Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 23:01:38 Player: CreepyD Result: Destroyed by LJ-FZG(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1316) 1316 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5251 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 98/100 System Corruption 6% Temperature Cool (45) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Heart of Steel Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Weapon Cycler System Shield > --- WEAPON ----------- Arc Projector Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Transmission Jammer Improved ECM Suite Improved Field Recycling Unit Heart of Steel [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Makeshift Flight Unit Utility Improved Field Recycling Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Advanced Assault Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 2 . . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 67 | 5 6 3 12 23 4 8 6 . Power 12 | 1 1 1 2 5 1 1 . . Engine 11 | 1 1 1 1 5 1 1 . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 1 2 6 1 3 1 . Treads 1 | . . . . 1 . . . . Leg 3 | . . . . . . 3 . . Wheel 8 | 2 . . . 5 1 . . . Hover 4 | . 2 . 2 . . . . . Flight 2 | . . 1 . . . . 1 . Utility 17 | . 2 . 4 5 1 4 1 . Device 13 | . 1 . 3 4 1 4 . . Storage 1 | . . . 1 . . . . . Processor 1 | . 1 . . . . . . . Hackware 2 | . . . . 1 . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 1 1 4 7 1 . 4 . Energy Gun 4 | 1 . . . 3 . . . . Energy Cannon 7 | . 1 1 1 3 1 . . . Ballistic Gun 2 | 1 . . . . . . 1 . Ballistic Cannon 4 | . . . 3 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . Parts Lost 25 | . . 1 . 6 . 13 . 5 Power 4 | . . . . 1 . 3 . . Propulsion 11 | . . 1 . 3 . 5 . 2 Utility 4 | . . . . 1 . 2 . 1 Weapon 6 | . . . . 1 . 3 . 2 Highest Loss Streak 11 | . . 1 . 2 . 11 . 5 Average Slot Usage (%) 64 | . 90 86 94 90 100 34 42 28 Engine 6 | . 14 11 7 10 15 4 . . Leg 4 | . . . . . . 12 7 2 Wheel 7 | . 14 . . 15 30 . . . Hover 4 | . 13 21 26 6 . . . . Device 13 | . 9 11 17 10 15 13 15 9 Storage 2 | . . . 7 7 7 . . . Processor 2 | . 9 11 9 3 . . . . Hackware 3 | . . . . 6 7 . 4 . Energy Gun 2 | . 11 . . 3 7 . . . Energy Cannon 4 | . 2 20 6 7 14 . . . Ballistic Gun 3 | . 14 11 2 . . . 5 2 Ballistic Cannon 3 | . . . 15 10 . . . . Slashing Weapon 1 | . . . . . . . 3 1 Piercing Weapon 1 | . . . . . . . 3 7 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 9 11 15 35 42 43 43 21 21 Greatest Support 52 | 26 26 12 24 52 52 52 10 10 Greatest Overweight (x) 5 | . 3 2 2 3 . 5 2 5 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 6 | 4 4 4 6 6 6 6 4 4 Average Capacity 4 | 4 4 4 5 6 6 4 4 4 Most Carried 6 | 3 4 4 6 6 6 6 4 4 Average Carried 4 | . 1 3 4 5 5 1 3 4 Final Capacity 6 | 4 4 4 6 6 6 4 4 4 Final Carried 6 | . 4 4 6 6 6 3 4 4 Class Distribution -------------------- 57% | Mutant 20% | Gunner 10% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1824 | 189 101 97 28 829 142 325 78 35 Remotely . | . . . . . . . . . Salvage Created 1856 | . 116 97 88 951 319 250 . 35 Parts 86 | . 14 4 4 47 12 5 . . Haulers Intercepted 3 | . . . 1 2 . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled 11 | . . . . . . 11 . . Retrieved Matter 94 | . . . . . . 94 . . Parts Self-Destructed 14 | . . . . . 11 3 . . Prevented 11 | . . . . . 7 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 28 | . 3 2 2 9 5 4 . 3 Melee 3 | . . . . . . 1 . 2 Guns 7 | . 2 . . 3 . 1 . 1 Cannons 14 | . 1 2 2 4 4 1 . . AOE 1 | . . . . 1 . . . . Classes Destroyed 11 | . 3 . 1 6 . . . 1 Builder 2 | . . . . 2 . . . . Hauler 3 | . . . 1 2 . . . . Recycler 4 | . . . . 4 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 4 | . 2 . . 2 . . . . Swarmer 2 | . 2 . . . . . . . Grunt 17 | . 1 2 2 5 4 3 . . Duelist 2 | . . . . 1 . 1 . . Sentry 3 | . . . . 2 1 . . . Hunter 1 | . . . . 1 . . . . Assembled 3 | . . . . . . . . 3 Best Kill Streak 5 | . 3 2 2 5 3 4 . 2 Combat Bots Only 4 | . 2 2 2 3 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3082 | . 143 73 338 863 151 778 . 736 Core 806 | . 16 15 52 107 27 127 . 462 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 93 96 90 . . . . . Volleys Fired 123 | 1 20 4 12 58 10 11 . 7 Largest 3 | 2 2 3 3 3 3 3 . 1 Hottest 189 | 70 80 136 156 172 189 189 . 25 Shots Fired 284 | 2 40 12 26 143 30 24 . 7 Gun 108 | 2 35 4 . 39 10 11 . 7 Cannon 176 | . 5 8 26 104 20 13 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 130 | 1 20 4 25 70 3 . . 7 Thermal 42 | 1 20 4 1 7 7 2 . . Explosive . | . . . . . . . . . Electromagnetic 112 | . . 4 . 66 20 22 . . Robot Hit Streak 18 | . 9 7 6 7 18 6 . 5 Robot Miss Streak 7 | 2 3 1 6 7 2 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 159 | . 22 9 12 71 21 16 . 8 Core Hits 69 | . 8 4 5 31 7 9 . 5 Critical Hits 2 | . . 1 . 1 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 6 | . . . . . . . . 6 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3895 | . 323 191 402 1907 493 344 . 235 Guns 819 | . 253 21 . 257 81 98 . 109 Cannons 2608 | . 70 170 402 1313 412 241 . . Explosions 336 | . . . . 336 . . . . Melee 126 | . . . . . . . . 126 Ramming 6 | . . . . 1 . 5 . . Kinetic 1314 | . 100 21 379 653 52 . . 109 Thermal 694 | . 223 72 23 215 107 54 . . Explosive 237 | . . . . 237 . . . . Electromagnetic 1518 | . . 98 . 801 334 285 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 126 | . . . . . . . . 126 Highest Corruption 6 | . . . . 3 3 3 3 6 Average Corruption 2 | . . . . 2 3 3 3 5 Corruption Purged . | . . . . . . . . . Effects 37 | . . . . 11 6 13 3 4 Message Errors 9 | . . . . 3 3 2 1 . Matter Fused 9 | . . . . 1 1 3 1 3 Heat Flow Errors 5 | . . . . 2 1 2 . . Energy Discharges 6 | . . . . 2 . 4 . . Data Loss (minor) 2 | . . . . . . 1 1 . Targeting Errors 6 | . . . . 3 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 120 | . 8 . 14 94 2 . . 2 Projectiles 73 | . 8 . 14 49 2 . . . Explosions 45 | . . . . 45 . . . . Melee 2 | . . . . . . . . 2 Knockbacks 13 | . . . 5 8 . . . . Impact . | . . . . . . . . . Kinetic 10 | . . . 4 6 . . . . Secondary 3 | . . . 1 2 . . . . Self-Inflicted Damage 2 | . . . . . . 2 . . Shots . | . . . . . . . . . Rammed 4 | . . . . 1 . 3 . . Targets Rammed 5 | . . . . 1 . 4 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 627 | 9 138 306 466 486 207 627 . . Average Temperature 151 | 6 36 155 197 148 109 290 . . Received Heat Transfer 942 | . 18 33 180 252 72 270 . 117 Effects 28 | . . . 2 13 . 13 . . Shutdowns 8 | . . . 1 4 . 3 . . Energy Bleed 1 | . . . . . . 1 . . Interference 8 | . . . . 6 . 2 . . Matter Decay 2 | . . . . 1 . 1 . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 4 | . . . 1 1 . 2 . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 . . Combat Hostiles 3 | . . . . 1 1 1 . . Parts Fried 11 | . . 1 . 5 2 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1284 | . 592 148 37 285 148 74 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 427 | . 204 150 198 427 . . . . Initial 89 | . . 85 59 89 . . . . Average 139 | . 104 109 108 165 . . . . Maximum Alert Level 2 | . 1 . . 2 . . . . Low Security (%) 75 | 100 98 100 100 61 . . . . Level 1 20 | . 1 . . 32 . . . . Level 2 3 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . 3 3 . . . . Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 3 . 1 2 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 13 3 8 17 5 5 . 10 Peak Tracking Total 7 | . 4 2 4 4 3 4 . 7 Tactical Retreats 7 | . 2 . 3 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . . 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 5 | . 1 . . 4 . . . . Max in Single Turn 2 | . 1 . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 7 | . 2 . . 2 3 . . . Terminals 2 | . 1 . . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 5 . . 8 6 . . . Successful 13 | . 4 . . 3 6 . . . Failed 6 | . 1 . . 5 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 2 . . 7 . . 9 . Terminals 10 | . 3 . . 7 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 . . 3 6 . . . Record 4 | . . . . . 4 . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . . . . 2 . . . . Patrol Status 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 1 Highest-Rated Group 155 | . . . . . . . 155 39 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4478 | 45 251 135 206 1032 484 762 1461 102 Spaces Moved 3079 | 38 158 111 156 762 462 424 869 99 Core 93 | 4 1 . . . . 4 . 84 Treads 53 | . . . . 53 . . . . Legs 1296 | . . . . . . 417 869 10 Wheels 1084 | 34 82 . . 503 462 3 . . Hover 548 | . 75 111 156 206 . . . . Flight 5 | . . . . . . . . 5 Fastest Speed 50 | 50 56 56 52 90 90 50 150 50 Average Speed 121 | 83 74 101 84 103 90 150 164 68 Slowest Speed 300 | 90 200 180 180 240 90 300 180 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 41 17 20 24 64 68 89 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 4 2 . Spaces Dug 6 | . . . 3 3 . . . . Terrain Destroyed 40 | . . . 12 27 1 . . . Melee . | . . . . . . . . . Projectile 35 | . . . 12 22 1 . . . AOE 5 | . . . . 5 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 3589 | 49 250 126 207 900 514 531 897 115 Wait 225 | 1 57 3 9 25 31 78 20 1 Move 3071 | 37 157 110 155 761 461 423 868 99 Hop . | . . . . . . . . . Pick Up 42 | 5 8 2 9 13 1 2 2 . Fast Attach 30 | . . 2 5 14 2 3 4 . Attach 24 | 5 4 . 5 4 . 5 1 . Detach 3 | . . . 1 . . 2 . . Swap 13 | . 2 1 2 5 2 . 1 . Drop 47 | . 2 4 9 19 7 3 1 2 Fire 123 | 1 20 4 12 58 10 11 . 7 Melee 6 | . . . . . . . . 6 Ram 1 | . . . . 1 . . . . Kick 4 | . . . . . . 4 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 12) 46 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 406 | -9/Materials | Discovered new exit (range 17) 432 | -9/Materials | Entered another Materials area 432 | -8/Materials | Evolved 2 slots: Utility x2 616 | -8/Materials | Garrison activated, responded to threat 619 | -8/Materials | Discovered new exit (range 17) 638 | -8/Materials | Entered Factory 638 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 831 | -7/Factory | Build established: Gunner 1653 | -7/Factory | Discovered new exit (range 16) 1670 | -7/Factory | Entered Lower Caves 1672 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1760 | -7/Lower Caves | Learned Extension trap positions 1760 | -7/Lower Caves | Learned Extension stockpile data 1760 | -7/Lower Caves | Learned Armory stockpile data 1760 | -7/Lower Caves | Learned Research garrison access intel 2116 | -7/Lower Caves | Discovered new exit (range 14) 2142 | -7/Lower Caves | Found Prototype Device 2154 | -7/Lower Caves | Entered another Lower Caves area 2201 | -7/Lower Caves | Spotted B-75 Beast 2227 | -7/Lower Caves | Lost 11 parts (2p4n2u3w) 2233 | -7/Lower Caves | Identified Heart of Steel 2304 | -7/Lower Caves | Learned Factory terminal intel 2325 | -7/Lower Caves | Learned Factory non-interactive machine intel 2473 | -7/Lower Caves | Build established: Mutant 2549 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2807 | -7/Lower Caves | Encountered a Warlord checkpoint 2899 | -7/Lower Caves | Discovered new exit (range 12) 2916 | -7/Lower Caves | Entered Zion 3000 | -7/Zion | Discovered new exit (range 15) 3065 | -7/Zion | System corruption cleaned by Quarantine Array 3217 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3425 | -7/Zion | Opened final containment barrier to the Deep Caves 3444 | -7/Zion | Discovered new exit (range 5) 3447 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3507 | -7/Zion | Given the Hacking Drone Bay 3585 | -7/Zion | Found CR-A16's Pointy Stick 3780 | -7/Zion | Learned Factory terminal intel 4109 | -7/Zion | Imprinted 4111 | -7/Zion | Declared Zion's savior 4377 | -7/Zion | Entered Deep Caves 4377 | -7/Deep Caves | Accompanied by 4 allies 4459 | -7/Deep Caves | Lost 5 parts (2n1u2w) 4465 | -7/Deep Caves | Attacked by Z-Imprinter 4465 | -7/Deep Caves | Z-Facility disabled 4466 | -7/Deep Caves | Core integrity fell below 50% 4479 | -7/Deep Caves | Core integrity fell below 20% 4479 | -7/Deep Caves | Destroyed by LJ-FZG(z) with Zionite Laser-S Last Messages --------------- 04397_ Mak. Sword destroyed. 04397_ System corrupted by crushing effect (+5). 04400_ as-90090 destroyed. 04403_ System corrupted: Matter fused (-10). 04411_ Hpw. Shotgun destroyed. 04413_ Acquired 11 matter. 04418_ Aluminum Leg destroyed. 04419_ Acquired 16 matter. 04428_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 04428_ Mak. Flight Unit destroyed. 04431_ as-03888 destroyed. 04434_ Acquired 8 matter. 04437_ Dropped Imp. Field Recycling Unit. 04438_ Dropped Transmission Jammer. 04441_ System corrupted: Matter fused (-6). 04456_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04465_ Z-Facility disabled. 04477_ System corrupted: Matter fused (-7). 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"??????????""" | | ?????????????????? ???????????"" | | ????????????????????? ?????????????? ?? | | ??????????????????????? ?????????????? ????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Weapon Cycling 15 Evasion (%) 54 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed SigixCompactThrusters Manual? 0 Play Time 00:59:44 Cumulative 85.6 hours Start 2021.07.10 @ 12:54:49 End 2021.07.10 @ 23:01:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 80 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4f396f52-f3e8-45a7-aeb5-c951b7188a15