medium Armor Plating
          Reflective Plating
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Reflective Plating
  Device                   Power Amplifier
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Greatsword
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   2   2   
  Power                    2    | .   .   1   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   1   1   1   1   .   .   1   1   
  Utility                  6    | .   .   .   1   1   1   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             34   | .   .   1   2   19  3   2   2   .   5   
  Power                    6    | .   .   .   .   4   1   .   .   .   1   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   4   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   1   .   9   1   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   1   .   9   1   .   .   .   1   
  Utility                  11   | .   .   .   .   4   1   2   1   .   3   
    Device                 1    | .   .   .   .   .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             9    | .   .   .   .   4   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   2   2   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   2   10  3   2   1   .   3   
  Power                    2    | .   .   .   .   2   .   .   .   .   .   
  Propulsion               12   | .   .   .   1   6   3   .   1   .   1   
  Utility                  5    | .   .   .   .   1   .   2   .   .   2   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   
  Highest Loss Streak      10   | .   .   .   2   10  2   2   1   .   2   
Average Slot Usage (%)     32   | .   57  42  24  46  54  16  9   .   6   
  Core                     3    | .   .   .   .   7   7   .   .   .   .   
  Leg                      3    | .   28  19  .   .   .   .   .   .   .   
  Flight                   10   | .   .   1   6   21  21  5   3   .   1   
  Protection               4    | .   .   .   .   3   13  10  3   .   1   
  Energy Gun               2    | .   14  11  4   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  9   4   .   .   .   .   .   
  Launcher                 1    | .   .   .   4   4   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   6   .   .   .   .   
Naked Turns                100  | .   .   .   .   .   .   .   19  10  71  
Heaviest Build             26   | 3   3   3   3   18  26  8   8   .   12  
  Greatest Support         28   | 3   3   5   5   28  26  8   8   3   11  
  Greatest Overweight (x)  5    | .   .   .   .   4   5   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   3   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   2   3   3   3   3   3   3   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   3   4   4   4   4   3   4   4   4   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Extension
 Mutant | -4/Factory
 Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Matter Collected           549  | 200 .   .   .   48  232 .   .   .   69  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            498  | .   51  41  .   174 232 .   .   .   .   
  Parts                    27   | .   4   4   .   13  6   .   .   .   .   
Haulers Intercepted        3    | .   1   1   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Combat Hostiles Destroyed  10   | .   .   .   .   10  .   .   .   .   .   
  AOE                      10   | .   .   .   .   10  .   .   .   .   .   
Classes Destroyed          3    | .   1   .   .   1   1   .   .   .   .   
  Hauler                   3    | .   1   1   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  10   | .   .   .   .   10  .   .   .   .   .   
Best Kill Streak           7    | .   1   1   .   7   2   .   .   .   .   
  Combat Bots Only         7    | .   .   .   .   7   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   .   3   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Damage Taken               4073 | .    116  120  264  546  382  178  986  .    1481 
  Core                     2303 | .    50   14   136  72   74   .    649  .    1308 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  80   96   75   89   91   .    35   100  .    
Volleys Fired              20   | .    4    3    1    9    .    .    3    .    .    
  Largest                  2    | .    2    2    1    1    .    .    1    .    .    
  Hottest                  90   | .    60   60   30   30   .    .    90   .    .    
Shots Fired                27   | .    8    6    1    9    .    .    3    .    .    
  Gun                      14   | .    8    6    .    .    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    3    .    .    
  Launcher                 10   | .    .    .    1    9    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    4    3    .    .    .    .    .    .    .    
  Thermal                  10   | .    4    3    .    .    .    .    3    .    .    
  Explosive                10   | .    .    .    1    9    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    4    5    .    2    .    .    2    .    .    
  Robot Miss Streak        2    | .    2    2    .    1    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           14   | .    5    3    .    2    2    .    2    .    .    
  Core Hits                24   | .    2    2    .    17   2    .    .    .    1    
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              3    | .    .    .    .    .    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    3    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1174 | .    74   46   5    631  326  .    76   .    16   
  Guns                     118  | .    74   44   .    .    .    .    .    .    .    
  Cannons                  76   | .    .    .    .    .    .    .    76   .    .    
  Explosions               631  | .    .    .    .    631  .    .    .    .    .    
  Melee                    326  | .    .    .    .    .    326  .    .    .    .    
  Ramming                  23   | .    .    2    5    .    .    .    .    .    16   
  Kinetic                  64   | .    41   23   .    .    .    .    .    .    .    
  Thermal                  130  | .    33   21   .    .    .    .    76   .    .    
  Explosive                598  | .    .    .    .    598  .    .    .    .    .    
  Electromagnetic          33   | .    .    .    .    33   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 326  | .    .    .    .    .    326  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    42   .    .    14   .    .    
  Projectiles              14   | .    .    .    .    .    .    .    14   .    .    
  Explosions               42   | .    .    .    .    42   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      244  | .    .    1    2    233  .    .    .    .    8    
  Shots                    5    | .    .    .    .    5    .    .    .    .    .    
  Rammed                   4    | .    .    1    1    .    .    .    .    .    2    
Targets Rammed             4    | .    .    1    1    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        37   | .    1    12   .    37   17   .    30   .    .    
  Average Temperature      12   | .    1    8    .    18   6    .    15   .    .    
  Received Heat Transfer   675  | .    30   33   135  30   18   .    45   .    384  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         175  | .    75   50   .    .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Peak Influence             457  | .   34  197 90  457 422 230 137 63  301 
  Initial                  218  | .   .   14  83  38  218 196 107 63  33  
  Average                  192  | .   9   96  85  332 272 213 123 63  131 
Maximum Alert Level        2    | .   .   .   .   2   2   1   .   .   1   
  Low Security (%)         55   | 100 100 100 100 27  .   5   100 100 81  
  Level 1                  30   | .   .   .   .   9   92  94  .   .   18  
  Level 2                  14   | .   .   .   .   62  7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   .   2   3   2   .   .   3   
  Investigation            9    | .   1   1   .   1   3   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   10  9   7   15  16  6   8   .   25  
  Peak Tracking Total      12   | .   9   7   7   7   9   6   8   .   12  
  Tactical Retreats        10   | .   .   2   .   2   2   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Traps Triggered            4    | .   .   .   .   2   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Machines Disabled          5    | .   .   .   .   5   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Machines Accessed          12   | .   2   2   .   1   3   3   .   .   1   
  Terminals                11   | .   2   1   .   1   3   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   6   6   .   3   10  10  .   .   6   
  Successful               20   | .   4   5   .   .   5   4   .   .   2   
  Failed                   21   | .   2   1   .   3   5   6   .   .   4   
    Catastrophic           4    | .   2   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   4   4   .   .   7   9   .   .   6   
  Terminals                39   | .   6   4   .   3   10  10  .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   2   .   .   3   2   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Investigation Status     3    | .   .   1   .   .   1   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   2   .   .   2   2   .   .   1   
  Terminals                7    | .   1   1   .   .   2   2   .   .   1   
    Botnet                 7    | .   1   1   .   .   2   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   .   1   3   3   .   .   1   
  Full Trace Events        8    | .   1   .   .   1   3   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Turns Passed               896  | 5   44  98  39  191 160 74  96  10  179 
Spaces Moved               1814 | 2   62  171 68  392 375 178 202 19  345 
  Core                     511  | 2   62  141 21  2   1   .   34  19  229 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1303 | .   .   30  47  390 374 178 168 .   116 
  Fastest Speed            28   | 50  50  40  40  28  31  40  40  50  40  
  Average Speed            40   | 50  50  48  43  35  33  40  41  50  47  
  Slowest Speed            300  | 50  50  50  50  250 300 40  50  50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   2   2   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   21  29  13  20  20  10  39  1   17  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 34   | .   .   .   9   24  1   .   .   .   .   
Terrain Destroyed          108  | .   .   .   9   97  1   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   .   .   
  AOE                      106  | .   .   .   9   97  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res 
Total                      1925 | 7   66  180 76  428 400 179 211 18  360 
  Wait                     6    | .   .   .   .   .   .   .   .   .   6   
  Move                     1795 | 1   61  170 67  387 370 177 201 18  343 
  Hop                      5    | .   .   .   .   2   2   .   .   .   1   
  Pick Up                  18   | 1   1   2   3   8   1   .   1   .   1   
  Fast Attach              14   | .   .   1   .   8   2   .   1   .   2   
  Attach                   17   | .   .   .   1   10  1   1   1   .   3   
  Detach                   7    | .   .   .   .   2   1   .   2   .   2   
  Swap                     3    | .   .   .   1   1   .   1   .   .   .   
  Drop                     17   | 5   .   3   2   1   4   .   2   .   .   
  Fire                     20   | .   4   3   1   9   .   .   3   .   .   
  Melee                    3    | .   .   .   .   .   3   .   .   .   .   
  Ram                      4    | .   .   1   1   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   16  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: [*Fac] / [*Cet])
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 1)
    6 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Identified exit to Mines
   47 | -10/Materials | Discovered new exit (range 7)
   50 | -10/Materials | Entered another Materials area
   50 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  146 | -9/Materials  | Discovered new exit (range 4)
  148 | -9/Materials  | Entered another Materials area
  148 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  173 | -8/Materials  | Discovered new exit (range 9)
  187 | -8/Materials  | Entered Factory
  187 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  282 | -7/Factory    | Destroyed 7 combat bots
  308 | -7/Factory    | Build established: Mutant
  346 | -7/Factory    | Lost 10 parts (2p6n1u1w)
  372 | -7/Factory    | Discovered new exit (range 15)
  378 | -7/Factory    | Entered another Factory area
  378 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  501 | -6/Factory    | Spotted B-75 Beast
  531 | -6/Factory    | Discovered new exit (range 15)
  538 | -6/Factory    | Entered another Factory area
  538 | -5/Factory    | Evolved 2 slots: Utility x2
  611 | -5/Factory    | Discovered new exit (range 5)
  612 | -5/Factory    | Entered Extension
  645 | -5/Extension  | Spotted B-75 Beast
  646 | -5/Extension  | Spotted B-75 Beast
  686 | -5/Extension  | Discovered new exit (range 16)
  687 | -5/Extension  | Discovered new exit (range 14)
  695 | -5/Extension  | Core integrity fell below 50%
  708 | -5/Extension  | Entered Factory
  708 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  711 | -4/Factory    | Discovered new exit (range 15)
  718 | -4/Factory    | Entered Research
  718 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  834 | -3/Research   | Spotted B-86 Titan
  848 | -3/Research   | Core integrity fell below 50%
  892 | -3/Research   | Core integrity fell below 20%
  897 | -3/Research   | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Index(Terminals)
Found 18 terminals.
  Downloaded coordinate data.
00809_ Connecting with Terminal...
00809_ ALERT: Suspicious activity at Terminal R004. Dispatching
  Investigation squad.
00824_ Q-thruster destroyed.
00832_ System Shield destroyed.
00835_ Acquired 69 matter.
00835_ T-07 Excavator destroyed.
00838_ Fabricator disabled.
00870_ C-30 ARC bursts open, deploying its payload.
00870_ B-74 Champion unfolds itself.
00870_ G-67 Veteran unfolds itself. <x3>
00894_ Slammed into G-67 Veteran.
00896_ Slammed into G-73 Enforcer.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ??????????????????###+#######+###    ########?  |
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|    ??????????######??#                         #   |
|    ???????????     ??+                         +   |
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|    ?????#            #  gg#???????????????#        |
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|    ????????????    ?????#g#??????????????????   ?? |
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|    ???????????####??????# #?????????????????     ? |
|    ?????????????????????   ????????????????        |
|    ?????????????????????  #????????????????        |
|    ?????????????????????  #???????????????         |
|    ?????????????????????  #???????????????         |
|    ?????????????????????# #??????????????######### |
|    ?????????????????????? ???????????????????????? |
|    ?????????????????????? ???????????????????????? |
|    ?????????????????????? ???????????????????????? |
|    ?????????????????????? ???????????????????????? |
|    ?????????????????????? ???????????????????????? |
|    ?????????????????????? ???????????????????????? |
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|    ???????????????????????????????????????######## |
|    ????????????????????????????############        |
|    ??????????????????????????#            #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          26
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             375
Resistance: TH             10
Evasion (%)                64
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Streaker

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityShadeLoader
  Manual?         0
Play Time         00:54:17
  Cumulative      72.4 hours
  Start           2021.12.23 @ 21:09:41
  End             2021.12.24 @ 16:25:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2abaa885-c71e-4564-9ef0-0b88961e509f