Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.09 @ 16:20:58 Player: Blade Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (659) 659 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3149 Bonus ------- None Cogmind --------- Core Integrity 538/700 Matter 5/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (15) --- Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Improved Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Assault Rifle Flak Cannon > --- INVENTORY -------- Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Flak Cannon Flak Cannon Flak Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Flak Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 31 | 6 3 7 5 10 Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 2 3 1 Treads . | . . . . . Leg 8 | 2 . 2 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 2 2 Device 2 | . 1 . 1 . Storage 2 | 1 1 . . . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 2 . 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 8 | . . 2 . 6 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 9 | . . . . 9 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 97 90 100 90 Engine 9 | . 13 11 9 6 Leg 26 | . 28 30 27 20 Device 12 | . 12 11 18 10 Storage 10 | . 14 11 9 7 Processor 13 | . . 5 18 28 Ballistic Gun 10 | . 28 10 . 1 Ballistic Cannon 10 | . . 11 18 12 Naked Turns . | . . . . . Heaviest Build 38 | 11 27 36 38 38 Greatest Support 39 | 20 20 30 39 39 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | . 7 15 15 15 Average Carried 10 | . 3 11 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 7 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 586 | 172 195 116 59 44 Remotely . | . . . . . Salvage Created 601 | . 208 170 59 164 Parts 45 | . 24 7 4 10 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . 7 3 5 6 Guns 9 | . 7 2 . . Cannons 11 | . . 1 5 5 AOE 1 | . . . . 1 Classes Destroyed 7 | . 3 1 1 2 Hauler 1 | . . . . 1 Recycler 2 | . . 1 . 1 Watcher 2 | . 1 1 . . Swarmer 11 | . 3 . 4 4 Grunt 7 | . 4 3 . . Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 4 3 4 5 Combat Bots Only 4 | . 4 2 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1391 | . 174 183 91 943 Core 307 | . 36 78 31 162 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 34 | . 34 . . . Core Remaining (%) 89 | 100 85 80 94 . Volleys Fired 56 | . 23 14 6 13 Largest 2 | . 2 2 2 2 Hottest 88 | . 40 88 88 88 Shots Fired 111 | . 45 28 12 26 Gun 63 | . 45 18 . . Cannon 48 | . . 10 12 26 Launcher . | . . . . . Special . | . . . . . Kinetic 111 | . 45 28 12 26 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 9 11 10 24 Robot Miss Streak 10 | . 4 3 10 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 72 | . 21 18 11 22 Core Hits 64 | . 13 10 12 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1524 | . 218 403 177 726 Guns 336 | . 210 126 . . Cannons 795 | . . 77 173 545 Explosions 374 | . . 193 . 181 Melee . | . . . . . Ramming 19 | . 8 7 4 . Kinetic 1131 | . 210 203 173 545 Thermal 374 | . . 193 . 181 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 . . 2 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 2 . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 223 | . . 97 . 126 Projectiles . | . . . . . Explosions 223 | . . 97 . 126 Melee . | . . . . . Knockbacks 13 | . . 1 4 8 Impact . | . . . . . Kinetic 11 | . . 1 3 7 Secondary 2 | . . . 1 1 Self-Inflicted Damage 130 | . . 66 . 64 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 3 | . 1 1 1 . Kicked 3 | . 1 1 1 . Crushed . | . . . . . Highest Temperature 48 | . 36 48 45 27 Average Temperature 18 | . 18 19 20 12 Received Heat Transfer 558 | . 90 57 27 384 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . 150 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 175 | . 175 88 105 158 Initial 40 | . . 2 31 40 Average 44 | . 54 58 43 29 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 11 9 5 10 Peak Tracking Total 5 | . 5 2 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 12 | . 4 1 3 4 Terminals 10 | . 2 1 3 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 9 1 7 9 Successful 12 | . 5 1 4 2 Failed 14 | . 4 . 3 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 3 1 7 9 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 1 4 2 Emergency Access Points 1 | . . . 1 . Unreport Threat 3 | . . . 1 2 Hauler Manifests 1 | . . 1 . . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 1 3 4 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2203 | 58 513 702 231 699 Spaces Moved 1295 | 47 232 374 158 484 Core 10 | 10 . . . . Treads . | . . . . . Legs 1285 | 37 232 374 158 484 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 148 | 105 175 169 128 129 Slowest Speed 260 | 120 190 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 30 30 17 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . . 8 . 21 Melee . | . . . . . Projectile . | . . . . . AOE 29 | . . 8 . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1468 | 52 295 416 177 528 Wait 44 | . 27 1 1 15 Move 1291 | 46 231 373 157 484 Hop . | . . . . . Pick Up 28 | . 9 14 3 2 Fast Attach 14 | 6 1 2 . 5 Attach 10 | . 2 2 2 4 Detach . | . . . . . Swap 8 | . . 3 3 2 Drop 14 | . 1 6 4 3 Fire 56 | . 23 14 6 13 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 59 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 483 | -10/Materials | Repaired Lgt. Ion Engine 555 | -10/Materials | Discovered new exit (range 5) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -9/Materials | Discovered new exit (range 16) 1272 | -9/Materials | Identified exit to Materials 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Utility x2 1430 | -8/Materials | Discovered new exit (range 16) 1503 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Utility x2 2184 | -7/Factory | Lost 4 parts (1p1n2w) 2204 | -7/Factory | Self-destructed Last Messages --------------- 01899_ Penetrated by Slug. 01902_ Imp. Aluminum Leg destroyed. 01904_ H-55 Commando destroyed. 01985_ Acquired Prototype Ballistic Gun. 01992_ Identified Prc. Assault Rifle. 02029_ T-07 Excavator is excavating. 02097_ Imp. Aluminum Leg destroyed. 02104_ Triggered Shock Trap. 02104_ The floor emits a surge of raw power. 02104_ System corrupted (+1). 02105_ U-05 Engineer builds a Door. 02118_ G-47 Trooper knocked back. 02121_ Critical hit (Burn: +37). 02126_ System corrupted: Energy discharge (-48). 02126_ Critical hit (Burn: +37). 02132_ Imp. Aluminum Leg destroyed. 02134_ Lgt. Ion Engine destroyed. 02138_ Critical hit (Burn: +37). 02149_ Flak Cannon destroyed. 02203_ Imp. Aluminum Leg destroyed. 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[ # ###+##### | | ??????????# ! # | | ??????????# # | | ??????????# """ """ + | | ??????????# """@""" # | | ??????????# """g""" # | | ??????????# p # ###+######## | | ??????????# """ """ # #?? ??????? | | ??????????# """p""" # #???""?????? | | ??????????# """ """ # #????" ????? | | ??????????# g + + ?????????? | | ??????????############## # "????????? | | ???????????????????????# # ???????? | | ???????????????????????##### #?"""??????? | | ???????????????????????????? #?""""?????? | | ???????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed BiomechanicalHardenedArmor Manual? 0 Play Time 00:15:27 Cumulative 20.2 hours Start 2023.07.09 @ 16:06:45 End 2023.07.09 @ 16:20:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27abc5bc-cdd6-4d31-8c0e-a57632604994