Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 12:12:40 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (3483) 3483 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 9391 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 275 Met Data Miner 300 Friendly Fire -107 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 21/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Sensor Array Advanced Terrain Scanner High-powered Field Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Improved Spread Laser Minigun > --- INVENTORY -------- Cooled Deuterium Engine Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Experimental Targeting Computer Cooled Pulse Rifle High-powered Field Laser Rocket Array Long-range Missile Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . Utility 4 | . . 2 . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 168 | 1 14 20 1 7 67 7 9 2 13 27 Power 20 | . 1 3 . 1 7 . 1 . 2 5 Engine 13 | . 1 3 . . 6 . . . . 3 Core 7 | . . . . 1 1 . 1 . 2 2 Reactor . | . . . . . . . . . . . Propulsion 41 | . 8 4 1 2 18 1 3 . 1 3 Treads 2 | . 2 . . . . . . . . . Leg 6 | . 2 2 . . 2 . . . . . Wheel 4 | . 4 . . . . . . . . . Hover 11 | . . . . . 10 . . . . 1 Flight 18 | . . 2 1 2 6 1 3 . 1 2 Utility 35 | 1 1 8 . 2 12 5 1 . . 5 Device 10 | 1 . 1 . 1 4 2 . . . 1 Storage 5 | . . 3 . . 1 . 1 . . . Processor 8 | . 1 1 . . 1 3 . . . 2 Hackware 4 | . . 2 . 1 1 . . . . . Protection 8 | . . 1 . . 5 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 72 | . 4 5 . 2 30 1 4 2 10 14 Energy Gun 33 | . 2 1 . . 20 . 1 . 3 6 Energy Cannon 3 | . . . . . 2 . . . . 1 Ballistic Gun 16 | . 2 4 . 2 4 . 1 2 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 18 | . . . . . 4 1 2 . 5 6 Special Weapon 2 | . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 7 . . . . 2 Parts Lost 39 | . 7 1 . 2 7 3 1 . 8 10 Power 6 | . 2 . . . 2 . . . 1 1 Propulsion 18 | . 2 . . 2 2 2 1 . 3 6 Utility 8 | . 1 1 . . 3 1 . . 1 1 Weapon 7 | . 2 . . . . . . . 3 2 Highest Loss Streak 5 | . 4 1 . 1 2 3 1 . 4 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 84 66 93 91 85 78 84 80 58 Engine 5 | . 13 8 11 4 4 7 4 . . 1 Core 1 | . . . . 4 2 . 2 7 4 1 Treads 2 | . 12 . . . . . . . . . Leg 1 | . . 11 . . 1 . . . . . Wheel 2 | . 13 6 . . . . . . . . Hover 6 | . . . . . 14 15 11 . . . Flight 15 | . . 3 22 32 16 14 20 38 31 16 Device 7 | . . 7 . 7 6 13 15 15 14 2 Storage 9 | . 14 18 11 9 7 7 7 7 7 5 Processor 8 | . 13 3 . . . 14 15 15 15 22 Hackware 4 | . . 1 22 19 11 . . . . . Protection 3 | . . 3 . . 9 . . . . 2 Energy Gun 10 | . 25 14 . . 10 10 . . . 1 Ballistic Gun 1 | . 2 4 . 14 1 . . . 1 . Peak Build Rating 56 | 7 8 17 12 20 53 53 42 40 40 56 Average Rating 30 | 6 7 12 11 18 43 44 37 36 35 37 On Entrance 23 | 6 7 7 11 12 15 53 38 40 40 25 Naked Turns . | . . . . . . . . . . . Heaviest Build 30 | 13 14 24 8 14 30 28 22 21 24 25 Greatest Support 43 | 20 40 24 8 16 43 36 23 23 25 32 Greatest Overweight (x) 5 | . 1 3 . . 4 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 8 8 7 8 8 8 8 8 10 10 9 Most Carried 10 | 6 8 8 8 8 8 8 10 10 10 10 Average Carried 7 | 6 6 7 8 5 7 6 8 10 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 5 Final Carried 10 | 6 8 8 8 8 8 8 10 10 9 4 Class Distribution -------------------- 50% | Mutant 14% | Hacker-Mutant 14% | Derelict-Scout 6% | Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Derelict-Scout | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 2081 | 200 170 186 45 . 780 110 165 . 276 149 Remotely . | . . . . . . . . . . . Salvage Created 3669 | 126 655 419 . 43 1444 149 92 . 122 619 Parts 192 | 4 37 29 . 3 77 10 4 . 5 23 Haulers Intercepted 5 | . 1 . . . 3 . . . . 1 Recyclers Shooed 8 | . 1 . . . 5 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 7 6 . 11 . Prevented 4 | . . . . . . 2 . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 83 | . 15 12 . 1 17 6 7 . 10 15 Guns 43 | . 14 12 . . 11 3 . . 1 2 Cannons 1 | . . . . . . . . . 1 . AOE 37 | . 1 . . 1 4 3 7 . 8 13 Classes Destroyed 14 | 2 5 2 . . 4 . . . 1 . Worker 5 | . . . . . 5 . . . . . Builder 5 | . . 2 . . 3 . . . . . Tunneler 5 | 2 1 . . . 2 . . . . . Hauler 5 | . 1 . . . 3 . . . . 1 Recycler 7 | 1 . . . . 6 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 6 | . 3 . . . 3 . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 38 | . 6 6 . . 4 4 7 . 7 4 Grunt 34 | . 9 4 . . 8 1 . . 1 11 Duelist 1 | . . . . . . . . . 1 . Sentry 7 | . . 2 . 1 2 1 . . 1 . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . Best Kill Streak 8 | 2 3 8 . 1 8 3 7 . 4 8 Combat Bots Only 8 | . 2 8 . 1 4 3 7 . 4 7 Max Kills in Single Turn 6 | 1 1 2 . 1 6 2 3 . 2 4 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . 1 . . 1 3 2 3 . 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 716 | . 73 117 10 18 205 23 26 . 67 177 Missed 289 | . 21 43 3 8 95 6 15 . 25 73 Damage Taken 5617 | . 580 532 56 97 1579 222 203 . 705 1643 Core 1783 | . 147 120 12 31 332 17 76 . 190 858 Absorbed by Shields 164 | . . 164 . . . . . . . . Redirected to Shielding 346 | . . . . . 331 9 . . . 6 Regen/Repaired (Parts) 73 | . . . . . 73 . . . . . Core Remaining (%) 62 | 100 41 . 67 94 . . . . 12 . Volleys Fired 279 | 8 75 35 . 3 89 6 10 . 29 24 Largest 2 | 2 2 2 . 2 2 2 1 . 1 1 Hottest 145 | 80 100 106 . 40 145 90 55 . 80 80 Shots Fired 436 | 16 134 67 . 6 139 11 10 . 29 24 Gun 387 | 16 134 67 . 6 128 9 5 . 8 14 Cannon 8 | . . . . . 8 . . . . . Launcher 35 | . . . . . 3 2 5 . 15 10 Special 6 | . . . . . . . . . 6 . Kinetic 48 | . 17 21 . 6 4 . . . . . Thermal 262 | . 54 46 . . 132 9 . . 7 14 Explosive 31 | . . . . . 3 2 5 . 11 10 Electromagnetic 95 | 16 63 . . . . . 5 . 11 . Robot Hit Streak 11 | 5 7 7 . 1 9 6 4 . 11 7 Robot Miss Streak 6 | 3 5 3 . 3 6 2 3 . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 5 . . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . Shots Hit Robots 266 | 9 75 41 . 2 91 8 5 . 21 14 Core Hits 226 | 3 33 20 . 2 72 14 12 . 30 40 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 16 | . 3 2 . . 6 2 . . 1 2 Burn 14 | . 1 2 . . 6 2 . . 1 2 Corrupt 2 | . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9958 | 203 1050 561 . 123 3545 354 637 . 1260 2225 Guns 4177 | 119 949 561 . 10 1974 122 25 . 124 293 Cannons 150 | . . . . . 150 . . . . . Explosions 5560 | 80 101 . . 113 1400 232 612 . 1090 1932 Melee . | . . . . . . . . . . . Ramming 25 | 4 . . . . 21 . . . . . Kinetic 256 | . 60 145 . 10 41 . . . . . Thermal 3924 | 80 523 416 . 113 2295 122 . . 82 293 Explosive 4889 | . . . . . 1188 232 612 . 925 1932 Electromagnetic 864 | 119 467 . . . . . 25 . 253 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 2 Average Corruption 1 | . . . . . 1 2 2 2 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . 2 6 1 . 8 4 Message Errors 5 | . . . . . 1 . . . 4 . Matter Fused 4 | . . . . . . 1 1 . 2 . Heat Flow Errors 3 | . . . . . . 1 . . . 2 Energy Discharges 2 | . . . . . . 1 . . 1 . Parts Rejected 2 | . . . . . 1 . . . . 1 Data Loss (minor) 3 | . . . . . . 2 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . . . Overload Shots 11 | . . . . . 4 . . . 1 6 Overflow Damage 262 | 20 22 . . . 129 4 40 . 14 33 Projectiles 30 | . . . . . 30 . . . . . Explosions 232 | 20 22 . . . 99 4 40 . 14 33 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 389 | . 40 . . . 189 . . . 39 121 Shots 12 | . 1 . . . 4 . . . 3 4 Rammed 3 | . . . . . 2 . . . . 1 Targets Rammed 4 | 1 . . . . 2 . . . . 1 Kicked 1 | 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 347 | 72 320 256 . 4 347 90 7 3 77 139 Average Temperature 70 | 32 75 91 . 3 77 62 3 2 25 38 Received Heat Transfer 1039 | . 195 118 . 9 318 12 45 . 63 279 Effects 1 | . 1 . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Melted 17 | . 2 2 . . 11 1 . . . 1 Heat Transferred 8178 | 150 1482 1295 . 50 3666 370 . . 530 635 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | 2 3 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 1327 | 15 401 509 199 361 1327 . . . . 939 Initial 199 | . 9 37 139 77 163 . . . . 199 Average 436 | 10 238 263 164 141 630 . . . . 504 Maximum Alert Level 4 | . 2 2 . 1 4 . . . . 3 Low Security (%) 21 | 100 27 44 100 86 . . . . . 25 Level 1 26 | . 72 29 . 13 9 . . . . 4 Level 2 35 | . . 25 . . 60 . . . . 49 Level 3 12 | . . . . . 22 . . . . 20 Level 4 3 | . . . . . 6 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 4 2 . 1 14 . . . . 4 Investigation 13 | . 1 2 . . 7 . . . . 3 Extermination 2 | . . . . . 2 . . . . . Reinforcement 9 | . 3 . . 1 4 . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 3 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 26 | . 2 2 . 1 3 . . . 16 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 209 | . 26 24 4 18 53 6 20 . 26 32 Peak Tracking Total 14 | . 5 9 4 14 11 3 8 . 5 14 Tactical Retreats 32 | . 3 3 1 1 10 . 5 . 5 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Objects Rigged 4 | . . . . 3 1 . . . . . Exploded 2 | . . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 31 | . 1 1 . 3 21 . . . . 5 Max in Single Turn 5 | . 1 1 . 3 5 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 35 | . 5 4 . 3 15 . 1 4 . 3 Terminals 18 | . 4 3 . 3 7 . . . . 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . . . 2 . . . . 1 Recycling Units 4 | . 1 . . . 2 . . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 157 | . 21 13 . 18 57 . 6 32 . 10 Successful 100 | . 12 6 . 11 30 . 6 32 . 3 Failed 57 | . 9 7 . 7 27 . . . . 7 Catastrophic 11 | . 1 1 . 1 8 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 61 | . 15 8 . 17 15 . . . . 6 Terminals 73 | . 16 10 . 18 26 . . . . 3 Fabricators 7 | . . . . . 7 . . . . . Repair Stations 9 | . . . . . 5 . . . . 4 Recycling Units 14 | . 5 . . . 6 . . . . 3 Scanalyzers 14 | . . 3 . . 11 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 64 | . 4 3 . 6 11 . 6 32 . 2 Record 17 | . . . . . . . 6 11 . . Part Schematic 13 | . . . . . . . . 13 . . Robot Schematic 8 | . . . . . 2 . . 5 . 1 Robot Analysis 2 | . 1 . . . 1 . . . . . Prototype ID Bank 5 | . . . . . 2 . . 3 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . Alert Level 5 | . . 2 . . 2 . . . . 1 Unreport Threat 3 | . 2 1 . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 9 | . 4 . . . 4 . . . . 1 Process 2 | . 1 . . . 1 . . . . . Report Inventory 5 | . 2 . . . 2 . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 7 | . . 2 . . 5 . . . . . Insert Component 4 | . . 1 . . 3 . . . . . Analyze 3 | . . 1 . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 4 1 . 5 5 . . . . . Terminals 13 | . 3 . . 5 5 . . . . . Track 2 | . 1 . . 1 . . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 6 | . 1 . . 2 3 . . . . . Detonate 2 | . . . . 1 1 . . . . . Operators 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 4 4 . 3 15 . . . . 3 Full Trace Events 14 | . 1 1 . 2 7 . . . . 3 Feedback Events 3 | . . . . . 1 . . . . 2 Corruption 2 | . . . . . . . . . . 2 Hackware Fried 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 2 . . 5 . 1 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 . . 2 . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 126 | . . . . . 126 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 617 | . 204 . . . 413 . . . . . Retrieved Matter 400 | . 400 . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 3 | . . 1 . . 2 . . . . . Part Schematics Acquired 3 | . . 1 . . 2 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies 5 | . . . . . 4 . . . 1 . Largest Group 3 | . . . . . 3 . . . 1 . Highest-Rated Group 96 | . . . . . 93 . . . 96 . Highest-Rated Ally 96 | . . . . . 31 . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 60 | . . . . . 33 . . . 27 . Total Damage 1270 | . . . . . 477 . . . 793 . Kills 13 | . . . . . 3 . . . 10 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 4288 | 97 747 357 31 116 1425 253 375 24 600 263 Spaces Moved 4823 | 32 452 315 82 261 1720 261 586 82 627 405 Core 14 | . . . . . . . . . . 14 Treads 172 | . 172 . . . . . . . . . Legs 213 | 32 . 87 . . 94 . . . . . Wheels 381 | . 280 101 . . . . . . . . Hover 1430 | . . . . . 843 261 304 . . 22 Flight 2613 | . . 127 82 261 783 . 282 82 627 369 Fastest Speed 20 | 120 80 37 34 29 23 43 24 24 20 27 Average Speed 52 | 120 111 67 34 31 49 85 40 24 29 35 Slowest Speed 355 | 120 160 280 37 34 355 111 111 24 105 300 Overloaded Moves 247 | . . . . . 215 . . . 25 7 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . 2 4 4 8 . 1 . 3 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 79 26 27 39 44 50 64 69 58 13 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 12 | . . . 1 . . 1 8 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 537 | 6 7 . . 40 95 27 49 . 139 174 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 536 | 6 7 . . 40 95 27 49 . 139 173 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 6118 | 74 566 393 80 286 2155 275 711 85 998 495 Wait 694 | 33 8 1 1 16 211 . 99 . 315 10 Move 4764 | 31 451 310 74 252 1703 260 583 81 620 399 Hop 24 | . . 2 3 4 8 . 1 . 3 3 Pick Up 53 | . 8 7 . 1 24 . 2 . . 11 Fast Attach 61 | 1 6 8 . 1 26 1 5 2 2 9 Attach 50 | . 8 6 . 5 11 2 3 . 5 10 Detach 38 | . 4 5 . 3 8 2 4 . 4 8 Swap 58 | . . 6 1 1 30 4 1 . 6 9 Drop 74 | . 6 13 1 . 37 . 3 2 1 11 Fire 279 | 8 75 35 . 3 89 6 10 . 29 24 Melee . | . . . . . . . . . . . Ram 3 | . . . . . 2 . . . . 1 Kick 1 | 1 . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . 6 . . . . . Rewire 13 | . . . . . . . . . 13 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 98 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 372 | -10/Materials | Lost 4 parts (1p1n2w) 563 | -10/Materials | Discovered new exit (range 14) 711 | -10/Materials | Core integrity fell below 50% 836 | -10/Materials | Discovered new exit (range 8) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x2 1026 | -9/Materials | Discovered new exit (range 16) 1138 | -9/Materials | Destroyed 8 combat bots 1202 | -9/Materials | Entered Mines 1204 | -9/Mines | Met a Derelict bent on vengeance 1231 | -9/Mines | Discovered new exit (range 7) 1233 | -9/Mines | Entered Materials 1233 | -8/Materials | Evolved 2 slots: Propulsion x2 1316 | -8/Materials | Identified exit to Factory 1349 | -8/Materials | Entered Factory 1349 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -7/Factory | Build established: Hacker-Mutant 1669 | -7/Factory | Found Prototype Launcher 1669 | -7/Factory | Identified Rocket Array 1761 | -7/Factory | Hacking Suite fried by hacking feedback 1856 | -7/Factory | Allied Derelicts emerged from ambush trap array 2039 | -7/Factory | Repaired Broken Rocket Array 2231 | -7/Factory | Discovered new exit (range 8) 2320 | -7/Factory | Garrison activated, responded to threat 2417 | -7/Factory | Build established: Mutant 2422 | -7/Factory | Repaired Imp. Propulsion Shielding 2663 | -7/Factory | Identified exit to Lower Caves 2774 | -7/Factory | Entered Lower Caves 2813 | -7/Lower Caves | Lost 3 parts (2n1u) 2947 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3019 | -7/Lower Caves | Discovered new exit (range 15) 3026 | -7/Lower Caves | Identified exit to Lower Caves 3027 | -7/Lower Caves | Entered another Lower Caves area 3037 | -7/Lower Caves | Discovered new exit (range 10) 3041 | -7/Lower Caves | Identified exit to Factory 3060 | -7/Lower Caves | Learned Factory emergency access door positions 3070 | -7/Lower Caves | Learned Factory emergency access door positions 3249 | -7/Lower Caves | Core integrity fell below 50% 3252 | -7/Lower Caves | Attracted the attention of an 0b10 base 3295 | -7/Lower Caves | Destroyed 7 combat bots 3401 | -7/Lower Caves | Discovered new exit (range 5) 3402 | -7/Lower Caves | Identified exit to Data Miner 3402 | -7/Lower Caves | Entered Data Miner 3403 | -7/Data Miner | Discovered new exit (range 6) 3406 | -7/Data Miner | Identified exit to Proximity Caves 3410 | -7/Data Miner | Met Data Miner 3416 | -7/Data Miner | Learned location of Section 7 (-2) 3416 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3418 | -7/Data Miner | Received God Mode back door access code from Data Miner 3426 | -7/Data Miner | Entered Proximity Caves 3577 | -6/Proximity Caves | Escorted by Enhanced Grunt 3685 | -6/Proximity Caves | Build established: Derelict-Scout 3835 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3978 | -6/Proximity Caves | Core integrity fell below 20% 4026 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 4026 | -6/Proximity Caves | Entered Factory 4026 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4027 | -6/Factory | Identified exit to Factory 4112 | -6/Factory | Found Prototype Processor 4112 | -6/Factory | Identified Exp. Targeting Computer 4118 | -6/Factory | Found Exp. Targeting Computer 4127 | -6/Factory | Found Exp. Targeting Computer 4141 | -6/Factory | Destroyed 7 combat bots 4263 | -6/Factory | Core integrity fell below 50% 4279 | -6/Factory | Core integrity fell below 20% 4289 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04269_ Destroyed VTOL Module. 04269_ G-50 Soldier destroyed. 04269_ S-27 Virus destroyed. 04271_ R-10 Processor collects Rocket Array. 04274_ R-10 Processor collects Imp. Spread Laser. 04274_ Slammed into R-10 Processor. 04274_ Destabilizing: System interference. 04274_ Imp. Target Analyzer temporarily disabled. 04276_ Lrn. Missile Launcher destroyed. 04277_ Destroyed Lgt. Nuclear Core. 04278_ ALERT: Security rotation in progress. 04279_ The unstable cave ceiling collapses. 04282_ U-05 Engineer lays Concrete. 04284_ Slug penetrates S-27 Virus. 04284_ Penetrated by Slug. 04285_ U-05 Engineer lays Concrete. 04285_ Penetrated by Slug. 04286_ U-05 Engineer lays Concrete. 04287_ Cld. Pulse Rifle destroyed. 04287_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????# = #????? ???????????? | | ?????????????????# #??????"" ?????????? | | ?????????????????# #???????? ?????????? | | ?????????????????# #??????????????????? | | ?????????????????# [ ]/ #??????????????????? | | ?????????????????# ]/ #??????????????????? | | ?????????????????## / #??????????????????? | | ??????????????????# != #??????????????????? | | ??????????????????# ! #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ???????????########+#####h #??????????????????? | | ???????????# = # Y u #???? ?????????????? | | ???????????# #???+#?????????????? | | ???????????# #### ###???????????? | | ???????????# % % u #???????????? | | ???????????# ! "" s u #???????????? | | ???????????# "" % u #???????????? | | ???????????# """ # [% #???????????? | | ???????????# """ s #???????????? | | ???????????# """ # #### ###???????????? | | ???????????# ! #! #??????????????????? | | ???????????#? #![ #??????????????????? | | ???????????? # #??????????????????? | | ????????????############# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? +??????????????????? | | ??????????????????????? # ?????????????????? | | ??????????????????????? # ?????????????????? | | ??????????????????????? ^ #? ????????????????? | | ??????????????????????#########? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 6 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Extracted Arc Projector | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonDisposablePod Manual? 0 Play Time 00:45:44 Cumulative 872.2 hours Start 2024.08.18 @ 11:28:49 End 2024.08.18 @ 12:12:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1049 Rogue 770 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 214f02c9-af78-4732-99fa-3eed3462d489